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Posted
16 minutes ago, dagobaking said:

 

You may need to click the nuke emoji to unlock. Instructions are at the bottom of the rules page.

unable to accept invite error msg. .. oh well, guess fallout 4 is out of the question..again. 

Posted

If I may suggest a new feature in future updates... the ability to change stuff in real time via MCM.

Atm, you need to adjust the .ini file instead. It would be cool if we could adjust settings via MCM instead.

 

Finally, are optimizations planned? For some reason, it gets a bit laggy when I scroll actors via AAF - mini freezes - if you wanna call it.

Posted
10 minutes ago, georgechalkias said:

If I may suggest a new feature in future updates... the ability to change stuff in real time via MCM.

Atm, you need to adjust the .ini file instead. It would be cool if we could adjust settings via MCM instead.

 

Thank you for the feedback.

 

The ini settings have some pros that it was set up for. Mainly, once you do your configuration once, you don't have to re-do it for new games, new installs, etc.

 

That said, are there specific settings that have an in-game effect that you are re-booting to see?

 

10 minutes ago, georgechalkias said:

Finally, are optimizations planned? For some reason, it gets a bit laggy when I scroll actors via AAF - mini freezes - if you wanna call it.

 

Yes. I haven't seen it slow in that area... What type of system are you using and how loaded with mods?

Posted
12 hours ago, Sweettits said:

unable to accept invite error msg. .. oh well, guess fallout 4 is out of the question..again. 

Seems like the Discord invite link has expired. I'm also unable to join the AAF Discord

Posted (edited)
1 hour ago, dagobaking said:

That said, are there specific settings that have an in-game effect that you are re-booting to see?

 

I agree about the .inis pros.

 

If I understand your question, I've been thinking if the following settings could be 'moved' to MCM:

- Default scene duration

- Reequip delay

- Stopmorph delay

- Actor search area

- Furniture search area

- Fadeout during lock (I imagine this could be ON - OFF as setting)

- Scale actors for anims (same as above)

- Flycam rotation and movement speed

- Walk timeout

 

And, if possible, the ability to choose which equipment shall be automatically unequipped during animations. This is my most taunting task because I need to figure out which clothing category shouldn't be taken off and so on, requiring multiple game restarts. Clothing mods rarely explain what biped slot their clothing items use which doesn't help, hence the trial and error testing.

 

I have bolded certain features that would be cooler to be moved to MCM.

 

Another thing I just thought. If it was possible to make NPCs exit their Power Armor before they enter AAF animation. For example, I would order a NPC w/o PA and a NPC with PA to do an animation. The NPC w/ PA would do the animation with it in it, resulting some odd posture. 

In Violate, NPCs with PA usually exit their PA to surrender or the NPC forcefully exits that PA upon teleport (if followers teleport is ON). 

 

1 hour ago, dagobaking said:

Yes. I haven't seen it slow in that area... What type of system are you using and how loaded with mods?

 

Currently using RTX 3080, 7800X3D, 32GB ram so I don't believe it's my system.

However, my game is loaded with around 330 mods. Most of them are weapons, armours, textures. I'm using PANPC, PACE, SKK Combat Stalker, Random Encounters, Random Overlay Framework.

 

Doesn't seem to always happen as it's fairly random unfortunately.

 

Edited by georgechalkias
Posted
4 hours ago, georgechalkias said:

Another thing I just thought. If it was possible to make NPCs exit their Power Armor before they enter AAF animation.


There is a “default_keep_powerarmor” ini setting.  If this is set to True then AAF won’t make actors exit their PA unless the scene settings are set to do so, I.e. by the mod that starts the scene.

Posted
5 hours ago, sturdyglass said:

Seems like the Discord invite link has expired. I'm also unable to join the AAF Discord

Try a vpn, and see if it works. There are ip blocks in place.

Posted
3 hours ago, izzyknows said:

Try a vpn, and see if it works. There are ip blocks in place.

 

You very obviously have no interest in helping with AAF. Please stop trolling the thread. You are only making NAF look worse than it already does.

Posted
9 hours ago, sturdyglass said:

Seems like the Discord invite link has expired. I'm also unable to join the AAF Discord

 

I just tested it and it is still working. Sometimes that expiration error is given incorrectly by discord.

 

You may need to disable VPN or script blockers, etc. in order for the discord invite process to work.

Posted
9 hours ago, georgechalkias said:

I agree about the .inis pros.

 

If I understand your question, I've been thinking if the following settings could be 'moved' to MCM:

- Default scene duration

- Reequip delay

- Stopmorph delay

- Actor search area

- Furniture search area

- Fadeout during lock (I imagine this could be ON - OFF as setting)

- Scale actors for anims (same as above)

- Flycam rotation and movement speed

- Walk timeout

 

Ok. I will look into adding these to the MCM.

 

9 hours ago, georgechalkias said:

And, if possible, the ability to choose which equipment shall be automatically unequipped during animations. This is my most taunting task because I need to figure out which clothing category shouldn't be taken off and so on, requiring multiple game restarts. Clothing mods rarely explain what biped slot their clothing items use which doesn't help, hence the trial and error testing.

 

This one is a bit harder to deal with via MCM. Since it's configured in loaded XML files. You CAN control this stuff in the XML. But, moving that control to MCM would be a total redo of that part of the code.

 

9 hours ago, georgechalkias said:

I have bolded certain features that would be cooler to be moved to MCM.

 

Another thing I just thought. If it was possible to make NPCs exit their Power Armor before they enter AAF animation. For example, I would order a NPC w/o PA and a NPC with PA to do an animation. The NPC w/ PA would do the animation with it in it, resulting some odd posture. 

In Violate, NPCs with PA usually exit their PA to surrender or the NPC forcefully exits that PA upon teleport (if followers teleport is ON).

 

As Ego mentioned, that should already work with the PA setting.

 

9 hours ago, georgechalkias said:

Currently using RTX 3080, 7800X3D, 32GB ram so I don't believe it's my system.

However, my game is loaded with around 330 mods. Most of them are weapons, armours, textures. I'm using PANPC, PACE, SKK Combat Stalker, Random Encounters, Random Overlay Framework.

 

Doesn't seem to always happen as it's fairly random unfortunately.

 

Ok. I will see what I can find. I normally test with very few mods installed. It's possible that the whole game itself is lagging due to the extra mods and the nav is just a victim of that.

Posted
On 9/15/2024 at 2:23 PM, dagobaking said:

 

I just tested it and it is still working. Sometimes that expiration error is given incorrectly by discord.

 

You may need to disable VPN or script blockers, etc. in order for the discord invite process to work.

 

The Discord website doesn't play nice with "long-running" invite links.  The correct way to do it is to copy the invite link and, using the desktop client app:

 

image.png.a3eda5793aeef98fecf109d3bb66aa6e.png

 

image.png.ea919cfb360483614700255e04151a18.png

 

image.png.271d6d37ec63d652a219478100b5fbb7.png

 

Also @dagobaking I know we've knocked heads in the past, but I'd like to thank you for switching to Discord hosting.

Posted
7 minutes ago, davisev5225 said:

Also @dagobaking I know we've knocked heads in the past, but I'd like to thank you for switching to Discord hosting.

 

I honestly don't remember what for. Thank you for the props and Discord advice!

Posted
2 hours ago, Raven Redfiled said:

i can't download it :(  i don't use discord . how to download it without this discord crap

 

Why would you not use Discord?

Posted
8 minutes ago, Fantasyaddict said:

Hey I joined the discord but I don't have access any of the channels even after clicking the reaction for the bot.

same, clicking on the nuke reaction does nothing.  Is  that Dyno bot broke again?

 

Posted
10 hours ago, maggotz97 said:

same, clicking on the nuke reaction does nothing.  Is  that Dyno bot broke again?

 

 

It very well might have been temporarily. But, I got DM from someone who was stuck that said its working again now.

 

Let me know if it's still an issue.

Posted (edited)
5 hours ago, whoopsie2385 said:

why is this incompatible with NAF?

 

It's not, per say.  Dago just added code to AAF to disable itself (in a game-breaking way, by the way...) if it *THINKS* NAF is or ever has been present.

 

Without publicly choosing a side, the basic argument is this: Dago believes AAF stole code from him because it's able to interpret the same XML files as AAF.  The arguments about the merits or lack thereof have been done to death already, and the issue is mostly academic, so feel free to read back through this thread (and several others if you feel like using the search bar...) and form your own opinion.

 

The official position from LL's staff (and Ashal specifically) appears to be that NAF did not infringe anything, but Dago is free to take any protective actions he believes are necessary to protect his intellectual property as long as they are legal actions to take.

Edited by davisev5225
Posted
On 9/13/2024 at 2:16 AM, dagobaking said:

 

I'm not sure what planet you live on. But, here on earth, adults sometimes disagree in front of other people. Entire governments are based on this happening.

So i have noticed, now im going before the LL police show up. the one thing i am leaning to do on LL is keep my gob shut, (not quite there yet but learning fast)

Posted (edited)
9 hours ago, whoopsie2385 said:

why is this incompatible with NAF?

 

3 hours ago, davisev5225 said:

 

It's not, per say.  Dago just added code to AAF to disable itself (in a game-breaking way, by the way...) if it *THINKS* NAF is or ever has been present.

 

Without publicly choosing a side, the basic argument is this: Dago believes AAF stole code from him because it's able to interpret the same XML files as AAF.  The arguments about the merits or lack thereof have been done to death already, and the issue is mostly academic, so feel free to read back through this thread (and several others if you feel like using the search bar...) and form your own opinion.

 

The official position from LL's staff (and Ashal specifically) appears to be that NAF did not infringe anything, but Dago is free to take any protective actions he believes are necessary to protect his intellectual property as long as they are legal actions to take.

 

I would describe it a little differently (for example NAF's infringement is more involved than simply interpretation of XML files and NAF is banned on LL because Ashal is respecting DMCA law).

 

But, it's generally true that it's been talked about here enough for anyone interested to search and learn about from old posts. If anyone has further questions for me about it they can DM me.

Edited by dagobaking
Posted
9 hours ago, dagobaking said:

I would describe it a little differently (for example NAF's infringement is more involved than simply interpretation of XML files and NAF is banned on LL because Ashal is respecting DMCA law).

I would genuinely like to know how you would describe it. I'm not saying NAF is squeaky clean either (nor will I until I see the original source code which I haven't been able to find, obviously the initial commit on GitHub doesn't count). However, lying about NAF being banned on LL doesn't help your case either. Even the LoversLab moderators say it isn't banned:

 

DoctaSax:

Quote

As Ashal said earlier, NAF wasn't banned. It was temporarily hidden while the matter was under review because my initial position was that there is indeed a case to be made for infringement, maybe not as clearcut as I'd like but also not frivolous. Hiding the thread at that time minimized our exposure.

Source: https://www.loverslab.com/topic/222227-naf-still-banned-on-ll/?do=findComment&comment=4270119

 

Then, going back to Ashal's post where they said it wasn't banned, Ashal said:

Quote

NAF isn't and never was banned.

 

It was just requested that its backward-compatible functions with AAF be removed because AAF's author didn't approve of their code being copied, which is their right to object to. Rather than making that change, NAF's author decided to take the mod elsewhere, as is also their right.

 

It's just unfortunate the authors or AAF and NAF couldn't come to an agreement as the modding scene is worse off as a result.

 

It might just sound like semantics when it comes whether it's "banned" or not.  But we as a site, have absolutely nothing against NAF or its author, it was their choice.

Source: https://www.loverslab.com/topic/222227-naf-still-banned-on-ll/?do=findComment&comment=4252714

 

Now that we've fact checked and corrected the misinformation about NAF being banned, the part that concerned me from Ashal's post there was this bit: "...backwards compatible functions with AAF be removed because AAF's author didn't approve of their code being copied".

 

So then I started to wonder what and how much was copied which you and many others have expressed disdain for, rightly so. Snapdragon would then request more information from Ashal:

Quote

Could you specify what the 'backward-compatible functions' are? Specific functions were never pointed out in the message I was sent, it just pointed out XML compatibility & Papyrus API similarities. (One API function was mentioned, but that didn't seem to be what LL primarily took issue with.)

Source: https://www.loverslab.com/topic/222227-naf-still-banned-on-ll/?do=findComment&comment=4254983

 

For the rest of the thread, regarding this point I didn't see anything from any of the LoversLab moderators or Snapdragon regarding that request. It's possible they private messaged each other but because there was no public information about it (at least that I could find), that point is still a toss up from my perspective.

 

Now, you did talk about Snapdragon's request to Ashal and stated:

Quote

You keep trying to hide behind this idea that NAF is merely "XML Compatible". That is incredibly dishonest and misleading. NAF is designed to work specifically with XML files IN A STRUCTURE THAT IS PROPRIETARY TO AND PART OF AAF.

Source: https://www.loverslab.com/topic/222227-naf-still-banned-on-ll/?do=findComment&comment=4267130

 

Now, regarding this point, Ashal did state (in the "original" NAF Bridge support thread):

Quote

There is nothing novel or unique about parsing an XML structure.

Source: https://www.loverslab.com/topic/227779-naf-bridge/?do=findComment&comment=4329564

 

It appears that you disagree with Ashal on this point and I feel that's a discussion better left between you and them (although I would like to know the conclusive decision of that discussion) so I'll instead ask about your most recent statement:

10 hours ago, dagobaking said:

(for example NAF's infringement is more involved than simply interpretation of XML files

What specific infringements did you have in mind (preferably with proof)?

 

As I did with the other posts, I'd like to be able to cite the information. I don't expose private messages without permission from the other person(s) which is why I didn't send a private message. At least this way, if this question/topic comes up again I have something I can refer others to rather than just telling them "go search through the thread".

Posted
1 hour ago, Here4SlootyMods said:

As I did with the other posts, I'd like to be able to cite the information.

 

Apart from stirring up shit, there's no reason to relitigate this whole mess.  You said it yourself on the NAF Bridge thread:

 

Quote

Every time I see AAF vs NAF discussion on LoversLab, all I see in my head is the "Which side are you on? Bloods vs Crips" meme. Considering that that thread derailed horribly and was closed, it's starting to look like an inside job.

 

Please just decide for yourself who you want to believe and which mod you want to use, and let's stop bringing this crap up every other week.

Posted (edited)
On 9/21/2024 at 4:12 PM, dagobaking said:

 

Why would you not use Discord?

Because I can't access it thanks to Discords IP bans. I won't be buying a VPN to get around their bans for a free porn mod, and the free VPNs are typically already banned. I'm not giving Discord my fucking phone number, and I'm not buying a burner phone for, again, a free porn mod.

 

I have come here to download mods, fap, and then move on with my life until the porn addiction drags me back here. I have 0 interest in socializing with anyone here, and never will. Discord is cringe and its users routinely remind me why it is with bullshit like this.

 

Post a proper download link, like every other porn game/mod maker. Mega will work just fine. No I don't care you said not to in the OP, it is 100% relevant to this thread as it is preventing many users like me from downloading this mod.

 

Edit: It's basic internet etiquette to have mirrors in the event the main download fails. Given how often the Discord bot shits itself based on comments here, you should have at least a couple mirrors even if you want to have the main download be Discord. 

Edited by 456yuhgfde567uytr
Noticed other user's issues which are relevant.

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