WhatRules Posted November 24, 2019 Posted November 24, 2019 24 minutes ago, Monoman1 said: Hmm. It looks like a lot of the scripts have unfilled properties. I occasionally forget to fill a property but definitely never this many on so many different scripts. At this point I can only recommend a clean save / new game. It always looks like that in my log though, so I would never get anywhere in the game if I cared about it. But a clean save and reinstall of SLS might work. Can you break scripts if you edit SLS in TES5 edit? All I did was remove the magic effect from the bikini curse, but with the latest updates I can leave it as it is.
Monoman1 Posted November 24, 2019 Author Posted November 24, 2019 14 minutes ago, saltshade said: It always looks like that in my log though, so I would never get anywhere in the game if I cared about it. But a clean save and reinstall of SLS might work. Can you break scripts if you edit SLS in TES5 edit? All I did was remove the magic effect from the bikini curse, but with the latest updates I can leave it as it is. Yes that could very well explain all the 'can not call x on a none object' errors.
Vokul Posted November 24, 2019 Posted November 24, 2019 1 hour ago, Monoman1 said: Let me know how it goes. Thank you, seems to work just fine with hunger and thirst, fatigue not so much like you said.
Monoman1 Posted November 24, 2019 Author Posted November 24, 2019 11 minutes ago, Vokul said: Thank you, seems to work just fine with hunger and thirst, fatigue not so much like you said. Great. I'll leave the code in for the next release then. Thanks for getting back to me.
xarvenius Posted November 24, 2019 Posted November 24, 2019 9 hours ago, Monoman1 said: ... A papyrus log of you changing them might be useful. Huh? All those locations are included in the mod by default: Reveal hidden contents Are you running some crazy town overhaul mod maybe? .. as far as i know i dont use anything atm that affects towns in such a hard way, just mme adding the fancy milkpumps as the only one coming to mind changing parts of the towns. skyrim_loadorder_24_11_2019.txt i tried out whre i land with the coc command and the provided cells, the guard hosue cell seams to be only the one at the gaate but not the one behinde the bannered mare, which seams to be a different one. for the rest it is ok, but if i leave and go in again i leave whiterun which is kind of strange, also entering the jail through dragonsreach moves me into whiterung but entering the jail through the outside door moves me out of whiterun which i find even more strange.
Monoman1 Posted November 24, 2019 Author Posted November 24, 2019 11 minutes ago, xarvenius said: as far as i know i dont use anything atm that affects towns in such a hard way, just mme adding the fancy milkpumps as the only one coming to mind changing parts of the towns. skyrim_loadorder_24_11_2019.txt 7.08 kB · 0 downloads i tried out whre i land with the coc command and the provided cells, the guard hosue cell seams to be only the one at the gaate but not the one behinde the bannered mare, which seams to be a different one. for the rest it is ok, but if i leave and go in again i leave whiterun which is kind of strange, also entering the jail through dragonsreach moves me into whiterung but entering the jail through the outside door moves me out of whiterun which i find even more strange. Have you checked the tolls mcm. It has a read out of what the location is and what town it's a part of. This is only for internal cells. External cells are handled differently. There is one part of whiterun that is not considered in whiterun by the mod. Just outside the dragonsreach dungeon. At the very top corner of whiterun. Once you reach the stairs up to dragonsreach though that's considered inside whiterun. The area is so small I haven't bothered to do anything about it.
LinksSword Posted November 25, 2019 Posted November 25, 2019 i said you made me want to do it so i did, meet my new slu... i mean Dragonborn 1
xarvenius Posted November 25, 2019 Posted November 25, 2019 3 hours ago, Monoman1 said: Have you checked the tolls mcm. It has a read out of what the location is and what town it's a part of. This is only for internal cells. External cells are handled differently. There is one part of whiterun that is not considered in whiterun by the mod. Just outside the dragonsreach dungeon. At the very top corner of whiterun. Once you reach the stairs up to dragonsreach though that's considered inside whiterun. The area is so small I haven't bothered to do anything about it. ähm, there is a slight maybee a bit more heavy cell problem, the guard hosue behind the banenred mare are marked as whiterun stables as well as the reals whiterun stables house outside the gates. screenshots Spoiler this was tried on a fresh save with the same loadorder and mods as the other one, just to try out if it is maybee caused by adding in sexlab survival inside the lal cell as an additional mod after setting up the other mods. could it be that accidently both cells got named the same or that there is a problem with the cell identification? is there maybee soemone here that could look if he gets the same results?
Kissinger Posted November 25, 2019 Posted November 25, 2019 21 hours ago, Lupine00 said: Should DF have features to help with this? Or should SLS? Both, each in their own idiom. It's effectively a fail state - either you create a gameplay penalty/opportunity that corresponds until the state is reset or you create a narrative arc that resets the state. It doesn't have to be a downward spiral of punishment either, which is sort of what SLS and DF are trending towards. Maybe you can create either a fun narrative means of resolving the fail state, or some alternate gameplay mode that's fun. The real issue with a fun narrative means of resolving sexual servitude fail states is that mod authors usually just lean on Simple Slavery to pass the PC to another mod, and Simple Slavery is really dated and tedious. Maria Eden had a lot of good ways fail states could lead to other things - slaves could get sold to brothels, prostitutes could get sold to slavers, the PC could get horribly pierced, chained, choked out or hung from a noose, sent to high risk jobs with bandits or animals or just sent for training and picked up afterwards. Alternate gameplay modes are going to be janky no matter what, but maybe you can create a limited scenario thats a mix of both, like Ichabod's old school Player Slavery mod outcomes from Oblivion. As long as there's a kind of outcome the player is working towards and a clear theme. You can also create NPCs that resolve the impasse. Maybe there's a financier who will buy out the player's DF debt in exchange for gameplay consequences or specific tasks, or who will bankroll the player's licenses for a cut of profits and some attention once in a while.
LinksSword Posted November 25, 2019 Posted November 25, 2019 Does this work with Devious mindbreak? because i have that loaded alongside SLSO but after doing many degrading things i haven't seen the status change in Devious Mindbreaks menu. i did just literally start i was testing things.
Monoman1 Posted November 25, 2019 Author Posted November 25, 2019 3 hours ago, LinksSword said: i said you made me want to do it so i did, meet my new slu... i mean Dragonborn Good luck ? 54 minutes ago, LinksSword said: Does this work with Devious mindbreak? because i have that loaded alongside SLSO but after doing many degrading things i haven't seen the status change in Devious Mindbreaks menu. i did just literally start i was testing things. It's not a soft dependency but there's no incompatibility that i'm aware of. 1 hour ago, aspirine2 said: where to pay the outstanding fines ..?? However you normally pay your bounty. Guards usually. 2 hours ago, Kissinger said: Both, each in their own idiom. It's effectively a fail state - either you create a gameplay penalty/opportunity that corresponds until the state is reset or you create a narrative arc that resets the state. It doesn't have to be a downward spiral of punishment either, which is sort of what SLS and DF are trending towards. Maybe you can create either a fun narrative means of resolving the fail state, or some alternate gameplay mode that's fun. The real issue with a fun narrative means of resolving sexual servitude fail states is that mod authors usually just lean on Simple Slavery to pass the PC to another mod, and Simple Slavery is really dated and tedious. Maria Eden had a lot of good ways fail states could lead to other things - slaves could get sold to brothels, prostitutes could get sold to slavers, the PC could get horribly pierced, chained, choked out or hung from a noose, sent to high risk jobs with bandits or animals or just sent for training and picked up afterwards. Alternate gameplay modes are going to be janky no matter what, but maybe you can create a limited scenario thats a mix of both, like Ichabod's old school Player Slavery mod outcomes from Oblivion. As long as there's a kind of outcome the player is working towards and a clear theme. You can also create NPCs that resolve the impasse. Maybe there's a financier who will buy out the player's DF debt in exchange for gameplay consequences or specific tasks, or who will bankroll the player's licenses for a cut of profits and some attention once in a while. Would be nice. But creating these scenarios is very time consuming. If it's not time consuming then it's probably going to be fairly shallow and repetitive. And if it is time consuming then it's probably going to be a very specific/niche scenario which limits it's audience and replayability. :shrugs: 3 hours ago, xarvenius said: is there maybee soemone here that could look if he gets the same results? This is a bethesda bug. Survival includes a fix. So something is overriding survivals fix. Load your complete load order in TesEdit, wait for it to finish loading and put '000580A2' into the formid search box. That should tell you which mod is overriding survival. Then move survival lower than it in your load order. And let me know what mod it is. Spoiler What's funny is that there is already a WhiterunJailLocation but it is unused. So I can only assume it was an oversight. The unoffical patch also fixes it but obviously something is overriding both the unofficial patch and survival.
xarvenius Posted November 25, 2019 Posted November 25, 2019 3 hours ago, Monoman1 said: ... This is a bethesda bug. Survival includes a fix. So something is overriding survivals fix. Load your complete load order in TesEdit, wait for it to finish loading and put '000580A2' into the formid search box. That should tell you which mod is overriding survival. Then move survival lower than it in your load order. And let me know what mod it is. Hide contents What's funny is that there is already a WhiterunJailLocation but it is unused. So I can only assume it was an oversight. The unoffical patch also fixes it but obviously something is overriding both the unofficial patch and survival. seams to be the overriding cause, atleast what i tessedit showing and the testrun is giving out. putting it between the patch and survival and it works fine sometime the things are just so simple they dont even spring to mind
Lupine00 Posted November 25, 2019 Posted November 25, 2019 On 11/24/2019 at 3:25 PM, Lupine00 said: SLS has some good mechanics for "poor" characters, but what happens when you are too poor to afford licenses and cannot have more cash because you are enslaved and in gold-control mode? Right now that is a roach motel scenario, and your only hope of escape is to buy out of gold control with solicitation alone. That would be ... incredibly boring ... I know, I've done it before. It's on the same "fun level" as the old Leon enslavement. You can blame DF, for sure, but how could it be fixed without spoiling the DF fun? I'll quote myself, as I can't answer later posts without referring back to what I originally said. I'm not proposing anything that is enormously time consuming, or necessarily repetitive. For example, the current thievery bonuses in SLS are a mechanic that leans in this direction. It's a way to make money without being a whore - and a way that has lots of risk. Perfect. In practice, it's too hard to use in places like Whiterun because NPCs don't move about in ways that create blindspots where you can rob them. But there are other things, like a money-lender mechanic, where failure to pay back on time results in bounty-hunters periodically coming after you, possibly of gradually increasing strength. It's easier to pay back than keep dealing with them, but maybe you don't have the choice. Or ways to get a license that don't involve paying cash, like we have for tolls ... but maybe the costs are more laborious ... for example, involving a radiant quest you have to do for the Jarl to retrieve some missing viagra from a bandit camp. Probably involves providing some other, more intimate services, to the Jarl too, and maybe those come with a dose of skooma too, or a tattoo, but nothing too tedious. Just two ideas I made up in about twenty seconds. Surely others can do better?
Monoman1 Posted November 25, 2019 Author Posted November 25, 2019 @Lupine00 Sure small-ish scenarios like that are fine. My problem is when people expect huge drawn-out affairs that are very deep. With loads of dialogue and branching paths and stuff like that. That's not realistic to expect from one guy with limited time and other mods to work on. I also think there needs to be a way to just 'admit that you're defeated' in general (not combat). You've gotten an arm and leg bitten off. You're covered in restraints. You're up to your eyeballs in DF debt. You've a bounty in nearly every hold. You're hooked on skooma/lactacid. There needs to be a way to go 'ok I'm fucked. You've beaten me game'. And say, I don't know. Submit yourself to the sisterhood of Dibella, who take you in. Cue fade to black. Fast forward a month (I think actually fast forwarding the game a month might not be a good idea) and clear all of the above. But there needs to be some serious consequences. It should be a last resort. I was thinking maybe lowering skills but I don't know how that affects level progression so I'm not very keen on that. You should probably automatically lose your licences at the very least. Repossess your homes, your horse (not sure if those are possible). And all of your possessions and stashes are emptied. Or perhaps all that should happen automatically. Set a 'defeat' stat threshold and once you reach that threshold your character automatically submits herself. Increase the 'defeat stat' with every device you're equipped with, how much DF debt you have, how addicted to skooma/lactacid you are etc. Wipe the slate clean.
Lute Posted November 25, 2019 Posted November 25, 2019 @Monoman1 Hey Monoman, I'm a big fan of your mod! I love how it pairs with Slaverun. I hope I'm not imposing too much, but is it possible to bring back that old partywide licence system in some shape or form? This was a feature that I really liked, having your followers be stripped with you when you didn't have the licence. I went digging, I saw that it appeared to just commented out in the scripts unless I read them wrong. I'd recompile the source myself, but I just can't seem to find the right dependencies. Is it possible if you could bring it back with a toggle in a future version or (if it's not too much effort) shoot me the uncommented script? I'd super appreciate it!
Monoman1 Posted November 25, 2019 Author Posted November 25, 2019 1 hour ago, Lute said: @Monoman1 Hey Monoman, I'm a big fan of your mod! I love how it pairs with Slaverun. I hope I'm not imposing too much, but is it possible to bring back that old partywide licence system in some shape or form? This was a feature that I really liked, having your followers be stripped with you when you didn't have the licence. I went digging, I saw that it appeared to just commented out in the scripts unless I read them wrong. I'd recompile the source myself, but I just can't seem to find the right dependencies. Is it possible if you could bring it back with a toggle in a future version or (if it's not too much effort) shoot me the uncommented script? I'd super appreciate it! Unfortunately, I'm pretty sure it was a lot more than one function that was changed to accommodate the player only system. That said I WOULD like to get it back in. It's just that I can see it being messy. Very messy.
donttouchmethere Posted November 25, 2019 Posted November 25, 2019 I'm sorry, why do I always have to find stuff like that, I'm not even searching ? (I'm just a MCM fanatic, you made them so someone has to use them right?^^) Sexlab Survival 0.569 (23-Nov-2019) The slider for Player Dismemberment > chance reduction by armor is stuck any changes on that slider have no effect Spoiler Also: Do I have to worry about those messages? I'm not even sure if they are SLS related. Just installed SRR after a long time and that's what I get: *NSFW unless you're an artist in a nude portrait lecture or LL mod author* Spoiler
Monoman1 Posted November 25, 2019 Author Posted November 25, 2019 26 minutes ago, donttouchmethere said: I'm sorry, why do I always have to find stuff like that, I'm not even searching ? (I'm just a MCM fanatic, you made them so someone has to use them right?^^) Sexlab Survival 0.569 (23-Nov-2019) The slider for Player Dismemberment > chance reduction by armor is stuck any changes on that slider have no effect Whoopsie. Apparently I accidentally dragged the code from it's set slider code to the slider above it whilst scrolling about like a lunatic. Is fixed now. For me. You have to wait Just stay out of the way of sharp objects in the mean time. 26 minutes ago, donttouchmethere said: Do I have to worry about those messages? I'm not even sure if they are SLS related. Just installed SRR after a long time and that's what I get: *NSFW unless you're an artist in a nude portrait lecture or LL mod author* They look like Slaverun messages. Is that a new worldspace? Could be the problem.
Hex Bolt Posted November 25, 2019 Posted November 25, 2019 5 hours ago, Monoman1 said: I also think there needs to be a way to just 'admit that you're defeated' in general (not combat). ... There needs to be a way to go 'ok I'm fucked. You've beaten me game'. Sometimes I just treat that as a Game Over. That character's story ends as a permanent captive or slave, and I start a new game. These "bad ending" games have been some of most memorable for me, and they serve as reminder that success is never guaranteed. After one such loss, I created "Missing" posters with the face of the failed character and put a few up in several towns. I'm okay with failure. Next time I must play smarter, tweak things better, or get less unlucky. A "clean slate" alternative could be fun too, but as you say, there should be serious consequences, probably starting with the loss of all homes, possessions, et cetera and ending with a new obligation and/or skill loss. 5 hours ago, Monoman1 said: But there needs to be some serious consequences. It should be a last resort. I was thinking maybe lowering skills but I don't know how that affects level progression so I'm not very keen on that. Defeat Skill Loss implements loss of skills including de-leveling and perk points, if you'd like a code example. I've been using that mod for a good while now and had no trouble with it. The Sisterhood of Dibella approach has the advantage of restarting your career as a free person, and should have some serious consequences. Another option could be sold into slavery, with debts cleared and bodily afflictions healed, but that seems like an easy way out if you were already effectively (or really) a slave. Perhaps skill loss from aggressive rehabilitation and slave training could go with that. Clean slate scenarios would be a welcome way to restart a character. But the fundamental problem is the narrowness of the space between doing too well and a death spiral. I could frequently adjust costs and penalties to avoid a total downward spiral, but that's cheating and isn't fun. I'm wondering if there might be mechanisms to give the PC a helping hand here and there when things are going badly, not enough to eliminate the possibility of failure but enough to give the PC a fighting chance and make the slippery slope less steep. 1
donttouchmethere Posted November 25, 2019 Posted November 25, 2019 7 hours ago, Monoman1 said: Is fixed now. For me. You have to wait Just stay out of the way of sharp objects in the mean time. ? With 4% armor bonus I'm invincible! (if I don't loose any bodypart until I can skill/upgrade that armor... if I don't loose that armor ... aww I'm fucked) 7 hours ago, Monoman1 said: They look like Slaverun messages. Is that a new worldspace? Could be the problem. Too quick to judge the unknown Mr. Mod Author! I get the same message with LAL. The advantage of this starting worldspace is that SLS can start it's quests eminently and doesn't bug out. (which it doesn't do anymore anyways I guess) But if that's from SRR I only can wait and see how it will effect the game. (those messages come before I manipulate the SRR MCM)
LinksSword Posted November 26, 2019 Posted November 26, 2019 So i downloaded a crap ton of extra mods that work with this one like frostfall, bathing in skyrim, simple slavery, SLSO ect, at first i set my load manually which in hindsight was a stupid idea, despite the fact it was based off of my previous load order, and i used what loot gave me as a reference, anyways i started out with really bad extreme case of save bloat first few mins already up to 22mb, so after i used loot to completely reconfigure my load order even though it put milkmod pump esp in the wrong order, that save went from 22mb to 9mb within minutes, currently still using said save i am 3 hours in although it does bother me... that save cleaner refuses to open my save.. it basically closes as soon as i open it and i never had that issue with prior saves. Still staying around 9mb and not creeping up so maybe im safe? ?♂️ So my current run may or may not go haywire but whatever its YOLO for me.
Monoman1 Posted November 26, 2019 Author Posted November 26, 2019 8 minutes ago, LinksSword said: So i downloaded a crap ton of extra mods that work with this one like frostfall, bathing in skyrim, simple slavery, SLSO ect, at first i set my load manually which in hindsight was a stupid idea, despite the fact it was based off of my previous load order, and i used what loot gave me as a reference, anyways i started out with really bad extreme case of save bloat first few mins already up to 22mb, so after i used loot to completely reconfigure my load order even though it put milkmod pump esp in the wrong order, that save went from 22mb to 9mb within minutes, currently still using said save i am 3 hours in although it does bother me... that save cleaner refuses to open my save.. it basically closes as soon as i open it and i never had that issue with prior saves. Still staying around 9mb and not creeping up so maybe im safe? ?♂️ So my current run may or may not go haywire but whatever its YOLO for me. Is this LE? And are you using the older save cleaner? The old save cleaner isn't able to handle saves with high string counts + the fix implemented in crash fixes. Use Falrim tools instead.
LinksSword Posted November 26, 2019 Posted November 26, 2019 57 minutes ago, Monoman1 said: Is this LE? And are you using the older save cleaner? The old save cleaner isn't able to handle saves with high string counts + the fix implemented in crash fixes. Use Falrim tools instead. that could be it.. considering i did adds alot more mods for this certain run.
LinksSword Posted November 26, 2019 Posted November 26, 2019 I am really enjoying frostfall so far, i might even migrate it into my regular playthroughs, i also installed your spank that ass mod which has the quirky funny stitched together vanilla dialogue during sex scenes. "OH MY GOD LOOK AT THE SIZE OF THAT cOcK" one really made me chuckle ?
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