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Posted (edited)
3 hours ago, nos.eea said:

is there any alternate start mod that works with sls?

 

PCHS Wartimes - a daughter's tale LE (Alternate start scenario) 20200920 was modified by Monoman1 a while ago to use his SLS (last was 0.685) and it is called Wartimes Tweaks.

 

Last working version of WARTIME TWEAKS 10.3


 

Spoiler

Community modified: Wartimes  AD Tweak SE - Based on Monoman1 Tweak v10.3.  Sadly, it is currently a "little" broken, but they are trying to fix it.  Allegedly they will post an updated version any time now.

 

Monoman1 blog dump to acquire some dependecies.

If it does not explicitly state SkyrimSE then is only of SkyrimLE.  Use CAO from Nexus to convert assets to SkyrimSE, forget about form43 not being compatible with SkyrimSE, it does not apply to most mods including Wartime.   Use CAO 5 to extract BSA and convert anything not animation. Use CAO 6 or newer to convert anymations animations, but will corrupt BSA and also crash if run more than once.  Any SkyrimLe BSA will crash SkyrimSE. Use CAO to extract and remove extracted BSA from deployment.  BSA can be recreated, but that require experience or level 60 Illusion 😁.

 

Monoman1 reorganized the dependency integration and most of them are now soft dependencies. Also expanded the original story core system that "slowly" debase\breaks the PC, that the part where SLS and other mods got integrated.  The work was not really completed, but it is playable and give a sense of the possibilities, like with many PCHS mods. 

 

Spoiler

Recommend to set up SLS with the snowberry enable (only can be done during character setup in Alternate Start). Get rid of Bikini license by storing it in the desk drawer, until needed and still usable.  Also disable the tollgate and licenses features until it can be tested that works with the current mod load.  The other license mod done by the community will not integrate into Wartime or SLS., could cause confusion and conflict if used alongside wartimes and SLS.  While role paying, consider "Father's Favors" as currency for the mod, the rate of loss or gain can be setup in MCM.  There's a debug menu in SLS and Wartime, need to get a "hot" key setup to enable and UI extensions, it can help because mod still have some bugs or will conflict with other mods.  Big mod load list will surely find some things conflicting with others, try to set any mod that triggers events disabled during the Wartime story line and enable after it complete any of it exit branches.  Like having BAC enabled and becoming a cow while following Wartime story will conflict and not fit the story.  

 

I wrote a list of dependencies changes a while ago. This is a copy "re-organized" by AI and adding some of my experience.

Spoiler

Wartimes Tweak 10.x Dependencies

Hard Dependencies: Need to be installed for the mod to not CTD.

  • Sexlab Framework
  • ZAZ Animation Pack 8+ (rev3 or newer revision of 8+) + ZAZ Patch (SkyrimSE version)  (do not use ZAZ 7 or ZAZ 9, can CTD)
  • UIExtensions (for hotkeys and proper initialization)

Soft Dependencies (Recommended for Extended Features):  Optional install, mod will enable some extra features when detecting any of this.

  • SL Survival v0.675 beta or later (developed to complement Wartimes)
    • SLS 0.685 was last version
  • Alternate Start - Live Another Life (manual start available in Wartime MCM menu)
  • ***(not needed now) Display Model 2 (no longer required, animation replaced with ZAZ version)
  • Devious Devices Expansion (dynamic device removal cost, configurable in JSON configuration file)
  • SLSO (tracks NPC orgasms)
    • May require tweaking settings in SLSO to make it less difficult to reach NPC orgasm, or it will fail most of the time)
  • Schlongs of Skyrim (adjusts Father's schlongs to preferred fix value)
    • I think the option to select size was not really working. Do not change it. Use instead SoS MCM to change NPC sizes.
  • SD+ (for PC enslavement ending)
    • This is from the original mod, Monoman1 did not expand the original story's multiple endings.
  • Simple Slavery (possible slavery outcome during Toss out scene)
    • Added by Monoman1 for the expanded Submissive story line
  • RapeTats (submissive sluts can request markings from Father)
    • Added by Monoman1 for the expanded Submissive story line
  • Amputator Framework Tweaked v1.6 (for Mother immobilization/punishment)
    • Needed to enable the "Mother return home amputated" story line expansion dialogue options. 
  • Paradise Halls Enhanced (PAHE) (NPC house servant enslavement, controlled by Father)
    • Added by Monoman1 for the expanded Submissive story line

    • It is used to enslave NPCs as house servants. A way to delegate some tasks, but it needs to be requested by main NPC "Father". 

      From Wartime 5.2: Paradise Halls: Father is building a harem of sluts with you as his queen slut. Assign PAH slaves to home duty. Father will grant you favour based on their stats: their body (weight), PAH submission, PAH sex training & wartimes 'home training'. Slaves will attempt to complete basic tasks for you when you're about to fail that task. Tasks covered: food, drink & sex for Father. Sex with Aldo. Cleaning the house & the supply run. Slaves can still fail their tasks and Father will hold you responsible for their failure too. Their traits are important for the success chance of the task. Slaves gain home training when they successfully complete a task. If they fail a task you can whip them to teach them a lesson and increase their training in the process. Even a useless slave is a nice safety net that might save you from failing a task. Slaves may periodically be fucked by Father or Aldo. Father's boredom plays a large part in the favour you receive from assigning a slave. If it's a new slave or a slave he hasn't had in a long time then you'll get the maximum favour for that slave based on her stats. If you assign a slave and immediately try to unassign her it'll cost you favour. If you unassign a slave and try to assign her back you'll get less favour due to Father's boredom with that slave. Slave must be wearing a leash collar. Only one slot currently. Probably bump it up to maybe 3 eventually.

Additional Recommended Mods (from Author's Posts):

  • Immersive Fashion Tweak
    • Integrate Fashion features into the Submissive story, similar to Devious Devices request.
    • Enabling integration of Devious Devises and YPS at the same time could cause conflict because one could block the other being applied.
    • Devious Devices integration disabled in MCM by default.  Recommend leave it disabled in Wartimes MCM when YPS gets installed.
  • Fertility Mod v3 + Fertility Mode v3 Fixes and Updates
    • Modern and more efficient version of what BeingFemale does. 
    • Recommend to install BSA version of Fertility Mod v3 and Fertility Mode v3 Fixes and Updates, loose version could cause issues, when combined.
  • Fill Her Up Baka edition
    • The version that works for your mod list, because many people complain about it not working. I think is custom races issues. Recommend normal race and not futa. Baka mods do not work with Futa (sexlab male, Skyrim female).
  • Milk Mod Economy
    • Some people have issues with the startup of this story line. It maybe NAVmeshes conflicts, breaking pathfinding of the NPC AI in the exterior sections of the house lot.  The Milker asset is in an outside shack.  Recommend using the milkers added to cities by MME instead, because the integration script used from MME on the milker in the shack may not provide the milk bottles.  Milker invisible until story event triggers.
  • Time Passes or Living Takes Time (for task time management)
    • Is a Roleplaying thing.  Recommend to also change timescale to something around 10, or the request from Wartime will be hard to complete.
  • Bathing in Skyrim Tweaked
    • Combined with Cum Overlay will trigger a covered by cum detection, and a request to stay dirty longer by "father".
  • Sexlab Cum Overlays (for longer cum duration)

Load Order Recommendations:

  • Place "pchswartimes.esp" with a high load order number, near or before "modern brawl bug fix.esp" and the bashed/smashed patch.
  • Ensure "pchswartimes.esp" loads after any lighting effect modifiers.
  • If unsure, load "pchswartimes.esp" last.
  • This is necessary to allow a task that requires entering a private residence before befriending the NPC.  Can be workaround by using the console to befriend the NPC owning the house. The mod tries to change the ownership of the house to a group and register the PC to that group during task quest, but that integration will be rolled back by mods that modified cells, like lighting modification mods.  If you know how to do the console, the mod can be in any position after dependencies, including soft dependencies, because of the detection script may get stuck if PapyrusVM is overloaded, and the MCM do not appear as a result, normal SKY-ui issue.  SkyUi reset likely will fix it.

 

 

 

My original text before running it by AI

Spoiler

Wartimes tweak 10.x hard dependencies are:

  • sexlab
  • zaz animation pack 8,  but for SkyrimSE is 8plus  (8+) rev3 + ZAZ Patch
  • UIextensions:  now needed for hotkeys and proper init.
  • Soft dependency but integral to extended features :  SL survival, v0.675 beta or better, is developed to complement wartimes.
  • Recommend placing"pchswartimes.esp" high(index number) in the load other, near or before the "modern brawl bug fix.esp" and the bashed/smashed patch. Make sure is loaded after any lighting effect modifiers.  If not sure, load it last.

 

  • Not listed, but also a soft dependency:
    • Alternate Start - Live Another Life
      • technically not needed, the Wartime MCM menu also has a manual start.
    • EDIT MAR/30/2022: I was copy/pasting and forgot to add some old/new stuff:

      • Display Model 2 is not required. It is soft dependency now and the animation used is replaced with a valid ZAZ version.  DM2 assets were intended for pchsWartimes2 "Wartimes - Soulgem Factory" but that quest never got completed by PCHS. 
      • Devious Devices Expansion: Soft dependency. Dynamic DD removal cost. The favor cost to remove a devious device goes up when you get one removed. This cost gradually reduces back down to the base cost over time. Max cost and increment configurable in json: ddreminc & ddremmax. Minor devices like collars and cuff are ignored by default to maintain corruption/slavery context of Wartimes.
      • SLSO: soft dependency.  Track NPC orgasms to validate "satisfaction". May need tweaking SLSO settings because of some issues with the mod edging forever.
      • Schlongs of Skyrim: Soft dependency.  Change Father's schlongs to preferred fix value instead of default random. 
      • SD+: soft dependency for some path that ends Wartimes main quest with the PC enslavement (Enslaved Daughter/Niece end).  Not having it will not break the game but instead will result in the PC in normal play with Wartime ending, and it quest completed.   This is not changed from original Wartime.
      • Simple Slavery:  Soft Dependency.  During Toss out scene, a possible outcome could be slavery by Simple Slavery's mods add-on.
      • RapeTats: soft dependency. Submissive sluts can ask their Father to mark them like the slut they are in exchange for favors.
      • Amputator Framework Tweaked v1.6: Soft dependency, used for Mother "immobilization/punishment" context.
      • Paradise Halls Enhanced(PAHE) is soft dependency, it is used to enslave NPCs as house servants. A way to delegate some tasks, but it needs to be requested by main NPC "Father". 
        • From Wartime 5.2: Paradise Halls: Father is building a harem of sluts with you as his queen slut. Assign PAH slaves to home duty. Father will grant you favour based on their stats: their body (weight), PAH submission, PAH sex training & wartimes 'home training'. Slaves will attempt to complete basic tasks for you when you're about to fail that task. Tasks covered: food, drink & sex for Father. Sex with Aldo. Cleaning the house & the supply run. Slaves can still fail their tasks and Father will hold you responsible for their failure too. Their traits are important for the success chance of the task. Slaves gain home training when they successfully complete a task. If they fail a task you can whip them to teach them a lesson and increase their training in the process. Even a useless slave is a nice safety net that might save you from failing a task. Slaves may periodically be fucked by Father or Aldo. Father's boredom plays a large part in the favour you receive from assigning a slave. If it's a new slave or a slave he hasn't had in a long time then you'll get the maximum favour for that slave based on her stats. If you assign a slave and immediately try to unassign her it'll cost you favour. If you unassign a slave and try to assign her back you'll get less favour due to Father's boredom with that slave. Slave must be wearing a leash collar. Only one slot currently. Probably bump it up to maybe 3 eventually.

 

Soft dependencies from author posts below:

From original Wartime tweak modification from Monoman1.

  • Recommended mods for 'full' experience
  • 2x Tweaks above.
    • He meant:
      • Amputator Framework Tweak
      • Immersive Fashion Tweak
  • A pregnancy mod - Either Fertility Mode or Beeing Female
    • I recommend Fertility Mod v3 and add-on/patch Fertility Mode v3 Fixes and Updates
  • Fill Her Up Baka edition
  • Devious Devices Expansion
  • SL Survival  (the beta)
  • Milk Mod Economy
  • Optional - 'Time Passes' or 'Living Takes Time' to make tasks like cooking take time.
  • Bathing in Skyrim Tweaked
  • A mod that makes cum last longer - Maybe Sexlab Cum Overlays.

 

 

 

 

Edited by safado
Posted

This mod is amazing!

 

1. How do you know/check cum addiction status?

2. Im running SE, the tongue&open mouth system dont work. Tongue goes through chin wo open mouth, and open mouth does nothing. I installed the patch somewhere on this thread and now nothing changes at all? Anybody know a fix? Im using conditional expressions for oar but idk its the cause bc the other animations are running fine.

Posted (edited)
On 3/23/2025 at 3:46 AM, safado said:

 

With the exported file data from SSEedit Quickdisplay you fill the first three columns left to right and the fourth column and rest get filled automatically.

The plugin name you type it or copy the name using Windows file explorer.

So I made this up, but clearly I'm doing something wrong because it still doesn't show up in game. The instructions don't really explain some important steps in this process. Where should Model Path be pointing? What else is needed? It would be nice if the instructions weren't all disjointed and that step one, is on a different page from 3 years ago, step two is on a different page from 4 years ago, and step 4 is... where was step three? Being sarcastic, just a bit frustrated. I also don't understand if you're supposed to make a NEW bikiniarmors.json for each mod, or keep adding to the same one? Considering that this one that came with a patch, has one mod listed, but incorporates items from another mod. If you DO make a new one, what do you name it? Does it matter?

At the end of the day, I'm really just anxious to get this working because I think it's a cool feature, I just wish there was more than just one or two low level light armor bikini sets added to the breakdowns. I also just wish there was a list of user created jsons I could just copy and paste in. surely someone's got something? The one sent earlier (SL Survival-BIKARMOR_TEWOBA_TAWOBA-REM_KWs) doesn't add much to the breakdowns, and neither do some of the other patches posted. It spawns them throughout the world, but I didn't notice any new breakdown options.

 

Screenshot 2025-03-27 142839.png

Screenshot 2025-03-27 205433.png

Edited by Voltron9100
Posted (edited)

1. You're probably not going to get much help with pictures of a text file because it can't be copied and pasted. Either post the file itself or copy the text into a code snippet (javascript), like below. 

 

{	
	"form" :
	{
		"sourcearmor" : "118166|Dragonborn.esm"
	},
	"int" :
	{
		"value" : 220
	},
	"float" :
	{
		"skillreq" : 60.0,
		"weight" : 6
	},
	"string" :
	{
		"cobjname" : "Break Nordic Carved Boots To Nordic Carved Bikini",
		"modelpath" : "SL Survival/BikiniBreakdown/Custom/NordicBikiniBoots.nif",
		"modname" : "TheAmazingWorldOfBikiniArmor.esp"
	},
	"stringList" :
	{
		"parts" :
		[
			"boots",
			"thigh",
			"poleyn"
		]
	},
	"formList" : 
	{
		"boots" : 
		[
			"14061|Notverigud Nordic Carved Bikini.esp"
		],
		"thigh" : 
		[
			"14079|Notverigud Nordic Carved Bikini.esp"
		],
		"poleyn" : 
		[

		]
	}
}

 

2. Did you run your json through an online checker to check for formatting errors? https://jsonlint.com/

3. Did you hit the Build breakdown recipes button?

image.png

4. Are you using LE? Looks like you're still using decimal. Like I said before, there was an issue with certain functions within PapyrusUtil SE not working with decimal. Open to correction but I don't think it has been fixed. This site can convert numbers in text to hex and vice versa. Just copy the entire file contents in. No need to remove the alphabetical text. Check the 'add 0x prefix' button. Just watch out for any non-formid numbers will also get converted. https://www.convzone.com/decimal-to-hex/

Edited by Monoman1
Posted
2 hours ago, thelogo said:

i dont see the mod on mcm , how to i tweak it? 

- If you use a mod that reorders the list of mods in the MCM, recently-added mods might appear at the bottom.

- Be sure that you have installed the prerequisites and that they are working.

- Check that it is enabled in your mod manager.

- Save and reload your game.

- Try "setstage SKI_ConfigManagerInstance 1" in the console and wait a minute or two.

- Enter any other mod's MCM menu, then exit and wait a minute.

- Try reinstalling the mod.

- If you have many mods, you might have exceeded the MCM limit.

Posted

My SLS toggles aren't working. The MCM's there and I have all the prerequisites (SLSO, STS, UI extensions, etc) but every time I try to turn something on(All in one wheel, interfaces, yes I've saved and reloaded, etc) it reverts back to bring turned off when I leave the MCM menu. The Licenses are also not working as I can't turn them on. Any fix?

Posted (edited)
On 4/6/2025 at 5:34 AM, zzzzzzzzzzzzzzzzzzzzzzzzf said:

My SLS toggles aren't working. The MCM's there and I have all the prerequisites (SLSO, STS, UI extensions, etc) but every time I try to turn something on(All in one wheel, interfaces, yes I've saved and reloaded, etc) it reverts back to bring turned off when I leave the MCM menu. The Licenses are also not working as I can't turn them on. Any fix?

Start a new game and post your papyrus log. 

On 4/6/2025 at 11:55 AM, Rapilo said:

@Monoman1 Is there a possibility that this mod will have an ostim version?

I haven't used ostim in ages but isn't it more geared towards consensual sex (manually changing stages). Don't see how it'd fit a mod more focused on coerced/forced sex. 

Also, no native creature support. 

Edited by Monoman1
Posted
3 hours ago, Monoman1 said:

Start a new game and post your papyrus log. 

 

If nothing else I missed your monika, it always makes me think of Jeremy Beadle and I get the "watch out beadles about" song in my head.

 

I kinda always associated you with having the same trixster character as beadle due to that.

 

 

 

 

Posted (edited)
On 4/16/2025 at 11:20 AM, GrakSH said:

Is there a way to keep permanent wildlings? like, to have wildlings that just never get bored.

Won't be permanent but have you tried changing the settings? Base can be increased up to a week of game time

 

Edit: also have always recommended playing my mods at a timescale of 5

Edited by Monoman1
Posted

Monoman, it's great to see you! I love your mods -- they're so brilliant! They have a permanent place in my load order!  I just wanted to take this time to thank you for them.  Skyrim wouldn't be the same without them! 

I say, for Monoman or anyone else, is there a command to reset the begging quest?  You know the "Please, I need your help"?  After so long, the reply where the NPC asks for her clothes stops, oddly.

Posted
10 hours ago, OlBenny said:

Monoman, it's great to see you! I love your mods -- they're so brilliant! They have a permanent place in my load order!  I just wanted to take this time to thank you for them.  Skyrim wouldn't be the same without them! 

I say, for Monoman or anyone else, is there a command to reset the begging quest?  You know the "Please, I need your help"?  After so long, the reply where the NPC asks for her clothes stops, oddly.

From memory (so i could be wrong) but that only triggers if you have 1 item in your inventory with keyword ClothingBody and ArmorCuirass. Not much point in taking your clothes if you can just open your inventory and equip something else.

Posted
11 hours ago, Monoman1 said:

From memory (so i could be wrong) but that only triggers if you have 1 item in your inventory with keyword ClothingBody and ArmorCuirass. Not much point in taking your clothes if you can just open your inventory and equip something else.

Thank you, Monoman!

Posted
3 hours ago, 23581321 said:

Is there a function to set the PC as a citizen of a town for toll purposes?

It looks like residency is checked by a few things:

  • for holds with vanilla houses, checks if you own the house, if you're not evicted, and if you have a valid property license
  • for Whiterun when playing with Wartimes, looks like it's checking if you're still welcome at the house and a couple people are alive
  • checks if you currently have a kennel deal in the hold
  • checks StorageUtil for forms in a list named after the hold (e.g. _SLS_TempPassWhiterun), which I'm guessing is intended for other mods to hook into
Posted
On 4/19/2025 at 9:51 AM, 23581321 said:

Is there a function to set the PC as a citizen of a town for toll purposes?

Yea. Like @chaimhewast says. Use the _SLS_TempPassXyz system. Wartimes uses it so it works ok. 

Check _SLS_LocationOpsSpecific.psc for specifics. 

 

On 4/21/2025 at 2:26 AM, Snapping Crab said:

Any news on Soulgem Oven 4 integration?

There's not much integration with SGO3 anyway. Just information display and some factors towards the wildlings feature. 

Posted (edited)
On 4/25/2025 at 1:43 AM, Monoman1 said:

Yea. Like @chaimhewast says. Use the _SLS_TempPassXyz system. Wartimes uses it so it works ok. 

Check _SLS_LocationOpsSpecific.psc for specifics. 

 

There's not much integration with SGO3 anyway. Just information display and some factors towards the wildlings feature. 

	Bool Function HasHomeAtLoc()
		If HasVanillaHomeAtLoc() || HasVanillaHomeInHold() || HasWartimesHome() || _SLS_KennelResDealLoc.GetValueInt() == 0 || StorageUtil.FormListCount(None, "_SLS_TempPassWhiterun") > 0
			Return true
		EndIf
		Return false
	EndFunction

So it checks if the player has bought a house, has one in the old, wartimes, kennel or "_SLS_tempasswhiterun", which is mentioned nowhere else in the code. In "homelocations.json" I only find references to wartimes home and I breezehome itself. What exaktly is

StorageUtil.FormListCount(None, "_SLS_TempPassWhiterun") > 0

checking for?

Edit: Okay I figured it out. All you need to do is add an item the formlist through a script.

Edited by 23581321
Posted
3 hours ago, 23581321 said:

All you need to do is add an item the formlist through a script.

Preferably something unique to your mod. Like a quest etc. 

If you add like a vanilla spoon or something it would be difficult to determine what mod added the form if there's some problem. 

Posted

Thats the weird thing. You need to add nothing. The property doesn't need to get filled.

> MiscObject Property tempPassMarkarth Auto

is enough. No even if no object is attached. 

Posted (edited)
6 minutes ago, 23581321 said:

Thats the weird thing. You need to add nothing. The property doesn't need to get filled.

> MiscObject Property tempPassMarkarth Auto

is enough. No even if no object is attached. 

'None' is probably being added to the list so count is still > 0

But obviously don't do that. I'd prefer a spoon to that

Edited by Monoman1

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