Monoman1 Posted December 1, 2019 Author Posted December 1, 2019 5 hours ago, Lupine00 said: That's likely because somebody decided to try and login as you with about forty-billion password guesses. You have to wonder why they'd bother, but probably that. I think they just changed the password complexity requirements. But who knows. 2 hours ago, SkyAddiction said: @Monoman1 I was thinking of switching over to Mini Needs (here) as that would remove a shitload of mods I use, but it's not listed as supported. SLS has grown past the point where I can efficiently parse the code to figure out if it supports something or not, so I'm just point blank asking. RND never quite worked without bugs, and iNeed works pretty well, but Mini Needs would work infinitely better. Do you have plans to support Mini Needs? Does SLS do so already? I'm more curious than anything, since I can work around either iNeeds or Mini Needs as necessary. Either way, SLS has grown to become an essential mod in my LO, and I need to thank you for all your hard work. It's not supported. Given the nightmare I had (and continue to have) with iNeed I'm in no rush to add it.
valcon767 Posted December 1, 2019 Posted December 1, 2019 3 hours ago, shadowclone0 said: mini needs includes defecating.. might want to check the latest version as any need can be turned on or off, as well as some that use hotkeys being able to change the hotkey (or use a spell or shout in place of it IIRC).
Hex Bolt Posted December 1, 2019 Posted December 1, 2019 I had an idea for a temporary kennel alternative for cities other than Whiterun, a placeholder until the real versions get built, since the plans for those sound elaborate and time consuming. Let the PC sleep in the guard barracks (for cities and towns that have them). Not the jails (prison mods mess with them), the barracks. Enter a barracks during the evening and tell a guard that you're desperate for a place to sleep (only available in a barracks and when the PC has little or no gold). That triggers a few rounds of sex with the guards, after which a bed is available. Maybe that's a guard bed, maybe it's a just a straw pile. Perhaps you get a Rough Night debuff of some kind for sleeping there. When you awake, the guards use you again and confiscate any stolen items you might have, the upstanding guardians of the law that they are. 1
SkyAddiction Posted December 1, 2019 Posted December 1, 2019 9 hours ago, Monoman1 said: It's not supported. Given the nightmare I had (and continue to have) with iNeed I'm in no rush to add it. That's all I needed to know. Thanks!
PowerBing Posted December 1, 2019 Posted December 1, 2019 I know you're focusing on bug fixing and balance changed right now, but I have a suggestion that can maybe go in your "maybe some day" list. Thought it would be cool if when guards in cities check you for contraband (or maybe just when you enter a city), there was a small chance that they know/remember you're dragonborn. In that case they would also equip you with a gag you'd have to wear until you leave the city. (and then you'd have an option to take it off when leaving like with the armbinders and yokes). When wearing a gag, DD blocks you from being able to use shouts. Just thought this would make sense from a lore point of view, as Ulfric gets gagged at the start of the game to stop him from being able to use shouts. I know that this would have issues with eating/drinking, but gags can always be escaped from, and you could always have an MCM toggle that made the guards always give you ring gags (because if I'm not mistaken, ring gags don't stop you from eating). I don't know much about modding so I'm not sure if it would work well, or how hard it is to implement, but this is just my little suggestion
WhatRules Posted December 1, 2019 Posted December 1, 2019 On 11/30/2019 at 8:44 PM, Monoman1 said: I'd much rather it was automatic but that's wishful thinking. (probably impossible really) Don't know how difficult it would be to do. Wouldn't it be easier if there was a way to disable the toll system temporarily in the MCM? Or maybe it's already possible. I haven't checked. Sometimes I disable features of mods if I know they won't work well with quests or other things happening to your character.
Trill0 Posted December 2, 2019 Posted December 2, 2019 Suggestion: Add a dialogue option to enforcers for when the PC intends to resist. Have the enforcer end the dialogue and act as though they were assaulted. As thought the PC had hit them. Usually this results in a 40g bounty, and the guards attacking. If the PC sheathes their weapon guards usually accept surrender, then haul the PC off to the nearest hold. This should trigger the logical consequences of disobeying the law, while allowing a PC who really wants to to attempt to kill or escape the enforcer. Killing them or anyone else would add another bounty. However it does allow the PC to attempt to fight or run from "justice", rather than being automatically hauled off. Would this work?
Ursur1major Posted December 2, 2019 Posted December 2, 2019 I recently installed Slaverun to test it out again and I'm wondering if there needs to be any adjustments to the settings for compatibility with the clothing license in either mod? right now I've got it set on Slaverun towns only, except even with a clothes license I notice I still get some events with people stripping me or smuggling me out of the city. Just turning off the events doesn't feel like the correct fix as I might end up without a license at any point.
Monoman1 Posted December 2, 2019 Author Posted December 2, 2019 13 minutes ago, Ursur1major said: I recently installed Slaverun to test it out again and I'm wondering if there needs to be any adjustments to the settings for compatibility with the clothing license in either mod? right now I've got it set on Slaverun towns only, except even with a clothes license I notice I still get some events with people stripping me or smuggling me out of the city. Just turning off the events doesn't feel like the correct fix as I might end up without a license at any point. I think you misunderstand. The clothes licences allows you to carry clothes in your inventory. Not on your back. You still need to be naked in Slaverun towns. The difference in a Slaverun town is if you don't have a clothes licence then any clothes will be confiscated as well. Whereas in non Slaverun towns you don't need a clothes licence to carry clothes. 11 hours ago, Trill0 said: Suggestion: Add a dialogue option to enforcers for when the PC intends to resist. Have the enforcer end the dialogue and act as though they were assaulted. As thought the PC had hit them. Usually this results in a 40g bounty, and the guards attacking. If the PC sheathes their weapon guards usually accept surrender, then haul the PC off to the nearest hold. This should trigger the logical consequences of disobeying the law, while allowing a PC who really wants to to attempt to kill or escape the enforcer. Killing them or anyone else would add another bounty. However it does allow the PC to attempt to fight or run from "justice", rather than being automatically hauled off. Would this work? More dialogue for that event is on my to-do list (my very long to-do list) 21 hours ago, saltshade said: Wouldn't it be easier if there was a way to disable the toll system temporarily in the MCM? Or maybe it's already possible. I haven't checked. Sometimes I disable features of mods if I know they won't work well with quests or other things happening to your character. I think Hexbolts idea might be a bit better because you'd need to know you're going to get teleported out of a city before you'd go into the Mcm and hit the button but a lot of the time it's random. Sanguine's dream being one off the top of my head. 22 hours ago, coolguy1111111 said: I know you're focusing on bug fixing and balance changed right now, but I have a suggestion that can maybe go in your "maybe some day" list. Thought it would be cool if when guards in cities check you for contraband (or maybe just when you enter a city), there was a small chance that they know/remember you're dragonborn. In that case they would also equip you with a gag you'd have to wear until you leave the city. (and then you'd have an option to take it off when leaving like with the armbinders and yokes). When wearing a gag, DD blocks you from being able to use shouts. Just thought this would make sense from a lore point of view, as Ulfric gets gagged at the start of the game to stop him from being able to use shouts. I know that this would have issues with eating/drinking, but gags can always be escaped from, and you could always have an MCM toggle that made the guards always give you ring gags (because if I'm not mistaken, ring gags don't stop you from eating). I don't know much about modding so I'm not sure if it would work well, or how hard it is to implement, but this is just my little suggestion I might do something around that idea. On 12/1/2019 at 5:15 PM, HexBolt8 said: I had an idea for a temporary kennel alternative for cities other than Whiterun, a placeholder until the real versions get built, since the plans for those sound elaborate and time consuming. Let the PC sleep in the guard barracks (for cities and towns that have them). Not the jails (prison mods mess with them), the barracks. Enter a barracks during the evening and tell a guard that you're desperate for a place to sleep (only available in a barracks and when the PC has little or no gold). That triggers a few rounds of sex with the guards, after which a bed is available. Maybe that's a guard bed, maybe it's a just a straw pile. Perhaps you get a Rough Night debuff of some kind for sleeping there. When you awake, the guards use you again and confiscate any stolen items you might have, the upstanding guardians of the law that they are. I had an idea to just create more exterior doors inside cities that link to the whiterun kennel. If that sounds lazy, it is. But at least every city would have a kennel then. A carbon copy kennel with quintuplets care takers and identical fetishes but whatever. I have my doubt I'll ever get around to my original ambitious plan to have different kennel type spaces with different themes and mechanics for each city.
Lupine00 Posted December 3, 2019 Posted December 3, 2019 12 hours ago, Monoman1 said: I had an idea to just create more exterior doors inside cities that link to the whiterun kennel. If that sounds lazy, it is. But at least every city would have a kennel then. A carbon copy kennel with quintuplets care takers and identical fetishes but whatever. I'm sure there's a pokemon nurse or Peppa Pig Miss Rabbit joke in there somewhere. I think it would push the player to experience more variety if sometimes when you are offered alternative options to pay the toll, not all choices are present. As it is, picking sex is the easy way out.
Lord Ariakas Posted December 4, 2019 Posted December 4, 2019 Hello, The SE conversion created by Nomkaz has an issue. I would post there but there is no comment section under the file. The vampires having black face bug, I pinpointed down to this mod. If I remove Survival SE the black face bug goes away. I tried to re-do the meshes with facepart option in nif optimizer, but it did not solve the problem. Can somebody help?
Kristus Kringle Posted December 4, 2019 Posted December 4, 2019 7 minutes ago, Lord Ariakas said: Hello, The SE conversion created by Nomkaz has an issue. I would post there but there is no comment section under the file. The vampires having black face bug, I pinpointed down to this mod. If I remove Survival SE the black face bug goes away. I tried to re-do the meshes with facepart option in nif optimizer, but it did not solve the problem. Can somebody help? @nomkaz tagging
Lupine00 Posted December 4, 2019 Posted December 4, 2019 10 minutes ago, Duncan Idaho said: Can somebody help? Check the textures in your face nif match the texture path in your install and that you have non-corrupt textures with the correct names in those locations. But you can probably solve this problem by removing the inappropriate vampire edits from SLS in SSEEdit.
Lord Ariakas Posted December 4, 2019 Posted December 4, 2019 2 minutes ago, Lupine00 said: Check the textures in your face nif match the texture path in your install and that you have non-corrupt textures with the correct names in those locations. But you can probably solve this problem by removing the inappropriate vampire edits from SLS in SSEEdit. Err...I am not that proficient in conversions, I can run nif optimizer but whenever I try to delve into SSEEdit it never ended well...
Monoman1 Posted December 4, 2019 Author Posted December 4, 2019 31 minutes ago, Lord Ariakas said: Err...I am not that proficient in conversions, I can run nif optimizer but whenever I try to delve into SSEEdit it never ended well... https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2811472 It's an issue with inequality. If you use a vampire race overhaul, move it below survival and rebuild your TesEdit patch. If not, try installing the patch I linked.
Lord Ariakas Posted December 4, 2019 Posted December 4, 2019 1 hour ago, Monoman1 said: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2811472 It's an issue with inequality. If you use a vampire race overhaul, move it below survival and rebuild your TesEdit patch. If not, try installing the patch I linked. Thank you it is working perfectly
ChewGun Posted December 4, 2019 Posted December 4, 2019 On 12/3/2019 at 1:44 AM, Monoman1 said: I think Hexbolts idea might be a bit better because you'd need to know you're going to get teleported out of a city before you'd go into the Mcm and hit the button but a lot of the time it's random. Sanguine's dream being one off the top of my head. Can't you check for a list of known locations you can normally get to when leaving town (global map/sewers/etc) and apply toll evasion only in that case? Or make it even simpler and limit locations to global map/other towns only. BTW I still can't compile your mod ? Also, why "bikini list" button in MCM is disabled?
Monoman1 Posted December 4, 2019 Author Posted December 4, 2019 1 hour ago, ChewGun said: Can't you check for a list of known locations you can normally get to when leaving town (global map/sewers/etc) and apply toll evasion only in that case? Or make it even simpler and limit locations to global map/other towns only. I think that would just reverse the problem - I'd need to add exceptions for mods and there's too many I think to do it this way. 1 hour ago, ChewGun said: BTW I still can't compile your mod ? Any problem in particular? 1 hour ago, ChewGun said: Also, why "bikini list" button in MCM is disabled? Most of the bikini page is greyed out if TAWoBA.esp was not found in your load order. The mod can not add armors from a merged file as the formids will all be different.
Lupine00 Posted December 5, 2019 Posted December 5, 2019 7 hours ago, Monoman1 said: I think that would just reverse the problem - I'd need to add exceptions for mods and there's too many I think to do it this way. How about addressing toll evasion in a completely different way? A way that is a little bit of "fun" in itself... So... When you enter town, toll guard warns you "I've got my eye on you. Check back in with me <when> or you'll be in trouble wench." Then, you need to explicitly check-in with the toll guard within a time-window of the specified time. The time is adjusted to not be in the middle of the night/curfew period. You may need to be up early in the morning to check in though. No sleeping-in late, lazy adventurer! This allows you to slip out for a few hours without getting in trouble, but not to vanish for days at a time. It makes more sense, because it doesn't require guards to have magic telepathy that knows you aren't in town. And it creates "fun" races against time, where you slip out, try to kill a few bandits near the city and get back in time to report to the guard. And it creates more ways for the PC to slip-up and get in trouble. And it creates more interactions with the toll guard, so he can be rude and patronising, or make fresh new demands of the PC. You could augment this with a check using the existing vanilla gate guards in Whiterun, Solitude, Windhelm and Riften - the guards that stand outside the gate. If they see you, and you are marked as "in town" but not as "just paid the toll", then they know they're seeing you leaving without paying. When the guards inside see you, you're marked as "in town", and that check already exists. Depending on player configuration, that could get you in immediate trouble (guards chase after you too and try and bring you back), or be considered harmless because you're allowed to be in safe, well-guarded areas. Or, how much slack you're allowed might vary according to some mechanic (or be random). I can imagine dialogs might play out various ways: "(Meekly present yourself in front of the guard but say nothing)." "Good girl. Come back in <twelve> hours. (Pats you on the bum as you leave)." "I'm here to check in." "Good girl. Come back in <eight> hours " "Here I am, checking in." "We've had reports of bandits active in the hold. Stay within the gates and check with me in one hour." "This is ridiculous. Why do I have to check in all the time?" "Did I hear you say that you love to suck cock?" "What? No." "Shut up then, and see me again in <two> hours." (interval was reduced due to complaining) "Why do I have to talk to you every <four> hours? Aren't you sick of it?" "Nope. I love seeing you coming and going." "Is there some way I could extend the time?" "I can fix a bell to your collar and put these leg-irons on you, and we can make it every <twelve> hours?" "(Sigh) Hello. Just checking in." ... it's 9PM "I want to see you bright and early tomorrow morning. Don't stay up all night whoring!" (PC has to show up just after curfew end). "Checking in... It's been three days now. Aren't you sick of this?" "I never tire of punishing mouthy sluts who don't know their place." [Fits PC with huge ball gag] "I want to see you again at <noon>. You better still be wearing your gag." "Umm mmff mmff! (I'm checking in)." "Have you learned your lesson?" "(nod)" ". [Removes gag]" or "Mmff! Mmff! (Screw you)." "Silence is a virtue in a wench. Once you understand that you can eat and drink again." "Mmmfff!! Mmff! (Please! No!)" "Come back this time tomorrow. I don't want to see you until then." Could tie into STA so PC has to submit to a full-on spanking before gag can be removed. I'm sure Monoman has his own thoughts on this ... which don't agree ... which is probably why it's not like this already. But I don't really believe these unimmersive "psychic guard" location checks and other things are the best way to do this. Especially not with all that guard-chase AI that's already been added. I think it's fine to base it entirely on what the gate guards (internal and external) actually see. Then, every night, there's a curfew, and if you're seen at all by guards, you're in trouble, but it's also a decent time period when you can sneak out and not have to check in, if you can manage it. And during the day, the check duration is loosely based on what the player configures. Could be once a day, or more than that. But sometimes the guards might vary it with a little dialog game (like the gagging above). 3
Monoman1 Posted December 5, 2019 Author Posted December 5, 2019 Cant see myself changing toll evasion much at this point. A lot of work went into the way it is right now but maybe something like that could be added separately as a sort of 'probation' period after you get out of jail with an assigned 'probation officer' you need to report to. Don't know if it's possible to catch when exactly you're released from prison though to set everything off.
Lupine00 Posted December 5, 2019 Posted December 5, 2019 8 minutes ago, Monoman1 said: Don't know if it's possible to catch when exactly you're released from prison though to set everything off. I think it is possible to know with PoP... With Dragonar, in the worst case you can detect a transition from a Dragonar cell to a non-Dragonar one, that isn't the usual escape location. That said, I don't see the need. Why not let the player trigger a switch of mode if they like via dialogue? And by "why not", I mean apart from having to actually implement the alternative mode. That's the obstacle, not the question of when it might be appropriate. It's simple... If you don't know, let the player decide. Later on, people will come up with ideas to improve it anyway.
ralphk11 Posted December 5, 2019 Posted December 5, 2019 11 hours ago, Lupine00 said: Could tie into STA so PC has to submit to a full-on spanking before gag can be removed.
Lupine00 Posted December 5, 2019 Posted December 5, 2019 Next DF version I plan to have follower frameworks (EFF and AFT ... maybe NFF) working correctly. The AddFollower event will work. I'm thinking it might make sense to extend minimum contract with minimum followers - if you don't have more than the minimum, you can't get rid of followers. In standalone DF this feature won't stop you from having less followers than the required count, as long as you don't recruit followers, but it won't let you get rid of followers unless you exceed it. I'm thinking there will be some ability to lock this (beyond the complete MCM lockout). Does this sound useful? If not, I won't worry about it yet.
Monoman1 Posted December 5, 2019 Author Posted December 5, 2019 1 hour ago, Lupine00 said: Next DF version I plan to have follower frameworks (EFF and AFT ... maybe NFF) working correctly. The AddFollower event will work. I'm thinking it might make sense to extend minimum contract with minimum followers - if you don't have more than the minimum, you can't get rid of followers. In standalone DF this feature won't stop you from having less followers than the required count, as long as you don't recruit followers, but it won't let you get rid of followers unless you exceed it. I'm thinking there will be some ability to lock this (beyond the complete MCM lockout). Does this sound useful? If not, I won't worry about it yet. Maybe. Only event I can think of right now that might increase followers required is toll evasion. But that's already pretty harsh. I'd argue that fixing debt per follower would need to be fixed first really. I found the game much easier with 4 followers than 1.
Hex Bolt Posted December 5, 2019 Posted December 5, 2019 6 hours ago, Monoman1 said: Cant see myself changing toll evasion much at this point. A lot of work went into the way it is right now but maybe something like that could be added separately as a sort of 'probation' period after you get out of jail with an assigned 'probation officer' you need to report to. If you do this, then yes separating it from tolls makes sense, and it would allow prison release probation to be used without having tolls active. Probation is about humiliation and the chance to mess up. I'd also take Lupine00's suggestion to just let the user trigger it, like with a Prison Release button on the MCM or simply let the PC report herself to a probation officer. That would let you build the fun part (you know you want more humiliation, think of the possibilities) without worrying about catching all the trigger conditions.
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