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Posted (edited)

Oh, how desperate.

Introduce a defect to your own product just to be sure that software of "unwanted" people would not be used.

 

I have no reason to be polite anymore. You are trying to cancel my work, so, don't cry.

Edited by Dlinny_Lag
Posted

All tested in my pre next gen version

 

  • Profile with Commonwealth Slavers ✔️ 
  • Profile with a basic setup with Violate. ✔️
  • Profile with Nuka Ride. 😵 Not good.

 

No NAF. No residual NAF files. No UAP. No Indarello. No Leito Patch.

 

Just: 

 

  • AAF
  • Themes
  • Leito
  • Savage Cabbage
  • Atomic Lust
  • BP70 
  • Bad End
  • Rozhima

+

 

Nuka Ride 6.7

 

All up to date. 

 

 

Spoiler

Capturadepantalla2024-07-2412_35_11.png.e92fd51bcf5ff73a51093ba47520605a.png

 

By removing all my XML, I was able to load AAF. But with these errors. 

 

action ID "NO_ID" not found. 

 

 

 

Spoiler

image.png.6572a42f0da8a2e52048cf65e3710285.png

 

Posted (edited)
12 hours ago, JB. said:

action ID "NO_ID" not found. 

 

That will happen if you have XML that uses the old syntax for specifying Actions, e.g.,

 

<value path="action" value="name" ... 

 

instead of the newer

 

<action id="name" ...
Edited by EgoBallistic
Posted
8 minutes ago, JB. said:

Atomic Lust

Bad End

 

Those are the ones I'm aware of in your list relying on the old actions syntax. I also had Mutated Lust, 50 Shades and SAM Enhanced Animations with similar issues.

Posted (edited)

Fixing the NO_ID error is a simple search and replace, just swap <value path="action" value= with <action id= and you're all set. The rest of the attributes on those lines will work as before.

 

Edited by EgoBallistic
Posted
52 minutes ago, vaultbait said:

 

Those are the ones I'm aware of in your list relying on the old actions syntax. I also had Mutated Lust, 50 Shades and SAM Enhanced Animations with similar issues.

Yeah, but AAF itself still works with those errors. 

 

AAF doesn't boot with my mod, I'll see tonight what the problem could be. I have already done the naming replacement. 

 

If some charitable soul wants to give me a hand, these are my XMLs. No need to install Nuka Ride, just putting it in the AAF folder should be enough. AAF just won't boot. 

 

NR AAF Files.zip

Posted (edited)
1 hour ago, JB. said:

Yeah, but AAF itself still works with those errors. 

 

AAF doesn't boot with my mod, I'll see tonight what the problem could be. I have already done the naming replacement. 

 

If some charitable soul wants to give me a hand, these are my XMLs. No need to install Nuka Ride, just putting it in the AAF folder should be enough. AAF just won't boot. 

 

NR AAF Files.zip 40.96 kB · 1 download

I dont know if i do it right, but i delete and reinstate every XML (from NR 6.7) after another. It seem to be these two files. If these two files are deleted, AAF 1.0 loads (on NG):

 

image.png.2324cc286cc5c816ba0aa67cb273308b.png20240724230440_1.jpg.673dcdc0ae34ddaa66010019e925cb3b.jpg

Edited by Heinz01
Posted
1 hour ago, JB. said:

If some charitable soul wants to give me a hand, these are my XMLs. No need to install Nuka Ride, just putting it in the AAF folder should be enough. AAF just won't boot. 


I’ll take a look, though it looks like @Heinz01 already narrowed down the problem (thank you for that!)

Posted
1 hour ago, Heinz01 said:

I dont know if i do it right, but i delete and reinstate every XML (from NR 6.7) after another. It seem to be these two files. If these two files are deleted, AAF 1.0 loads (on NG):

 

image.png.2324cc286cc5c816ba0aa67cb273308b.png20240724230440_1.jpg.673dcdc0ae34ddaa66010019e925cb3b.jpg

Thank you very much! That's precisely what I was planning to do tonight, see if I could find the culprit. 


I'm still having a hard time seeing what could be the problem, though, ha! But you saved big time and my next slaver will bear your name. 😜

Posted (edited)

@EgoBallistic  @Heinz01 

 

Found the culprit! 

 

 

 

image.png.02bc4528223a7942ed9ed51f21bd0f1d.png

 

If I delete the offset of this series of kissing animations, (NukaRide_AnimationData_Rufg) the new AAF starts normally. But this offset is important x(The guy has 1.10 scale so the girl must have offset). Where should I put it? 

 

 

Edit: 

 

 

Fixed 

 

image.png.9b9da6dbe7d43d0880fada72705508cd.png

 

 

✔️😭💓

Edited by JB.
Posted

I have the issue where I am getting "[AAF" permanently on the screen with no options when I press Home (it just says "undefined").  Running with debug on I have a load of the [086] No_ID errors. 

 

I have looked through the action XMLs and can't find any with the old syntax.  I also ran UAP with SC unchecked and set SC to run after UAP, which hasn't helped.  

 

Also got a "Try-Catch" error? 

 

Thing is I don't have, nor have I ever had, Nuka Ride so it can't be that.  Discord isn't proving too helpful, either.  

20240725134033_1.jpg

Posted
21 hours ago, EgoBallistic said:

Fixing the NO_ID error is a simple search and replace, just swap <value path="action" value= with <action id= and you're all set. The rest of the attributes on those lines will work as before.

 

 

Is there a small overview of the XML of the mods that no longer work and that need to be changed? I see a confusing amount of XML in DATA\AAF and I'm afraid I'm breaking something...
Is DATA\AAF even the right folder I was looking in?
Tentacle Mod also seems to be affected, in Provocative Perks the screen remains black.

Posted

Hello there,

 

is there a way to get the latest update except discord? I wanted to get it there but my account got disabled and I don't know why.

Posted
27 minutes ago, deathmorph said:

Is there a small overview of the XML of the mods that no longer work and that need to be changed? I see a confusing amount of XML in DATA\AAF and I'm afraid I'm breaking something...

 

Dagoba_king is working on updating the XML documentation.  The XML that is causing trouble hasn't really been "officially supported" in a long time, though.  It's just that it was still backward compatible until 1.0.

 

28 minutes ago, deathmorph said:

Is DATA\AAF even the right folder I was looking in?

 

Yeah that is where all the XML lives.

Posted
48 minutes ago, MajorWard said:

I have the issue where I am getting "[AAF" permanently on the screen with no options when I press Home (it just says "undefined").  Running with debug on I have a load of the [086] No_ID errors. 

 

I have looked through the action XMLs and can't find any with the old syntax.  I also ran UAP with SC unchecked and set SC to run after UAP, which hasn't helped.  

 

Also got a "Try-Catch" error? 

 

Thing is I don't have, nor have I ever had, Nuka Ride so it can't be that.  Discord isn't proving too helpful, either.  

20240725134033_1.jpg

 

Leftover files from NAF can cause that. Check your My Games\Fallout 4\Logs\Scripts\User\AAFLog.0.log file for any lines that say "incompatible file" to find out what's breaking it.

Posted
8 minutes ago, vaultbait said:

 

Leftover files from NAF can cause that. Check your My Games\Fallout 4\Logs\Scripts\User\AAFLog.0.log file for any lines that say "incompatible file" to find out what's breaking it.


The only directory under My Games\Fallout 4\Logs is called "BNet".  Searched my whole C drive for AAFLog and came up empty.  

Posted

Well...I've made "progress"...

 

On loading again "[AAF" was still in the top corner but I found that if I pressed Home a few times, "[AAF]" would appear over the top of "[AAF] and I got more info.

It also made my PC chug like hell.

I went back and re-installed AAF, making sure to disable FourPlay and I also removed the debug mode as it seemed to be conflicting with the AAF menu as mentioned above. When I loaded the game again I got a popup that told me AAF was installed...only I couldn't click OK as my PC dropped down to 1fps and sometimes the FPS counter vanished altogether and
 

I couldn't move my mouse pointer or get it to register clicks.

 

After a reboot I ran the game with F4SE Loader and the game and save loads just fine, but when the AAF update popup appears it all goes wrong. Eventually I managed to click OK and get rid of the popup with the game still dropping to a crawl, "[AAF" kept popping up on screen again and the game just froze for a few seconds. Then I saw "[AAF 100%]" pop-up then disappear and I thought I was getting somewhere. Nope. "[AAF]" appeared again, the game froze, it vanished, the game started to move again, "[AAF" popped up and froze the game again...and this just kept happening.

Posted
8 minutes ago, MajorWard said:


The only directory under My Games\Fallout 4\Logs is called "BNet".  Searched my whole C drive for AAFLog and came up empty.  

 

In Data\AAF\AAF_Settings.ini, change these three settings to true:

 

debug_on                        = false        ; This turns on/off an output window that shows information/warnings/errors on-screen during gameplay.
api_debug_on                    = false        ; This turns on/off showing the output of API events during gameplay.
debug_to_papyrus_log            = false        ; Sends AAF information/warnings/errors to a log file found at: ".../My Games/Fallout4/Logs/Script/User/"

 

That will enable the AAF-specific logging and you should see what is causing AAF's boot process to repeat.

Posted
13 minutes ago, EgoBallistic said:

 

In Data\AAF\AAF_Settings.ini, change these three settings to true:

 

debug_on                        = false        ; This turns on/off an output window that shows information/warnings/errors on-screen during gameplay.
api_debug_on                    = false        ; This turns on/off showing the output of API events during gameplay.
debug_to_papyrus_log            = false        ; Sends AAF information/warnings/errors to a log file found at: ".../My Games/Fallout4/Logs/Script/User/"

 

That will enable the AAF-specific logging and you should see what is causing AAF's boot process to repeat.


I did that but now it's kinda moot...

 

After installing AAF again without FourPlay (I think another mod was using it for something) it's now just not working.  Game has stopped chugging and the boot loop has gone, but no "AAF installed!" and nothing happens when I press "HOME", either.  There's an entry in MCM for AAF as if it were installed, though.


No new files in the error logs folder, either.  

 

 

Posted

Fantastic work on the update, I'm glad the doppelganger has finally been removed. Of course, implementing DRM (especially one that goes off if it sees so much as a folder with an unwanted name) seems rather antithetical to the notion of supporting an open community.

Posted (edited)
2 hours ago, EgoBallistic said:

Dagoba_king is working on updating the XML documentation.  The XML that is causing trouble hasn't really been "officially supported" in a long time, though.  It's just that it was still backward compatible until 1.0.

 

Is it problematic to go back to 171 while the game is running? So far, not a single scene has worked for me and I would like to wait with the update to 1.0.

 

Unfortunately, I have already deleted version 171 and on Discord I only see the Blender Kit for old releases. Where can I still download the old 171?

Edited by deathmorph
Posted
35 minutes ago, deathmorph said:

Is it problematic to go back to 171 while the game is running? So far, not a single scene has worked for me and I would like to wait with the update to 1.0.

 

No, switching between versions is harmless.

 

What problems are you having with 1.0 aside from the NO_ID log errors?

Posted (edited)
2 hours ago, EgoBallistic said:

 

In Data\AAF\AAF_Settings.ini, change these three settings to true:

 

debug_on                        = false        ; This turns on/off an output window that shows information/warnings/errors on-screen during gameplay.
api_debug_on                    = false        ; This turns on/off showing the output of API events during gameplay.
debug_to_papyrus_log            = false        ; Sends AAF information/warnings/errors to a log file found at: ".../My Games/Fallout4/Logs/Script/User/"

 

That will enable the AAF-specific logging and you should see what is causing AAF's boot process to repeat.


I have removed pretty much everything and gone back to re-install on the AAF FM list as far the basics goes.  

Now got the pop-ups saying AAF, Themes, TD etc. are all installed but the "[AAF" boot loop is back, now it just jiggles up and down as it reloads so quickly.  

 

According to the on-screen debug the "Array sent to papyrus is too large" (See screenshot) and every time AAF reloads the "Array Length" number goes up.   

EDIT: On reload it's back to no popups and AAF isn't loading at all...
 

20240725200443_1.jpg

Edited by MajorWard
Posted
4 minutes ago, EgoBallistic said:

What problems are you having with 1.0 aside from the NO_ID log errors?

 

Except that none of the 3 sex scenes have started yet - none.


Provocative Perks (Tentacles) - permanently black screen
Violate - just clapping from the bandits, no start of the sex scene
SH - speech, then the actors just stand there

Posted
5 minutes ago, deathmorph said:

Except that none of the 3 sex scenes have started yet - none.


Provocative Perks (Tentacles) - permanently black screen
Violate - just clapping from the bandits, no start of the sex scene
SH - speech, then the actors just stand there

 

What about starting a scene with the AAF wizard?

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