EgoBallistic Posted August 28, 2024 Posted August 28, 2024 12 hours ago, rennex said: Where can I download Advanced Animation Framework v1.0 NG ? I downloaded the 1.07 version and im using a downgraded fallout 4 and MO2 error is telling me The failed plugins are: • LL_fourPlay version 51 (LL_fourPlay_1_10_984.dll, Advanced Animation Framework) reported as incompatible during query. That message is not a problem. AAF 1.0 includes two versions of LLFP, one for NG and one for non-NG. MO2 is telling you the NG one failed to load, which is expected since you are not on NG.
rennex Posted August 28, 2024 Posted August 28, 2024 (edited) Ok then I don't know there was two versions of LLFP, I deleted the new one and the error is gone eveything works just fine thanks. Edited August 28, 2024 by rennex 1
dagobaking Posted August 28, 2024 Author Posted August 28, 2024 4 hours ago, VonHelton said: Dago, Invictus Blade's mods, Autonomous Sex in particular, aren't running correctly under v1.0. Family Planning also has problems. I think your bootleg sniffer software in v1.0 is conflicting with them somehow. The bootleg thing would not affect those mods by design. Bugs are always possible. A new fix release will be available soon. Maybe that will help in those cases.
ISAFPanda Posted August 29, 2024 Posted August 29, 2024 (edited) 6 hours ago, dagobaking said: After character creation? In that case, it's probably not AAF causing a crash. Went back to check on saves after the character creations, with and without AAF, CTDs each time when AAF enabled, while disabled it runs. The only things I can think of is textures and looks menu for that character creation to make it crash, but that shouldn't be the case Edited August 29, 2024 by ISAFPanda
dagobaking Posted August 29, 2024 Author Posted August 29, 2024 38 minutes ago, ISAFPanda said: Went back to check on saves after the character creations, with and without AAF, CTDs each time when AAF enabled, while disabled it runs. Best thing to do then is to run GFV (available on the AAF discord).
EgoBallistic Posted August 29, 2024 Posted August 29, 2024 3 hours ago, ISAFPanda said: Went back to check on saves after the character creations, with and without AAF, CTDs each time when AAF enabled, while disabled it runs. Do you have HHS (High Heel System) installed? If so, make sure you enabled AAF Support in the installer - you have to enable the support plugin, the no-plugin AAF support doesn't work and causes the game to CTD.
OffYellowBoi Posted August 29, 2024 Posted August 29, 2024 why require us to join your discord? I understand the effort it takes to create this mod must be huge, but we don't want to sign up for discord just to download a file... 1
dagobaking Posted August 29, 2024 Author Posted August 29, 2024 # Version 1.1 - Updated to LLFP v52 ## Fixed by EgoBallistic - Eyelid MFG morphs now work properly when called through AAF - Improved performance of furniture scan and furniture list handling - Increased default range for actor and furniture scans - Fix player AI package causing enemies to ignore player in combat - Fix actors being invisible in animations due to collision with player camera - Fix player getting teleported to previous animation location when animations called with UsePackages=false ## Fixed - Issue with positionTree not getting parsed. - Ground location options in wizard not showing up. - animation XML not parsing when offset applied in actor node. - Old action node format causing (NO_ID) and plugin errors. ## Added - Improved error messages. ** This version is compatible with both NG and non-NG versions of the game.** Get it here: https://discord.gg/2MEmVhyqTZ 4
Dlinny_Lag Posted August 30, 2024 Posted August 30, 2024 9 hours ago, dagobaking said: ** This version is compatible with both NG and non-NG versions of the game.** Could you share updated sources of LL FourPlay plugin?
EgoBallistic Posted August 30, 2024 Posted August 30, 2024 23 minutes ago, Dlinny_Lag said: Could you share updated sources of LL FourPlay plugin? It will be made available on the LL_FourPlay thread as usual. 2
mishovur Posted August 30, 2024 Posted August 30, 2024 I have a question, it i may I'm getting an AAF warning in 'Admin' panel "warning [86] action id 'Female sounds' not found" It happened after the instalation of the AAF, with previous version (i mean 1.00 the one that had a problem with sometimes invisible actors) - I had no such warnings in console. Do I need to use some specific sound pack? If so - wich one? Thing is everything works perfectly, I do have sounds, and even lipsync works properly But still the 'warning' in console and it kinda bugs me :)))
dagobaking Posted August 30, 2024 Author Posted August 30, 2024 33 minutes ago, mishovur said: I have a question, it i may I'm getting an AAF warning in 'Admin' panel "warning [86] action id 'Female sounds' not found" It happened after the instalation of the AAF, with previous version (i mean 1.00 the one that had a problem with sometimes invisible actors) - I had no such warnings in console. Do I need to use some specific sound pack? If so - wich one? Thing is everything works perfectly, I do have sounds, and even lipsync works properly But still the 'warning' in console and it kinda bugs me :))) It's definitely good to track down and fix the source of any error. But, I'm not familiar with that specific reference ('Female sounds'). You might ask on our AAF discord and someone may know the mod that comes from and how to resolve.
mishovur Posted August 30, 2024 Posted August 30, 2024 (edited) 53 minutes ago, dagobaking said: It's definitely good to track down and fix the source of any error. But, I'm not familiar with that specific reference ('Female sounds'). You might ask on our AAF discord and someone may know the mod that comes from and how to resolve. yep I doublechecked now. old version 171 no issues whatsoever. New 1.1 - error message. 100% repeatable, nothing esle being changed, just swapping the version of AAF. and both work perfectly. Just in a new one - this error, out of nowhere I will try to pin point it down better. P.S. it worked with ver 1.0 too, I just havn't kept it for some reason. Edited August 30, 2024 by mishovur
EgoBallistic Posted August 30, 2024 Posted August 30, 2024 (edited) 34 minutes ago, mishovur said: P.S. it worked with ver 1.0 too, I just havn't kept it for some reason. Any chance you could find which action XML is defining that action and which animation XML is trying to use it? I have most of the animation packs installed but I don't have that one. I'd like to see if I can reproduce the problem. Edited August 30, 2024 by EgoBallistic
dagobaking Posted August 30, 2024 Author Posted August 30, 2024 55 minutes ago, mishovur said: yep I doublechecked now. old version 171 no issues whatsoever. New 1.1 - error message. 100% repeatable, nothing esle being changed, just swapping the version of AAF. and both work perfectly. Just in a new one - this error, out of nowhere It's possible that the problem was always there. But, 171 didn't report the error correctly. Some additional/improved error checking has been added since 171. 1
VonHelton Posted August 31, 2024 Posted August 31, 2024 Wanted to put an update out there & let you know that Robot Animations finally work as intended. They used to hang at the first phase & repeat it over & over, but not any more. 1
dagobaking Posted September 2, 2024 Author Posted September 2, 2024 9 hours ago, Truckstopcowboy said: Why do I need to go through 3 steps just to download this fucking thing? Why? The old version is on nexus. Why hasn't it been updated for this out of date game! 4 steps. If you include this post. Only you can answer! 1
OldTimer91 Posted September 3, 2024 Posted September 3, 2024 On 7/25/2024 at 9:11 AM, MajorWard said: I have the issue where I am getting "[AAF" permanently on the screen with no options when I press Home (it just says "undefined"). Running with debug on I have a load of the [086] No_ID errors. I have looked through the action XMLs and can't find any with the old syntax. I also ran UAP with SC unchecked and set SC to run after UAP, which hasn't helped. Also got a "Try-Catch" error? Thing is I don't have, nor have I ever had, Nuka Ride so it can't be that. Discord isn't proving too helpful, either. Had this very issue on NexGen Fallout 4 - The left bracket [ AAF and home key not bring up AAF. For some reason had some Leito Staged Plus fixes that I removed and all is well and working.
JB. Posted September 4, 2024 Posted September 4, 2024 Look, man, I'm amused by this choice of wording. It leaves you no room for other interpretations. I don't want to imagine how many people are going to think that this is serious and could result in mod authors being accused of something they are not. I mean, I love AAF but this is bordering on paranoid. And isn't there some way to stop the AAF functions or something other than forcing me to do a hard reset after tanking my fps? Spoiler 8
badboy64 Posted September 4, 2024 Posted September 4, 2024 (edited) 1 hour ago, JB. said: Look, man, I'm amused by this choice of wording. It leaves you no room for other interpretations. I don't want to imagine how many people are going to think that this is serious and could result in mod authors being accused of something they are not. I mean, I love AAF but this is bordering on paranoid. And isn't there some way to stop the AAF functions or something other than forcing me to do a hard reset after tanking my fps? Hide contents I completely agree. I totally removed AAf 1.1 from FO4 folder and went back eariler version which works. Luckly backed up FO4 folder before I installed it. Edited September 4, 2024 by badboy64 5
dagobaking Posted September 4, 2024 Author Posted September 4, 2024 # Version 1.1.1 ## Fixed - keepPowerarmor setting not working consistently. - location scan CTD in LLFP -thanks to EgoBallistic. - bandanafitsk9harness false positive exploit. Get it here: https://discord.gg/2MEmVhyqTZ
dagobaking Posted September 4, 2024 Author Posted September 4, 2024 (edited) 6 hours ago, JB. said: Look, man, I'm amused by this choice of wording. It leaves you no room for other interpretations. I don't want to imagine how many people are going to think that this is serious and could result in mod authors being accused of something they are not. I mean, I love AAF but this is bordering on paranoid. And isn't there some way to stop the AAF functions or something other than forcing me to do a hard reset after tanking my fps? Reveal hidden contents I'll happily apologize to the 2 mod authors that were affected for a few days each if they need it? Of course there is a way to do a friendlier exit. But, not one that a NAF bro won't easily reverse engineer as they already demonstrated. The people to blame for these things are the ones who made it necessary. (Latest release includes a fix for the CTD issue you reported.) 5 hours ago, badboy64 said: I completely agree. I totally removed AAf 1.1 from FO4 folder and went back eariler version which works. Luckly backed up FO4 folder before I installed it. Edited September 4, 2024 by dagobaking
Nuker66 Posted September 4, 2024 Posted September 4, 2024 13 hours ago, dagobaking said: # Версия 1.1.1 ## Исправлено - настройка keepPowerarmor работает некорректно. - CTD при сканировании местоположения в LLFP - спасибо EgoBallistic. - эксплойт с ложным срабатыванием bandanafitsk9harness. Получите здесь: https://discord.gg/2MEmVhyqTZ Where can I find the download link? It is not available on Discord.
badboy64 Posted September 4, 2024 Posted September 4, 2024 (edited) 30 minutes ago, Nuker66 said: Where can I find the download link? It is not available on Discord. It is under aaf_public _release towards the the top under releases on the channel on top of the page. Edited September 4, 2024 by badboy64 1
EgoBallistic Posted September 4, 2024 Posted September 4, 2024 43 minutes ago, Nuker66 said: Where can I find the download link? It is not available on Discord. It is on Discord. Join the AAF server, read the Rules and click on the little nuclear explosion icon to agree to them You can then download the mod from the #aaf_public_release channel. 1
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