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SkyAddiction

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About SkyAddiction

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  • Birthday 01/17/1978

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  1. SkyAddiction

    Dragonborn In Distress

    @Code Serpent I tested the mod on multiple games with various papyrus/PE/SMP graphic loads, and I got wildly inconsistent results. Some settings, mainly those with low loads, got surrender on-time and where one would expect. Some never seemed to make it work. I would recommend the following: 1. Make the PC essential as an option. 2. Introduce different DDs than just a yoke. The yoke has fewer DD animations than say... the straitjacket. I would change priorities around what's available, not whats apparent.
  2. SkyAddiction

    Dragonborn In Distress

    Yeah, it can get sticky (no pun intented). Ultimately, it's up to the mod author to decide what they want for any given scene, but that can be screwed by the user depending on the outlying events. Right now, I use DiD to frame defeat, but I also use DCL's combat surrender to handle the odd event where my PC fails the DiD conditions, and only because DCL sort of implies the essential player role.
  3. Speaking of Chloe... @Kimy It might be worth considering a change to her quest to include advancing the disabling of fast travel to speaking with her, just as you did with the disabling of cursed loot events. There have been enough people who have posted about that that it might be a general issue.
  4. SkyAddiction

    Dragonborn In Distress

    I'm fairly certain it's just the mod events now, though there might be exceptions due to mods I don't use. I didn't look too hard at the code, but instinct tells me that your request could potentially create a minefield of problems for Code Serpent. Now, that might not strictly be true for this mod, but it's objectively true of modding given the potential scope if included. I know I'd think twice, then think about it again, before considering such a change.
  5. That sounds a lot like you built different devices in bodyslide at different times, and accidentally used a different preset for a handful of them. I've done that once or twice, and it definitely gave me a WTF moment before I realized what the potential problem was. It's worth noting that DCL and DDx have separate bodyslide files which do the same thing for replicated .nifs, but they affect different outfits, and those affected are all full bodysuits. If you drill down into the bodyslide files for DCL, you'll see that the suits are precise duplicates of DDx items. That might be the source of your problem. Rebuilding both DDx and DCL items as a group batch with the same preset would fix it in that case.
  6. SkyAddiction

    Suggestions/Tips regarding Mod Managers

    MO is good for players with a huge number of mods, players who know what they're doing and want to make rapid changes to their build, and players who test a lot of mods. NMM/Vortex is good for players with a large number of entrenched mods and/or memorized load orders, players with "short" builds, and mod makers. I use both. I use MO to play and swap profiles. I have an NMM build I swap with my MO build for working on or picking apart mods. The one thing MO is absolute shit at is running the CK.
  7. SkyAddiction

    Roleplaying as a weak, helpless girl.

    That's kind of what I mean - you've listed a slew of things that form consequences, gameplay loops, and player decisions. Since it's far easier to fix combat, then simply zero out the economy and then restore it a bit, successfully working the extra variable (carry weight) into it is pretty impressive. A lot of people like to complain about Skyrim's various broken systems, but Skyrim was clearly designed to offer maximum choice to the player in a relatively quick playthrough. I highly doubt Beth was anticipating more than 50-80 hours in a dedicated game, and I'd bet they were surprised when people just, well... kept playing. If all you do is play the main quest, pick a side in the war, champion a guild, and end the dragons, the game is actually fairly balanced. All the world detail, the side quests, and the dozens upon dozens of locations are really there for some side exploration to give the player something else to do every so often. Now, those of us who wanted to do something with the enormous remainder of the game, we've had to find ways to patch up and link mechanics outside the core quest/explore/loot/sell/repeat system. So yeah... getting carry weight changes working without becoming nothing more than a continual hindrance is something of an accomplishment.
  8. SkyAddiction

    Roleplaying as a weak, helpless girl.

    That's precisely why my in-game economy is so tight. It's not entirely uncommon for me to have my PC chop wood for sale. Interesting that you managed to balance a low carry weight system - I had enough trouble trying to get it right that I abandoned the idea.
  9. SkyAddiction

    Dragonborn In Distress

    I have a similar system. You have to consider that ENB + Mods + HDT PE all draw off the same resources. You can make a more stable build by reducing one of them: You can go with a less demanding ENB (Snapdragon is massively demanding), fewer mods, or you can exchange HDT PE for HDT SMP. The latter requires a lot of reading and editing, so it might be better for you personally to reduce one or both of the former. It's a zero sum game, as they're all competing for the same resources - a less defined ENB and fewer mods v. more stable game and HDT PE, or HDT SMP v. ENB and mods. Pick your poison and stick with it. Or not, as it may be; there's no one right way. It's up to you to decide what things you value more.
  10. SkyAddiction

    Dragonborn In Distress

    It's a pretty simple failure to fix. I'd do it, but this is an actively developed mod by an author who has skills an order of magnitude higher than mine.
  11. SkyAddiction

    FT Workshop

    @Supertin I know this isn't your current focus, but I'd eventually love to see an open harness as a DD item. Example: Something that's non-chastity by design would fit very well into several of the projects I have in mind.
  12. SkyAddiction

    Dragonborn In Distress

    I didn't look too hard and I'm shit at coding, but I don't think that's a foreseen outcome. i.e.: Code Serpent didn't expect it and therefore there's no termination to the failed assault, so you're kind of stuck and in need of a previous save. That's fairly game-breaking and given how quickly Code Serpent tends to update, I'd expect it to be fixed sooner rather than later. It's worth noting that this mod doesn't need clean saves if you're not involved in a combat surrender event. Just install the latest version and go, though I'd keep a backup if you don't use MO just to follow good modding practice. @Code Serpent This is an exceptionally well-built mod. It's clean, lean, and feature-full. Hands-down, it's going to be the single best combat surrender mod ever made - a fantastic example of the KISS principle in action.
  13. SkyAddiction

    SexLab Disparity

    It's probably not a feature I'd use, but I can see why others would want it. I'd go for a simple fade in/out black screen with visible notification. I'd also look into using this mod to apply them. I remember it being quite flexible, intuitive to configure, and completely user-customized when I tested it.
  14. SkyAddiction

    Dragonborn In Distress

    You're probably better off having a "Set Essential" option, as I don't think too many people spend a lot of time fine-tuning combat. With a simple threshold system, I would expect a lot of users to simply end up dead and continuing to scratch their head as to why their PC didn't surrender. I've spent quite a bit of time fixing combat for a low-level PC so I didn't have too much trouble getting surrender to work as you have it now, but I strongly suspect I'm in a tiny minority there. It's a very simple, yet consequence-heavy mod, and an infinitely better solution than current standards such as Defeat or SD+ for players who simply want combat defeat to be a catastrophic outcome, but I really don't see a threshold option being better than an essential player option in any way short of interfering with core mechanics. While I'm at it, drinking alcohol instead of water with a needs mod in play causing addiction isn't the only unintended consequence; DCL's masturbation trap outcomes cause sex addiction. That's fairly believable since the PC is under the influence of some kind of substance, but it's an obvious snowball event. I would think it better and much more manageable to simply restrict all DiD addiction events to DiD-driven actions. Edit: Ignore the last bit. That was an extremely quick update.
  15. SkyAddiction

    SexLab Disparity

    @Lupine00 New game, playing around with the new options, and with v13 SLD is now going to be a permanent fixture in my load order. The Apropos tie-in alone make this worthwhile. Finally, I have enough control over consequences to make a lost fight truly something you don't want to have happen. This is fantastic, and allowed me to kick a slew of marginally helpful mods in the process (sorry, SD+!). I keep toying with it because I keep discovering new ways to mix effects. Superb work.
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