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Female Gen2 Synth - Quick and Dirty Proof of Concept
By LazyGirl
WHAT IS THIS?
A suggestion on how to create the commonly requested female version of the Gen2 synths with fully working dialogue and limb destruction.
HOW IS IT DONE?
By using readily available development, text-to-speech software and transcriptions of existing dialogue one can quickly and without the need for voice acting create a cross-gender variant of any npc.
WHY DON'T YOU DO IT?
Because I lack the skills to produce a good enough result I feel comfortable releasing. Instead I decided to share what I found out here since I saw a few others where toying with the idea in these forums while googling around for tips and this might give someone a head start if they want to try as well.
TOOLS I USED
Audacity or any other audio editor you're comfortable with capable of batch voice file editing and processing
Full dialogues and voice files list Contains necessary dialogue information
PTTS or any other text-to-speech solution capable of batch textstring-to-wav processing
Material Editor makes it easy to duplicate and edit the male BGSM files to point to our new unique female resources
Standard Windows Text-to-Speech engine voice files
HOW IT'S DONE
GECK WORK #1
Uncheck the "ungendered" flag for SynthGen2Race
Create a new voicetype and set it to female
Create a female SynthGen2 actor with the above voice
Add the voice to the VoiceList "VoicesSynthGen1List"
Open up Quest "CreatueDialogueSynth" to verify the new voice has been added as an option by checking a spoken line or two
VOICE WORK #1
Import the dialogue list to Openoffice Calc, Excel or similar spreadsheet
Filter away all rows that don't contain the path to the "synthgen1male01" fuz-files
Now nuke all colums except the above and the one containing the dialogue text
Now we got the two important things, the text we want the spoken and the filename it should be saved into
If you know how to do text-to-speech get this information into your program and create the files making sure the filename is exactly the same as in the dialogue list but with wav-extension
If not you can use the PTTS program - by default it only has two modes, speak a user typed line or parse an entire text file into one wav. Neither is suitiable for what we want to do - parse each spoken line into its own wav.
Script is released under GNU so modification is allowed meaning people handy with Visual Basic Scripting can edit this script to do what they want. People who have no clue like me will make edits blindly until everything breaks except what they want to do.
I've added this butchered script to the mod, it's gutted so all the other useful options like selecting anything but the default voice processor, rate, quality and so on probably don't work so only use it as a last resort. The SAPI5 voice I used was "Microsoft Hazel Desktop" btw.
VOICE WORK#2
Throw these wavs into your audio editor removing starting and ending silences, tweak volume, apply voice processing and anything else you want.
Dump the finished wavs into the "\Fallout 4\Data\Sound\Voice\Fallout4.esm\[yourvoicenamehere]" folder.
VOICE WORK#3
Enter the GECK again
Open up Quest "CreatueDialogueSynth" again
Check every line to make sure your voice is in the list and to remove/edit conditioncheck on voicetypes or gender so the new female Gen2 isn't excluded
CREATING THE DESTRUCTIBLE FEMALE ACTOR
Extract the Synth meshes, textures and materials and put them into their respective folders but with a fitting name like SynthGen2Female instead
Now duplicate the GECK entries for the above so creating a female actor with identical look but using unique files. This means making texturesets for eyes/body/head, armoraddons for the same and an armor item for the skin containing all this. I'm no good at explaining this since this is my first attempt doing it so open the mod in the GECK or FO4Edit to see what I've done.
Set the female Gen2 to use this.
RESULT
Now we have an unique gen2 female with female voice. Well, female and female, it's the same male body and textures. To finish everything there are a two options according to my limited understanding
Scale/move/push/prod the male mesh AND face into a female form
PROS - Destruction doesn't need to be redone, selecting everything the "breaking points" follow
CONS - Makes the body incompatible with any clothing
Remove the male body from the SynthGen2Body.nif and paste the vanilla female into it instead
PROS - All vanilla clothing should fit
CONS - The "breaking points" would need to be moved since the limb lengths differ between genders. Tried it but the limbs where severed too far off, someone more skilled with meshes would probably be more successful
The best option would be to use CBBE but from what I understand it doesn't support dismemberment so you'd lose out on the limb removal as well as the unique synth features to fall over and still shoot leaving us with basically just another human npc with a slightly stranger voice. Booooring.
Another bonus of this solution is that adding new voices is easy, just write them down and run them through the text-to-speech software and you get the exact same voice every time.
The "mod"
It's my very basic take on a modified male mesh female alternative. Limb destruction works. Voices work short of a couple of lines not being processed properly like "ma'am" being cut to "ma" and me missing to change CQB to "close quarters combat" so it doesn't spell every letter out lol. And yes I know the body mesh is ugly and probably looks more "different" than female but it's just to show that if I can do it anyone who wants to can too. With hopefully the result of a cool mod everyone can enjoy
252 downloads
- experimental
- Mod Idea
- (and 4 more)
Submitted
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Prewar Home by Xenic
By xenic
This is the pre war version of the player's home that replaces the post apocalyptic version. This also replaces everything inside so loot the run down house before you activate this mod. I tried my best to make it perfect but it has a few issues.
Known issues:
A small post war dresser in the master bedroom keeps showing up. It should be scrappable though.
Crib mobile doesn't spin.
Many items non interactable. (this will be fixed later)
Important:
Do not run this mod until AFTER you find Sanctuary. I'm not sure what will happen if you try to use it with a new game. Maybe nothing.
Please let me know of any problems but please be specific, not "the car did a wierd thing." I will fix it as I go.
532 downloads
Submitted
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Experimental Fat Man
By xenic
Have ya ever wanted to just nuke someone into oblivion but had to reload? Well, that problem is a thing of the past. My experimental fatman has higher base damage and can hold 20 nukes at once. No more pesky reloading. Just....uh...don't ask where the other nukes go....
(This is actually just a test I made for playing around with weapons. It looks just like the normal fatman in game but holds 20 nukes at once. I plan to do more with it as I learn how.)
79 downloads
- fat man
- experimental
- (and 2 more)
Submitted
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Molotov Cocktail Nerf
By darkconsole
Mazel Tov Molotov
This mod lowers the explosion direct damage radius and removes the stagger effect from molotov cocktails. You should now be able to fight raiders without accidentally picking up your keyboard and beating your mother with it. The fire damage and damage over time is unchanged.
First I looked at trying to make people throw grenades less - but all the CombatStyles have Throw set to 0... all of them... So then I said fuck it, and did a little research based on some common sense and probably getting me on a few national security watch lists. Molotovs don't really have that forceful of an explosion. And they sure as hell shouldn't 1 shot you... They are incendiaries, they light shit on fire. They don't explode with the force of a super mutant that ate ten million cans of beans.
Permissions
Under no circumstances is this to be uploaded to any other sites by anyone other than me.
135 downloads
Submitted
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All Followers Range
By darkconsole
You There. Take Point.
Makes all followers range ahead similar to how Dogmeat does. Handy for making them be the tank too by having them be the ones enemies see first. Also gets them out of the way more which was a pain in the ass since I play in third person. I usually go solo but I have been told they say funny shit so I started dragging them around.
The game doesn't always make them always be in front as well as Elizabeth in Bioshock Infinite, but it's better than having them derping around behind, IMHO.
Permissions
Under no circumstances is this to be uploaded to any other sites by anyone other than me.
545 downloads
Submitted
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Deathclaw for CBBE body - Modder's resource
By thatTESguy
NIF and texture files for the humanoid deathclaw on the CBBE body. Bodyslide files attached.
As this is a modder's resource release, I am currently not offering technical support. Feel free to use this for whatever; just drop some credit.
Textures have been separately released here: http://www.nexusmods.com/fallout4/mods/2865/
2,146 downloads
Submitted
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Bayonetta Inspired Accessories
By SlapMeSilly
Inspired by the Skyrim port at UNPB TV
Original models and textures from xkammyx on DeviantArt.
I needed some new glasses so I ported them over. Figured I'd follow suit and do the earrings too. No physics on the earrings so they're statically attached and move with the character's head.
REQUIREMENTS
Armor and Weapon Keywords Community Resource (AWKCR) Armorsmith Extended
Features
The glasses can be crafted at the Armorsmith workbench under Accessories - Glasses, and the earrings under Accessories - Earrings. The glasses support eyewear mods from Armorsmith Extended and Legendary mods. The earrings support Legendary mods.
1,193 downloads
Updated
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Take Your Cores
By darkconsole
This mod automatically pulls all Fusion Cores out of your power armor when you get out of it. It has two modes, timer (default) and distance. Because we have no MCM yet for Fallout, you will have to update and change its settings through the console. Don't worry, I've made it easy. See the Settings section for more info.
Timer Mode
Gives you the cores from the power armor X seconds after getting out of the frame. This mode is the default. Note that pulling the core before the shut down sound finishes, causes the shut down sound to stop. See the settings section for more info if you are using shorter animations or longer sounds, and you wish to hear it.
Distance Mode
Gives you the cores from the power armour after you walk X meters away from the frame. This allows you to keep the core in while staying nearby to do your charisma checks or whatever, and hopping back in without having to reinsert. Or if you are Eric and apparently constantly just accidentally jump out of your armor on accident. Honestly depending on feedback distance mode will probably become the default in future versions.
Settings
Because we have no MCM all settings are done through changing variables from the console. The pattern looks like this:
set VariableName to Value
So you literally type set, the variable name, the word to, and then the value you wish to set. Then hit enter.
Switch to Timer Mode set PALockMode to 1
Switch to Distance Mode set PALockMode to 2
Timer Mode: delay before removing core. (in seconds) set PALockDelay to 5.5 This is the value (5.5) I use for Car Sounds for Power Armor, the most immersive mod on the Nexus, to get that beep beep at the end. If you aren't using that mod you might as well just go throw your power armor in the ocean and give up ever being accepted in the Atom Cats.
Distance Mode: Distance before removing core. (in meters) set PALockDist to 8
Update Notes and Instructions
Because we have no MCM I have included two bat files with the mod. Every Time You Update you should run the PALockUpdate file, and if you want to reset the options to defaults then you can run the PALockReset file. These are TXT files which sit next to the ESP file, if you care to inspect them.
DO THIS IN THE CONSOLE AFTER YOU INSTALL THE UPDATES. NO EXCEPTIONS.
Permissions
Under no circumstances is this to be uploaded to any other sites by anyone other than me.
353 downloads
Updated
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Hitman Absolution - Bodyguard Suits and Earpiece Decoration
By ww1541
Credits:
mesh ripping(using ninja ripper) by me
mesh ported by nanaki422
UV mapping Fix by L0rd0fWar
female mesh Fix by Vioxsis
male version and other problem Fix by Slapmesilly
(and even he no results, a friend who search the other modders using my file - recently make me really shame and embarrass...)
a Bodyguard Suit from Hitman : Absolution. appears in "Blackwater Park" mission.
in that mission, there is both gender type of Blake Dexter's personal security so i extract both model using ninja ripper. that job is such a pain in the ass. even so, can't even compare the other modder's important jobs.
like my other mod this file have armorsmith version and non-armorsmith one.
how to get:
type console command "help bodyguard 4" and use the armor's id.
838 downloads
Updated
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Double Barrel Shotgun Suppressor/Silencer
By darkconsole
Because why the hell not?
Everything about it is exactly like the Combat Shotgun suppressor. Only on the Double Barrel Shotgun. Also using the word silencer so people searching poorly can find it.
Kill raiders with a gun that looks like Wall-E.
The End.
Permissions
Under no circumstances is this to be uploaded to another site by anyone other than me.
193 downloads
- shotgun
- suppressor
- (and 2 more)
Updated
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Sandman Kills Give XP
By darkconsole
I Will Cut You
Where does that knife even come from?
Sandman kills now give XP like they should have. It scales with your Agility and other perks using this formula:
(iXPRewardKillOpponent * (Agility / 10)) + WhateverTheGameGiftsYouViaOtherPerksAndRandomAndShit
The vanilla game iXPRewardKillOpponent = 20, so my Agility 4 character should have been gifted 8xp for that kill, she got 13 because of Int and whatever else. I feel this is on-par with generic kills where I seem to get anywhere from 6 to 16xp, plus rewarding you for high agility and having been able to successfully sneak up on someone.
There is no ESP for this mod. The Sandman perk uses a script fragment to perform the kill which in it, hilariously uses the Skyrim StartVampireFeed function, followed by a 3 second delay, and then the Kill function, which is why the vanilla game gives no XP. This mod should be compatible with everything, unless it modifies that one perk entry point fragment, which I seriously doubt will ever happen. This also means it should scale with any mods that dick with the XP giving like lower xp or higher xp or whatever.
Permissions
Under no circumstances is this mod to be uploaded to any other site by anyone other than me.
336 downloads
Updated
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BlueBeers Buildables
Several items:
v6.2
see changelog.
flags.
v6.0
see changelog
v5.9
see changelog.
Bathroom about done.
v5.5
see changelog.
NEON Wasteland optional version added.
v5.1
see changelog.
v4.0
Stuff GLOWS now.
that's all.
Interior versions of lvl 3 vendor stations using a diner counter.
Craftable cookstove that looks like either a prewar stove, or rusted blue one.
Craftable chemstation that looks like either a clean vault sink or prewar bathroom sink station.
Craftable refrigerator that is for storage.
Craftable clean unbroken toilet.
Craftable BBQ that works. Requires Picket Fences for patio furniture.
Oh, I missed this: all of them require Local Leader 2 (well, if you're doing settlements, you probably
got that anyway)
388 downloads
Updated
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Counter Strike Online 2 - Japanese Red Army(Kaze) Duster and Bandana
By ww1541
Credits:
mesh export&female version edit by me
mesh porting for armor nif by Slapmesilly
this outfit is one of Terrorist faction character from Counter Strike Online 2. name as Kaze who used to be aide-de-camp of Japanese Red Army (JRA, 日本赤軍 : Nihon Sekigun). a group of radical japanese college student were absorbed in Communism in Cold War era.
in real history(at lease i know), JRA's noticeable activities only in 1970's and 1980's. but i guess because only can imagine japanese Terrorist group is JRA or Aum Shinrikyo, so deveoplers put inside JRA in CS Online 1 and 2.
anyway, as you see duster's accessories are not ported well, but i can't figured out how can i fix the accessories mesh problem. (its will be better can someone fix this mesh...)
how to use:
using console command "help japan 4" and using "additem" command with the item id.
262 downloads
Updated
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Japanese Gym Outfit
By eromanrocks
Just the Ayane DLC outfit from DOA, Requires Armor and Weapon Keywords Community Resource.
Craftable under OUTFITS - COSPLAY
For CBBE body, Includes bodyslide files.
Original port to Skyrim: http://shipbuki.blogspot.com/2013/07/skyrim-japanese-gym-outfit.html
5,413 downloads
Submitted
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BBCache2
Just a few things trying the CK.
In the Sanctuary cellar is now a duffelbag. In it are:
The BlueBeered. ... Legendary .308 Combat Rifle
The Blueeinator.... Legendary Laser Rifle (oh yeah baby!) +500 carryweight too
BlueBeers Cover It's a hat. Nice one too.
BlueBeers Trenchcoat. What the fashionable spy is wearing. +500 carryweight as well
BlueBeers Shades. Ace McCool. 'nuff said.
Lots of ammo for the above and 5k caps. 10k caps
1000 of each small shipment. That should get you started.
Damage on the weaps is stupid high.
Disintegration working fairly well on what can be disintegrated.
Exception is when you get a decapitation shot. No ashes, but you do
get a flying head. That works.
Armor is Silver Shroud with some upgrades for fun.
Just drop into the data folder. No idea how NMM will handle it.
First published mod, so I'm learning as I go.
May 5: another update, see log.
Apr 27: updated, see the changelog
395 downloads
Updated
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HarleyQuinn Outfit
By eromanrocks
Harley Quinn outfit conversion from Skyrim to Fallout 4
Requires AWKCR: http://www.nexusmods.com/fallout4/mods/6091/?
Craftable in the Armorsmith Workbench
Can wear any piece of armor with it
10 Base damage Protection
5 Energy Resistance
5 Radiation Resistance
I added Blood Cleanser as an effect, not sure if it's working. Need feedback.
Upgradeable with Railroad lining
7,614 downloads
Updated
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Glorious Mission - Subway Terrorist Outfit
By ww1541
Credits:
Mesh Ported by SlapMeSilly and Outlawer. thanks!
Original Mesh Edit by me(erase face,etc by Maya)
Here is Third Glorious Mission Online Armor mod. this time is Terrorist appears in "Fighting against Terrorism and Violence(反恐防暴)" Co-op mode.
this co-op modes are updated in 2014(accoding to official site they motivated to update when 2014 Kunming attack). and back then originally terrorist model is just non-camo version of PLA Soldier.
then after 2015 they change the modeling this African Rebel(Or Somalian Pirates)-like guys. well except that Teddy Bear, i think this modelings are not bad.
...i mean "modelings". in Original Glorious Mission Online Co-op mode they kicked my ass a lot. especially melee attack guys. they act like a freakin zombies. if you stuck swarms of terrorist, there is nothing can do because you just cant move and beat the hell by them.
(they appear as gunmans too. using same weapons of Imperial Japanese Army or JSDF.)
as always, two version. Armorsmith Extended Version and Non-Armorsmith one. Armorsmith Version is required Armor and Weapon Keywords Community Resource (AWKCR) 1.71 and Armorsmith Extended 2.75.
P.S.
I Noticed Recently, this "terrorist" is actually "Spec Ops" of blue team(OPFOR) appears in Glorious Mission Military Edition Leaked Version.
How to use: console command "Help terror 4" and use the item id.
536 downloads
- Glorious Mission
- Military
- (and 1 more)
Updated
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Medal of Honor 2010 - Chechen Mujahideen Outfit
By ww1541
credits:
mesh ported & female base body assets by Outlawer
this outfit is Chechen fighters from Medal of Honor 2010. one of elite enemys unit whole singleplayer.
a mesh itself is completed in 2015~early 2016. but i cant uploaded because original mesh file itself is some kind of problem
(especialy legs, as you see. when i seen 3ds max , that little invisible area is actually a mesh, too. so i think it can fix using detach that invisible area and UV Mapping....but im not a that skilled ).
still, personally i still attached in this job, so i decided even its rusty and my modding skill is crude, i make myself female version using CBBE base body using one of outlawer's Glorious Mission job(http://www.loverslab.com/files/file/2703-glorious-mission-subway-terrorist-outfit/), and mixed that with female arranged outfit made by myself(using bodyslide - new project - cbbe body - import chechen outfit - slider - conform all).
female version's legs might be little skinny so i recommend increasing meshes using bodyslide.
like my other mods, esp file is armorsmith version and non armorsmith one. enjoy!
how to use :
type the Console command "help chechen 4"
687 downloads
Updated
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Rogue Warrior - Korean People's Army(KPA) Uniform
By ww1541
Credits:
mesh ripping(using ninja ripper) by me
mesh ported by Slapmesilly
UV mapping Fix by L0rd0fWar
female mesh edit & mesh error fix by ruriruri17
mesh looks fix by me
this time is Korean People's Army(KPA, 조선인민군) from Rogue Warrior, a bethesda and rebellion's shame history of 2009.
when i first look at the game, its not that bad about KPA's uniform. come on! its a real modern KPA uniform! ......even texture is not a perfect. because that pistol mag pouch, reminds me a KPA DMZ soldiers...
like hitman's bodyguard suit, i using ninja ripper again. because asura engine extractor is totally useless.
both gender's uniform, and two caps(peaked cap, ushanka)
in original game, this uniform(with peaked cap) is actually only appears in first mission's cut scene only. not a actual mission. i dont know why.
and peaked cap is technically not a KPA. its a Border Patrols(The Ministry of People’s Security) because cap's lining color is green. not a red.
2016-05-22
adding armorsmith extended version. helping by Zhivoder9. if you using this version with Legendary Modification 1.75 mod, might be causing trouble.
and female versions shoulder make little lower .
How to use:
type a console command "help kpa 4" and use the item's id.
P.S.
oh, dont mind about discord between uniform color and hat's color. north korea's tech is poor so they dosent even make a same of uniform's color. i mean real. lol.
189 downloads
Updated
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Better Holotape Sorting
By Advint
This mod adds an asterisks or parenthesis in front of every holotape to allow easier access to them through the misc menu in the pip boy.
You will still be able to play the holotapes and any quests should not be interfered with as the reference ID's remain intact.
420 downloads
Updated
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Mandalorian/Fett Armor modular
By dh87
[uPDATE] NEW VERSION USER "SomeGuysUserName" over at VGU has assisted in recompiling and cleaning the mod as well as creating the crafting and drop location. Armor will be in crates outside Vault 111. Per SomeGuysUserName:
"Ok, so fixed it, for the most part.
Normal map file for chest causing CTD. Recompressed with BC5 and working. Also redid most of the normals just for good measure.
Ground Object for chest incorrect. Set for combat armor light for now (in merged file).
Ground Object file for helmet missing physics (not fixed). Will float in air if dropped.
Merged ESPs to one. Not thoroughly tested. Whole lot of things changed. The crate that had the jetpack now has all 3 pieces. All 3 items craftable at chem lab under Boba Fett category. I also used the power armor jetpack effects for the flame jets. It looks odd but the old esp was not showing anything.
I'm not sure what body size you made this for cause none of mine really fit right. I can only presume maybe a female CBBE variant.
On vanilla male it's too small and clips everything. On female CBBE base no slider mods it's just slightly larger and sits off the chest in some areas. I'm guessing make curvy or curvy outfit would fit close to perfect. That is assuming it's something skin tight underneath. Tried with vault suit and it was clipping again."
Disclaimers; this will also be included in the release thread/topic:
This is 3 parts. Helmet, Chest Plate and Jetpack. They are textured and painted to my liking but feel free to make changes but do not upload anywhere but here and with permissions.
Do not bash the mod if it is not working properly, i am releasing this now to make sure it WILL work on machines other than my own. CBBE is REQUIRED. This has not been tested or created for a male body. Vault suit style armors are the most optimal equipment to avoid clipping. Personally, i use SuitDreams and Tactical Armor; both found on the nexus. Regular combat armor legs are the best option but do as you wish for boots. This goes for belts and gloves as i do not have any to include.
using the console to get all of them. Simply type Help Fett 4 and they should come up. This mod would not be possible without the help of deathknight72 and SomeGuysUserName as they did most of the leg work on the modelling and getting it in game. Any issues with the parts being invisible please message me directly or post in the release thread.
1,626 downloads
Updated
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Fallout 4 Sanctuary Clean up Beta
By righttoexist
Ever got sick and tired scrapping all those hedgerows and crap you don't want, download a mod but it got cell reset ( Nothing we cant do at the point even with access it got problems, so it's marked beta i won't say other mod is bad its still really worth you're time to check it out) tired on using save file that you don't want and want to start fresh this mod is for you. not only i scrapped everything manually, i redesigned sanctuary based on minutemen lore a statue and a flag will be included. have fun building a huge sandbox, encounters will still happened i don't get rid stuff that i think connected with the quest or something else in fear on breaking the game, if you see stuff floating around just scrap it.
Survival Mode BFS Sanctuary BETA
Build from scratch sanctuary Beta
Patch : 1.4.132
Updated Version : 1.5 Survival Mode
before i started there's few mods that already have cleaned sanctuary but that was done in fo4edit, this doesn't use fo4edit the mod uses official tool that means we got 89% chance to avoid cell reset from power armor or other stuff built in game, there's no more pop ups building when you pop things down. i can't actually talk the details yet have no power to say things on public.
finally after headache on a headache i finally fixed everything, i deleted most of stuff from little things, i left stuff for you to do its not fun when things already clean up and there's no effort to clean few stuff in game, with added bonus i changed the ugly elm 3 into a minutemen shrine. after all sanctuary is a minutemen port and it should be represent it as their base not a tree.
if you come here to report bug then be more specific what problems you having
i will try to help you to best of my ability.
any suggestion will be noted and i will again try my best to see if i can grant you that wish.
tested this mod twice, have only slept 4 hours making this and have no issue , no crashes.
NO BACKUP NEEDED OR ANYTHING AT ALL INSTALL ESP FOLDER AND EVERYTHING ALREADY INCLUDED WITH NEXUS MOD MANAGER AND THE FILE IS ALREADY CLEANED USING FO4EDIT. HOWEVER BACKUP YOUR SAVE FILE I CAN'T REALLY GUARANTEED IT WILL WORK ON YOUR CURRENT SAVE IF IT DOES PLEASE COMMENT AND LET ME KNOW.
QUOTE
kleinstaff, on 23 April 2016 23:10:12, said:
and in the mean time can somebody explain how to get my mods working again in simple language i am a accountant not a bloody IT specialist
Go and set up your mods as usual with NMM. Now exit NMM. Now go here on your computer: C:\Users\[your Username]\AppData\Local\Fallout4 - And open the plugins.txt file.
It should look like this now:
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
ArmorKeywords.esm
Homemaker.esm
Craftable Armor Size.esp
SettlersRename.esp
Scrap Everything.esp
--
Now, you simply add a star/asterisk ( * ) in front of unofficial addons (mods), and it should look like this:
--
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
*ArmorKeywords.esm
*Homemaker.esm
*Craftable Armor Size.esp
*SettlersRename.esp
*Scrap Everything.esp
--
Now save the file, close it, right click it and set it to read-only. Do not start NMM now, because the current version will reset the plugins.txt - Instead, start fallout directly through Fallout4.exe.
All done, mods should be working (confirmed working on 1.5.151)
Armorsmith Extended by Gambit77
Portable Workshop (Enhanced) by Luis Guerreiro
Move that Workbench by Necrocytosis
Spring Cleaning by Nverjos
1.5 a - added power armor version from start with 3 versions t-45-60-x01
1.5b - Added 4 Different Stuff i.e foundation only, houses intact with no scrap added, empty land .
house intact/player's house is a pre-war house.
1.5c - WorkBench armorsmith extended required complete added on players and sanctuary creative community for settlers and player only work bench to avoid workbench avoid glitch.
472 downloads
Updated
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Fallout 4- Qasmoke Practice edition
By righttoexist
Hello wastelander
MOD PATCH : 1.4
This mod marked BETA, if you wanted to test this and it works on you're end then Horray, if its bugged let me know so i can see what's going on, again please don't asked how its done, all i can tell you is patient and some fo4edit knowledge, it's hard to find the record.
This done on early CK that still under NDA contract i got the first ticket from beta but now its open so its safe to release here.
Today.. TODAY! yes it's here finally i'm able to fix the dreaded QASMOKE can't travel indoors with the help of few friends on reddit i will able to do this thank you so much, don't ask me how its done, it's just pure luck that i'm able to find this. anyway just be glad someone willingly to do this because i had read so many request on reddit i'm gonna release this pre-ck mod that fix teleport issue without scripting that much.
i can't really fix that hazy clouds effect without ck it's hard as heck! to find it... or what cause the problem .
Chang
Does not require any dlc worked however having them is recommended " You're Call".
New update
QASMOKE is now modders edition with an added bonus " Settlement Workbench"
Empty space just one box without any beta container in-place i had long thinking about this the whole purpose again , why i dicided to make this and why this is such a good idea one reason is modders now can test their stuff like how bethesda staff made their content, enjoy empty place to test around i put workbench for reason because i want to see new bench models .
changelog 1.4a
- Qasmoke Devroom now empty with general settler's workbench mode to practice building before hitting on physical ground - Qasmoke Devroom is now Designed for "Modders Room" i get rid most of the container so you can test you're stuff easily without any things getting in you're way.
Enjoy testing your mod .
126 downloads
Updated
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Fallout 4- Immersive Takashi Store and crafting
By righttoexist
Nani ni shimasu ka
Immersive Takashi store and immersive food crafting
Adds 5 different noodles that works with survival mode
this will make you thirsty so you need to drink water to make it washed away.
Container for the crafting is hidden i don't want to tell you the exact same details where i hide it
you need find it your self, there's one red rocket well hidden chest and one at sanctuary.
107 downloads
Updated
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M.N.A Nuclear ARsenal
By righttoexist
Patch required : 1.4.132
Required files : Already listed upon downloading the file.
Commercial
are you tired regular old fatman just do what every fatman does?, worry no more here on M.N.A factory we constantly make nuclear strait to you're heart, have that super mutant bugging you used houndog Mirv portable cannon, this modified late century cannon similar to original cannon with added twist A Nuke twist, simply point the barrel and let the ammo do its job, don't like carrying cannon?, we also designed a grenade that will suit you're needs want a grenade that split into 3 yes you can do that, want to throw mortar without that pesky inaccurate artillery strike you can also do that, what are you waiting for download now and feel the quantum taste. Enlist you're vault dweller to M.N.A programme and experience the ultimate nuclear arsenal in your inventory Brought to you by Quantum Nuka cola it makes you're hair glow.
Introduction
hi I'm from Malaysia so this is not really my first gig at modding but it's first of many, i introduce you the most craziest experiment that i ever done deemed possible, at first i wanted to use this as my personal mod so i can end the game in epic way So many nuclear shells wasted XD, anyways if you downloaded this and ask "what the hell?, broadside cannon doesn't shoot cannon its a nuke!" it's named nuclear arsenal for one reason i modified the original broadside cannon so you can shoot like crazy, just don't go too crazy okay if you used fatman before you know how to use this, ONLY USED when you got in very tight situation or if you want to cut corners either way mod won't stop you're madness. I'm a nut job for demolition expert, i need that one crazy weapon that does things and clear things, if you like explosive and like this kind of crazy weapon please endorsed my mod thank you, any complaints or suggestion or if you felt there's room for improvement drop a comment and I'll do my best to see what problem you having.
Thank you for downloading!
before i forgot You will need armorkeywords i will also add that to required file listing .
Add two different Modded Broadsider that shoot Mortar Shell and Mirv Nuke Warhead, Add five different grenade that throws two different missiles, 5 different effects idk lots of stuff added on this mod. two different nukes mirv and normal, one mortar grenade, Add Two different landmine that explode nuclear and hallucigen gas!target cause frenzy Add two special bullets to reload Modded broadsider.
Thankfully there's no mod conflict i tested this mod with 167 different mods that focused on gameplay
There's No bug YAY!, if there's one however please report to me immediately to see what's wrong.
536 downloads
Updated