About This File
- High-rise pieces used to integrate the structure into the existing alleyway.
- First deck features a space for shops, booths, workshops and bunks.
- Second deck is composed of a gym, and additional bunk spaces.
- Third deck is reserved mostly for mutfruit planters.
- The third entry space at the top of a wooden set of stairs has been further sealed using Homemaker brick pieces.
- Heavy turret presence at both entry points, and additional turrets hidden in dead spaces to defend against opponents spawned within the settlement.
- 22 bunks
- 90+ food
- 600+ defence
- 240+ power
- 35+ water
- All Tier-3 stores (Medical, Restaurant, Clothing, General)
- Dedicated gym area
- Vault-Tec drink dispensers, and slot machines
- Fully working sinks, showers, and fridges
- Power routed through conduits to minimise visible wiring
- Cat, and dog included
- Minimal visual glitches observed from this build.
- Settlers appear to have little trouble moving around the build.
- Contraptions Workshop
- Vault-Tec Workshop
- Wasteland Workshop
- Transfer Settlements. To import this blueprint.
- Scrap Everything or an equivalent. To clear out the area as per Setup Instructions.
- Settlement Objects Expansion Pack. Primary build components for most of the settlement. Fusion generators, railings, pool, foundation liners, cooking station, and water pumps.
- Homemaker. Decorations, furniture, and miscellaneous objects.
- Craftable Working Sinks and Showers Redux. Working sinks and showers.
- Erotic Art. Frames and pictures used throughout.
- Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines.
- Working Washer and Dryer (Immersive Laundry). Player functional laundry machines and dryers with sound effects.
- Advanced Bubble Turret Set (Realistic No Power version). Bubble turrets for defence along the outer edge of the playground.
- Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour.
- Videos of the Wasteland. Working televisions and projectors.
- Gruffydd's Signs and Posters. Billboards and signs
- Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness.
- Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout.
- Bad Dragon Dildos. Adds more extreme dildos throughout.
- Companion Ivy. If you happen to have Ivy as a companion, one of her broadcast towers will be added in an out of the way area.
- Place Everywhere. Allows you to make minor adjustments if necessary.
- Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl.
- Clear out the area of trash, shrubs, and visible sidewalks within the area below the concrete stairs.
- Remove any makeshift walls and buildings. The sole exception is the chained door at the top of the refuse pile. Keep that one intact, as it prevents opponents from attacking from there.
- Remove the workbenches, fridge, and fire barrel.
- Remove the supports located by the fridge on the right.
- Remove the overhang located by the weapons workbench on the left, including the thin matching fringe that goes along that wall. Two elements of that fringe will require MarkForDelete to remove.
- There are two rusted trunkings visible in the alley. Remove the one furthest away from the weapons workbench. This will likely require you to select the object and MarkForDelete from the console.
- Remove the lowest level of window outcroppings on the left wall, including those around the corner. The blueprint will add build elements to prevent visual glitches.
- To remove an explosion hazard, mark the truck in the console and MoveTo Player the vehicle to within the settlement. This allows you to scrap it. Alternatively, blow it up ahead of time.
- Go into the console.
- Select the object (E.g., fringes, trunking).
- Disable
- MarkForDelete
- Enable Faux Power in the Workshop Framework's workbench settings.
- Use the Transfer Settlements Blueprint Editor to strip all conduits from the .json file.
- Added a recruitment beacon on the rooftop of the surrounding buildings. Switch to turn on and off is below it by the scavenger station.
- Re-added some missing lights and added some SOE light sources for additional illumination.
- Optimized build to use my Classic Erotic Art Retexture.
- Adjusted turret positions to ensure they have no effect on player and NPC movement.
- Slight power tweaks to ease import.
- Switched to Immersive Laundry.
- Dog, and cat can now be imported.
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