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Posted
18 hours ago, Jack005 said:

Soo how do I do to make the SLexpensivefood script to avoid adding Skyrim.exe?? it adds it automatic and later is bloody battle to remove it, because later on the esp asks for skyrim.exe esp and of course is not there

 

I do not have that script and I do not know where is available. Try right click "clean Masters" then sort, before saving the plugin. 

 

You can add to the command line to the executable "-IKnowWhatImDoing -AllowMasterFilesEdit"  (not quotes).  It will allow messing with masters list in the header.

 

 

Posted (edited)

Something extremely strange has happened. No clue if thats part of the mechanics, but one of my safe chests is gone. Disappeared after me leaving the location (Beastess lair near whiterun).

Also, my character cant stop staring at NPCs. I can reset them with the menu (not the stop looking at though, just turning some random animation on/off resets it), but the moment some other NPC gets in their line of sight - head just swivels towards them and stays locked on them. Sometimes it snaps to other NPC, but I have no clue why or how.

Any help on how to fix these issues?

 

Edit: Ok, so the chest somehow returned, but for some reason if I open/close it for a few time, its loot protection just disables somehow. Then, the head tracking can get fixed from the debug menu by setting "is npc 0", but it turns on every time daydreaming starts. So the problems are stil there. If theres a way to fix them permanently, please tell.

Edited by Onomatophobia
Posted

When dying with this mod enabled, I am seeing a pop-up every time saying something along the lines of "you appear to be stuck, would you like SL Survival to attempt to un-stick you"? Is there any  way to remove this, as it seems there is no MCM option to remove it.

  • 2 weeks later...
Posted

Having trouble with effects cum addict, tried to fix with dialogue "I need help", but this happening so randomly, and apparently skooma option means simple drug, not cum. So i downloaded mod for Survival

installed and then updated from 43 to 44 with Creation Kit (of course there some errors but i ignored), saved it, checked with ssedit, file updated to 44. Sorted and then started it game. After waiting some time new mod appeared in menu, checked status and everything correct in settings. But... there no options in dialogue with npc, except survival dialogue and license purchase, but none from C A B. Sexlab Survival version 0.685. Special Edition. Baka mods. Even added Simply Knock (including skse64 2.26. DLL), PapyrusUtil SE and UIExtensions. 

Posted

Solved problem with addiction, though not solved problem with this addon cum addiction begging. So, no need answer, thanks. Will ask in topic CAB later.

Posted

Is there a way to change what items can be given when begging for shoes/clothing?

Would be nice if one could set it so people only give you high heels or even bondage boots and similar.

  • 2 weeks later...
Posted

Hey, first time posting, kinda new to this website and just happy I managed to get everything set up so far, I have one question though.

 

Is it possible to add the barefoot effect to certain boots via SSEEdit? I have low IQ in modding and SSEEdit but I figured it'd be just adding a certain keyword to the boots I want, right?

 

Thanks in advance and thanks for the great work modding!

Posted (edited)
21 hours ago, cumrumcumrum said:

Hey, first time posting, kinda new to this website and just happy I managed to get everything set up so far, I have one question though.

 

Is it possible to add the barefoot effect to certain boots via SSEEdit? I have low IQ in modding and SSEEdit but I figured it'd be just adding a certain keyword to the boots I want, right?

 

Thanks in advance and thanks for the great work modding!

 

Do you mean the hurt by pebbles or splinters (stagger) barefoot effect?  Or the slowdown?

 

I think SLS only tracks "boots" height or SLAR-keyword killerboot as an extra for Bikinicurse, completely different from the barefoot effect. 

 

If by certain boots you mean highheel boot then, you can review Immersive Hair Growth and Styling (aka Yolie’s Piercing System, YPS). (highheel shoes that use racemenu offsets in the shoes-mesh, instead of legacy hdtHighHeel that use scripts) 

Spoiler

If you left the hair feature disabled (first time setup is complicated), you can still enable the high heel training and other stuff.  It should give you pain\stagger effects because of learning to walk on high heels.  Careful many mods adding slowdown effect could paralyze the character.  YPS has a selft-talk feature that is enabled by default, if it gets annoying, disable it by reducing it chance to 0. Forgot name, but it is in YPS-MCM first page, right side options, between the middle and bottom entries.   

 

There other mods, can't recall which one tracks the SLAR-variant SLS_killerheel keyword instead of NIO-highheel effect. 

 

 

Edited by safado
Posted
11 hours ago, safado said:

 

Do you mean the hurt by pebbles or splinters (stagger) barefoot effect?  Or the slowdown?

 

I think SLS only tracks "boots" height or SLAR-keyword killerboot as an extra for Bikinicurse, completely different from the barefoot effect. 

 

If by certain boots you mean highheel boot then, you can review Immersive Hair Growth and Styling (aka Yolie’s Piercing System, YPS). (highheel shoes that use racemenu offsets in the shoes-mesh, instead of legacy hdtHighHeel that use scripts) 

  Reveal hidden contents

If you left the hair feature disabled (first time setup is complicated), you can still enable the high heel training and other stuff.  It should give you pain\stagger effects because of learning to walk on high heels.  Careful many mods adding slowdown effect could paralyze the character.  YPS has a selft-talk feature that is enabled by default, if it gets annoying, disable it by reducing it chance to 0. Forgot name, but it is in YPS-MCM first page, right side options, between the middle and bottom entries.   

 

There other mods, can't recall which one tracks the SLAR-variant SLS_killerheel keyword instead of NIO-highheel effect. 

 

 

I'll check out the heels training mod later, was actually looking for it but didn't know it was inside Immersive Hair Growth Mod, so double thanks for that allready.

 

But yea specifically I was wondering if I could add the hurt by pebbles effect to certain boots like the Iron Boots II of the Bikini Armor set since it features bare feet and just shinguards. 

 

It's only a minor nitpick and I wont do it if it involves too much work, I was just thinking it might be a good first step to get a deeper understanding of modding.

 

Posted
7 hours ago, cumrumcumrum said:

I'll check out the heels training mod later, was actually looking for it but didn't know it was inside Immersive Hair Growth Mod, so double thanks for that allready.

 

But yea specifically I was wondering if I could add the hurt by pebbles effect to certain boots like the Iron Boots II of the Bikini Armor set since it features bare feet and just shinguards. 

 

It's only a minor nitpick and I wont do it if it involves too much work, I was just thinking it might be a good first step to get a deeper understanding of modding.

 

Might be easier to add needed tags via KID, in Barefoot Realism NG 
Keyword = BarefootRealism_BarefootException|Armor|00BIB_boots_2
Also supports adding tags via ingame MCM

Posted (edited)
9 hours ago, Zeramik231 said:

Might be easier to add needed tags via KID, in Barefoot Realism NG 
Keyword = BarefootRealism_BarefootException|Armor|00BIB_boots_2
Also supports adding tags via ingame MCM

 

@Zeramik231   That one may be better.

Original was buggy, script spam similar to the bad code from original footprint mod.

 

Hope they fixed the script spamming with SKSE hooks. 

 

 In that case it is recommended to disable the barefoot feature in SLS. I think setting the barefoot speed to 50 (YPS compatibility value) and stagger chance to 0 should do.

 

@cumrumcumrum

Quick Armor Rebalance (QAR) helps with armor edits like keywords in game. It also can be used to offload the keywords into KID\Skypatch ini "patches".

Spoiler

127967-1731120633-1314443876.jpeg

Note: for skyrim armors or keywords, it needs to be setup because that metadata is huge and a performance issue, read instructions for that. For custom armors or keywords mods, easy to import for use in game. 

 

Edited by safado
Posted
On 7/23/2026 at 6:23 PM, Zeramik231 said:

Might be easier to add needed tags via KID, in Barefoot Realism NG 
Keyword = BarefootRealism_BarefootException|Armor|00BIB_boots_2
Also supports adding tags via ingame MCM

at first glance this looks like exactly the kind of thing I was looking for, gonna check it out and see if it works well.

 

 

On 7/24/2026 at 12:03 AM, safado said:

 

@Zeramik231   That one may be better.

Original was buggy, script spam similar to the bad code from original footprint mod.

 

Hope they fixed the script spamming with SKSE hooks. 

 

 In that case it is recommended to disable the barefoot feature in SLS. I think setting the barefoot speed to 50 (YPS compatibility value) and stagger chance to 0 should do.

 

@cumrumcumrum

Quick Armor Rebalance (QAR) helps with armor edits like keywords in game. It also can be used to offload the keywords into KID\Skypatch ini "patches".

  Reveal hidden contents

127967-1731120633-1314443876.jpeg

Note: for skyrim armors or keywords, it needs to be setup because that metadata is huge and a performance issue, read instructions for that. For custom armors or keywords mods, easy to import for use in game. 

 

 I'll see that I fuck around with the keywords a bit but currently am out of town so it'll be a bit.

 

 

Thanks to the both of you for your help so far allready!

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