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Posted
2 hours ago, Monoman1 said:

I could maybe modify the increased food TesEdit script to change the values down by what 20% of original value. 

I don't think that's the answer. The DCL "lore" is consistent that restraints are expensive, some more than others.

That's not "unrealistic" though I dread to use that word. A good leather armbinder is not a cheap toy in the real world, and anything made-to-measure in rubber is dearer still.

 

The Skyrim problem is not that ebonite armbinders are worth a lot, the problem is that they appear in unimmersive locations.

The frequency they drop with as loot in my game is fine; they are very rare.

The tendency for some annoying solicitation patron to add one in a tavern is way, way too high.

Ebonite items are supposed to be high-end, luxury items - the Master in CD might put you in them, because bottomless cash and making them anyway, the Dollmaker might because she can also make them cheaply(ish) herself, but random NPCs shouldn't have access to them, let alone stick them on you and forget them.

 

Is the price of even a leather armbinder balanced? Probably those are too high. Even so, it's too common an item. Armbinders are a sex-toy, not a practical restraint. Some iron shackles or even some rope would be more cost effective for the captor. Wooden yokes are extremely restraining, and inexpensive to make.

 

I disable DCL's device conversations because of this.

 

SLS could be smart about this, and fit only cheap devices, or make expensive ones stolen - then you at least have to fence them.

But it makes sense to me that SLS guards wouldn't fit an ebonite armbinder; they'd fit some cheap shackles, a wooden yoke, or one of those ball-and-chain HDT catastrophes, or maybe just tie you up with rope. I don't see why everything has to be inescapable, uncuttable super-magic restraints.

 

Thanks for the script anyway, it might come in useful if I can make it only reprice non-ebonite/non-gold items.

Posted
23 minutes ago, Lupine00 said:

The tendency for some annoying solicitation patron to add one in a tavern is way, way too high.

Ebonite items are supposed to be high-end, luxury items - the Master in CD might put you in them, because bottomless cash and making them anyway, the Dollmaker might because she can also make them cheaply(ish) herself, but random NPCs shouldn't have access to them, let alone stick them on you and forget them.

Not much I can do about that. 

23 minutes ago, Lupine00 said:

SLS could be smart about this, and fit only cheap devices, or make expensive ones stolen - then you at least have to fence them.

You can completely customize the devices SLS uses in the DeviceList.json. There's an excel file I created to make things a little easier. Bit of a pain but it's possible. See post 2. 

By default everything is included just for variety more than anything. 

Posted

I avoid any issue with the easy money of selling restraints by it being impossible to sell them.   I mentally ignore the rational of rl items in comparison to the stuff these random people toss on you. Dumping them in a barrel or on a dead body makes as much sense to me as the fact some random nobody would dump a major investment item on me then send me on my way.  As far as the types. Meh.. I don't even sweat that.  Sometimes it's just easier and less intrusive to not overthink it, and just work around it in play. 

I will say.. I have nothing in my collection in the real world that is so cheap I d use it and let it walk away. Screw losing the plaything.  The restraints are not cheap. ;) 

My two cents for the day and only one for weeks. 

Posted

I've struggled with explaining the use of fancy restraints.  They make the most sense on a wealthy owner's slave (or willing submissive).  The master likes their appearance, and knows the slave won't just run off with them.  I rationalize ebonite items as polished leather with metal bands between layers of leather for added security, to be used on rebellious slaves. 

 

The situations that irk me is having high-end restraints used by bandits living in a miserable camp in the woods.  They'd use rope, wood, or rusty iron.  If they did loot some fancy stuff, they'd sell that and use the proceeds to upgrade their fur armor.  I wish mods would take the type of NPC applying a restraint into consideration, but that's not going to happen.  SLS at least has the customizable list, which goes a long way.  I'd like to do as Bushi Neko says and "not overthink it", but I can't. 

 

(There's also the matter of opening a centuries-old tomb and finding edible apples inside, which reminds me of 200 year old Salisbury steak in FO4.  Yum!)

Posted

I have a new idea,

 

what about borrowing an credit, so u can get gold 50, 100, 250, 500, 1000 gold. u need to pay it back after a certain time plus +10%/+20%/+50% from the amount of gold, if u cant get the gold back, maybe after a time if u sleep u get captured or overwhelmed from a group loan sharks. outcomes are slavery or someting else. u can also ask for more time (like the beg system)

Posted
9 hours ago, Lupine00 said:

Thanks for the script anyway, it might come in useful if I can make it only reprice non-ebonite/non-gold items.

You can change line 81 in that script to check for that. For example:

if HasKeyword(ArmorRec, 'zad_InventoryDevice') and pos('Ebonite', Geev(ArmorRec,'FULL')) = 0 and pos('Gold', Geev(ArmorRec,'FULL')) = 0 then begin

should filter it down to anything with the zad_InventoryDevice keyword but without "Ebonite" or "Gold" in its name, since there's no keywords for the materials. Worth noting that pos is case-sensitive, and it also won't catch things like the set for DCL's "Bound Queen" quest.

Posted
On 12/19/2019 at 4:53 AM, Monoman1 said:

 

Did you install the tweaked amputator framework over the old framework in the same save? You can't do that. The new framework needs a new game/clean save. 

I have just the Tweaked Amputator Framework on. I also started a new save as well. The framework works, but neither this nor the deadly chests and traps lop off limps. The effects remain, but that is it.

Posted
2 hours ago, CynicalCore said:

I have a new idea,

 

what about borrowing an credit, so u can get gold 50, 100, 250, 500, 1000 gold. u need to pay it back after a certain time plus +10%/+20%/+50% from the amount of gold, if u cant get the gold back, maybe after a time if u sleep u get captured or overwhelmed from a group loan sharks. outcomes are slavery or someting else. u can also ask for more time (like the beg system)

That's a mod now.. LoanSharks of Skyrim ;)   

 

Posted
7 hours ago, Bushi Neko said:

I avoid any issue with the easy money of selling restraints by it being impossible to sell them.

I'm not troubled by the easy money. I choose not to sell them if it seems silly, and dump them in the whiterun trashcan barrel and let the townsfolk take them for their own enjoyment. It just feels wrong somehow when people stick restraints on you for a prank.

 

It's most silly in DCL, but the SLS gate guards wanting to bind you is on the edge of that experience somewhere. I'm not sure if it makes sense. If their dialog explained their thinking (however absurd) it would probably be fine.

 

But why do they want to do it?

 

Similarly, why do they want to give you skooma? It's really expensive. Are we saying that should be cheap too?

 

 

I understand why they might want sex, or give you lactacid (so they can have sex with the resulting giant boobs) but why restraints and skooma?

Particularly if there's an gold cost to do so.

 

That's why it occurred to me that swapping a "drink this skooma" mechanic with a "fetch me a skooma" mechanic is at least an interesting idea. They might then force the skooma on you and then demand sex. Or if you're lucky just demand the sex, or simply let you though.

 

It would add more variety to the toll gate, I guess?

 

 

Another gate novelty would be a "foul tasting potion" they make you drink...

 

The potion is secretly one of several (let's say three for starters) that SLS picks and then gives you the same one until a result is noticeable.

First couple of times you drink the potion you just get an ominous message:

"You feel dizzy"

"Your skin tingles"

"You vision blurs for a moment"

"You're overcome by a hot flush"

"You feel sick. Fortunately it passes quickly"

... that sort of thing ...

 

The third time, the effect kicks in properly. Additional potions strengthen it. Once it's at a high level, they swap to a different potion, or just keep dosing the old one. Randomly.

 

 

Potion possibilities:

 

Arousal - each dose adds 50 arousal and 50 time-rate. If you already have 100 time rate before drinking, it adds a "beg for sex" effect that lasts for several hours. Repeated doses extend the effect.

 

Weakness - debuffs your melee stats

 

Confusion - debuffs your magic stat

 

Hunger - you keep eating food for a period (a day?) or else you get the strongest hunger debuff from RND or whatever your needs mod is.

 

Breast growth - only for people without MME

 

Loss of voice - can't initiate any dialogs for several hours, except with your follower, and SLS NPCs. With the latter two, jokes about how much better you are silent - they make up your answers for you and make you deal with the consequences

 

Itchy - can't wear clothes or armor

 

Bikini curse - gives you the bikini curse regardless of your licenses

 

Magic curse - gives you a (mild) version of the magic curse, regardless of your licenses. Doesn't last too long.

 

Bad breath - vendors are repelled by you and give terrible prices

 

Skin color change

 

Or whatever ... just some random thought bubbles here ... not really a request even ... just something that popped into my head.

Posted
6 hours ago, HexBolt8 said:

I've struggled with explaining the use of fancy restraints.  They make the most sense on a wealthy owner's slave (or willing submissive).  The master likes their appearance, and knows the slave won't just run off with them.  I rationalize ebonite items as polished leather with metal bands between layers of leather for added security, to be used on rebellious slaves. 

I think the logic behind expensive ebonite restraints is simple.

 

They're practically unbreakable and inescapable (for anyone but Dragonborn who can somehow cut them with things found in sacks, but not other things).

My position is that escaping the way the Dragonborn does is not normal. You can "fix" things for a weak-girl build by setting the escape difficulty high, and the sharp objects chance to zero.

That escape difficulty is their distinctive quality, so it's why you use them.

 

The NPC uses them to prevent escapes. They are more secure - not just for decoration. That is the point of the extra cost.

You use them to restrain tricky captives who easily wriggle out of of the rusty iron cuffs or manage to cut their way free of the leather armbinder.

 

Ideal for a slave you don't trust much, especially one with a history of picking locks and escaping.

If the slave escapes in that restraint, the theory is that you will soon get her back. Especially if you used a suitable hobble.

 

As we lack a mod where you can escape and be tracked and hunted (which might be fun), there's an opening there! :) 

Posted

In an ideal world, ebonite items would be equivalent to high level armor - good luck getting out without help. If I can get good enough at creating textures to release my armored DD mod, they're what comes in at dragon scale or dragon bone. They'll be shiny, a little bit grey/red, and have glinting flecks in them. Good luck cutting your way out, and they'll have special keys.

 

In current devious Skyrim, I have trouble believing ebonite, or any material for that matter, is indistinguishable from another for gameplay purposes. It doesn't exist in any mod, has no real emergent play, and doesn't measurably add to emergent play. Additionally, it needs to be something other than the following to not restrict play: belt, bra, or arm restraint. The last three are pretty quest/event-dependent.

Posted
9 hours ago, Millstallone said:

I have just the Tweaked Amputator Framework on. I also started a new save as well. The framework works, but neither this nor the deadly chests and traps lop off limps. The effects remain, but that is it.

So if you tgm and sit in the middle of a fight with no armor and with lots of guys with 2 handed weapons nothing happens at all? What does the menu say your actual chance of dismemberment is?

Does the screen shake? Go red? Pain sounds?

 

Maybe try changing dismember style to off, exit the menu, wait a second or two and go back in and turn it on again. 

7 hours ago, Lupine00 said:

I'm not troubled by the easy money. I choose not to sell them if it seems silly, and dump them in the whiterun trashcan barrel and let the townsfolk take them for their own enjoyment. It just feels wrong somehow when people stick restraints on you for a prank.

Regarding ebonite. I don't really want to get into it much because it's a DD problem IMO. But IMO:

1. I like the look of ebonite better (uuh shiny)

2. The lore behind ebonite doesn't make any sense. If ebonite is this indestructible material why doesn't it provide any armor when my character is covered in the stuff. And it is NOT harder to escape from than normal restraints in my experience, dragonborn or not. Therefore ebonite is a purely superficial difference in my book. 

7 hours ago, Lupine00 said:

But why do they want to do it?

I think you're over-thinking things a bit but:

Restraints are simple enough. What man doesn't want to see a sexy girl all bound and helpless? Plus you're a woman trying to achieve something in a male dominated society. They like seeing you fail (and helping you do that) and keep the status quo. 

Skooma. Presumably they're aware of the negative effects of skooma and that a girl hooked on skooma often ends up a whore thus, again, keeping the status quo. And surely they'd confiscate enough of the stuff (from already hooked skooma whores. Maybe that's something I should add - confiscating skooma when you're addicted) to keep you well stocked until you're an addict (must check that out). 

7 hours ago, Lupine00 said:

Another gate novelty would be a "foul tasting potion" they make you drink...

Cool idea. Lots of work though (ugh). Maybe some day. I'll add it to the blog. 

Posted

Hey there, I want to start by saying: awesome mod! but I've got one minor issue that has been bugging me, and that is the cum swallowing/ineed. swallowing seems to have no effect on thirst or hunger. I've tried the MCM sliders and even the 'salty cum' option but there seems to be no impact on ineed. I even tried out RND to see if it worked with that, but to no avail. is there any solution?

Posted
10 minutes ago, conquistador said:

Hey there, I want to start by saying: awesome mod! but I've got one minor issue that has been bugging me, and that is the cum swallowing/ineed. swallowing seems to have no effect on thirst or hunger. I've tried the MCM sliders and even the 'salty cum' option but there seems to be no impact on ineed. I even tried out RND to see if it worked with that, but to no avail. is there any solution?

RND definitely works. 

Perhaps it just wasn't enough cum to change satiation level. Do 'help RND_ThirstPoints' in the console before and after and you should see it change. 

Posted
6 hours ago, Monoman1 said:

Regarding ebonite. I don't really want to get into it much because it's a DD problem IMO. But IMO:

1. I like the look of ebonite better (uuh shiny)

2. The lore behind ebonite doesn't make any sense. If ebonite is this indestructible material why doesn't it provide any armor when my character is covered in the stuff. And it is NOT harder to escape from than normal restraints in my experience, dragonborn or not. Therefore ebonite is a purely superficial difference in my book. 

14 hours ago, Lupine00 said:

But why do they want to do it?

I think you're over-thinking things a bit but:

Restraints are simple enough. What man doesn't want to see a sexy girl all bound and helpless? Plus you're a woman trying to achieve something in a male dominated society. They like seeing you fail (and helping you do that) and keep the status quo. 

Skooma. Presumably they're aware of the negative effects of skooma and that a girl hooked on skooma often ends up a whore thus, again, keeping the status quo. And surely they'd confiscate enough of the stuff (from already hooked skooma whores. Maybe that's something I should add - confiscating skooma when you're addicted) to keep you well stocked until you're an addict (must check that out). 

I agree on the points about ebonite. It was a ... questionable ... idea to make it so tough without putting some armor on it. And then ironically, there's the crazy bound buffs that make you rather tough. I turn those off though.

 

I also agree on the reasons ... I alluded to them already ... but it works best when they rub it in with a bit of appropriate dialog.

The skooma dialog (will swallow anything) is ok, and can also work for sex I suppose ... but guards gloating about how you'll end up ... makes it feel like they're actually reacting to you, more.

 

 

Except the cutting difficulty on ebonite is different, for devices that have multiple materials. I'm not aware of any ebonite item that allows a "cut" option to escape. It is thus marginally harder. If you wanted to emphasize that, it's not a complicated task to modify the difficulties on the devices, either to make ebonite distinctly harder, or make everything the same. The armbinder sharp object mechanic is a different thing, and works for ebonite items.

 

If I had my way, armbinders wouldn't usually be locked, but would be inescapable without help from an NPC. Any NPC could free you if they felt like it. I think it would make them more distinct from a yoke or straight jacket. The fewer items need keys the better, as the key mechanic gets dull after a few years of play :) 

Posted
2 hours ago, Monoman1 said:

Regarding ebonite. I don't really want to get into it much because it's a DD problem IMO. But IMO:

1. I like the look of ebonite better (uuh shiny)

2. The lore behind ebonite doesn't make any sense. If ebonite is this indestructible material why doesn't it provide any armor when my character is covered in the stuff. And it is NOT harder to escape from than normal restraints in my experience, dragonborn or not. Therefore ebonite is a purely superficial difference in my book. 

I think you're over-thinking things a bit but:

Restraints are simple enough. What man doesn't want to see a sexy girl all bound and helpless? Plus you're a woman trying to achieve something in a male dominated society. They like seeing you fail (and helping you do that) and keep the status quo. 

Skooma. Presumably they're aware of the negative effects of skooma and that a girl hooked on skooma often ends up a whore thus, again, keeping the status quo. And surely they'd confiscate enough of the stuff (from already hooked skooma whores. Maybe that's something I should add - confiscating skooma when you're addicted) to keep you well stocked until you're an addict (must check that out). 

^^^This.  K.I.S.S. 

Posted

As there are some DD tweaks in SLS (armbinders stop you pickpocketing etc), how about another?

 

Gags stop you selling to merchants. Optional.

 

 

Some Civil War ideas...

  • If you join a side in the war, you can wear the rubbish uniform items that are issued free without needing any licenses.
  • No tolls while you're fighting in the war, as long as you have a war quest active - jagged crown or a fort, or one of the hold regional "base" quests.
  • When the war is over, you're immediately kicked out of the army. Uniform is confiscated. Tolls reinstated.
  • If you have Slaverun, and your slaverun has automated slavery expansion, ending the war makes all towns slaver towns.
  • When the war is over, all sell prices drop dramatically.
Posted
1 hour ago, Lupine00 said:

Gags stop you selling to merchants. Optional.

This is in now. Don't know how well it'll work with the new mandatory gag punishment. But maybe it'll actually fit well. Guess we'll find out. 

1 hour ago, Lupine00 said:

Some Civil War ideas..

I don't know about this. I mean what's to stop the player getting the quest and just not progressing it. There are no time limits in skyrim. 

Posted
13 minutes ago, devildx said:

What mod is needed to pay the toll with a BJ?

Sexlab.

If you can afford the toll then the dialog changes. 

Posted
1 hour ago, Monoman1 said:
2 hours ago, Lupine00 said:

Some Civil War ideas..

I don't know about this. I mean what's to stop the player getting the quest and just not progressing it. There are no time limits in skyrim. 

The armor's not that good.  It's ill-suited to being used indefinitely.  And when you join a side, guards in cities controlled by the other faction might recognize you as a sympathizer even if you don't wear the armor.  You'll get extra special treatment in "hostile" cities.  Tolerable in the short run, but not forever.  It'd mainly be useful to a low-level character, but the cost is that you'd have to complete the civil war quest line to escape harassment in hostile cities.  (I might have taken that further than Lupine00 intended, with the harassment, and doing the civil arc is a major commitment.)

Posted
9 hours ago, Monoman1 said:

I don't know about this. I mean what's to stop the player getting the quest and just not progressing it. There are no time limits in skyrim. 

If they wanted to do that, they could just untick the tolls enable tickbox. But immersion etc...

 

I had a better idea...

 

During military service, the tolls are free - for friendly cities - but the guards don't believe you're a proper solidier, they insist your job must be camp-whore.

So, they demand sexual services "That's your job isn't it?" before they'll let you leave.

 

 

And if you're trying to leave an enemy city, there's no toll there either, but there's some stuff about you being one of the enemy, and you have to make excuses that you were on a diplomatic mission ...

and then of course the guards do everything in their power to humiliate and punish you before throwing you out of the city. At least they don't just kill you.

 

That makes delivering Balgruuf's axe to Ulfric so much more ... fun ... if you're thrown out of the city naked and covered in cum after all the guards, their horses, their pet troll, and even the filthy argonian scum got a go.

 

 

It might make people rush to start their military service so they can take advantage of the entertaining scenes. Or not. Just something that came to mind.

Posted

I just finished up Civil War as Imperial.

 

Things went a bit strange in the final battle for Windhelm.

 

Entered the city with the army, and the Toll Guard stops me

"You know the drill!" he says.

Indeed, I do...

He proceeds to check my licenses and search me, then comments on how all I need to wear is a pair of earrings and a smile. Good advice!

 

During this process, I'm stuck motionless, watching Tullius, Rikke, and the Imperial legionnaires in fierce battle with the Stormcloaks.

Fortunately for me, all my licenses were in order and I was allowed to proceed without having all my gear confiscated.

 

Afterwards, Ulfric is dead at my hand, and we've endured a stirring speech from General Tullius, and a little bit of Skyrim humor.

 

The city is deserted and in ruins. A mess of barricades, collapsed stonework and lingering fires. 

I go to leave, but the Toll Guard is waiting to make sure I don't endanger myself without paying for the privilege.

 

It's good to see that someone keeps doing their duty, even when the going gets tough.

You've got to hand it to those toll guards, they are dedicated to their job.

They are out there, maintaining order, even when others are cowering in their homes.

They deserve the fringe benefits, no doubt about it!

 

I imagine you get a similar experience if you play as a Stormcloak and defeat the Imperials in Solitude.

 

I couldn't quite decide whether the Toll Guards should have been slaughtered by the invading troops, or were actually imperial supporters all along.

It would have been fun to slaughter them though.

 

Probably, I should have disabled the toll feature while playing Civil War, but as Monoman points out, that can be quite a while.

I pushed through it fairly quickly. So quickly that I ended up using all my money, so now I owe my follower quite a few deals.

Posted

Here's a different little oddity:

Spoiler

1366512105_enb2019_12_2219_09_47_27.thumb.jpg.7440db6f06af31931a72297d8a11cb7e.jpg

This is the Arch Mage's bed in CoW...

I finished the college line a long time ago, but rarely ever visit, because the CoW is in an inconvenient location.

 

There's a catch though. This isn't the vanilla bed. It's a bed from the Winterhold Improvements mod, which amongst other things overhauls the Arch Mage's chambers, with what I believe (I may be wrong) are a replica of the original cell that is considerably modified with a bunch of extra containers that do sorting and other nonsense.

 

Apparently, the "improvements" didn't improve my bed!

The interior decorators must secretly hate the Arch Mage.

 

As for the Camping Fatigue Gain ... not sure why I'd get that ... please explain :) 

Why can I get it from a cell that is detected as "Indoor"?

 

Is this "by design", or just a quirk of the bed coming from a mod?

How does SLS decide the bed is "Terrible" ?

 

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