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Posted
On 12/13/2019 at 1:59 PM, Sailing Rebel said:

Check the SexLab settings and see if Allow Creature Animations is disabled (perhaps in a reset operation).

 

Make sure SexLab itself is still working with creatures using another mod such as MatchMaker.

 

If there are still issues then enable Papyrus logging for your game, enable the Dubug option in AC MCM -> General Settings, try to invite a friendly creature, then post the last log here.

 

When you decide to make the move Aroused Creatures SE comes with more features to assist in diagnosing and fixing issues with both AC and SexLab.

 

Thanks. With your indications I was able to locate the peoblem thanks to the debug. For the record, it appears that there was a quest from SL Approach which was somehow stuck and marked the player as busy. I was able to reset SLA from its MCM menu, and now it's working again.

 

Unfortunately for me, I don't want to move to SE and don't plan to anytime soon.
I have so many mods, many would stop working if I updated it to SE, some would even conflict with the changes or even some will never be updated. Beside, I personally think that the need for Beth to make a different version of Skyrim for something that should've been a normal update is ridiculous. So I stick to my legendary.

If I moved over to SE, I would have to reinstall everything, and probably restart all my games, so even if it pains me to see that some mods are no longer updated for LE, I prefer to stay.

  • 5 weeks later...
Posted

I have a problem with this mod. It only works properly if the required arousal is set to 0 (but I don't want it to be 0), otherwise it works if I press N on a creature (when the messages from sexlab or whatever show in the top left) and it's arousal is greater than the threshold. But I don't want to run around and manually "activate" creatures all the time because the whole point of this mod is to automate this process. I have all the required mods, I use the new version of aroused (extended) although the problem existed with the old version too.

Posted
3 hours ago, xxrailxx said:

I have a problem with this mod. It only works properly if the required arousal is set to 0 (but I don't want it to be 0), otherwise it works if I press N on a creature (when the messages from sexlab or whatever show in the top left) and it's arousal is greater than the threshold. But I don't want to run around and manually "activate" creatures all the time because the whole point of this mod is to automate this process. I have all the required mods, I use the new version of aroused (extended) although the problem existed with the old version too.

Is actor arousal actually increasing? This can be checked by targeting an actor and hitting N.

 

If it's not going up then the problem will be with the SexLab Aroused mod. Actors are initialised with random arousal level, usually below 50. SLA ticks over once every 2 minutes by default so it will take time for arousal increases to show up. If all actors are on 0 arousal then something is definitely wrong.

 

The papyrus log may reveal issues with either mod.

Posted
22 minutes ago, Sailing Rebel said:

Is actor arousal actually increasing?

I just waited for 5 minutes IRL and it didn't went up, then I waited for 4 hours in-game and it went up by 2, on my character and on the target too.

 

Also here's a log. I ran around a bit pressing N on creatures. They're mostly added creatures from More Creatures mod, some of them are horses from the Whiterun stables.

Papyrus.0.log

Posted

Just trying to help:

Sexlab animation select animation by race compatability , using the game race file. Added creature races must be registered by a outside mod like "BAD DOG IMMERSIVE CREATURES" 

(Cart Horse Race) is not a being recognized as a valid race so it is possible that sexlab aroused creatures does not know or recognize what animal race it belong too.


  

Posted
1 hour ago, xxrailxx said:

I just waited for 5 minutes IRL and it didn't went up, then I waited for 4 hours in-game and it went up by 2, on my character and on the target too.

 

Also here's a log. I ran around a bit pressing N on creatures. They're mostly added creatures from More Creatures mod, some of them are horses from the Whiterun stables.

Papyrus.0.log 62.49 kB · 2 downloads

I moved on from LE before this SLA Extended version came out, but it looks like it's working as actors are getting at least initial arousal levels (5 - 33) and increased exposure. I have no idea what the tick rate is. When hitting N on an actor in the original/redux version you would see the actor's arousal level in the notifications.

 

Enable the Debug option in Aroused Creatures MCM -> General Settings. This should output more data to the log and reveal information about the decisions being made on each tested NPC/creature pairing.

Posted
8 hours ago, jlttsmiley said:

Cart Horse Race

Pretty sure it's the horse used in the carriage in the Whiterun stables. So it's fine.

8 hours ago, Sailing Rebel said:

Debug option

First time (1) I ran around Riverwood pressing N like before. Arousal threshold is 10.

Second time (2) I didn't press N, just ran around. Threshold is 4 since every creature seems to have more than 5. And nothing happened as usual. It seems like the scanning is fine since it says something about arousal and chickens not having animation etc. But nothing happens for some reason.

Third time (3) I set the threshold to 0, creatures started to rape everybody like crazy.

Papyrus.0 (1).log Papyrus.0 (2).log Papyrus.0 (3).log

Posted

It actually worked once today, while I was doing screenshots one creature reacted with the threshold above 0. I think the problem is really long scanning time or something. It's 5 seconds in the MCM though so idk, maybe I should increase it so the mod doesn't choke.

Posted
6 hours ago, xxrailxx said:

First time (1) I ran around Riverwood pressing N like before. Arousal threshold is 10.

Second time (2) I didn't press N, just ran around. Threshold is 4 since every creature seems to have more than 5. And nothing happened as usual. It seems like the scanning is fine since it says something about arousal and chickens not having animation etc. But nothing happens for some reason.Third time (3) I set the threshold to 0, creatures started to rape everybody like crazy.

 

From your first log there is this:

[01/13/2020 - 10:31:22AM] [slac] Gerdur is being pursued by an aroused Dog
[01/13/2020 - 10:31:22AM] [slac] Dog (male): Gerdur(selected33-32) - 0.580994secs
[01/13/2020 - 10:31:42AM] [slac] Gerdur engaged with Dog
[01/13/2020 - 10:31:42AM] [slac] Gerdur is being raped by an aroused Dog
[01/13/2020 - 10:31:42AM] [slac] Stopping pursuit for Gerdur and Dog

Which shows that automated engagements are working. It looks like the actor is still engaged when the game is closed.

 

From the second log this is very suspicious:

[01/13/2020 - 10:39:14AM] SLAX - GetAllActors(2)
[01/13/2020 - 10:39:14AM] SLAX - GetAllActors(2) - start scan at 224.283997
[01/13/2020 - 10:39:14AM] SEXLAB - NOTICE: ValidateActor(Hjoromir) -- TRUE -- HIT
[01/13/2020 - 10:39:14AM] SLAX - GetAllActors - scanned 3 local actors
[01/13/2020 - 10:39:14AM] SLAX - GetAllActors(2) - end scan at 224.283997 = 0.451004 seconds
[01/13/2020 - 10:39:14AM] SLAX - got 3 actors
[01/13/2020 - 10:39:15AM] SLAX - GetAllActors(6460)
[01/13/2020 - 10:39:15AM] SLAX - GetAllActors(6460) - LOCK NOT TAKEN
[01/13/2020 - 10:39:15AM] ERROR: Cannot cast from None to Actor[]
stack:
	[sla_Main (07042D62)].slamainscr.GetLoadedActors() - "slamainscr.psc" Line 326
	[00_LoversComfortPlayer (60042D62)].loverscomfortplayerscr.OnArousalComputed() - "loverscomfortplayerscr.psc" Line 199

You can see that SLA (SLAX in this case) stops processing when it hits a none reference. It's not clear if this is intended behaviour (it reached the end of the list) or if this is blocking arousal progress.

 

It should also be noted that the creature arousal is 0 across the board in that log. I suspect that creature arousal is not being processed at all unless you use the N key which triggers an elective update for that actor.

 

I would suggest taking that log to the SLAX support thread and see what they make of it.

  • 1 month later...
Posted

Is there any way to enable consensual player and follower animation with creature? I mean immersive animation, e.g. after inviting the creature or agreeing to have intercourse.

 

I have a new Anub Animations pack where there is a horse with two women. I wanted to use Aroused Creatures to immerse this animation. Is that even possible?

Posted
6 hours ago, Prymerion said:

Is there any way to enable consensual player and follower animation with creature? I mean immersive animation, e.g. after inviting the creature or agreeing to have intercourse.

 

I have a new Anub Animations pack where there is a horse with two women. I wanted to use Aroused Creatures to immerse this animation. Is that even possible?

I don't think it is possible to make Aroused Creatures do animations with more than 2 actors. You will need Scent of Sex or Matchmaker for that. Scent of Sex is probably your best bet.

  • 2 weeks later...
Posted

Quick question: PAHE allows the enslavement of trolls, falmer, and dwemer automatons. Will the enslaved trolls and automatons be counted as viable creatures for this mod? Maybe even the Falmer?

Posted
12 hours ago, rcy68 said:

Quick question: PAHE allows the enslavement of trolls, falmer, and dwemer automatons. Will the enslaved trolls and automatons be counted as viable creatures for this mod? Maybe even the Falmer?

Any friendly creature should be able to approach you.

Try this combo tho for LE:

 

https://www.loverslab.com/files/file/6022-sexlab-aroused-creatures-se-2019-12-21/

+

https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/

Posted
13 hours ago, donttouchmethere said:

Ah, cool. Thx. That`ll make farming soulgems/milk(SGO3) using followers and slaves a lot easier. Auto-sex is great!

 

I guess I`ll see how that mod tweaks mod works out. I don`t really understand what all it does, which is why I haven`t used it. I`ll just cross my fingers and trust that you know a lot more than I do about this stuff.

 

Also, are you saying I should use the SE version of SAC for Skyrim LE, or was that a typo?

 

Again, thanks.

 

Edit: Went to mod tweaks. So, I install SAC LE, then SE tweak, THEN LE tweak to patch it?

Posted
47 minutes ago, rcy68 said:

Edit: Went to mod tweaks. So, I install SAC LE, then SE tweak, THEN LE tweak to patch it?

 

⚠️ uninstall any version of SAC LE

 

only install:

SAC SE (yes you read that right, also the SE version is newer and has more fuctions now)

+

OsmelMC's SAC tweak for LE⚠️ (because you don't use SE right)

 

This will make SAC SE => LE compatible and tweaks it!

GENIUS!

Posted
14 minutes ago, donttouchmethere said:

 

⚠️ uninstall any version of SAC LE

 

only install:

SAC SE (yes you read that right, also the SE version is newer and has more fuctions now)

+

OsmelMC's SAC tweak for LE⚠️ (because you don't use SE right)

 

This will make SAC SE => LE compatible and tweaks it!

GENIUS!

Got it. Just wanted 100% confirmation before installing an SE mod. I assume I should use the "beta 13" tweak, not "beta 10"(cause 13 in newer). No reply necessary if that`s correct.

 

Thanks for this. It`s appreciated, greatly.

  • 2 weeks later...
Posted

Does this mod somehow equip DDs?

 

I just got raped by Draugr and the only mod that could do that is Aroused Creatures to my knowlege (they were friendly in the moment). 

After the rape (two scenes), a popup window showed up telling me about bla bla soulgelsm, bla bla rusty belt and then 2 soul gem plugs and a rusty chastity belt was equiped on my PC.


I searched my mods but could not find any other to do that. And I did not see any option in the MCM to show DD options or toggle them on/off. 
If this mod is responsible for that, can I somehow prevent it/deactivate it? 
it happens all the time and the belt is almost impossible to get rid off even with Slaverun all DD gone cheat menu...


EDIT:
hmm, I just saw Draugr are not even enabled at the moment, so this mod cannot be responsible. That is so weird, since now I m out of ideas..

anybody by any chance knows which mod does the stuff mentioned above?! ##

 

 

Nvm, it was Deviously Helpless "Enable Draugr Attacks". Did not even remember enabling it and then had no draugrs in like forever and then... ah well....

  • 4 weeks later...
Posted

I have a dumb problem, everything is working well and as I want BUT for some reason foxes are now valid actors as well! How can I change this? There is no mention of "fox" anywhere in the options. I only have "wolf" selected and still foxes just come running.  

I'm using Skyrim LE, a fresh installation; Aroused Creatures; FNIS Creature Pack; RandomAttack; MatchMaker; Bestiality Extras;  One with Nature / Animal Friend; SOS;  Jackalhead Playable Monster Fix, to name a few (hopefully?) related mods. 

I never had this problem before, maybe someone has an idea?  

 

Posted
On 4/30/2020 at 11:30 PM, terr0rwolf said:

I have a dumb problem, everything is working well and as I want BUT for some reason foxes are now valid actors as well! How can I change this? There is no mention of "fox" anywhere in the options. I only have "wolf" selected and still foxes just come running.  

I'm using Skyrim LE, a fresh installation; Aroused Creatures; FNIS Creature Pack; RandomAttack; MatchMaker; Bestiality Extras;  One with Nature / Animal Friend; SOS;  Jackalhead Playable Monster Fix, to name a few (hopefully?) related mods. 

I never had this problem before, maybe someone has an idea? 

In the current LE version there are no options for excluding creature races. The only way to do this is to disable all animations for the race in the SexLab MCM > Animation Toggles.

 

Alternatively, osmelmc has backported the later SE version of Aroused Creatures which has explicit creature race filtering.

 

  • 2 weeks later...
Posted

Removed the mod, since there is no choice of allowed creatures, the mod is moronic ! In every settlement, everyone is raped by CHICKENS ! Absurd and stupid !

Posted
On 5/11/2020 at 12:00 PM, gender65 said:

How do I disable chickens and cows for this mod ? Some kind of circus when they rape.It's crazy, the chicken is a rapist.

1 hour ago, gender65 said:

Removed the mod, since there is no choice of allowed creatures, the mod is moronic ! In every settlement, everyone is raped by CHICKENS ! Absurd and stupid !

 

On 5/2/2020 at 12:19 PM, Sailing Rebel said:

In the current LE version there are no options for excluding creature races. The only way to do this is to disable all animations for the race in the SexLab MCM > Animation Toggles.

 

Alternatively, osmelmc has backported the later SE version of Aroused Creatures which has explicit creature race filtering.

 

 

 

  • 2 weeks later...
Posted

Hi everyone,

 

hope someone can help me. I cannot get this mod to do anything except when I set the creature arousal threshold to "0" or run around naked. Any other configuration produces 0 creature encounters. I tried everything: setting the creature framework threshold for creature arousal to "0". Set my armor in sexlab aroused to slooty and sexy. Any advice on how to get this mod to do something without having to set the creature threshold to "0" would be greatly appreciated, as this results in every creature permanently pursuing you......Thx!

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