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Posted
57 minutes ago, UsernameTaken666 said:

 

 

 

I can view reactions, but I can't find any way to react myself. I don't see a mushroom cloud icon.

Untitled-1.png

Posted

These are the debug messages I'm getting. One shows undefined one just can't be opened up. (identical message the other image won't load right)

 

I deleted the AAFlog0 files but they don't generate...

 

My game is now patched downgraded version Fallout48_9_202410_23_59PM.png.17135cff5a27b3444437305a6c6fb250.png

Fallout4 8_9_2024 10_11_01 PM.png

Posted (edited)
3 hours ago, 4nln415 said:

These are the debug messages I'm getting. One shows undefined one just can't be opened up. (identical message the other image won't load right)

 

I deleted the AAFlog0 files but they don't generate...

 

My game is now patched downgraded version 

 

That looks typical of AAF 1.0 detecting an incompatible file/folder. Any plugins or folders from NAF could cause this, even empty folders left behind in the Data folder by your mod manager after uninstalling NAF. Also there have been reported false positives with a mod called Visible Companion Affinity, so try uninstalling that if you can't find any old NAF folders to clean up.

 

Edit: If you want AAF to write debugging messages to the AAFlog.0.log file, turn on debug_to_papyrus_log in your AAF_settings.ini file and make sure Papyrus logging is also enabled. Look for any errors in the AAFlog.0.log complaining about an "incompatible file" since that may point you in the right direction.

Edited by vaultbait
Posted
4 hours ago, vaultbait said:

 

That looks typical of AAF 1.0 detecting an incompatible file/folder. Any plugins or folders from NAF could cause this, even empty folders left behind in the Data folder by your mod manager after uninstalling NAF. Also there have been reported false positives with a mod called Visible Companion Affinity, so try uninstalling that if you can't find any old NAF folders to clean up.

 

Edit: If you want AAF to write debugging messages to the AAFlog.0.log file, turn on debug_to_papyrus_log in your AAF_settings.ini file and make sure Papyrus logging is also enabled. Look for any errors in the AAFlog.0.log complaining about an "incompatible file" since that may point you in the right direction.

I don't think I should have anything related to NAF I've never tried it I'm a slow adopter lol. Haven't used VCA either. 

I'll try the papyrus logging and check. 

Posted (edited)
17 hours ago, vaultbait said:

AAF 1.0 detecting an incompatible file/folder. Any plugins or folders from NAF could cause this

Please don't confuse the users.

It is not a compatibility problem.

AAF 1.0 intentionally blocks game working when detects unwanted folders/files.

So yes, to handle such kind of problems users need to remove folders/files (exact list is not provided by authors) or fix AAF code.

Edited by Dlinny_Lag
Posted
7 hours ago, Dlinny_Lag said:

Please don't confuse the users.

It is not a compatibility problem.

AAF 1.0 intentionally blocks game working when detects unwanted folders/files.

So yes, to handle such kind of problems users need to remove folders/files (exact list is not provided by authors) or fix AAF code.

 

Use whatever terminology you like, but the literal string which gets logged to AAFlog.0.log for these is "incompatible file" so that is what AAF considers them.

Posted
4 minutes ago, vaultbait said:

Use whatever terminology you like, but the literal string which gets logged to AAFlog.0.log for these is "incompatible file" so that is what AAF considers them.

Never faced that strings. Could you share an example?

Posted
5 minutes ago, Dlinny_Lag said:

Never faced that strings. Could you share an example?

 

Never mind, it appears that debug error was only included in a test version and did not get included in the final build of AAF 1.0. It was used it to track down earlier false positive matches so I incorrectly assumed it had been kept in the official builds, but that does not seem to be the case after all (based on direct testing I performed just now).

 

My apologies to all for the confusion. I don't currently see any indication at all in the AAF debug logs to indicate when it aborts loading due to these file/folder name checks.

Posted

Is this true?

 

 

AAF 1.0+ Warning!!
 

  Hide contents

AAF 1.0+ will purposely make your game unplayable if you have certain "incompatible" mods installed.

The mods in question are NOT in any way incompatible, AAF developer just doesn't want you using anything but AAF thus included malicious code to break the game.

So, if you like the ability to choose what mods you use, use the old Nexus version of AAF which works just fine.

 

Posted (edited)
56 minutes ago, Mistress Jade said:

Is this true?

 

 

AAF 1.0+ Warning!!
 

  Reveal hidden contents
  Hide contents

AAF 1.0+ will purposely make your game unplayable if you have certain "incompatible" mods installed.

The mods in question are NOT in any way incompatible, AAF developer just doesn't want you using anything but AAF thus included malicious code to break the game.

So, if you like the ability to choose what mods you use, use the old Nexus version of AAF which works just fine.

 

 

Not really.

 

AAF deliberately blocks bootleg copies of AAF and various associated exploits. The use of the term "incompatible" was never any kind of trick. The intention was clear when read within the full context of the statement it came from.

 

The idea that AAF prevents "the ability to choose what mods you use" is dramatic. The only mods it blocks are bootlegs and exploits. If anyone doesn't understand the reasons why or doesn't like that, they are free to choose not to use AAF. This is no more limiting than 100s if not 1000s of mods that have conflicts and force you to choose one option over another.

Edited by dagobaking
Posted
35 minutes ago, dagobaking said:

Not really.

 

AAF deliberately blocks bootleg copies of AAF and various associated exploits. The use of the term "incompatible" was never any kind of trick. The intention was clear when read within the full context of the statement it came from.

 

The idea that AAF prevents "the ability to choose what mods you use" is dramatic. The only mods it blocks are bootlegs and exploits. If anyone doesn't understand the reasons why or doesn't like that, they are free to choose not to use AAF. This is no more limiting than 100s if not 1000s of mods that have conflicts and force you to choose one option over another.

 I kinda thought this might be the case but it was kinda made to sound as you said dramatic. Thanks for the Clarifcation.

Posted

Woman approaches Dogmeat.

Scene starts.

Scene abruptly quits with an error message upper left of my screen.

But if I hit my ENTER key & set up a manual interaction, it works fine.

Any ideas?

🤔

Posted
30 minutes ago, VonHelton said:

Woman approaches Dogmeat.

Scene starts.

Scene abruptly quits with an error message upper left of my screen.

But if I hit my ENTER key & set up a manual interaction, it works fine.

Any ideas?

🤔

 

Probably would help if you told us what the error message is.

Posted

My Game just crashes when I load a save or start a new game while AAF is on. I dont have many mods and it only happens when AAF mod is active. I also followed the fucking manual and installed everything as explained. MO2 just gives me following error: "Plugin not found: AAF.esm". Does anybody know how to fix this?

 

Posted

You folks mind defining what an "Exploit" is in the context of a sex animation mod?

And what the devil is a bootleg copy? What site carries bootleg copies, and why is it a concern?

Does sound a bit like malware, in the sense that DRM is malware - and hated.

I know that 1.0+ is useless to me because it crashes (reported on the Discord to a response of Read the Guide), but the previous version works fine.

Posted
23 minutes ago, fred200 said:

Does sound a bit like malware, in the sense that DRM is malware - and hated.

Really I wouldn't give a rats arse if AAF just shut down and/or maybe even had a popup that informed the user that AAF wont run with xx mod installed.

But, that's not the case. Instead he decided to intentionally make the game to be unplayable.

And when his shady actions are brought to light he'll boot you from the discord. Like I care. LOL!

 

Personally I don't care what mods a person uses, But when a mod intentionally has code to make the game unplayable, that's pure garbage.

Posted
1 hour ago, Neeko21 said:

My Game just crashes when I load a save or start a new game while AAF is on. I dont have many mods and it only happens when AAF mod is active. I also followed the fucking manual and installed everything as explained. MO2 just gives me following error: "Plugin not found: AAF.esm". Does anybody know how to fix this?

 

The most common cause for crash on start or load is that you have High Heels System installed and you didn't select one of the AAF plugin options when you installed HHS.  There is a bug in HHS right now that will crash the game when AAF starts up if HHS's AAF support plugin isn't loaded.

 

As far as the missing plugin, make sure it is enabled in the plugin load order in MO2.

Posted
7 hours ago, izzyknows said:

Really I wouldn't give a rats arse if AAF just shut down and/or maybe even had a popup that informed the user that AAF wont run with xx mod installed.

But, that's not the case. Instead he decided to intentionally make the game to be unplayable.

And when his shady actions are brought to light he'll boot you from the discord. Like I care. LOL!

 

Personally I don't care what mods a person uses, But when a mod intentionally has code to make the game unplayable, that's pure garbage.

Are you saying that the game will enter a very serious lag state when a certain mod is found when 1.0 is launched? This is a targeted function of the script in 1.0?
I previously thought that it was just a natural result of two mods with similar files, which was just "better" than the CTD of those wrong/incompatible mods.
Oh, if this is true, then keeping the game normal and triggering a pop-up window announcing the end of AAF is indeed a more appropriate way.

Posted
26 minutes ago, kziitd said:

I previously thought that it was just a natural result of two mods with similar files, which was just "better" than the CTD of those wrong/incompatible mods.

Haven't tried it, but I've read that even an empty naf folder will trigger boot loop.

And the mods are not "incompatible". Which can be seen by removing a single line in the swf, effectively breaking the loop and allowing things work normally.

So yes, just shutting down AAF with a popup would be what a person would expect.

But doing like it is gives the user the "impression" of incompatibility.

This could also lead to it being used to say other disliked mods are "incompatible" and will break your game. Not that it would be used that way, but.....

 

Posted

Ok,

New question regarding this stuff revolving around 1.0. My Question is what are the names of the  bootleg copies of AAF and various associated exploits. Im just a gamer i dont make mods i just use them i have never knowingly downloaded a stolen mod or whatever you want to call it. AAF has always been gotten from Dagoba's sources. So please tell me what am i looking out for as far as which mods or exploits i should watch out for. I have over 10 thousand hours in this game and 95% of that time with AAF in my load order. I know what im doing and i have use the "Guide" since i dont recall when i found it but dont matter, I can no longer get my game to run with 1.0 and i had a decently stable ng verison running without any aaf at all. I never used NAF, AAF to NAF Bridge, and Semantics of Animation Scenes. Please dont tell me i need to go to Discord i dont need help most of the time and waiting on a response takes to long most of the time and i have little time enough to game these days let alone deal with this. So i guess i just wont use this till we get a clear list of whats a no no.

 

And yes its more a rant than just a question. Sorry.

Posted
5 minutes ago, Mistress Jade said:

And yes its more a rant than just a question. Sorry.

Rants are easy to tell.. by the tone & the pinky looses it ability to hit the enter key. 😜

Did ya check the HHS thing?

Posted (edited)
7 minutes ago, izzyknows said:

Rants are easy to tell.. by the tone & the pinky looses it ability to hit the enter key. 😜

Did ya check the HHS thing?

Yeah was installed correctly but since i couldnt even get a new game started i have uninstalled Fallout 4 to start a clean install but havent had a chance to get it reinstalled. and yes i removed things that where installed with my update to AAF 1.0 and when that didnt work i went to full removal and a fresh start. When i get it back ill update.

 

Thanks for responding.

Edited by Mistress Jade
spelling correction
Posted (edited)
3 hours ago, Mistress Jade said:

Ok,

New question regarding this stuff revolving around 1.0. My Question is what are the names of the  bootleg copies of AAF and various associated exploits. Im just a gamer i dont make mods i just use them i have never knowingly downloaded a stolen mod or whatever you want to call it. AAF has always been gotten from Dagoba's sources. So please tell me what am i looking out for as far as which mods or exploits i should watch out for. I have over 10 thousand hours in this game and 95% of that time with AAF in my load order. I know what im doing and i have use the "Guide" since i dont recall when i found it but dont matter, I can no longer get my game to run with 1.0 and i had a decently stable ng verison running without any aaf at all. I never used NAF, AAF to NAF Bridge, and Semantics of Animation Scenes. Please dont tell me i need to go to Discord i dont need help most of the time and waiting on a response takes to long most of the time and i have little time enough to game these days let alone deal with this. So i guess i just wont use this till we get a clear list of whats a no no.

 

And yes its more a rant than just a question. Sorry.

As far as I can remember, there is another mod that can cause the same status as NAF detection:  Random Overlay Framework
This information may not be correct.
You can check if you have it when you confirm that you don't have NAF but the problem still occurs.

Edited by kziitd
Posted
On 8/14/2024 at 3:31 PM, EgoBallistic said:

 

Probably would help if you told us what the error message is.

 

"Scene Status 9" or something similar. It's only up for a second or 2.

I tried to get a screenshot. I'll post it if I get it.

👍

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