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Posted
18 hours ago, Sailing Rebel said:

Yes, Aroused Creatures is developed with and intended to be used with MNC.

yes but sexlab more creature doesnt work with it because of master files can you make 1 for mnc slal ?

Posted
1 hour ago, AlexTheFun said:

yes but sexlab more creature doesnt work with it because of master files can you make 1 for mnc slal ?

Little unclear.

 

The only masters for More Creatures are vanilla LE. It requires Hentai Creatures to be installed (check the downloads list for MNC SLAL) for the GSD model but the plugin does not need to be active).

 

Aroused Creatures masters are SexLab and SexLab Aroused. AC used to have a soft dependency on Nude Creatures and you may notice a line in the Pap log about SLNC but this can be ignored.

  • 2 weeks later...
Posted

"Had" a problem where wild creatures would not accept crouched invite. Downloaded (One with Nature) and chose some creatures who are not overtly hostile as friendly. Accordingly I tried to keep it a bit immersive, whereas If PC is vampire then wolves could be potential allies. Set Giants to friendly not alllied, BOOM it worked. Giant senses arousal : ) good day.

Posted

Okay, been having this issue for a long while but finally got annoyed enough to ask about it I guess, but the collar options are basically useless for me with NPCs, because the MCM refuses to register collars when NPCs wear them. Like, the register option just will not tick on. Any ideas as to what might be happening would be appreciated.

Posted
9 minutes ago, DarkReynard said:

Okay, been having this issue for a long while but finally got annoyed enough to ask about it I guess, but the collar options are basically useless for me with NPCs, because the MCM refuses to register collars when NPCs wear them. Like, the register option just will not tick on. Any ideas as to what might be happening would be appreciated.

I don't personally ever use the collar options, so this is a complete shot in the dark. 

 

Could you equip your PC with the collar(s) you want, register them, then give them to NPCs?  I don't actually know if that would enable collar detection on them or not, but it may be worth a shot.

Posted
11 minutes ago, Reesewow said:

I don't personally ever use the collar options, so this is a complete shot in the dark. 

 

Could you equip your PC with the collar(s) you want, register them, then give them to NPCs?  I don't actually know if that would enable collar detection on them or not, but it may be worth a shot.

Huh, that actually worked. Strange, I was fairly sure I tried that before and it didn't work, but now it did. Either way, thanks much.

Posted
14 minutes ago, DarkReynard said:

Okay, been having this issue for a long while but finally got annoyed enough to ask about it I guess, but the collar options are basically useless for me with NPCs, because the MCM refuses to register collars when NPCs wear them. Like, the register option just will not tick on. Any ideas as to what might be happening would be appreciated.

Would need to see a papyrus log to know what's happening there.

1 minute ago, Reesewow said:

I don't personally ever use the collar options, so this is a complete shot in the dark. 

 

Could you equip your PC with the collar(s) you want, register them, then give them to NPCs?  I don't actually know if that would enable collar detection on them or not, but it may be worth a shot.

That will work. When an item is registered as a collar all other items of the same type will inherit the setting.

Posted

I am having an issue when i try and invite the animal i just stand inside of it and nothing happens, im very new to modding so hopefully i can get some help.

 

Posted
21 hours ago, Shadowmane8 said:

I am having an issue when i try and invite the animal i just stand inside of it and nothing happens, im very new to modding so hopefully i can get some help.

Run Generate FNIS For Users with the HKX Compatibility patch enabled and deal with all warnings or errors (if any).

 

In game go to SexLab MCM -> Rebuild & Clean, click on Clean System then follow the instructions in the pop-ups.

  • 2 weeks later...
Posted

Mod works great with friendly/neutral creatures but has never worked for hostile creatures or creatures in combat. Is this intentional? I've tried playing with all the settings with no luck. I use defeat as well but would like to use both features in conjunction together. Sort of looking for a jorbug experience that defeat doesn't offer.

Posted
16 hours ago, allsop2604 said:

Mod works great with friendly/neutral creatures but has never worked for hostile creatures or creatures in combat. Is this intentional? I've tried playing with all the settings with no luck. I use defeat as well but would like to use both features in conjunction together. Sort of looking for a jorbug experience that defeat doesn't offer.

Aroused Creatures is specifically for friendly creatures such as the player's own dog, horses at the stables, etc.

 

For sex during combat with aggressive creatures there is SexLab Defeat. Alternatively hostile creatures can be made friendly using One With Nature.

Posted
12 hours ago, Sailing Rebel said:

Aroused Creatures is specifically for friendly creatures such as the player's own dog, horses at the stables, etc.

 

For sex during combat with aggressive creatures there is SexLab Defeat. Alternatively hostile creatures can be made friendly using One With Nature.

It is made thisway  because starting  encounter with a creature in a hostile environment would only effect one creature and the other creatures would continue to attack your character the nod only picks one creature at a time.

 I use it alone side SD+ being enslave anywhere there are creatures is fairly interesting especially if the player is enslaved by farmers when chaurus are around. Main downside is when SD wants to start a scene doing. A aroused creature animation , but because SD is dialog driven I just keep closing the dialog box instill the animation has ended then wait an finish SD DIALOG .

Basically it works on any calmed or none hostile creature.

Posted

I've used this mod in the past and never had an issue that I can remember.  Just recently redownloaded skyrim and this mod, and now the PC will have sex with creatures, but NPC's and creatures run toward each other and ALWAYS lose interest.  The LOS is unticked, too.  Any ideas why this is happening?

 

Posted
12 hours ago, Killjoycmm1 said:

I've used this mod in the past and never had an issue that I can remember.  Just recently redownloaded skyrim and this mod, and now the PC will have sex with creatures, but NPC's and creatures run toward each other and ALWAYS lose interest.  The LOS is unticked, too.  Any ideas why this is happening?

That behaviour, starting pursuits that fail at the end, usually suggests that the creatures and NPCs are enemies. This because determining hostility outside of combat is very unreliable. As mentioned in the posts above this is for friendly creatures.

 

If this is not the issue then your need enable papyrus logging and the Aroused Creatures debug option in the MCM and examine the log to see what's happening.

Posted
4 hours ago, Sailing Rebel said:

That behaviour, starting pursuits that fail at the end, usually suggests that the creatures and NPCs are enemies. This because determining hostility outside of combat is very unreliable. As mentioned in the posts above this is for friendly creatures.

 

If this is not the issue then your need enable papyrus logging and the Aroused Creatures debug option in the MCM and examine the log to see what's happening.

Ok, so I'm using Untamed and the wolves are part of my pack.  I assume they are still marked as 'hostile' to NPC's then.  Makes sense.  Thanks!

 

Posted
16 hours ago, Killjoycmm1 said:

Ok, so I'm using Untamed and the wolves are part of my pack.  I assume they are still marked as 'hostile' to NPC's then.  Makes sense.  Thanks!

Not used Untamed in a while but if the pack are attacking the same NPCs then that is likely the issue. Otherwise check the debug output in the papyrus log to see if it's something else.

Posted

First of all, thx for a great mod! :)

 

But I'm also having an issue where invite key always leads to "X is not interested in mating with you", no matter what I set the threshold to, or what the creature arousal is. I should point out that my creature setup  (MNC + animal SOS) is functioning well with no issues thus far. Also SLAC crouch triggered engagements and NPC engagements (when enabled) also work fine, creatures detects arousal, approach, and animations play fine.

 

Here is the papyrus log:

 

Papyrus.1.log

 

And here are my PC/NPC settings:

 

slac_settings.jpg.5e37fcde6941d4c58cc9409aa703629f.jpg

 

What I did during the lifetime of the papyrus log:

- loaded the game

- enabled SLAC debugging

- tried pressing invite hotkey on a dog (arousal 42) with settings above

- changed both arousal thresholds to 0

- waited like 10+ seconds

- tried pressing invite hotkey on a same dog (arousal 42) with new settings

 

same result: not interested

 

I've also previously tried the invite hotkey on a different type of dogs, also a cow, again same result: not interested, even though according to settings and their arousal (checking with SL Arousal Widget) they should be.

 

I'm happy to provide any other information you need to figure out how am I misusing this mod :)

Posted
1 hour ago, thiciathy said:

[07/05/2019 - 11:44:06PM] [slac] Husky (male): Miriam(nocrouch) - 0.225998secs

[07/05/2019 - 11:44:06PM] [slac] The Husky is not interested in mating with you

Set the Crouch Effect option to No Effect, or crouch while inviting.

 

I'll probably change the way this works so that direct invites bypass the crouch condition. However, only the SE version is receiving updates now.

Posted
7 hours ago, Sailing Rebel said:

Set the Crouch Effect option to No Effect, or crouch while inviting.

 

I'll probably change the way this works so that direct invites bypass the crouch condition. However, only the SE version is receiving updates now. 

Yes, when I invite while crouching it works! Would not expect inviting to be affected by crouch condition, but I can live with that. Thank you for help! :)

Posted

Im having problems with wolves as well. They never engage me no matter what. The log says something like this:

wolf (male): Anri (hostile) (Anri being my character)

and

wolf could not find any partners

even though im standing right in front of him.

Tried even on arousal thresholds of 0 - no engagement at all.

Edit: just checked other creatures - somehow it stopped working for all wild creatures - wolves, bears, sabercats,

that are made friendly by SPERG - theres a perk in the archery tree for that.

Posted
37 minutes ago, Onomatophobia said:

Edit: just checked other creatures - somehow it stopped working for all wild creatures - wolves, bears, sabercats,

that are made friendly by SPERG - theres a perk in the archery tree for that.

Most likely that mod is just changing their active AI packages without altering the underlying reactions, so the engine will still report them as hostile even if they are not attacking. Try One With Nature.

Posted
18 hours ago, Sailing Rebel said:

Most likely that mod is just changing their active AI packages without altering the underlying reactions, so the engine will still report them as hostile even if they are not attacking. Try One With Nature.

Tried with the mod youve suggested - same picture, nothing changed. Maybe its happening because my character is marked as hostile, not them? When I first installed the mod everything worked, it stopped working only recently.

Posted
19 hours ago, Onomatophobia said:

Tried with the mod youve suggested - same picture, nothing changed. Maybe its happening because my character is marked as hostile, not them? When I first installed the mod everything worked, it stopped working only recently.

Unfortunately, if there is a mod installed that is determined to make all wild creatures hostile there is little to be done other than to uninstall it. AFAIK One With Nature just adds/removes race-specific friendly factions and anti-aggression magic effects depending on the MCM settings, but this can easily be overridden by another mod doing the opposite.

Posted

After a bit of testing i found out some peculiar thing: some animals are simply marked hostile from the very beginning. I started a new game, played just fine with friendly wolves - everything working and all - and then found one that was being treated as hostile. On the road between Old Hroldan adn Soljund's Sinkhole, theres a camp with two dead nords and an animal. Seems like its scripted for a cleanup later, placing a few rocks with a Mara's shrine instead. So yeah, im thinking its either the game thats made that way or some mod that makes that change (Unofficial Legendary Edition patch? Havent seen that happening when i played without one, and theres definately no other mod im running that would change anything like that).

Posted

I have see hostile foxes , sometimes when in a battle with any enemy your character or follower may cause minor damage to a non hostile creature with out knowing . Running into it later it will still remember it was hurt by you or your companion and turn hostile. One of skyrim many little oddities.

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