Durante Posted August 26, 2020 Posted August 26, 2020 11 hours ago, Monoman1 said: You're right. Must have been thinking of another word. For maleguard there's only one dirty. But there are 4 filthy. It's not enough in my experience to just have the word. The tone/tempo/inflection need to be close to the rest of the line or it just sounds like shit. Even though STA has some lines like that but STA is a little more light hearted or tongue in cheek. If you want to come up with a line I'll take a look at it. I don't want to make it too difficult. "filthy bitch" or "queen of filth" would be simple enough for a filthy stage player. For femalenord, maleguard "filthy pickpocket" or "filthy she-hound high queen" would be enough to make 1st and 2nd Another for maleguard "you dare strut around here with that filthy ass?" or another more humorous line would be to take from the 2 voices is "ugh. that armor stinks of death" and convert it to something about about ugh player stinks like this or that can't really put a ring to it yet. ? "Ugh. You stink" would also work though. "Clean those ass greases" for players that wear bikini armor and are sweaty/dirty Also the "you smell like a wet dog" for femalenord and maleguard could be used to make for filthy line or "you smell like a wet bitch in heat" for a wet/sweaty character although you'd have to clip the word "heat" from "sheathe"
dePog Posted August 26, 2020 Posted August 26, 2020 1 hour ago, Monoman1 said: Not a common problem that I'm aware of. Any SkyUI script overwrites? How many Mcms do you have. There's a limit of 126 or 127. Thanks for the reply. No I don't have that many MCMs. I bit the bullet and started again. Spent another hour or so setting up a new character, lol. Survival worked this time, so don't know what the issue was with the previous character. Sigh.
Monoman1 Posted August 26, 2020 Author Posted August 26, 2020 New licences. Suggestions for tweaks to the wording etc welcome. Obviously the whore licence is bare bones AF right now. Spoiler 1
audhol Posted August 26, 2020 Posted August 26, 2020 10 minutes ago, Monoman1 said: New licences. Issued to: Fuck Pig
Lupine00 Posted August 26, 2020 Posted August 26, 2020 21 hours ago, Monoman1 said: How many times have you actually bought a healing potion? Or any potion really? But you never play, so how would you know? If you can't make them, you have to buy them. Also, Cure Disease potions, super-vital, cannot do without.
Monoman1 Posted August 26, 2020 Author Posted August 26, 2020 23 minutes ago, Lupine00 said: Also, Cure Disease potions, super-vital, cannot do without. Still wouldn't buy one. I'd try to nick one first. They're ~1000 gold in my game. Or if you use crappy vanilla. Just use the shrine outside the shop I really don't understand what they were doing in vanilla sometimes.
YojimboRatchet Posted August 26, 2020 Posted August 26, 2020 On 8/24/2020 at 8:35 PM, Monoman1 said: - A whore licence. seeing come comments about conflicts, especially with Slaverun, made me take a look at some of the basic mods that seem to be a solid base that many people use (ya spent a few days looking at threads lol). there are some pretty dedicated "approach" mods, each with their own "variable sliders" for vulnerability, some with vulnerability based on night time, some on what restraints are worn and how many, some on nakedness or attire, some on emotional / physical attribute levels, and so on. the approach factors can heavily influence when and how often the PC gets approached and it can get pretty ridiculous when in "populated" areas. but one of the biggest conflicts (and also a very popular mod) is Cursed Loot, which not only offers direct approach for many variables, but also direct consequences in towns from guards, and i think this would have the biggest impact on possible conflicts with a "whore" license. hope this helps.
Durante Posted August 26, 2020 Posted August 26, 2020 By the way, I can't get any other license purchase challenge apart from administration fee, and I had purchased the licenses tens of times, also tried resetting the percentage chance, it's always the administration fee.
Fulanoo Posted August 26, 2020 Posted August 26, 2020 3 hours ago, Monoman1 said: Either something is equipping something invisible to your char (unlikely) or the script tracking what you're wearing has poo-pooed for some reason. This variable is also responsible for dictating what the bikini curse sees and responds to. You can try 'sqv _SLS_LicBikiniCurseQuest' to make sure it's running. It probably will be. It might be ok to try to restart the quest but I'd keep a save just in case. 'StopQuest _SLS_LicBikiniCurseQuest' 'StartQuest _SLS_LicBikiniCurseQuest' The quest was running. I tried doing stopquest and then startquest and now the _SLS_BodyCoverStatus is changing by itself normally, thanks for the help. Is there any similar solution that might jumpstart the guards approaching my character when she draws her weapons?
Dojo_dude Posted August 26, 2020 Posted August 26, 2020 Is the mod "Simple Taxes" any worth to you, pretty neat idea of taxing for hirses, followers, prevenys carrying thousands of gold. Also, yeah the shrines in vanilla do CURE everything and instantly! What mod do you use to prevent that one?
Tenri Posted August 26, 2020 Posted August 26, 2020 5 hours ago, Monoman1 said: Still wouldn't buy one. I'd try to nick one first. They're ~1000 gold in my game. Or if you use crappy vanilla. Just use the shrine outside the shop I really don't understand what they were doing in vanilla sometimes. Yeah and then there is the hawk feathers, just eat one of them, if you can't buy a cure potion and shrines have been changed, without modding them hawk feathers cure diseases when eaten.
Monoman1 Posted August 26, 2020 Author Posted August 26, 2020 1 hour ago, Dojo_dude said: Is the mod "Simple Taxes" any worth to you, pretty neat idea of taxing for hirses, followers, prevenys carrying thousands of gold. Well houses will have a tax of sorts soonish in the form of a required licence. No licence = can't buy. Licence expired = evicted. Follower tax is handled by DFC as far as I'm concerned. And SLS adds weight to gold and reduces carry weight so you won't really carry that much gold anyway. 1 hour ago, Dojo_dude said: Also, yeah the shrines in vanilla do CURE everything and instantly! What mod do you use to prevent that one? Requiem. But that's a big overhaul mod. But I've been using it so long that it is vanilla for me. There's probably a smaller mod that does it... somewhere. 2 hours ago, Fulanoo said: Is there any similar solution that might jumpstart the guards approaching my character when she draws her weapons? This happened to me once before and somebody else here too. Try dropping a weapon in front of a guard. Seems to fix it for some reason. 3 hours ago, Durante said: By the way, I can't get any other license purchase challenge apart from administration fee, and I had purchased the licenses tens of times, also tried resetting the percentage chance, it's always the administration fee. I've been buying a lot of licences lately and I'm definitely getting the 3 'difficult' outcomes. Issues are refreshed every game day rather than every time you talk to the guy.
Bane Master Posted August 26, 2020 Posted August 26, 2020 1 minute ago, Monoman1 said: There's probably a smaller mod that does it... somewhere. RND - MCM Option "Shrines Cure Disease" 1
Monoman1 Posted August 26, 2020 Author Posted August 26, 2020 Anyone know of a handy way to: Get an event when married. Also who you're married to. And event on breakup. Needs to be compatible with other mods. Can't just sledge hammer the script. Been looking at the SM the last while. Damned if I could get it to fire anything and I'm getting sick of getting married to jenassa. Breakups... I never knew this was a thing in skyrim....? There doesn't seem to be any dialogue to do so. So your only option is to kill your spouse? Good on ya Bethesda, encouraging mariticide!
Hex Bolt Posted August 26, 2020 Posted August 26, 2020 6 hours ago, Dojo_dude said: the shrines in vanilla do CURE everything and instantly! What mod do you use to prevent that one? In addition to RND (as Bane master noted), iNeed also removes disease curing from shrines (that part might require iNeed's optional Dangerous Diseases plugin). Diseases became more meaningful if I had to buy, make, or swipe curing potions. Much better this way.
4nk8r Posted August 26, 2020 Posted August 26, 2020 31 minutes ago, HexBolt8 said: In addition to RND (as Bane master noted), iNeed also removes disease curing from shrines (that part might require iNeed's optional Dangerous Diseases plugin). Diseases became more meaningful if I had to buy, make, or swipe curing potions. Much better this way. Would be more interesting if the shrine's cures were temporary pending a quest to "show your devotion", or rebounded worse if not. This being LL, it would obviously need to be something perverted that still somehow matches what that deity might want out of a worshiper.
7osisg4d Posted August 27, 2020 Posted August 27, 2020 12 hours ago, Monoman1 said: Still wouldn't buy one. I'd try to nick one first. They're ~1000 gold in my game. What is your gameplay like? How does a new game start, where do you go, what do you do?
Fulanoo Posted August 27, 2020 Posted August 27, 2020 7 hours ago, Monoman1 said: This happened to me once before and somebody else here too. Try dropping a weapon in front of a guard. Seems to fix it for some reason. Tried it, but no luck, just got the "strop dropping stuff" approach. Maybe there's some other mod here conflicting with it.
aspirine2 Posted August 27, 2020 Posted August 27, 2020 there is a purple magic aura that appears everytime at the end of sexlab animation..is this an outcome from SLS or another mod !?? 1
Tenri Posted August 27, 2020 Posted August 27, 2020 4 hours ago, aspirine2 said: there is a purple magic aura that appears everytime at the end of sexlab animation..is this an outcome from SLS or another mod !?? It is SLS reactivating the Magic curse that it turns off so you have magicka to be able to play the SLSO game during the sex scene.
mangalo Posted August 27, 2020 Posted August 27, 2020 2 hours ago, Tenri said: It is SLS reactivating the Magic curse that it turns off so you have magicka to be able to play the SLSO game during the sex scene. Thanks, I was also wondering about this Is it really necessary, though ? I mean from a technical point of view. It's a bit weird to see magic being applied to you when you're supposed to have lost your magic powers.
Monoman1 Posted August 27, 2020 Author Posted August 27, 2020 11 hours ago, HexBolt8 said: In addition to RND (as Bane master noted), iNeed also removes disease curing from shrines (that part might require iNeed's optional Dangerous Diseases plugin). Diseases became more meaningful if I had to buy, make, or swipe curing potions. Much better this way. Do these methods fix the other super easy hawk feather methods as well I wonder? 9 hours ago, 7osisg4d said: How does a new game start, where do you go, what do you do? Rough. Early game it's a lot of running from enemies, scrounging from the dead that I didn't kill and pilfering 'low hanging fruit' like lightly guarded chests I know of. First order of business is to set up a camp somewhere safe. Tent, tanning rack, stash. Get some basic survival skills (hunterborn). Smithing perk 1 to craft basics at the rack. Only sell stuff in small towns. Avoid enforcers at all costs. If caught then concentrate on paying off forced escort and dump them as soon as possible and go back to scrounging. If things go badly at this point I might be forced to steal stuff. Which I don't like doing as hired thugs are a pain in the ass. Mostly because they don't seem to work right. They'll attack me, usually defeat (defeat mod) me. Rape my PC. Let her go. Attack her again. Rape her again. Let go again. Never seems to get offloaded to SD. When I gather enough skills/perks/gold. Go for a licence. Which usually depends on how much armor/weapons/magic stuff I've built up in the stash. Do some starter missions for the companions/imperials/stormcloaks/mages guild to get easy-ish discounts on licences. Or do some thieves guild missions to get fences. The guy in Honningbrew meadery is especially useful. Outside town. Takes all items.
Monoman1 Posted August 27, 2020 Author Posted August 27, 2020 7 hours ago, Fulanoo said: Tried it, but no luck, just got the "strop dropping stuff" approach. Maybe there's some other mod here conflicting with it. Out of interest. Try 'Player.AddSpell xx0732E5' This is the spell that detects when you draw/sheathe your weapons. I wonder if the spell is being removed somehow. The console should tell you if you already have the spell or not. 44 minutes ago, mangalo said: Is it really necessary, though ? I mean from a technical point of view. Yes. Otherwise the SLSO game grinds to a near snails pace. And I find rape scenes that go on forever without orgasms to be very odd. Why rape someone if not to get off? 45 minutes ago, mangalo said: It's a bit weird to see magic being applied to you when you're supposed to have lost your magic powers. The idea is that it is the curse magic suppressing your magic. Ideally it wouldn't fire on animation stop. But that's just the way skyrim magic effects work. I have been meaning to make it quieter though. It is quite loud.
Hex Bolt Posted August 27, 2020 Posted August 27, 2020 5 hours ago, Monoman1 said: Do these methods fix the other super easy hawk feather methods as well I wonder? In my experience it does. iNeed's Dangerous Diseases adds a separate cure for every disease. The "Cure Disease" potion only cures Sanguinaire Vampiris, the early stages of vampirism. I'd tried hawk feathers with Ataxia and that didn't seem to help. It might cure Sanguinaire Vampiris but I never tried that. The downside of this system is that one must carry a curing potion for each disease that's likely to be encountered. I tend to limit myself to one of each since weight becomes a consideration, and that leads to a difficult decision when I first get infected. Cure now and risk reinfection, or wait until I'm past an area with this type of creature (which might be an entire dungeon) and cure it when I'm unlikely to get it again. The other thing is that cures are no longer instant, so I'll still have to suffer the effects for a while even if I use a cure right away. It can be a pain, but I prefer it to having a wonder cure that instantly removes any and all ailments.
ttpt Posted August 27, 2020 Posted August 27, 2020 12 hours ago, Monoman1 said: Out of interest. Try 'Player.AddSpell xx0732E5' This is the spell that detects when you draw/sheathe your weapons. I wonder if the spell is being removed somehow. The console should tell you if you already have the spell or not. I was the one having the problem with the game not detecting drawn weapons. I also checked my game to see if I had that _sls_weaponreadyspell and yeah, it's there, it's also on the list for active, hidden effects and yet guards just don't care if I wave my weapons in their face. They also don't care for armor equipped or dropping weapons. This has happened many times before but the only way I've ever gotten it to work again is by doing a remove, clean, reinstall procedure on survival. I do suspect there's probably a mod conflict with one of the many mods that capture guard dialogue for interaction that I have installed but I haven't gotten around to testing for that yet.
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