Monoman1 Posted September 2, 2020 Author Posted September 2, 2020 20 hours ago, 7osisg4d said: Interesting. Got an essential mod list somewhere? Ahh no. Sorry. 10 hours ago, ttpt said: Like it's definitely related to store mechanics in some fashion, since if I put buyback on, at 100% the actual values for me are even higher than they would be buying them from a store, it's also possible to buy jewelry, food and weapons that the license man is carrying on him, not just stuff that got confiscated from me. I wouldn't worry too much about the actual final price. As long as the price IS changing. Just set it to something that seems 'fair' (not so fair of course). Price aint exactly straight forward. https://en.uesp.net/wiki/Skyrim:Speech See 'Prices' about half way down. The wording of the mcm might be a bit misleading. But like I said I don't really care as long as the price does change and you can set it to whatever you like. But I'll double check that I didn't muck up the percentage multipliers. Oh and 100% of original doesn't actually do anything IIRC. It's only lower where a perk is applied. So maybe it's just he's got mad bartering skillz. Plus I think I made the quartermasters dislike you so they'd grunt at you as much as vanillia skyrim allows. Maybe that's another factor.
firepunch1 Posted September 2, 2020 Posted September 2, 2020 11 hours ago, ttpt said: Like it's definitely related to store mechanics in some fashion, since if I put buyback on, at 100% the actual values for me are even higher than they would be buying them from a store, it's also possible to buy jewelry, food and weapons that the license man is carrying on him, not just stuff that got confiscated from me. So yeah, when some stuff is not working for me I just kind of shrug and live with it. The mod already does so many other things. Since our issues seemed so similiar I decided to try it at 100% as well. The value of the items are much higher than their original price, and I seem to have access to his food. I guess it was just a coincidence that the 25% option was pretty much identical to the actual price when I tested yesterday and I must've glossed over the 50% one, the values do indeed change just not at the expected rate. Whatever breaks this for us seems to be the same exact thing. Spoiler Third time's the charm, LoversLab can't display .bmp images from the ENB screenshot function so here's a .png The pre-confiscation Dragon Bone Bikini piece was worth 350 Septims so at 100% of original price it's seen a 3,79x increase to 1328.
Monoman1 Posted September 2, 2020 Author Posted September 2, 2020 17 minutes ago, firepunch1 said: The pre-confiscation Dragon Bone Bikini piece was worth 350 Septims so at 100% of original price it's seen a 3,79x increase to 1328. I think you might be confusing base value with final price. What you see in your inventory is the base value. What you see in the vendor screen is the final price. There are all sorts of modifiers thrown on top of the base value. Like your speech skill, the npcs speech skill, perks, gear etc. What is that items price if bought from a blacksmith? (Go and sell it to a blacksmith and try to buy it back)
firepunch1 Posted September 2, 2020 Posted September 2, 2020 10 minutes ago, Monoman1 said: I think you might be confusing base value with final price. Well that's embarrassing. It was worth 1293 after selling it to Belethor's which is within margin of error considering whatever Sexlab Disparity speech modifier I might've been under. Turns out the option was just a lot more punishing than I initially thought. Funny thing is it's probably this mod that reduced it's inventory value to 350 as well with the misogyny price change I have ticked. Thanks for that nugget of knowledge. ? 1
ttpt Posted September 2, 2020 Posted September 2, 2020 3 hours ago, Monoman1 said: Oh and 100% of original doesn't actually do anything IIRC. It's only lower where a perk is applied. So maybe it's just he's got mad bartering skillz. Plus I think I made the quartermasters dislike you so they'd grunt at you as much as vanillia skyrim allows. Maybe that's another factor. Oh, I'd actually love it if that's what happening, I think some dialogue mod I have can change character's disposition too and as a policy I am as rude as possible to the guards every chance I get. 1 hour ago, Monoman1 said: I think you might be confusing base value with final price. What you see in your inventory is the base value. What you see in the vendor screen is the final price. There are all sorts of modifiers thrown on top of the base value. Like your speech skill, the npcs speech skill, perks, gear etc. What is that items price if bought from a blacksmith? (Go and sell it to a blacksmith and try to buy it back) Also usually my buy and sell prices are within like a 10% margin from the base value, however even debuffs of -10 speech make a big difference, but quartermasters disliking me are probably affecting that way more than I expected, and if firepunch1 seems to have the same problem and it wasn't really a problem then it's likely mine is working too.
ttpt Posted September 3, 2020 Posted September 3, 2020 After double checking values, yeah, at 25% which is the smallest possible value he'll sell me the piece of armor at slightly higher (2614) than base value (2490) at 100% buyback it's 5657. Vendors sell price is roughly 1900 while buyback price is about 3000, so yeah, buyback is reduced but never below the base value. He will also buy stuff for way less than base value as opposed to regular vendors, but it makes sense that he'd make a shitty merchant. Also I assume he uses the chest where confiscated stuff is stored as his merchant chest, how safe do you think it would be for me to mark that chest to respawn, so that I'd have to buyback my stuff relatively quickly before they sell it off. EDIT: changed the xx044684 chest's flag to respawn and visited the _sls_storagecell to check if the change actually went through, it did, but god it's like a nightmare in that cell.
7osisg4d Posted September 3, 2020 Posted September 3, 2020 On 5/22/2018 at 3:53 AM, Monoman1 said: CBBE by Sucker343: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2897810 Hi Monoman, I'd like to merge this with the TAWOBA rebalance. Couldn't find a way in te5edit to choose just the slot part of the record to override in a batch way. Got any ideas?
PegadaSans Posted September 3, 2020 Posted September 3, 2020 I've been playing with this mod for some hours now, i'm impressed with how well it works. I didn't have adjust many MCM settings, which i really like about it. and overall i have few gripes with the mod Maybe the prices could be better easier early game and harder lategame? The cool thing about the mod is that it makes it very stealth orientated. I had a couple of stealth improvements, spell mods and such alongside other devious stuff. I found the shadow stone useful as a get-away tool.
Monoman1 Posted September 3, 2020 Author Posted September 3, 2020 14 hours ago, 7osisg4d said: Hi Monoman, I'd like to merge this with the TAWOBA rebalance. Couldn't find a way in te5edit to choose just the slot part of the record to override in a batch way. Got any ideas? I can't think of any super easy way to do it. The only way I can think to do it is to use automation tools to copy the slot data but you'd have to select every item that uses the same slot (say bras), run an operation to copy. Then move on to the next slot (say thongs). It'd still be pretty time consuming and monotonous (monotonous = you're bound to mess something up eventually in my experience) 3 hours ago, PegadaSans said: Maybe the prices could be better easier early game and harder lategame? Currently things get easier as you go. Without talking about the increased loot from skyrim itself you'll get discounts based on faction ranks. Slaverun sort of adds to costs when towns start to get taken over - If you want to carry clothes you'll need a licence for it. There's also new upcoming licences that'll make things a little harder - property & freedom (also for slaverun towns). But if people have more ideas on how to make things harder later in the game I'm all eyes..... (but that's not a commitment on my part. I've already got so much to do).
Corsayr Posted September 3, 2020 Posted September 3, 2020 15 hours ago, 7osisg4d said: Hi Monoman, I'd like to merge this with the TAWOBA rebalance. Couldn't find a way in te5edit to choose just the slot part of the record to override in a batch way. Got any ideas? Make a 3rd ESP and copy as overwrite all the items you want to change. Pullin only the parts of the records from each mod reconciling the two. Once that is done I suspect rebalance will actually be superfluous and can be removed.
Fulanoo Posted September 3, 2020 Posted September 3, 2020 Hey @Monoman1, is there any keyword to tag an armor (let's say a mask) as an item that makes it harder (changes the distance) for the guards to recognize my character? Or I'd have to change the armor to use the head slot?
Guest AthenaESIV Posted September 3, 2020 Posted September 3, 2020 Hey Mono, I usually do this myself when i recompile so it is no biggie... but would it be possible to add into the MCM an option to only decrease female stats in the inequality section? So men's stats stay the same, but female stats are still negatively effected? Also side note: would it be difficult to make it so adding health when leveling up does not add carry weight? I've been checking around and it seems easy (I'm adding it into my xEdit patch right now to test), just curious if that would screw other stuff in the game up much. tyty
Tenri Posted September 3, 2020 Posted September 3, 2020 1 hour ago, AthenaESIV said: Also side note: would it be difficult to make it so adding health when leveling up does not add carry weight? I've been checking around and it seems easy (I'm adding it into my xEdit patch right now to test), just curious if that would screw other stuff in the game up much. tyty Normally adding health doesn't add carry weight? I though in vanilla only stamina added carry. That said there is the community uncapper, that lets you change a lot of levelling things, and it is just a SKSE plugin no esp or anything.
PegadaSans Posted September 4, 2020 Posted September 4, 2020 Quote But if people have more ideas on how to make things harder later in the game I'm all eyes..... (but that's not a commitment on my part. I've already got so much to do). Well at best i can think of base cost of things like taxes * a ratio. This ratio could be a logistic growth curve starting at 0.1 and curving out at 2 when you become level 20. A simpler solution is to add specific 3 tresholds at level 5, 10 and 15. Where prices are raised by 10%. "Something something dragons made things harder, gotta raise the taxes". At some point your earnings cap out at level 15 at +30%. The other option is to add more expenses mid-game. Triggered by buying a bikini lisence for the third time for example, since that's a good indicator of a successfull play with the mod. Maybe the the dragons hurt the whiterun economy and the guards put up new tax reforms. To make up for their loss they invent a new license, the potion license. Because women shouldn't be allowed to carry around drugs or poison. The framework with the licenses is there so, maybe this is less work? One thing i didn't quite understand or initially disliked was the heel requirement for the bikini curse. It's not that i hate heels, but i wanted to see more of the TAWOB gloves and boots before being required to wear heels. So adding a heel lisence or as a requirement later on would be more appropriate in my opinion. Rather it should be more convenient to wear heels.
7osisg4d Posted September 4, 2020 Posted September 4, 2020 On 9/2/2020 at 10:57 AM, Monoman1 said: Ahh no. Sorry. Would you be okay to share your load order?
Monoman1 Posted September 4, 2020 Author Posted September 4, 2020 8 hours ago, AthenaESIV said: Hey Mono, I usually do this myself when i recompile so it is no biggie... but would it be possible to add into the MCM an option to only decrease female stats in the inequality section? So men's stats stay the same, but female stats are still negatively effected? Why? Is there some problem? The bonuses given aren't all that much in the grand scheme of things. 8 hours ago, AthenaESIV said: Also side note: would it be difficult to make it so adding health when leveling up does not add carry weight? I've been checking around and it seems easy (I'm adding it into my xEdit patch right now to test), just curious if that would screw other stuff in the game up much. tyty Yea think that's normally stamina? I probably won't tbh. There must be a lot of mods that do this already.
Monoman1 Posted September 4, 2020 Author Posted September 4, 2020 6 hours ago, 7osisg4d said: Would you be okay to share your load order? Spoiler Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp ApachiiHair.esm ApachiiHairFemales.esm ApachiiHairMales.esm SexLab.esm paradise_halls.esm SkyTEST-RealisticAnimals&Predators.esm SkyrimSewers.ESM Campfire.esm SexLabAroused.esm CreatureFramework.esm Devious Devices - Assets.esm Inn Girls Resources.esm Devious Devices - Integration.esm ZaZAnimationPack.esm Devious Devices - Expansion.esm hdtHighHeel.esm RaceCompatibility.esm Schlongs of Skyrim - Core.esm SGHairPackBase.esm notice board.esp SexLab - Sexual Fame [SLSF].esm daymoyl.esm RE_RealEstate_Core.esp KS Hairdo's.esp LovelyHairstylesCE.esp SGHairPackAIO.esp TheEyesOfBeauty.esp Heretical Resources.esm Equipment Setup.esp dcc-soulgem-oven-000.esm EFFCore.esm Amputator.esm Skyrim - Utility Mod.esm Cutting Room Floor.esp SLSO.esp The Ningheim.esp WetandCold.esp EnhancedLightsandFX.esp ELFX - Exteriors.esp Immersive Citizens - AI Overhaul.esp Book Covers Skyrim.esp JKs Lite Cities And Towns (Beta).esp SD Cages.esp ELFXEnhancer.esp Skyrim Immersive Creatures.esp xazPrisonOverhaulPatched.esp BHTNF_Eli.esp Immersive Wenches.esp OBIS.esp PreRequiem NonSL Mods Merged.esp AOS.esp Guard Dialogue Overhaul.esp Weapons & Armor Fixes_Remade.esp Clothing & Clutter Fixes.esp Complete Crafting Overhaul_Remade.esp RealisticWaterTwo.esp paradise_halls_SLExtension.esp PWwaterfall.esp Obsidian Mountain Fogs For LE.esp Wintermyst - Enchantments of Skyrim.esp Weapons Merged.esp Followers Cropped.esp MoreNastyCritters.esp VioLens.esp RifflingCrime.esp TTT_ArousedNips.esp SexLab_Solutions.esp ethereal_elven_overhaul.esp SoS - The Wilds.esp SoS - Civilization.esp Blowing in the Wind Merged.esp SimplyKnock.esp SexLab-Stories.esp Skyrim Immersive Creatures - DLC2.esp BDIC.esp BDIC SkyTEST Patch.esp hydra_slavegirls.esp SexLab_DibellaCult.esp SoS - The Dungeons.esp AOS2_SoS Patch.esp Small Towns Merged.esp RE_RealEstate.esp SL Survival.esp Immersive Weapons.esp SexyBanditCaptives.esp JobsofSkyrim.esp Mortal Weapons & Armor.esp TheAmazingWorldOfBikiniArmor.esp Armors Merged.esp SkyUI.esp WeaponsArmorFixes_ImmersiveWeapons_Patch.esp DeadlyDragons.esp MilkModNEW.esp SOTGenesisMod.esp SexLab More Creatures.esp Milk Addict.esp sanguinesDebauchery.esp Inconsequential NPCs.esp RealisticWaterTwo - Legendary.esp prostitutes.esp SorlisBalarnTreasure.esp Extra Guards.esp Slaverun_Reloaded.esp SexLabSkoomaWhore.esp SimpleSlavery.esp Unique Uniques.esp PAH_HomeSweetHome.esp NPC Knockout Overhaul.esp Frostfall.esp SexLab_Dialogues.esp Immersive Patrols II.esp SexLab-AmorousAdventures.esp yps-ImmersivePiercing.esp sr_FillHerUp.esp AOS2_DD Patch.esp DeadlySpellImpacts.esp AOS2_DSI Patch.esp dD - Enhanced Blood Main.esp AOS2_EBT Patch.esp AOS2_RealisticWaterTwo Patch.esp AOS2_WetandCold Patch.esp Aradia Devious Expansion.esp Bathing in Skyrim - Main.esp BCS - CCOR Patch.esp Blush When Aroused.esp Convenient Horses.esp dD-DG-DB-Immersive Creatures EBT Patch.esp Dragon Combat Overhaul.esp Eyes Merged.esp mintylightningmod.esp SexLabDefeat.esp mslDeviousCaptures.esp Overlays Merged.esp RaceCompatibilityUSKPOverride.esp RaceMenu.esp RaceMenuOverlays.esp RaceMenuPlugin.esp Schlongs of Skyrim.esp SexLab Aroused Creatures.esp SexLab Sound FX Replacer.esp SexLab_PaySexCrime.esp SexLab_SOS-Stapon.esp SexLabUtil1.esp Skyrim Particle Patch for ENB - Flame Atronach Fix.esp SLAnimLoader.esp SlaveTats.esp SOS - Pubic Hair for Females Addon.esp Vivid Weathers.esp Vivid Weathers - AOS patch.esp SoSAOSVWPatch.esp TrueStorms.esp UIExtensions.esp Vivid Weathers - Minty Lightning patch.esp VWTSPaTch.esp WetFunction.esp XPMSE.esp DW.esp FNIS.esp RapeTattoos.esp FadeTattoos.esp MF_SpectatorCrowds.esp suspiciouscityguards.esp SexLab Inflation Framework.esp AzarHairPonyTail 03 - Havok.esp MeridaHair.esp HDT Female Hairstyles.esp Hair Physics Project.esp KS Hairdos - HDT.esp Slaverun_Reloaded_Comments.esp SLSO Voices Merged.esp SexLab TDF Aggressive Prostitution.esp KaiSFemaleHHDT.esp EstrusChaurus.esp RaceMenuMorphsCBBE.esp TDF_AP_IndHookersPlug_In.esp Apropos2.esp FranklyHDImperialArmorsAndWeapons.esp Sexlab - Cum Overlays.esp Spank That Ass.esp WNB_WeatheredNordicBodypaints.esp Fly You Fools.esp SLALAnimObjBillyy.esp SLAL_AnimationByBakaFactory.esp EstrusTrappedEggs.esp 120.esp aeonGuardTrolls.v0.0.1.esp S_L_U_T_S.esp Milk Mod Beta Addons Merged.esp Devious Cidhna.esp SexLab-StoriesDevious.esp Deviously Enslaved.esp BD UUNP Armor and cloth replacer.esp SexLab Pheromones.esp paradise_halls_fellglow_slave_camp.esp Bikinifier.esp MF_RadiantProstitution.esp pahe_lakeview_manor_cell.esp SexLab_Hormones.esp TemptressVixen.esp Naked Dungeons.esp Apocalypse - The Spell Package.esp Devious Devices - Equip.esp SlaveTrainer.esp pchs_loansharks.esp BurdensOfSkyrim.esp DeviousBodyAlteration.esp HHairstyles.esp [Dint999] KSH's HDT.esp PsycheAnimationObjects.esp dD Enchanted Chests.esp NPC Appearance Mods Merged.esp Requiem.esp Requiem - Legendary Bugsmasher Edition.esp RealisticRoomRental.esp Relationship Dialogue Overhaul.esp EFFDialogue.esp OBISDB.esp Civil War Overhaul.esp Hunterborn.esp RealisticNeedsandDiseases.esp Post Requiem NonSL Mods Merged.esp RSE-RequiemSurvivalExperience.esp RDO Pathces Merged.esp DeviousFollowers.esp Bathing in Skyrim - Realistic Room Rental.esp Bathing in Skyrim - Hunterborn.esp Watercolor_for_ENB_RWT_RND.esp Requiem - Passive Armor Training Patch.esp RSkyrimChildren.esm Hunterborn Patches Merged.esp Requiem - SL.SkoomaWhore.esp Mortal Enemies - Requiem.esp Alternate Start - Live Another Life.esp Distribution Patch.esp Tes5EditMerged.esp Requiem for the Indifferent.esp AddItemMenuLE.esp Pooled Shouts.esp SLS - Increased Food Value.esp STA - Skin Balm Alt Recipes.esp Wild Healing Fix.esp SexLab sslAnimationSlots 1000.esp EstrusSpider.esp Requiem is version 1.9.4.1 because RSE has not been updated for Requiem 2. Which is the biggest problem with requiem. Patches. 1
Monoman1 Posted September 4, 2020 Author Posted September 4, 2020 12 hours ago, Fulanoo said: Hey @Monoman1, is there any keyword to tag an armor (let's say a mask) as an item that makes it harder (changes the distance) for the guards to recognize my character? Or I'd have to change the armor to use the head slot? Anything in the hair or head slot should act as a disguise.
Meteox Posted September 4, 2020 Posted September 4, 2020 On 9/1/2020 at 10:48 AM, Monoman1 said: I don't know then. Maybe post a log and I'll take a look. You've also not said which needs mod you use. I tend to forget information as I "say" most of the things in my mind before typing it. Anyways, I use RND. I've posted the log below but I think I should mention what I in this test: I loaded my latest save, disabled and re-enabled the option that inflates the belly after swallowing cum, gave it a few seconds then ported to Whiterun stables. Then I got my character to suck and swallow the cum of 4 different horses (All were "bursting with cum") and auto sucked a dog. The results were: The belly didn't inflate (I even checked FHU), hunger and thirst didn't get any hits and the cum hunger stayed at ravenous level. I didn't reset FHU in this test but if you want me to submit another test after doing that for some reason, I'll do it. Papyrus.0.log
Monoman1 Posted September 4, 2020 Author Posted September 4, 2020 28 minutes ago, Meteox said: I tend to forget information as I "say" most of the things in my mind before typing it. Anyways, I use RND. I've posted the log below but I think I should mention what I in this test: I loaded my latest save, disabled and re-enabled the option that inflates the belly after swallowing cum, gave it a few seconds then ported to Whiterun stables. Then I got my character to suck and swallow the cum of 4 different horses (All were "bursting with cum") and auto sucked a dog. The results were: The belly didn't inflate (I even checked FHU), hunger and thirst didn't get any hits and the cum hunger stayed at ravenous level. I didn't reset FHU in this test but if you want me to submit another test after doing that for some reason, I'll do it. Log looks mostly fine. There's a recurring error from a bug due to MME not being installed but it is unrelated and I've fixed it now. Other than that I see nothing wrong. Maybe check the state of the interface scripts. 'sqv _SLS_InterfaceFhuQuest' 'sqv _SLS_InterfaceRndQuest' 'sqv _SLS_NeedsQuest' FHU and Rnd should be in state 'Installed' and Needs should be in state 'rnd'.
Monoman1 Posted September 4, 2020 Author Posted September 4, 2020 Sneak peek at changes next version. These are done more or less: - Added a property licence. Women are not permitted to own property without a valid property licence. Non compliance will lead to eviction. Quartermasters keep records and so will automatically evict you if your property licence elapses naturally. If you lose the licence or it gets stolen you'll have to be caught to be evicted. Once evicted you'll have to buy a property licence and speak to the quartermaster about lifting the lockdown on your property. They'll unbar your homes later that day. - Added 'jiggles'. Based on how voluptuous you become, gain 3/6/10% to your buy & sell prices but it makes you 3/6/10% slower. Your sex partners also gain unconditional bonus enjoyment during sex on every animation stage change due to all your jiggling about. Effect is based on the combined size of your 'slif_butt', 'slif_belly' & ('slif_breast' or 'BreastsFantasy') nodes. - Added cum bottles, inflate potion, FM fertility potions and SLEN aphrodisiacs to toll drugs and added menu toggles. Added the same for rape drugs. - Added a kennel to every city! (Not really though. It's the same kennel. Just with some door trickery) - Jazzed up the kennel a little bit. - Added a caged troll to the kennel. If you ask nicely the keeper just might let you suck him off. Lucky you! Player must be in a predicament (arm cut off or is creature corrupted or is cum addict and must have spent at least one night in the kennel) - Added a huge speech & buy/sell price debuff to the active bikini curse to discourage wearing non bikini/slooty outfits around town. The effect lingers for some time afterwards so you can't just equip something that's not slutty while trading and then swap back into a respectable outfit later. Best just stick with your heels and bikini. Or go naked if necessary. - Added an out of breath animation when the bikini curse is active. Needs Devious Devices. - 'Party wide' licence system will now apply the magic curse to your followers. 'Only' supports up to 5 followers. - Crawling now adds substantial sneak bonuses (might be OP. Feedback needed) but slows you down a lot. - Curse spell visual effects won't play anymore on sex end. Only on curse start. - Fixed masturbation stat. - Fixed an easy escape from getting caught by enforcers. - You should be able to change the slot mask of the tongues to whatever you want now without the script crapping out. - Fixed a bug with dismemberment when both arms were cut off devious devices could not be equipped. - Fixed unfilled property in Slaverun interface. - Fixed a bug in licence purchase blocking. - Added some new curse sounds and reduced their volume a little. - Fixed CTD on issuing 'withdraw' command? - Fixed bikini curse wasn't assessing your outfit for the short of breath effect when first applied. - Devious Followers lives won't be restored unless you spend at least 6 hours in the kennel. - Hand cleaned the mod in TesEdit. 6
DzOnIxD Posted September 4, 2020 Posted September 4, 2020 18 minutes ago, Monoman1 said: Sneak peek at changes next version. These are done more or less: I'm will be starting a new playthrough soon, and this mod will be integral to it. That being said do you have an ETA for this new version?
Meteox Posted September 4, 2020 Posted September 4, 2020 2 hours ago, Monoman1 said: Log looks mostly fine. There's a recurring error from a bug due to MME not being installed but it is unrelated and I've fixed it now. Other than that I see nothing wrong. Maybe check the state of the interface scripts. 'sqv _SLS_InterfaceFhuQuest' 'sqv _SLS_InterfaceRndQuest' 'sqv _SLS_NeedsQuest' FHU and Rnd should be in state 'Installed' and Needs should be in state 'rnd'. FHU and RND both return as empty, as in the console command outputs this as their state: Script status = "" While Needs returns "rnd" as you've mentioned.
Lute Posted September 4, 2020 Posted September 4, 2020 Ooh, I'm liking those changes. Does the property license only apply to houses inside the cities, or does it also evict players from Hearthfire and mod homes? I might be asking for a bit much, but could it be possible if the supported followers was up to 10? You say 'only' but it does feel a bit small, lol.
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