Dlinny_Lag Posted July 25, 2024 Posted July 25, 2024 (edited) App just crashed on attempt to call ui.Invoke with "REGISTER_GAME" as the one of the parameters. At this line. Perhaps, warning about array length on the screenshot above is related. Edited July 25, 2024 by Dlinny_Lag
Dlinny_Lag Posted July 25, 2024 Posted July 25, 2024 1 hour ago, Snapdragon_ said: Fantastic work on the update, I'm glad the doppelganger has finally been removed. Of course, implementing DRM (especially one that goes off if it sees so much as a folder with an unwanted name) seems rather antithetical to the notion of supporting an open community. Perhaps, excluding from the open community is the solution %)
vaultbait Posted July 25, 2024 Posted July 25, 2024 32 minutes ago, MajorWard said: I have removed pretty much everything and gone back to re-install on the AAF FM list as far the basics goes. Now got the pop-ups saying AAF, Themes, TD etc. are all installed but the "[AAF" boot loop is back, now it just jiggles up and down as it reloads so quickly. According to the on-screen debug the "Array sent to papyrus is too large" (See screenshot) and every time AAF reloads the "Array Length" number goes up. EDIT: On reload it's back to no popups and AAF isn't loading at all... Since you have debug logging enabled now (sorry, I should have mentioned that to begin with) you should have the AAFLog.0.log that I mentioned before. Look for lines that warn about an "incompatible file" that could be leading to AAF crashing/stopping and restarting in a loop.
deathmorph Posted July 25, 2024 Posted July 25, 2024 34 minutes ago, EgoBallistic said: What about starting a scene with the AAF wizard? POS 1 started, but I didn't try anything else. I'll test it again when I'm back in the game.
MajorWard Posted July 25, 2024 Posted July 25, 2024 8 minutes ago, vaultbait said: Since you have debug logging enabled now (sorry, I should have mentioned that to begin with) you should have the AAFLog.0.log that I mentioned before. Look for lines that warn about an "incompatible file" that could be leading to AAF crashing/stopping and restarting in a loop. It's not appeared. Is that something to do with the Papyrus too large error?
vaultbait Posted July 25, 2024 Posted July 25, 2024 1 minute ago, MajorWard said: It's not appeared. Is that something to do with the Papyrus too large error? Did you look in the log file on disk? I was never able to spot the "incompatible file" lines in the on-screen debug output, only in the log file, but I did get the perpetually growing warning about Papyrus array size (which seems to be a side effect from AAF crashing/restarting over and over).
Heinzelman Posted July 25, 2024 Posted July 25, 2024 (edited) I have tested the new version on my NG profile. I have to say, this is a really big step. Really good new features and supersmooth. Great for immersion, i love it. Thank you dagobaking and everyone involved for your great work! Edited July 25, 2024 by Heinz01 2
TheBottomhoodofSteel Posted July 25, 2024 Posted July 25, 2024 (edited) 2 hours ago, Snapdragon_ said: Fantastic work on the update, I'm glad the doppelganger has finally been removed. Of course, implementing DRM (especially one that goes off if it sees so much as a folder with an unwanted name) seems rather antithetical to the notion of supporting an open community. You have a strange definition of Open community if you define it as "I have a right to ride your coattails and work while treating you with the utmost disrespect and weaponizing the community against you if you so much as object or breathe wrong" That's not Open community, That's you acting entitled and like you're owed smth from dagoba. It's also funny how your camp talks about Open community and "Convincing authors that NAF is superior" yet no one has done any work to make their own versions of popular sex mods for NAF and no one's made a convincing argument for why authors should support NAF outside of "well I hate dagoba and so should you" . All the work for NAF so far is mid tier shit that relies on gimped AAF functions with a stupid bridge mod. Maybe if you and your camp got off Dagoba's dick and worked on making original content that took advantage of the full potential of NAF and showed how superior it is to AAF you'd have an actual chance at being a viable alternative or a superior alternative to AAF, but right now as it stands most of y'all look like obsessed losers who need Dagoba and his work to even stay relevant in FO4. It's depressing to watch, but oh well. And it's no real surprise either. Most of the people you have talking the most shit are just mod users who like to be in author business and dictate how authors should be but have 0 contribution of their own. Edited July 25, 2024 by TheBottomhoodofSteel 3
MajorWard Posted July 25, 2024 Posted July 25, 2024 50 minutes ago, vaultbait said: Did you look in the log file on disk? I was never able to spot the "incompatible file" lines in the on-screen debug output, only in the log file, but I did get the perpetually growing warning about Papyrus array size (which seems to be a side effect from AAF crashing/restarting over and over). Yep, still just BNet and nothing else.
vaultbait Posted July 25, 2024 Posted July 25, 2024 40 minutes ago, MajorWard said: Yep, still just BNet and nothing else. That's definitely odd. You're sure debug_to_papyrus_log is set to true in the [DEBUG MODES] section of your AAF_settings.ini file? I was getting the same symptoms you mentioned, but it was still able to log to Documents\My Games\Fallout4\Logs\Script\User\AAFLog.0.log in my case.
Dlinny_Lag Posted July 25, 2024 Posted July 25, 2024 52 minutes ago, TheBottomhoodofSteel said: any work to make their own versions of popular sex mods Community has a precedent - dagoba's assault of NAF author. Making a NAF compatible version of a popular mod is a risk that author of a popular mod would behave exactly like dagoba - unproven blaming. Some of that authors supports dagoba and definitely will assault mod makers who will make an attempt to release pretty similar mod. Some of mod makers just don't want to try because of risk of assaulting. All above is the direct consequence of dagoba's action. Making everything toxic around NAF. Literally everithing. It is not because NAF is bad and unpopular as result. 1 hour ago, TheBottomhoodofSteel said: stupid bridge mod. Oh, guru software engineer in a room %) 3
Snapdragon_ Posted July 25, 2024 Posted July 25, 2024 1 hour ago, TheBottomhoodofSteel said: You have a strange definition of Open community if you define it as "I have a right to ride your coattails and work while treating you with the utmost disrespect and weaponizing the community against you if you so much as object or breathe wrong" That's not Open community, That's you acting entitled and like you're owed smth from dagoba. It's also funny how your camp talks about Open community and "Convincing authors that NAF is superior" yet no one has done any work to make their own versions of popular sex mods for NAF and no one's made a convincing argument for why authors should support NAF outside of "well I hate dagoba and so should you" . All the work for NAF so far is mid tier shit that relies on gimped AAF functions with a stupid bridge mod. Maybe if you and your camp got off Dagoba's dick and worked on making original content that took advantage of the full potential of NAF and showed how superior it is to AAF you'd have an actual chance at being a viable alternative or a superior alternative to AAF, but right now as it stands most of y'all look like obsessed losers who need Dagoba and his work to even stay relevant in FO4. It's depressing to watch, but oh well. And it's no real surprise either. Most of the people you have talking the most shit are just mod users who like to be in author business and dictate how authors should be but have 0 contribution of their own. Where's this strawman you're attacking? I'll donate my keyboard to the cause. 3
MajorWard Posted July 25, 2024 Posted July 25, 2024 31 minutes ago, vaultbait said: That's definitely odd. You're sure debug_to_papyrus_log is set to true in the [DEBUG MODES] section of your AAF_settings.ini file? I was getting the same symptoms you mentioned, but it was still able to log to Documents\My Games\Fallout4\Logs\Script\User\AAFLog.0.log in my case. [DEBUG MODES] debug_on = true ; This turns on/off an output window that shows information/warnings/errors on-screen during gameplay. api_debug_on = true ; This turns on/off showing the output of API events during gameplay. debug_to_papyrus_log = true ; Sends AAF information/warnings/errors to a log file found at: ".../My Games/Fallout4/Logs/Script/User/" That said, shouldn't that be ""C:/My Games/Fallout4/Logs/Script/User/"? As I said though, it did the looping thing once after a removal of all AAF stuff and a re-install of the bare-minimum and now AAF just doesn't load again.
vaultbait Posted July 25, 2024 Posted July 25, 2024 6 minutes ago, MajorWard said: That said, shouldn't that be ""C:/My Games/Fallout4/Logs/Script/User/"? At least in my case (I didn't configure any special paths when installing FO4 through Steam and just stuck with defaults), it uses C:\Users\$USERNAME\Documents\My Games\Fallout4\Logs\Script\User\AAFLog.0.log but I suppose those paths may vary depending on how you installed and configured the game. 10 minutes ago, MajorWard said: As I said though, it did the looping thing once after a removal of all AAF stuff and a re-install of the bare-minimum and now AAF just doesn't load again. Can you elaborate on "doesn't load again?" The looping crash/restart I got was accompanied by the rapidly increasing debug error message about Papyrus array size, which I thought was where you had last ended up.
TheBottomhoodofSteel Posted July 25, 2024 Posted July 25, 2024 34 minutes ago, Snapdragon_ said: Where's this strawman you're attacking? I'll donate my keyboard to the cause. My dude you're sitting here malding at Dago and making accusations of DRM cause all you have over AAF is that you can play victim and get sympathy from a bunch of entitled manchildren. Log out of this conversation cause you do not have the range to go up against me, I promise that enough. 43 minutes ago, Dlinny_Lag said: Community has a precedent - dagoba's assault of NAF author. Dago's assault on Snapdragon... you mean by calling out Snap's plagiarism and use of systems they had no permission to use rather than just making an entirely unique mod that doesn't have to ride on AAF's coattails. Hi yes, if Dago is this big crazy asshole mod author who arbitrarily forces AAF usage and attacks anyone for not making mods for AAF, then why not test that theory out by making your own entirely original mod plugins for NAF. He can't do much but look crazy if he tries to attack you for making YOUR OWN ORIGINAL MODS WITH ORIGINAL SCRIPT WORK THAT DOESNT REFERENCE AAF. Might be an issue of not having anyone with the talent to do that tho... so good luck, babe. 3
MajorWard Posted July 25, 2024 Posted July 25, 2024 31 minutes ago, vaultbait said: At least in my case (I didn't configure any special paths when installing FO4 through Steam and just stuck with defaults), it uses C:\Users\$USERNAME\Documents\My Games\Fallout4\Logs\Script\User\AAFLog.0.log but I suppose those paths may vary depending on how you installed and configured the game. I installed it in the default location, too. 32 minutes ago, vaultbait said: Can you elaborate on "doesn't load again?" The looping crash/restart I got was accompanied by the rapidly increasing debug error message about Papyrus array size, which I thought was where you had last ended up. On loading the save "[AAF]" doesn't appear and the menu wont show up when Home is pressed. No debug, no loading, no "AAF Installed" screen...nothing. It did the loop thing, crashed, then just doesn't initialise on reload.
Dlinny_Lag Posted July 25, 2024 Posted July 25, 2024 (edited) 31 minutes ago, TheBottomhoodofSteel said: Snap's plagiarism It is not true. It is not even confirmed. Nobody provided a proof. Just fantasies from dagoba. I'm personally can see that this statement is incorrect. As a software developer. Perhaps, you as artist don't see any difference, but there are hude difference under the hood. Difference not in code only. Significant difference. There is the difference even in development process. About similarities - it is not possible to find any two more or less complex software products that hasn't any similarities. One always can find a similarity or two. One can find similarities in Starfield and Excel. In Tetris and Skype. In Google Chrome and Notepad. 31 minutes ago, TheBottomhoodofSteel said: then why not test that theory out by making your own entirely original mod plugins for NAF. There are already here. Original, as you like. But there is the problem - who desides is it original enough or not? You? Dagoba? I would prefer to refuse opinion of such illogical persons. And my work is not for NAF only. You just don't follow what happens around. Dagoba and EgoBallistic are aware. And they already made their move. Let's see what how it will going on. Edited July 25, 2024 by Dlinny_Lag 3
Snapdragon_ Posted July 26, 2024 Posted July 26, 2024 1 hour ago, TheBottomhoodofSteel said: "malding" "play victim" "entitled manchildren." Log out of this conversation cause you do not have the range to go up against me, I promise that enough. Sounds good, there's no point going back and forth with someone making bad faith arguments. 5
Saya Scarlett Posted July 26, 2024 Posted July 26, 2024 Lmfao, you want to talk about bad faith? Bed time, kids. Come on. 🤣
TheBottomhoodofSteel Posted July 26, 2024 Posted July 26, 2024 (edited) 1 hour ago, Snapdragon_ said: Sounds good, there's no point going back and forth with someone making bad faith arguments. Says the person who literally tried to extract a few words, scrub their context and act like it's in bad faith. Especially when the evidence of your accusation of DRM with that snide passive aggression is right there in public record, so Like I said, Log out of the conversation because you will never have the range to go toe to toe with me in your life and you may want to save the little bit of talent you do have for coat riding someone more popular than you and playing the victim rather than trying to go at me. Edited July 26, 2024 by TheBottomhoodofSteel 1
sen4mi Posted July 26, 2024 Posted July 26, 2024 3 hours ago, TheBottomhoodofSteel said: Dago's assault on Snapdragon... you mean by calling out Snap's plagiarism and use of systems they had no permission to use rather than just making an entirely unique mod that doesn't have to ride on AAF's coattails. Careful there, or you'll draw such a strict concept of "plagiarism" that mods would be classified as plagiarizing the game because they happen to use the same interfaces. For example: do you really want to be transforming the community in one which declares that F4SE is illegal? 1
MajorWard Posted July 26, 2024 Posted July 26, 2024 12 hours ago, vaultbait said: At least in my case (I didn't configure any special paths when installing FO4 through Steam and just stuck with defaults), it uses C:\Users\$USERNAME\Documents\My Games\Fallout4\Logs\Script\User\AAFLog.0.log but I suppose those paths may vary depending on how you installed and configured the game. Can you elaborate on "doesn't load again?" The looping crash/restart I got was accompanied by the rapidly increasing debug error message about Papyrus array size, which I thought was where you had last ended up. So I re-installed everything again and started a new game, got all the installation popups and the AAF load loop started but I realised I forgot to enable debug / logging. I quit, enabled, reloaded and nothing happened and AAF wouldn't respond to the Home key, just like with my ongoing game save. I installed everything again, started a new game again and this time it looped while the array length grew and grew. It got to around 60'000 before the game died. Still not getting logs in my Documents, either. 1
DarkSinfulMage Posted July 26, 2024 Posted July 26, 2024 The fact that this shit is still going on really is a mark against the community. Just host the mods and fucking deal with it. Speaking of just hosting the fucking mods: Can I please just be able to download this mod without having to plug in to the author's hustle forums/discord/patreon/etc? Is there some technological problem otherwise preventing this? Just fucking host it here, already. 7
vaultbait Posted July 26, 2024 Posted July 26, 2024 (edited) 1 hour ago, DarkSinfulMage said: The fact that this shit is still going on really is a mark against the community. Just host the mods and fucking deal with it. Speaking of just hosting the fucking mods: Can I please just be able to download this mod without having to plug in to the author's hustle forums/discord/patreon/etc? Is there some technological problem otherwise preventing this? Just fucking host it here, already. AAF is not only used for adult modding, so the author doesn't want to have it require a LL login to download. The author also doesn't like the terms Nexus Mods forces creators into, so refuses to host it there any longer. The author tried to host it on their own dedicated forum, but users complained about being forced to make an account on some "shady" site they'd never heard of, and maintaining that was challenging as well. In order to improve availability, downloads were moved to Discord, under the impression that almost everyone was already using it for mod discussions and support anyway. Many mod authors are now distributing their mods from Discord channels, AAF is not the first by a long shot. Edited July 26, 2024 by vaultbait 3
MajorWard Posted July 26, 2024 Posted July 26, 2024 (edited) I've decided to go nuclear (pun intended). Every single mod has been removed, the game uninstalled and every file bar my saves deleted. To be honest I am kinda worried my current game save may now be buggered, but here's hoping. Now it's been flushed, time to start back from scratch! Edited July 26, 2024 by MajorWard
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