SkyrimSL02 Posted July 28, 2020 Posted July 28, 2020 Hello, Body items are invisible for me... but i have Batch Builds files on Bodyslide I don t understand... Somone can help me ? Have i forget something ?
Disabled Yeti Posted July 30, 2020 Posted July 30, 2020 HI, Has anyone converted these to CBBE 3BBB? Thanks.
Stece Posted July 30, 2020 Posted July 30, 2020 The download url seems to be broken. Chrome gives me an NET::ERR_CERT_COMMON_NAME_INVALID error
Saber2th Posted July 31, 2020 Posted July 31, 2020 On 7/29/2020 at 2:33 AM, Kimy said: If that save is older, check your Papyrus log for signs of a corrupted savegame, then. Thanks, took me a few days to clean the saves and reinstall everything but I finally managed to keep the save and made everything worked again.
xyzxyz Posted August 4, 2020 Posted August 4, 2020 How can I get sexlab to notice that actors are restraint by certain devices in the animation choice? I have actors wearing straitjacket, pet suit, armbinders, etc. but my mods (for example Slaverun) ignore them and play all animations. I'm sure there are fitting animations for those restricting devices.
Tzser Posted August 5, 2020 Posted August 5, 2020 On 1/11/2020 at 3:24 PM, Tenri said: I found a solution to the visible hands when NPCs wear a straitjacket that I have tested and seems to be working: add hands to the equipment slots for the Render/Script Instance item of the straitjacket, this would make it so you cant equip a straitjacket on someone wearing devious gloves however, or gloves onto someone wearing a straitjacket. and if made into a general purpose solution would require script changes to allow the gloves to be 'equipped' without actually equipping the rendered item while wearing a straitjacket, for both player and NPCs. Without hands slot on Render : Reveal hidden contents With hands slot on Render : Reveal hidden contents Omg Thank you for this!!! I spent the last 2 days trying to fix this and I was just about to give up. In both versions (LE + SE), npcs will always have floating hands on their backs with straitjackets without this fix.
TCOM_Charlie Posted August 11, 2020 Posted August 11, 2020 Hello everyone. I know this issue comes up a lot, but I have tried every proposed solution I could find and am having no luck. I'm getting the message '(X Item) Requires NetImmerse Override, which you do not have installed' when trying to equip the Iron Ring Slave Boots. I'm running Skyrim VR along with Racemenu VR which I am assuming to be the crux of the problem, however all the solutions I have attempted from that angle have been fruitless. I've tried unpacking the .BSA's for both Racemenu VR and Racemenu SSE, and then replacing everything NiOverride related on the VR version with the SSE version, but that had no effect. I've tried installing Oldrim NiOverride as its own mod, with no effect. Any further advice at this point would be greatly appreciated. Also, it would be great if there was a menu in the MCM to restrict specific DD items from being used or spawned, so that I could make sure everything that's used in my game is compatible with DD For Him.
Zaflis Posted August 11, 2020 Posted August 11, 2020 3 hours ago, Didnapper said: Jumping while wearing a pet suit (or somehow preventing jumping) It is already trying to prevent it by reducing player carryweight. That's a Skyrim behavior to prevent jumping when you are overloaded, but ofc many of us add mods and change player AV's to counter the slowdowns etc... Animation wouldn't hurt to have, but who's the animator?
Kharos Posted August 11, 2020 Posted August 11, 2020 On 8/5/2020 at 10:37 PM, Tzser said: Omg Thank you for this!!! I spent the last 2 days trying to fix this and I was just about to give up. In both versions (LE + SE), npcs will always have floating hands on their backs with straitjackets without this fix. Elbowbinders have the same problem afaik. Shameless plug: I think I managed to fix it in my patch mod by using a scripting workaround (i.e. without adding the slots to the rendered devices), though I am not 100% sure that it is fixed in all situations.
thedarkone1234 Posted August 12, 2020 Posted August 12, 2020 22 hours ago, Zaflis said: It is already trying to prevent it by reducing player carryweight. That's a Skyrim behavior to prevent jumping when you are overloaded, but ofc many of us add mods and change player AV's to counter the slowdowns etc... Animation wouldn't hurt to have, but who's the animator? Carryweight never slowed jumping for me. I can even reach a point I cannot walk at all but still jump normally. The only single way I found to be unable to jump is standing on a very curvy slope (i.e trying to traverse a mountain the cheaty way XD)
AreeSoothsayer Posted August 17, 2020 Posted August 17, 2020 I need some assistance. At first the animations wouldn't work unless an event triggers, and only that worked half the time. I switched from FNIS to Nemesis and it worked as long as you didn't try to walk anywhere. I found out Nemesis keeps a log of it's animation activations and it had a large list of missing animations. Where can I find/fix this so my followers can walk around bound? Spoiler [16-08-2020 18:14:04] Nemesis Behavior Version: v0.84 [16-08-2020 18:14:04] Current Directory: E:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\Nemesis_Engine [16-08-2020 18:14:04] Data Directory: E:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\ [16-08-2020 18:14:04] Skyrim Special Edition: TRUE [16-08-2020 18:14:04] Detecting processes... [16-08-2020 18:14:10] Initializing file check... [16-08-2020 18:14:10] File Check complete [16-08-2020 18:14:10] Global reset all: TRUE [16-08-2020 18:14:10] Mod Checked 1: nemesis [16-08-2020 18:14:10] Caching alternate animation group... [16-08-2020 18:14:10] Caching alternate animation complete [16-08-2020 18:14:10] Reading new animations... [16-08-2020 18:14:10] Mod installed: Billyy_CreatureBeasts [16-08-2020 18:14:10] Mod installed: Billyy_CreatureConstructs [16-08-2020 18:14:10] Mod installed: Billyy_CreatureFurniture [16-08-2020 18:14:10] Mod installed: Billyy_CreatureHumanoids [16-08-2020 18:14:10] Mod installed: Billyy_CreatureInsects [16-08-2020 18:14:10] Mod installed: Billyy_CreatureMisc [16-08-2020 18:14:10] Mod installed: Billyy_Human [16-08-2020 18:14:10] Mod installed: Billyy_HumanDD [16-08-2020 18:14:10] Mod installed: Billyy_HumanFurniture [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_dw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_dw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_dw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_dw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_dw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_2hm_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_2hm_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_2hm_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_2hm_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_2hm_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_2hw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_2hw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_2hw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_2hw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_2hw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_bow_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_bow_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_bow_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_bow_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_bow_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_sneakrun_forwardroll.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_sneakrun_forwardroll.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_sneakrun_forwardroll.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_magic_sprintforward.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_magic_sprintforward.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_magic_sprintforward.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_magic_sprintforward.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_magic_sprintforward.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_mt_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_mt_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_mt_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_mt_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_mt_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_shd_blockbashsprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_shd_blockbashsprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_shd_blockbashsprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_shd_blockbashsprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_shd_blockbashsprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_staffrightleft_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_staffrightleft_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_staffrightleft_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_staffrightleft_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_staffrightleft_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_npc_turnleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_npc_turnleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_npc_turnleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_npc_turnleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_npc_turnleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc5_npc_turnleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_npc_turnleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_npc_turnleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_npc_turnleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_npc_turnleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_npc_turnleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc5_npc_turnleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_npc_turnright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_npc_turnright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_npc_turnright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_npc_turnright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_npc_turnright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc5_npc_turnright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_npc_turnright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_npc_turnright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_npc_turnright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_npc_turnright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_npc_turnright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc5_npc_turnright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_npc_turntowalkleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_npc_turntowalkleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_npc_turntowalkleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_npc_turntowalkleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_npc_turntowalkleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc5_npc_turntowalkleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_npc_turntowalkleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_npc_turntowalkleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_npc_turntowalkleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_npc_turntowalkleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_npc_turntowalkleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc5_npc_turntowalkleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_npc_turntowalkright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_npc_turntowalkright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_npc_turntowalkright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_npc_turntowalkright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_npc_turntowalkright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc5_npc_turntowalkright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_npc_turntowalkright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_npc_turntowalkright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_npc_turntowalkright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_npc_turntowalkright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_npc_turntowalkright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc5_npc_turntowalkright90.hkx [16-08-2020 18:14:10] Mod installed: DD [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_dw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_dw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_dw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_dw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_dw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_dw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_2hm_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_2hm_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_2hm_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_2hm_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_2hm_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_2hm_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_2hw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_2hw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_2hw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_2hw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_2hw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_2hw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_bow_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_bow_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_bow_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_bow_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_bow_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_bow_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_dodgeback.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_dodgeback.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_dodgeback.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_dodgeback.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_dodgeback.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_dodgeback.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_dodgeleft.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_dodgeleft.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_dodgeleft.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_dodgeleft.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_dodgeleft.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_dodgeleft.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_dodgeright.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_dodgeright.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_dodgeright.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_dodgeright.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_dodgeright.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_dodgeright.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_sneakrun_forwardroll.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_sneakrun_forwardroll.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_sneakrun_forwardroll.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_sneakrun_forwardroll.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_sneakrun_forwardroll.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_sneakrun_forwardroll.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_magic_sprintforward.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_magic_sprintforward.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_magic_sprintforward.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_magic_sprintforward.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_magic_sprintforward.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_magic_sprintforward.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_mt_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_mt_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_mt_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_mt_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_mt_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_mt_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_shd_blockbashsprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_shd_blockbashsprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_shd_blockbashsprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_shd_blockbashsprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_shd_blockbashsprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_shd_blockbashsprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_staffrightleft_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_staffrightleft_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_staffrightleft_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_staffrightleft_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_staffrightleft_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_staffrightleft_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_npc_turnleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_npc_turnleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_npc_turnleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_npc_turnleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_npc_turnleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_npc_turnleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_npc_turnleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_npc_turnleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_npc_turnleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_npc_turnleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_npc_turnleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_npc_turnleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_npc_turnright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_npc_turnright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_npc_turnright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_npc_turnright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_npc_turnright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_npc_turnright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_npc_turnright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_npc_turnright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_npc_turnright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_npc_turnright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_npc_turnright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_npc_turnright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_npc_turntowalkleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_npc_turntowalkleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_npc_turntowalkleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_npc_turntowalkleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_npc_turntowalkleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_npc_turntowalkleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_npc_turntowalkleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_npc_turntowalkleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_npc_turntowalkleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_npc_turntowalkleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_npc_turntowalkleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_npc_turntowalkleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_npc_turntowalkright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_npc_turntowalkright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_npc_turntowalkright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_npc_turntowalkright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_npc_turntowalkright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_npc_turntowalkright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_npc_turntowalkright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_npc_turntowalkright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_npc_turntowalkright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_npc_turntowalkright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_npc_turntowalkright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_npc_turntowalkright90.hkx [16-08-2020 18:14:10] Mod installed: DD2 [16-08-2020 18:14:10] Mod installed: DD3 [16-08-2020 18:14:10] Mod installed: DDC [16-08-2020 18:14:10] Mod installed: DDSL [16-08-2020 18:14:10] WARNING(1026): Invalid option | File: FNIS_Defeat_List.txt | Line: 64 | Option: Tn [16-08-2020 18:14:10] WARNING(1026): Invalid option | File: FNIS_Defeat_List.txt | Line: 91 | Option: Tn [16-08-2020 18:14:10] WARNING(1026): Invalid option | File: FNIS_Defeat_List.txt | Line: 95 | Option: Tn [16-08-2020 18:14:10] Mod installed: Defeat [16-08-2020 18:14:10] Mod installed: FunnyBizBound [16-08-2020 18:14:10] Mod installed: FunnyBizFC [16-08-2020 18:14:10] Mod installed: FunnyBizMC [16-08-2020 18:14:10] Mod installed: FunnyBizNecro [16-08-2020 18:14:11] Mod installed: FunnyBizRape [16-08-2020 18:14:11] Mod installed: HCOSBestiality [16-08-2020 18:14:11] Mod installed: HCOSVore [16-08-2020 18:14:11] Mod installed: MoreNastyCritters [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_SexLab_List.txt | Line: 208 | Option: Tn [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_SexLab_List.txt | Line: 211 | Option: Tn [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_SexLab_List.txt | Line: 260 | Option: Tn [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_SexLab_List.txt | Line: 264 | Option: Tn [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_SexLab_List.txt | Line: 269 | Option: Tn [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_SexLab_List.txt | Line: 273 | Option: Tn [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_SexLab_List.txt | Line: 278 | Option: Tn [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_SexLab_List.txt | Line: 283 | Option: Tn [16-08-2020 18:14:11] Mod installed: SexLab [16-08-2020 18:14:11] Mod installed: SexLabAP [16-08-2020 18:14:11] Mod installed: SexLabAroused [16-08-2020 18:14:11] Mod installed: SexLabCreature [16-08-2020 18:14:11] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: XPMSE | Animation File: xpe0_1hm_boundswordequip.hkx [16-08-2020 18:14:11] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: XPMSE | Animation File: xpe1_1hm_boundswordequip.hkx [16-08-2020 18:14:11] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: XPMSE | Animation File: xpe2_1hm_boundswordequip.hkx [16-08-2020 18:14:11] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: XPMSE | Animation File: xpe3_1hm_boundswordequip.hkx [16-08-2020 18:14:11] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: XPMSE | Animation File: xpe4_1hm_boundswordequip.hkx [16-08-2020 18:14:11] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: XPMSE | Animation File: xpe0_mt_sprintforward.hkx [16-08-2020 18:14:11] Mod installed: XPMSE [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 86 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 87 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 88 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 89 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 90 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 91 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 92 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 93 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 96 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 97 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 348 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 349 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 350 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 351 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 640 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 641 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 642 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 643 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 644 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 750 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 751 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 752 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 771 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 772 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 773 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 1385 | Option: Tn [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 1386 | Option: Tn [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 1387 | Option: Tn [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 1389 | Option: Tn [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 1390 | Option: Tn [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 1391 | Option: Tn [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 1392 | Option: Tn [16-08-2020 18:14:11] Mod installed: ZaZAnimationPack [16-08-2020 18:14:11] Reading new animations complete [16-08-2020 18:14:11] Initializing PCEA Check... [16-08-2020 18:14:11] Registering new animations... [16-08-2020 18:14:11] Background hkx file architecture check: INITIALIZED [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering b animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Registering o animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Registering b animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering b animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Registering km animations [16-08-2020 18:14:11] Registering b animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering pa animations [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Registering ofa animations [16-08-2020 18:14:11] Registering o animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:12] Registering s animations [16-08-2020 18:14:12] Core behavior name: behavior [16-08-2020 18:14:12] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:12] Core Registration: core [16-08-2020 18:14:12] Registering b animations [16-08-2020 18:14:12] Core behavior name: behavior [16-08-2020 18:14:12] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:12] Registering s animations [16-08-2020 18:14:12] Core behavior name: behavior [16-08-2020 18:14:12] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:12] Core Registration: core [16-08-2020 18:14:12] Registering b animations [16-08-2020 18:14:12] Core behavior name: behavior [16-08-2020 18:14:12] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:12] Registering b animations [16-08-2020 18:14:12] Core behavior name: behavior [16-08-2020 18:14:12] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:12] Core Registration: core [16-08-2020 18:14:12] Registering s animations [16-08-2020 18:14:12] Core behavior name: behavior [16-08-2020 18:14:12] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:12] Core Registration: core [16-08-2020 18:14:12] Registering ofa animations [16-08-2020 18:14:12] Registering b animations [16-08-2020 18:14:12] Core behavior name: behavior [16-08-2020 18:14:12] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:12] Core Registration: core [16-08-2020 18:14:12] Registering s animations [16-08-2020 18:14:12] Core behavior name: behavior [16-08-2020 18:14:12] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:12] Registering o animations [16-08-2020 18:14:12] Core behavior name: behavior [16-08-2020 18:14:12] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:12] Registering fu animations [16-08-2020 18:14:12] Process count: 433 [16-08-2020 18:14:12] New animations registration complete [16-08-2020 18:14:12] C:\Users\aree\AppData\Local\Nemesis\Nemesis_AA_Core.psc [16-08-2020 18:14:12] E:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\scripts\Nemesis_AA_Core.pex [16-08-2020 18:14:12] AA prefix script complete [16-08-2020 18:14:12] Group base value complete [16-08-2020 18:14:12] Papyrus Compiler\PapyrusCompiler.exe Nemesis_AA_Core.psc -f=TESV_Papyrus_Flags.flg -i=C:\Users\aree\AppData\Local\Nemesis;Papyrus Compiler\scripts -o=C:\Users\aree\AppData\Local\Nemesis [16-08-2020 18:14:12] Processing behavior: temp_behaviors\0_master.txt [16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\0_master [16-08-2020 18:14:12] Processing behavior: temp_behaviors\1hm_behavior.txt [16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\1hm_behavior [16-08-2020 18:14:12] Processing behavior: temp_behaviors\1hm_locomotion.txt [16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\1hm_locomotion [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\0_master.txt [16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\0_master [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\1hm_behavior.txt [16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\1hm_behavior [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\1hm_locomotion.txt [16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\1hm_locomotion [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\bashbehavior.txt [16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\bashbehavior [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\blockbehavior.txt [16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\blockbehavior [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\bow_direction_behavior.txt [16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\bow_direction_behavior [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\crossbow_direction_behavior.txt [16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\crossbow_direction_behavior [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\firstperson.txt [16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\characters\firstperson [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\horsebehavior.txt [16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\horsebehavior [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\crossbow_direction_behavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\crossbow_direction_behavior.txt (IsCharater: FALSE) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\crossbow_direction_behavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\crossbow_direction_behavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\crossbow_direction_behavior.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\idlebehavior.txt [16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\idlebehavior [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\bashbehavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\bashbehavior.txt (IsCharater: FALSE) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\bashbehavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\bashbehavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\bashbehavior.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\firstperson.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\magicbehavior.txt [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\firstperson.txt (IsCharater: TRUE) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\idlebehavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\firstperson.txt (Check point 1.5, Character bone identification complete) [16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\magicbehavior [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\firstperson.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\idlebehavior.txt (IsCharater: FALSE) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\idlebehavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\idlebehavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\idlebehavior.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\magicmountedbehavior.txt [16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\magicmountedbehavior [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\firstperson.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\firstperson.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\mt_behavior.txt [16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\mt_behavior [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\bow_direction_behavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\bow_direction_behavior.txt (IsCharater: FALSE) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\bow_direction_behavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\bow_direction_behavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\bow_direction_behavior.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\shout_behavior.txt [16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\shout_behavior [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\1hm_locomotion.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\1hm_locomotion.txt (IsCharater: FALSE) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\1hm_locomotion.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\1hm_locomotion.txt (IsCharater: FALSE) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\1hm_locomotion.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\1hm_locomotion.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\shoutmounted_behavior.txt [16-08-2020 18:14:13] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\shoutmounted_behavior [16-08-2020 18:14:13] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:13] Total single animation processing time for 1hm_locomotion: 0 [16-08-2020 18:14:13] Total group animation processing time for 1hm_locomotion: 0 [16-08-2020 18:14:13] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 4, New animation inclusion complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 4.2, AA count: 58) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\shout_behavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\shout_behavior.txt (IsCharater: FALSE) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\shout_behavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 4.4, AA count: 58 COMPLETE) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 5, Prepare to output) [16-08-2020 18:14:13] AA core script complete [16-08-2020 18:14:13] C:\Users\aree\AppData\Local\Nemesis\FNIS_aa.psc [16-08-2020 18:14:13] E:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\scripts\FNIS_aa.pex [16-08-2020 18:14:13] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 6, Behavior output complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\shout_behavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\shout_behavior.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\sprintbehavior.txt [16-08-2020 18:14:13] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\sprintbehavior [16-08-2020 18:14:13] Papyrus Compiler\PapyrusCompiler.exe FNIS_aa.psc -f=TESV_Papyrus_Flags.flg -i=C:\Users\aree\AppData\Local\Nemesis;Papyrus Compiler\scripts -o=C:\Users\aree\AppData\Local\Nemesis [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\blockbehavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\blockbehavior.txt (IsCharater: FALSE) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\blockbehavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\shoutmounted_behavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\shoutmounted_behavior.txt (IsCharater: FALSE) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\shoutmounted_behavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\shoutmounted_behavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\shoutmounted_behavior.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\staggerbehavior.txt [16-08-2020 18:14:13] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\staggerbehavior [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\blockbehavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\blockbehavior.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\weapequip.txt [16-08-2020 18:14:13] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\weapequip [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\magicmountedbehavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\magicmountedbehavior.txt (IsCharater: FALSE) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\magicmountedbehavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\sprintbehavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\sprintbehavior.txt (IsCharater: FALSE) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\sprintbehavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\horsebehavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\horsebehavior.txt (IsCharater: FALSE) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\horsebehavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\sprintbehavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\sprintbehavior.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\magicmountedbehavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\magicmountedbehavior.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\staggerbehavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\staggerbehavior.txt (IsCharater: FALSE) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\staggerbehavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\staggerbehavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\staggerbehavior.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\attackbehavior.txt [16-08-2020 18:14:13] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\attackbehavior [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\horsebehavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\horsebehavior.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\bashbehavior.txt [16-08-2020 18:14:13] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\bashbehavior [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\weapequip.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\weapequip.txt (IsCharater: FALSE) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\weapequip.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\bashbehavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\bashbehavior.txt (IsCharater: FALSE) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\bashbehavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\weapequip.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\bashbehavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\weapequip.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\bashbehavior.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\behavior.txt [16-08-2020 18:14:13] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\behavior [16-08-2020 18:14:13] Processing behavior: temp_behaviors\blockbehavior.txt [16-08-2020 18:14:13] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\blockbehavior [16-08-2020 18:14:13] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 7, Behavior compile complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\bow_direction_behavior.txt [16-08-2020 18:14:13] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\bow_direction_behavior [16-08-2020 18:14:13] Processing behavior: temp_behaviors\behavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\behavior.txt (IsCharater: FALSE) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\behavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\behavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\behavior.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt [16-08-2020 18:14:13] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\crossbow_direction_behavior [16-08-2020 18:14:14] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt (IsCharater: FALSE) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:14] Total single animation processing time for crossbow_direction_behavior: 0 [16-08-2020 18:14:14] Total group animation processing time for crossbow_direction_behavior: 0 [16-08-2020 18:14:14] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt (Check point 4, New animation inclusion complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt (Check point 4.2, AA count: 32) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt (Check point 4.4, AA count: 32 COMPLETE) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt (Check point 5, Prepare to output) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt (Check point 6, Behavior output complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\_1stperson\mt_behavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\_1stperson\mt_behavior.txt (IsCharater: FALSE) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\_1stperson\mt_behavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\bow_direction_behavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\bow_direction_behavior.txt (IsCharater: FALSE) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\bow_direction_behavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\bow_direction_behavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:14] Total single animation processing time for bow_direction_behavior: 0 [16-08-2020 18:14:14] Total group animation processing time for bow_direction_behavior: 0 [16-08-2020 18:14:14] Processing behavior: temp_behaviors\bow_direction_behavior.txt (Check point 4, New animation inclusion complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\bow_direction_behavior.txt (Check point 4.2, AA count: 32) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\bow_direction_behavior.txt (Check point 4.4, AA count: 32 COMPLETE) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\bow_direction_behavior.txt (Check point 5, Prepare to output) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\bow_direction_behavior.txt (Check point 6, Behavior output complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\_1stperson\mt_behavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\_1stperson\mt_behavior.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultfemale.txt [16-08-2020 18:14:14] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\characters female\defaultfemale [16-08-2020 18:14:14] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt (Check point 7, Behavior compile complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultmale.txt [16-08-2020 18:14:14] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\characters\defaultmale [16-08-2020 18:14:14] Processing behavior: temp_behaviors\_1stperson\magicbehavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\_1stperson\magicbehavior.txt (IsCharater: FALSE) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\_1stperson\magicbehavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\_1stperson\magicbehavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\_1stperson\magicbehavior.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\horsebehavior.txt [16-08-2020 18:14:14] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\horsebehavior [16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultfemale.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\bow_direction_behavior.txt (Check point 7, Behavior compile complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultfemale.txt (IsCharater: TRUE) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\idlebehavior.txt [16-08-2020 18:14:14] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\idlebehavior [16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultfemale.txt (Check point 1.5, Character bone identification complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultfemale.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultfemale.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:14] Total single animation processing time for defaultfemale: 0 [16-08-2020 18:14:14] Total group animation processing time for defaultfemale: 0 [16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultfemale.txt (Check point 4, New animation inclusion complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultfemale.txt (Check point 5, Prepare to output) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultmale.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultmale.txt (IsCharater: TRUE) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultmale.txt (Check point 1.5, Character bone identification complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultmale.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultfemale.txt (Check point 6, Behavior output complete) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\defaultmale.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:15] Total single animation processing time for defaultmale: 0 [16-08-2020 18:14:15] Total group animation processing time for defaultmale: 0 [16-08-2020 18:14:15] Processing behavior: temp_behaviors\defaultmale.txt (Check point 4, New animation inclusion complete) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\defaultmale.txt (Check point 5, Prepare to output) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\defaultmale.txt (Check point 6, Behavior output complete) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\blockbehavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\blockbehavior.txt (IsCharater: FALSE) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\blockbehavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\blockbehavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:15] Total single animation processing time for blockbehavior: 0 [16-08-2020 18:14:15] Total group animation processing time for blockbehavior: 0 [16-08-2020 18:14:15] Processing behavior: temp_behaviors\blockbehavior.txt (Check point 4, New animation inclusion complete) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\blockbehavior.txt (Check point 4.2, AA count: 33) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\blockbehavior.txt (Check point 4.4, AA count: 33 COMPLETE) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\blockbehavior.txt (Check point 5, Prepare to output) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\blockbehavior.txt (Check point 6, Behavior output complete) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\defaultfemale.txt (Check point 7, Behavior compile complete) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt [16-08-2020 18:14:15] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\magic_readied_direction_behavior [16-08-2020 18:14:15] Processing behavior: temp_behaviors\defaultmale.txt (Check point 7, Behavior compile complete) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\magicbehavior.txt [16-08-2020 18:14:15] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\magicbehavior [16-08-2020 18:14:15] Processing behavior: temp_behaviors\0_master.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\0_master.txt (IsCharater: FALSE) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\0_master.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:15] WARNING(1010): Duplicated event name has been detected | Event Name: npcsoundplay.NPCKillShove [16-08-2020 18:14:15] WARNING(1010): Duplicated event name has been detected | Event Name: npcsoundplay.NPCKillStruggle [16-08-2020 18:14:15] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (IsCharater: FALSE) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:15] Total single animation processing time for magic_readied_direction_behavior: 0 [16-08-2020 18:14:15] Total group animation processing time for magic_readied_direction_behavior: 0 [16-08-2020 18:14:15] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (Check point 4, New animation inclusion complete) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (Check point 4.2, AA count: 68) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (Check point 4.4, AA count: 68 COMPLETE) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (Check point 5, Prepare to output) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (Check point 6, Behavior output complete) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\horsebehavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\horsebehavior.txt (IsCharater: FALSE) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\horsebehavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\horsebehavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\blockbehavior.txt (Check point 7, Behavior compile complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\horsebehavior.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\magicmountedbehavior.txt [16-08-2020 18:14:16] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\magicmountedbehavior [16-08-2020 18:14:16] Processing behavior: temp_behaviors\mt_behavior.txt [16-08-2020 18:14:16] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\mt_behavior [16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3.6, Mod code: core, Animation count: 26) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3.8, Mod code: core, Animation count: 26 COMPLETE) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3.8, Mod code: core, Existing ID count: 1) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3.8, Mod code: core, Existing ID count: 1 COMPLETE) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3.6, Mod code: km, Animation count: 1) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3.8, Mod code: km, Animation count: 1 COMPLETE) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3.8, Mod code: km, Existing ID count: 2) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3.8, Mod code: km, Existing ID count: 2 COMPLETE) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3.6, Mod code: pa, Animation count: 3) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3.8, Mod code: pa, Animation count: 3 COMPLETE) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3.8, Mod code: pa, Existing ID count: 2) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3.8, Mod code: pa, Existing ID count: 2 COMPLETE) [16-08-2020 18:14:16] Total single animation processing time for 0_master: 6 [16-08-2020 18:14:16] Total group animation processing time for 0_master: 0 [16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 4, New animation inclusion complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 4.2, AA count: 136) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\_1stperson\0_master.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\_1stperson\0_master.txt (IsCharater: FALSE) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\_1stperson\0_master.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 4.4, AA count: 136 COMPLETE) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 5, Prepare to output) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (Check point 7, Behavior compile complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shout_behavior.txt [16-08-2020 18:14:16] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\shout_behavior [16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 6, Behavior output complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\attackbehavior.txt (IsCharater: FALSE) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\idlebehavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\idlebehavior.txt (IsCharater: FALSE) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\idlebehavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\_1stperson\0_master.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\_1stperson\0_master.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shoutmounted_behavior.txt [16-08-2020 18:14:16] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\shoutmounted_behavior [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shout_behavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shout_behavior.txt (IsCharater: FALSE) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shout_behavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shout_behavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:16] Total single animation processing time for shout_behavior: 0 [16-08-2020 18:14:16] Total group animation processing time for shout_behavior: 0 [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shout_behavior.txt (Check point 4, New animation inclusion complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shout_behavior.txt (Check point 4.2, AA count: 47) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\idlebehavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:16] Total single animation processing time for idlebehavior: 0 [16-08-2020 18:14:16] Total group animation processing time for idlebehavior: 0 [16-08-2020 18:14:16] Processing behavior: temp_behaviors\idlebehavior.txt (Check point 4, New animation inclusion complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\idlebehavior.txt (Check point 4.2, AA count: 2) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shout_behavior.txt (Check point 4.4, AA count: 47 COMPLETE) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\idlebehavior.txt (Check point 4.4, AA count: 2 COMPLETE) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shout_behavior.txt (Check point 5, Prepare to output) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\idlebehavior.txt (Check point 5, Prepare to output) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:16] Total single animation processing time for attackbehavior: 0 [16-08-2020 18:14:16] Total group animation processing time for attackbehavior: 0 [16-08-2020 18:14:16] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 4, New animation inclusion complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 4.2, AA count: 34) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shout_behavior.txt (Check point 6, Behavior output complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 4.4, AA count: 34 COMPLETE) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\idlebehavior.txt (Check point 6, Behavior output complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 5, Prepare to output) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (IsCharater: FALSE) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 6, Behavior output complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:16] Total single animation processing time for shoutmounted_behavior: 0 [16-08-2020 18:14:16] Total group animation processing time for shoutmounted_behavior: 0 [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (Check point 4, New animation inclusion complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (Check point 4.2, AA count: 15) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (Check point 4.4, AA count: 15 COMPLETE) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (Check point 5, Prepare to output) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (Check point 6, Behavior output complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\magicmountedbehavior.txt (IsCharater: FALSE) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:16] Total single animation processing time for magicmountedbehavior: 0 [16-08-2020 18:14:16] Total group animation processing time for magicmountedbehavior: 0 [16-08-2020 18:14:16] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 4, New animation inclusion complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 4.2, AA count: 59) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 4.4, AA count: 59 COMPLETE) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 5, Prepare to output) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 6, Behavior output complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (Check point 7, Behavior compile complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\sprintbehavior.txt [16-08-2020 18:14:16] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\sprintbehavior [16-08-2020 18:14:18] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 7, Behavior compile complete) [16-08-2020 18:14:18] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 7, Behavior compile complete) [16-08-2020 18:14:18] Processing behavior: temp_behaviors\idlebehavior.txt (Check point 7, Behavior compile complete) [16-08-2020 18:14:18] Processing behavior: temp_behaviors\0_master.txt (Check point 7, Behavior compile complete) [16-08-2020 18:14:18] Processing behavior: temp_behaviors\shout_behavior.txt (Check point 7, Behavior compile complete)
darktej Posted August 17, 2020 Posted August 17, 2020 12 minutes ago, AreeSoothsayer said: I need some assistance. At first the animations wouldn't work unless an event triggers, and only that worked half the time. I switched from FNIS to Nemesis and it worked as long as you didn't try to walk anywhere. I found out Nemesis keeps a log of it's animation activations and it had a large list of missing animations. Where can I find/fix this so my followers can walk around bound? Reveal hidden contents [16-08-2020 18:14:04] Nemesis Behavior Version: v0.84 [16-08-2020 18:14:04] Current Directory: E:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\Nemesis_Engine [16-08-2020 18:14:04] Data Directory: E:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\ [16-08-2020 18:14:04] Skyrim Special Edition: TRUE [16-08-2020 18:14:04] Detecting processes... [16-08-2020 18:14:10] Initializing file check... [16-08-2020 18:14:10] File Check complete [16-08-2020 18:14:10] Global reset all: TRUE [16-08-2020 18:14:10] Mod Checked 1: nemesis [16-08-2020 18:14:10] Caching alternate animation group... [16-08-2020 18:14:10] Caching alternate animation complete [16-08-2020 18:14:10] Reading new animations... [16-08-2020 18:14:10] Mod installed: Billyy_CreatureBeasts [16-08-2020 18:14:10] Mod installed: Billyy_CreatureConstructs [16-08-2020 18:14:10] Mod installed: Billyy_CreatureFurniture [16-08-2020 18:14:10] Mod installed: Billyy_CreatureHumanoids [16-08-2020 18:14:10] Mod installed: Billyy_CreatureInsects [16-08-2020 18:14:10] Mod installed: Billyy_CreatureMisc [16-08-2020 18:14:10] Mod installed: Billyy_Human [16-08-2020 18:14:10] Mod installed: Billyy_HumanDD [16-08-2020 18:14:10] Mod installed: Billyy_HumanFurniture [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_dw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_dw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_dw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_dw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_dw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_2hm_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_2hm_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_2hm_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_2hm_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_2hm_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_2hw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_2hw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_2hw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_2hw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_2hw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_bow_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_bow_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_bow_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_bow_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_bow_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_sneakrun_forwardroll.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_sneakrun_forwardroll.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_sneakrun_forwardroll.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_magic_sprintforward.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_magic_sprintforward.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_magic_sprintforward.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_magic_sprintforward.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_magic_sprintforward.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_mt_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_mt_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_mt_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_mt_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_mt_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_shd_blockbashsprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_shd_blockbashsprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_shd_blockbashsprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_shd_blockbashsprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_shd_blockbashsprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_staffrightleft_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_staffrightleft_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_staffrightleft_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_staffrightleft_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_staffrightleft_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_npc_turnleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_npc_turnleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_npc_turnleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_npc_turnleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_npc_turnleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc5_npc_turnleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_npc_turnleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_npc_turnleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_npc_turnleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_npc_turnleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_npc_turnleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc5_npc_turnleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_npc_turnright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_npc_turnright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_npc_turnright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_npc_turnright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_npc_turnright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc5_npc_turnright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_npc_turnright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_npc_turnright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_npc_turnright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_npc_turnright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_npc_turnright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc5_npc_turnright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_npc_turntowalkleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_npc_turntowalkleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_npc_turntowalkleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_npc_turntowalkleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_npc_turntowalkleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc5_npc_turntowalkleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_npc_turntowalkleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_npc_turntowalkleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_npc_turntowalkleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_npc_turntowalkleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_npc_turntowalkleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc5_npc_turntowalkleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_npc_turntowalkright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_npc_turntowalkright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_npc_turntowalkright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_npc_turntowalkright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_npc_turntowalkright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc5_npc_turntowalkright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_npc_turntowalkright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_npc_turntowalkright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_npc_turntowalkright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_npc_turntowalkright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_npc_turntowalkright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc5_npc_turntowalkright90.hkx [16-08-2020 18:14:10] Mod installed: DD [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_dw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_dw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_dw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_dw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_dw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_dw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_2hm_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_2hm_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_2hm_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_2hm_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_2hm_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_2hm_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_2hw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_2hw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_2hw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_2hw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_2hw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_2hw_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_bow_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_bow_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_bow_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_bow_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_bow_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_bow_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_dodgeback.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_dodgeback.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_dodgeback.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_dodgeback.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_dodgeback.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_dodgeback.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_dodgeleft.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_dodgeleft.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_dodgeleft.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_dodgeleft.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_dodgeleft.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_dodgeleft.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_dodgeright.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_dodgeright.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_dodgeright.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_dodgeright.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_dodgeright.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_dodgeright.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_sneakrun_forwardroll.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_sneakrun_forwardroll.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_sneakrun_forwardroll.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_sneakrun_forwardroll.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_sneakrun_forwardroll.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_sneakrun_forwardroll.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_magic_sprintforward.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_magic_sprintforward.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_magic_sprintforward.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_magic_sprintforward.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_magic_sprintforward.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_magic_sprintforward.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_mt_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_mt_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_mt_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_mt_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_mt_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_mt_sprintforwardsword.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_shd_blockbashsprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_shd_blockbashsprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_shd_blockbashsprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_shd_blockbashsprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_shd_blockbashsprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_shd_blockbashsprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_staffrightleft_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_staffrightleft_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_staffrightleft_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_staffrightleft_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_staffrightleft_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_staffrightleft_sprint.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_npc_turnleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_npc_turnleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_npc_turnleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_npc_turnleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_npc_turnleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_npc_turnleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_npc_turnleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_npc_turnleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_npc_turnleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_npc_turnleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_npc_turnleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_npc_turnleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_npc_turnright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_npc_turnright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_npc_turnright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_npc_turnright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_npc_turnright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_npc_turnright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_npc_turnright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_npc_turnright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_npc_turnright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_npc_turnright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_npc_turnright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_npc_turnright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_npc_turntowalkleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_npc_turntowalkleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_npc_turntowalkleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_npc_turntowalkleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_npc_turntowalkleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_npc_turntowalkleft180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_npc_turntowalkleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_npc_turntowalkleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_npc_turntowalkleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_npc_turntowalkleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_npc_turntowalkleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_npc_turntowalkleft90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_npc_turntowalkright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_npc_turntowalkright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_npc_turntowalkright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_npc_turntowalkright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_npc_turntowalkright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_npc_turntowalkright180.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_npc_turntowalkright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_npc_turntowalkright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_npc_turntowalkright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_npc_turntowalkright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_npc_turntowalkright90.hkx [16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_npc_turntowalkright90.hkx [16-08-2020 18:14:10] Mod installed: DD2 [16-08-2020 18:14:10] Mod installed: DD3 [16-08-2020 18:14:10] Mod installed: DDC [16-08-2020 18:14:10] Mod installed: DDSL [16-08-2020 18:14:10] WARNING(1026): Invalid option | File: FNIS_Defeat_List.txt | Line: 64 | Option: Tn [16-08-2020 18:14:10] WARNING(1026): Invalid option | File: FNIS_Defeat_List.txt | Line: 91 | Option: Tn [16-08-2020 18:14:10] WARNING(1026): Invalid option | File: FNIS_Defeat_List.txt | Line: 95 | Option: Tn [16-08-2020 18:14:10] Mod installed: Defeat [16-08-2020 18:14:10] Mod installed: FunnyBizBound [16-08-2020 18:14:10] Mod installed: FunnyBizFC [16-08-2020 18:14:10] Mod installed: FunnyBizMC [16-08-2020 18:14:10] Mod installed: FunnyBizNecro [16-08-2020 18:14:11] Mod installed: FunnyBizRape [16-08-2020 18:14:11] Mod installed: HCOSBestiality [16-08-2020 18:14:11] Mod installed: HCOSVore [16-08-2020 18:14:11] Mod installed: MoreNastyCritters [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_SexLab_List.txt | Line: 208 | Option: Tn [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_SexLab_List.txt | Line: 211 | Option: Tn [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_SexLab_List.txt | Line: 260 | Option: Tn [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_SexLab_List.txt | Line: 264 | Option: Tn [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_SexLab_List.txt | Line: 269 | Option: Tn [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_SexLab_List.txt | Line: 273 | Option: Tn [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_SexLab_List.txt | Line: 278 | Option: Tn [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_SexLab_List.txt | Line: 283 | Option: Tn [16-08-2020 18:14:11] Mod installed: SexLab [16-08-2020 18:14:11] Mod installed: SexLabAP [16-08-2020 18:14:11] Mod installed: SexLabAroused [16-08-2020 18:14:11] Mod installed: SexLabCreature [16-08-2020 18:14:11] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: XPMSE | Animation File: xpe0_1hm_boundswordequip.hkx [16-08-2020 18:14:11] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: XPMSE | Animation File: xpe1_1hm_boundswordequip.hkx [16-08-2020 18:14:11] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: XPMSE | Animation File: xpe2_1hm_boundswordequip.hkx [16-08-2020 18:14:11] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: XPMSE | Animation File: xpe3_1hm_boundswordequip.hkx [16-08-2020 18:14:11] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: XPMSE | Animation File: xpe4_1hm_boundswordequip.hkx [16-08-2020 18:14:11] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: XPMSE | Animation File: xpe0_mt_sprintforward.hkx [16-08-2020 18:14:11] Mod installed: XPMSE [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 86 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 87 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 88 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 89 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 90 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 91 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 92 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 93 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 96 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 97 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 348 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 349 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 350 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 351 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 640 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 641 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 642 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 643 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 644 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 750 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 751 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 752 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 771 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 772 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 773 | Option: md [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 1385 | Option: Tn [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 1386 | Option: Tn [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 1387 | Option: Tn [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 1389 | Option: Tn [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 1390 | Option: Tn [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 1391 | Option: Tn [16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 1392 | Option: Tn [16-08-2020 18:14:11] Mod installed: ZaZAnimationPack [16-08-2020 18:14:11] Reading new animations complete [16-08-2020 18:14:11] Initializing PCEA Check... [16-08-2020 18:14:11] Registering new animations... [16-08-2020 18:14:11] Background hkx file architecture check: INITIALIZED [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering b animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Registering o animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Registering b animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering b animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Registering km animations [16-08-2020 18:14:11] Registering b animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering pa animations [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Registering ofa animations [16-08-2020 18:14:11] Registering o animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:11] Registering s animations [16-08-2020 18:14:11] Core behavior name: behavior [16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:11] Core Registration: core [16-08-2020 18:14:12] Registering s animations [16-08-2020 18:14:12] Core behavior name: behavior [16-08-2020 18:14:12] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:12] Core Registration: core [16-08-2020 18:14:12] Registering b animations [16-08-2020 18:14:12] Core behavior name: behavior [16-08-2020 18:14:12] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:12] Registering s animations [16-08-2020 18:14:12] Core behavior name: behavior [16-08-2020 18:14:12] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:12] Core Registration: core [16-08-2020 18:14:12] Registering b animations [16-08-2020 18:14:12] Core behavior name: behavior [16-08-2020 18:14:12] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:12] Registering b animations [16-08-2020 18:14:12] Core behavior name: behavior [16-08-2020 18:14:12] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:12] Core Registration: core [16-08-2020 18:14:12] Registering s animations [16-08-2020 18:14:12] Core behavior name: behavior [16-08-2020 18:14:12] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:12] Core Registration: core [16-08-2020 18:14:12] Registering ofa animations [16-08-2020 18:14:12] Registering b animations [16-08-2020 18:14:12] Core behavior name: behavior [16-08-2020 18:14:12] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:12] Core Registration: core [16-08-2020 18:14:12] Registering s animations [16-08-2020 18:14:12] Core behavior name: behavior [16-08-2020 18:14:12] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:12] Registering o animations [16-08-2020 18:14:12] Core behavior name: behavior [16-08-2020 18:14:12] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\ [16-08-2020 18:14:12] Registering fu animations [16-08-2020 18:14:12] Process count: 433 [16-08-2020 18:14:12] New animations registration complete [16-08-2020 18:14:12] C:\Users\aree\AppData\Local\Nemesis\Nemesis_AA_Core.psc [16-08-2020 18:14:12] E:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\scripts\Nemesis_AA_Core.pex [16-08-2020 18:14:12] AA prefix script complete [16-08-2020 18:14:12] Group base value complete [16-08-2020 18:14:12] Papyrus Compiler\PapyrusCompiler.exe Nemesis_AA_Core.psc -f=TESV_Papyrus_Flags.flg -i=C:\Users\aree\AppData\Local\Nemesis;Papyrus Compiler\scripts -o=C:\Users\aree\AppData\Local\Nemesis [16-08-2020 18:14:12] Processing behavior: temp_behaviors\0_master.txt [16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\0_master [16-08-2020 18:14:12] Processing behavior: temp_behaviors\1hm_behavior.txt [16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\1hm_behavior [16-08-2020 18:14:12] Processing behavior: temp_behaviors\1hm_locomotion.txt [16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\1hm_locomotion [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\0_master.txt [16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\0_master [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\1hm_behavior.txt [16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\1hm_behavior [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\1hm_locomotion.txt [16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\1hm_locomotion [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\bashbehavior.txt [16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\bashbehavior [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\blockbehavior.txt [16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\blockbehavior [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\bow_direction_behavior.txt [16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\bow_direction_behavior [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\crossbow_direction_behavior.txt [16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\crossbow_direction_behavior [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\firstperson.txt [16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\characters\firstperson [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\horsebehavior.txt [16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\horsebehavior [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\crossbow_direction_behavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\crossbow_direction_behavior.txt (IsCharater: FALSE) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\crossbow_direction_behavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\crossbow_direction_behavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\crossbow_direction_behavior.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\idlebehavior.txt [16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\idlebehavior [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\bashbehavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\bashbehavior.txt (IsCharater: FALSE) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\bashbehavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\bashbehavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\bashbehavior.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\firstperson.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\magicbehavior.txt [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\firstperson.txt (IsCharater: TRUE) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\idlebehavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\firstperson.txt (Check point 1.5, Character bone identification complete) [16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\magicbehavior [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\firstperson.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\idlebehavior.txt (IsCharater: FALSE) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\idlebehavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\idlebehavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\idlebehavior.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\magicmountedbehavior.txt [16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\magicmountedbehavior [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\firstperson.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\firstperson.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\mt_behavior.txt [16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\mt_behavior [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\bow_direction_behavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\bow_direction_behavior.txt (IsCharater: FALSE) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\bow_direction_behavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\bow_direction_behavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\bow_direction_behavior.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\shout_behavior.txt [16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\shout_behavior [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\1hm_locomotion.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\1hm_locomotion.txt (IsCharater: FALSE) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\1hm_locomotion.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\1hm_locomotion.txt (IsCharater: FALSE) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\1hm_locomotion.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\1hm_locomotion.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\shoutmounted_behavior.txt [16-08-2020 18:14:13] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\shoutmounted_behavior [16-08-2020 18:14:13] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:13] Total single animation processing time for 1hm_locomotion: 0 [16-08-2020 18:14:13] Total group animation processing time for 1hm_locomotion: 0 [16-08-2020 18:14:13] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 4, New animation inclusion complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 4.2, AA count: 58) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\shout_behavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\shout_behavior.txt (IsCharater: FALSE) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\shout_behavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 4.4, AA count: 58 COMPLETE) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 5, Prepare to output) [16-08-2020 18:14:13] AA core script complete [16-08-2020 18:14:13] C:\Users\aree\AppData\Local\Nemesis\FNIS_aa.psc [16-08-2020 18:14:13] E:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\scripts\FNIS_aa.pex [16-08-2020 18:14:13] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 6, Behavior output complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\shout_behavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\shout_behavior.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\sprintbehavior.txt [16-08-2020 18:14:13] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\sprintbehavior [16-08-2020 18:14:13] Papyrus Compiler\PapyrusCompiler.exe FNIS_aa.psc -f=TESV_Papyrus_Flags.flg -i=C:\Users\aree\AppData\Local\Nemesis;Papyrus Compiler\scripts -o=C:\Users\aree\AppData\Local\Nemesis [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\blockbehavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\blockbehavior.txt (IsCharater: FALSE) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\blockbehavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\shoutmounted_behavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\shoutmounted_behavior.txt (IsCharater: FALSE) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\shoutmounted_behavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\shoutmounted_behavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\shoutmounted_behavior.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\staggerbehavior.txt [16-08-2020 18:14:13] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\staggerbehavior [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\blockbehavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\blockbehavior.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\weapequip.txt [16-08-2020 18:14:13] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\weapequip [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\magicmountedbehavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\magicmountedbehavior.txt (IsCharater: FALSE) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\magicmountedbehavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\sprintbehavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\sprintbehavior.txt (IsCharater: FALSE) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\sprintbehavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\horsebehavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\horsebehavior.txt (IsCharater: FALSE) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\horsebehavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\sprintbehavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\sprintbehavior.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\magicmountedbehavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\magicmountedbehavior.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\staggerbehavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\staggerbehavior.txt (IsCharater: FALSE) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\staggerbehavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\staggerbehavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\staggerbehavior.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\attackbehavior.txt [16-08-2020 18:14:13] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\attackbehavior [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\horsebehavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\horsebehavior.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\bashbehavior.txt [16-08-2020 18:14:13] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\bashbehavior [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\weapequip.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\weapequip.txt (IsCharater: FALSE) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\weapequip.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\bashbehavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\bashbehavior.txt (IsCharater: FALSE) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\bashbehavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\weapequip.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\bashbehavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\weapequip.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\bashbehavior.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\behavior.txt [16-08-2020 18:14:13] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\behavior [16-08-2020 18:14:13] Processing behavior: temp_behaviors\blockbehavior.txt [16-08-2020 18:14:13] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\blockbehavior [16-08-2020 18:14:13] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 7, Behavior compile complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\bow_direction_behavior.txt [16-08-2020 18:14:13] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\bow_direction_behavior [16-08-2020 18:14:13] Processing behavior: temp_behaviors\behavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\behavior.txt (IsCharater: FALSE) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\behavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\behavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\behavior.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:13] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt [16-08-2020 18:14:13] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\crossbow_direction_behavior [16-08-2020 18:14:14] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt (IsCharater: FALSE) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:14] Total single animation processing time for crossbow_direction_behavior: 0 [16-08-2020 18:14:14] Total group animation processing time for crossbow_direction_behavior: 0 [16-08-2020 18:14:14] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt (Check point 4, New animation inclusion complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt (Check point 4.2, AA count: 32) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt (Check point 4.4, AA count: 32 COMPLETE) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt (Check point 5, Prepare to output) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt (Check point 6, Behavior output complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\_1stperson\mt_behavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\_1stperson\mt_behavior.txt (IsCharater: FALSE) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\_1stperson\mt_behavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\bow_direction_behavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\bow_direction_behavior.txt (IsCharater: FALSE) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\bow_direction_behavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\bow_direction_behavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:14] Total single animation processing time for bow_direction_behavior: 0 [16-08-2020 18:14:14] Total group animation processing time for bow_direction_behavior: 0 [16-08-2020 18:14:14] Processing behavior: temp_behaviors\bow_direction_behavior.txt (Check point 4, New animation inclusion complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\bow_direction_behavior.txt (Check point 4.2, AA count: 32) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\bow_direction_behavior.txt (Check point 4.4, AA count: 32 COMPLETE) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\bow_direction_behavior.txt (Check point 5, Prepare to output) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\bow_direction_behavior.txt (Check point 6, Behavior output complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\_1stperson\mt_behavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\_1stperson\mt_behavior.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultfemale.txt [16-08-2020 18:14:14] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\characters female\defaultfemale [16-08-2020 18:14:14] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt (Check point 7, Behavior compile complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultmale.txt [16-08-2020 18:14:14] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\characters\defaultmale [16-08-2020 18:14:14] Processing behavior: temp_behaviors\_1stperson\magicbehavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\_1stperson\magicbehavior.txt (IsCharater: FALSE) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\_1stperson\magicbehavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\_1stperson\magicbehavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\_1stperson\magicbehavior.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\horsebehavior.txt [16-08-2020 18:14:14] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\horsebehavior [16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultfemale.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\bow_direction_behavior.txt (Check point 7, Behavior compile complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultfemale.txt (IsCharater: TRUE) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\idlebehavior.txt [16-08-2020 18:14:14] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\idlebehavior [16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultfemale.txt (Check point 1.5, Character bone identification complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultfemale.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultfemale.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:14] Total single animation processing time for defaultfemale: 0 [16-08-2020 18:14:14] Total group animation processing time for defaultfemale: 0 [16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultfemale.txt (Check point 4, New animation inclusion complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultfemale.txt (Check point 5, Prepare to output) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultmale.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultmale.txt (IsCharater: TRUE) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultmale.txt (Check point 1.5, Character bone identification complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultmale.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultfemale.txt (Check point 6, Behavior output complete) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\defaultmale.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:15] Total single animation processing time for defaultmale: 0 [16-08-2020 18:14:15] Total group animation processing time for defaultmale: 0 [16-08-2020 18:14:15] Processing behavior: temp_behaviors\defaultmale.txt (Check point 4, New animation inclusion complete) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\defaultmale.txt (Check point 5, Prepare to output) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\defaultmale.txt (Check point 6, Behavior output complete) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\blockbehavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\blockbehavior.txt (IsCharater: FALSE) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\blockbehavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\blockbehavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:15] Total single animation processing time for blockbehavior: 0 [16-08-2020 18:14:15] Total group animation processing time for blockbehavior: 0 [16-08-2020 18:14:15] Processing behavior: temp_behaviors\blockbehavior.txt (Check point 4, New animation inclusion complete) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\blockbehavior.txt (Check point 4.2, AA count: 33) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\blockbehavior.txt (Check point 4.4, AA count: 33 COMPLETE) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\blockbehavior.txt (Check point 5, Prepare to output) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\blockbehavior.txt (Check point 6, Behavior output complete) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\defaultfemale.txt (Check point 7, Behavior compile complete) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt [16-08-2020 18:14:15] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\magic_readied_direction_behavior [16-08-2020 18:14:15] Processing behavior: temp_behaviors\defaultmale.txt (Check point 7, Behavior compile complete) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\magicbehavior.txt [16-08-2020 18:14:15] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\magicbehavior [16-08-2020 18:14:15] Processing behavior: temp_behaviors\0_master.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\0_master.txt (IsCharater: FALSE) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\0_master.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:15] WARNING(1010): Duplicated event name has been detected | Event Name: npcsoundplay.NPCKillShove [16-08-2020 18:14:15] WARNING(1010): Duplicated event name has been detected | Event Name: npcsoundplay.NPCKillStruggle [16-08-2020 18:14:15] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (IsCharater: FALSE) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:15] Total single animation processing time for magic_readied_direction_behavior: 0 [16-08-2020 18:14:15] Total group animation processing time for magic_readied_direction_behavior: 0 [16-08-2020 18:14:15] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (Check point 4, New animation inclusion complete) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (Check point 4.2, AA count: 68) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (Check point 4.4, AA count: 68 COMPLETE) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (Check point 5, Prepare to output) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (Check point 6, Behavior output complete) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\horsebehavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\horsebehavior.txt (IsCharater: FALSE) [16-08-2020 18:14:15] Processing behavior: temp_behaviors\horsebehavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\horsebehavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\blockbehavior.txt (Check point 7, Behavior compile complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\horsebehavior.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\magicmountedbehavior.txt [16-08-2020 18:14:16] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\magicmountedbehavior [16-08-2020 18:14:16] Processing behavior: temp_behaviors\mt_behavior.txt [16-08-2020 18:14:16] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\mt_behavior [16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3.6, Mod code: core, Animation count: 26) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3.8, Mod code: core, Animation count: 26 COMPLETE) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3.8, Mod code: core, Existing ID count: 1) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3.8, Mod code: core, Existing ID count: 1 COMPLETE) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3.6, Mod code: km, Animation count: 1) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3.8, Mod code: km, Animation count: 1 COMPLETE) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3.8, Mod code: km, Existing ID count: 2) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3.8, Mod code: km, Existing ID count: 2 COMPLETE) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3.6, Mod code: pa, Animation count: 3) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3.8, Mod code: pa, Animation count: 3 COMPLETE) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3.8, Mod code: pa, Existing ID count: 2) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3.8, Mod code: pa, Existing ID count: 2 COMPLETE) [16-08-2020 18:14:16] Total single animation processing time for 0_master: 6 [16-08-2020 18:14:16] Total group animation processing time for 0_master: 0 [16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 4, New animation inclusion complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 4.2, AA count: 136) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\_1stperson\0_master.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\_1stperson\0_master.txt (IsCharater: FALSE) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\_1stperson\0_master.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 4.4, AA count: 136 COMPLETE) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 5, Prepare to output) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (Check point 7, Behavior compile complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shout_behavior.txt [16-08-2020 18:14:16] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\shout_behavior [16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 6, Behavior output complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\attackbehavior.txt (IsCharater: FALSE) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\idlebehavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\idlebehavior.txt (IsCharater: FALSE) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\idlebehavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\_1stperson\0_master.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\_1stperson\0_master.txt (Check point 3.4, No changes detected) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shoutmounted_behavior.txt [16-08-2020 18:14:16] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\shoutmounted_behavior [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shout_behavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shout_behavior.txt (IsCharater: FALSE) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shout_behavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shout_behavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:16] Total single animation processing time for shout_behavior: 0 [16-08-2020 18:14:16] Total group animation processing time for shout_behavior: 0 [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shout_behavior.txt (Check point 4, New animation inclusion complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shout_behavior.txt (Check point 4.2, AA count: 47) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\idlebehavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:16] Total single animation processing time for idlebehavior: 0 [16-08-2020 18:14:16] Total group animation processing time for idlebehavior: 0 [16-08-2020 18:14:16] Processing behavior: temp_behaviors\idlebehavior.txt (Check point 4, New animation inclusion complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\idlebehavior.txt (Check point 4.2, AA count: 2) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shout_behavior.txt (Check point 4.4, AA count: 47 COMPLETE) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\idlebehavior.txt (Check point 4.4, AA count: 2 COMPLETE) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shout_behavior.txt (Check point 5, Prepare to output) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\idlebehavior.txt (Check point 5, Prepare to output) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:16] Total single animation processing time for attackbehavior: 0 [16-08-2020 18:14:16] Total group animation processing time for attackbehavior: 0 [16-08-2020 18:14:16] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 4, New animation inclusion complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 4.2, AA count: 34) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shout_behavior.txt (Check point 6, Behavior output complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 4.4, AA count: 34 COMPLETE) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\idlebehavior.txt (Check point 6, Behavior output complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 5, Prepare to output) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (IsCharater: FALSE) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 6, Behavior output complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:16] Total single animation processing time for shoutmounted_behavior: 0 [16-08-2020 18:14:16] Total group animation processing time for shoutmounted_behavior: 0 [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (Check point 4, New animation inclusion complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (Check point 4.2, AA count: 15) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (Check point 4.4, AA count: 15 COMPLETE) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (Check point 5, Prepare to output) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (Check point 6, Behavior output complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 1, File extraction & mod selection complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\magicmountedbehavior.txt (IsCharater: FALSE) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 2, ID replacement & PCEA record complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 3, Behavior general processing complete) [16-08-2020 18:14:16] Total single animation processing time for magicmountedbehavior: 0 [16-08-2020 18:14:16] Total group animation processing time for magicmountedbehavior: 0 [16-08-2020 18:14:16] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 4, New animation inclusion complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 4.2, AA count: 59) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 4.4, AA count: 59 COMPLETE) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 5, Prepare to output) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 6, Behavior output complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (Check point 7, Behavior compile complete) [16-08-2020 18:14:16] Processing behavior: temp_behaviors\sprintbehavior.txt [16-08-2020 18:14:16] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\sprintbehavior [16-08-2020 18:14:18] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 7, Behavior compile complete) [16-08-2020 18:14:18] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 7, Behavior compile complete) [16-08-2020 18:14:18] Processing behavior: temp_behaviors\idlebehavior.txt (Check point 7, Behavior compile complete) [16-08-2020 18:14:18] Processing behavior: temp_behaviors\0_master.txt (Check point 7, Behavior compile complete) [16-08-2020 18:14:18] Processing behavior: temp_behaviors\shout_behavior.txt (Check point 7, Behavior compile complete) Normally the follower or npc bound animations were spotty with FNIS. but I am not sure that DD is compatible with Nemesis.
AreeSoothsayer Posted August 17, 2020 Posted August 17, 2020 37 minutes ago, darktej said: Normally the follower or npc bound animations were spotty with FNIS. but I am not sure that DD is compatible with Nemesis. Works better than FNIS.
AreeSoothsayer Posted August 17, 2020 Posted August 17, 2020 Well. Don't I feel dumb. Got sidetracked to oldrim. Installed those files alongside the SE version. However the freshly updated MO shows an error installing it. [2020-08-17 07:35:54.231 E] Folder '02 DDi (I) - Integration\01 DDi Core\dd_plugin_src' not found.
darktej Posted August 17, 2020 Posted August 17, 2020 7 hours ago, AreeSoothsayer said: Works better than FNIS. maybe true...but hopefully someone here can help you with it ...cause DD still uses FNIS and the nemesis system is rather new...so it may install animations that DD has it may not install everything that FNIS would normally install...unless there is some special method to avoid issues.
AreeSoothsayer Posted August 17, 2020 Posted August 17, 2020 2 hours ago, darktej said: maybe true...but hopefully someone here can help you with it ...cause DD still uses FNIS and the nemesis system is rather new...so it may install animations that DD has it may not install everything that FNIS would normally install...unless there is some special method to avoid issues. Found the problem I did, at 4 am. @..@ Nemesis crashes if I get around 8k animations. Found out removing animations, running it, then removing another and running it again. Found the one that it stopped crashing on and turned the others back on... crashed. Waaaaitamoment. Tested animation counts, then removed the animation packs I used least. Now my girls stagger around bound up before writhing as the stuff turns on. =3
darktej Posted August 17, 2020 Posted August 17, 2020 3 minutes ago, AreeSoothsayer said: Found the problem I did, at 4 am. @..@ Nemesis crashes if I get around 8k animations. Found out removing animations, running it, then removing another and running it again. Found the one that it stopped crashing on and turned the others back on... crashed. Waaaaitamoment. Tested animation counts, then removed the animation packs I used least. Now my girls stagger around bound up before writhing as the stuff turns on. =3 ok that's awesome. good to hear you could solve this issue
Visio Diaboli Posted August 19, 2020 Posted August 19, 2020 When creating a mod, is it possible to incorporate this as a soft dependency? Or is that generally not advisable?
Tenri Posted August 20, 2020 Posted August 20, 2020 1 hour ago, Visio Diaboli said: When creating a mod, is it possible to incorporate this as a soft dependency? Or is that generally not advisable? Should be possible I think, as long as you only have to reference specific objects from DDI in scripts since you assign the object to a variable and you can make sure the object exists before running code on those variables. But if you want to have wearing a gag as a condition for dialogue or use custom devices for your mod you need a hard dependency. An example for a soft dependency pointing at chastity belts, as it is done in Being Female (I removed commented out old code that was referencing a specific belt rather than the keyword) : [snip] bool property DeviceActive = false auto hidden [snip] Keyword Property zad_DeviousBelt Auto [snip] (in some function that initializes soft dependencies) zad_DeviousBelt = Keyword.GetKeyword("zad_DeviousBelt") if zad_DeviousBelt DeviceActive = true Endif [snip] (in some other function when using the soft dependency) if DeviceActive if woman.WornHasKeyword(zad_DeviousBelt) bCanAdd=false endif endif If you want to get the zadLibs script for adding/removing devices you can grab it as such: Zadlibs Libs = None If Game.GetModByName("Devious Devices - Integration.esm") != 255 Libs = Game.GetFormFromFile(0x0000F624, "Devious Devices - Integration.esm") as Zadlibs 1
Visio Diaboli Posted August 20, 2020 Posted August 20, 2020 23 minutes ago, Tenri said: Zadlibs Libs = None If Game.GetModByName("Devious Devices - Integration.esm") != 255 Libs = Game.GetFormFromFile(0x0000F624, "Devious Devices - Integration.esm") as Zadlibs Thanks for the response! I've kind of done that in a global function so far, and I can get it to work with EquipDevice as long as I define a specific device and its inventory equivalent. However I can't find a way to grab one with GetGenericDeviceByKeyword() and then EquipDevice()/ManipulateDevice() it onto the player (I can get a random device but manipulate throws an error whenever it executes ingame, perceivably because it's being called from a global script?). Theoretically I guess I could define a few and then randomly select one of those but with the programming work and potential burden on papyrus I think hard dependency might just be a lot easier all around.
Tenri Posted August 20, 2020 Posted August 20, 2020 1 hour ago, Visio Diaboli said: Thanks for the response! I've kind of done that in a global function so far, and I can get it to work with EquipDevice as long as I define a specific device and its inventory equivalent. However I can't find a way to grab one with GetGenericDeviceByKeyword() and then EquipDevice()/ManipulateDevice() it onto the player (I can get a random device but manipulate throws an error whenever it executes ingame, perceivably because it's being called from a global script?). Theoretically I guess I could define a few and then randomly select one of those but with the programming work and potential burden on papyrus I think hard dependency might just be a lot easier all around. Yeah, if you just need a keyword or two, or to equip/remove random generic devices (filtered by keyword) soft dependency works well enough. ManipulateDevice has a very narrow list of devices it can actually work with, the error is I imagine "ManipulateDevice did not recognize device type that it received as an argument." As it throws that if you don't give it one of the very few items it recognizes. Using ManipulateGenericDevice will probably have a better result can be done as such example for collars: Armor device = Libs.GetGenericDeviceByKeyword(Libs.zad_DeviousCollar) Libs.ManipulateGenericDevice(akActor, device, true) you could also filter a device by tags if you wanted to using GetGenericDeviceByTags example to get a red ebonite collar (normal, harness, posture, or restrictive can be returned): Armor device = Libs.GetGenericDeviceByTags(Libs.zad_DeviousCollar, "red,ebonite") if the user doesn't have DDX installed or the function cant find a generic red ebonite collar for whatever reason, it should return any random generic collar to remove a device you will probably want to use GetWornDevice example again for a collar Armor device = Libs.GetWornDevice(akActor, Libs.zad_DeviousCollar) Libs.ManipulateGenericDevice(akActor, device, false)
Visio Diaboli Posted August 20, 2020 Posted August 20, 2020 32 minutes ago, Tenri said: Using ManipulateGenericDevice will probably have a better result can be done as such example for collars: You legend, that worked perfectly. Still don't know if I'll go full soft dependency but it should be a lot easier if I do, now.
Thornagar Posted August 23, 2020 Posted August 23, 2020 Could someone link me the patch so ddi 4.3 works with slaverun`?
Taki17 Posted August 24, 2020 Posted August 24, 2020 7 hours ago, Thornagar said: Could someone link me the patch so ddi 4.3 works with slaverun`? Apparently one got uploaded just today.
Nymra Posted August 24, 2020 Posted August 24, 2020 5 hours ago, Taki17 said: Apparently one got uploaded just today. I took the fix from the thread and made a mod upload for easier access hopefuly. I m not the creator of the mod 1
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