Meteox Posted August 31, 2020 Posted August 31, 2020 My issues with the current version: - Swallowing cum doesn't seems to reduce the cum hunger at all. I've my character suck THREE different horses back to back (With the encourage beastiality option ticked) but nothing seems to have happened to the debuff. I've checked the magicka regen mult and it stayed as low as 10 (Default being 100, -90 for being at ravenous). I've even doubled up the factor at which the hunger would decrease from swallowing the cum. The swallowing message shows up and sound effect fire, confirming the fact it is working. Waiting it out (While I was testing the re-purchase of the licenses) does in fact work. - After a while, swallowing cum stopped increasing the anal inflation pool in Fill Her Up. - Forced usage of drugs never happened. Mind you, it has stopped working long time ago in my previous profiles when I updated Skooma Whore to the latest version looooong time ago. The good news: - Licenses purchase works for me now. That's a plus, no? Something that the cum hunger made laugh at: ScreenShot61.bmp
Monoman1 Posted August 31, 2020 Author Posted August 31, 2020 45 minutes ago, Meteox said: Swallowing cum doesn't seems to reduce the cum hunger at all. I've my character suck THREE different horses back to back (With the encourage beastiality option ticked) but nothing seems to have happened to the debuff. I've checked the magicka regen mult and it stayed as low as 10 (Default being 100, -90 for being at ravenous). I've even doubled up the factor at which the hunger would decrease from swallowing the cum. The swallowing message shows up and sound effect fire, confirming the fact it is working. Waiting it out (While I was testing the re-purchase of the licenses) does in fact work. Was it the same horse? Are its balls empty? 45 minutes ago, Meteox said: After a while, swallowing cum stopped increasing the anal inflation pool in Fill Her Up. Same as above? 45 minutes ago, Meteox said: Forced usage of drugs never happened. Mind you, it has stopped working long time ago in my previous profiles when I updated Skooma Whore to the latest version looooong time ago. Toll drugs stop being applied once your character is fully hooked. Not sure about rape drugs.
ttpt Posted August 31, 2020 Posted August 31, 2020 I'm getting a very consistent "pure virtual function call" error on using the withdraw command from the wheel menu, which is weird because I remember getting a CTD on that before, then you fixed it and I used it for a bit, and now it's back. I did uninstall "Fly you fools", but this was before the CTD came back, maybe I should just keep that one.
Monoman1 Posted August 31, 2020 Author Posted August 31, 2020 2 hours ago, ttpt said: I'm getting a very consistent "pure virtual function call" error on using the withdraw command from the wheel menu, which is weird because I remember getting a CTD on that before, then you fixed it and I used it for a bit, and now it's back. I did uninstall "Fly you fools", but this was before the CTD came back, maybe I should just keep that one. Yea I noticed this but forgot to investigate it. It was working fine. I swear. The old problem was with 'attract attention' - a missing voice file iirc.
EagleFive Posted August 31, 2020 Posted August 31, 2020 So the quartermasters went missing again. I updated to your current version which has the wheel thingy. Well, I found them. Any reason ALL the quartermasters would be hanging out in the Whiterun temple, along with the Kennel Master? There's also like 6 copies of the Whiterun guy running around. Not sure who that green orc guy is. Multiple copies of him too. Strangely enough, they were killing several crabs that somehow got into the temple also. ScreenShot2.bmp ScreenShot3.bmp ScreenShot4.bmp Added one more Screenshot. Got it right at the start of loading in. They all seem to spawn in that one corner, then fan out. ScreenShot7.bmp
Reesewow Posted August 31, 2020 Posted August 31, 2020 20 minutes ago, EagleFive said: So the quartermasters went missing again. I updated to your current version which has the wheel thingy. Well, I found them. Any reason ALL the quartermasters would be hanging out in the Whiterun temple, along with the Kennel Master? There's also like 6 copies of the Whiterun guy running around. Not sure who that green orc guy is. Multiple copies of him too. Strangely enough, they were killing several crabs that somehow got into the temple also. Believe that issue has been mentioned before in the past - search points to the following posts: and the discussions on the cause are a bit lower: Haven't read in detail but I got the impression it was a problem with game overload and/or load order problems breaking things.
ttpt Posted August 31, 2020 Posted August 31, 2020 6 hours ago, Monoman1 said: Yea I noticed this but forgot to investigate it. It was working fine. I swear. The old problem was with 'attract attention' - a missing voice file iirc. oh yeah, it was for sure on attract attention before. But the withdraw stuff for sure was working, that's why I removed fly you fools in the first place, I tried it out and it worked as a toggle and everything was just peachy.
Meteox Posted August 31, 2020 Posted August 31, 2020 10 hours ago, Monoman1 said: Was it the same horse? Are its balls empty? Same as above? Toll drugs stop being applied once your character is fully hooked. Not sure about rape drugs. They were different horses whose balls were, according to the message, were bursting with cum. I've made sure to reset Fill Her Up and disabling and re-enabling the "cum adds to anal pool" option thing while testing, same results. I forgot to mention one point that may somehow be related: Swallowing cum no longer affects normal hunger and thirst.
Lupine00 Posted August 31, 2020 Posted August 31, 2020 17 hours ago, Monoman1 said: Haha. There are LOS checks. Just goes to show how bad los is in skyrim. As I've said here a few time I've had LOS not be blocked by an entire farmhouse but later be block by a post. Perhaps a distance check would have solved this? Which is odd, because presumably there are distance checks? Wouldn't be a lot of point in configuring a radius otherwise. It is possible, of course, to do an explicit height difference check, which might rule out a variety of odd cases.
EagleFive Posted September 1, 2020 Posted September 1, 2020 5 hours ago, Reesewow said: Believe that issue has been mentioned before in the past - search points to the following posts: and the discussions on the cause are a bit lower: Haven't read in detail but I got the impression it was a problem with game overload and/or load order problems breaking things. Thank you for linking that. I searched so much and those things never came up. Admittedly it was Google search though. I read through that, and it didn't really say if he solved it outright, but his mentioning of the follower mod packs was VERY helpful, as was Lupine's suggestion that is was a loading issue. I have those same three follower packs (Follower Pack I, II, and III). While SLS and those 3 played nice before, for some reason after I updated a few mods, and added 1 or 2 that don't have anything to do with followers, they don't work together now (I had not updated or changed SLS or the follower packs). My solution was: Disabling the 3 follower packs, starting a new game, then saving in the prison. Exit Skyrim and re-enable the packs, and you can play with the followers and the quartermasters still show up. Those 3 mods are super quick to turn on and off, and don't require running Bodyslide or FNIS. So I'm guessing Lupine was correct in that is was an overload of things trying to set up/spawn at the same time. Thank you!
Monoman1 Posted September 1, 2020 Author Posted September 1, 2020 8 hours ago, ttpt said: oh yeah, it was for sure on attract attention before. But the withdraw stuff for sure was working, that's why I removed fly you fools in the first place, I tried it out and it worked as a toggle and everything was just peachy. Seems the problem is something to do with stopping the associated dialogue quest too soon. SLS tries to send dialogue lines to STA for output. But thats not easily done with built in conditions usually needing a magic effect present so that every npc doesnt say the line. Can't add sta magic effect as a condition without making it a hard dep so I had to resort to some shenanigans to get it to work. I'll see if there's a better way. Right now I think the only thing that causes it is; STA installed and Always use dummy disabled.
Monoman1 Posted September 1, 2020 Author Posted September 1, 2020 8 hours ago, Meteox said: They were different horses whose balls were, according to the message, were bursting with cum. I've made sure to reset Fill Her Up and disabling and re-enabling the "cum adds to anal pool" option thing while testing, same results. I forgot to mention one point that may somehow be related: Swallowing cum no longer affects normal hunger and thirst. I don't know then. Maybe post a log and I'll take a look. You've also not said which needs mod you use.
Monoman1 Posted September 1, 2020 Author Posted September 1, 2020 6 hours ago, Lupine00 said: Perhaps a distance check would have solved this? Which is odd, because presumably there are distance checks? Yep I will probably add a distance slider. I too would have thought thered be a built in distance check. 6 hours ago, Lupine00 said: is possible, of course, to do an explicit height difference check, which might rule out a variety of odd cases Hmm yeah that might be useful. Its a traditional trope of stealth games that the enemy is oblivious to anything above or below them usually.
Not a prisoner Posted September 1, 2020 Posted September 1, 2020 I only just discovered that this mod has added a wheel menu : -D Was wondering where that had come from. Nice feature, but it has some functions that aren't relevant to my game, e.g. EFF. How can I edit it? I can't find anything in the MCM options. I had a look in the mod folder but couldn't see anything that looked hopeful. I tried installing Easy Wheel Menu but it doesn't register the wheel functions that this mod has added. Very grateful for any advice.
ttpt Posted September 1, 2020 Posted September 1, 2020 2 hours ago, Monoman1 said: Seems the problem is something to do with stopping the associated dialogue quest too soon. SLS tries to send dialogue lines to STA for output. But thats not easily done with built in conditions usually needing a magic effect present so that every npc doesnt say the line. Can't add sta magic effect as a condition without making it a hard dep so I had to resort to some shenanigans to get it to work. I'll see if there's a better way. Right now I think the only thing that causes it is; STA installed and Always use dummy disabled. You know what, I actually had toggled that off and togging it back on did solve the WIthdraw CTD. That's not something I could even imagine had anything to do with it, but since you made both mods you'd be the one to know. The reason I had toggled the dummy off is that, while I'm sure it's an invisible and immaterial dummy, some other dialogue mod had picked it off for the brief moment it existed and the dummy started insulting me, calling me a slut or some such I'm sure. Plus this gave me flashbacks to sexlife's own "dummy you" which I think existed for longer periods of time, which led to that dummy even occasionally joining on defeat scenes and other sex scenes. That dummy and all of that mod's "you" dialogue eventually got removed because it could cause such behaviors. I haven't actually seen the dummy from STA do any of that but the dialogue thing kind of reminded me of it so I wanted to prevent that.
Monoman1 Posted September 1, 2020 Author Posted September 1, 2020 45 minutes ago, Not a prisoner said: I only just discovered that this mod has added a wheel menu : -D Was wondering where that had come from. Nice feature, but it has some functions that aren't relevant to my game, e.g. EFF. How can I edit it? I can't find anything in the MCM options. I had a look in the mod folder but couldn't see anything that looked hopeful. I tried installing Easy Wheel Menu but it doesn't register the wheel functions that this mod has added. Very grateful for any advice. You can't. I'm biased because I'm EFF. But I have added a GetFollowers() function to the next version that should work with most follower frameworks so I can probably add my own version of teleport easily enough without relying on the framework. 18 minutes ago, ttpt said: haven't actually seen the dummy from STA do any of that but the dialogue thing kind of reminded me of it so I wanted to prevent that. Some dialogue mods have fairly loose conditions on their dialogue. I've seen "oh you were so sneaky I did not see you" on creatures a lot lately. Anyone know what thats from?
Not a prisoner Posted September 1, 2020 Posted September 1, 2020 2 hours ago, Monoman1 said: You can't. I'm biased because I'm EFF. But I have added a GetFollowers() function to the next version that should work with most follower frameworks so I can probably add my own version of teleport easily enough without relying on the framework. Cheers : ) Maybe it could be made optional at some point, or an add-on for Easy Wheel? No worries anyway, a lot of the functions in your wheel are very useful.
ja_wong Posted September 1, 2020 Posted September 1, 2020 is there any fix for "Loc not know" yet? cuz i install windstad mine mod then message show up. or i can't play other mod that remodel cell at all
firepunch1 Posted September 1, 2020 Posted September 1, 2020 So I'm aware that setting the confiscation buyback to less than 25% of the original price won't change anything but setting it at 25% or 50% doesn't seem to change their value for me either. I tried to activate the feature mid-playthrough and from a new game and had the same thing happen (running the latest release version.) With confiscation buyback ticked and price set at 25% of original I walked into whiterun and had dwarven bikini armor pieces that are worth 400~ each confiscated, then I bought a bikini armor license and asked to see my confiscated items.. All of them were available for retrieval at 400~ per piece and it's not just visual, I do lose the listed amount upon purchase. I decided to keep playing on that save for a while and it did become pretty interesting going so deep in dept in order to don armor and it also gave me a huge incentive to never let a license expire and subsequently have stuff confiscated, but I think I'd prefer if the buyback was less than 100% for the times when I've no choice but to let them expire.
Monoman1 Posted September 1, 2020 Author Posted September 1, 2020 1 hour ago, firepunch1 said: So I'm aware that setting the confiscation buyback to less than 25% of the original price won't change anything but setting it at 25% or 50% doesn't seem to change their value for me either. I tried to activate the feature mid-playthrough and from a new game and had the same thing happen (running the latest release version.) With confiscation buyback ticked and price set at 25% of original I walked into whiterun and had dwarven bikini armor pieces that are worth 400~ each confiscated, then I bought a bikini armor license and asked to see my confiscated items.. All of them were available for retrieval at 400~ per piece and it's not just visual, I do lose the listed amount upon purchase. I decided to keep playing on that save for a while and it did become pretty interesting going so deep in dept in order to don armor and it also gave me a huge incentive to never let a license expire and subsequently have stuff confiscated, but I think I'd prefer if the buyback was less than 100% for the times when I've no choice but to let them expire. :shrug: 100%: 25%:
Monoman1 Posted September 1, 2020 Author Posted September 1, 2020 1 hour ago, ja_wong said: is there any fix for "Loc not know" yet? cuz i install windstad mine mod then message show up. or i can't play other mod that remodel cell at all Add the cell to the appropriate city in the mcm.
7osisg4d Posted September 1, 2020 Posted September 1, 2020 On 8/27/2020 at 3:40 AM, Monoman1 said: Rough. Early game it's a lot of running from enemies, scrounging from the dead that I didn't kill and pilfering 'low hanging fruit' like lightly guarded chests I know of. First order of business is to set up a camp somewhere safe. Tent, tanning rack, stash. Get some basic survival skills (hunterborn). Smithing perk 1 to craft basics at the rack. Only sell stuff in small towns. Avoid enforcers at all costs. If caught then concentrate on paying off forced escort and dump them as soon as possible and go back to scrounging. If things go badly at this point I might be forced to steal stuff. Which I don't like doing as hired thugs are a pain in the ass. Mostly because they don't seem to work right. They'll attack me, usually defeat (defeat mod) me. Rape my PC. Let her go. Attack her again. Rape her again. Let go again. Never seems to get offloaded to SD. When I gather enough skills/perks/gold. Go for a licence. Which usually depends on how much armor/weapons/magic stuff I've built up in the stash. Do some starter missions for the companions/imperials/stormcloaks/mages guild to get easy-ish discounts on licences. Or do some thieves guild missions to get fences. The guy in Honningbrew meadery is especially useful. Outside town. Takes all items. Interesting. Got an essential mod list somewhere?
ttpt Posted September 1, 2020 Posted September 1, 2020 Buyback hasn't worked correctly for me either, but I do have mods that fiddle with barter values and such which so I just chalked it up to mod conflicts.
firepunch1 Posted September 2, 2020 Posted September 2, 2020 23 hours ago, Monoman1 said: :shrug: 100%: 25%: I guess the reason this doesn't work for me might be related to why the other armor stuff breaks as well. I'll just tell myself my save is cursed, thanks for verifying. 20 hours ago, ttpt said: Buyback hasn't worked correctly for me either, but I do have mods that fiddle with barter values and such which so I just chalked it up to mod conflicts. Yeah, when you start approaching the plugin limit and have manually applied patches from a lot support threads it starts to become pretty impossible to narrow down the perp.
ttpt Posted September 2, 2020 Posted September 2, 2020 Like it's definitely related to store mechanics in some fashion, since if I put buyback on, at 100% the actual values for me are even higher than they would be buying them from a store, it's also possible to buy jewelry, food and weapons that the license man is carrying on him, not just stuff that got confiscated from me. So yeah, when some stuff is not working for me I just kind of shrug and live with it. The mod already does so many other things.
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