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Posted

Hello,

my character's mouth is closing when gagged.

 

i upgraded to new version and mouth closed right after adding gag

 

now i downgraded back, mouth is open for most of the time, but in regular periods closes for a second.

As if animbations were fighting each other.

 

Any clue what might be causing it ? or what to do about it ?

Posted
On 9/2/2020 at 2:35 PM, A Little Kitten said:

Hello,

my character's mouth is closing when gagged.

 

i upgraded to new version and mouth closed right after adding gag

 

now i downgraded back, mouth is open for most of the time, but in regular periods closes for a second.

As if animbations were fighting each other.

 

Any clue what might be causing it ? or what to do about it ?

That's a known bug that will be fixed in the next version.

Posted

Also, for those of you supporting me on Patreon, I posted some exciting news about the upcoming DD version today! Check it out! :)

  • 2 weeks later...
Posted

Hi,

 

I'm using SE version of this mod and I can't seem to start the quest "Forbidden Tome" in College of Winterhold. The key and book case are there and I'm able to pick up and read all the books, but Urag will not start the quest, even if I try to drop the books, pick them up and read in front of him. I tried to find the quest ID and force start it through a console but I was not able to find any matching strings with "forbidden" or "devices" or even more general "zadd". While googling the problem I came upon a very old thread in which someone claimed that this quest was removed from SE version due to buggyness, however this was several years old and might or might not be the case anymore. Is this true? If not, what is the quest ID so I can try and force it to start?

 

Thank you.

Posted
3 minutes ago, belegost said:

Hi,

 

I'm using SE version of this mod and I can't seem to start the quest "Forbidden Tome" in College of Winterhold. The key and book case are there and I'm able to pick up and read all the books, but Urag will not start the quest, even if I try to drop the books, pick them up and read in front of him. I tried to find the quest ID and force start it through a console but I was not able to find any matching strings with "forbidden" or "devices" or even more general "zadd". While googling the problem I came upon a very old thread in which someone claimed that this quest was removed from SE version due to buggyness. Is this true? If not, what is the quest ID so I can try and force it to start?

 

Thank you.

 

The quest (and the soul gem quest) were part of a separate esp that was removed from the LE mod before the SE version existed. It's not available in either version, although the mod description wasn't updated to reflect that, and appears to have been copied - with references to the old quest still included - when the SE version was made. The bookcase, books and key were always part of the esm, however, so they themselves are still in the game. You can at least still read one of the books to be able to craft some of the devices, but otherwise none of it has a function any more.

 

If you need more specific support for the SE version, you'd be better off posting in the DD SE support thread, here. People who play that version will be more likely to help about it over there.

Posted
4 minutes ago, merManc said:

 

The quest (and the soul gem quest) were part of a separate esp that was removed from the LE mod before the SE version existed. It's not available in either version, although the mod description wasn't updated to reflect that, and appears to have been copied - with references to the old quest still included - when the SE version was made. The bookcase, books and key were always part of the esm, however, so they themselves are still in the game. You can at least still read one of the books to be able to craft some of the devices, but otherwise none of it has a function any more.

 

If you need more specific support for the SE version, you'd be better off posting in the DD SE support thread, here. People who play that version will be more likely to help about it over there.

 

Thank you, that's all I needed to know.

Posted

To expand on katy_Q's issue of the hands being tied behind their back without anything in the idle position, I had the same issue, except I had followed all the steps and run FNIS.  Finally thought it was a weird conflict with a twerking idle I had installed before this.  Sure enough, I flipped that option on and the idle changed to the twerking idle and then flipped it off, which seemed to solve the problem as the default idle came back.  Figured I'd leave this here in case anyone else had the same issue.

Posted

Hello there Y'all. I'm having issues with Devious Devices showing through clothes, and not hiding when I wear anything on top of them. Anyone know what causes this? I've re-run bodyslide, but to no avail. 

Elder Scrolls V  Skyrim Screenshot 2020.09.19 - 01.04.21.23.png

Posted
25 minutes ago, AzzyODonnell said:

Hello there Y'all. I'm having issues with Devious Devices showing through clothes, and not hiding when I wear anything on top of them. Anyone know what causes this? I've re-run bodyslide, but to no avail. 

The device hider is what hides devices when wearing things that should cover them up, check the Devious Devices MCM Devicer Hider (I think) tab for settings it is named something to that effect anyway, there are two tabs the first one has body slot (slot 32 IIRC) items (and several other slots, the second tab has the remaining slots) and general settings. Some mods conflict with the device hider, and the hider counts as an equipment slot so whatever slot you put it in you will be unable to wear anything in that slot.

Posted
37 minutes ago, Tenri said:

The device hider is what hides devices when wearing things that should cover them up, check the Devious Devices MCM Devicer Hider (I think) tab for settings it is named something to that effect anyway, there are two tabs the first one has body slot (slot 32 IIRC) items (and several other slots, the second tab has the remaining slots) and general settings. Some mods conflict with the device hider, and the hider counts as an equipment slot so whatever slot you put it in you will be unable to wear anything in that slot.

What should I be checking for? I tried changing the hider slot but it didn't fix the issue. Also, I used BodySlotMCM to check what slots the devious devices are taking up, and they don't appear to have any slots assigned. BodySlots can't detect them in my inventory at all.

Posted
14 minutes ago, AzzyODonnell said:

What should I be checking for? I tried changing the hider slot but it didn't fix the issue. Also, I used BodySlotMCM to check what slots the devious devices are taking up, and they don't appear to have any slots assigned. BodySlots can't detect them in my inventory at all.

 

I don't know what "BodySlots" is or how it works, so I can't say why it isn't detecting the devices.

 

For the device hider, its settings can be found in the last two pages of the devious devices MCM, labelled as Devices Underneath. The default settings are to have slot 41 for the device hider itself, and then to have slots 49, 51, 56 and 58 listed in the section for slot 32. Everything else should be set to None if you haven't changed anything. So, on the first Devices Underneath page, find the slot 32 section and make sure those four slots are set for it. That should make anything worn in the body slot (32) hide chastity belts, nipple piercings, chastity bras and harnesses/corsets. If it's still not working with those settings, I'm afraid I couldn't say what the problem is.

 

One other thing to note is that the device hider only works for the player character, not for NPCs.

Posted
12 minutes ago, merManc said:

 

I don't know what "BodySlots" is or how it works, so I can't say why it isn't detecting the devices.

 

For the device hider, its settings can be found in the last two pages of the devious devices MCM, labelled as Devices Underneath. The default settings are to have slot 41 for the device hider itself, and then to have slots 49, 51, 56 and 58 listed in the section for slot 32. Everything else should be set to None if you haven't changed anything. So, on the first Devices Underneath page, find the slot 32 section and make sure those four slots are set for it. That should make anything worn in the body slot (32) hide chastity belts, nipple piercings, chastity bras and harnesses/corsets. If it's still not working with those settings, I'm afraid I couldn't say what the problem is.

 

One other thing to note is that the device hider only works for the player character, not for NPCs.

BodySlots is a mod that lets me see what slots clothing/armor take up.
And, okay, I gotcha. However, after changing those values, it doesn't save them. Every time I open the menu, everything's set to "none".

Posted
44 minutes ago, AzzyODonnell said:

What should I be checking for? I tried changing the hider slot but it didn't fix the issue. Also, I used BodySlotMCM to check what slots the devious devices are taking up, and they don't appear to have any slots assigned. BodySlots can't detect them in my inventory at all.

20200918195058_1.jpg.4c04dc7fdab35e2854093d7ba35d95ff.jpg

That is the default slot for the Item Hider, doesn't really matter what it is but 41 is generally safe as long as you aren't using modular armour mods.

 

20200918195104_1.jpg.b19e76f8bd7994341b73a587c49772e6.jpg

The 4 entries in Body - Full are what items are hidden while wearing something in the Body slot (32)

these are the default settings, so unless something is strange with your clothing or that bra in particular it should hide, as long as you never changed anything in the Devices Underneath tabs of the MCM.

 

Using Bodyslide on the items shouldn't change anything as far as hiding things go because it just has to do with what slots the items are given in the esp/esm files that they come from.

 

I myself generally turn the Item Hider off entirely, and just live with the clipping, so I can't say for certain if it still works or not. But I remember it working some time ago.

 

edit: It is also worth noting that due to the way DDs work I don't think the BodySlot mod would find them, the inventory items that you can see with names and weights and values and things have no worn slots. While the actual rendered items are a separate item that is invisible in your inventory and has no name 99% of the time.

Posted
10 minutes ago, Tenri said:

20200918195058_1.jpg.4c04dc7fdab35e2854093d7ba35d95ff.jpg

That is the default slot for the Item Hider, doesn't really matter what it is but 41 is generally safe as long as you aren't using modular armour mods.

 

20200918195104_1.jpg.b19e76f8bd7994341b73a587c49772e6.jpg

The 4 entries in Body - Full are what items are hidden while wearing something in the Body slot (32)

these are the default settings, so unless something is strange with your clothing or that bra in particular it should hide, as long as you never changed anything in the Devices Underneath tabs of the MCM.

 

Using Bodyslide on the items shouldn't change anything as far as hiding things go because it just has to do with what slots the items are given in the esp/esm files that they come from.

 

I myself generally turn the Item Hider off entirely, and just live with the clipping, so I can't say for certain if it still works or not. But I remember it working some time ago.

 

edit: It is also worth noting that due to the way DDs work I don't think the BodySlot mod would find them, the inventory items that you can see with names and weights and values and things have no worn slots. While the actual rendered items are a separate item that is invisible in your inventory and has no name 99% of the time.

Alright, I feel very stupid now. I had to save and reload in order for DD to fully finalize, which is what prevented it from working properly. After saving and reloading, it automatically added the items to Body - Full (32).

I'm sorry for wasting your time, everyone ^^'

Thank you so much for the help still, I appreciate you answering so fast and trying your best to help.

Posted

It appears that attempting to equip (manually, from player inventory) an item that has zad_QuestItem flag and also non-empy EquipRequiredDevices array, triggers item unequip, as it should (zadEquipScript, line 155), which in turn triggers quest item removal prevention (zadEquipScript, line 243). As a result, message zad_EquipRequiredFailMsg is displayed, but the item gets equipped anyway, without proper equip requirements. Here's the relevant log:

Spoiler

[09/19/2020 - 09:29:13PM] [Zad]: OnEquipped(Prisoner: Uniform Dress)
[09/19/2020 - 09:29:14PM] [Zad]: OnUnequipped(Prisoner: Uniform Dress)
[09/19/2020 - 09:29:14PM] [Zad]: Attempt to remove quest item: Prisoner: Uniform Dress)
[09/19/2020 - 09:29:14PM] [Zad]: Caught and prevented unauthorized removal attempt!
[09/19/2020 - 09:29:14PM] [Zad]: OnEffectStart(): Hobble Skirt
[09/19/2020 - 09:29:15PM] [Zad]: SyncInventory(): Equipping Hobble Dress.

 

Posted

I had the belly node management option enabled and if my character is wearing a corset, after a while her belly goes crazy, like stretching and jumping around.
Does anyone know what could I have done wrong?

Posted
48 minutes ago, Fulanoo said:

I had the belly node management option enabled and if my character is wearing a corset, after a while her belly goes crazy, like stretching and jumping around.
Does anyone know what could I have done wrong?

- Incompatible skeleton? Showing full FNIS log here would tell us much more.

- If you have SLIF it might be configured badly in MCM.

- Bodyslide support for less common bodies might be lacking. UUNP and CBBE are the only ones really supported.

Posted

Is there an option somewhere to tweak the mechanics behind non-key device escape, apart from the difficulty level? Ideally, this would be something like making the individual device/method escape cooldowns shared, such that only one escape attempt could be made every few hours, regardless of how many devices you attempt to escape from or what methods you try to use. The escape functions make me feel like that was planned at some point, or maybe it was implemented and I'm missing a global variable somewhere. Thanks!

Posted

Is this the correct place to suggest a new kind of items?

 

Rigid ankle cuffs (or a metal ring that traps both ankles in it) or a legbinder only.

 

Basically a thing that has the same effects of a strict hobble dress on walking speed and walking animation but allows for clothing or for sex?

Posted
14 hours ago, thedarkone1234 said:

Is this the correct place to suggest a new kind of items?

Either of these is probably a better place to do so:

I'd recommend the latter though, since the former is going to be superseeded by the merged DD5 in the near future.

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