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Greetings. I'm quite new to Sexlabs mods so please forgive me if I'm slow to pickup. I have downloaded this mod, and tried installing it with MO2, however, it doesn't show up on the race menu. I've tried each file and all of them do not seem to work for me. I tried another race mod that used SKSE Race compatibility and it worked fine. (Half Giant). I'll attach an image of my MO2 load order for help.
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So I'm incredibly new to modding and just PC gaming in general. I've tried looking for other posters with similar problems as me, but nothing seemed to help. I have two animation packs (Zaz and Billy's) and neither of them are registering. I don't know if I'm doing something wrong in the process of registering them, if they're in the wrong order, or if I'm just missing a mod needed to make it work. I've gone into the MCM to enable the Sex Lab, but then SLAL didn't register them. So I looked it up what might be happening, found people saying I needed to go into FNIS to register them first, so I did but I keep getting the same message of " 0 animations for 2 mods successfully included (character)." This is all of my mods in their current load order. I bolded the ones I think are relevant.
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Greetings fellow degenerates and thanks for reading this. For the past couple of weeks I've been putting together my Ultimate HornyRim Build and everything's been going swimmingly so far just compounding mods with each other with vanilla\basic installs and keeping the load order in well... order. I hit my first issue the other day trying to get the Custom Races from Crimes Against Nature configured to run with 3BBB. All looked good to start with but then upon entering certain positions the NPC's got the old 'floating boob' issue we've all seen mentioned about a thousand times. So that's all fine, normal NPC's still work great it's only these custom races with problems, I snouted around and found the official guide to making patches for custom races [https://drive.google.com/file/d/1SrwL4L61o__nrqCNKXsg1vB1ceibEKzc/view]and it looked clear enough that I thought I'd be able to follow it, all went swell until I hit the skeleton alterations. I've got the example skeleton I need to pull the info out of but when I went into this custom skeleton in nifskope and tried to burrow down to the nodes listed in the guide: "Click the small triangle on the left to open it until you see the CME PreBreast. NPC->NPC Root->NPC COM->CME Body->CME UBody->NPC Spine->CME Spine->NPC Spine1- >CME Spine1->NPC Spine2->CME Spine2->Breast->CME PreBreastRoot->NPC PreBreast->CME PreBreast" I can get as far as NPC SPINE2, but there are no further nodes under it. So I thought to myself 'Oh, maybe this just isn't using the right skeleton type?' so I checked the basic female skeleton I'm running in "Data\meshes\actors\character\character assets female\skeletonbeast_female.nif" and I had a drill down in that and and it is similarly lacking any further nodes under the NPC SPINE2, which has now left me perplexed; I know for a fact the game is using this Skeleton and everything works fine BUT it seems to be missing all the nodes the 3BBB guide indicates it needs to make it work? I've gotten myself a bit confused and have thoroughly checked around for anything else that might be acting as a skeleton replacer but there's nothing. Copying the basic skeletonbeast_female.nif and renaming it DEFINITELY does fix the floating breast issue the skeletonpony_female.nif is causing but it also causes neck distention issues due to the custom rigging present on it for big heads. So I'm really just confused as to what could be causing the issue, screenshot shows a side-by-side of the two open in nifskope and I really can't see any difference. Would there maybe be some way to export just the neck & up rigging and merging it with the basic XPMSE Skeletonbeast_female.nif to get the best of both worlds?
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A small resourcepack that changes look of drowned in Minecraft 1.13 - 1.19.2. I'm not a professional but I tried my best so yall could enjoy some hornier version of Minecraft. THICC DROWNED.zip
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5
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- minecraft 1.19.x
- resoucepack
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Version 0.1
250 downloads
WHAT IS THIS? A suggestion on how to create the commonly requested female version of the Gen2 synths with fully working dialogue and limb destruction. HOW IS IT DONE? By using readily available development, text-to-speech software and transcriptions of existing dialogue one can quickly and without the need for voice acting create a cross-gender variant of any npc. WHY DON'T YOU DO IT? Because I lack the skills to produce a good enough result I feel comfortable releasing. Instead I decided to share what I found out here since I saw a few others where toying with the idea in these forums while googling around for tips and this might give someone a head start if they want to try as well. TOOLS I USED Audacity or any other audio editor you're comfortable with capable of batch voice file editing and processing Full dialogues and voice files list Contains necessary dialogue information PTTS or any other text-to-speech solution capable of batch textstring-to-wav processing Material Editor makes it easy to duplicate and edit the male BGSM files to point to our new unique female resources Standard Windows Text-to-Speech engine voice files HOW IT'S DONE GECK WORK #1 Uncheck the "ungendered" flag for SynthGen2Race Create a new voicetype and set it to female Create a female SynthGen2 actor with the above voice Add the voice to the VoiceList "VoicesSynthGen1List" Open up Quest "CreatueDialogueSynth" to verify the new voice has been added as an option by checking a spoken line or two VOICE WORK #1 Import the dialogue list to Openoffice Calc, Excel or similar spreadsheet Filter away all rows that don't contain the path to the "synthgen1male01" fuz-files Now nuke all colums except the above and the one containing the dialogue text Now we got the two important things, the text we want the spoken and the filename it should be saved into If you know how to do text-to-speech get this information into your program and create the files making sure the filename is exactly the same as in the dialogue list but with wav-extension If not you can use the PTTS program - by default it only has two modes, speak a user typed line or parse an entire text file into one wav. Neither is suitiable for what we want to do - parse each spoken line into its own wav. Script is released under GNU so modification is allowed meaning people handy with Visual Basic Scripting can edit this script to do what they want. People who have no clue like me will make edits blindly until everything breaks except what they want to do. I've added this butchered script to the mod, it's gutted so all the other useful options like selecting anything but the default voice processor, rate, quality and so on probably don't work so only use it as a last resort. The SAPI5 voice I used was "Microsoft Hazel Desktop" btw. VOICE WORK#2 Throw these wavs into your audio editor removing starting and ending silences, tweak volume, apply voice processing and anything else you want. Dump the finished wavs into the "\Fallout 4\Data\Sound\Voice\Fallout4.esm\[yourvoicenamehere]" folder. VOICE WORK#3 Enter the GECK again Open up Quest "CreatueDialogueSynth" again Check every line to make sure your voice is in the list and to remove/edit conditioncheck on voicetypes or gender so the new female Gen2 isn't excluded CREATING THE DESTRUCTIBLE FEMALE ACTOR Extract the Synth meshes, textures and materials and put them into their respective folders but with a fitting name like SynthGen2Female instead Now duplicate the GECK entries for the above so creating a female actor with identical look but using unique files. This means making texturesets for eyes/body/head, armoraddons for the same and an armor item for the skin containing all this. I'm no good at explaining this since this is my first attempt doing it so open the mod in the GECK or FO4Edit to see what I've done. Set the female Gen2 to use this. RESULT Now we have an unique gen2 female with female voice. Well, female and female, it's the same male body and textures. To finish everything there are a two options according to my limited understanding Scale/move/push/prod the male mesh AND face into a female form PROS - Destruction doesn't need to be redone, selecting everything the "breaking points" follow CONS - Makes the body incompatible with any clothing Remove the male body from the SynthGen2Body.nif and paste the vanilla female into it instead PROS - All vanilla clothing should fit CONS - The "breaking points" would need to be moved since the limb lengths differ between genders. Tried it but the limbs where severed too far off, someone more skilled with meshes would probably be more successful The best option would be to use CBBE but from what I understand it doesn't support dismemberment so you'd lose out on the limb removal as well as the unique synth features to fall over and still shoot leaving us with basically just another human npc with a slightly stranger voice. Booooring. Another bonus of this solution is that adding new voices is easy, just write them down and run them through the text-to-speech software and you get the exact same voice every time. The "mod" It's my very basic take on a modified male mesh female alternative. Limb destruction works. Voices work short of a couple of lines not being processed properly like "ma'am" being cut to "ma" and me missing to change CQB to "close quarters combat" so it doesn't spell every letter out lol. And yes I know the body mesh is ugly and probably looks more "different" than female but it's just to show that if I can do it anyone who wants to can too. With hopefully the result of a cool mod everyone can enjoy-
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View File WHAT IS THIS? A suggestion on how to create the commonly requested female version of the Gen2 synths with fully working dialogue and limb destruction. HOW IS IT DONE? By using readily available development, text-to-speech software and transcriptions of existing dialogue one can quickly and without the need for voice acting create a cross-gender variant of any npc. WHY DON'T YOU DO IT? Because I lack the skills to produce a good enough result I feel comfortable releasing. Instead I decided to share what I found out here since I saw a few others where toying with the idea in these forums while googling around for tips and this might give someone a head start if they want to try as well. TOOLS I USED Audacity or any other audio editor you're comfortable with capable of batch voice file editing and processing Full dialogues and voice files list Contains necessary dialogue information PTTS or any other text-to-speech solution capable of batch textstring-to-wav processing Material Editor makes it easy to duplicate and edit the male BGSM files to point to our new unique female resources Standard Windows Text-to-Speech engine voice files HOW IT'S DONE GECK WORK #1 Uncheck the "ungendered" flag for SynthGen2Race Create a new voicetype and set it to female Create a female SynthGen2 actor with the above voice Add the voice to the VoiceList "VoicesSynthGen1List" Open up Quest "CreatueDialogueSynth" to verify the new voice has been added as an option by checking a spoken line or two VOICE WORK #1 Import the dialogue list to Openoffice Calc, Excel or similar spreadsheet Filter away all rows that don't contain the path to the "synthgen1male01" fuz-files Now nuke all colums except the above and the one containing the dialogue text Now we got the two important things, the text we want the spoken and the filename it should be saved into If you know how to do text-to-speech get this information into your program and create the files making sure the filename is exactly the same as in the dialogue list but with wav-extension If not you can use the PTTS program - by default it only has two modes, speak a user typed line or parse an entire text file into one wav. Neither is suitiable for what we want to do - parse each spoken line into its own wav. Script is released under GNU so modification is allowed meaning people handy with Visual Basic Scripting can edit this script to do what they want. People who have no clue like me will make edits blindly until everything breaks except what they want to do. I've added this butchered script to the mod, it's gutted so all the other useful options like selecting anything but the default voice processor, rate, quality and so on probably don't work so only use it as a last resort. The SAPI5 voice I used was "Microsoft Hazel Desktop" btw. VOICE WORK#2 Throw these wavs into your audio editor removing starting and ending silences, tweak volume, apply voice processing and anything else you want. Dump the finished wavs into the "\Fallout 4\Data\Sound\Voice\Fallout4.esm\[yourvoicenamehere]" folder. VOICE WORK#3 Enter the GECK again Open up Quest "CreatueDialogueSynth" again Check every line to make sure your voice is in the list and to remove/edit conditioncheck on voicetypes or gender so the new female Gen2 isn't excluded CREATING THE DESTRUCTIBLE FEMALE ACTOR Extract the Synth meshes, textures and materials and put them into their respective folders but with a fitting name like SynthGen2Female instead Now duplicate the GECK entries for the above so creating a female actor with identical look but using unique files. This means making texturesets for eyes/body/head, armoraddons for the same and an armor item for the skin containing all this. I'm no good at explaining this since this is my first attempt doing it so open the mod in the GECK or FO4Edit to see what I've done. Set the female Gen2 to use this. RESULT Now we have an unique gen2 female with female voice. Well, female and female, it's the same male body and textures. To finish everything there are a two options according to my limited understanding Scale/move/push/prod the male mesh AND face into a female form PROS - Destruction doesn't need to be redone, selecting everything the "breaking points" follow CONS - Makes the body incompatible with any clothing Remove the male body from the SynthGen2Body.nif and paste the vanilla female into it instead PROS - All vanilla clothing should fit CONS - The "breaking points" would need to be moved since the limb lengths differ between genders. Tried it but the limbs where severed too far off, someone more skilled with meshes would probably be more successful The best option would be to use CBBE but from what I understand it doesn't support dismemberment so you'd lose out on the limb removal as well as the unique synth features to fall over and still shoot leaving us with basically just another human npc with a slightly stranger voice. Booooring. Another bonus of this solution is that adding new voices is easy, just write them down and run them through the text-to-speech software and you get the exact same voice every time. The "mod" It's my very basic take on a modified male mesh female alternative. Limb destruction works. Voices work short of a couple of lines not being processed properly like "ma'am" being cut to "ma" and me missing to change CQB to "close quarters combat" so it doesn't spell every letter out lol. And yes I know the body mesh is ugly and probably looks more "different" than female but it's just to show that if I can do it anyone who wants to can too. With hopefully the result of a cool mod everyone can enjoy Submitter LazyGirl Submitted 07/06/2016 Category Modders Resources Requires
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Hey im New to TK17, a certain artist that i'm aware of uses it, and i would like to use it myself, since the website is gone, and the 4chan site is gone, how do i even get TK17 and begin my journey?
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Hey hey. I have been modding both Skyrim LE and SE for some time now, and thought I would continue with some adult mods for Skyrim SE. It seems however that it's harder than first expected. I can't seem to really make anything work. If I get something to work it often looks very weird. Is there a simple modlist that I can use for making things look great. Should I go with UUNP or CBBE body layouts for females? And what kind of physics are the best (boobs, ass, hair, etc)
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As titles states, do anyone have any advise in fixing the problem. I'm using the Helena SSR Venus mod. Thanks in advance.
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fnis t posing - no animations since mods installed
Guest posted a topic in Downloads - Skyrim Adult & Sex Mods
I am totally new to mods, so please be gentle ? i have installed few mods and now everyone is pulling a t-pose and no animation at all. I am using vortex mod manger This is what i see after running GenerateFNISforUsers > after install the mods i have FNIS Behavior V7.6 17/08/2020 17:57:07 Skyrim 32bit: 1.9.32.0 - D:\SteamLibrary\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones) Patch: "SKELETON Arm Fix" Reading Cum Shot Brothel V0.7.1 ... Reading FNISBase V7.6 ... Reading FNISCreatureVersion V6.1 ... Reading Nymra_HumanAggressiveForeplay V1.0 ... Reading Nymra_HumanBukkake V1.0 ... Reading Nymra_HumanForcedMasturbation V1.0 ... Reading Nymra_HumanFurniture V1.0 ... Reading Nymra_HumanMagic V1.0 ... Reading RZAA V?.? ... Reading SexLab V1.62 ... Reading SexLabCreature V1.61 ... Reading XPMSE V7.2 ... Reading ZaZAnimationPack V6.1 ... All Anim Lists scanned. Generating Behavior Files... Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164 Create Creature Behaviors ... Reading SexLabCreature V1.62 ... 2710 animations for 13 mods successfully included (character) 322 animations for 1 mods and 18 creatures successfully included. 0 possible consistence issues I run the Skeleton Arm Fix - option too Plugin load order: 0 skyrim.esm 1 update.esm 2 dawnguard.esm 3 HearthFires.esm 4 dragonborn.esm 5 hdtHighHeel.esm 6 RaceCompatibility.esm 7 ZaZAnimationpack.esm 8 SexLab.esm 9 HighResTexturePack01.esp 10 HighResTexturePack02.esp 11 HighResTexturePack03.esp 12 SOSRaceMenu.esp 13 XPMSE.esp 14 Cum Shot Brothel.esp 15 CharacterMakingExtender.esp 16 SLAL_AnimObj_Nymra.esp 17 RZ_AetherialAnimation.esp 18 RaceMenu.esp 19 EnhancedCharacterEdit.esp 20 PCEA-Dawnguard-0-All Races.esp 21 RaceMenuPlugin.esp 22 FNIS.esp 23 SkyUI.esp anyone have any ideas what i did wrong? or is wrong with this setup? i am total newbie and tried different fixes after hours at this im out of ideas.- 12 replies
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- fnis.esp
- cum shot brothel
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