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  1. MTO Male Take Over

    Are you a man hater? Is your character a Black Widow build? Do you have a perk or mod that lets you rain havoc on males? Do you just want to stick it to the men of the world? Do you wish the Minutemen were actually men? Do female Gunners or Raiders break your immersion of what a post-apocalyptic world would
    be like? Do you look at your settlement and wish Travis would play “It’s Raining Men” on the radio? If you answered yes to any of these questions, then this mod is for you!
     
    Description
    Male Take Over, or MTO, is a mod that changes ALL female NPCs into men, just like Skyrim's Masculinized Level Lists mod, except this also has the option to affect named female NPCs. Restarting a new game should
    not be needed, as this mod will replace your current NPCs; however, it is recommended that you do so.

    But what if you don't want every NPC to be male? Do you want the Gunners, Raiders, and such to be all male so you can blow their heads off to make way for the women to rule the world!? Whatever your reason(s), the installer for MTO allows you to pick and choose what groups to change.
     
    COMPATIBILITY:
    1. Thom293’s Better Settlers (BS): There is a patch file during the FOMOD. This is the only patch that is needed between the two mods and should work
    with any options you choose in BS.
    a. Place the .esp files in the following order:
    i. Better Settlers main file
    ii. Any optional .esp files chosen from the BS mod
    iii. "MTO Male Take Over.esp" OR if you are using one of the faction files, then use "MTO Miscellaneous Males.esp" instead
    iv. "MTO and BS Patch.esp"
    b. This setup will give you the options Better Settlers offers (default/light/heavy armor; walk/no-lollygagging; clean/dirty face.); then it will convert all settlers to males, and then allow Better Settlers’ armor options to take over. The other options Better Settlers provides are not affected by my mod, so a patch was not needed, only for the armor options as it affects the default outfits "DOFT" they wear.
    c. WARNING - if you select the “all female settler” option when installing Better Settlers, do not install “MTO Male Take Over.esp” or “MTO Miscellaneous Males.esp”.
    d. The patch was last updated March 2016, due to all of the options now available in the BS mod, use the patch at your own risk.

    FOUND A FEMALE?
    If you notice I still have a male in a dress, entirely missed one, or have one in the wrong faction group, please let me know through the bug report section.
     
    Thanks To
    All the other modders out there, the work and dedication you put into your mods has been greatly appreciated by myself and countless others over the years. I want to give a HUGE thanks to the Hall of Torque people (LadyM, Hymnaru, Ixum, and many others) and LoversLab for the male mods of Skyrim and getting me interested in modding. Additionally, Gopher and Dan Dorscha, for their YouTube channels on how to install mods and use TES5/FO4 Edit and other applications, I would’ve been lost without your tutorials. Nexus modders i0Bjhansen0 for helping me figure out how to edit the files and create a FOMOD and Thom293 for helping me figure out which files to edit in the first place and taking a look at my mod to help make it truly compatible with his Better Settlers and Mortal Settlers mods.
     
    Permissions
    Permission is granted for individuals to use my mod as a basis, I just ask that you give me proper credit. Like Thom293 was so great in giving me with his mod. For creating your own mod, permission is granted, even if you want to have mine as a requirement (such as a FO4 version of Skyrim’s Bathing Beefcake Luxury Suite Bathing Beauties or Beefcake - Luxury Suite……hint nudge wink poke migal130!)
     
    Permission is NOT given to re-post my mod, in part or whole, on any other website without my permission. I only support the following websites to host this mod: Lovers Lab, Hall of Torque, and Nexus Mods. This mod is and always will be a free mod.

    9240 downloads

    Updated

  2. Recipes X2

    Really simple mod for Food, Drugs, Grenades, Ammo, Fallout 4 and all DLC.

    Just halves your crafting time by doubling requirements and output.
     
    Requires all DLC except robots I think. And no I'm not splitting it into separate versions.

    97 downloads

    Updated

  3. Fallout 4 Animation Kit by ShadeAnimator

    Fallout 4 Animation Kit (F4AK)
     
    The Full animation Guide is in PDF format inside the Kit archive! Please, make sure you've read it and FAQ here, before contacting me with questions.
     
    Important! Rig version "F4AK_Rig_Final_2013.max" suffix may be outdated and broken. Will fix it in future versions. Use "F4AK_Rig_Final.max" instead. It is for max 2015. If you want to work in earlier max versions, you'll have to open it in max 2015 or 2016 and Save it for earlier version.
     
    First to mention - this will be the place I put the latest stable release. I recommend using kit downloaded from here, NOT github!
    Github contains a lot of trash files, scripts can be newer but with more bugs.
     
    This KIT includes:
    Detailed guide on working with Fallout 4 animations in PDF format. Both import and export are covered. Almost all tools and plugins you need to export or import animations. If something is not included you can find a download link in the guide. Preset files for HCT, including rig.txt files and .hko settings files. Scenes and rigs for 3ds max for Human character. In later version will add other rigs as well. Deathclaw skeleton and mesh in max format, but its not quite correct, there just an example.

    MaikCG is another animator working on F4 animations, who is also taking part it creating this kit. He has his own upload and rig here on nexus, called F4Biped. We work in parallel, and sometimes he can find some new information or something, before me. It will get into this guide too eventually, but if something is missing, you can check F4Biped too, sometimes it may have some additional files or more updated information. And vice versa.
     

    FAQ
    Q: So, we can now create animations for Fallout 4?
    A: Yes, we can. You can.
     
    Q: Can I make 3rd person animations using this Kit\Guide?
    A: Yes, you can.
     
    Q: What is not included in the kit?
    A: 3ds max\maya\blender are not included, HavokContentTools is also not included. You'll have to ask other modders to obtain a link for HCT. Everything else is there. But I still recommend looking for newer versions of included tools, like niftools or hkxpack.
     
    Q: Were do I get the Guide?
    A: Download the rar archive in the Files page here, and it will be in the root, called F4AK_AnimationGuide.pdf. You can view PDF using free Adobe Acrobat Reader, or using your web browser.
     
    Q: Will this guide teach me how to work with 3ds max, rig tech and animation theory?
    A: No. It is assumed that you know your way around 3ds max at least to some extent, even though I tried to described everything in as much detail as possible. You don't need to be a rigging\animation\3ds max guru, but if you never worked with 3ds max or 3d animation before - I recommend learning those things first. DigitalTutors introductions may be a good place to start. Also I highly recommend larning 12 Animation Principles. Just google it.
     
    Q: I'm a newbie in 3ds max and animation, can YOU teach me\explain to me how <stuff> works, etc?
    A: No, sorry, I'm not here to teach you basics of 3ds max. I can suggest you learning it first, for example using DigitalTutors.
     
    Q: CAT\Biped rig is missing some of the control joints for the game skeleton's joints i'd like to animate, can I add them?
    A: Yes you can. Just add additional bones using CAT or Biped tools, align it to match the joint you'd like to move, and name it the same as the joint you'd like to move, but with a correct prefix (Bip_ or F4CAT_). Now using F4AK Rig Connector, disconnect and connect everything again. If you named everything correctly, it should find the joint and connect it. It will only connect Orientation by default, so you may have to add Position Constraint manually.
     
    In later version I will add more control joints into biped and cat.
     
    Q: When i open the F4bipedimport scene , the biped bones are locked i can't move them ,is it normal?
    A: F4bipedimport scene is from F4Biped by MaikCG. It is there to support his animation-import workflow. The Guide has two workflows for animation importing described. For keyframe hand-animation use the main rig scene, "F4AK_Rig_Final.max"
     
    Q: 32 bit, 64bit, what this all means, do I need max 32bit or 64bit?
    A: You should use 3ds max 64 bit version, there is no reason for you to use max 32bit unless you're using some old 32bit processor in your PC. Autodesk does not support 3ds max 32bit version even anymore.
     
    HavokContentTool 2014 is 64bit natively too.
     
    Fallout 4 HKX files are bitcoded in 64 bit.
    Skyrim HKX files were bitcoded in 32 bit.
     
    HKX2FBX converted was created for Skyrim's 32 bit HKX.
    So the only moment you ever encounter this bit problem for now, is when you want to IMPORT existing fallout 4 animation from hkx into max. You need to first convert it from 64 to 32 bit and then use HKX2FBX converter.
     
    The process is described in the guide.
     
    CREDITS
    While the author behind this guide and F4AK is ShadeAnimator, it would not be possible without the help of some people.
    • ShadeAnimator – author of F4AK and F4AK Guide.
    • DexesTTP – developer of HKXPack and HKXAnim.
    • MaikCG – author of F4Biped, helped a lot with information, research, guides and some files.
    • CPU – a lot of help during research
    • NifTools team for NifTools plugins
    • JoshNZ – contribution to research
     
    TUTORIALS
     
    https://www.youtube.com/watch?v=bbR9hCcH3W8
     
     
     
    Also available from nexus.

    1357 downloads

    Updated

  4. Female child alternate mesh

    Alternate mesh for playable child female characters.
     
    Needs playable children mod and a unique body folder system or else neck seems on children will have a huge gap.

    1539 downloads

    Updated

  5. Concord Water Tower Settlement

    You're sitting at Red Rocket or Abernathy Farm and see the Concord Water Tower. You think to yourself..."Something interesting is there. I'm sure of it!" You make the trek there only to find nothing. Just a few cans of water. Well, no more! Now you can build your own settlement at the Water Tower. And did I mention you can build to the top?
     
    You might be thinking, "Why would I need to build that high?"
     
    I have no clue. But now you can.
     
    Please let me know what you think of this. I've played with it and it all seems to be in order. I'd love to see you settlement builds.
     
    NOTE: Due to several factors, it appears I can't make a full settlement at this location. However, you can still use the area as a build space. And during my testing I realized you can build a defensive base (long range guns), disable the esp, and the structure you built will still be there and functioning. You just wont have any workshop ability there.
     
    v1.0
    This settlement features a generous area around the base of the tower, a rigged connection to the tower so you can get water for your settlement, and the height will assist in giving Abernathy Farm and Red Rocket a bit of fire support.
    v1.1
    I cleared some dead bushes from around the tower. I really hate when they clip into my build. Also added a terminal with a bit of story on it. Tried to keep it lore friendly. If anyone has something they'd like me to add, I'd consider it.
    v1.2
    Adjusted Build box
     
    Known bugs:
    The green build lines appear very high up in some places. This does not effect building at all.
     
    Notes:
    The Rigged Connection is not meant to be scrapped. You shouldn't be able to but I'm not sure about the Scrap Everything mod.

    407 downloads

    Updated

  6. Fallout 4 Papyrus Programming Gems

    This topic is designed for Fallout 4 mod developers. It is not for mod users.
     
    As I move along in my papyrus experience, I learned a great deal. The purpose of this thread is to collect "Gems" of knowledge that other developers might find useful.
     
    I hope everyone with papyrus experience will share their knowledge. If you post something useful here, I will collect it and add it to the download document.
     
    The only thing I ask is that you prove your assertion with example code.

    227 downloads

    Submitted

  7. Yangzte Anchor Weapon [WIP]

    This mod adds an equipable Anchor to the game. It the same model the behemoth's use but with some minor tweaks. I tried placing it in world and changing a little more about it but the CK keeps crashing. So I left it in the v0.9 state =) But it's ready to use just type "help anchor 4" and you should see "Yangtze Anchor." I thought it would be fun to name it after that ship.
     
    It's incredibly not lore friendly but Strong seems to have a blast with it.
     
    Let me know what you think and if I should add anything to this.
    What will be added so far is the anchor placed in game, and when I find someone willing, I get the name placed on the anchor.

    39 downloads

    Submitted

  8. CBBE Real-High-Heel FrenchMaid with Low-Damping Physics

    =============================================================================================
    License:
    This is ported from a FO3 mod made by backsteppo, but the last Nexus login date of him is 2012/3.... so it's not possible to get explicit permission from him, but however I saw he had mentioned something like "free to use his mod for anything" in all his Skyrim mod pages on Nexus, so I do assume this work can be treated that.
    (for me, with proper credits, do whatever you want to the content owned by me. )

    =============================================================================================
    Intro:

    Thanks to HKXPack by DexexTTP, we can now modify the havok information inside FO4 cloth nifs. The maid-skirt physics is modified to have only 10% damping, so it do flutter more excellently. For testing also, the breast physics is adjusted to have 50% gravity and damping.
    (NOTE: the havok parameter is from Far-Harbor hunter suit, and it is not even a skirt, so the maid-skirt sometimes clips to thigh if moving violently. )
     
    Here is a video to demonstrate this thing
    https://www.youtube.com/watch?v=m-h-ZFdO7Ac

    =============================================================================================
    What's inside:

    a FrenchMaid suit ported from Fallout3, orignate by

    "help zwg 4" to get suit ID

    ==============================================================================================
    NOTE:

    1. this mod does NOT SUPPORT outfit studio due to the real high heel and breast physics.

    2. this mod is more likely an experiment, technical, and proof-of-concept demonstration. use at your own risk.

    ================================================================================================
    credits:
    Fallour3 FrenchMaid by backsteppo
    Skyrim Pantyhose mesh by Petrovich (for stocking)
    HKXPack by DexesTTP
    FO4 CBBE by
    3DS + HCT for hkx exporting
    3DS+ nifplugin for skyrim nif exporting
    010 edior for nif conversion, vmd-to-kf conversion, havok hacking (mighty 010 editor...)

    6138 downloads

    Submitted

  9. Armored Leotard - Ultimate Nuka Sweetroll Edition

    Apal Armored Leotard for CBBE and Atomic Beauty


     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     

    A simple standalone under-armor that reveals your hips and makes your legs appear longer !


     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     

    Craftable at a chemistry station.


     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     

    Once crafted, you can modify it at a workbench


     

    REQUIRED:
     
    CBBE
     
    Bodyslide & OutfitStudio
     
     
     
    Installation:
     
    - Step 1 : Download it with Mod Organizer or Nexus Mod Manager
     
    - Step 2 : Extract it with the brand new installer fully functional
     
    - Step 3 : Run Bodyslide and build it
     
    - Step 4 : Profit
     
    CreditS:
     
    Thanks to Chuckdm for his Railroad skin : RRmod in download section, only available for Sleeveless version
     
    Caliente and Ousnius for CBBE and Bodyslide
     
    FOMOD files made with FOMOD Creation Tool by http://www.nexusmods.com/fallout4/users/10324035/?]Wenderer[/url]
     
     
     
    For the screenshots :
     
    Ralfetas for Fortaleza armor
     
    WhiteShades for Bodyslide Underwear Mesh (for the socks)
     
    Darklynxxx for Suitdreams (the belts, more particulary)
     
    Armorsmith Extended for holstered weapons
     
    Ponytail Hairstyles by Azarkiowa for the hairs
     
     
     
    This mod is free to be modified and used elswhere with my permission, and only for free mods.

    11057 downloads

    Updated

  10. Bride Suit with Low-Gravity Skirt Physics, Real High Heels, and Breast Physics

    =============================================================================================
    Intro:
     
    Thanks to HKXPack by DexexTTP, we can now modify the havok information inside FO4 cloth nifs. The skirt physics is modified to have only 10% gravity and 50% damping, so it flutters more lovely; now one can really look like a real dancer.
     
    The video below just demonstrates how it can flutter lovely.
    https://www.youtube.com/watch?v=vZgR4sIz4WM&feature=youtu.be
     
    =============================================================================================
    What's inside:
     
    a bride suit and WIP animation hkx (one in the video, only dancer's motion, not including the camera moving) for you to test the physics.
     
    "help zwg 4" to get suit ID
     
    "help zwa 4" to get idle animation ID
     
    ==============================================================================================
    NOTE:
     
    1. this mod does NOT SUPPORT outfit studio due to the real high heel and breast physics.
     
    2. this mod is more likely an experiment, technical, and proof-of-concept demonstration. use at your own risk.
     
    ================================================================================================
    credits:
    HKXPack for havok hacking
    FO4 CBBE
    3DS + HCT for hkx exporting
    3DS+ nifplugin for skyrim nif exporting
    010 edior for nif conversion, vmd-to-kf conversion, havok hacking (mighty 010 editor...)
    someone who made this bride outfit in Skyrim, I cannot find him....

    5495 downloads

    Submitted

  11. Fallout 4 Ghost Rider

    http://www.thepcmasterrace.com/fallout-4-ghost-rider-mod/
    Mod by wapeddell Ghost Rider by Gazillion Entertainment & Marvel
     
    Special Thanks to CPU for helping with the Script.
     
    Special Thanks to Paranoia with helping with the mod.
     
    Description:
     
    You will have the Ghost Rider added to your inventory upon starting the game along with the perk that disables falling damage.You will be given no fall damage and resistance to fire in the game. The armor rating is 100.

    527 downloads

    Updated

  12. Handcuff Bracelets

    You have the right to remain sexy.
     
    Flaunt your freedom with these broken symbols of not freedom and let the world know you are just a bit kinky.
     
    Craft bracelets from handcuffs which are laying around everywhere in The Commonwealth. You can craft left wrist, right wrist, or both wrist. They use slot 51 which CreationKit labels as "Ring" because all the other slots are used by bags n shit. They are craftable under the UTILITY category of the Chemlab since all the Hot Topics seem to have been obliterated.
     
    Permissions.
     
    Under no circumstances is this to be uploaded to any other sites by anyone other than me.

    1115 downloads

    Submitted

  13. Home In the Woods

    Sooo my first player home for Fallout 4. I'm pleased with it
    Check your map! I enabled it to already be fast traveled to without finding it first. its the little cave symbol near vault 111.
    Also, unzip and put the esp in ur fallout 4 data folder. i dont have it "nexus ready" lmao
     
    Screenshots here
     
     
     
     
     
     
    Lemma know what you think, i made all the boxes set to not respawn. so all the inventory should be kept.
    If you find any bugs lemma know, I'll attempt to fix it a.s.a.p!
     
    Be on the look out! I'm planning on making some more houses mods, if you want one specifically made for you let me know!
    (Don't submit my house mod anywhere else you theives stealing my awesomeness!) lol
    only to be located on LoversLab!

    514 downloads

    Updated

  14. Female Gen2 Synth - Quick and Dirty Proof of Concept

    WHAT IS THIS?
    A suggestion on how to create the commonly requested female version of the Gen2 synths with fully working dialogue and limb destruction.
     
    HOW IS IT DONE?
    By using readily available development, text-to-speech software and transcriptions of existing dialogue one can quickly and without the need for voice acting create a cross-gender variant of any npc.
     
    WHY DON'T YOU DO IT?
    Because I lack the skills to produce a good enough result I feel comfortable releasing. Instead I decided to share what I found out here since I saw a few others where toying with the idea in these forums while googling around for tips and this might give someone a head start if they want to try as well.
     
    TOOLS I USED
    Audacity or any other audio editor you're comfortable with capable of batch voice file editing and processing
    Full dialogues and voice files list Contains necessary dialogue information
    PTTS or any other text-to-speech solution capable of batch textstring-to-wav processing
    Material Editor makes it easy to duplicate and edit the male BGSM files to point to our new unique female resources
    Standard Windows Text-to-Speech engine voice files
     
    HOW IT'S DONE
     
    GECK WORK #1
    Uncheck the "ungendered" flag for SynthGen2Race
    Create a new voicetype and set it to female
    Create a female SynthGen2 actor with the above voice
    Add the voice to the VoiceList "VoicesSynthGen1List"
    Open up Quest "CreatueDialogueSynth" to verify the new voice has been added as an option by checking a spoken line or two
     
    VOICE WORK #1
    Import the dialogue list to Openoffice Calc, Excel or similar spreadsheet
    Filter away all rows that don't contain the path to the "synthgen1male01" fuz-files
    Now nuke all colums except the above and the one containing the dialogue text
    Now we got the two important things, the text we want the spoken and the filename it should be saved into
    If you know how to do text-to-speech get this information into your program and create the files making sure the filename is exactly the same as in the dialogue list but with wav-extension
     
    If not you can use the PTTS program - by default it only has two modes, speak a user typed line or parse an entire text file into one wav. Neither is suitiable for what we want to do - parse each spoken line into its own wav.
    Script is released under GNU so modification is allowed meaning people handy with Visual Basic Scripting can edit this script to do what they want. People who have no clue like me will make edits blindly until everything breaks except what they want to do.
    I've added this butchered script to the mod, it's gutted so all the other useful options like selecting anything but the default voice processor, rate, quality and so on probably don't work so only use it as a last resort. The SAPI5 voice I used was "Microsoft Hazel Desktop" btw.
     
    VOICE WORK#2
    Throw these wavs into your audio editor removing starting and ending silences, tweak volume, apply voice processing and anything else you want.
    Dump the finished wavs into the "\Fallout 4\Data\Sound\Voice\Fallout4.esm\[yourvoicenamehere]" folder.
     
    VOICE WORK#3
    Enter the GECK again
    Open up Quest "CreatueDialogueSynth" again
    Check every line to make sure your voice is in the list and to remove/edit conditioncheck on voicetypes or gender so the new female Gen2 isn't excluded
     
    CREATING THE DESTRUCTIBLE FEMALE ACTOR
    Extract the Synth meshes, textures and materials and put them into their respective folders but with a fitting name like SynthGen2Female instead
    Now duplicate the GECK entries for the above so creating a female actor with identical look but using unique files. This means making texturesets for eyes/body/head, armoraddons for the same and an armor item for the skin containing all this. I'm no good at explaining this since this is my first attempt doing it so open the mod in the GECK or FO4Edit to see what I've done.
    Set the female Gen2 to use this.
     
    RESULT
    Now we have an unique gen2 female with female voice. Well, female and female, it's the same male body and textures. To finish everything there are a two options according to my limited understanding
     
    Scale/move/push/prod the male mesh AND face into a female form
    PROS - Destruction doesn't need to be redone, selecting everything the "breaking points" follow
    CONS - Makes the body incompatible with any clothing
     
    Remove the male body from the SynthGen2Body.nif and paste the vanilla female into it instead
    PROS - All vanilla clothing should fit
    CONS - The "breaking points" would need to be moved since the limb lengths differ between genders. Tried it but the limbs where severed too far off, someone more skilled with meshes would probably be more successful
     
    The best option would be to use CBBE but from what I understand it doesn't support dismemberment so you'd lose out on the limb removal as well as the unique synth features to fall over and still shoot leaving us with basically just another human npc with a slightly stranger voice. Booooring.
     
    Another bonus of this solution is that adding new voices is easy, just write them down and run them through the text-to-speech software and you get the exact same voice every time.
     
    The "mod"
    It's my very basic take on a modified male mesh female alternative. Limb destruction works. Voices work short of a couple of lines not being processed properly like "ma'am" being cut to "ma" and me missing to change CQB to "close quarters combat" so it doesn't spell every letter out lol. And yes I know the body mesh is ugly and probably looks more "different" than female but it's just to show that if I can do it anyone who wants to can too. With hopefully the result of a cool mod everyone can enjoy

    273 downloads

    Submitted

  15. Prewar Home by Xenic

    This is the pre war version of the player's home that replaces the post apocalyptic version. This also replaces everything inside so loot the run down house before you activate this mod. I tried my best to make it perfect but it has a few issues.
     
    Known issues:
    A small post war dresser in the master bedroom keeps showing up. It should be scrappable though.
    Crib mobile doesn't spin.
    Many items non interactable. (this will be fixed later)
     
    Important:
    Do not run this mod until AFTER you find Sanctuary. I'm not sure what will happen if you try to use it with a new game. Maybe nothing.
     
    Please let me know of any problems but please be specific, not "the car did a wierd thing." I will fix it as I go.

    607 downloads

    Submitted

  16. Experimental Fat Man

    Have ya ever wanted to just nuke someone into oblivion but had to reload? Well, that problem is a thing of the past. My experimental fatman has higher base damage and can hold 20 nukes at once. No more pesky reloading. Just....uh...don't ask where the other nukes go....

    (This is actually just a test I made for playing around with weapons. It looks just like the normal fatman in game but holds 20 nukes at once. I plan to do more with it as I learn how.)

    82 downloads

    Submitted

  17. Molotov Cocktail Nerf

    Mazel Tov Molotov
     
    This mod lowers the explosion direct damage radius and removes the stagger effect from molotov cocktails. You should now be able to fight raiders without accidentally picking up your keyboard and beating your mother with it. The fire damage and damage over time is unchanged.
     
    First I looked at trying to make people throw grenades less - but all the CombatStyles have Throw set to 0... all of them... So then I said fuck it, and did a little research based on some common sense and probably getting me on a few national security watch lists. Molotovs don't really have that forceful of an explosion. And they sure as hell shouldn't 1 shot you... They are incendiaries, they light shit on fire. They don't explode with the force of a super mutant that ate ten million cans of beans.
     

     
    Permissions
     
    Under no circumstances is this to be uploaded to any other sites by anyone other than me.

    139 downloads

    Submitted

  18. All Followers Range

    You There. Take Point.
     
    Makes all followers range ahead similar to how Dogmeat does. Handy for making them be the tank too by having them be the ones enemies see first. Also gets them out of the way more which was a pain in the ass since I play in third person. I usually go solo but I have been told they say funny shit so I started dragging them around.
     

     

     
    The game doesn't always make them always be in front as well as Elizabeth in Bioshock Infinite, but it's better than having them derping around behind, IMHO.
     
    Permissions
     
    Under no circumstances is this to be uploaded to any other sites by anyone other than me.

    604 downloads

    Submitted

  19. Deathclaw for CBBE body - Modder's resource

    NIF and texture files for the humanoid deathclaw on the CBBE body. Bodyslide files attached.
     
    As this is a modder's resource release, I am currently not offering technical support. Feel free to use this for whatever; just drop some credit.
     
    Textures have been separately released here: http://www.nexusmods.com/fallout4/mods/2865/

    2221 downloads

    Submitted

  20. Bayonetta Inspired Accessories

    Inspired by the Skyrim port at UNPB TV
    Original models and textures from xkammyx on DeviantArt.
     
    I needed some new glasses so I ported them over. Figured I'd follow suit and do the earrings too. No physics on the earrings so they're statically attached and move with the character's head.
     
    REQUIREMENTS
    Armor and Weapon Keywords Community Resource (AWKCR) Armorsmith Extended

    Features
    The glasses can be crafted at the Armorsmith workbench under Accessories - Glasses, and the earrings under Accessories - Earrings. The glasses support eyewear mods from Armorsmith Extended and Legendary mods. The earrings support Legendary mods.

    1223 downloads

    Updated

  21. Take Your Cores

    This mod automatically pulls all Fusion Cores out of your power armor when you get out of it. It has two modes, timer (default) and distance. Because we have no MCM yet for Fallout, you will have to update and change its settings through the console. Don't worry, I've made it easy. See the Settings section for more info.
     




     

    Timer Mode
     
    Gives you the cores from the power armor X seconds after getting out of the frame. This mode is the default. Note that pulling the core before the shut down sound finishes, causes the shut down sound to stop. See the settings section for more info if you are using shorter animations or longer sounds, and you wish to hear it.
     

     
    Distance Mode
     
    Gives you the cores from the power armour after you walk X meters away from the frame. This allows you to keep the core in while staying nearby to do your charisma checks or whatever, and hopping back in without having to reinsert. Or if you are Eric and apparently constantly just accidentally jump out of your armor on accident. Honestly depending on feedback distance mode will probably become the default in future versions.
     

     
    Settings
     
    Because we have no MCM all settings are done through changing variables from the console. The pattern looks like this:
     


    set VariableName to Value


     

    So you literally type set, the variable name, the word to, and then the value you wish to set. Then hit enter.
    Switch to Timer Mode set PALockMode to 1

    Switch to Distance Mode set PALockMode to 2

    Timer Mode: delay before removing core. (in seconds) set PALockDelay to 5.5 This is the value (5.5) I use for Car Sounds for Power Armor, the most immersive mod on the Nexus, to get that beep beep at the end. If you aren't using that mod you might as well just go throw your power armor in the ocean and give up ever being accepted in the Atom Cats.

    Distance Mode: Distance before removing core. (in meters) set PALockDist to 8

     

    Update Notes and Instructions
     
    Because we have no MCM I have included two bat files with the mod. Every Time You Update you should run the PALockUpdate file, and if you want to reset the options to defaults then you can run the PALockReset file. These are TXT files which sit next to the ESP file, if you care to inspect them.
     
    DO THIS IN THE CONSOLE AFTER YOU INSTALL THE UPDATES. NO EXCEPTIONS.
     
     

    Permissions
     
    Under no circumstances is this to be uploaded to any other sites by anyone other than me.

    395 downloads

    Updated

  22. Hitman Absolution - Bodyguard Suits and Earpiece Decoration

    Credits:
    mesh ripping(using ninja ripper) by me
    mesh ported by nanaki422
    UV mapping Fix by L0rd0fWar
    female mesh Fix by Vioxsis
    male version and other problem Fix by Slapmesilly
    (and even he no results, a friend who search the other modders using my file - recently make me really shame and embarrass...)
     
    a Bodyguard Suit from Hitman : Absolution. appears in "Blackwater Park" mission.
    in that mission, there is both gender type of Blake Dexter's personal security so i extract both model using ninja ripper. that job is such a pain in the ass. even so, can't even compare the other modder's important jobs.
     
    like my other mod this file have armorsmith version and non-armorsmith one.
     
    how to get:
    type console command "help bodyguard 4" and use the armor's id.

    881 downloads

    Updated

  23. Double Barrel Shotgun Suppressor/Silencer

    Because why the hell not?
     
    Everything about it is exactly like the Combat Shotgun suppressor. Only on the Double Barrel Shotgun. Also using the word silencer so people searching poorly can find it.
     
    Kill raiders with a gun that looks like Wall-E.
     
    The End.
     
    Permissions
     
    Under no circumstances is this to be uploaded to another site by anyone other than me.

    209 downloads

    Updated

  24. Sandman Kills Give XP

    I Will Cut You
     
    Where does that knife even come from?
     
    Sandman kills now give XP like they should have. It scales with your Agility and other perks using this formula:
     
    (iXPRewardKillOpponent * (Agility / 10)) + WhateverTheGameGiftsYouViaOtherPerksAndRandomAndShit
     
    The vanilla game iXPRewardKillOpponent = 20, so my Agility 4 character should have been gifted 8xp for that kill, she got 13 because of Int and whatever else. I feel this is on-par with generic kills where I seem to get anywhere from 6 to 16xp, plus rewarding you for high agility and having been able to successfully sneak up on someone.
     
    There is no ESP for this mod. The Sandman perk uses a script fragment to perform the kill which in it, hilariously uses the Skyrim StartVampireFeed function, followed by a 3 second delay, and then the Kill function, which is why the vanilla game gives no XP. This mod should be compatible with everything, unless it modifies that one perk entry point fragment, which I seriously doubt will ever happen. This also means it should scale with any mods that dick with the XP giving like lower xp or higher xp or whatever.
     
    Permissions
     
    Under no circumstances is this mod to be uploaded to any other site by anyone other than me.

    378 downloads

    Updated

  25. BlueBeers Buildables

    Several items:
     
    v6.2
    see changelog.
    flags.
     
    v6.0
    see changelog
     
    v5.9
    see changelog.
    Bathroom about done.
     
    v5.5
    see changelog.
     
    NEON Wasteland optional version added.
     
    v5.1
    see changelog.
     
    v4.0
     
    Stuff GLOWS now.
    that's all.

     
    Interior versions of lvl 3 vendor stations using a diner counter.
     
    Craftable cookstove that looks like either a prewar stove, or rusted blue one.
    Craftable chemstation that looks like either a clean vault sink or prewar bathroom sink station.
    Craftable refrigerator that is for storage.
    Craftable clean unbroken toilet.
     
    Craftable BBQ that works. Requires Picket Fences for patio furniture.
     
    Oh, I missed this: all of them require Local Leader 2 (well, if you're doing settlements, you probably
    got that anyway)

    411 downloads

    Updated

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