Monoman1 Posted December 17, 2019 Author Posted December 17, 2019 Try this but know that I don't have SE installed and used TesEdit for LE to make changes so I've no idea what effect that has if any. TheAmazingWorldOfBikiniArmor.esp
Dirty Noodle Posted December 17, 2019 Posted December 17, 2019 8 minutes ago, Monoman1 said: Try this but know that I don't have SE installed and used TesEdit for LE to make changes so I've no idea what effect that has if any. TheAmazingWorldOfBikiniArmor.esp 870.42 kB · 0 downloads Well I have no gaps but the bikini Xp is still not working.
Monoman1 Posted December 17, 2019 Author Posted December 17, 2019 1 minute ago, Razghar said: Well I have no gaps but the bikini Xp is still not working. Have you tried unequiping the armor and re-equipping it? Status is only updated on equips. Strip everything off. Put a few things on. Wait 2/3 seconds. And then wait a few hours and open the Mcm and check the Exp again. Also make sure you're not wearing something that triggers the bikini curse. If your stamina is draining because you're wearing forbidden armor then you won't gain any EXP.
Dirty Noodle Posted December 17, 2019 Posted December 17, 2019 23 minutes ago, Monoman1 said: Have you tried unequiping the armor and re-equipping it? Status is only updated on equips. Strip everything off. Put a few things on. Wait 2/3 seconds. And then wait a few hours and open the Mcm and check the Exp again. Also make sure you're not wearing something that triggers the bikini curse. If your stamina is draining because you're wearing forbidden armor then you won't gain any EXP. Yes! I`m getting XP now. Thank you very much! I will try converting it to form 44 tomorrow and see if it still works and I`ll pass it on to Nomkaz if it does. You da man Monoman! thanks again...PS we need you on SE, miss your tweaks. SE is 10 times more stable. Think about it! ? 1
LinksSword Posted December 17, 2019 Posted December 17, 2019 @Monoman1 you've heard of the mod Fall of the Dragonborn by SkyLover37? is another sexlab mod that aims for a humiliation system, exhibitionist, based on events from other mods, currently has a very decent amount of soft supported plugins and i can see this plus that a match made in heaven. Though me personally i have not tried the mod out yet and won't on my on going save that is already pretty jam pack with mods as it is, but i am going to keep it in mind for another game.
Monoman1 Posted December 17, 2019 Author Posted December 17, 2019 11 hours ago, LinksSword said: @Monoman1 you've heard of the mod Fall of the Dragonborn by SkyLover37? is another sexlab mod that aims for a humiliation system, exhibitionist, based on events from other mods, currently has a very decent amount of soft supported plugins and i can see this plus that a match made in heaven. Though me personally i have not tried the mod out yet and won't on my on going save that is already pretty jam pack with mods as it is, but i am going to keep it in mind for another game. I tried it but before I say anything I will say that I installed a bunch of mods along with it which really wasn't a good idea. Anyway, I couldn't figure out what was going on and which mod was doing what so I kind of just reverted back to my old load order. There definitely were some bugs going on (says the guy with buggy mods) but whether they were from FOTD or not I can't say. So, in the end, a not so useful comment really :S
Guest AthenaESIV Posted December 17, 2019 Posted December 17, 2019 4 hours ago, Monoman1 said: I tried it but before I say anything I will say that I installed a bunch of mods along with it which really wasn't a good idea. Anyway, I couldn't figure out what was going on and which mod was doing what so I kind of just reverted back to my old load order. There definitely were some bugs going on (says the guy with buggy mods) but whether they were from FOTD or not I can't say. So, in the end, a not so useful comment really :S SkyLover is doing a complete rewrite of FotD from scratch right now, and making it much more modular, his plans are really interesting and I hope he knocks it out of the park. I think he is focused in on a lot of issues the previous edition had (mainly how mind break progression was usually way too fast and not easy to see when / how / why it was happening) so there should be some big improvements. I agree with Links though, your two mods are a perfect match imo. He is really focused in on a reputation system that has direct effects on the Dragonborn. Would be awesome if you two got in touch and planned some synergy between your mods... I think you both have some of the same kinks like a lot of the people who enjoy your mods most, could lead to some good things for us
LinksSword Posted December 17, 2019 Posted December 17, 2019 24 minutes ago, AthenaESIV said: SkyLover is doing a complete rewrite of FotD from scratch right now, and making it much more modular, his plans are really interesting and I hope he knocks it out of the park. I think he is focused in on a lot of issues the previous edition had (mainly how mind break progression was usually way too fast and not easy to see when / how / why it was happening) so there should be some big improvements. I agree with Links though, your two mods are a perfect match imo. He is really focused in on a reputation system that has direct effects on the Dragonborn. Would be awesome if you two got in touch and planned some synergy between your mods... I think you both have some of the same kinks like a lot of the people who enjoy your mods most, could lead to some good things for us yes i love his ideas especially a symbiotic like armor that feeds off of the player's arousal and lust, Ala something similar to the cursed armor mod from oblivion.
Lupine00 Posted December 18, 2019 Posted December 18, 2019 My character briefly had a large carry weight penalty from SLD. That has now gone, and I can see my carry capacity is over 500 (I bumped it up artificially for reasons I'll get to in a moment). So, my carry weight is 560 as shown in the UI. Currently carried items weigh 56. I have 504 spare capacity. However, if I pick up an item, or loot an item, or take something from the follower, the PC throws it on the floor and says "I can't possibly carry any more." Is this coming from SLS or MWA? If so, it's not updating now my carry capacity has increased again. The loss was from SLD, and the gain from SLD, so both the same source - applied as a simple AV modifier effect. The UI thinks my carry weight is fine. If it's not SLS or MWA, any guesses what mod might be throwing all my stuff on the floor?
Monoman1 Posted December 18, 2019 Author Posted December 18, 2019 16 minutes ago, Lupine00 said: My character briefly had a large carry weight penalty from SLD. That has now gone, and I can see my carry capacity is over 500 (I bumped it up artificially for reasons I'll get to in a moment). So, my carry weight is 560 as shown in the UI. Currently carried items weigh 56. I have 504 spare capacity. However, if I pick up an item, or loot an item, or take something from the follower, the PC throws it on the floor and says "I can't possibly carry any more." Is this coming from SLS or MWA? If so, it's not updating now my carry capacity has increased again. The loss was from SLD, and the gain from SLD, so both the same source - applied as a simple AV modifier effect. The UI thinks my carry weight is fine. If it's not SLS or MWA, any guesses what mod might be throwing all my stuff on the floor? It's MWA. But it's got nothing to do with carry weight. The inventory aliases are full. But they fill with 'garbage' over time for reason I've yet to understand and if you've been playing for a while it can top out the number of available aliases. Just run the alias cleanup routine in the Mcm when that happens. Since you've probably exited the game to post this then the cleanup will run automatically on game load. I should probably make that clearer. At least the first time it happens.
Monoman1 Posted December 18, 2019 Author Posted December 18, 2019 Folks I'm working on a little update for Survival. One of the things I'm working on is making guards a little more aggressive, a little more obnoxious. If you don't want spoilers then don't read: Spoiler Guards will be watching your behavior and will give you a warning (if you're a good girl). Talking back can get you into trouble immediately. Guards will remember they warned you and if you misbehave again you'll be given a random punishment. Bad behaviour: These are mostly done: Dropping weapons in town. Shouting around town. Picking locks. Knocking stuff over (minor - only a STA spank) I might do this: Dropping anything in town and not just weapons. Drinking skooma/lactacid in plain view. Punishments can include some combination of: A bribe. A bounty. Forced to drink skooma. Forced to drink lactacid. Restraints. Taking your clothes. A slap on the ass (STA). A night in the kennel (if in Whiterun) A period of being mandatorily gagged for mouthy women. Getting 'grounded' in the city for a period of time. (By grounded I mean not allowed to leave the city even if you can afford the toll) I might do this: Some time naked in stocks in the middle of town. Probably just fade to black and advance time as I find these kind of things a bit boring mostly. I think I have enough punishments really but if you have some ideas that AREN'T massive side quest type jobs then fire away. But I'm mostly looking for triggers. Things the guards can pull you up on. Can be pretty trivial as they're only waiting for their chance to belittle women, tell them what to do and how they should behave. 7
Hex Bolt Posted December 18, 2019 Posted December 18, 2019 You might want to consider this exception though (hidden here because the guard action was hidden in spoiler content). Spoiler "Dropping weapons in town." An exception for axes, unless you want to make wood chopping challenging. I generally use the wood axe there and drop it when I'm done.
SkyAddiction Posted December 18, 2019 Posted December 18, 2019 5 hours ago, Monoman1 said: Folks I'm working on a little update for Survival. One of the things I'm working on is making guards a little more aggressive, a little more obnoxious. If you don't want spoilers then don't read: [...] Spoiler How about these for potential additional triggers? Public drunkeness (outside buildings) Knockng people aside Sprinting Unsheathing a weapon or spell when there is no combat 1
Millstallone Posted December 19, 2019 Posted December 19, 2019 Hey, so for whatever reason I still can't get dismemberment to work. Amputator works fine, and I have the latest version. The quest starts up fine, but my limbs remain intact, along with other people's limbs. I even stripped my game down to the barest components with just Survival and its dependencies but to no avail. I'm a bit frustrated.
Monoman1 Posted December 19, 2019 Author Posted December 19, 2019 16 hours ago, HexBolt8 said: You might want to consider this exception though (hidden here because the guard action was hidden in spoiler content). <Guard voice> No exceptions! 11 hours ago, SkyAddiction said: Unsheathing a weapon or spell when there is no combat Public drunkeness (outside buildings) Good suggestions. Weapons spells shouldn't be a big problem. But being drunk isn't a vanilla thing as far as I remember. So I'll have to pull it from RND/iNeed. <gets sick a little>. Does iNeed have a drunkness thing...? 11 hours ago, SkyAddiction said: Knockng people aside Dunno about this one. Bumping into people is already kind of covered by ass slapping and men pushing you out of their way. 11 hours ago, SkyAddiction said: Sprinting Might be a bit TOO trivial. But I'll think about it. 3 hours ago, Millstallone said: Hey, so for whatever reason I still can't get dismemberment to work. Amputator works fine, and I have the latest version. The quest starts up fine, but my limbs remain intact, along with other people's limbs. I even stripped my game down to the barest components with just Survival and its dependencies but to no avail. I'm a bit frustrated. Did you install the tweaked amputator framework over the old framework in the same save? You can't do that. The new framework needs a new game/clean save.
Lupine00 Posted December 19, 2019 Posted December 19, 2019 1 hour ago, Monoman1 said: <Guard voice> No exceptions! So how does it work if you can be punished for drinking skooma, by being make to drink skooma? Same for other things guards might get grumpy about - or that toll guards might make you do. Clearly, you were aware of the conflict when you wrote the lists. How do you plan to resolve it?
Monoman1 Posted December 19, 2019 Author Posted December 19, 2019 25 minutes ago, Lupine00 said: So how does it work if you can be punished for drinking skooma, by being make to drink skooma? Old school discipline. Never heard of being forced to smoke the entire pack of cigarettes when caught smoking? 2
emes Posted December 19, 2019 Posted December 19, 2019 I'm going through the VERY long slog of tearing apart and rebuilding my old Skyrim game and I've been looking into new mods to use this time. This one is probably going in my build. I thought it might be neat to go with a mage who uses magic (bound weapons and armor mods, mostly) to allow her to focus on melee combat. So, that brings me to a question on the Inequality aspect of this mod... When it says it's configurable, can aspects like health, stamina and magicka parts be set individually? I'd love to set it so that women are at a huge disadvantage when it comes to things like using heavy 2-handed weapons, but maybe have a larger mana pool to make up for it.
chaimhewast Posted December 19, 2019 Posted December 19, 2019 7 hours ago, Monoman1 said: Does iNeed have a drunkness thing...? It does. I think the magic effect you're looking for is _SNDrunkFX (xx00C4F1).
Monoman1 Posted December 19, 2019 Author Posted December 19, 2019 3 hours ago, emes said: So, that brings me to a question on the Inequality aspect of this mod... When it says it's configurable, can aspects like health, stamina and magicka parts be set individually? I'd love to set it so that women are at a huge disadvantage when it comes to things like using heavy 2-handed weapons, but maybe have a larger mana pool to make up for it. No that's not the way it works. It's a flat debuff across all stats. I though about doing it separately but at the time felt it was influencing the class of every female. 2 hours ago, chaimhewast said: It does. I think the magic effect you're looking for is _SNDrunkFX (xx00C4F1). Thanks.
SkyAddiction Posted December 19, 2019 Posted December 19, 2019 11 hours ago, Monoman1 said: Good suggestions. Weapons spells shouldn't be a big problem. But being drunk isn't a vanilla thing as far as I remember. So I'll have to pull it from RND/iNeed. <gets sick a little>. Does iNeed have a drunkness thing...? It does. Quote [On sprinting] Might be a bit TOO trivial. But I'll think about it. Heh. I was thinking of petty shit that would be analogous to some of the municipal ordinances you sometimes find in the real world. No loitering, alcohol in paper bags, jaywalking, etc. If you deplete a good portion/all of your stamina while inside a town and not having sex with SLSO, you're probably running everywhere. I was thinking of a really petty "disturbing the peace" kind of thing.
Lupine00 Posted December 20, 2019 Posted December 20, 2019 9 hours ago, Monoman1 said: 12 hours ago, emes said: So, that brings me to a question on the Inequality aspect of this mod... When it says it's configurable, can aspects like health, stamina and magicka parts be set individually? I'd love to set it so that women are at a huge disadvantage when it comes to things like using heavy 2-handed weapons, but maybe have a larger mana pool to make up for it. No that's not the way it works. It's a flat debuff across all stats. I though about doing it separately but at the time felt it was influencing the class of every female. To fix for the PC, use SLD. I use it to set up large breasts to give both a large mana pool and regen bonus, and a horrible melee penalty. Then whether or not the PC gets a mana bonus (and the linked penalties) depends on things like "are you pregnant with Chaurus eggs?" SLS's disparity impacts NPCs, so it's different, but offers limited control. The main thing with SLS is you'll find fighting male NPCs is tougher than fighting females. Personally, I'd like to not give male NPCs more mana, but it's not that important as NPCs rarely ever run out of it anyway. In contrast SLD only works on the NPC, but is (or can be) dynamic in how it modifies your stats.
Lupine00 Posted December 20, 2019 Posted December 20, 2019 17 hours ago, Monoman1 said: Old school discipline. Never heard of being forced to smoke the entire pack of cigarettes when caught smoking? I was thinking of the case where the guards make you drink skooma, then punish you for breaking the law, possibly by drinking more skooma, and possibly by some other means. The point is that being punished for things the guards did to you seems a bit ... unfair ... even for SLS. I don't think the player should be discouraged from using the various toll payment methods to that extent. I would like that they sometimes insist on a particular mode of payment, but not too often - just enough to make you mix it up a bit and not always use the same thing. But if guards make you drink skooma, or have sex, you shouldn't be punished for drinking skooma or having sex in those cases. On the other hand, if you do those things of your own accord, then I have no issue with being punished for having sex by being raped, or being punished for drinking skooma by giving you five more skoomas. That said, being given lots of free - really expensive - skooma seems a bit off. It's like the SW and DCL mechanics where sex can get you dosed with skooma... You can end up getting so much free skooma you never need to buy it. Same issue with DCL NPCs who stick really expensive devices on you ... devices that are supposed to be rare specialist equipment that only a handful of people sell, and at high prices. If I paid 1250 for an ebonite armbinder, I wouldn't stick it on some random stranger for laughs. Though it does seem that ought to be considered a crime anyway. It's one thing for bandit captors to bind you with some rusty iron shackles, another for passing townsfolk to assault you with rare luxury goods. So this brings up the question of why toll guards want to give you free skoomas, when you're supposed to be paying them? Seems to me you should have to beg them for skoomas... If you want to get out of the gate, you should have to bring them a skooma... And we know the cheapest way to get skooma... right? 2
Monoman1 Posted December 20, 2019 Author Posted December 20, 2019 4 hours ago, Lupine00 said: I was thinking of the case where the guards make you drink skooma, then punish you for breaking the law, possibly by drinking more skooma, and possibly by some other means. Ah I see. Yes i've thought of this. SLS is already compatible with SW addicted. So I will piggy back on it's suspend/resume event which will kill two birds with the one stone. 4 hours ago, Lupine00 said: That said, being given lots of free - really expensive - skooma seems a bit off. It's like the SW and DCL mechanics where sex can get you dosed with skooma... You can end up getting so much free skooma you never need to buy it. Same issue with DCL NPCs who stick really expensive devices on you ... devices that are supposed to be rare specialist equipment that only a handful of people sell, and at high prices. I agree which is why it's supposed to stop offering skooma/lactacid when you become a junkie. I'd have to double check that that's actually the case but it is the intention. It definitely does balance skooma/lactacid equips based on your addictions ()already addicted to skooma? equip lactacid instead and vice versa) but I'm not sure the option is disabled when you're fully addicted to both. I'll check that out. But like I say it's intended to stop after you're hooked. 4 hours ago, Lupine00 said: If I paid 1250 for an ebonite armbinder, I wouldn't stick it on some random stranger for laughs. Though it does seem that ought to be considered a crime anyway. It's one thing for bandit captors to bind you with some rusty iron shackles, another for passing townsfolk to assault you with rare luxury goods. Think we talked about this before and I'd pretty much agree 100%. DDs values simply aren't balanced IMO. Definitely not balanced enough to be sold (I just don't sell restraints). Expensive restraints are a bit of a contradiction of purpose. It's a bit like having diamond encrusted toilet paper - not very practical. There IS a use case for fancy expensive restraints for completely broken, 100% obedient prizes. I'd imagine a subdued, submissive dragonborn would fit the profile of prized possession to be outfitted with fancy restraints but when is the draognborn 100% submissive. Are you going to sit around in that armbinder for all time? DDs kind of painted themselves into a corner when the lore behind ebonite is that it's supposed to be very expensive etc. I prefer devious lores take which makes normal restraints leather and ebonite -> waxed leather. I could maybe modify the increased food TesEdit script to change the values down by what 20% of original value.
Monoman1 Posted December 20, 2019 Author Posted December 20, 2019 7 hours ago, Lupine00 said: If I paid 1250 for an ebonite armbinder, I wouldn't stick it on some random stranger for laughs. Though it does seem that ought to be considered a crime anyway. It's one thing for bandit captors to bind you with some rusty iron shackles, another for passing townsfolk to assault you with rare luxury goods. Here you go: SLS - Decrease Device Values.pas Processes every armor record in your loaded mods with the zad_InventoryDevice keyword. By default multiplies value by 0.25. Has options you can set by editing the script: minimum value of 5, a maximum value of 100 and rounds every value to 5's to look a bit nicer. My pascal is really, really rusty so it's not the prettiest code in the world but it's functional so whatever.
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