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1 hour ago, mogon said:

i got a bug here ... whenever my char get envicted, the game freezes. I tried in Solitude and Riften. The Toll Collectors burst in, saying theire opening sentences, but before the "town delinquent" can answer - freeze

 

Not a common problem that I remember. 

This is SE? Is PapyrusUtil & engine fixes up to date? 

4 hours ago, Corsayr said:

This is what i am trying to avoid

Wow. One spank could kill you? :O

Hardcore.

4 hours ago, Chroom22 said:

Don't know if it's a bug or not but when I get a clothing license NPC's will still report my character for being dressed if I have the option enabled in the MCM.

Define 'report'

Without knowing more it sounds like another mod. SLS doesn't add bounties for clothing status generally. Unless through dialogue. 

5 hours ago, stillnofunnylogin said:

What are _SLS_WeaponReady and _SLS_WeaponUnready

They are events fired when.... your weapon is drawn and sheathed. 

You don't use SBC bandits by any chance?

To disable it I think you need to disable both MinAV and 'weapon drawn' guard behaviour. 

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35 minutes ago, Monoman1 said:

They are events fired when.... your weapon is drawn and sheathed. 

You don't use SBC bandits by any chance?

To disable it I think you need to disable both MinAV and 'weapon drawn' guard behaviour. 

OK,  will give it a try. Already had the guard behavior off, will also disable MinAV.

 

I don't use SBC Bandits, BTW.

 

Thanks

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12 minutes ago, stillnofunnylogin said:

OK,  will give it a try. Already had the guard behavior off, will also disable MinAV.

 

I don't use SBC Bandits, BTW.

 

Thanks

Ok. to double check do in console:

help weaponready

player.HasSpell xxxxxxxx

should return 1 before turning the options off and 0 afterwards. 

 

I'll look into this. Anything hanging the utility script is bad business. 

If you know how to recreate the issue that would be awesome? But I doubt it. 

 

I'd be interested to know if anyone else has the same problem - Check for suspended stacks in Falrim tools. 

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14 hours ago, Monoman1 said:

Well yea. 

The animation needed is in the download.

You could possibly cut the actual installed files back to just the animation files plus the fins behaviour file if you really want. 

sorry again but i dont see a point to have a whole mod like dcl which adds so many events which i dont care,only to have a single animation...i tried to look into dcl folder for the  animation u mentioned but w/o luck...

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19 minutes ago, cascen said:

sorry again but i dont see a point to have a whole mod like dcl which adds so many events which i dont care,only to have a single animation...i tried to look into dcl folder for the  animation u mentioned but w/o luck...

Without the esp active almost nothing is added to the game but whatever.

The folder '\Deviously Cursed Loot\Meshes\Actors\Character\'

Should be all you need. Minus the FaceGenData folder. 

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11 hours ago, Lupine00 said:

Was considering this as an alternative to Wounds: https://www.nexusmods.com/skyrim/mods/72180?

 

I don't think it would play well with SLS stamina modifications.

Some interesting ideas there though.

I played with that one a while ago, and I want to say I had issues with the bandages not really working, or my character being considered naked while wearing them. (Not sure how compatible they were with DD items, either.)

 

Gave Wounds a try in my last game, and, much as I like needing downtime and/or medicine to recover from combat, I almost always end up with a character with zero stamina who can barely move. It kills the fun.

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9 hours ago, Monoman1 said:

Define 'report'

Basically a citizen force greets my player and if I ignore them you get enslaved through Slaverun. Shoulda mentioned that my bad. Either way the only other mod that would be responsible is Slaverun since you get sent to the mod by a citizen despite having an up to date clothing license.

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1 hour ago, Cg0779 said:

Are there any kennels in other cities? If not, it'd be cool to add (I guess it's kind of unimmersive to only have one in whiterun, while the whole toll thing is across all of skyrim).

Yea I know. Haven't gotten around to it. 

Other cities definitely need somewhere cheap and nasty to sleep as well. 

42 minutes ago, Chroom22 said:

Basically a citizen force greets my player and if I ignore them you get enslaved through Slaverun. Shoulda mentioned that my bad. Either way the only other mod that would be responsible is Slaverun since you get sent to the mod by a citizen despite having an up to date clothing license.

Sounds even less like SLS. 

The only way you can get to a slaverun enslavement from SLS is via simple slavery. There's no direct way. If I remember right there's only two ways to get to simple slavery from SLS: 

1. Frostfall overexposure 

2. As an outcome of the simply knock scenario

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Quote

Sounds even less like SLS. 

Yes but the clothing license system from this mod isn't preventing the scenario for Slaverun is what I'm referring to. So there's no reason for me to purchase the license if I have citizens reporting enabled in the Slaverun MCM. I'm just not sure if this compatibility issue or a bug on my end. Would it be better to post this on the Slaverun thread?

 

Also the auto suck creature doesn't seem to be functioning for me. Does it exclude certain creatures? Such as if they don't have a fellatio animation? I have the cooldown set to zero and arousal minimum at 10 despite the creatures being well above. Sorry to be piling on questions I just found this issue a few minutes ago.

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56 minutes ago, Chroom22 said:

Also the auto suck creature doesn't seem to be functioning for me. Does it exclude certain creatures? Such as if they don't have a fellatio animation? I have the cooldown set to zero and arousal minimum at 10 despite the creatures being well above. Sorry to be piling on questions I just found this issue a few minutes ago.

Yes you need animations. If you fondle the creature and there's no blowjob option then there's no animations.

56 minutes ago, Chroom22 said:

es but the clothing license system from this mod isn't preventing the scenario for Slaverun is what I'm referring to. So there's no reason for me to purchase the license if I have citizens reporting enabled in the Slaverun MCM. I'm just not sure if this compatibility issue or a bug on my end. Would it be better to post this on the Slaverun thread?

Oh I see what you mean now. 

It's a common misunderstanding. The clothes licence does not allow you to wear clothes in town. It simply means they won't be outright confiscated in Slaverun towns - They'll allow you to carry clothes into town with the licence.... In your pack. You still need to be naked. 

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Instead of boosting arousal for rapists you could set a configurable minimum requirement. That would prevent someone who just raped you via another mod from doing it again right after, and is more realistic. Deviously Enslaved has this mechanic and it works well. Btw...how does rape trigger in SLS? Is it something new or something I forgot about?

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5 minutes ago, saltshade said:

Instead of boosting arousal for rapists you could set a configurable minimum requirement. That would prevent someone who just raped you via another mod from doing it again right after, and is more realistic. Deviously Enslaved has this mechanic and it works well. Btw...how does rape trigger in SLS? Is it something new or something I forgot about?

Sls doesn't really do rape. Unless you set it to. 

That feature is more for other mods that don't check arousal before raping = really long sex scenes with also.

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2 hours ago, Monoman1 said:

Yes you need animations. If you fondle the creature and there's no blowjob option then there's no animations.

Oh I see what you mean now. 

It's a common misunderstanding. The clothes licence does not allow you to wear clothes in town. It simply means they won't be outright confiscated in Slaverun towns - They'll allow you to carry clothes into town with the licence.... In your pack. You still need to be naked. 

All cleared up then. Thanks. Any recs for mods that have animal BJ's?

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1 hour ago, Chroom22 said:

All cleared up then. Thanks. Any recs for mods that have animal BJ's?

the animations come from SLAL packs



SLAL (SexLab Animation Loader) 

MNC 

and Billy's 

those should cover most creature needs.

 

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18 hours ago, Monoman1 said:

Ok. to double check do in console:

help weaponready

player.HasSpell xxxxxxxx

should return 1 before turning the options off and 0 afterwards. 

 

I'll look into this. Anything hanging the utility script is bad business. 

If you know how to recreate the issue that would be awesome? But I doubt it. 

 

I'd be interested to know if anyone else has the same problem - Check for suspended stacks in Falrim tools. 

Edit: Please disregard all of this. Forgot to enable new version in Mod Organizer. All was 5.81

 

_Now_ I will try 5.83

 

Sorry

 

Upgraded to 5.83, loaded a save with no instances from SLS active, enabled minav and guard comments, and played for about an hour. The save has 20 instances from SLS, in the suspended scripts they show as sls_utility, and in active scripts they show as _SLS_WeaponUnready and _SLS_WeaponReady. (Anecdotally, I believe this is a slower growth than 5.81.)

 

At the point the save was made player.hasspell weaponready is 1.

 

As for what may be triggering the ready/unready events, my current game is as a mage. I have all 8 hotkeys set to spells, and change spells a lot. For instance, before engaging a troll, you set your stoneflesh, fire up a flame cloak, switch to incinerate, discover it's a modded troll immune to fire damage, switch to frost cloak, switch to icy spear, get ambushed by a modded frost troll immune to frost damage, rinse and repeat.

 

Again, in the hope it will be useful, attached is my most recent save with load order, script manager log, and papyrus log.

 

Thanks for looking into this.

 

Edit: Attached file 20200127-no2.zip has a save game with 40 active scripts and 40 suspended scripts. All of the running scripts are suspended. 39 of the suspended scripts show as sls_mcm (the remaining suspended script is _SLS_GuardWarnWeapDrawn. Guard drawn weapon comments disabled in this save), and none of the active scripts show as weapon ready or unready. The only multiple copies of the same script look like four copies of _sls_licbikinicurse (character holds no licenses in this game).  It _looks_ like all of the MCM scripts just stayed in memory when I closed the MCM after disabling minav and the comments, but that's just a theory.

 

Thanks again

 

 

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8 hours ago, Monoman1 said:

The clothes licence does not allow you to wear clothes in town.

While many have suggested that Slaverun allow free women, especially free women who are slavers, so wear clothes - and some NPCs are allowed, so it seems unfair - the only way I know to achieve it is to disable the Slaverun enforcers.

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i have never had the mod give the player character a escort i thought that was a thing the mod was supposed to do when you get caught
started a new game got caught by a enforcer and teleported they said i was going to get a escort but then i didn't get force assigned an escort that was in version .570 i didn't see any fixes for this in the changelog so i am assuming its not fixed but i am updating anyway

does anyone know how the mod is supposed to assign escorts what could be breaking it how can i make the mod do its thing is there a easy way to trigger it

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3 minutes ago, XDbored said:

does anyone know how the mod is supposed to assign escorts what could be breaking it how can i make the mod do its thing is there a easy way to trigger it

Had you selected any potential escorts?

You have to add NPCs who you consider appropriate via the MCM. They should be follower-capable NPCs.

 

Escort assignment worked for me a while back.

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