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Hello, I'm a newbie about mods installing, especially everything related to SexLab installation which led me having difficulties to even understand how to install it properly... Before everything, I'm playing on Skyrim SE v1.6.1170, I'm using Mod Organizer 2 to manages mods. If I'm not wrong, we must use the mod by selecting a target (N) and then launch an animation in the Animation Editor category (though I'm not even sure if this is the actual way to launch an animation because a pop-up is saying that it will launch a test animation or something...). When I launch the animation, my character is turning in nude mode (thanks to SOS) but the follower isn't, she has always a yellow underwear. I tried to find a solution by myself, reinstalled CBBE by making sure Never Nude option was NOT enabled and even built a CBBE Vanilla body (the option I chosed) on BodySlide (don't even know if this was mandatory or not but the lack of documentation led me to do it in case it was necessary...) however that doesn't change anything at all, the housecarl is still in underwear when the animation is launching, also a weird thing is that she seems to have a pink thing behind her panty (maybe another panty but idk). Can someone explain me what's my problem please and how to actually use properly SexLab in case I was not so far please ?
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This is also for new modders like myself. I spent the last 3 days, modding this game. Its by far the hardest game I ever modded. With a lot of frustration I finally managed to make my own bare bones mod list... but it wasn't worth the trouble. The animations didn't look as good and it just didn't felt like the porn game I was hoping Skyrim would become. Then I realized that I need far more than just 50 mods to make it into a good experience. I honestly gave up and downloaded the Immersive and Adult collection on Nexus. Well that shit is just as unstable and if I'm honest I didn't like how it did a total conversion of vanilla. It didn't even come with pregnancy mods. So here I'm again. I will clean install MO2 and start from scratch. My initial goal was to just throw a couple of mods together in a few hours and coom. I now accepted that I have to spent days or even a week or two, to mod Skyrim to get a good porn game. SUMMARY: Skyrim isn't a game you can just sex mod in a few hours like the Sims and have fun right away (unless you want a ugly sex game). So if you are not willing to invest much more time, mod something else. Oh and please don't throw all mods in at once, you will thank me later. Load them in batches of 10 or something and play test for a bit. EDIT: Is there a Discord server for Loverslab and for Skyrim specifically? Would be nice to have a discord server to get help for troubleshooting
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Greetings fellow degenerates and thanks for reading this. For the past couple of weeks I've been putting together my Ultimate HornyRim Build and everything's been going swimmingly so far just compounding mods with each other with vanilla\basic installs and keeping the load order in well... order. I hit my first issue the other day trying to get the Custom Races from Crimes Against Nature configured to run with 3BBB. All looked good to start with but then upon entering certain positions the NPC's got the old 'floating boob' issue we've all seen mentioned about a thousand times. So that's all fine, normal NPC's still work great it's only these custom races with problems, I snouted around and found the official guide to making patches for custom races [https://drive.google.com/file/d/1SrwL4L61o__nrqCNKXsg1vB1ceibEKzc/view]and it looked clear enough that I thought I'd be able to follow it, all went swell until I hit the skeleton alterations. I've got the example skeleton I need to pull the info out of but when I went into this custom skeleton in nifskope and tried to burrow down to the nodes listed in the guide: "Click the small triangle on the left to open it until you see the CME PreBreast. NPC->NPC Root->NPC COM->CME Body->CME UBody->NPC Spine->CME Spine->NPC Spine1- >CME Spine1->NPC Spine2->CME Spine2->Breast->CME PreBreastRoot->NPC PreBreast->CME PreBreast" I can get as far as NPC SPINE2, but there are no further nodes under it. So I thought to myself 'Oh, maybe this just isn't using the right skeleton type?' so I checked the basic female skeleton I'm running in "Data\meshes\actors\character\character assets female\skeletonbeast_female.nif" and I had a drill down in that and and it is similarly lacking any further nodes under the NPC SPINE2, which has now left me perplexed; I know for a fact the game is using this Skeleton and everything works fine BUT it seems to be missing all the nodes the 3BBB guide indicates it needs to make it work? I've gotten myself a bit confused and have thoroughly checked around for anything else that might be acting as a skeleton replacer but there's nothing. Copying the basic skeletonbeast_female.nif and renaming it DEFINITELY does fix the floating breast issue the skeletonpony_female.nif is causing but it also causes neck distention issues due to the custom rigging present on it for big heads. So I'm really just confused as to what could be causing the issue, screenshot shows a side-by-side of the two open in nifskope and I really can't see any difference. Would there maybe be some way to export just the neck & up rigging and merging it with the basic XPMSE Skeletonbeast_female.nif to get the best of both worlds?
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fnis t posing - no animations since mods installed
Guest posted a topic in Downloads - Skyrim Adult & Sex Mods
I am totally new to mods, so please be gentle ? i have installed few mods and now everyone is pulling a t-pose and no animation at all. I am using vortex mod manger This is what i see after running GenerateFNISforUsers > after install the mods i have FNIS Behavior V7.6 17/08/2020 17:57:07 Skyrim 32bit: 1.9.32.0 - D:\SteamLibrary\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones) Patch: "SKELETON Arm Fix" Reading Cum Shot Brothel V0.7.1 ... Reading FNISBase V7.6 ... Reading FNISCreatureVersion V6.1 ... Reading Nymra_HumanAggressiveForeplay V1.0 ... Reading Nymra_HumanBukkake V1.0 ... Reading Nymra_HumanForcedMasturbation V1.0 ... Reading Nymra_HumanFurniture V1.0 ... Reading Nymra_HumanMagic V1.0 ... Reading RZAA V?.? ... Reading SexLab V1.62 ... Reading SexLabCreature V1.61 ... Reading XPMSE V7.2 ... Reading ZaZAnimationPack V6.1 ... All Anim Lists scanned. Generating Behavior Files... Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164 Create Creature Behaviors ... Reading SexLabCreature V1.62 ... 2710 animations for 13 mods successfully included (character) 322 animations for 1 mods and 18 creatures successfully included. 0 possible consistence issues I run the Skeleton Arm Fix - option too Plugin load order: 0 skyrim.esm 1 update.esm 2 dawnguard.esm 3 HearthFires.esm 4 dragonborn.esm 5 hdtHighHeel.esm 6 RaceCompatibility.esm 7 ZaZAnimationpack.esm 8 SexLab.esm 9 HighResTexturePack01.esp 10 HighResTexturePack02.esp 11 HighResTexturePack03.esp 12 SOSRaceMenu.esp 13 XPMSE.esp 14 Cum Shot Brothel.esp 15 CharacterMakingExtender.esp 16 SLAL_AnimObj_Nymra.esp 17 RZ_AetherialAnimation.esp 18 RaceMenu.esp 19 EnhancedCharacterEdit.esp 20 PCEA-Dawnguard-0-All Races.esp 21 RaceMenuPlugin.esp 22 FNIS.esp 23 SkyUI.esp anyone have any ideas what i did wrong? or is wrong with this setup? i am total newbie and tried different fixes after hours at this im out of ideas.- 12 replies
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- fnis.esp
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Hey all, I've been fiddling with this for days and I'm truly stuck. I've modded a Skyrim SE and the majority of those mods are working fine, with the exception of the SexLab animations. When I run the game everything plays like normal until I hit a scene where the animations should load and instead the game skips it. It gives a warning in the top left corner in game saying skipping scene, but my character gets paid so it is recognizing that it should occur. *****If someone can tell me how to actually see my load order in a concise enough way I can screenshot or copy paste, lmk. ***** *****please note, I have no idea what I'm doing. Forgive the very basic questions I will probably ask***** Attempted Fixes: I checked the player.tai and it's in the correct position for handoff. I uninstalled all sex related mods (including SOS, DD, and all their animation packs), deployed, ran fnis, then reinstalled sl framework, deployed, fnis. I've used sseedit quick clean on three of the SL mods (framework, utility, animation loader). uninstalled and reinstalled xpmse extended. All my files appear to be in the right location but the game still isn't reading animations. I added in the new fix to sse engine part 2 disabling the achievements bug. I've completely uninstalled all mods and slowly reinstalled them 10 at a time, deploy, fnis. My Steam is always loaded before I open the game I have uninstalled, deleted (archive) for SKSE and reinstalled If it's important, none of the men in the game are wearing pants. if you know how to fix this please for the love of god tell me. Attached is the FNIS run without any sex mods WITH ONLY SEXLAB SE: FNIS Behavior V7.6 8/16/2024 9:28:23 AM Skyrim SE 64bit: 1.6.1170.0 - C:\SteamGames\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Reading FNISBase V7.6 ... Reading FNISCreatureVersion V7.0 ... Reading FNISSpells V5.0.1 ... Reading SexLab V1.64 ... Reading SexLabAP V1.64 ... Reading SexLabCreature V1.64 ... Reading XPMSE V7.2 ... Reading ZaZAnimationPack V8.00 ... Reading ZaZAnimationPack+ V8.00 ... All Anim Lists scanned. Generating Behavior Files... No GENDER directory male No GENDER directory female Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164 Create Creature Behaviors ... Reading SexLabCreature V1.63 ... 3170 animations for 9 mods successfully included (character) 322 animations for 1 mods and 18 creatures successfully included. WITH SEXLAB, SL ANIM LOADER, AND SLAL PACK FNIS Behavior V7.6 8/16/2024 9:37:17 AM Skyrim SE 64bit: 1.6.1170.0 - C:\SteamGames\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Reading FNISBase V7.6 ... Reading FNISCreatureVersion V7.0 ... Reading FNISSpells V5.0.1 ... Reading SexLab V1.64 ... Reading SexLabAP V1.64 ... Reading SexLabCreature V1.64 ... Reading XPMSE V7.2 ... Reading ZaZAnimationPack V8.00 ... Reading ZaZAnimationPack+ V8.00 ... All Anim Lists scanned. Generating Behavior Files... No GENDER directory male No GENDER directory female Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164 Create Creature Behaviors ... Reading SexLabCreature V1.63 ... 3170 animations for 9 mods successfully included (character) 322 animations for 1 mods and 18 creatures successfully included. WITH MAJORITY OF WANTED MODS FNIS Behavior V7.6 8/16/2024 10:29:58 AM Skyrim SE 64bit: 1.6.1170.0 - C:\SteamGames\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Reading AnimationsByLeito V1.0 ... Reading AnimationsByLeito_Aggressive V1.0 ... Reading AnimationsByLeito_Creatures V1.0 ... Reading AnimationsByLeito_Furniture V1.0 ... Reading DD V4.0.0 ... Reading DD2 V4.0.0 ... Reading DD3 V4.1.0 ... Reading DDC V1.2 ... Reading DDSL V4.0.0 ... Reading FNISBase V7.6 ... Reading FNISCreatureVersion V7.0 ... Reading FNISSpells V5.0.1 ... Reading FunnyBizBeastly V1.0 ... Reading FunnyBizBound V12.0 ... Reading FunnyBizFun V12.0 ... Reading FunnyBizGroup V8.0 ... Reading FunnyBizMC V1.0 ... Reading FunnyBizNecro V10.0 ... Reading FunnyBizRape V11.0 ... Reading FunnyBizUn V12.0 ... Reading NibblesAnims_Creature V1.0 ... Reading NibblesAnims_Creature_Object V1.0 ... Reading NibblesAnims_Human V1.0 ... Reading NibblesAnims_Object V1.0 ... Reading PracticalDefeat V2.0 ... Reading SexLab V1.64 ... Reading SexLabAP V1.64 ... Reading SexLabCreature V1.64 ... Reading SexLab_Aroused_Creatures V1.0 ... Reading SH_animFurn V1.0 ... Reading XPMSE V7.2 ... Reading ZaZAnimationPack V8.00 ... Reading ZaZAnimationPack+ V8.00 ... All Anim Lists scanned. Generating Behavior Files... No GENDER directory male No GENDER directory female Alternate Animation mods: 4 sets: 41 total groups: 194 added file slots: 1499 alternate files: 1245 Create Creature Behaviors ... Reading FunnyBizMC V1.0 ... Reading NibblesAnims_Creature V1.0 ... Reading SexLabCreature V1.63 ... Reading AnimationsByLeito_Creatures V1.0 ... Reading NibblesAnims_Creature_Object V1.0 ... Reading SH_animFurn V1.0 ... Reading SexLab_Aroused_Creatures V1.0 ... 8663 animations for 33 mods successfully included (character) 765 animations for 7 mods and 22 creatures successfully included. Attached you'll find the sse edit log *Full Build Uses/Will Use Animation Limit Crash Fix SSE 0.3b Alternate Start High Poly Head CBBE 3BA (3BBB) BDIC Creatures SE T2.1.7 SexLab FrameworkAE_v166b.7z SKSE64 (2.2.6) Devious Devices 5.2 OSL Aroused FOMOD 2.5.1 Practical Restraints Practical Defeat - ESL Schlongs of Skryim AE - v 1.1.4 SOS SE Settings Loader 3.0 Selective SOS Physics Manager 2.0.2 Sexual Fame 0.99 SexLab Aroused Creatures SE V04.14.7z Sexlab Inflation Framework SE 1.2.2 beta installer SexLab SE Settings Loader Sexlab Utility Plus v20240407 SexlabMatchmaker rev7 Simple Slavery Plus Plus SL Expressions SLAL NibblesAnim 5.52SE SLAL SH Furniture Anims V2.01.7 SLAL Animations by Leito 1.6SE SLAL Billyy Animations 8.1 SLAL_SE XP32 Extended ZAP8plus CBBEHDT ZaZ animation pack cbbe hdt v8 SSEEdit_log.txt
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View File WHAT IS THIS? A suggestion on how to create the commonly requested female version of the Gen2 synths with fully working dialogue and limb destruction. HOW IS IT DONE? By using readily available development, text-to-speech software and transcriptions of existing dialogue one can quickly and without the need for voice acting create a cross-gender variant of any npc. WHY DON'T YOU DO IT? Because I lack the skills to produce a good enough result I feel comfortable releasing. Instead I decided to share what I found out here since I saw a few others where toying with the idea in these forums while googling around for tips and this might give someone a head start if they want to try as well. TOOLS I USED Audacity or any other audio editor you're comfortable with capable of batch voice file editing and processing Full dialogues and voice files list Contains necessary dialogue information PTTS or any other text-to-speech solution capable of batch textstring-to-wav processing Material Editor makes it easy to duplicate and edit the male BGSM files to point to our new unique female resources Standard Windows Text-to-Speech engine voice files HOW IT'S DONE GECK WORK #1 Uncheck the "ungendered" flag for SynthGen2Race Create a new voicetype and set it to female Create a female SynthGen2 actor with the above voice Add the voice to the VoiceList "VoicesSynthGen1List" Open up Quest "CreatueDialogueSynth" to verify the new voice has been added as an option by checking a spoken line or two VOICE WORK #1 Import the dialogue list to Openoffice Calc, Excel or similar spreadsheet Filter away all rows that don't contain the path to the "synthgen1male01" fuz-files Now nuke all colums except the above and the one containing the dialogue text Now we got the two important things, the text we want the spoken and the filename it should be saved into If you know how to do text-to-speech get this information into your program and create the files making sure the filename is exactly the same as in the dialogue list but with wav-extension If not you can use the PTTS program - by default it only has two modes, speak a user typed line or parse an entire text file into one wav. Neither is suitiable for what we want to do - parse each spoken line into its own wav. Script is released under GNU so modification is allowed meaning people handy with Visual Basic Scripting can edit this script to do what they want. People who have no clue like me will make edits blindly until everything breaks except what they want to do. I've added this butchered script to the mod, it's gutted so all the other useful options like selecting anything but the default voice processor, rate, quality and so on probably don't work so only use it as a last resort. The SAPI5 voice I used was "Microsoft Hazel Desktop" btw. VOICE WORK#2 Throw these wavs into your audio editor removing starting and ending silences, tweak volume, apply voice processing and anything else you want. Dump the finished wavs into the "\Fallout 4\Data\Sound\Voice\Fallout4.esm\[yourvoicenamehere]" folder. VOICE WORK#3 Enter the GECK again Open up Quest "CreatueDialogueSynth" again Check every line to make sure your voice is in the list and to remove/edit conditioncheck on voicetypes or gender so the new female Gen2 isn't excluded CREATING THE DESTRUCTIBLE FEMALE ACTOR Extract the Synth meshes, textures and materials and put them into their respective folders but with a fitting name like SynthGen2Female instead Now duplicate the GECK entries for the above so creating a female actor with identical look but using unique files. This means making texturesets for eyes/body/head, armoraddons for the same and an armor item for the skin containing all this. I'm no good at explaining this since this is my first attempt doing it so open the mod in the GECK or FO4Edit to see what I've done. Set the female Gen2 to use this. RESULT Now we have an unique gen2 female with female voice. Well, female and female, it's the same male body and textures. To finish everything there are a two options according to my limited understanding Scale/move/push/prod the male mesh AND face into a female form PROS - Destruction doesn't need to be redone, selecting everything the "breaking points" follow CONS - Makes the body incompatible with any clothing Remove the male body from the SynthGen2Body.nif and paste the vanilla female into it instead PROS - All vanilla clothing should fit CONS - The "breaking points" would need to be moved since the limb lengths differ between genders. Tried it but the limbs where severed too far off, someone more skilled with meshes would probably be more successful The best option would be to use CBBE but from what I understand it doesn't support dismemberment so you'd lose out on the limb removal as well as the unique synth features to fall over and still shoot leaving us with basically just another human npc with a slightly stranger voice. Booooring. Another bonus of this solution is that adding new voices is easy, just write them down and run them through the text-to-speech software and you get the exact same voice every time. The "mod" It's my very basic take on a modified male mesh female alternative. Limb destruction works. Voices work short of a couple of lines not being processed properly like "ma'am" being cut to "ma" and me missing to change CQB to "close quarters combat" so it doesn't spell every letter out lol. And yes I know the body mesh is ugly and probably looks more "different" than female but it's just to show that if I can do it anyone who wants to can too. With hopefully the result of a cool mod everyone can enjoy Submitter LazyGirl Submitted 07/06/2016 Category Modders Resources Requires
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Version 0.1
273 downloads
WHAT IS THIS? A suggestion on how to create the commonly requested female version of the Gen2 synths with fully working dialogue and limb destruction. HOW IS IT DONE? By using readily available development, text-to-speech software and transcriptions of existing dialogue one can quickly and without the need for voice acting create a cross-gender variant of any npc. WHY DON'T YOU DO IT? Because I lack the skills to produce a good enough result I feel comfortable releasing. Instead I decided to share what I found out here since I saw a few others where toying with the idea in these forums while googling around for tips and this might give someone a head start if they want to try as well. TOOLS I USED Audacity or any other audio editor you're comfortable with capable of batch voice file editing and processing Full dialogues and voice files list Contains necessary dialogue information PTTS or any other text-to-speech solution capable of batch textstring-to-wav processing Material Editor makes it easy to duplicate and edit the male BGSM files to point to our new unique female resources Standard Windows Text-to-Speech engine voice files HOW IT'S DONE GECK WORK #1 Uncheck the "ungendered" flag for SynthGen2Race Create a new voicetype and set it to female Create a female SynthGen2 actor with the above voice Add the voice to the VoiceList "VoicesSynthGen1List" Open up Quest "CreatueDialogueSynth" to verify the new voice has been added as an option by checking a spoken line or two VOICE WORK #1 Import the dialogue list to Openoffice Calc, Excel or similar spreadsheet Filter away all rows that don't contain the path to the "synthgen1male01" fuz-files Now nuke all colums except the above and the one containing the dialogue text Now we got the two important things, the text we want the spoken and the filename it should be saved into If you know how to do text-to-speech get this information into your program and create the files making sure the filename is exactly the same as in the dialogue list but with wav-extension If not you can use the PTTS program - by default it only has two modes, speak a user typed line or parse an entire text file into one wav. Neither is suitiable for what we want to do - parse each spoken line into its own wav. Script is released under GNU so modification is allowed meaning people handy with Visual Basic Scripting can edit this script to do what they want. People who have no clue like me will make edits blindly until everything breaks except what they want to do. I've added this butchered script to the mod, it's gutted so all the other useful options like selecting anything but the default voice processor, rate, quality and so on probably don't work so only use it as a last resort. The SAPI5 voice I used was "Microsoft Hazel Desktop" btw. VOICE WORK#2 Throw these wavs into your audio editor removing starting and ending silences, tweak volume, apply voice processing and anything else you want. Dump the finished wavs into the "\Fallout 4\Data\Sound\Voice\Fallout4.esm\[yourvoicenamehere]" folder. VOICE WORK#3 Enter the GECK again Open up Quest "CreatueDialogueSynth" again Check every line to make sure your voice is in the list and to remove/edit conditioncheck on voicetypes or gender so the new female Gen2 isn't excluded CREATING THE DESTRUCTIBLE FEMALE ACTOR Extract the Synth meshes, textures and materials and put them into their respective folders but with a fitting name like SynthGen2Female instead Now duplicate the GECK entries for the above so creating a female actor with identical look but using unique files. This means making texturesets for eyes/body/head, armoraddons for the same and an armor item for the skin containing all this. I'm no good at explaining this since this is my first attempt doing it so open the mod in the GECK or FO4Edit to see what I've done. Set the female Gen2 to use this. RESULT Now we have an unique gen2 female with female voice. Well, female and female, it's the same male body and textures. To finish everything there are a two options according to my limited understanding Scale/move/push/prod the male mesh AND face into a female form PROS - Destruction doesn't need to be redone, selecting everything the "breaking points" follow CONS - Makes the body incompatible with any clothing Remove the male body from the SynthGen2Body.nif and paste the vanilla female into it instead PROS - All vanilla clothing should fit CONS - The "breaking points" would need to be moved since the limb lengths differ between genders. Tried it but the limbs where severed too far off, someone more skilled with meshes would probably be more successful The best option would be to use CBBE but from what I understand it doesn't support dismemberment so you'd lose out on the limb removal as well as the unique synth features to fall over and still shoot leaving us with basically just another human npc with a slightly stranger voice. Booooring. Another bonus of this solution is that adding new voices is easy, just write them down and run them through the text-to-speech software and you get the exact same voice every time. The "mod" It's my very basic take on a modified male mesh female alternative. Limb destruction works. Voices work short of a couple of lines not being processed properly like "ma'am" being cut to "ma" and me missing to change CQB to "close quarters combat" so it doesn't spell every letter out lol. And yes I know the body mesh is ugly and probably looks more "different" than female but it's just to show that if I can do it anyone who wants to can too. With hopefully the result of a cool mod everyone can enjoy-
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- Mod Idea
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(and 4 more)
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Hey hey. I have been modding both Skyrim LE and SE for some time now, and thought I would continue with some adult mods for Skyrim SE. It seems however that it's harder than first expected. I can't seem to really make anything work. If I get something to work it often looks very weird. Is there a simple modlist that I can use for making things look great. Should I go with UUNP or CBBE body layouts for females? And what kind of physics are the best (boobs, ass, hair, etc)
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Greetings. I'm quite new to Sexlabs mods so please forgive me if I'm slow to pickup. I have downloaded this mod, and tried installing it with MO2, however, it doesn't show up on the race menu. I've tried each file and all of them do not seem to work for me. I tried another race mod that used SKSE Race compatibility and it worked fine. (Half Giant). I'll attach an image of my MO2 load order for help.