Sorrow_421 Posted December 5, 2019 Posted December 5, 2019 So regarding the support for SexLab Sexual Fame. Does any dialog change or gameplay mechanics depending on the fame you have or does it only change the values?
Corsayr Posted December 5, 2019 Posted December 5, 2019 Is there anyway to get the toll amount per level to work more dynamically? I know it only changes on the door reload, but the door doesn't seem to reload very often. I have gone to another hold done some dungeon diving, and returned to a Whiterun door that apparently hasn't ever had to reload. ? Also would it be possible to add a setting to change how much a room at the inn costs? I know a bunch of other mods also do that, but it is so important to SLS that is seems odd it isn't integrated into it. (I am not currently running with any mods that change this so my game it is vanilla 10 gold for a room at the inn)
Monoman1 Posted December 5, 2019 Author Posted December 5, 2019 4 hours ago, Sorrow_421 said: So regarding the support for SexLab Sexual Fame. Does any dialog change or gameplay mechanics depending on the fame you have or does it only change the values? Nope. Just changes your fame based on your actions. Slaverun has an optional comments plugin with the main file to provide actual comments. Pretty sure slaverun isn't needed for it either. 2 hours ago, Corsayr said: Is there anyway to get the toll amount per level to work more dynamically? I know it only changes on the door reload, but the door doesn't seem to reload very often. I have gone to another hold done some dungeon diving, and returned to a Whiterun door that apparently hasn't ever had to reload. ? Ugh! But it definitely should trigger more often than that. When I say the door needs to unload and reload I mean going into small adjacent spaces like warmaidens might not do it. Not trips all over skyrim. Hell, even going into the bannered mare will do it on my setup. 2 hours ago, Corsayr said: Also would it be possible to add a setting to change how much a room at the inn costs? I know a bunch of other mods also do that, but it is so important to SLS that is seems odd it isn't integrated into it. (I am not currently running with any mods that change this so my game it is vanilla 10 gold for a room at the inn) I guess I could add a pretty basic option. I'm reluctant though. Probably take a couple of hours to do and there's already so many mods that do this. It's treading well-tread ground. And knowing me I won't be happy with just a flat room rate. It'd have to be different for different inns.
Corsayr Posted December 5, 2019 Posted December 5, 2019 20 minutes ago, Monoman1 said: Ugh! But it definitely should trigger more often than that. When I say the door needs to unload and reload I mean going into small adjacent spaces like warmaidens might not do it. Not trips all over skyrim. Hell, even going into the bannered mare will do it on my setup. hmm I don't know why my doors are so persistent then... 22 minutes ago, Monoman1 said: I guess I could add a pretty basic option. I'm reluctant though. Probably take a couple of hours to do and there's already so many mods that do this. It's treading well-tread ground. And knowing me I won't be happy with just a flat room rate. It'd have to be different for different inns. I know there are tons of mods that do this already, but I just do not happen to be using any of them atm... (I am starting to run into activated esp count troubles and have gotten rid of a lot of things I just didn't think was that useful for my play style.) DF was providing the inn pricing but removed it because I really am not using followers atm. But now that you mention it, a dynamic room pricing system... That does sound neat! ? anyone know of any mods that does room pricing without an esp? ? (sadly skytweak doesn't have an option for that, but it should.)
Hex Bolt Posted December 5, 2019 Posted December 5, 2019 43 minutes ago, Corsayr said: anyone know of any mods that does room pricing without an esp? You can do it with the console: Set RoomCost to X. The new amount won't necessarily appear in the room rental dialog, but you will get charged correctly.
Corsayr Posted December 6, 2019 Posted December 6, 2019 1 hour ago, HexBolt8 said: You can do it with the console: Set RoomCost to X. The new amount won't necessarily appear in the room rental dialog, but you will get charged correctly. that will work, thanks
LinksSword Posted December 6, 2019 Posted December 6, 2019 @Monoman1 Again this is a really well thought out mod and adds alot of character to already established mods, The only thing i can see that i think this mod would really benifit from would be some sort of morality system, Think "corruption" of the mind kind of deal, Yes i am aware there are few mods that can do this, such as Devious Mind Break but not to such a degree that my idea has. Morality or "Corruption" or whatever wording you want to go with would increase/decrease depending on what activities you are forced into such as rape or devious devices and just being naked whatever would be considered "Shameful", for example pc's with a high morality would refuse to gulp down cum from any animal or npc unless they were starving to death. Certain options that may be demeaning to do would be blocked until your morality rate was lowered down, When your character morality is much lower they would be very incline to swallow cum even if they didn't need to they might even do things without input from the player, like in conversation they could force dialogue with an npc to beg for sex or other needs. Special dialogue sfx or npc dialogue could play depending on your morality. I was thinking your Spank That ass mod already has a great system with a rate of Masochism from lowest to highest it would probably be something similar to a degree.. Mostly just some fun thought of mine that could make a nice addition to this already plentiful mod. Hope you continue on making such great content Monoman1! 1
asianboy345 Posted December 6, 2019 Posted December 6, 2019 Is there any chance to get the creature fondle function as a separate mod? I like the feature since it gives you a way to play 3P,4P creature animations that Untamed is not able to do, but this mod introduce a lot of features that I probably won't use in the game. I guess I can just disable the stuffs I don't want, but a clean standalone version would be great. But it's just a thought, I can work around the current full version for now. In anycase, keep up the great work.
Lupine00 Posted December 6, 2019 Posted December 6, 2019 12 hours ago, Corsayr said: DF was providing the inn pricing but removed it because I really am not using followers atm. Ironically I don't use that, I use Realistic Room Rental Enhanced. I should revisit that feature in DF though, as it's a bit basic. One day. But really, as Monoman says, this is already done. Just add an inn price mod to your game. Merge in if wanted; they aren't that complicated.
Naps-On-Dirt Posted December 6, 2019 Posted December 6, 2019 17 hours ago, Monoman1 said: Ugh! But it definitely should trigger more often than that. When I say the door needs to unload and reload I mean going into small adjacent spaces like warmaidens might not do it. Not trips all over skyrim. Hell, even going into the bannered mare will do it on my setup. 16 hours ago, Corsayr said: hmm I don't know why my doors are so persistent then... My doors are too. I set it to be a per level cost and its never updated to my current level, in any city.
drunken toad Posted December 6, 2019 Posted December 6, 2019 Hey Monoman1, I just wanted to let you know that the begging for gold modifier in the mcm doesn't seem to work. No matter what it is set to I receive around 60 gold directly from the npc and another 60 dropped on the ground. I only bring it up because 120 gold seems like way too much for a blowjob. Also I love the inequality feature of this mod. However when I use it some male npcs have a missing health bar and when they do have one, their health doesn't start to drain until I've dealt the amount equal to the health buff. I have built a merged patch. I've read in this forum that the latter is a known issue with the extra health. If your looking for a solution to the problem, perhaps you could look at how enemy enhancer handles extra stats because I haven't noticed any issues with the health bar with that mod. These are the only issues that I've encountered using this mod. Everything else works great, thanks for all the updates.
Guest AthenaESIV Posted December 6, 2019 Posted December 6, 2019 It's a shame SL Sexual Fame doesn't impact conversations, but it would be a ridiculous amount of work. I also always thought it diminishes the effect of a lot of kinky stuff in the game since no NPCs ever react to it... For example Slaverun's shave head feature. That feature would be much more interesting if after being shaved the dragonborn has an active effect applied to her that lasts the same amount of time as hair regrowth takes in the Slaverun MCM. While having that active effect NPCs would have the curse / disease interactions with Dragonborn (example: "you don't look so good"). Having that effect would also activate a dialog option or maybe possibly even occasional force greet from NPCs that something like, "What happened to your hair?" followed by a hesitant / embarrassed response of some sort, and a possibility of the NPC reacting with something like, "since your shaved like a slave I have something for you to take care of" with a related animation. Taking that further, talking to guards in non-Slaverun holds with that active effect could lead to several types of dialog, some positive, some negative. Covered in cum is another one like that, I believe there are several mods which keep track of PC walking around with facial jizz covering them, but dialogs do not change. Being covered in cum and trying to talk to a merchant or blacksmith should affect gameplay, like "go wipe your face off if you want to buy anything from my store slut", or "since it's obvious you're a whore, how about sucking me off for a small discount" Another area is mods that add in lewd passing comments from NPCs, it would be grat if those mods obeyed logic based on armor keywords. So having certain types of concealing or intimidating armors on would block NPCs from making lewd comments altogether (in fact having them react to the PC as a hero). On the flip side, nudity or other armor keywords for slutty stuff leads to a whole different type of interaction. It's cool a lot of mods now seem to be moving into that direction, but with so many mods that have those types of features, making sure they are all on the same page will be a pain in the ass - and if you don't, the NPC interactions will feel very disconnected and random in a silly way. Again all that's ideal, and adding it in would be a ton of work. Though adding it into key areas with variants and lots of repetition expected would give the illusion of it being everywhere in the game. I could probably write out all the dialogs in a mod, but since my CK seems to hate the idea of compiling scripts I would need help adding that in afterwards for any topics that lead to a SL animation.
shadowclone0 Posted December 6, 2019 Posted December 6, 2019 Hi, monoman1.. ? would you be interested in adding a cum addiction debuff.. like after you drink it for the iNeeds part.. or is that covered by another mod already? Idk.. but what I meant was.. maybe there is a chance % that you could get addicted after you continue to do it a while in a playthrough.. ..maybe 5 or 10 times.. if won't do anything to you, but after that.. the chance % comes into play.. I know this sounds strange maybe, but it's not if you think of it in the way traditional corruption genre starts and continues.. (it's usually done by a counter.. but I think a counter is too simple and boring.. so add the chance %.. and it is interesting cuz it's like the addiction themes in fallout.. ) or.. perhaps you've already thought of a better way for a corruption style.. I do notice that mods don't seem to go that route except for the drug-related and rape+drugs-related mods(mostly in fallout) ..if you never liked that theme.. since you've been modding for a while, maybe you have an idea to share of a better way to implement it? I like ideas, so if you have thought of it.. I would like to know 1
Lupine00 Posted December 7, 2019 Posted December 7, 2019 1 hour ago, shadowclone0 said: would you be interested in adding a cum addiction debuff.. I'd rather see a new standalone mod, or enhancement of FHU, or something, that gives its full attention to cum-addiction, different creature cum, cum-oriented quests, NPCs who like to see you with cum on and demand it for various reasons... Like a Spank that Ass for cum. There's definitely space there for a new mod ... maybe Monoman already has more than enough mods to cope with, and I know I do ... would be great if somebody did it though. 2
lalabee Posted December 7, 2019 Posted December 7, 2019 SLS_TollGate.psc Hi, Monoman1 Can you compile this? I tried but can't since too many dependencies especially frostfall (can't compile this) It contains changes toll cost calculation at line 89, 96 before: Menu.TollCostGold after : Math.Ceiling(Menu.TollCostGold + PlayerRef.GetItemCount(Gold001) * 0.045) I like more dynamic toll cost so changed it . if these changes has no problems(I'll test these), then please consider merge to your 'branch' with appropriate edit (may be mcm setting)....
Cerral Posted December 7, 2019 Posted December 7, 2019 hi, I have a little problem with the collars and enforcers at the door. I have a license for bikinis armor and weapons. Every time I meet a enforcer or leave town, the guards absolutely want to put a necklace with a nipples chain, but as I already wear nipple piercings (contract with my follower) the necklace is not put on. Is there any way to force the guards to put on another type of necklace ?
Monoman1 Posted December 7, 2019 Author Posted December 7, 2019 2 hours ago, Cerral said: hi, I have a little problem with the collars and enforcers at the door. I have a license for bikinis armor and weapons. Every time I meet a enforcer or leave town, the guards absolutely want to put a necklace with a nipples chain, but as I already wear nipple piercings (contract with my follower) the necklace is not put on. Is there any way to force the guards to put on another type of necklace ? Sure. Remove the line '"124549|Devious Devices - Expansion.esm"' from the steelcollars section in DeviceList.json. Also remove the comma at the end of the line above it. 11 hours ago, lalabee said: SLS_TollGate.psc 6.12 kB · 0 downloads Hi, Monoman1 Can you compile this? I tried but can't since too many dependencies especially frostfall (can't compile this) It contains changes toll cost calculation at line 89, 96 before: Menu.TollCostGold after : Math.Ceiling(Menu.TollCostGold + PlayerRef.GetItemCount(Gold001) * 0.045) I like more dynamic toll cost so changed it . if these changes has no problems(I'll test these), then please consider merge to your 'branch' with appropriate edit (may be mcm setting).... Yup. Here: SLS_TollGate.pex 18 hours ago, Lupine00 said: I'd rather see a new standalone mod, or enhancement of FHU, or something, that gives its full attention to cum-addiction, different creature cum, cum-oriented quests, NPCs who like to see you with cum on and demand it for various reasons... Like a Spank that Ass for cum. There's definitely space there for a new mod ... maybe Monoman already has more than enough mods to cope with, and I know I do ... would be great if somebody did it though. Ideally I'd agree. Practically though, there are already a lot of mechanisms and code in survival around cum effects/swallowing.
ChewGun Posted December 7, 2019 Posted December 7, 2019 On 12/4/2019 at 8:24 PM, Monoman1 said: Any problem in particular? Spoiler HentaiPregnancy_BodyMod.psc(25,7): cannot name a variable or property the same as a known type or script HentaiPregnancy_BodyMod.psc(26,7): SLIF_inflate is not a variable MME_BodyMod.psc(24,7): cannot name a variable or property the same as a known type or script MME_BodyMod.psc(25,7): SLIF_inflate is not a variable I don't know what to do there - in the code it tries to create a ModEvent int SLIF_inflate = ModEvent.Create("SLIF_inflate") that it is probably already defined somewhere. But should there really be an exclusivity rule for the ModEvents (different mods can't send the same event)? Well, i had to rename SLIF_inflate to SLIF_inflateMME/SLIF_inflateSLHP in both .psc's and now it finally compiled without errors! PS: where did I get the loose scripts for DLCs? Hearthfire, for example. They're not included in the BSA's and I've googled nothing when searching it. Now I'm puzzled and absolutely can't remember that ? I've probably copied them from my old PC along with entire skyrim installation, but where the hell did I get them? PS2: how about cursed earrings (lockable devious piercing) applying magic debuff instead of a collar if the PC is already wearing one? Spoiler "Hey pals looks like this one is already wearing a collar, so maybe I add some bling instead - bitches love bling! Don't lose them, sweetie, or you'll gonna pay for them"
Monoman1 Posted December 7, 2019 Author Posted December 7, 2019 41 minutes ago, ChewGun said: HentaiPregnancy_BodyMod.psc(25,7): cannot name a variable or property the same as a known type or script HentaiPregnancy_BodyMod.psc(26,7): SLIF_inflate is not a variable MME_BodyMod.psc(24,7): cannot name a variable or property the same as a known type or script MME_BodyMod.psc(25,7): SLIF_inflate is not a variable The problem there is people are defining a variable 'Int SLIF_inflate' in their scripts but SLIF_inflate is the name of a script in SLIF itself. They really should compile with the soft dependency installed but they don't have to in the case of mod events. If SLIF was installed the compiler would complain and they'd have to change it to something else. If you changed the line to Int SLIF_InflateEvent and changed all references from SLIF_Inflate to SLIF_InflateEvent it should work. I say SLIF_InflateEvent but you could call it whatever. As long as it's not SLIF_inflate - which is a script as I said.
Monoman1 Posted December 7, 2019 Author Posted December 7, 2019 44 minutes ago, ChewGun said: PS: where did I get the loose scripts for DLCs? Hearthfire, for example. They're not included in the BSA's and I've googled nothing when searching it. Now I'm puzzled and absolutely can't remember that ? I've probably copied them from my old PC along with entire skyrim installation, but where the hell did I get them? There should be an archive in your skyrim folder called Skyrim\Data\scripts.rar. Extract that into your scripts folder. And make sure to reinstall SKSE as it will probably overwrite some scripts of SKSE.
JDelige Posted December 7, 2019 Posted December 7, 2019 Maybe you should add dialogue options for men? Well, if the chaperone is a girl, then pay for her.
Lupine00 Posted December 8, 2019 Posted December 8, 2019 Could we get sleep impairment if sleeping while hungry/thirsty? If you go to bed, gagged and starving, it seems a little forgiving to allow the poor PC a good night's sleep. Also, how about patching tattoo fade so that it's optionally linked to washing? Wash lots - tattoos fade faster. Don't wash at all - tattoos fade very slowly. I guess, set base fade rate low and add a fade for each wash? Also, guard/inspector/quartermaster dialogue easter-eggs for characters with lots of tattoos (or cum)? Imagine, you show up to the toll guard, plastered head to foot in white goop... "I really need to leave but I can't afford the toll." Guard plays laugh animation. "Whore, you are so disgusting even a troll would think twice about touching you." Makes me think of that line from STA "So much ... lovely cum."
Lupine00 Posted December 8, 2019 Posted December 8, 2019 On 12/6/2019 at 1:30 AM, Monoman1 said: Only event I can think of right now that might increase followers required is toll evasion. But that's already pretty harsh. I'd argue that fixing debt per follower would need to be fixed first really. I found the game much easier with 4 followers than 1. That's caused by the follower framework handling being bugged. So debt per follower will be fixed. Of course players are free to set the increased debt per follower to 0% if they want. Or more than 100%.
Monoman1 Posted December 8, 2019 Author Posted December 8, 2019 5 hours ago, Lupine00 said: we get sleep impairment if sleeping while hungry/thirsty Sure. Makes sense. 5 hours ago, Lupine00 said: how about patching tattoo fade so that it's optionally linked to washing This should already be possible. Set a really high fade time in rape tats. And then theres a setting in BiS tweaked to remove x amount of hours from tats when bathing (more if using soap). Cant remember how high that slider can go though. High enough hopefully. 5 hours ago, Lupine00 said: guard/inspector/quartermaster dialogue easter-eggs for characters with lots of tattoos (or cum) Sure, suggestions for dialogue is always welcome. Particularily if its specific but I'd need to see if: 1. It's not dialogue with an attached fragment. Don't really like creating duplicate fragments. Much of the dialogue is fragmented. 2. Doesn't turn the dialogue into spaghetti. 3. I can detect the conditions easy enough. Cum shouldn't be a problem. Tats... I'm not sure tbh.
Lupine00 Posted December 8, 2019 Posted December 8, 2019 50 minutes ago, Monoman1 said: theres a setting in BiS tweaked to remove x amount of hours from tats when bathing Thanks. I don't open BiS settings very often. Forgot it was there. I think I've made AFT work "properly" without a DF patch. I need to do more testing. The multi-follower handling in DF leaves much to be desired alas. I don't see the other frameworks being much work to actually add, but the install and testing is time consuming. I want to do something with the EFF ridiculous infinite and safe alternate follower inventory. Did it get handled in SLS? Any neat examples on how to do it, so I can read less EFF code?
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