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Posted (edited)

Thanks once again for another awesome addition with Sexlab Survival 0.685.  You are surely a hero of the realm.

 

Just a heads up in case you didn't already know, which is unlikely, but changing anything under the Cum heading in the MCM screws up bow sights pretty badly.  Once it's screwed it seems final, and there doesn't seem to be a way to fix it.  If i don't touch anything in that heading there isn't any issues.  I tried to find if it was related to a mod in my mod list, but wasn't successful.

Anyway, I love this mod.  It's definitely a must have.

Edited by sattyre
Posted

So I encountered a problem in wiliding where when I have sex with actors other than my tames they become aggressive and attack? Does anyone else have this problem?

Posted

About horses. I get variations, can fondle to 99 arousal and after choosing sex scene it starts. But after that horse is just not following. Dose it works only on vanilla horses? Because I have mods that just adding more horses. And is there any way to unfollow horse beside just killing it and ressurect.

  • 4 weeks later...
Posted (edited)

I've been using this mod & (Public Whore) after a fresh new game for about 4 days, and don't get me wrong, I really like the mod(s) for my first time using it but honestly, I find some features really annoying during gameplay in SL Survival.. If it's possible, I'd like to turn off some settings permanently. 

 

*How do you turn off the "Cursed Devices" and/or (mainly) "Devious Devices" in the Gate Tolls in Sexlab Survival?*

 

I didn't like it when every time I enter a city hold or such, I'm forced to equip a DD like the Armbinder and that gets in the way of quest. I even use the Public Whore mod with it and it fits well together, but If I'm using PW quest while my PC forcefully equip DD from the Toll Collector / Guards in SL Survival, I cant get anything done within any city in-game unless Im in the wild exploring Skyrim quest.

 

Sure I can get keys and un-equip them from the Cheat Menu Mod with ease, or go to the DDe MCM to un-equip all devices from my PC, but I think that's kinda overkill to keep manually doing it every time when I keep getting forced to equip an DD Armbinder etc.. from the Toll Collectors when entering/leaving an city. 

 

I understand Its an Sexlab Survival Experience with strict gameplay for the PC but that's insane with no option to turn that off... unless I'm missing something important?

 

-I've made an similar day old post here but didn't know that the SL Survival mod here had an official topic blog page...-

Edited by xMrZwiggyx
...
Posted (edited)
1 hour ago, xMrZwiggyx said:

*How do you turn off the "Cursed Devices" and/or (mainly) "Devious Devices" in the Gate Tolls in Sexlab Survival?*

 

I didn't like it when every time I enter a city hold or such, I'm forced to equip a DD like the Armbinder


I don’t think that is a feature of SL Survival. That sounds like something from a different mod.

 

For example, Devious Followers has a feature like that for one of its “deals”.

 

 

Edited by Herowynne
Posted
49 minutes ago, Herowynne said:


I don’t think that is a feature of SL Survival. That sounds like something from a different mod.

 

For example, Devious Followers has a feature like that for one of its “deals”.

 

 

 

I dont use Devious Followers, but I understand. I'm rechecking my mod list to the newest installed mods from LL and besides SL Survival, I have PW and SL Fame installed. 

 

I'm going to load up an backup save in which those two mods were not activated on an save and checkout to see each mod, one by one.

 

I'll return here to see If I fixed the issue, incase someone else has a similar issue using said mods above. 

Posted

Hello, I am very new to this modding stuff (by modding stuff I mean downloading mods and organizing them). I have been trying for the past week or so to get this mod plus all the addons, besides the slavetown mod. To work with nolvus modpack. I sorta got everything up and running, but I was constantly limping and I couldn't figure out why that was the case. And if I died, when I respawned I would instantly die again and the whole game would crash. If I tried to reload that save same thing. I would die instantly and the game would crash. I tried to do a clean wipe and start over but now I cant get it to work at all. Does anyone know if it is compatible with Nolvus or not? ( I also most likely didn't have all the needed mods, like for instance the slave tats. There was so many and idrk what was needed and what wasn't.) I could use some help with the mod order and figuring out everything I need. But it I am alright without that, I just really wanna know if it is compatible, so I can know I am not trying to do the impossible and keep working on it.

Posted

I have an issue, on a new game, the mcm appears but it is empty, and remains empty even on load. Ive tried letting the game and all mcm load untill i do anything, but the mcm is still broken. Anyone else having the same issue? Ive played with this version before without issues, so maybe something is incompatible, any ideas?

Posted
On 7/17/2024 at 6:28 AM, Downloadingmods124 said:

Hello, I am very new to this modding stuff (by modding stuff I mean downloading mods and organizing them). I have been trying for the past week or so to get this mod plus all the addons, besides the slavetown mod. To work with nolvus modpack. I sorta got everything up and running, but I was constantly limping and I couldn't figure out why that was the case. And if I died, when I respawned I would instantly die again and the whole game would crash. If I tried to reload that save same thing. I would die instantly and the game would crash. I tried to do a clean wipe and start over but now I cant get it to work at all. Does anyone know if it is compatible with Nolvus or not? ( I also most likely didn't have all the needed mods, like for instance the slave tats. There was so many and idrk what was needed and what wasn't.) I could use some help with the mod order and figuring out everything I need. But it I am alright without that, I just really wanna know if it is compatible, so I can know I am not trying to do the impossible and keep working on it.

Nvm got it working :)

Posted
57 minutes ago, gasspoll83 said:

simply knock is not support AE can we use simpler knock instead?

It doesn't? Im usung it in AE. Works great if you use the correct dll. (Mod# 24297 on Nexus) Don't forget Simply Knock is in two places. Go grab the dll for your version.

Posted (edited)

For some reason whenever my character uses the open mouth feature, either through using the button or the daydream effect she shuts one of her eyes when she opens her mouth and the one eye stays shut for a while until her expression resets.

Edited by adoiad
Posted

Hi, can someone help me? I am having an issue with begging dialogue. It simply doesn't show up, no matter how hungry char is.

I use sunhelm extention posted in this thread, and 0.685 BETA version SLS for SE. My game is last version AE. Also if it helps (maybe someone else had the same issue before) I am trying unchanged NEFARAM modlist and even though there's lots of things working, but not the begging dialog, so I figure maybe sunhelm extension not working anymore and it needs to be updated for the dialogues to show up? I simply don't know what else could be at fault

Posted
On 7/23/2024 at 5:34 PM, LynErso666 said:

It doesn't? Im usung it in AE. Works great if you use the correct dll. (Mod# 24297 on Nexus) Don't forget Simply Knock is in two places. Go grab the dll for your version.

thank you I will try it

  • 2 weeks later...
Posted

I want to post this in case other people have the same issue I did.

 

Despite having Enable Belly Scaling disabled, my PC belly would still inflate based on my satiation status. I use iNeed and setting all the scaling to 0 and then disabling scaling worked for me, (would probably work for Rnd if that is also creating an issue).

 

In addition, despite having Enable Trauma disabled, my follower would get a bloody nose and bloody lip textures. I could not for a long time figure out where they were coming from but un-tracking my follower (have to have trauma enabled to do so) and disabling both Dynamic Trauma options has fixed it for me.

 

It seems that some global toggles are not functioning, but using the individual toggles/settings seems to work.

Posted

Hey guys, just wondering if anyone else had this issue and maybe knows how to fix it: pretty much out of nowhere, when agreeing to drink the mysterious liquid from the gate guard to pay the toll, nothing is actually consumed (even though it worked before, and when loading an older save it still works too). It still works as if I did drink something (gate is unlocked and toll counts as paid), so its not a big issue and more of an annoyance, but still.

I checked the papyrus log and there is a line saying '_SLS_: DoForceDrug(): No options available', even though in the mcm several options are ticked, so there should be options.

 

Posted

Is there a setting in SLsurvival that prevents armor/clothing being worn same time as any piercings?

 

Wearing armor- equip piercing works fine.

Unequip or change armor and I can no longer equip while wearing either pierceng type.

 

Disable sls mod and there is no problem wearing both

 

Havent touched dd hider settings

Posted (edited)

For people with large modlists, where do you usually put SLSurvival? I'm having a problem where, on loading and starting news games, the mod sometimes doesn't function well (broken MCM, frozen scripts etc.), but on other loads it functions perfectly. Pretty sure it's a load order issue, but I'm not sure the best spot to put it, at the very bottom, under Sexlab itself, at the top, etc.? Appreciate any help or pointers!!

Edited by forpyor
Posted
9 hours ago, forpyor said:

For people with large modlists, where do you usually put SLSurvival? I'm having a problem where, on loading and starting news games, the mod sometimes doesn't function well (broken MCM, frozen scripts etc.), but on other loads it functions perfectly. Pretty sure it's a load order issue, but I'm not sure the best spot to put it, at the very bottom, under Sexlab itself, at the top, etc.? Appreciate any help or pointers!!

 

been playing FO4 lately but checked MO2 to see where i usually have it at

what worked pretty good for me was to place it soon after sexlab

 

board categories from top to bottom of left pane of MO2 (and right pane was as close as possible to left pane)

 

bugfixes

body replacers

stuff for body replacers (hair, eyes, etc)

texture replacers (no esp stuff)

weapons 

armors

sex lab

sex lab animations

survival

other sexlab mods

npc replacers

followers

quest mods

new lands/houses

bash patch (merge to solve compatibility issues)

alternate start stuff

 

hope the information helps

 

Posted (edited)
On 9/15/2024 at 2:37 PM, valcon767 said:

 

been playing FO4 lately but checked MO2 to see where i usually have it at

what worked pretty good for me was to place it soon after sexlab

 

board categories from top to bottom of left pane of MO2 (and right pane was as close as possible to left pane)

 

bugfixes

body replacers

stuff for body replacers (hair, eyes, etc)

texture replacers (no esp stuff)

weapons 

armors

sex lab

sex lab animations

survival

other sexlab mods

npc replacers

followers

quest mods

new lands/houses

bash patch (merge to solve compatibility issues)

alternate start stuff

 

hope the information helps

 

It seems much more stable now, thanks for the help!!

The only problem I'm having now is that, when swallowing cum, the cum is added to Anal pool in Fill Her Up, not the Oral / belly pool, is there any way to fix that? I'm on AE if that matters :)

Edited by forpyor
Posted
5 hours ago, forpyor said:

It seems much more stable now, thanks for the help!!

The only problem I'm having now is that, when swallowing cum, the cum is added to Anal pool in Fill Her Up, not the Oral / belly pool, is there any way to fix that? I'm on AE if that matters :)

ok that's a new one.  sorry no clue

 

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