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OStim Defeat Bridge - Lightweight Human & Creature Defeat Scenes 2.1


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OStim Defeat Bridge is designed as a lightweight defeat mod without complex extra systems. It catches the defeat moment, tries to start a valid OStim / OCr scene with the actors involved, then returns the player to normal gameplay after the scene ends.

 

This is not a large defeat framework. It does not run multiple rounds from one defeat event, and it does not pick random actors from the whole area. The scene is built from the valid actors involved in the defeat moment, and the final result depends heavily on the OStim / OCr animation packs you have installed.

For the best experience, I strongly recommend using this together with Stage Flow for OStim Standalone.

Stage Flow can take over active OStim threads, choose a matching staged animation chain when possible, and guide the scene forward. This is especially helpful for OCr creature scenes and converted staged animation packs, because some scenes may not naturally reach a clean ending on their own.

If Stage Flow cannot find a suitable special chain, it can still fall back to normal available animations, so the scene does not have to fail just because a specific animation type is missing.

 

Key Features

* Catches many fatal player damage events and redirects them into an OStim / OCr scene instead of instant death.
* Handles the player downed state before scene startup.
* Can include one eligible female follower in supported setups.
* Supports female player / female victim scenarios with male humanoid aggressors.
* Supports OCr creature defeat scenes for the player.
* Can start separate creature scenes for the player and one eligible female follower when the setup is valid.
* Includes fallback and recovery logic for failed startup, invalid actors, interrupted scenes, and post-scene cleanup.
* Uses a native DLL for heavier actor scanning and fatal damage interception, reducing constant Papyrus workload.

 

Requirements

* SKSE.
* Address Library for SKSE Plugins.
* OStim Standalone 7.35+.
* OCr for creature scenes.
* Compatible OStim / OCr animation packs.
* Stage Flow for OStim Standalone is strongly recommended.

 

Compatibility / Limitations

* Tested on AE 1.6.1170.
* SE 1.5.97 should theoretically work with the correct SKSE / Address Library setup, but it has not been fully tested.
* The human branch is currently designed around female player / female victim + male humanoid aggressors.
* Male player + female humanoid aggressor support is not included in this version.
* Only one eligible female follower can be handled at a time.
* Scene availability depends on your installed OStim / OCr animation packs.
* Some animation combinations may fall back to simpler scenes if no matching staged chain exists.
* Mods that also intercept player death, bleedout, defeat, or fatal damage may conflict if they try to handle the same death event.

For best results, do not use multiple player death alternative or defeat bridge mods together unless their trigger conditions are clearly separated.
 

 

Edited by cashboxs


What's New in Version 2.1

Released

Version 2.1

* Fixed an issue where the MCM could appear unresponsive when first opened until the Settings tab was selected manually.
This update does not require a new game. Existing saves can continue normally.

 

Version 2.0

* Added a YAML-based Outcome API for third-party mod integration.
* Each DefeatBridge thread can hand off to only one extension mod, and outcome probabilities can be freely adjusted in the MCM.
* Added safe Complete, Abort, and Handoff callbacks for external outcomes.
* Improved follower suppression and creature-scene stability.
* Added INI-controlled DLL logging.
* Includes a third-party mod integration template.
* Includes an integration script for Simple Slavery Plus Plus V6.3.27 - No ZAZ.

This update does not require a new game. Existing saves can continue normally.

 

Version 1.4

* The vanilla HUD is now hidden during player-related DefeatBridge scenes and restored when the event ends or is cleaned up.

* Added a surrender hotkey, allowing the player to manually enter the DefeatBridge flow when targeted by an enemy.

This update does not require a new game. Existing saves can continue normally.
 

Cashboxs

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