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Posted
10 hours ago, Sailing Rebel said:

Are the animations listed in the SexLab Animation Toggles? Are they listed in the Aroused Creatures Aggressive Animation Toggles?

Yes they are all listed in both places. Not all are checked in Aroused Creatures or SL to indicate that they are aggressive, but they are listed.

Posted
2 hours ago, RBolitho said:

Yes they are all listed in both places. Not all are checked in Aroused Creatures or SL to indicate that they are aggressive, but they are listed.

Is it possible that some of these animations are exclusive to wolves or female dogs? Are the animations available when using Match Maker?

Posted
2 hours ago, Sailing Rebel said:

Is it possible that some of these animations are exclusive to wolves or female dogs? Are the animations available when using Match Maker?

 

I don't think so. I checked the gender assignments in SL, etc, and they are all as expected.

 

And yes, the animations missing in Aroused Creatures are available via Match Maker. 

 

Thanks.

 

 

Posted
10 minutes ago, RBolitho said:

I don't think so. I checked the gender assignments in SL, etc, and they are all as expected.

 

And yes, the animations missing in Aroused Creatures are available via Match Maker. 

 

Thanks.

Could you link the mod(s) providing these animations and a papyrus log for an engagement that was missing them (enable papyrus logging, activate the Debug option in Aroused Creatures MCM -> General Settings, then try to engage the creature)? See if we can find out what's happening here.

Posted
1 hour ago, Sailing Rebel said:

Could you link the mod(s) providing these animations and a papyrus log for an engagement that was missing them (enable papyrus logging, activate the Debug option in Aroused Creatures MCM -> General Settings, then try to engage the creature)? See if we can find out what's happening here.

 

One example  animation was by Leito and the other was by Panic. They were installed by the MNC mod. As you suggested, I unchecked all of the restrict aggressive/consensual options (Player and NPC) in the AC menu. Both show up in the "Aggressive" list in the Aroused Creatures mod,... one is checked, one is not (for testing), but neither shows up in the "0" list selection box.

 

As for the papyrus log... I turned on the debug option in AC. I did not see any option to enable papyrus logging. And after I ran the test as you described, there was nothing in the MO overwrite folder or the SKSE or Papyrus folders. If I'm looking in the wrong place, please point me to the correct location.

 

Thank you.

Posted

You'll need to find your Skyrim.ini  and then edit it to set these options. These need to be set to =1 to enable papyrus logging. Typically you only want to leave papyrus logging on while your troubleshooting. For regular game play set these to =0 to disable. This will generate a file papyrus.0 or.1, .2, or .3. These are plain text files and should be in C:\Users\XXXXX?\Documents\my games\skyrim\Logs\Script .

[Papyrus]
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0

  • 2 weeks later...
Posted

Hey I'm having issues getting this mod to work. All the elements are there, The extra animals show up and they all have their rockets ready to launch. They even react to mods like Defeat or Sexlabrape. But when I comes time. Nothing happens, I don't know if it's a setting or what? 

 

I'm using the other recommended mods and as far as I can tell they are all listed correctly in the Data folder list.

 

Tell me what other info you need, Thanks.

Posted
7 hours ago, MainMansrevenge said:

Hey I'm having issues getting this mod to work. All the elements are there, The extra animals show up and they all have their rockets ready to launch. They even react to mods like Defeat or Sexlabrape. But when I comes time. Nothing happens, I don't know if it's a setting or what? 

 

I'm using the other recommended mods and as far as I can tell they are all listed correctly in the Data folder list.

 

Tell me what other info you need, Thanks.

If Defeat and other SexLab mods are working then the issue must be with the settings in Aroused Creatures. Make sure that you are not trying to engage hostile creatures. Aroused Creatures is for non-hostile engagements only.

 

If animations are not staring at all for any SexLab mods then run Generate FNIS for Users and take note of any warnings or errors (they are all important). If there is still an issue go to SexLab > Rebuild & Clean, click on Clean System and follow the instructions in the pop-ups.

 

If this has not resolved the problem then we'll need to take a look at the output from Generate FNIS for Users (just copy and paste the output) and a papyrus log. Instructions for generating and finding a papyrus log are in the comments above.

Posted
On 2/12/2019 at 5:06 PM, RBolitho said:

 

One example  animation was by Leito and the other was by Panic. They were installed by the MNC mod. As you suggested, I unchecked all of the restrict aggressive/consensual options (Player and NPC) in the AC menu. Both show up in the "Aggressive" list in the Aroused Creatures mod,... one is checked, one is not (for testing), but neither shows up in the "0" list selection box.

 

As for the papyrus log... I turned on the debug option in AC. I did not see any option to enable papyrus logging. And after I ran the test as you described, there was nothing in the MO overwrite folder or the SKSE or Papyrus folders. If I'm looking in the wrong place, please point me to the correct location.

 

Thank you.

 

 

Apologies for the delay, but I was away for  the last week or so. I've attached the papyrus log (thanks Stryker) generated during an event using AC, where the animation list (pressing the "0" (zero) key) is truncated... ie, not showing the same number of relevant anims that I see when using Match Maker.

 

Thanks again for looking into this.

 

Papyrus.0.log

Posted
3 hours ago, RBolitho said:

Apologies for the delay, but I was away for  the last week or so. I've attached the papyrus log (thanks Stryker) generated during an event using AC, where the animation list (pressing the "0" (zero) key) is truncated... ie, not showing the same number of relevant anims that I see when using Match Maker.

 

Thanks again for looking into this.

 

Papyrus.0.log

Unfortunately the Aroused Creatures debug options was not enabled in that session. The option is automatically disabled when reloading the game to avoid the performance impact of logging.

 

And could you provide the full names of the animations that are not showing up as expected.

Posted
10 hours ago, Sailing Rebel said:

If Defeat and other SexLab mods are working then the issue must be with the settings in Aroused Creatures. Make sure that you are not trying to engage hostile creatures. Aroused Creatures is for non-hostile engagements only.

 

If animations are not staring at all for any SexLab mods then run Generate FNIS for Users and take note of any warnings or errors (they are all important). If there is still an issue go to SexLab > Rebuild & Clean, click on Clean System and follow the instructions in the pop-ups.

 

If this has not resolved the problem then we'll need to take a look at the output from Generate FNIS for Users (just copy and paste the output) and a papyrus log. Instructions for generating and finding a papyrus log are in the comments above.

Papyrus, how important is that mod? I don't actually have that installed. Up till now it wasn't an issue. But I will try you suggestions.

Posted
28 minutes ago, MainMansrevenge said:

Papyrus, how important is that mod? I don't actually have that installed. Up till now it wasn't an issue. But I will try you suggestions.

Papyrus is the language used for scripting in Skyrim. Most of Aroused Creatures functionality is achieved with scripting.

 

Papyrus logging can be activated in your Skyrim ini to output information and errors to a file for debugging purposes. There are details on enabling logging here.

Posted

Okay I ran FNIS again and then ran a consistency check. It stated there were no issues. I honestly think the error lies in my settings for the creature pack in the MCM given the creatures will not engage in sexual activity even after being defeated.

 

I know that Sexlab defeat is not your mod, But I could use some guidance on figuring out the MCM settings on both your mods and Sexlab defeat. 

 

Plus you seem to know infinitely more about this than I do.

 

Any further help would be appreaciated

Posted
3 hours ago, MainMansrevenge said:

Okay I ran FNIS again and then ran a consistency check. It stated there were no issues. I honestly think the error lies in my settings for the creature pack in the MCM given the creatures will not engage in sexual activity even after being defeated.

 

I know that Sexlab defeat is not your mod, But I could use some guidance on figuring out the MCM settings on both your mods and Sexlab defeat. 

 

Plus you seem to know infinitely more about this than I do.

 

Any further help would be appreaciated

Make sure that you have the FNIS Creature Pack installed.

 

In SexLab MCM > Animation Settings make sure that Allow Creature Animation is enabled. After enabling this you will need to exit the menu and wait for the creature animation registry to update.

 

Check that there are available animations for the creature you are trying to engage. This can be checked under SexLab MCM > Toggle Animation > Toggle Creatures.

 

Beyond this we'll need to see the FNIS output and Papyrus log with Aroused Creatures > General Settings > Debug option active as described in the posts above.

 

Defeat is extremely complicated with a lot of things that can interfere. I would recommend checking the support threads for both the SE and LE versions for solutions.

Posted
22 hours ago, Sailing Rebel said:

Make sure that you have the FNIS Creature Pack installed.

 

In SexLab MCM > Animation Settings make sure that Allow Creature Animation is enabled. After enabling this you will need to exit the menu and wait for the creature animation registry to update.

 

Check that there are available animations for the creature you are trying to engage. This can be checked under SexLab MCM > Toggle Animation > Toggle Creatures.

 

Beyond this we'll need to see the FNIS output and Papyrus log with Aroused Creatures > General Settings > Debug option active as described in the posts above.

 

Defeat is extremely complicated with a lot of things that can interfere. I would recommend checking the support threads for both the SE and LE versions for solutions.

Okay that worked the allow creature animation was toggled off. And I figured out how to get creatures to join in the fun as well for the defeat mod. So now we are gravy. Thanks again for your help!

Posted

Hi there ?

 

Any chance of getting the toggle animations to auto select animations with the keyword "rough"? Right now it just auto selects "Aggressive" but animal animators (I'm looking at you Billy!!?) tend to use rough instead of aggressive. 

 

Every time I re-do animations I have to go into Aroused creatures and reselect 2-3 pages of animations. ?

 

No biggy but would be nice... Thank you for this mod. 

Posted
On 2/27/2019 at 3:24 AM, Corsayr said:

Hi there ?

 

Any chance of getting the toggle animations to auto select animations with the keyword "rough"? Right now it just auto selects "Aggressive" but animal animators (I'm looking at you Billy!!?) tend to use rough instead of aggressive. 

 

Every time I re-do animations I have to go into Aroused creatures and reselect 2-3 pages of animations. ?

 

No biggy but would be nice... Thank you for this mod. 

This seems like a solid idea. I'll add it to the list.

 

Alas current development is only on the SE branch so new features won't be appearing on the oldrim version.

Posted
13 hours ago, Sailing Rebel said:

This seems like a solid idea. I'll add it to the list.

 

Alas current development is only on the SE branch so new features won't be appearing on the oldrim version.

Thank you for your reply, no worries. ?

 

Sadly, the ever-looming threat of Creation Club fuckery prevents me from moving on to SSE. ?

 

 

  • 2 months later...
Posted

Hello everyone! I'm not sure where to ask this so I figured I'll just slap it here. I find the following situation kinda anoying. I have started a new game and the dog in Riverwood is getting it on with my character. The thing is i have Aroused creatures, Bestiality rape, Defeat, Sex Lab Aroused Redux, SexLab nude creatures(idk if i need to list these), so i would think i should be able to resist or escape(this persuit thing), but no. My character can move for some time and then gets locked in an animation. So is there a way around this??? Thank you!

Posted
46 minutes ago, Pancake333 said:

Hello everyone! I'm not sure where to ask this so I figured I'll just slap it here. I find the following situation kinda anoying. I have started a new game and the dog in Riverwood is getting it on with my character. The thing is i have Aroused creatures, Bestiality rape, Defeat, Sex Lab Aroused Redux, SexLab nude creatures(idk if i need to list these), so i would think i should be able to resist or escape(this persuit thing), but no. My character can move for some time and then gets locked in an animation. So is there a way around this??? Thank you!

You just need to change the settings in Aroused Creatures. It controls when your PC or NPC's will be raped by creatures. There is page in there for PC and NPC, and you can adjust the arousal levels for when the PC and NPC are raped or you turn it off by unchecking engagements at the top. I'm not sure if the Beastiality rape may have settings that may need to be adjusted as well, never used it.

Posted
12 hours ago, Pancake333 said:

Hello everyone! I'm not sure where to ask this so I figured I'll just slap it here. I find the following situation kinda anoying. I have started a new game and the dog in Riverwood is getting it on with my character. The thing is i have Aroused creatures, Bestiality rape, Defeat, Sex Lab Aroused Redux, SexLab nude creatures(idk if i need to list these), so i would think i should be able to resist or escape(this persuit thing), but no. My character can move for some time and then gets locked in an animation. So is there a way around this??? Thank you!

There will be a basic "struggle" option available in the next release. No timeline on that yet as there are lot of other features being worked on.

  • 3 weeks later...
Posted
On 2/5/2019 at 6:30 AM, SaulDeAllesio said:

Hi, i have a strange problem, some of the creature won't  use my character  and i don't know why. For example dog, horse, engage me, but falmers , wolfs, rats won't do this.

  I try search solution but nothing works.  All animations are on,  arousal levels set to 0 and their still won't only attack me. Allowing enemy creatures option is on.  I don't know what i'm doing wrong. Sending the pictures.

IMG_20190204_193126.jpg

IMG_20190204_193134.jpg

IMG_20190204_193143.jpg

IMG_20190204_193154.jpg

IMG_20190204_193200.jpg

IMG_20190204_193215.jpg

IMG_20190204_193258.jpg

did u know that sexlabnudecreatures had been replaced by Creature Framework 1.1.0-pre2 and what is sexlab more creatures these mods are history, grap this 

 and read the install guide, to fix your problems.

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