gender65 Posted February 14, 2021 Posted February 14, 2021 1 hour ago, Sailing Rebel said: Actors standing idle during an SL animation usually indicates issues with the animation registry, which might also explain why creatures with no animations are being engaged. You will likely need to use SexLab MCM > Rebuild & Clean > Clean system. Just be aware that this will reset the SexLab config completely so you will need re-enable creatures etc. Thank you for your help, but I will use the alternative ABMM , where chickens are disabled by default.
no_way Posted April 28, 2021 Posted April 28, 2021 Any way to turn off the dialogue/status prompts so that you dont know when a creature is about to pounce on you?
Sailing Rebel Posted April 28, 2021 Author Posted April 28, 2021 4 minutes ago, no_way said: Any way to turn off the dialogue/status prompts so that you dont know when a creature is about to pounce on you? I honestly don't remember if that's a feature in the LE version. OsmelMC maintains an LE backport of the more up-to-date SE version of Aroused Creatures which does have the option to disable the notifications for the PC and/or NPCs.
KuteKatty Posted April 28, 2021 Posted April 28, 2021 could we get a option that makes "actors already animating wont get targeted"? there is this bug that only happens with this mod in particular that everytime my char gets kidnapped by "sexlab kidnapped" or something, it would get around 2-3 extra enemies on the rape animation, then i either cancel the animation and CTD, or i speed the anim to the last section and get CTD something that would ignore if the char is already animating and blackLists her until the anim is done or something
Sailing Rebel Posted April 29, 2021 Author Posted April 29, 2021 2 hours ago, Kakyoin Noriaki said: could we get a option that makes "actors already animating wont get targeted"? there is this bug that only happens with this mod in particular that everytime my char gets kidnapped by "sexlab kidnapped" or something, it would get around 2-3 extra enemies on the rape animation, then i either cancel the animation and CTD, or i speed the anim to the last section and get CTD something that would ignore if the char is already animating and blackLists her until the anim is done or something Theoretically SexLab itself should prevent this but it proved to be unreliable leading to actors being involved in multiple animation threads at the same time. Additional mitigations were built in to the later SE version of Aroused Creatures but the LE version is no longer being developed. See the post just above yours for a link to the third-party LE backport of the latest SE version. However I cannot guarantee that this will solve the problem as further development in the SexLab SE Beta may be partly or even wholly responsible for the improvements. 2
KuteKatty Posted April 29, 2021 Posted April 29, 2021 3 minutes ago, Sailing Rebel said: Theoretically SexLab itself should prevent this but it proved to be unreliable leading to actors being involved in multiple animation threads at the same time. Additional mitigations were built in to the later SE version of Aroused Creatures but the LE version is no longer being developed. See the post just above yours for a link to the third-party LE backport of the latest SE version. However I cannot guarantee that this will solve the problem as further development in the SexLab SE Beta may be partly or even wholly responsible for the improvements. ah right, thanks, sorry for the trouble
FalteringRelic22 Posted August 8, 2021 Posted August 8, 2021 I'm not sure if I set the options right. I want the dogs to chase/follow me when aroused so I can lead them somewhere private but I don't want automatic engagement. How do I go about doing that. it seems that with automatic engagement off they don't seem to pursue me. Unless I am misremembering things incorrectly that was possible before, creatures just following you until you engage them? Or is it just simply that it's just luck when it comes to activating them to follow me and its just confirmation bias. I have set the threshold low for my PC but since I noticed that I left automatic engagement for NPC toggled on and everywhere I go I see creatures tormenting villagers, but no creature is pursuing me.
Sailing Rebel Posted August 8, 2021 Author Posted August 8, 2021 14 minutes ago, FalteringRelic22 said: I'm not sure if I set the options right. I want the dogs to chase/follow me when aroused so I can lead them somewhere private but I don't want automatic engagement. How do I go about doing that. it seems that with automatic engagement off they don't seem to pursue me. Unless I am misremembering things incorrectly that was possible before, creatures just following you until you engage them? Or is it just simply that it's just luck when it comes to activating them to follow me and its just confirmation bias. I have set the threshold low for my PC but since I noticed that I left automatic engagement for NPC toggled on and everywhere I go I see creatures tormenting villagers, but no creature is pursuing me. I don't think it's possible to get that functionality with the options available in the LE version. For LE you will need to use the backport of Aroused Creatures SE here: You can disable automatic engagements and use the dialogue options to have a creature follow you until you are ready. There is also a Suitors option that will have potential partners approach you but not engage unless they are invited. Please keep in mind that support for the backport is only available in OsmelMC's support thread.
FalteringRelic22 Posted August 9, 2021 Posted August 9, 2021 11 hours ago, Sailing Rebel said: I don't think it's possible to get that functionality with the options available in the LE version. For LE you will need to use the backport of Aroused Creatures SE here: You can disable automatic engagements and use the dialogue options to have a creature follow you until you are ready. There is also a Suitors option that will have potential partners approach you but not engage unless they are invited. Please keep in mind that support for the backport is only available in OsmelMC's support thread. Gotcha. That is unfortunate despite remembering the first time I installed it that the dog stumpy in riverwood pursued me like a lost puppy and would not engage unless I spoke to it, or was that because my PC's aroused state was at the threshold for consensual intercourse?
Dorabella Posted August 12, 2021 Posted August 12, 2021 (edited) Having the mission that takes us around with Barnas (do you remember the dog outside Falkreath?) And I said to myself: Since there is a long way to go, let's see what happens to installing SLAC. Apparently it works fine except, the moment of the animations: They don't start, they just stay in place. Obviously, I have removed the mod but, I would like to know the reason for the non-execution of the animations which, obviously, are already present in quantity. FNIS does not detect any errors and / or omissions and / or duplicates If it helps, below is my LOOT Load Order and FNIS report Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 SexLab.esm 7 7 CreatureFramework.esm 8 8 High Poly Head.esm 9 9 Heels Sound.esm 10 a SexLabAroused.esm 11 b ZaZAnimationPack.esm 12 c SexLab - Sexual Fame [SLSF].esm 13 d PubicMeshColorRE.esm 14 e RaceCompatibility.esm 15 f SGHairPackBase.esm 16 10 SexlabInteractiveArousal.esm 17 11 Schlongs of Skyrim - Core.esm 18 12 HighResTexturePack01.esp 19 13 HighResTexturePack02.esp 20 14 HighResTexturePack03.esp 21 15 MoreNastyCritters.esp 22 16 High Poly Head Vampire Fix.esp 23 17 FNIS.esp 24 18 SkyUI.esp 25 19 UIExtensions.esp 26 1a SurvivalistIngenuity.esp 27 1b SexLabTools.esp 28 1c SLAnimLoader.esp 29 1d SexLabMatchMaker.esp 30 1e RaceMenu.esp 31 1f RaceMenuPlugin.esp 32 20 ShowRaceMenuAlternative.esp 33 21 HavokCollisionObject.esp 34 22 AddItemMenuLE.esp 35 23 Brawl Bugs CE.esp 36 24 The Dance of Death.esp 37 25 VioLens.esp 38 26 Sekiro-like.esp 39 27 Kai's Lipstick.esp 40 28 Lieyes_v1.0.esp 41 29 MikanEyes All in one.esp 42 2a NewMikanEyes.esp 43 2b TW3Eyes.esp 44 2c Kala_Eyes.esp 45 2d SGEyebrows.esp 46 2e S7B ArmorPack 2.esp 47 2f NinjaTo.esp 48 30 [dint]_NeirAutomataHDT.esp 49 31 RaceMenuMorphsCBBE.esp 50 32 RaceMenuMorphsCOS.esp 51 33 Customizable Camera.esp 52 34 Enhanced 3rd Person Camera V1.2.esp 53 35 3PCO.esp 54 36 DSS.esp 55 37 PC Head Tracking - MCM.esp 56 38 Cathedral Weathers.esp 57 39 CathedralWeatherMCM.esp 58 3a BlendedRoads.esp 59 3b LessIntrusiveHUD.esp 60 3c WM_WidgetMod.esp 61 3d FISS.esp 62 3e AMatterOfTime.esp 63 3f RASS - Visual Effects.esp 64 40 Dirt and Blood - Dynamic Visuals.esp 65 41 SlaveTats.esp 66 42 P1FlyingRing.esp 67 43 SLA Monitor Widget.esp 68 44 DW.esp 69 45 NCK30Obj.esp 70 46 AnubAnimObj.esp 71 47 NibblesAnimObjects.esp 72 48 SLAL_AnimationsByLeito.esp 73 49 SexLab UtilityPlus.esp 74 4a SLALAnimObjBillyy.esp 75 4b stronger flames-sparks-frostbite NEXUS-version.esp 76 4c AnnaBreezehome.esp 77 4d SkyrimShogun.esp 78 4e SexLab Cumshot.esp 79 4f SLSO.esp 80 50 SexLabDangerousNights2.esp 81 51 dD-No Spinning Death Animation.esp 82 52 UltimateCombat.esp 83 53 UltimateCombatSekiro.esp 84 54 Arsenic Frill Pair.esp 85 55 dD - Enhanced Blood Main.esp 86 56 dD-Dragonborn-Dawnguard-EBT Patch.esp 87 57 dD-Larger Splatter Size.esp 88 58 dD-Reduced Wound Size.esp 89 59 SexLab_Solutions.esp 90 5a SexLabSexBounty.esp 91 5b Holiday Gift Hairdos.esp 92 5c KS Hairdos - HDT.esp 93 5d KS Hairdo's.esp 94 5e InigoPerkPointGiver.esp 95 5f Tempest.esp 96 60 Infinite Gold For Merchants.esp 97 61 Hospital Clothes.esp 98 62 ArcheryDummyXP.esp 99 63 BaboInteractiveDia.esp 100 64 Populated Skyrim Legendary.esp 101 65 Public Whore.esp 102 66 SMUTBDS.esp 103 67 SexLab Pheromones.esp 104 68 [Dint999] KSH's HDT.esp 105 69 RaceCompatibilityUSKPOverride.esp 106 6a SLSFFameComments.esp 107 6b RaceMenuOverlayCompilation - CBBE.esp 108 6c MF_SpectatorCrowds.esp 109 6d HTools.esp 110 6e HavoksLipPatterns.esp 111 6f NoOverpenetration.esp 112 70 Virgin Killer Sweater.esp 113 71 SLAL_GSAnimObjects.esp 114 72 SLAL_AnimationByBakaFactory.esp 115 73 SexLabDefeat.esp 116 74 DEM OpenDress.esp 117 75 NoxWCC.esp 118 76 Soul Reaver Sword.esp 119 77 25HealthPerLevel.esp 120 78 SGHairPackAIO.esp 121 79 [SunJeong] Dark Sorceress.esp 122 7a SLIA - Legendary.esp 123 7b SLIA - SMUT Books.esp 124 7c Darkend.esp 125 7d Schlongs of Skyrim.esp 126 7e SOS - Shop.esp 127 7f SexLab Approach.esp 128 80 zzzSXP.esp 129 81 The Manipulator.esp 130 82 SexLab Eager NPCs.esp 131 83 SexLabHorribleHarassment.esp 132 84 Elementalist.esp 133 85 PullMastry.esp 134 86 SL_Kidnapped_Redux.esp 135 87 FlareStar.esp 136 88 DibellasBlessings.esp 137 89 SeraphimBlade1h.esp 138 8a TheEyesOfBeauty.esp 139 8b SOS - VectorPlexus Regular Addon.esp 140 8c XPMSE.esp 141 8d SOSRaceMenu.esp 142 8e Open Cities Skyrim.esp 143 8f Alternate Start - Live Another Life.esp Spoiler FNIS Behavior V7.6 XXL 12/08/2021 08:40:36 Skyrim 32bit: 1.9.32.0 - C:\Steam\steamapps\common\The Elder Scrolls V Skyrim - Legendary Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Reading AnimationsByLeito V1.0 ... ChAnims:298 CTD:1,8% pOpt:0,5% Reading AnimationsByLeito_Aggressive V1.0 ... ChAnims:145 CTD:0,9% pOpt:0,2% Reading AnimationsByLeito_Creatures V1.0 ... ChAnims:136 CTD:0,8% pOpt:0,2% Reading AnimationsByLeito_Furniture V1.0 ... ChAnims:185 CTD:1,2% pOpt:0,3% Reading Anubs Human V1.0 ... ChAnims:1221 CTD:7,1% pOpt:1,6% Reading AyasatoAnims V1.0 ... ChAnims:90 CTD:0,5% pOpt:0,1% Reading Babo Creature V1.0 ... ChAnims:291 CTD:1,8% pOpt:0,4% Reading Babo Human V1.0 ... ChAnims:482 CTD:3,0% pOpt:0,7% Reading BaboAnimation V5 ... ChAnims:63 CTD:0,7% pOpt:0,3% Reading BaboApproachRedux V5 ... ChAnims:3 CTD:0,0% pOpt:0,0% Reading BaboHorribleHarassment V5 ... ChAnims:41 CTD:0,5% pOpt:0,3% Reading Billyy_CreatureBeasts V1.0 ... ChAnims:269 CTD:1,6% pOpt:0,4% Reading Billyy_CreatureConstructs V1.0 ... ChAnims:150 CTD:0,9% pOpt:0,2% Reading Billyy_CreatureFurniture V1.0 ... ChAnims:30 CTD:0,2% pOpt:0,0% Reading Billyy_CreatureHumanoids V1.0 ... ChAnims:375 CTD:2,3% pOpt:0,6% Reading Billyy_CreatureInsects V1.0 ... ChAnims:212 CTD:1,3% pOpt:0,3% Reading Billyy_CreatureMisc V1.0 ... ChAnims:100 CTD:0,6% pOpt:0,2% Reading Billyy_Human V1.0 ... ChAnims:646 CTD:4,0% pOpt:1,0% Reading Billyy_HumanFurniture V1.0 ... ChAnims:182 CTD:1,1% pOpt:0,3% Reading Billyy_HumanLesbian V1.0 ... ChAnims:205 CTD:1,3% pOpt:0,3% Reading Defeat V5 ... ChAnims:48 CTD:0,6% pOpt:0,3% Reading FNISBase V7.6 ... ChAnims:0 CTD:0,0% pOpt:0,0% Reading FNISCreatureVersion V7.6 ... ChAnims:0 CTD:0,0% pOpt:0,0% Reading GS_SLAL V1.0 ... ChAnims:256 CTD:1,9% pOpt:0,6% Reading InteractiveGallow V?.? ... ChAnims:4 CTD:0,0% pOpt:0,0% Reading MoreNastyCritters V1.0 ... ChAnims:344 CTD:2,2% pOpt:0,6% Reading NCK30 V1.0 ... ChAnims:216 CTD:1,3% pOpt:0,3% Reading NibblesAnims_Creature_Object V1.0 ... ChAnims:16 CTD:0,1% pOpt:0,0% Reading P1FlyingRing V?.? ... ChAnims:39 CTD:0,2% pOpt:0,0% NOTE: P1FlyingRing uses outdated behavior file (may invalidate CTD Load calculation) Reading SexLab V1.62 ... ChAnims:1025 CTD:6,5% pOpt:1,7% Reading SexLabAroused V?.? ... ChAnims:5 CTD:0,1% pOpt:0,0% Reading SexLabCreature V1.61 ... ChAnims:178 CTD:1,2% pOpt:0,3% Reading SRBCreatures V1.0 ... ChAnims:23 CTD:0,2% pOpt:0,0% Reading XPMSE V7.2 ... ChAnims:164(164) CTD:2,2% pOpt:0,0% Reading ZaZAnimationPack V8.00 ... ChAnims:1665 CTD:7,9% pOpt:0,1% All Anim Lists scanned. Generating Behavior Files... 28 GENDER modifications for Animations\male 33 GENDER modifications for Animations\female Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164 Create Creature Behaviors ... Reading Billyy_CreatureConstructs V1.0 ... Reading MoreNastyCritters V1.0 ... Reading Babo Creature V1.0 ... Reading Billyy_CreatureBeasts V1.0 ... Reading SexLabCreature V1.62 ... Reading AnimationsByLeito_Creatures V1.0 ... Reading Billyy_CreatureHumanoids V1.0 ... Reading Billyy_CreatureFurniture V1.0 ... Reading Billyy_CreatureInsects V1.0 ... Reading Billyy_CreatureMisc V1.0 ... Reading Defeat V?.? ... Reading NibblesAnims_Creature_Object V1.0 ... Reading SRBCreatures V1.0 ... Reading BaboHorribleHarassmentCreature V1.0 ... 9107 animations for 35 mods successfully included (character) ChAnims: 9107 CTD:56,9% pOpt:12,0% max: 15999 LC: 14892 (max. 26162) 3389 animations for 14 mods and 45 creatures successfully included. 0 possible consistence issues SOLVED : I re-installed it without the patch Edited August 12, 2021 by Lestat1627
Sailing Rebel Posted August 12, 2021 Author Posted August 12, 2021 4 hours ago, Lestat1627 said: They don't start, they just stay in place. For future reference this was most likely a SexLab animation registry issue. After enabling creature animation in the SexLab MCM you need to wait a few minutes for the creature animation registration to complete. A notification will be displayed to that effect. Trying to start animation while this process is ongoing may produce unexpected results. If you are still getting actors clipping through each other and just idling then go to SexLab MCM > Rebuild & Clean, click on Clean System and follow the guidance in the popups. you'll need to reconfigure SL and re-register any SLAL packs afterwards. The LE backport of the SE version of Aroused Creatures (linked above) is recommended to get the latest features as this LE version is no longer supported.
Dorabella Posted August 12, 2021 Posted August 12, 2021 2 hours ago, Sailing Rebel said: After enabling creature animation in the SexLab MCM you need to wait a few minutes for the creature animation registration to complete Does this mean that creatures react to the mod more instinctively than by the effect of the mod itself? As MCM recorded the mod, the dog was already fucking her I was sorry when it didn't start properly, as I had used it in the past without any problems . Now it seems to me that the problem has solved itself Is it possible that the patch interferes with something else?
Sailing Rebel Posted August 12, 2021 Author Posted August 12, 2021 34 minutes ago, Lestat1627 said: Does this mean that creatures react to the mod more instinctively than by the effect of the mod itself? As MCM recorded the mod, the dog was already fucking her I was sorry when it didn't start properly, as I had used it in the past without any problems . Now it seems to me that the problem has solved itself Is it possible that the patch interferes with something else? Yes, the MCM script may trail behind the Player script which actually conducts the auto-enagagement system. In theory engagements should fail gracefully in the SL spin-up phase, but there may be occasional and temporary hiccups after first installation. It should continue normally after that. If you're having trouble with the AC LE patch from OsmelMC then I would recommend trying the support thread for the patch.
Dorabella Posted August 12, 2021 Posted August 12, 2021 (edited) 7 hours ago, Sailing Rebel said: Yes, the MCM script may trail behind the Player script which actually conducts the auto-enagagement system. Not stupid the dog, one like that, everyone fucks her where they find her Spoiler I confirm. It is the patch to disturb. In the console it warns me that the creature (the dog) is not recognized Without the patch, it works fine The patch in question is v0.4 beta 05 . Obviously, the installed mod is the corresponding one Edited August 12, 2021 by Lestat1627
LordChromus505 Posted August 21, 2021 Posted August 21, 2021 (edited) is there any way to make this mod search for more tags then just aggresive since alot of animations use tags like rape, defeated and etc. and it really annoying having to go into the aggresive toggles page when i have 800+ animations for creatures Edited August 21, 2021 by LordChromus505
Sailing Rebel Posted August 22, 2021 Author Posted August 22, 2021 (edited) 12 hours ago, LordChromus505 said: is there any way to make this mod search for more tags then just aggresive since alot of animations use tags like rape, defeated and etc. and it really annoying having to go into the aggresive toggles page when i have 800+ animations for creatures If you use the backport of the SE version linked above the Aggressive Animations page will have more options. While it can't automatically tag all "rape" animations as aggressive right now it can filter the list by tag so you can set them all much faster. And I feel I should point out that the Aggressive tag is a long-standing SL convention and the animation authors really should be adding it themselves. Edited August 22, 2021 by Sailing Rebel
Electroraptor Posted August 30, 2021 Posted August 30, 2021 Well, according to this discussion I've finally loaded animations to the SLAC animations menu (lot of thanks). But the problem is still the same, "(Beast) is not interested in to mating with you". Also a PC GENDER, REQUIRED AROUSAL and CONSENT boxes are empty. I've used some older version of SLAC (V02.0.7.Z, I think), which worked fine, after installing the newest version happening this. What could be wrong? Thanks for your answers ?
Sailing Rebel Posted August 30, 2021 Author Posted August 30, 2021 2 hours ago, Electroraptor said: Well, according to this discussion I've finally loaded animations to the SLAC animations menu (lot of thanks). But the problem is still the same, "(Beast) is not interested in to mating with you". Also a PC GENDER, REQUIRED AROUSAL and CONSENT boxes are empty. I've used some older version of SLAC (V02.0.7.Z, I think), which worked fine, after installing the newest version happening this. What could be wrong? Thanks for your answers ? Make sure nothing is overwriting the SLAC scripts, especially not older versions of SLAC. Make a clean install: Save, uninstall SLAC, load, save, reinstall SLAC. Consider using the backport of the SE version linked above.
Electroraptor Posted August 30, 2021 Posted August 30, 2021 1 hour ago, Sailing Rebel said: Make sure nothing is overwriting the SLAC scripts, especially not older versions of SLAC. Make a clean install: Save, uninstall SLAC, load, save, reinstall SLAC. Consider using the backport of the SE version linked above. Mhehehe, it works! Thank you so much for your time ?
kukoricamorzsa Posted January 1, 2022 Posted January 1, 2022 Maybe this will sooner or later be reworked? Localization is quite maceric ... or "essentially impossible ..." because the text that appears is mostly meaningless. The translate file is not working ... incomplete ... and where it is working, the letters are ... unreadable ! * or the text is long and the letters unreadable .. small. The translation of * pex files is much more cumbersome than the whole show! Plus ... the results aren't visible ... Lehet hogy ez előbb- utóbb átdolgozásra jut? A honosítás eléggé macerás... illetve: "lényegében lehetetlen..." mivel a megjelenő szöveg többnyire értelmetlen. A translate fájl nem dolgozik... hiányos ... ahol pedig működést produkál, ott a betűk... olvashatatlanok! * vagy a szöveg hosszú és a betűk olvashatatlanul ... aprók. A *pex fájlok fordítása sokkal macerásabb, mint amennyit az egész műsorral összesen foglalkoztak! Ráadásul... nem látszik az eredmény...
Sailing Rebel Posted January 1, 2022 Author Posted January 1, 2022 (edited) 1 hour ago, kukoricamorzsa said: Maybe this will sooner or later be reworked? Localization is quite maceric ... or "essentially impossible ..." because the text that appears is mostly meaningless. The translation of * pex files is much more cumbersome than the whole show! Plus ... the results aren't visible ... Make sure nothing is overwriting the Aroused Creatures files. Do not use third-party translations for earlier versions of Aroused Creatures. Keep in mind that this is the LE version of Aroused Creatures, which is no longer maintained. See here for the SE version. To translate the notifications, the included PSC files would have to be edited and recompiled. There's really no other reasonable way. Edited January 1, 2022 by Sailing Rebel
kukoricamorzsa Posted January 1, 2022 Posted January 1, 2022 19 minutes ago, Sailing Rebel said: PSC files ... no compiler application ... for PEX only. ... nincs fordító alkalmazás csak a PEX -re.
TheBikkest Posted January 6, 2022 Posted January 6, 2022 (edited) The only thing I want from this mod is the ability to set "time rate" - it's great otherwise. But the NPC follower doggos that I want to initiate on my character just don't because they never get aroused due to a time rate of 0 that can't get changed. I'm essentially only using this for the invite feature and setting arousal threshold to 0 because, well, they don't get aroused anyway Edited January 6, 2022 by TheBikkest
Sailing Rebel Posted January 6, 2022 Author Posted January 6, 2022 7 hours ago, TheBikkest said: The only thing I want from this mod is the ability to set "time rate" - it's great otherwise. But the NPC follower doggos that I want to initiate on my character just don't because they never get aroused due to a time rate of 0 that can't get changed. I'm essentially only using this for the invite feature and setting arousal threshold to 0 because, well, they don't get aroused anyway Sounds like an issue with SexLab Aroused. In the SexLab Aroused MCM turn off Require Line of Sight and Require Naked Actors, then set the Cell Scan Frequency to 15 seconds. Leave the Rate options as default. Then set your current armor as naked. I find these setting create a fairly high churn on engagements. If you are still seeing an issue with stalled arousal levels then go to SexLab MCM > Rebuild & Clean and use the Stop Animations option. Sometimes the SL thread manager gets stuck on an NPC and makes SexLab Aroused think that an animation is still running, which prevents arousal from rising. There are some alternate versions of SexLab Aroused around that might be worth trying instead.
LaRem. Posted February 13, 2022 Posted February 13, 2022 Explicit conflict with SD+, enslavement by creatures does not work.
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