Sailing Rebel Posted February 13, 2022 Author Posted February 13, 2022 1 hour ago, LaRem. said: Explicit conflict with SD+, enslavement by creatures does not work. Not seeing any file or record conflicts. Â Can you describe what's happening? What you are doing, what you expect the result to be, and what the actual result is?
LaRem. Posted February 13, 2022 Posted February 13, 2022 10 hours ago, Sailing Rebel said: Not seeing any file or record conflicts.  Can you describe what's happening? What you are doing, what you expect the result to be, and what the actual result is? Creatures do not enslave, but only have sex with the character. Without this mod everything works fine.
Sailing Rebel Posted February 13, 2022 Author Posted February 13, 2022 50 minutes ago, LaRem. said: Creatures do not enslave, but only have sex with the character. Without this mod everything works fine.  Not in a position to test SD right now, as I'm in the middle of an update.  Could you try increasing the Combat Cooldown under Other Settings > Fixes, see if that helps. Give it a full 60 seconds just to be sure. AC really shouldn't be affecting creatures in combat.  Also try disallowing the various magic effects in that menu.  If that fails, then just try disabling AC in the MCM, General Settings > Mod Active, and see if that allows SD to function without uninstalling it. If that works, then we'll at least know it's something to do with the AC scanning or processing activity. 1
LaRem. Posted February 14, 2022 Posted February 14, 2022 10 hours ago, Sailing Rebel said:  Not in a position to test SD right now, as I'm in the middle of an update.  Could you try increasing the Combat Cooldown under Other Settings > Fixes, see if that helps. Give it a full 60 seconds just to be sure. AC really shouldn't be affecting creatures in combat.  Also try disallowing the various magic effects in that menu.  If that fails, then just try disabling AC in the MCM, General Settings > Mod Active, and see if that allows SD to function without uninstalling it. If that works, then we'll at least know it's something to do with the AC scanning or processing activity. Thanks, by testing...
LesboIsBesto Posted July 6, 2022 Posted July 6, 2022 Can this mod interfere with combat with creatures meant to be hostile before I even get close to them? Â I have all the settings that keep hostile creatures from going after me enabled yet I have been running into some creatures for a long time that straight up don't attack me on sight or if I hit them, they instantly regain their health & don't engage. It was mainly wandering Giants in Whiterun so I ignored it but now its affecting creatures from mods as well that share vanilla races. It's not every creature, vanilla or modded but its still happening enough times to become an issue.
Sailing Rebel Posted July 7, 2022 Author Posted July 7, 2022 1 hour ago, LesboIsBesto said: Can this mod interfere with combat with creatures meant to be hostile before I even get close to them? Â I have all the settings that keep hostile creatures from going after me enabled yet I have been running into some creatures for a long time that straight up don't attack me on sight or if I hit them, they instantly regain their health & don't engage. It was mainly wandering Giants in Whiterun so I ignored it but now its affecting creatures from mods as well that share vanilla races. It's not every creature, vanilla or modded but its still happening enough times to become an issue. Do you have One With Nature installed? This mod is intended to make selected creatures non-hostile. Â Previous versions of SexLab Defeat have sometimes caused global issues with combat. Â Check any other combat-related mods. These may apply temporary passive behaviours in order to manage combat initiation or flow. If the scripts doing this wig out, then they could become stuck with unwanted behaviours. Â Aroused Creatures directly and automatically affects creature behaviour when they 1) pursue a partner, 2) queue for a partner, or 3) follow the player as suitors. These behaviours do not change aggression or combat, and typically changing combat state should eject them from the quests controlling those behaviours. So, unless the creatures are doing something obviously AC-related, like chasing and engaging an NPC, then it's unlikely to be AC causing it. Â If you want to check, you disable the mod in the Aroused Creatures MCM > General Settings > Mod Active. That should halt any ongoing AC quests and release the creatures from the associated behaviours.
LesboIsBesto Posted July 7, 2022 Posted July 7, 2022 7 hours ago, Sailing Rebel said: Do you have One With Nature installed? This mod is intended to make selected creatures non-hostile. Â Previous versions of SexLab Defeat have sometimes caused global issues with combat. Â Check any other combat-related mods. These may apply temporary passive behaviours in order to manage combat initiation or flow. If the scripts doing this wig out, then they could become stuck with unwanted behaviours. Â Aroused Creatures directly and automatically affects creature behaviour when they 1) pursue a partner, 2) queue for a partner, or 3) follow the player as suitors. These behaviours do not change aggression or combat, and typically changing combat state should eject them from the quests controlling those behaviours. So, unless the creatures are doing something obviously AC-related, like chasing and engaging an NPC, then it's unlikely to be AC causing it. Â If you want to check, you disable the mod in the Aroused Creatures MCM > General Settings > Mod Active. That should halt any ongoing AC quests and release the creatures from the associated behaviours. I do not have One With Nature but idk how Defeat would impact creatures before combat even starts let alone before a potential victim has gone down. Plus with my settings, only I can be engaged by hostiles & only by voluntarily surrendering via hotkey triggers its scenes (disabled all other factors it can take into account) in order to allow Death Alternative full priority for when I hit 0 health.
Sailing Rebel Posted July 7, 2022 Author Posted July 7, 2022 3 hours ago, LesboIsBesto said: I do not have One With Nature but idk how Defeat would impact creatures before combat even starts let alone before a potential victim has gone down. Plus with my settings, only I can be engaged by hostiles & only by voluntarily surrendering via hotkey triggers its scenes (disabled all other factors it can take into account) in order to allow Death Alternative full priority for when I hit 0 health. In order to handle sex during combat, Defeat needs to stop the fighting, otherwise the animating actors would just be killed while trapped by SL. It was likely this combat halting mechanism that caused the issues with preventing all combat, perhaps a cloak spell that was not properly removed or something similar (not investigated as I've not seen the issue since moving to SE). Â The simplest answer here is to start removing suspect mods one at a time - combat mods, creature mods, enemy spawn mods, and AC too - until the issue clears up. Then you'll have your culprit and can start looking for a fix. Make a named save before doing anything, so you can get back to a point before making potentially game-breaking changes (open the console and enter save "Name Of Save File"). If you are using MO2 make sure to back up your mod list and load order before doing anything (tools above the left panel and at the top of the Plugins tab). Â Keep in mind that the LE version of Aroused Creatures is no longer supported. OsmelMC maintains a backport of Aroused Creatures SE which you might try instead. Any support for patched versions of AC must come from the patch author.
foxwoof Posted August 7, 2022 Posted August 7, 2022 Hello, I got a weird issue  My werewolf follower arousal level wont decrease after many "funtimes" its just wants over and over again. Thats weird because on my previous (broken save) it works just fine. This is FRESH NEW savegame. Any ideas ?
Sailing Rebel Posted August 7, 2022 Author Posted August 7, 2022 (edited) On 8/7/2022 at 8:34 AM, foxwoof said: Hello, I got a weird issue  My werewolf follower arousal level wont decrease after many "funtimes" its just wants over and over again. Thats weird because on my previous (broken save) it works just fine. This is FRESH NEW savegame. Any ideas ? This suggests an issue with SexLab Aroused which is supposed to handle arousal management, including depleting it after sex.  Ensure that SLA is installed correctly and perhaps check the support thread for reports of similar issues.  If you are using OSL Aroused, this uses a DLL which must be compatible with the installed version of SkyrimSE.exe along with the correct Address Library. Edited September 29, 2022 by Sailing Rebel One month later: I really need to change the name of this mod to LE so I don't keep giving SE advice.
Guest Posted September 29, 2022 Posted September 29, 2022 I'm trying to run the 'Random Invite Animations' for NPC when aroused with creatures, but female NPC's don;t have the option to invite?? so none of these animations are playing, I did see a screeenshot where AC UI has the option under NPC; but the layout is different from current version/ this option is not available - how do I get the female NPC's to play invite animation when aroused with creatures??
Sailing Rebel Posted September 29, 2022 Author Posted September 29, 2022 14 minutes ago, a1astairstephen said: I'm trying to run the 'Random Invite Animations' for NPC when aroused with creatures, but female NPC's don;t have the option to invite?? so none of these animations are playing, I did see a screeenshot where AC UI has the option under NPC; but the layout is different from current version/ this option is not available - how do I get the female NPC's to play invite animation when aroused with creatures?? The invite animation is an SE-only feature. You'll need the LE backport of Aroused Creatures SE. Any support for patched versions of AC will need to requested in the patch's support thread.
Sailing Rebel Posted October 18, 2022 Author Posted October 18, 2022 5 hours ago, a1astairstephen said: Got it working with female follower, after teling her to interact with animal the invite animation will play; but is there a way to make the invite happen for Male PC?? I don't recall any sex-based restriction on the animation for the PC. It's just either on or off. Â If you are using the OsmelMC patch you'll need to check the support thread there as I can't say what changes have been made.
Jim257771aa Posted February 3, 2023 Posted February 3, 2023 Whenever the download is segmented are they multiple versions of the mod or just pieces of the mod?Â
Sailing Rebel Posted February 3, 2023 Author Posted February 3, 2023 1 hour ago, Jim257771aa said: Whenever the download is segmented are they multiple versions of the mod or just pieces of the mod? The .7z (7-zip) archive extension is probably making this look more confusing than it is. The downloads are all individual versions.  Downloads split into archive sections will usually have numeric extensions like .001, .002, etc. The only mod I know that needs to do this on LL is More Nasty Critters.  v04.0 Beta 05 is the last version of Aroused Creatures published here. Keep in mind that this is the old LE release of AC from 2016 and is no longer supported. There is a third-party backport of a more recent SE release.
Jim257771aa Posted February 3, 2023 Posted February 3, 2023 Thanks for the answer and I am using it for the Le version because my computer is potato.Â
EcIipse Posted February 19, 2023 Posted February 19, 2023 How do creatures increase their arousal? Every single creature I come across has 0 arousal.Â
Sailing Rebel Posted February 19, 2023 Author Posted February 19, 2023 3 hours ago, EcIipse said: How do creatures increase their arousal? Every single creature I come across has 0 arousal. The same way NPCs do. Their arousal increases over time and can be accelerated by seeing naked actors and sex acts.  Arousal is handled by SexLab Aroused (or one of its derivatives). Check the SLA settings in the MCM.  There is a long-standing bug in some SLA mods resulting from another bug in SL that causes arousal to stop increasing under some circumstances. You'll see notices in the Papyrus log about arousal being blocked while an SL animation is in progress, even when there are no animations. Saving and loading is usually the quickest way to clear it.
wardrake Posted March 6, 2023 Posted March 6, 2023 trying this out, but after setting the arousal to max on both pc and a creature (have animations required) it says - X creature is not interested in mating with you. is this from this mod or from Abmm. what is the problem i am having. actions work with defeat. even set threshold low, the animals went after nearby npcs but would not have the same interaction with my character.
wardrake Posted March 6, 2023 Posted March 6, 2023 3 hours ago, wardrake said: trying this out, but after setting the arousal to max on both pc and a creature (have animations required) it says - X creature is not interested in mating with you. is this from this mod or from Abmm. what is the problem i am having. actions work with defeat. even set threshold low, the animals went after nearby npcs but would not have the same interaction with my character.  found the problem,Â
Riasnatcher Posted May 25, 2023 Posted May 25, 2023 Hey, I've been trying to solve this my own, but for some reason my game got SexLab, Aroused Creatures, DD, UD, all that working and nothing's red. Though for some reason I can't use the spells from SexLab to have sex with someone, or even to have sex with creatures using spells or using dialogue from Aroused Creatures. It keeps saying "The Aroused Wolf doesn't know what to do with you", "The spell fizzles but didn't affect" along that line. It's been three days, I even tried the rebuilding, registering, that I read you kept commenting on other issue similar like me, but it still does not work for me. I literally got 1290 animations installed, how can AC or SexLab not detect them? and yes, I do use the "sse 2000 limit" patch, and I also tried new save. Â At first, I thought it was because there were inconsistency warnings in FNIS due to duplicates, so I uninstalled those anims and here I am still. Nothing's broken, just animations cannot be read? note that I use skyrim anims from LE mod page that have "SE" or SE compatible written in them. I do get warning about access to non-existing objects in console sometimes, but I thought that was just JContainers, but I installed it correctly and I thought it might just be a problem that could be ignored, though I mentioned it here in case this matters.
Sailing Rebel Posted May 25, 2023 Author Posted May 25, 2023 (edited) Edit: just realised we are in the LE support thread again and have no idea if this issue is about the LE or SE version. Keep in mind that the LE version is no longer supported. All development is now on Aroused Creatures SE. Â 1 hour ago, Ria Lund said: "The Aroused Wolf doesn't know what to do with you", "The spell fizzles but didn't affect" Go to SexLab MCM > Rebuild & Clean, use the Clean System option and follow the guidance in the pop-ups. SexLab will need to be reconfigured afterwards and any SLAL packs re-registered. Â 1 hour ago, Ria Lund said: At first, I thought it was because there were inconsistency warnings in FNIS due to duplicates, so I uninstalled those anims and here I am still. Nothing's broken, just animations cannot be read? note that I use skyrim anims from LE mod page that have "SE" or SE compatible written in them. I do get warning about access to non-existing objects in console sometimes, but I thought that was just JContainers, but I installed it correctly and I thought it might just be a problem that could be ignored, though I mentioned it here in case this matters. Run Generate FNIS for Users with the HKX Compatibility patch enabled and deal with any warnings or errors (they are all important). Â The non-existent object warning is from jContainers and usually indicates an installation issue with a dependant mod, such as Project Proteus, Quickloot, TDM, and the like. Â Ensure that all SKSE plugin mods, those that add DLLs, are strictly compatible with the installed version of SkyrimSE.exe. These mods can be identified in MO2 using the <Contains Script Extender Plugin> filter, or in Vortex using the Extender option in the Content filter. Edited May 25, 2023 by Sailing Rebel
Riasnatcher Posted May 26, 2023 Posted May 26, 2023 22 hours ago, Sailing Rebel said: Edit: just realised we are in the LE support thread again and have no idea if this issue is about the LE or SE version. Keep in mind that the LE version is no longer supported. All development is now on Aroused Creatures SE. Â Go to SexLab MCM > Rebuild & Clean, use the Clean System option and follow the guidance in the pop-ups. SexLab will need to be reconfigured afterwards and any SLAL packs re-registered. Â Run Generate FNIS for Users with the HKX Compatibility patch enabled and deal with any warnings or errors (they are all important). Â The non-existent object warning is from jContainers and usually indicates an installation issue with a dependant mod, such as Project Proteus, Quickloot, TDM, and the like. Â Ensure that all SKSE plugin mods, those that add DLLs, are strictly compatible with the installed version of SkyrimSE.exe. These mods can be identified in MO2 using the <Contains Script Extender Plugin> filter, or in Vortex using the Extender option in the Content filter. I found out that I use Sexlab P+ and Utility Plus at the same time, and I forgot that Utility Plus has warned people to not use another framework altering mod, I just forgot I had Utility Plus since I just came back to Skyrim after a while. Thank you for your time!
auratuspestis Posted July 5, 2023 Posted July 5, 2023 hello, gonna necropost but it seems that my "invite creature" function doesnt work at all, dunno why it doesnt
Verip Posted July 6, 2023 Posted July 6, 2023 Having the same problem as the poster above. The mod doesn't seem to work when I use the invite function.
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