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12 minutes ago, AreeSoothsayer said:

I need some assistance. At first the animations wouldn't work unless an event triggers, and only that worked half the time. I switched from FNIS to Nemesis and it worked as long as you didn't try to walk anywhere. I found out Nemesis keeps a log of it's animation activations and it had a large list of missing animations.

Where can I find/fix this so my followers can walk around bound?

  Reveal hidden contents

[16-08-2020 18:14:04] Nemesis Behavior Version: v0.84
[16-08-2020 18:14:04] Current Directory: E:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\Nemesis_Engine
[16-08-2020 18:14:04] Data Directory: E:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\
[16-08-2020 18:14:04] Skyrim Special Edition: TRUE
[16-08-2020 18:14:04] Detecting processes...
[16-08-2020 18:14:10] Initializing file check...
[16-08-2020 18:14:10] File Check complete
[16-08-2020 18:14:10] Global reset all: TRUE
[16-08-2020 18:14:10] Mod Checked 1: nemesis
[16-08-2020 18:14:10] Caching alternate animation group...
[16-08-2020 18:14:10] Caching alternate animation complete
[16-08-2020 18:14:10] Reading new animations...
[16-08-2020 18:14:10] Mod installed: Billyy_CreatureBeasts
[16-08-2020 18:14:10] Mod installed: Billyy_CreatureConstructs
[16-08-2020 18:14:10] Mod installed: Billyy_CreatureFurniture
[16-08-2020 18:14:10] Mod installed: Billyy_CreatureHumanoids
[16-08-2020 18:14:10] Mod installed: Billyy_CreatureInsects
[16-08-2020 18:14:10] Mod installed: Billyy_CreatureMisc
[16-08-2020 18:14:10] Mod installed: Billyy_Human
[16-08-2020 18:14:10] Mod installed: Billyy_HumanDD
[16-08-2020 18:14:10] Mod installed: Billyy_HumanFurniture
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_dw_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_dw_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_dw_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_dw_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_dw_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_2hm_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_2hm_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_2hm_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_2hm_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_2hm_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_2hw_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_2hw_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_2hw_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_2hw_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_2hw_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_bow_sprint.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_bow_sprint.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_bow_sprint.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_bow_sprint.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_bow_sprint.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_sneakrun_forwardroll.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_sneakrun_forwardroll.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_sneakrun_forwardroll.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_magic_sprintforward.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_magic_sprintforward.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_magic_sprintforward.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_magic_sprintforward.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_magic_sprintforward.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_mt_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_mt_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_mt_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_mt_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_mt_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_shd_blockbashsprint.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_shd_blockbashsprint.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_shd_blockbashsprint.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_shd_blockbashsprint.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_shd_blockbashsprint.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_staffrightleft_sprint.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_staffrightleft_sprint.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_staffrightleft_sprint.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_staffrightleft_sprint.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_staffrightleft_sprint.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_npc_turnleft180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_npc_turnleft180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_npc_turnleft180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_npc_turnleft180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_npc_turnleft180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc5_npc_turnleft180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_npc_turnleft90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_npc_turnleft90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_npc_turnleft90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_npc_turnleft90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_npc_turnleft90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc5_npc_turnleft90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_npc_turnright180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_npc_turnright180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_npc_turnright180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_npc_turnright180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_npc_turnright180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc5_npc_turnright180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_npc_turnright90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_npc_turnright90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_npc_turnright90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_npc_turnright90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_npc_turnright90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc5_npc_turnright90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_npc_turntowalkleft180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_npc_turntowalkleft180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_npc_turntowalkleft180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_npc_turntowalkleft180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_npc_turntowalkleft180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc5_npc_turntowalkleft180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_npc_turntowalkleft90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_npc_turntowalkleft90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_npc_turntowalkleft90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_npc_turntowalkleft90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_npc_turntowalkleft90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc5_npc_turntowalkleft90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_npc_turntowalkright180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_npc_turntowalkright180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_npc_turntowalkright180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_npc_turntowalkright180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_npc_turntowalkright180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc5_npc_turntowalkright180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc0_npc_turntowalkright90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc1_npc_turntowalkright90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc2_npc_turntowalkright90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc3_npc_turntowalkright90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc4_npc_turntowalkright90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD | Animation File: abc5_npc_turntowalkright90.hkx
[16-08-2020 18:14:10] Mod installed: DD
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_dw_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_dw_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_dw_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_dw_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_dw_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_dw_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_2hm_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_2hm_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_2hm_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_2hm_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_2hm_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_2hm_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_2hw_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_2hw_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_2hw_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_2hw_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_2hw_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_2hw_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_bow_sprint.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_bow_sprint.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_bow_sprint.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_bow_sprint.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_bow_sprint.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_bow_sprint.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_dodgeback.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_dodgeback.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_dodgeback.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_dodgeback.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_dodgeback.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_dodgeback.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_dodgeleft.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_dodgeleft.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_dodgeleft.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_dodgeleft.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_dodgeleft.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_dodgeleft.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_dodgeright.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_dodgeright.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_dodgeright.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_dodgeright.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_dodgeright.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_dodgeright.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_sneakrun_forwardroll.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_sneakrun_forwardroll.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_sneakrun_forwardroll.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_sneakrun_forwardroll.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_sneakrun_forwardroll.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_sneakrun_forwardroll.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_magic_sprintforward.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_magic_sprintforward.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_magic_sprintforward.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_magic_sprintforward.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_magic_sprintforward.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_magic_sprintforward.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_mt_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_mt_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_mt_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_mt_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_mt_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_mt_sprintforwardsword.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_shd_blockbashsprint.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_shd_blockbashsprint.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_shd_blockbashsprint.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_shd_blockbashsprint.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_shd_blockbashsprint.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_shd_blockbashsprint.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_staffrightleft_sprint.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_staffrightleft_sprint.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_staffrightleft_sprint.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_staffrightleft_sprint.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_staffrightleft_sprint.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_staffrightleft_sprint.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_npc_turnleft180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_npc_turnleft180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_npc_turnleft180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_npc_turnleft180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_npc_turnleft180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_npc_turnleft180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_npc_turnleft90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_npc_turnleft90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_npc_turnleft90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_npc_turnleft90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_npc_turnleft90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_npc_turnleft90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_npc_turnright180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_npc_turnright180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_npc_turnright180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_npc_turnright180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_npc_turnright180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_npc_turnright180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_npc_turnright90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_npc_turnright90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_npc_turnright90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_npc_turnright90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_npc_turnright90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_npc_turnright90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_npc_turntowalkleft180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_npc_turntowalkleft180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_npc_turntowalkleft180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_npc_turntowalkleft180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_npc_turntowalkleft180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_npc_turntowalkleft180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_npc_turntowalkleft90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_npc_turntowalkleft90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_npc_turntowalkleft90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_npc_turntowalkleft90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_npc_turntowalkleft90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_npc_turntowalkleft90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_npc_turntowalkright180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_npc_turntowalkright180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_npc_turntowalkright180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_npc_turntowalkright180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_npc_turntowalkright180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_npc_turntowalkright180.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc0_npc_turntowalkright90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc1_npc_turntowalkright90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc2_npc_turntowalkright90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc3_npc_turntowalkright90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc4_npc_turntowalkright90.hkx
[16-08-2020 18:14:10] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: DD2 | Animation File: hbc5_npc_turntowalkright90.hkx
[16-08-2020 18:14:10] Mod installed: DD2
[16-08-2020 18:14:10] Mod installed: DD3
[16-08-2020 18:14:10] Mod installed: DDC
[16-08-2020 18:14:10] Mod installed: DDSL
[16-08-2020 18:14:10] WARNING(1026): Invalid option | File: FNIS_Defeat_List.txt | Line: 64 | Option: Tn
[16-08-2020 18:14:10] WARNING(1026): Invalid option | File: FNIS_Defeat_List.txt | Line: 91 | Option: Tn
[16-08-2020 18:14:10] WARNING(1026): Invalid option | File: FNIS_Defeat_List.txt | Line: 95 | Option: Tn
[16-08-2020 18:14:10] Mod installed: Defeat
[16-08-2020 18:14:10] Mod installed: FunnyBizBound
[16-08-2020 18:14:10] Mod installed: FunnyBizFC
[16-08-2020 18:14:10] Mod installed: FunnyBizMC
[16-08-2020 18:14:10] Mod installed: FunnyBizNecro
[16-08-2020 18:14:11] Mod installed: FunnyBizRape
[16-08-2020 18:14:11] Mod installed: HCOSBestiality
[16-08-2020 18:14:11] Mod installed: HCOSVore
[16-08-2020 18:14:11] Mod installed: MoreNastyCritters
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_SexLab_List.txt | Line: 208 | Option: Tn
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_SexLab_List.txt | Line: 211 | Option: Tn
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_SexLab_List.txt | Line: 260 | Option: Tn
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_SexLab_List.txt | Line: 264 | Option: Tn
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_SexLab_List.txt | Line: 269 | Option: Tn
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_SexLab_List.txt | Line: 273 | Option: Tn
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_SexLab_List.txt | Line: 278 | Option: Tn
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_SexLab_List.txt | Line: 283 | Option: Tn
[16-08-2020 18:14:11] Mod installed: SexLab
[16-08-2020 18:14:11] Mod installed: SexLabAP
[16-08-2020 18:14:11] Mod installed: SexLabAroused
[16-08-2020 18:14:11] Mod installed: SexLabCreature
[16-08-2020 18:14:11] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: XPMSE | Animation File: xpe0_1hm_boundswordequip.hkx
[16-08-2020 18:14:11] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: XPMSE | Animation File: xpe1_1hm_boundswordequip.hkx
[16-08-2020 18:14:11] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: XPMSE | Animation File: xpe2_1hm_boundswordequip.hkx
[16-08-2020 18:14:11] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: XPMSE | Animation File: xpe3_1hm_boundswordequip.hkx
[16-08-2020 18:14:11] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: XPMSE | Animation File: xpe4_1hm_boundswordequip.hkx
[16-08-2020 18:14:11] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: XPMSE | Animation File: xpe0_mt_sprintforward.hkx
[16-08-2020 18:14:11] Mod installed: XPMSE
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 86 | Option: md
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 87 | Option: md
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 88 | Option: md
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 89 | Option: md
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 90 | Option: md
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 91 | Option: md
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 92 | Option: md
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 93 | Option: md
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 96 | Option: md
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 97 | Option: md
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 348 | Option: md
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 349 | Option: md
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 350 | Option: md
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 351 | Option: md
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 640 | Option: md
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 641 | Option: md
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 642 | Option: md
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 643 | Option: md
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 644 | Option: md
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 750 | Option: md
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 751 | Option: md
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 752 | Option: md
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 771 | Option: md
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 772 | Option: md
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 773 | Option: md
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 1385 | Option: Tn
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 1386 | Option: Tn
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 1387 | Option: Tn
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 1389 | Option: Tn
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 1390 | Option: Tn
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 1391 | Option: Tn
[16-08-2020 18:14:11] WARNING(1026): Invalid option | File: FNIS_ZaZAnimationPack_List.txt | Line: 1392 | Option: Tn
[16-08-2020 18:14:11] Mod installed: ZaZAnimationPack
[16-08-2020 18:14:11] Reading new animations complete
[16-08-2020 18:14:11] Initializing PCEA Check...
[16-08-2020 18:14:11] Registering new animations...
[16-08-2020 18:14:11] Background hkx file architecture check: INITIALIZED
[16-08-2020 18:14:11] Registering s animations
[16-08-2020 18:14:11] Core behavior name: behavior
[16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\
[16-08-2020 18:14:11] Core Registration: core
[16-08-2020 18:14:11] Registering s animations
[16-08-2020 18:14:11] Core behavior name: behavior
[16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\
[16-08-2020 18:14:11] Core Registration: core
[16-08-2020 18:14:11] Registering s animations
[16-08-2020 18:14:11] Core behavior name: behavior
[16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\
[16-08-2020 18:14:11] Core Registration: core
[16-08-2020 18:14:11] Registering s animations
[16-08-2020 18:14:11] Core behavior name: behavior
[16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\
[16-08-2020 18:14:11] Core Registration: core
[16-08-2020 18:14:11] Registering s animations
[16-08-2020 18:14:11] Core behavior name: behavior
[16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\
[16-08-2020 18:14:11] Core Registration: core
[16-08-2020 18:14:11] Registering s animations
[16-08-2020 18:14:11] Core behavior name: behavior
[16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\
[16-08-2020 18:14:11] Core Registration: core
[16-08-2020 18:14:11] Registering s animations
[16-08-2020 18:14:11] Core behavior name: behavior
[16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\
[16-08-2020 18:14:11] Core Registration: core
[16-08-2020 18:14:11] Registering s animations
[16-08-2020 18:14:11] Core behavior name: behavior
[16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\
[16-08-2020 18:14:11] Core Registration: core
[16-08-2020 18:14:11] Registering s animations
[16-08-2020 18:14:11] Core behavior name: behavior
[16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\
[16-08-2020 18:14:11] Core Registration: core
[16-08-2020 18:14:11] Registering b animations
[16-08-2020 18:14:11] Core behavior name: behavior
[16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\
[16-08-2020 18:14:11] Core Registration: core
[16-08-2020 18:14:11] Registering s animations
[16-08-2020 18:14:11] Core behavior name: behavior
[16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\
[16-08-2020 18:14:11] Registering o animations
[16-08-2020 18:14:11] Core behavior name: behavior
[16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\
[16-08-2020 18:14:11] Core Registration: core
[16-08-2020 18:14:11] Registering s animations
[16-08-2020 18:14:11] Core behavior name: behavior
[16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\
[16-08-2020 18:14:11] Registering b animations
[16-08-2020 18:14:11] Core behavior name: behavior
[16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\
[16-08-2020 18:14:11] Registering s animations
[16-08-2020 18:14:11] Core behavior name: behavior
[16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\
[16-08-2020 18:14:11] Core Registration: core
[16-08-2020 18:14:11] Registering b animations
[16-08-2020 18:14:11] Core behavior name: behavior
[16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\
[16-08-2020 18:14:11] Registering km animations
[16-08-2020 18:14:11] Registering b animations
[16-08-2020 18:14:11] Core behavior name: behavior
[16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\
[16-08-2020 18:14:11] Core Registration: core
[16-08-2020 18:14:11] Registering pa animations
[16-08-2020 18:14:11] Registering s animations
[16-08-2020 18:14:11] Core behavior name: behavior
[16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\
[16-08-2020 18:14:11] Registering ofa animations
[16-08-2020 18:14:11] Registering o animations
[16-08-2020 18:14:11] Core behavior name: behavior
[16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\
[16-08-2020 18:14:11] Registering s animations
[16-08-2020 18:14:11] Core behavior name: behavior
[16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\
[16-08-2020 18:14:11] Core Registration: core
[16-08-2020 18:14:11] Registering s animations
[16-08-2020 18:14:11] Core behavior name: behavior
[16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\
[16-08-2020 18:14:11] Core Registration: core
[16-08-2020 18:14:11] Registering s animations
[16-08-2020 18:14:11] Core behavior name: behavior
[16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\
[16-08-2020 18:14:11] Core Registration: core
[16-08-2020 18:14:11] Registering s animations
[16-08-2020 18:14:11] Core behavior name: behavior
[16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\
[16-08-2020 18:14:11] Core Registration: core
[16-08-2020 18:14:11] Registering s animations
[16-08-2020 18:14:11] Core behavior name: behavior
[16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\
[16-08-2020 18:14:11] Core Registration: core
[16-08-2020 18:14:11] Registering s animations
[16-08-2020 18:14:11] Core behavior name: behavior
[16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\
[16-08-2020 18:14:11] Core Registration: core
[16-08-2020 18:14:11] Registering s animations
[16-08-2020 18:14:11] Core behavior name: behavior
[16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\
[16-08-2020 18:14:11] Core Registration: core
[16-08-2020 18:14:11] Registering s animations
[16-08-2020 18:14:11] Core behavior name: behavior
[16-08-2020 18:14:11] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\
[16-08-2020 18:14:11] Core Registration: core
[16-08-2020 18:14:12] Registering s animations
[16-08-2020 18:14:12] Core behavior name: behavior
[16-08-2020 18:14:12] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\
[16-08-2020 18:14:12] Core Registration: core
[16-08-2020 18:14:12] Registering b animations
[16-08-2020 18:14:12] Core behavior name: behavior
[16-08-2020 18:14:12] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\
[16-08-2020 18:14:12] Registering s animations
[16-08-2020 18:14:12] Core behavior name: behavior
[16-08-2020 18:14:12] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\
[16-08-2020 18:14:12] Core Registration: core
[16-08-2020 18:14:12] Registering b animations
[16-08-2020 18:14:12] Core behavior name: behavior
[16-08-2020 18:14:12] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\
[16-08-2020 18:14:12] Registering b animations
[16-08-2020 18:14:12] Core behavior name: behavior
[16-08-2020 18:14:12] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\
[16-08-2020 18:14:12] Core Registration: core
[16-08-2020 18:14:12] Registering s animations
[16-08-2020 18:14:12] Core behavior name: behavior
[16-08-2020 18:14:12] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\
[16-08-2020 18:14:12] Core Registration: core
[16-08-2020 18:14:12] Registering ofa animations
[16-08-2020 18:14:12] Registering b animations
[16-08-2020 18:14:12] Core behavior name: behavior
[16-08-2020 18:14:12] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\
[16-08-2020 18:14:12] Core Registration: core
[16-08-2020 18:14:12] Registering s animations
[16-08-2020 18:14:12] Core behavior name: behavior
[16-08-2020 18:14:12] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\
[16-08-2020 18:14:12] Registering o animations
[16-08-2020 18:14:12] Core behavior name: behavior
[16-08-2020 18:14:12] Core behavior destination: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\
[16-08-2020 18:14:12] Registering fu animations
[16-08-2020 18:14:12] Process count: 433
[16-08-2020 18:14:12] New animations registration complete
[16-08-2020 18:14:12] C:\Users\aree\AppData\Local\Nemesis\Nemesis_AA_Core.psc
[16-08-2020 18:14:12] E:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\scripts\Nemesis_AA_Core.pex
[16-08-2020 18:14:12] AA prefix script complete
[16-08-2020 18:14:12] Group base value complete
[16-08-2020 18:14:12] Papyrus Compiler\PapyrusCompiler.exe Nemesis_AA_Core.psc -f=TESV_Papyrus_Flags.flg -i=C:\Users\aree\AppData\Local\Nemesis;Papyrus Compiler\scripts -o=C:\Users\aree\AppData\Local\Nemesis
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\0_master.txt
[16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\0_master
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\1hm_behavior.txt
[16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\1hm_behavior
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\1hm_locomotion.txt
[16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\1hm_locomotion
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\0_master.txt
[16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\0_master
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\1hm_behavior.txt
[16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\1hm_behavior
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\1hm_locomotion.txt
[16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\1hm_locomotion
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\bashbehavior.txt
[16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\bashbehavior
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\blockbehavior.txt
[16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\blockbehavior
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\bow_direction_behavior.txt
[16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\bow_direction_behavior
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\crossbow_direction_behavior.txt
[16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\crossbow_direction_behavior
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\firstperson.txt
[16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\characters\firstperson
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\horsebehavior.txt
[16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\horsebehavior
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\crossbow_direction_behavior.txt (Check point 1, File extraction & mod selection complete)
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\crossbow_direction_behavior.txt (IsCharater: FALSE)
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\crossbow_direction_behavior.txt (Check point 2, ID replacement & PCEA record complete)
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\crossbow_direction_behavior.txt (Check point 3, Behavior general processing complete)
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\crossbow_direction_behavior.txt (Check point 3.4, No changes detected)
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\idlebehavior.txt
[16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\idlebehavior
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\bashbehavior.txt (Check point 1, File extraction & mod selection complete)
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\bashbehavior.txt (IsCharater: FALSE)
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\bashbehavior.txt (Check point 2, ID replacement & PCEA record complete)
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\bashbehavior.txt (Check point 3, Behavior general processing complete)
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\bashbehavior.txt (Check point 3.4, No changes detected)
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\firstperson.txt (Check point 1, File extraction & mod selection complete)
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\magicbehavior.txt
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\firstperson.txt (IsCharater: TRUE)
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\idlebehavior.txt (Check point 1, File extraction & mod selection complete)
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\firstperson.txt (Check point 1.5, Character bone identification complete)
[16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\magicbehavior
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\firstperson.txt (Check point 2, ID replacement & PCEA record complete)
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\idlebehavior.txt (IsCharater: FALSE)
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\idlebehavior.txt (Check point 2, ID replacement & PCEA record complete)
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\idlebehavior.txt (Check point 3, Behavior general processing complete)
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\idlebehavior.txt (Check point 3.4, No changes detected)
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\magicmountedbehavior.txt
[16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\magicmountedbehavior
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\firstperson.txt (Check point 3, Behavior general processing complete)
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\firstperson.txt (Check point 3.4, No changes detected)
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\mt_behavior.txt
[16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\mt_behavior
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\bow_direction_behavior.txt (Check point 1, File extraction & mod selection complete)
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\bow_direction_behavior.txt (IsCharater: FALSE)
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\bow_direction_behavior.txt (Check point 2, ID replacement & PCEA record complete)
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\bow_direction_behavior.txt (Check point 3, Behavior general processing complete)
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\bow_direction_behavior.txt (Check point 3.4, No changes detected)
[16-08-2020 18:14:12] Processing behavior: temp_behaviors\_1stperson\shout_behavior.txt
[16-08-2020 18:14:12] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\shout_behavior
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\1hm_locomotion.txt (Check point 1, File extraction & mod selection complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\1hm_locomotion.txt (IsCharater: FALSE)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\1hm_locomotion.txt (Check point 2, ID replacement & PCEA record complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 1, File extraction & mod selection complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\1hm_locomotion.txt (IsCharater: FALSE)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 2, ID replacement & PCEA record complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\1hm_locomotion.txt (Check point 3, Behavior general processing complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\1hm_locomotion.txt (Check point 3.4, No changes detected)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\shoutmounted_behavior.txt
[16-08-2020 18:14:13] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\shoutmounted_behavior
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 3, Behavior general processing complete)
[16-08-2020 18:14:13] Total single animation processing time for 1hm_locomotion: 0
[16-08-2020 18:14:13] Total group animation processing time for 1hm_locomotion: 0
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 4, New animation inclusion complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 4.2, AA count: 58)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\shout_behavior.txt (Check point 1, File extraction & mod selection complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\shout_behavior.txt (IsCharater: FALSE)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\shout_behavior.txt (Check point 2, ID replacement & PCEA record complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 4.4, AA count: 58 COMPLETE)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 5, Prepare to output)
[16-08-2020 18:14:13] AA core script complete
[16-08-2020 18:14:13] C:\Users\aree\AppData\Local\Nemesis\FNIS_aa.psc
[16-08-2020 18:14:13] E:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\scripts\FNIS_aa.pex
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 6, Behavior output complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\shout_behavior.txt (Check point 3, Behavior general processing complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\shout_behavior.txt (Check point 3.4, No changes detected)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\sprintbehavior.txt
[16-08-2020 18:14:13] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\sprintbehavior
[16-08-2020 18:14:13] Papyrus Compiler\PapyrusCompiler.exe FNIS_aa.psc -f=TESV_Papyrus_Flags.flg -i=C:\Users\aree\AppData\Local\Nemesis;Papyrus Compiler\scripts -o=C:\Users\aree\AppData\Local\Nemesis
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\blockbehavior.txt (Check point 1, File extraction & mod selection complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\blockbehavior.txt (IsCharater: FALSE)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\blockbehavior.txt (Check point 2, ID replacement & PCEA record complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\shoutmounted_behavior.txt (Check point 1, File extraction & mod selection complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\shoutmounted_behavior.txt (IsCharater: FALSE)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\shoutmounted_behavior.txt (Check point 2, ID replacement & PCEA record complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\shoutmounted_behavior.txt (Check point 3, Behavior general processing complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\shoutmounted_behavior.txt (Check point 3.4, No changes detected)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\staggerbehavior.txt
[16-08-2020 18:14:13] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\staggerbehavior
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\blockbehavior.txt (Check point 3, Behavior general processing complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\blockbehavior.txt (Check point 3.4, No changes detected)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\weapequip.txt
[16-08-2020 18:14:13] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\weapequip
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\magicmountedbehavior.txt (Check point 1, File extraction & mod selection complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\magicmountedbehavior.txt (IsCharater: FALSE)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\magicmountedbehavior.txt (Check point 2, ID replacement & PCEA record complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\sprintbehavior.txt (Check point 1, File extraction & mod selection complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\sprintbehavior.txt (IsCharater: FALSE)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\sprintbehavior.txt (Check point 2, ID replacement & PCEA record complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\horsebehavior.txt (Check point 1, File extraction & mod selection complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\horsebehavior.txt (IsCharater: FALSE)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\horsebehavior.txt (Check point 2, ID replacement & PCEA record complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\sprintbehavior.txt (Check point 3, Behavior general processing complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\sprintbehavior.txt (Check point 3.4, No changes detected)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\magicmountedbehavior.txt (Check point 3, Behavior general processing complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\magicmountedbehavior.txt (Check point 3.4, No changes detected)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\staggerbehavior.txt (Check point 1, File extraction & mod selection complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\staggerbehavior.txt (IsCharater: FALSE)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\staggerbehavior.txt (Check point 2, ID replacement & PCEA record complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\staggerbehavior.txt (Check point 3, Behavior general processing complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\staggerbehavior.txt (Check point 3.4, No changes detected)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\attackbehavior.txt
[16-08-2020 18:14:13] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\attackbehavior
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\horsebehavior.txt (Check point 3, Behavior general processing complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\horsebehavior.txt (Check point 3.4, No changes detected)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\bashbehavior.txt
[16-08-2020 18:14:13] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\bashbehavior
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\weapequip.txt (Check point 1, File extraction & mod selection complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\weapequip.txt (IsCharater: FALSE)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\weapequip.txt (Check point 2, ID replacement & PCEA record complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\bashbehavior.txt (Check point 1, File extraction & mod selection complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\bashbehavior.txt (IsCharater: FALSE)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\bashbehavior.txt (Check point 2, ID replacement & PCEA record complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\weapequip.txt (Check point 3, Behavior general processing complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\bashbehavior.txt (Check point 3, Behavior general processing complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\_1stperson\weapequip.txt (Check point 3.4, No changes detected)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\bashbehavior.txt (Check point 3.4, No changes detected)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\behavior.txt
[16-08-2020 18:14:13] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\behavior
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\blockbehavior.txt
[16-08-2020 18:14:13] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\blockbehavior
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 7, Behavior compile complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\bow_direction_behavior.txt
[16-08-2020 18:14:13] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\bow_direction_behavior
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\behavior.txt (Check point 1, File extraction & mod selection complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\behavior.txt (IsCharater: FALSE)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\behavior.txt (Check point 2, ID replacement & PCEA record complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\behavior.txt (Check point 3, Behavior general processing complete)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\behavior.txt (Check point 3.4, No changes detected)
[16-08-2020 18:14:13] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt
[16-08-2020 18:14:13] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\crossbow_direction_behavior
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt (Check point 1, File extraction & mod selection complete)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt (IsCharater: FALSE)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt (Check point 2, ID replacement & PCEA record complete)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt (Check point 3, Behavior general processing complete)
[16-08-2020 18:14:14] Total single animation processing time for crossbow_direction_behavior: 0
[16-08-2020 18:14:14] Total group animation processing time for crossbow_direction_behavior: 0
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt (Check point 4, New animation inclusion complete)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt (Check point 4.2, AA count: 32)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt (Check point 4.4, AA count: 32 COMPLETE)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt (Check point 5, Prepare to output)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt (Check point 6, Behavior output complete)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\_1stperson\mt_behavior.txt (Check point 1, File extraction & mod selection complete)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\_1stperson\mt_behavior.txt (IsCharater: FALSE)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\_1stperson\mt_behavior.txt (Check point 2, ID replacement & PCEA record complete)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\bow_direction_behavior.txt (Check point 1, File extraction & mod selection complete)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\bow_direction_behavior.txt (IsCharater: FALSE)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\bow_direction_behavior.txt (Check point 2, ID replacement & PCEA record complete)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\bow_direction_behavior.txt (Check point 3, Behavior general processing complete)
[16-08-2020 18:14:14] Total single animation processing time for bow_direction_behavior: 0
[16-08-2020 18:14:14] Total group animation processing time for bow_direction_behavior: 0
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\bow_direction_behavior.txt (Check point 4, New animation inclusion complete)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\bow_direction_behavior.txt (Check point 4.2, AA count: 32)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\bow_direction_behavior.txt (Check point 4.4, AA count: 32 COMPLETE)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\bow_direction_behavior.txt (Check point 5, Prepare to output)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\bow_direction_behavior.txt (Check point 6, Behavior output complete)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\_1stperson\mt_behavior.txt (Check point 3, Behavior general processing complete)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\_1stperson\mt_behavior.txt (Check point 3.4, No changes detected)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultfemale.txt
[16-08-2020 18:14:14] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\characters female\defaultfemale
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt (Check point 7, Behavior compile complete)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultmale.txt
[16-08-2020 18:14:14] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\characters\defaultmale
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\_1stperson\magicbehavior.txt (Check point 1, File extraction & mod selection complete)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\_1stperson\magicbehavior.txt (IsCharater: FALSE)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\_1stperson\magicbehavior.txt (Check point 2, ID replacement & PCEA record complete)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\_1stperson\magicbehavior.txt (Check point 3, Behavior general processing complete)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\_1stperson\magicbehavior.txt (Check point 3.4, No changes detected)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\horsebehavior.txt
[16-08-2020 18:14:14] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\horsebehavior
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultfemale.txt (Check point 1, File extraction & mod selection complete)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\bow_direction_behavior.txt (Check point 7, Behavior compile complete)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultfemale.txt (IsCharater: TRUE)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\idlebehavior.txt
[16-08-2020 18:14:14] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\idlebehavior
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultfemale.txt (Check point 1.5, Character bone identification complete)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultfemale.txt (Check point 2, ID replacement & PCEA record complete)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultfemale.txt (Check point 3, Behavior general processing complete)
[16-08-2020 18:14:14] Total single animation processing time for defaultfemale: 0
[16-08-2020 18:14:14] Total group animation processing time for defaultfemale: 0
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultfemale.txt (Check point 4, New animation inclusion complete)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultfemale.txt (Check point 5, Prepare to output)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultmale.txt (Check point 1, File extraction & mod selection complete)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultmale.txt (IsCharater: TRUE)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultmale.txt (Check point 1.5, Character bone identification complete)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultmale.txt (Check point 2, ID replacement & PCEA record complete)
[16-08-2020 18:14:14] Processing behavior: temp_behaviors\defaultfemale.txt (Check point 6, Behavior output complete)
[16-08-2020 18:14:15] Processing behavior: temp_behaviors\defaultmale.txt (Check point 3, Behavior general processing complete)
[16-08-2020 18:14:15] Total single animation processing time for defaultmale: 0
[16-08-2020 18:14:15] Total group animation processing time for defaultmale: 0
[16-08-2020 18:14:15] Processing behavior: temp_behaviors\defaultmale.txt (Check point 4, New animation inclusion complete)
[16-08-2020 18:14:15] Processing behavior: temp_behaviors\defaultmale.txt (Check point 5, Prepare to output)
[16-08-2020 18:14:15] Processing behavior: temp_behaviors\defaultmale.txt (Check point 6, Behavior output complete)
[16-08-2020 18:14:15] Processing behavior: temp_behaviors\blockbehavior.txt (Check point 1, File extraction & mod selection complete)
[16-08-2020 18:14:15] Processing behavior: temp_behaviors\blockbehavior.txt (IsCharater: FALSE)
[16-08-2020 18:14:15] Processing behavior: temp_behaviors\blockbehavior.txt (Check point 2, ID replacement & PCEA record complete)
[16-08-2020 18:14:15] Processing behavior: temp_behaviors\blockbehavior.txt (Check point 3, Behavior general processing complete)
[16-08-2020 18:14:15] Total single animation processing time for blockbehavior: 0
[16-08-2020 18:14:15] Total group animation processing time for blockbehavior: 0
[16-08-2020 18:14:15] Processing behavior: temp_behaviors\blockbehavior.txt (Check point 4, New animation inclusion complete)
[16-08-2020 18:14:15] Processing behavior: temp_behaviors\blockbehavior.txt (Check point 4.2, AA count: 33)
[16-08-2020 18:14:15] Processing behavior: temp_behaviors\blockbehavior.txt (Check point 4.4, AA count: 33 COMPLETE)
[16-08-2020 18:14:15] Processing behavior: temp_behaviors\blockbehavior.txt (Check point 5, Prepare to output)
[16-08-2020 18:14:15] Processing behavior: temp_behaviors\blockbehavior.txt (Check point 6, Behavior output complete)
[16-08-2020 18:14:15] Processing behavior: temp_behaviors\defaultfemale.txt (Check point 7, Behavior compile complete)
[16-08-2020 18:14:15] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt
[16-08-2020 18:14:15] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\magic_readied_direction_behavior
[16-08-2020 18:14:15] Processing behavior: temp_behaviors\defaultmale.txt (Check point 7, Behavior compile complete)
[16-08-2020 18:14:15] Processing behavior: temp_behaviors\magicbehavior.txt
[16-08-2020 18:14:15] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\magicbehavior
[16-08-2020 18:14:15] Processing behavior: temp_behaviors\0_master.txt (Check point 1, File extraction & mod selection complete)
[16-08-2020 18:14:15] Processing behavior: temp_behaviors\0_master.txt (IsCharater: FALSE)
[16-08-2020 18:14:15] Processing behavior: temp_behaviors\0_master.txt (Check point 2, ID replacement & PCEA record complete)
[16-08-2020 18:14:15] WARNING(1010): Duplicated event name has been detected | Event Name: npcsoundplay.NPCKillShove
[16-08-2020 18:14:15] WARNING(1010): Duplicated event name has been detected | Event Name: npcsoundplay.NPCKillStruggle
[16-08-2020 18:14:15] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (Check point 1, File extraction & mod selection complete)
[16-08-2020 18:14:15] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (IsCharater: FALSE)
[16-08-2020 18:14:15] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (Check point 2, ID replacement & PCEA record complete)
[16-08-2020 18:14:15] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (Check point 3, Behavior general processing complete)
[16-08-2020 18:14:15] Total single animation processing time for magic_readied_direction_behavior: 0
[16-08-2020 18:14:15] Total group animation processing time for magic_readied_direction_behavior: 0
[16-08-2020 18:14:15] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (Check point 4, New animation inclusion complete)
[16-08-2020 18:14:15] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (Check point 4.2, AA count: 68)
[16-08-2020 18:14:15] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (Check point 4.4, AA count: 68 COMPLETE)
[16-08-2020 18:14:15] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (Check point 5, Prepare to output)
[16-08-2020 18:14:15] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (Check point 6, Behavior output complete)
[16-08-2020 18:14:15] Processing behavior: temp_behaviors\horsebehavior.txt (Check point 1, File extraction & mod selection complete)
[16-08-2020 18:14:15] Processing behavior: temp_behaviors\horsebehavior.txt (IsCharater: FALSE)
[16-08-2020 18:14:15] Processing behavior: temp_behaviors\horsebehavior.txt (Check point 2, ID replacement & PCEA record complete)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3, Behavior general processing complete)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\horsebehavior.txt (Check point 3, Behavior general processing complete)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\blockbehavior.txt (Check point 7, Behavior compile complete)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\horsebehavior.txt (Check point 3.4, No changes detected)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\magicmountedbehavior.txt
[16-08-2020 18:14:16] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\magicmountedbehavior
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\mt_behavior.txt
[16-08-2020 18:14:16] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\mt_behavior
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3.6, Mod code: core, Animation count: 26)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3.8, Mod code: core, Animation count: 26 COMPLETE)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3.8, Mod code: core, Existing ID count: 1)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3.8, Mod code: core, Existing ID count: 1 COMPLETE)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3.6, Mod code: km, Animation count: 1)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3.8, Mod code: km, Animation count: 1 COMPLETE)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3.8, Mod code: km, Existing ID count: 2)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3.8, Mod code: km, Existing ID count: 2 COMPLETE)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3.6, Mod code: pa, Animation count: 3)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3.8, Mod code: pa, Animation count: 3 COMPLETE)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3.8, Mod code: pa, Existing ID count: 2)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 3.8, Mod code: pa, Existing ID count: 2 COMPLETE)
[16-08-2020 18:14:16] Total single animation processing time for 0_master: 6
[16-08-2020 18:14:16] Total group animation processing time for 0_master: 0
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 4, New animation inclusion complete)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 4.2, AA count: 136)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\_1stperson\0_master.txt (Check point 1, File extraction & mod selection complete)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\_1stperson\0_master.txt (IsCharater: FALSE)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\_1stperson\0_master.txt (Check point 2, ID replacement & PCEA record complete)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 4.4, AA count: 136 COMPLETE)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 5, Prepare to output)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (Check point 7, Behavior compile complete)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\shout_behavior.txt
[16-08-2020 18:14:16] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\shout_behavior
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\0_master.txt (Check point 6, Behavior output complete)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 1, File extraction & mod selection complete)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\attackbehavior.txt (IsCharater: FALSE)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 2, ID replacement & PCEA record complete)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\idlebehavior.txt (Check point 1, File extraction & mod selection complete)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\idlebehavior.txt (IsCharater: FALSE)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\idlebehavior.txt (Check point 2, ID replacement & PCEA record complete)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\_1stperson\0_master.txt (Check point 3, Behavior general processing complete)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\_1stperson\0_master.txt (Check point 3.4, No changes detected)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\shoutmounted_behavior.txt
[16-08-2020 18:14:16] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\shoutmounted_behavior
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\shout_behavior.txt (Check point 1, File extraction & mod selection complete)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\shout_behavior.txt (IsCharater: FALSE)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\shout_behavior.txt (Check point 2, ID replacement & PCEA record complete)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\shout_behavior.txt (Check point 3, Behavior general processing complete)
[16-08-2020 18:14:16] Total single animation processing time for shout_behavior: 0
[16-08-2020 18:14:16] Total group animation processing time for shout_behavior: 0
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\shout_behavior.txt (Check point 4, New animation inclusion complete)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\shout_behavior.txt (Check point 4.2, AA count: 47)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\idlebehavior.txt (Check point 3, Behavior general processing complete)
[16-08-2020 18:14:16] Total single animation processing time for idlebehavior: 0
[16-08-2020 18:14:16] Total group animation processing time for idlebehavior: 0
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\idlebehavior.txt (Check point 4, New animation inclusion complete)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\idlebehavior.txt (Check point 4.2, AA count: 2)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\shout_behavior.txt (Check point 4.4, AA count: 47 COMPLETE)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\idlebehavior.txt (Check point 4.4, AA count: 2 COMPLETE)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\shout_behavior.txt (Check point 5, Prepare to output)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\idlebehavior.txt (Check point 5, Prepare to output)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 3, Behavior general processing complete)
[16-08-2020 18:14:16] Total single animation processing time for attackbehavior: 0
[16-08-2020 18:14:16] Total group animation processing time for attackbehavior: 0
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 4, New animation inclusion complete)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 4.2, AA count: 34)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\shout_behavior.txt (Check point 6, Behavior output complete)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 4.4, AA count: 34 COMPLETE)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\idlebehavior.txt (Check point 6, Behavior output complete)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 5, Prepare to output)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (Check point 1, File extraction & mod selection complete)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (IsCharater: FALSE)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (Check point 2, ID replacement & PCEA record complete)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 6, Behavior output complete)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (Check point 3, Behavior general processing complete)
[16-08-2020 18:14:16] Total single animation processing time for shoutmounted_behavior: 0
[16-08-2020 18:14:16] Total group animation processing time for shoutmounted_behavior: 0
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (Check point 4, New animation inclusion complete)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (Check point 4.2, AA count: 15)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (Check point 4.4, AA count: 15 COMPLETE)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (Check point 5, Prepare to output)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (Check point 6, Behavior output complete)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 1, File extraction & mod selection complete)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\magicmountedbehavior.txt (IsCharater: FALSE)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 2, ID replacement & PCEA record complete)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 3, Behavior general processing complete)
[16-08-2020 18:14:16] Total single animation processing time for magicmountedbehavior: 0
[16-08-2020 18:14:16] Total group animation processing time for magicmountedbehavior: 0
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 4, New animation inclusion complete)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 4.2, AA count: 59)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 4.4, AA count: 59 COMPLETE)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 5, Prepare to output)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 6, Behavior output complete)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (Check point 7, Behavior compile complete)
[16-08-2020 18:14:16] Processing behavior: temp_behaviors\sprintbehavior.txt
[16-08-2020 18:14:16] Behavior output path: e:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\sprintbehavior
[16-08-2020 18:14:18] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 7, Behavior compile complete)
[16-08-2020 18:14:18] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 7, Behavior compile complete)
[16-08-2020 18:14:18] Processing behavior: temp_behaviors\idlebehavior.txt (Check point 7, Behavior compile complete)
[16-08-2020 18:14:18] Processing behavior: temp_behaviors\0_master.txt (Check point 7, Behavior compile complete)
[16-08-2020 18:14:18] Processing behavior: temp_behaviors\shout_behavior.txt (Check point 7, Behavior compile complete)

 

 

Normally the follower or npc bound animations were spotty with FNIS. but I am not sure that DD is compatible with Nemesis. 

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7 hours ago, AreeSoothsayer said:

Works better than FNIS.

maybe true...but hopefully someone here can help you with it ...cause DD still uses FNIS and the nemesis system is rather new...so it may install animations that DD has it may not install everything that FNIS would normally install...unless there is some special method to avoid issues.

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2 hours ago, darktej said:

maybe true...but hopefully someone here can help you with it ...cause DD still uses FNIS and the nemesis system is rather new...so it may install animations that DD has it may not install everything that FNIS would normally install...unless there is some special method to avoid issues.

Found the problem I did, at 4 am. @..@
Nemesis crashes if I get around 8k animations. Found out removing animations, running it, then removing another and running it again. Found the one that it stopped crashing on and turned the others back on... crashed.

Waaaaitamoment. Tested animation counts, then removed the animation packs I used least.

Now my girls stagger around bound up before writhing as the stuff turns on. =3

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3 minutes ago, AreeSoothsayer said:

Found the problem I did, at 4 am. @..@
Nemesis crashes if I get around 8k animations. Found out removing animations, running it, then removing another and running it again. Found the one that it stopped crashing on and turned the others back on... crashed.

Waaaaitamoment. Tested animation counts, then removed the animation packs I used least.

Now my girls stagger around bound up before writhing as the stuff turns on. =3

ok that's awesome. good to hear you could solve this issue :)

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1 hour ago, Visio Diaboli said:

When creating a mod, is it possible to incorporate this as a soft dependency? Or is that generally not advisable?

Should be possible I think, as long as you only have to reference specific objects from DDI in scripts since you assign the object to a variable and you can make sure the object exists before running code on those variables. But if you want to have wearing a gag as a condition for dialogue or use custom devices for your mod you need a hard dependency.

 

An example for a soft dependency pointing at chastity belts, as it is done in Being Female

(I removed commented out old code that was referencing a specific belt rather than the keyword) :

 

[snip]


bool property DeviceActive = false auto hidden

 

[snip]


Keyword Property zad_DeviousBelt Auto
 

[snip] (in some function that initializes soft dependencies) 

 

    zad_DeviousBelt = Keyword.GetKeyword("zad_DeviousBelt")
    if zad_DeviousBelt
        DeviceActive = true
    Endif

 

[snip] (in some other function when using the soft dependency)

 

    if DeviceActive
        if woman.WornHasKeyword(zad_DeviousBelt)
            bCanAdd=false
        endif
    endif

 

 

If you want to get the zadLibs script for adding/removing devices you can grab it as such:

 


Zadlibs Libs = None


If Game.GetModByName("Devious Devices - Integration.esm") != 255
    Libs = Game.GetFormFromFile(0x0000F624, "Devious Devices - Integration.esm") as Zadlibs

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23 minutes ago, Tenri said:

Zadlibs Libs = None


If Game.GetModByName("Devious Devices - Integration.esm") != 255
    Libs = Game.GetFormFromFile(0x0000F624, "Devious Devices - Integration.esm") as Zadlibs

Thanks for the response! I've kind of done that in a global function so far, and I can get it to work with EquipDevice as long as I define a specific device and its inventory equivalent. However I can't find a way to grab one with GetGenericDeviceByKeyword() and then EquipDevice()/ManipulateDevice() it onto the player (I can get a random device but manipulate throws an error whenever it executes ingame, perceivably because it's being called from a global script?). Theoretically I guess I could define a few and then randomly select one of those but with the programming work and potential burden on papyrus I think hard dependency might just be a lot easier all around.

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1 hour ago, Visio Diaboli said:

Thanks for the response! I've kind of done that in a global function so far, and I can get it to work with EquipDevice as long as I define a specific device and its inventory equivalent. However I can't find a way to grab one with GetGenericDeviceByKeyword() and then EquipDevice()/ManipulateDevice() it onto the player (I can get a random device but manipulate throws an error whenever it executes ingame, perceivably because it's being called from a global script?). Theoretically I guess I could define a few and then randomly select one of those but with the programming work and potential burden on papyrus I think hard dependency might just be a lot easier all around.

Yeah, if you just need a keyword or two, or to equip/remove random generic devices (filtered by keyword) soft dependency works well enough.

 

ManipulateDevice has a very narrow list of devices it can actually work with, the error is I imagine "ManipulateDevice did not recognize device type that it received as an argument."

As it throws that if you don't give it one of the very few items it recognizes.

 

Using ManipulateGenericDevice will probably have a better result can be done as such example for collars:

 

    Armor device = Libs.GetGenericDeviceByKeyword(Libs.zad_DeviousCollar)

 

    Libs.ManipulateGenericDevice(akActor, device, true)

 

 

you could also filter a device by tags if you wanted to using GetGenericDeviceByTags

example to get a red ebonite collar (normal, harness, posture, or restrictive can be returned):

 

    Armor device  = Libs.GetGenericDeviceByTags(Libs.zad_DeviousCollar, "red,ebonite")

 

if the user doesn't have DDX installed or the function cant find a generic red ebonite collar for whatever reason, it should return any random generic collar

 

to remove a device you will probably want to use GetWornDevice example again for a collar

 

    Armor device = Libs.GetWornDevice(akActor, Libs.zad_DeviousCollar)

 

    Libs.ManipulateGenericDevice(akActor, device, false)

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  • 2 weeks later...

Hello,

my character's mouth is closing when gagged.

 

i upgraded to new version and mouth closed right after adding gag

 

now i downgraded back, mouth is open for most of the time, but in regular periods closes for a second.

As if animbations were fighting each other.

 

Any clue what might be causing it ? or what to do about it ?

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On 9/2/2020 at 2:35 PM, A Little Kitten said:

Hello,

my character's mouth is closing when gagged.

 

i upgraded to new version and mouth closed right after adding gag

 

now i downgraded back, mouth is open for most of the time, but in regular periods closes for a second.

As if animbations were fighting each other.

 

Any clue what might be causing it ? or what to do about it ?

That's a known bug that will be fixed in the next version.

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  • 2 weeks later...

Hi,

 

I'm using SE version of this mod and I can't seem to start the quest "Forbidden Tome" in College of Winterhold. The key and book case are there and I'm able to pick up and read all the books, but Urag will not start the quest, even if I try to drop the books, pick them up and read in front of him. I tried to find the quest ID and force start it through a console but I was not able to find any matching strings with "forbidden" or "devices" or even more general "zadd". While googling the problem I came upon a very old thread in which someone claimed that this quest was removed from SE version due to buggyness, however this was several years old and might or might not be the case anymore. Is this true? If not, what is the quest ID so I can try and force it to start?

 

Thank you.

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3 minutes ago, belegost said:

Hi,

 

I'm using SE version of this mod and I can't seem to start the quest "Forbidden Tome" in College of Winterhold. The key and book case are there and I'm able to pick up and read all the books, but Urag will not start the quest, even if I try to drop the books, pick them up and read in front of him. I tried to find the quest ID and force start it through a console but I was not able to find any matching strings with "forbidden" or "devices" or even more general "zadd". While googling the problem I came upon a very old thread in which someone claimed that this quest was removed from SE version due to buggyness. Is this true? If not, what is the quest ID so I can try and force it to start?

 

Thank you.

 

The quest (and the soul gem quest) were part of a separate esp that was removed from the LE mod before the SE version existed. It's not available in either version, although the mod description wasn't updated to reflect that, and appears to have been copied - with references to the old quest still included - when the SE version was made. The bookcase, books and key were always part of the esm, however, so they themselves are still in the game. You can at least still read one of the books to be able to craft some of the devices, but otherwise none of it has a function any more.

 

If you need more specific support for the SE version, you'd be better off posting in the DD SE support thread, here. People who play that version will be more likely to help about it over there.

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4 minutes ago, merManc said:

 

The quest (and the soul gem quest) were part of a separate esp that was removed from the LE mod before the SE version existed. It's not available in either version, although the mod description wasn't updated to reflect that, and appears to have been copied - with references to the old quest still included - when the SE version was made. The bookcase, books and key were always part of the esm, however, so they themselves are still in the game. You can at least still read one of the books to be able to craft some of the devices, but otherwise none of it has a function any more.

 

If you need more specific support for the SE version, you'd be better off posting in the DD SE support thread, here. People who play that version will be more likely to help about it over there.

 

Thank you, that's all I needed to know.

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To expand on katy_Q's issue of the hands being tied behind their back without anything in the idle position, I had the same issue, except I had followed all the steps and run FNIS.  Finally thought it was a weird conflict with a twerking idle I had installed before this.  Sure enough, I flipped that option on and the idle changed to the twerking idle and then flipped it off, which seemed to solve the problem as the default idle came back.  Figured I'd leave this here in case anyone else had the same issue.

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