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Posted

@Lupine00, @Corsayr & @HexBolt8

I'd say you're all wrong and right. Just a matter of perspective. 

My own view is that maybe it's not strictly rape but it's certainly coercive. Men leveraging their position of power/influence to pressure a woman into sex (sound familiar?) I couldn't really call consensual unless in the case of a very promiscuous woman that welcomes such advances. 

 

But anyway this is a big argument over nothing. It'd be fairly trivial, if a bit laborious to add options for Player is victim and Use aggressive animations so you can choose yourself. 

 

Btw, I'm pretty sure there are still some bugs to the dialogue conditions in STA. Which is probably a lot of what the problem is really. 

8 hours ago, DaveC said:

I have a suggestion for the mod but it would require a lot of editing to the mod. I completely understand if this isn't something that you want to do. Currently the mob can require the PC to wear specific outfits because of licenses. This is phrased in a way that it is supposed to be toward all women but all women in the game are not treated this way. It breaks the immersion some that this law was put in place but only the PC has to go by it.

 

The suggestion is that the license system be reworded so it is for the Dragonborn. The cities of Skyrim are fearful of the dragonborn's power and doesn't allow her to travel freely within the cities without a license to help pay for any damage that she does. Also it could be said that the citizens think that the dragons are drawn to her and are fearful that she may cause a dragon to attack the city.

 

This would allow the current license system to stay in place but help with the immersion some.

Mmm, well I'm not dragonborn in my game at the moment. It's disabled. My character is just another girl in the world trying to get by. So it doesn't hold water in this instance. 

There is a mod someone linked to recently that adds bikini armors to Npcs. I don't use it myself as I'm pretty sure you'll find bras and thongs on male npcs too because of how leveled lists work (or don't work in this case). 

1 hour ago, Warlock3000 said:

Monoman. would you consider expanding outcomes for begging? Such as:

- Receive what you ask for free (similar to SL Dialogues), possibly with a chance MCM slider.

- Get reported to guards (increase bounty) - something SL Dialogues NPCs threaten to do, but never do it. :)

Not unless I can separate the dialogue views into separate views. That dialogue branch has become too large to expand on the way it is. 

And even if it can be separated it's a major job. 

Posted

@Monoman1

 

I do agree with you that there are men in positions of power/authority/influence/wealth that coerces a girl into having sex with them to keep there job etc  and doesn't matter if they or the girl is married or not and continues to have sex with them. Then the girl/girls more than likely doesn't say anything cause of threat as you mentioned

 

 

 

On the subject of Skyrim isn't there a mod that disables the dragonborn part like you mentioned and does it disable the main quest? 

 

 

Not sure if its compatible or not sense I haven't seen anything yet but I use SL Adventures with this for the laws that you can implement

Posted
45 minutes ago, Hiderius said:

On the subject of Skyrim isn't there a mod that disables the dragonborn part like you mentioned and does it disable the main quest? 

I'm using Skyrim Unbound to disable the dragonborn part. And I also disabled dragons (which is optional). In retrospect I should have left dragons enabled as a lot of the dragon walls are undefended now and they usually have a chest. 

 

I just got tired of dragons not actually being that dangerous in my game. It's rare that they properly defeat me. It usually goes in a loop like -> Enter bleedout -> dragon flies off to kill something else -> exit bleedout -> get knocked down again -> dragon flies off again -> eventually I win because of stupid AI. And that's with Requiem (super tanky dragons), Deadly dragons and dragon combat overhaul. :shrugs:

Dragons are supposed to be the ultimate enemy but I find vampires and werewolves much more deadly. 

 

Regards the main quest. I'm not sure. I haven't pursued it at all yet. I think there's options around that as well. 

Posted
12 hours ago, Geehral said:

i know but in the sse thread is no support section so i have to contact the original author

I've asked around to see what's up with that, but so far no one knows WTF is going on with the missing help thread. I've deleted the mod, and reuploaded fresh and still no help thread. grrr....

Posted
12 hours ago, Geehral said:

*update i think i found the issue

i was not able to set Inari tails to thelist (ctd)
then i reinstalled the mod now it works

the different was i esl-flagged inari tails the new installed is not flagged as esl now its work

but the cbbe 3bbb advanced here from loverslab is alrdy (with download) esl flagged any idea how to fix the esl flag issue?

Did SSEEdit tell you how many forms IDs would be renumbered when you ESL flagged the ESP? I use a general rule that ESps with more than 30 or so record changes aren't "ESLifiable", since renumbering too many forms can do more bad than good. It's still hit or miss though.

Posted
27 minutes ago, Monoman1 said:

I just got tired of dragons not actually being that dangerous in my game. It's rare that they properly defeat me. It usually goes in a loop like -> Enter bleedout -> dragon flies off to kill something else -> exit bleedout -> get knocked down again -> dragon flies off again -> eventually I win because of stupid AI. And that's with Requiem (super tanky dragons), Deadly dragons and dragon combat overhaul. :shrugs:

Dragons are supposed to be the ultimate enemy but I find vampires and werewolves much more deadly. 

 

Sounds like you are using death alternative/defeat? 

 

Ever tried Naked Dungeons mod for its Defeat mechanism ("Immortality" in MCM). 

It starts the rape scenes pretty fast. 

 

I completly let go of Defeat and DAYMOL because I think those two mods are the most broken and buggy hell :(
 

NDUN has other drawbacks (currently, there will be a new version) but it works smooth and fast for both humans and creatures.

 

See my thread for additional fixes for the mod and a how to use.

 

 

Posted
42 minutes ago, nomkaz said:

Did SSEEdit tell you how many forms IDs would be renumbered when you ESL flagged the ESP? I use a general rule that ESps with more than 30 or so record changes aren't "ESLifiable", since renumbering too many forms can do more bad than good. It's still hit or miss though.

for inari i cant tell how much there are only 4-5 diferent tails in this mod thats all (well they are hdt)

3bbb advanced is alrdy esl if i download it but only the the version here on LL the original 3bbb on nexus is a normal esp


normaly i use a script to find plugins which can be turned to esl without compact the form id's

 

Posted

 question on it do i need to save settings or some thing after i get a follower to start over? so i can actually do a some what normal mod start lol. and is there gonna be a point in which towns like dragon bridge we will be able to leave a building with out a follower?it just seems kinda funny that i can run all over white run and solitude with no follower but not a place like dragon bridge

Posted
1 hour ago, Monoman1 said:

I'm using Skyrim Unbound to disable the dragonborn part. And I also disabled dragons (which is optional). In retrospect I should have left dragons enabled as a lot of the dragon walls are undefended now and they usually have a chest. 

 

I just got tired of dragons not actually being that dangerous in my game. It's rare that they properly defeat me. It usually goes in a loop like -> Enter bleedout -> dragon flies off to kill something else -> exit bleedout -> get knocked down again -> dragon flies off again -> eventually I win because of stupid AI. And that's with Requiem (super tanky dragons), Deadly dragons and dragon combat overhaul. :shrugs:

Dragons are supposed to be the ultimate enemy but I find vampires and werewolves much more deadly. 

 

Regards the main quest. I'm not sure. I haven't pursued it at all yet. I think there's options around that as well. 

there is  actually a mod that some what disconnects you from in it in a small way has an option to surender the dragon born title  you still do the quest but an npc takes the credit for it lol

Posted
1 hour ago, Nymra said:

Ever tried Naked Dungeons mod for its Defeat mechanism ("Immortality" in MCM). 

Yea. I might take a look at. Generally my only problem with defeat/daymoyl is the dragon thing + defeat pulling in all the wild creatures during defeat (deer, foxes etc)

48 minutes ago, Katie schnurr said:

 question on it do i need to save settings or some thing after i get a follower to start over? so i can actually do a some what normal mod start lol. and is there gonna be a point in which towns like dragon bridge we will be able to leave a building with out a follower?it just seems kinda funny that i can run all over white run and solitude with no follower but not a place like dragon bridge

No. Escorts are automatically stored.

You can run all over Whiterun sure. Women don't need an escort inside cities. But they won't let you leave through the gate unless you've a follower (unless followers needed to leave is set to zero of course)

Posted
6 minutes ago, Monoman1 said:

Yea. I might take a look at. Generally my only problem with defeat/daymoyl is the dragon thing + defeat pulling in all the wild creatures during defeat (deer, foxes etc)

 

Naked Dungeon does that too (drawing wild animals) 

I now just disable all the deer/fox etc. animations...

 

Originally I was hoping Defeat was better in regards of pulling wild animals, but well...

 

I also restrict Naked Dungeons to one Stage when outdoors and use different mechanics for subsequent rape. This way you always get a scene with the primary enemy type. (Set "Chain Rape" to 0% in NDUN MCM. 

Most of the times I get defeatet 2-3 times in a row before I can escape anyways. So better start NDUN 3 times then have 1 defeat with 3 rapes (and deer :D) 

 

Posted
29 minutes ago, Monoman1 said:

Yea. I might take a look at. Generally my only problem with defeat/daymoyl is the dragon thing + defeat pulling in all the wild creatures during defeat (deer, foxes etc)

No. Escorts are automatically stored.

You can run all over Whiterun sure. Women don't need an escort inside cities. But they won't let you leave through the gate unless you've a follower (unless followers needed to leave is set to zero of course)

in this case it did not lol i had to start in white run and add a modded follower that i could stand 

Posted
53 minutes ago, Monoman1 said:

Yea. I might take a look at. Generally my only problem with defeat/daymoyl is the dragon thing + defeat pulling in all the wild creatures during defeat (deer, foxes etc)

No. Escorts are automatically stored.

You can run all over Whiterun sure. Women don't need an escort inside cities. But they won't let you leave through the gate unless you've a follower (unless followers needed to leave is set to zero of course)

so with little hamlets or towns why not set like way points or an area you can be in safely? sorry i am not trying to tell you what to do just a kinda idea to make it easier for a beginner using some thing like skyrim unbound or other alt starts .and also i am really not saying what to do on the mod cause i could not mod my way out of a card board box.  also can i use the slave tattos aoi packs   All in one

Posted
2 hours ago, Katie schnurr said:

so with little hamlets or towns why not set like way points or an area you can be in safely? sorry i am not trying to tell you what to do just a kinda idea to make it easier for a beginner using some thing like skyrim unbound or other alt starts .and also i am really not saying what to do on the mod cause i could not mod my way out of a card board box

If the enforcers only checked around the perimeter of the town it would:

1. Be a lot easier to sneak in and out as there's usually a greater distance to cover. 

2. There would be a lot less danger involved in selling stuff you don't have a licence for in small towns. 

3. Never be searched in town.

 

It's pretty easy as it is to avoid them. Especially if the 'Responsive enforcer' option is off. Just.

1. Cover your body and head. Both reduce the distance they spot you at. 

2. Break line of sight. 

3. Run like hell if you get spotted. 

4. Scout out the town a little first and figure out which enforcers are spawned and what their routes are. 

5. Try to avoid blind corners. 

6. Be a little paranoid. 

 

I honestly like it the way it is. Adds a bit of tension around towns. 

Posted
3 hours ago, Monoman1 said:

If the enforcers only checked around the perimeter of the town it would:

1. Be a lot easier to sneak in and out as there's usually a greater distance to cover. 

2. There would be a lot less danger involved in selling stuff you don't have a licence for in small towns. 

3. Never be searched in town.

 

It's pretty easy as it is to avoid them. Especially if the 'Responsive enforcer' option is off. Just.

1. Cover your body and head. Both reduce the distance they spot you at. 

2. Break line of sight. 

3. Run like hell if you get spotted. 

4. Scout out the town a little first and figure out which enforcers are spawned and what their routes are. 

5. Try to avoid blind corners. 

6. Be a little paranoid. 

 

I honestly like it the way it is. Adds a bit of tension around towns. 

 

I like this hope it doesn't change, do you have any new features that will show up in the next release

 

 

Edit: Sorry if this has been asked and answered but what about bribing the enforcers to temporarily look away in exchange for a payment (ie sex)

Posted
3 hours ago, Dovahbear91 said:

Still loving the mod, whats next in terms of features? Im not too interested in the dismemberment stuff so im looking forward to the next big feature!

 

49 minutes ago, Hiderius said:

I like this hope it doesn't change, do you have any new features that will show up in the next release

Nothing planned. For the moment I'm just playing the game and making note of anything that needs fixing or tweaking. 

50 minutes ago, Hiderius said:

Edit: Sorry if this has been asked and answered but what about bribing the enforcers to temporarily look away in exchange for a payment (ie sex)

I'd rather keep the enforcers quite strict. If there's an easy 'get out of jail card' you can play in small towns then in undermines any incentive to try your luck in walled cities. Also kind of undermines licences altogether. 

 

One thing I want to do is see if I can add separate distance sliders for towns and cities for the guards spotting you. Maybe have a small distance for regular guards and a large distance for enforcers. It's very difficult to not get spotted in town. At least with the extra guards mod. But if I set the slider lower it makes enforcers in small towns almost useless as the distances are usually greater. 

Posted

I have a female follower and the toll collector says female escorting females counts but it wont let me pay the toll says i need an escort.

Posted
29 minutes ago, drone24 said:

I have a female follower and the toll collector says female escorting females counts but it wont let me pay the toll says i need an escort.

Follower or hireling?

Hirelings aren't supported as they use a completely different system. 

Posted

Maybe was asked 1 million times but I seem to fail to find an explanation so here:

 

Why does this have Simply Knock as dependency? 

 

 

Found it lol :P

 

And I cannot set the chances all to 0%, so I cannot disable it somehow?

What happens when SD chance is 100% but SD not installed?! 

 

 

Toll Evasion:
would be nice if I could disable that items are taken from my inventory. I dont like mods doing that at all (robbing or anything).

It seems I can either have Toll Evasion with that feature or I have to disable it entirely (what I dont want to do).



SAve MCM setttings:

 

I see no option to save my MCM setttings? Am I blind? :D
Or is it one of those mods who change the settings for all new profiles? 

Posted
1 hour ago, Monoman1 said:

Follower or hireling?

Hirelings aren't supported as they use a completely different system. 

Follower from 3dnpcs but ironically I hired marcurio in riften and he worked.

Posted
5 hours ago, drone24 said:

Follower from 3dnpcs but ironically I hired marcurio in riften and he worked.

As a general rule of thumb. Any follower that doesn't work through your follower frameword (EFF, AFT etc) won't work as they're on a custom follower system. Interesting Npcs definitely falls into that category. I got rid of that mod for being pretty incompatible with just about everything. 

6 hours ago, Nymra said:

And I cannot set the chances all to 0%, so I cannot disable it somehow?

What happens when SD chance is 100% but SD not installed?! 

You can set the main slavery chance slider to 0. This is what actually decides the chance of something bad happening. 

The other two sliders are just weights. If SD is not installed it's filtered via script. 

6 hours ago, Nymra said:

Toll Evasion:
would be nice if I could disable that items are taken from my inventory. I dont like mods doing that at all (robbing or anything).

It seems I can either have Toll Evasion with that feature or I have to disable it entirely (what I dont want to do).

You can. Just leave 'gift menu' enabled. Then when the menu opens just close it. 

6 hours ago, Nymra said:

SAve MCM setttings:

Yea I know. 

It'd be easy to set sliders and toggles etc, if extremely monotonous work. But making sure changes actually get propagated is another story altogether. 

Posted
2 hours ago, Monoman1 said:

Check the FAQ.

If you have Immersive Citizens AI Overhaul or something similar, you may find that quartermasters wander off and cannot easily be found.

Markarth is particularly prone to this, and I have seen it happen in Solitude too.

 

Usually though, Solitude is OK.

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