Monoman1 Posted December 8, 2019 Author Posted December 8, 2019 11 minutes ago, Lupine00 said: I want to do something with the EFF ridiculous infinite and safe alternate follower inventory. Did it get handled in SLS? Any neat examples on how to do it, so I can read less EFF code? No not really. It's a total exploit really of course. BUT I do like the general concept of separating what your follower should wear and what they should just carry. Stop the horrendous wardrobe malfunctions that the follower gets up to late adventure. I considered maybe at one stage creating a tweak that changed the barrels to actors and then modify the dummy actor carry weight base on your actual follower carryweight + their inventory weight. But SLS doesn't consider that fake barrel inventory at all. So it can be exploited in this fashion. But that's chiefly because I have the self discipline to not use it that much and the infinite carry weight thing. If that was solved I could maybe look into getting licences to apply to the fake inventory as well.
Lupine00 Posted December 8, 2019 Posted December 8, 2019 2 hours ago, Monoman1 said: But SLS doesn't consider that fake barrel inventory at all. So it can be exploited in this fashion. But that's chiefly because I have the self discipline to not use it that much and the infinite carry weight thing. If that was solved I could maybe look into getting licences to apply to the fake inventory as well. Bah. I thought you'd done that. I guess I'll look into it myself then. But for DF I expect I'll just be sabotaging that inventory, so anything you put in it besides gold or keys gets given straight back to you, and gold or keys get their own special fate (eventually). I probably won't fix it this time around, so I can get working follower frameworks out sooner rather than later.
Lupine00 Posted December 11, 2019 Posted December 11, 2019 Quartermaster seems to want things that I could provide him with, but no dialog to give them to him. He seems to want drinks and sex but just tells me to go away, despite my inventory filled with drinks and ... not wearing a belt. I feel rejected! An oddity, or maybe working as intended... Every time I talk to a guard and have the "I know you..." and I pay the (small) bounty, and he checks for stolen items, he takes my licenses! This is quite troublesome. Also, an issue with paying tolls via sex. If you fail to give an orgasm in SLSO, the guard still says you paid. If you ask him about the toll he complains you're stupid and already paid. It does seem that you've paid. But guard should need to orgasm, right? What should happen if they don't? Dialog about what a useless whore you are and then some random payment, like skooma/tats/devices inflicted? Also, gate does not unlock during Civil War attack on Whiterun (playing as Imperial), so you can't get out to meet Rikke or progress the attack without paying the toll. Afterwards, Whiterun full of angry soldiers, people dying on the street. Everyone skewering the odd bandit or Stormcloak that shows up, but it's tolls as usual for the PC, who is currently in the army ... OK ... you get a discount for soldier rank. It feels like this needs a special conversation: Spoiler "Sorry, I can't let you out sweet roll, there's a war on." "But I'm in the army. I just killed a hundred Stormcloaks." <rolls on floor laughing> "Of course you did. With your kitchen knife. Now go back inside and get ready to reward our brave warriors." "I really need to leave. I have to go see the General." "If you don't stop your stupid lies, I'm going to teach you a lesson." "Bu..." "That's it for you! Men are dying here you dumb slut!" Adds ring gag. Hobble dress. Armbinder. Confiscates your licenses, armor, weapons, magic items. Adds magic collar. "I'll make sure you can tell the General about this yourself. You're straight on the next whore wagon to Solitude sweet roll." Fast travels you to Solitude, Castle Dour. 1
Monoman1 Posted December 11, 2019 Author Posted December 11, 2019 2 hours ago, Lupine00 said: Quartermaster seems to want things that I could provide him with, but no dialog to give them to him. He seems to want drinks and sex but just tells me to go away, despite my inventory filled with drinks and ... not wearing a belt. I feel rejected! An oddity, or maybe working as intended... I think that's just that you're trying to buy a licence 'out of business hours'. Your idea 2 hours ago, Lupine00 said: Every time I talk to a guard and have the "I know you..." and I pay the (small) bounty, and he checks for stolen items, he takes my licenses! This is quite troublesome. Can't say I've had this. Were your licence removed at any point by another mod? Are they marked as stolen? 2 hours ago, Lupine00 said: Also, an issue with paying tolls via sex. If you fail to give an orgasm in SLSO, the guard still says you paid. If you ask him about the toll he complains you're stupid and already paid. It does seem that you've paid. But guard should need to orgasm, right? Yea I know that option doesn't work for tolls right now.
Xakaryo Posted December 11, 2019 Posted December 11, 2019 I just can't get the twecked amputator framework to work properly with Sexlab Survival. My character doesn't lose any limbs, no matter how much she screams every time. Any ideas how I might debug that?
Lupine00 Posted December 12, 2019 Posted December 12, 2019 On 12/11/2019 at 11:57 PM, Monoman1 said: Can't say I've had this. Were your licence removed at any point by another mod? Are they marked as stolen? No. And after it happened once, I got new licenses. It happened again. On 12/11/2019 at 11:57 PM, Monoman1 said: I think that's just that you're trying to buy a licence 'out of business hours'. You implied that many of the Quartermaster's complaints can be fixed by doing something for him. Hence the default 70% rejection rate. The Quartermaster seems to want specific things. I could give them to him. But ... I can't. I'm confused. Does the Quartermaster sometimes make demands you can fulfil or not? From your response, it sounds like there are two different mechanics here, but you made one seem like the other. If the QM really won't trade with you, because it's out of hours, he shouldn't say "I really need an ale and a blowjob." Because that sounds exactly like he's giving you a fetch quest. He should say, "Missy, you're on my blacklist for interrupting my dinner. Now get lost you filthy tart!" And if you show up during the day, and he randomly refuses because he wants a blow job and an ale, then he should say: "I'm not wasting my time on any sluts today unless they bring me an ale and suck my massive cock." So you can actually tell it's a fetch quest. Or maybe the ambiguity is intentional and intended to make you try and do something that will never be rewarded. If so, it worked!
CaCO3 Posted December 12, 2019 Posted December 12, 2019 I have a question about some of the mgefs. What is the difference between bikini Apprentice, Adept, expert, maiden and the bikini training? In the active effects there is just showing up the Bikini training and the "bikini maiden" disappeared just as it appeared ...
Stuker Posted December 12, 2019 Posted December 12, 2019 Got a little probleme here... I purchased a bikini license, build one at the forge but the enforcers still take them away during inspection. I build the bikini list in the MCM, don't know what to do else.
Monoman1 Posted December 12, 2019 Author Posted December 12, 2019 17 hours ago, Xakaryo said: I just can't get the twecked amputator framework to work properly with Sexlab Survival. My character doesn't lose any limbs, no matter how much she screams every time. Any ideas how I might debug that? Had you got the old amputator framework installed on this save? You can't do that. It needs to be clean saved from your game or a new game. 1 hour ago, CaCO3 said: I have a question about some of the mgefs. What is the difference between bikini Apprentice, Adept, expert, maiden and the bikini training? Should tell you in the effect description - Increased bikini armor armor rating, stamina, stamina rate etc. 1 hour ago, CaCO3 said: In the active effects there is just showing up the Bikini training and the "bikini maiden" disappeared just as it appeared ... You can't wear normal armor or the bikini buffs will disappear. You can wear any armor with the bikini keyword and armors with the helmet, gauntlets, boots keywords but nothing else. Is your stamina draining? 1 hour ago, Stuker said: Got a little probleme here... I purchased a bikini license, build one at the forge but the enforcers still take them away during inspection. I build the bikini list in the MCM, don't know what to do else. Sounds like the keyword is not attached to the armor record. Build lists only involves leveled lists - distributing bikinis to chests and vendors. The keyword still needs to be attached to the record. Standard debugging - Load your entire load order in TesEdit and check that the winning overrides from TAWoBA.esp have the bikini keyword.
CaCO3 Posted December 12, 2019 Posted December 12, 2019 1 hour ago, Monoman1 said: Should tell you in the effect description - Increased bikini armor armor rating, stamina, stamina rate etc. You can't wear normal armor or the bikini buffs will disappear. You can wear any armor with the bikini keyword and armors with the helmet, gauntlets, boots keywords but nothing else. Is your stamina draining? I asked because I cannot see the bikini Apprentice, Adept, expert, maiden buffs. My character only wears bikini armor and the sanguine articaft. Maybe this causes the problem? Which Keyword should I add through creation tool to this artifact? And no, the Stamina doesn't drain. Edit: Got it, Problem solved, thanks ?
Stuker Posted December 12, 2019 Posted December 12, 2019 56 minutes ago, Monoman1 said: Sounds like the keyword is not attached to the armor record. Build lists only involves leveled lists - distributing bikinis to chests and vendors. The keyword still needs to be attached to the record. Standard debugging - Load your entire load order in TesEdit and check that the winning overrides from TAWoBA.esp have the bikini keyword. Ok, did check it. They don't have the bikini keyword. As I'm an absolute noob in TesEdit, how can I add them? Is there a tutorial anywhere? EDIT: nevermind. I'm dumb as fuck. Should have read the second post of this topic.^^
Lupine00 Posted December 13, 2019 Posted December 13, 2019 16 hours ago, Stuker said: Ok, did check it. They don't have the bikini keyword. As I'm an absolute noob in TesEdit, how can I add them? Is there a tutorial anywhere? You don't need to. If it's TAWoBA, there's an ESP with the keywords already in, and if it's some random armor, just use SLAX to add them in-game.
Tenri Posted December 13, 2019 Posted December 13, 2019 1 hour ago, Lenore said: is this compatible with prison overhaul? I've played with both for a while, I've not run into any issues personally, Survival doesn't handle prisons, it barely does anything with bounties. While POP doesn't try to take the player outside of walled cities. potential issues I can think of (but haven't experienced): If you are captured in a walled city for a bounty from another hold there might issues, I think if you are in an AI package the toll doors should open, so they should be able to lead you out of town, but that would cause you to have dodged the toll I think. (I'm not even sure bounty hunters can go into a walled city and no one else should be arresting you in one for a different hold) If you are taken to a city for which you have skipped the toll for there could be issues there too, the POP scenes might fight with the toll dodge scene. (this is a more serious issue and I'm not sure what sort of scene handling either mod has to resolve such a conflict)
Stuker Posted December 14, 2019 Posted December 14, 2019 On 12/13/2019 at 10:06 AM, Lupine00 said: You don't need to. If it's TAWoBA, there's an ESP with the keywords already in, and if it's some random armor, just use SLAX to add them in-game. Already done it wit TesEdit. It wasn't that hard as I thought it would be. But thank you for your answer
Lupine00 Posted December 14, 2019 Posted December 14, 2019 Still 100% reproducible. "Wait, I know you..." ... Pay bounty ... (doesn't matter how small, could be 5 gold) "I'll just confiscate any stolen goods you're carrying." Your weapon license has expired. Your magic license has expired. Your bikini armor license has expired. Is there a setting in SLS I can adjust somewhere to stop this? I disabled bounties in SL Adventures, but still enough bounties to pay off from before... Ended up disabling licenses. Not really an ideal solution. Maybe they will be fixed when I re-enable them? Not too optimistic though. 1
Lupine00 Posted December 14, 2019 Posted December 14, 2019 1 hour ago, Stuker said: Already done it wit TesEdit. If it's TAWoBA, there are a lot of slot fixes in the edited ESP that are worth having. I found one item that was still dodgy, but only one so far. Wish I could recall which one it was ... a steel bikini top I think, or possibly dwarven.
Monoman1 Posted December 14, 2019 Author Posted December 14, 2019 17 hours ago, Lenore said: Hmm ok thank you. I use Pop. Haven't had any issues so far. 6 hours ago, Lupine00 said: Still 100% reproducible. "Wait, I know you..." ... Pay bounty ... (doesn't matter how small, could be 5 gold) "I'll just confiscate any stolen goods you're carrying." Your weapon license has expired. Your magic license has expired. Your bikini armor license has expired. Is there a setting in SLS I can adjust somewhere to stop this? I disabled bounties in SL Adventures, but still enough bounties to pay off from before... Ended up disabling licenses. Not really an ideal solution. Maybe they will be fixed when I re-enable them? Not too optimistic though. Try this. Adds SetActorOwner to OnContainerChanged on the licence objects. So just dropping and picking them up should fix it. Edit: <Snip> Just keep a backup save. This script is from my 'dev build'. I'm pretty sure I made no other changes but I don't remember exactly. If that doesn't fix it then I've no idea what's wrong or why they are being taken in the first place. If it's a question about the bounty itself then sls doesn't add really low bounties as far as I remember.
Lenore Posted December 14, 2019 Posted December 14, 2019 7 minutes ago, Monoman1 said: 15 hours ago, Lenore said: Hmm ok thank you. I use Pop. Haven't had any issues so far. Thank you
Lupine00 Posted December 14, 2019 Posted December 14, 2019 10 minutes ago, Monoman1 said: If it's a question about the bounty itself then sls doesn't add really low bounties as far as I remember. SLS isn't to blame for the bounties, but seem to expire licenses when checking for stolen items. I didn't have any actual stolen items though. I didn't have a stolen icon the the licenses either, but perhaps that's not a reliable indicator. 12 minutes ago, Monoman1 said: Try this. Adds SetActorOwner to OnContainerChanged on the licence objects. So just dropping and picking them up should fix it. Thanks. Will try. Maybe the problem is somehow related to DCL messing with my crime, as it's not doing arrests right.
Monoman1 Posted December 14, 2019 Author Posted December 14, 2019 16 minutes ago, Lupine00 said: SLS isn't to blame for the bounties, but seem to expire licenses when checking for stolen items. I didn't have any actual stolen items though. MMm. Well just try it out and let me know. But I'm pretty sure this is a chicken/egg thing. -> the licences don't expire to cause the message, the message happens because they leave your inventory. You'll get the same message if you dump them in a container/on the ground. + this is (presumably) vanilla dialogue. It's not going to be 'licence aware'. So it shouldn't care if they've expired or not.
tuxagent7 Posted December 14, 2019 Posted December 14, 2019 35 minutes ago, Lupine00 said: Thanks. Will try. Maybe the problem is somehow related to DCL messing with my crime, as it's not doing arrests right. Not related with DCL, i dont have DCL installed right now and i got the same problem as you did Had a bounty when i paid it to the guard my magic license expired Edit : Tried new script problems still occurs for me, hit a guard, pay the bounty and license expires.
Monoman1 Posted December 14, 2019 Author Posted December 14, 2019 Ok. I can actually reproduce this... weird. The licence ownership is set when you buy a licence (this was added recently-ish): Licence.SetActorOwner(PlayerRef.GetActorBase()) So it SHOULD be owned by the player. But removing that line stops the guard from removing the licence... Ugh! I'll try setting the owner to none and see what happens. Edit: Ok so setting to none worked or at least it didn't end up getting taken. Obviously doesn't seem to work the way one would assume it works. It's just that I don't know if this method will work to clear a 'bad status' on licence ownership, which was the whole point of adding that line. I'll have to download the current version and make some changes. Give me a few mins. 1
Monoman1 Posted December 14, 2019 Author Posted December 14, 2019 Ok so this should do it. Sets the licence ownership to 'none' whenever you buy a licence or drop/pick up one. It also seemed to work to fix licences that already have a bad ownership status by dropping and picking them up again. So just drop and pick up all the licences in your inventory after adding the fix. SLS Licence Ownership Fix for version v0.570.7z Obviously, this will be integrated into the next version but I can't post a full update right now as my dev build is a bit of a mess at the moment. 1
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