Clea Strange Posted November 29, 2019 Posted November 29, 2019 4 hours ago, Monoman1 said: Check the FAQ. I use Immersive Citizen Mod with this and other Mods for other profiles and the NPC's wonder around are not in the same spot
-alpha- Posted November 29, 2019 Posted November 29, 2019 6 hours ago, Lupine00 said: If you have Immersive Citizens AI Overhaul or something similar, you may find that quartermasters wander off and cannot easily be found. Markarth is particularly prone to this, and I have seen it happen in Solitude too. Usually though, Solitude is OK. Odd I use ICO and this doesnt happen. That being said ICO is pretty high up in my load order as I know it messes with quite a few things.
Monoman1 Posted November 29, 2019 Author Posted November 29, 2019 1 hour ago, -alpha- said: Odd I use ICO and this doesnt happen. That being said ICO is pretty high up in my load order as I know it messes with quite a few things. I've had problems with the toll collectors alright taking cover in the rain but not the licence guys inside. My ICO is probably out of date though. Haven't updated it in a while. If someone with this problem could do me a favor: When you find a wandering licence guy, enable debug mode in the general settings menu. This will give you an illusion spell. Cast the spell on the Npc and take a screenshot of the messagebox that appears. Then just disable debug mode after. I'll probably put the guys into a quest alias and set a higher priority on it but I don't really want to just straight-out set it to 100.
shadowclone0 Posted November 30, 2019 Posted November 30, 2019 Hi Monoman1, I am seriously loving your mod.. but something happened in my game today so I thought I would run it by you.. who knows, maybe you know already or fixed it.. so what happened was I love all the features except the licensing( love the concept, but I'm trying to hurry through a few places so I turn it all off for that reason.. so it's more like I only don't love it atm lol) anyways, fast forward a bit and I'm in solitude.. but the special specific part that would probably help you figure out what is wrong is: I went in a sewer area like you mentioned in the description.. I was just exploring and I saw that the guards will be looking for me since I 'escaped' and so I thought okay lol forgot about the toll guys coming after you if you go to the sewer.. well after I come out of the sewer, the guards walking around the manor see me and take my money and my items( cuz i have no licenses, which was the system I turned off long ago) and I can't even find the items( I think this is because the mod knows its supposed to be off, so my items just disappear.. but not sure.. so I loaded a save ofc ) after I loaded, I thought the guards would be back to normal, but they aren't.. they still take all my stuff and some money and on my screen, a dialog box pops up that says you have no licenses. I mentioned all this so you would sort of have an idea of the situations that this happened in.. like: running from toll ppl.. then guards forget the licensing system is off.. I have version Sexlab Survival v0.567 (15-Oct-2019), so saw I need to upgrade.. and who knows you could have fixed it already lol.. anyways, this is not a rant.. i just really love this mod so far so I try to report stuff to help it
Lupine00 Posted November 30, 2019 Posted November 30, 2019 I found the source for ConsolePlugin's C++, so changing the PC level from Papyrus can easily be added to a mod that wants it. I'll probably bundle a global function to do it into the next SLD release.
shadowclone0 Posted November 30, 2019 Posted November 30, 2019 30 minutes ago, Lupine00 said: I found the source for ConsolePlugin's C++, so changing the PC level from Papyrus can easily be added to a mod that wants it. I'll probably bundle a global function to do it into the next SLD release. lmao step on a mushroom and POOF! you're level 1 again
Lupine00 Posted November 30, 2019 Posted November 30, 2019 I've noticed that I never loot Skooma Whore drugs since updating my merged patch after the last SLS update. Looking in Tes5Edit, there's no sign of anything clashing with the SW items. Where there was anything special in SW, it seems to be present in my merged patch, as expected. Is SLS possibly doing something dynamically, related to adding bikini items, that might be trashing the lists somehow? Note: while I was looking at this, I noticed quite a few issues between Skooma Whore, RND, Jobs of Skyrim and Drinking Fountains of Skyrim that require some fiddly hand editing to fix them up; the Merge Patch does not catch this stuff without help.
Monoman1 Posted November 30, 2019 Author Posted November 30, 2019 9 hours ago, shadowclone0 said: but something happened in my game today so I thought I would run it by you.. Right. I forgot to gate off that dialogue. Too many options! 8 hours ago, Lupine00 said: Is SLS possibly doing something dynamically, related to adding bikini items, that might be trashing the lists somehow? I wouldn't think so. I've not changed leveled lists for a while now. There's only a few 'root' lists. _SLS_Tools attached to general merchant containers for the map & compass. _BikiniArmorEntryPointxxxx attached to treaure chests and blacksmiths. And extra pickpocket loot but that's applied via a perk. The only dynamic things done via script that I can remember is rebuilding the internals of the bikini and pickpocket loot lists when changing those options. Shouldn't touch anything outside of the 'root' lists.
shadowclone0 Posted November 30, 2019 Posted November 30, 2019 oh so the guards are supposed to take my stuff if they catch me, even if the licensing system is off and my stuff isn't stolen? it doesn't say that in your description.. just that they will make an example out of you.. I think that's implying sexually but I thought they only take weapons if you don't have a license for it and they come over to you.. that's how it worked before when I did have the license system on
Monoman1 Posted November 30, 2019 Author Posted November 30, 2019 39 minutes ago, shadowclone0 said: oh so the guards are supposed to take my stuff if they catch me, even if the licensing system is off and my stuff isn't stolen? No. It's a mistakes. That dialogues not supposed to happen. Do 'coc _SLS_StorageCell' in the console and take your stuff from the containers there. I'll fix it later. 'coc whiterun' after to get out.
shadowclone0 Posted November 30, 2019 Posted November 30, 2019 oh okay, I understand.. thanks for response
ChewGun Posted November 30, 2019 Posted November 30, 2019 Which mods (and which versions) are needed to compile SLS scripts?
Hex Bolt Posted November 30, 2019 Posted November 30, 2019 Feature Suggestion: A "Clear My Toll Dodging" button. Rationale: Sometimes the PC is forcibly removed from a city, whether by enslavement and you end up in the slave market, or a quest such as when the Dark Brotherhood kidnaps you. Since the penalty for toll dodging is severe, and it's not practical for SLS to always detect when this kind of thing happens, a manual way to clear that in these situations would give the player a remedy. 1
Monoman1 Posted November 30, 2019 Author Posted November 30, 2019 45 minutes ago, ChewGun said: Which mods (and which versions) are needed to compile SLS scripts? A lot. Sorry but I don't have a list off hand. All I can say is keep installing dependencies until the compiler stops complaining. Helpful. I know. But it's usually what I do. Versions - pretty much always the newest versions. Can't think of anything I'm using an old version for. If you can't figure out what a dependency is, post the compiler line. 36 minutes ago, HexBolt8 said: Feature Suggestion: A "Clear My Toll Dodging" button. Rationale: Sometimes the PC is forcibly removed from a city, whether by enslavement and you end up in the slave market, or a quest such as when the Dark Brotherhood kidnaps you. Since the penalty for toll dodging is severe, and it's not practical for SLS to always detect when this kind of thing happens, a manual way to clear that in these situations would give the player a remedy. I'd much rather it was automatic but that's wishful thinking. (probably impossible really) Don't know how difficult it would be to do.
LinksSword Posted November 30, 2019 Posted November 30, 2019 I like the toll evasion feature, but would it be possible to have it so it is only used when a city is enslaved by slaverun reloaded? as an optional feature in the mcm.
ChewGun Posted November 30, 2019 Posted November 30, 2019 1 hour ago, Monoman1 said: If you can't figure out what a dependency is, post the compiler line. I've got almost everything but those mystery errors: _SLS_IntAmp.psc(4,25): too many arguments passed to function blah-blah\Simply Knock 1.0.8\scripts\source\simplyknockmainscript.psc(256,26): cannot convert to unknown type xxx_prkf_xxxpassivefingersmit_020a3756 blah-blah\Simply Knock 1.0.8\scripts\source\simplyknockmainscript.psc(256,26): cannot cast a perk to a xxx_prkf_xxxpassivefingersmit_020a3756, types are incompatible blah-blah\Simply Knock 1.0.8\scripts\source\simplyknockmainscript.psc(256,69): xxx_prkf_xxxpassivefingersmit_020a3756 is not a known user-defined type blah-blah\Simply Knock 1.0.8\scripts\source\simplyknockmainscript.psc(260,26): cannot convert to unknown type xs2__prkf_xmapassivefingersmi_05112b24 blah-blah\Simply Knock 1.0.8\scripts\source\simplyknockmainscript.psc(260,26): cannot cast a perk to a xs2__prkf_xmapassivefingersmi_05112b24, types are incompatible blah-blah\Simply Knock 1.0.8\scripts\source\simplyknockmainscript.psc(260,69): xs2__prkf_xmapassivefingersmi_05112b24 is not a known user-defined type Ok, actually not everything since MME brought a lot of its own dependencies, but I hope those are manageable... PS1: what is Bodymorph and where can I get it? Same for "MME_SLP" PS2: now I'm also getting 'cannot name a variable or property the same as a known type or script' errors, looks like some of the dependencies are overwriting each other? PS3: if you don't have a list then how do you compile the mod yourself? Don't you have necessary loose scripts somewhere in single place?
Monoman1 Posted November 30, 2019 Author Posted November 30, 2019 @ChewGun This is for: cannot convert to unknown type xxx_prkf_xxxpassivefingersmit_020a3756 xxx_PRKF_xxxPassiveFingersmit_020A3756.psc MME bodymorph is a MME script. There's a bit of an error in the SLIF inflate event in that it's trying to create an Int with the same name as a SLIF script. So just rename the int in the event and it will work. Must have been compiled without the SLIF scripts installed. Dunno about MME_SLP
Delzaron Posted November 30, 2019 Posted November 30, 2019 Do you have simple knock ? The nexus is dead for now, so I can't download it.
Corsayr Posted November 30, 2019 Posted November 30, 2019 8 minutes ago, Delzaron said: Do you have simple knock ? The nexus is dead for now, so I can't download it. Nexus is working fine for me Simply Knock
Dovahbear91 Posted December 1, 2019 Posted December 1, 2019 On 11/29/2019 at 12:08 AM, Monoman1 said: Nothing planned. For the moment I'm just playing the game and making note of anything that needs fixing or tweaking. I'd rather keep the enforcers quite strict. If there's an easy 'get out of jail card' you can play in small towns then in undermines any incentive to try your luck in walled cities. Also kind of undermines licences altogether. One thing I want to do is see if I can add separate distance sliders for towns and cities for the guards spotting you. Maybe have a small distance for regular guards and a large distance for enforcers. It's very difficult to not get spotted in town. At least with the extra guards mod. But if I set the slider lower it makes enforcers in small towns almost useless as the distances are usually greater. If theres nothing in the pipeline id like to suggest again adding kennels to the other holds, its something ive been looking forward too and that way there is always a 'free' place to stay in every hold and that content is not only in Whiterun. Such as an abandoned house occupied by a Riekling clan in Windhelm (think thirsk mead hall), or a free but Skeever (plus beggar) infested jail cell in the ratway in Riften, sleeping in a nordic crypt in Falkreath (Draugr), A cave with a 'somewhat' friendly Troll in solitude. That kina thing 1
Delzaron Posted December 1, 2019 Posted December 1, 2019 1 hour ago, Corsayr said: Nexus is working fine for me Simply Knock Not, the security check is bugged as hell, and it not recognize my password...
Monoman1 Posted December 1, 2019 Author Posted December 1, 2019 50 minutes ago, Delzaron said: Not, the security check is bugged as hell, and it not recognize my password... Nexus force reset my password pretty recently. Perhaps you need to reset your password?
Lupine00 Posted December 1, 2019 Posted December 1, 2019 2 hours ago, Monoman1 said: Nexus force reset my password pretty recently. Perhaps you need to reset your password? That's likely because somebody decided to try and login as you with about forty-billion password guesses. You have to wonder why they'd bother, but probably that.
SkyAddiction Posted December 1, 2019 Posted December 1, 2019 @Monoman1 I was thinking of switching over to Mini Needs (here) as that would remove a shitload of mods I use, but it's not listed as supported. SLS has grown past the point where I can efficiently parse the code to figure out if it supports something or not, so I'm just point blank asking. RND never quite worked without bugs, and iNeed works pretty well, but Mini Needs would work infinitely better. Do you have plans to support Mini Needs? Does SLS do so already? I'm more curious than anything, since I can work around either iNeeds or Mini Needs as necessary. Either way, SLS has grown to become an essential mod in my LO, and I need to thank you for all your hard work.
shadowclone0 Posted December 1, 2019 Posted December 1, 2019 mini needs includes defecating.. and I remember pressing a hotkey for a specific sexlab action, and cuz the mini needs also chose the same key.. my char started leaving little piles.. if I knew how to write script, I would have kept the mod cuz its at least mostly good.. and blocked the defecating options/hotkey(by rewriting).. but I don't know how yet, so I deleted forever.. or at least until I learn scripting ?
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