Khe Posted June 16, 2019 Posted June 16, 2019 reason I don't blatantly overwrite with DDI's conditions is that CD is still using the older methods, based on my knowledge of the conditions, the dialog should work...but i'm starting to feel like it's more trouble than it's worth since it doesn't address my problem with canTalk; there was no "can I talk to them successfully?" thing, it started true and it just stayed so...by whatever means. It doesn't appear to be explicitly a CD thing, either, since in tes5edit there's zero references to the gag talk quest. I really want the hoods I saw sold in the CD shop, but if the game's becoming really unstable from the mod (so far, it feels like it's more unstable from DCUR's bound girls, not CD), i'm probably going to remove it. Really don't want to.
Lupine00 Posted June 16, 2019 Posted June 16, 2019 1 hour ago, Khe said: I really want the hoods I saw sold in the CD shop, but if the game's becoming really unstable from the mod (so far, it feels like it's more unstable from DCUR's bound girls, not CD), i'm probably going to remove it. Really don't want to. The best way to have CD is to do exactly what Kimy says you should never do - install a game with old DD 3.X and CD, and more or less nothing else - certainly no new DD mods. That gets you a CD-centric game, and you can play CD the way it was intended. As for having CD in a "modern" game, with latest DD, and up-to-date DD mods ... it's a lot of trouble and doesn't work very well. Though I always found CD to be a bit in a world of its own with its DD items, even in 3.X It's been a long time now, and Vel hasn't finished whatever the next generation of CD is supposed to be, and probably never will. I don't believe he is motivated to do so. I'm surprised he continues to support CD as much as he does. He's always been great at helping people with CD problems. Kimy and other modders have delivered much of what CD used to deliver in somewhat altered forms, and it's just the maid-training journey that's missing really. How much I really miss spending hours or real time doing a mindless mining task - it's hard to say - but it can't be a big loss. What made it work was the strong narrative, and nobody else does it quite as nicely. I do miss that, but the mechanics were often a bit dull. As for devices, there are so many modern DD devices that work more-or-less correctly. Do you really need a belt controlled by a ring that much? You could probably make your own if you do.
Kimy Posted June 16, 2019 Posted June 16, 2019 CD never got updated to DD4. It's current version is severely outdated. Don't ask me why it's overwriting the gag dialogue to begin with... ...but yes, in its current shape, CD is pretty much obsolete. After all this time, I don't think there is any hope to ever see it updated. Sad as is.
Darkpig Posted June 16, 2019 Posted June 16, 2019 2 hours ago, Lupine00 said: How much I really miss spending hours or real time doing a mindless mining task - it's hard to say - but it can't be a big loss. What made it work was the strong narrative, and nobody else does it quite as nicely. It is hard to say what works in Skyrim. Combat in vanilla is pants. There are those that try with multiple combat mods which still looks a bit iffy although that hasn't stopped people from trying. Sneaking in vanilla is a little fun especially with the right mods but the dungeon layouts are crap and the system itself has a few flaws that need to be ironed out. Then there is the RPG elements which are more or less alright in vanilla Skyrim although blacksmithing can get dull real fast. The writing in Skyrim is a bit of a jumble but it is deep and interesting. Devious Device modders on the other hand need good writers more than anything. Going butt naked tied up like a Christmas present through a dangerous crypt might be appealing for some but finding the right defeat mod is a pain and I am sick of crypts. It needs more blackmail, robbery, debt, drug addiction, Stockholm syndrome, forced isolation or abandonment, humiliation, etc. 3
worik Posted June 16, 2019 Posted June 16, 2019 21 minutes ago, Darkpig said: Devious Device modders on the other hand need good writers more than anything. [..] It needs more blackmail, robbery, debt, drug addiction, Stockholm syndrome, forced isolation or abandonment, humiliation, etc. +1 Can't emphasize it loud enough. That's where good story telling mods have to build upon the DD infrastructure. Laura's Shop is one good example for me. Me, because her idea of a devious story matches with my kink and what I like to see in a naughty mod (and almost what not ?). Now, we need more DD story mods that serve other tastes and other bound fantasies. With the same love for detail and the same community backing to throw idea after idea into the mod threads, once the initial path of the mod is determined by the modder. 2
Lupine00 Posted June 16, 2019 Posted June 16, 2019 2 hours ago, Kimy said: After all this time, I don't think there is any hope to ever see it updated. Sad as is. But we can hope for a DCL maid training mansion with petty and malicious maids, hunky butlers, and a dark and brooding master, twisted with angst at how he really has no choice but to punish you again? Right? Oops. Wrong thread 4
Kimy Posted June 16, 2019 Posted June 16, 2019 8 hours ago, Lupine00 said: But we can hope for a DCL maid training mansion with petty and malicious maids, hunky butlers, and a dark and brooding master, twisted with angst at how he really has no choice but to punish you again? Right? Oops. Wrong thread ? 1
Kimy Posted June 16, 2019 Posted June 16, 2019 9 hours ago, worik said: Laura's Shop is one good example for me. Me, because her idea of a devious story matches with my kink and what I like to see in a naughty mod (and almost what not ?). Now, we need more DD story mods that serve other tastes and other bound fantasies. With the same love for detail and the same community backing to throw idea after idea into the mod threads, once the initial path of the mod is determined by the modder. The more, the merrier. Although Laura and me sort of have the same tastes, so the stuff for other kinks would probably need to come from somebody else. I am certainly going to write more quests too, but if you're into hardcore slavery, pain and punishment, you might not enjoy them as much. 3
Khe Posted June 17, 2019 Posted June 17, 2019 uninstalling CD did basically nothing, similar result removing the zaz pack. well, I say basically nothing, but...there's no shop selling some of the wonderful items in the various DD mods (like DDx's 'bizzarr' mask). and...some of the items aren't craftable, either. :(
Darkpig Posted June 18, 2019 Posted June 18, 2019 On 6/16/2019 at 1:01 AM, Lupine00 said: But we can hope for a DCL maid training mansion with petty and malicious maids, hunky butlers, and a dark and brooding master, twisted with angst at how he really has no choice but to punish you again? Right? Oops. Wrong thread At this point it could be any mod that does it.
Lupine00 Posted June 18, 2019 Posted June 18, 2019 6 hours ago, Darkpig said: At this point it could be any mod that does it. Yep. But Kimy loves feature coverage!
Darkpig Posted June 18, 2019 Posted June 18, 2019 48 minutes ago, Lupine00 said: Yep. But Kimy loves feature coverage! Just sounds like more work. Is that 2 dollars a month on Patreon really worth it? *shrugs* Also I want that dark brooding master to be a handsome orc. His name could be Lorburg Don Grumpybutt. He grew up in an orc stronghold but wanted a cozy life outside the stronghold even if the place held racist nords. He eventually ended up being the headmaster for a slave maid training facility. Of course he keeps himself looking sharp for the clients. So far we got a dark brooding handsome man with an inferiority complex from growing up in an orc stronghold so it would be perfect. We could go with the superior high elf but I have a feeling we should save him for the petplay. After all you are a dog and he is your master... okay that joke was a stretch.
HypnoNeko Posted June 20, 2019 Posted June 20, 2019 When i try to install the mod with Nexus, it just doesn't show up at all. I've never had this issue before, and its seems to be consistant with the three zips needed for DD. I'm not sure what to do, i updated the mod manager.
WillowWispo Posted June 20, 2019 Posted June 20, 2019 Hello! I just installed this mod, and it's great! I am a big fan, however there is just 1 thing wrong with my version. The ball gags don't function properly with my mouth. It sits right below my mouth and my lips stay closed. Does anyone know the reason for this happening and how to fix it? Thanks!
Jindale Posted June 20, 2019 Posted June 20, 2019 My apologies if this has been covered already but I am stupid and could not decipher the talked points, but I had an issue with a certain animation state some time ago. I am running FNIS Sexy Move 7.1 and the latest DD packages, with Sexy Move overwriting in resource order (MO1). LO and FNIS updates are in order but every time my follower was in walking distance, it crawled on the ground on all fours as if constantly being leashed/binded. The issue got solved interestinly when fast traveling, which brought back the intended Sexy Walk anims. The question is, is this is a bug or a misconfiguration of sorts on my end? No other issues emerged, if that matters.
SisUser Posted June 20, 2019 Posted June 20, 2019 The footstep sounds for extreme hobble skirt and other restraint of same effect uses the same one as normal hobble skirts, which doesn't match the walking animation, is that working as intended or a bug on my end?
Reesewow Posted June 20, 2019 Posted June 20, 2019 14 minutes ago, Markkuboi said: The question is, is this is a bug or a misconfiguration of sorts on my end? No other issues emerged, if that matters. Can happen when you update/install DD mods with FNIS Sexy Move is already active in your load order - in my experience it is a very temporary issue, and it sounds like it already fixed itself in your game. Unless you have more problems like that it likely won't be an issue going forward.
Jindale Posted June 20, 2019 Posted June 20, 2019 Ok so how is this mod supposed to manifest? I have all 3 packages. Conflicts resolved, FNIS is very much up to date. All MCM pages are running and responding and I have no hotkey conlficts as of 10 minutes ago. But I cannot Mark my followers, only set them to Command. AND, when I beat my follower to the brink of exhaustion, I get no Zaz options whatsoever, only the basic ties and standard SL animations. There are no errors at all, what am I overlooking? EDIT: I have had overlooked injecting the Zaz Anims into the SL Defeat itself, via MCM configs. I'm so stupid it actually hurts my head.
Guest Posted June 21, 2019 Posted June 21, 2019 suggestion. Add a random chance for the "Manipulate the locks" feature, so that manipulation fails and the device is locked nevertheless. No risk no fun
maxsteiner Posted June 21, 2019 Posted June 21, 2019 A quick question; Wy are there so few sex animations when wearing armbinders/yokes? And, wy doesnt the remove armbinders/yokes funktion work? I have used this and many other sexlab mods and iv never been able to get this to work. Any advice?
Zaflis Posted June 21, 2019 Posted June 21, 2019 3 hours ago, maxsteiner said: And, wy doesnt the remove armbinders/yokes funktion work? I'm confused, where is this feature and how do you use it? You can choose to struggle, cut or lockpick the devices and each has their unique chances per device and MCM difficulty. Plus many other mods add several other ways for you to get free.
SelosTeef Posted June 22, 2019 Posted June 22, 2019 Hey, I don't know where to ask this but, is there a way to get permission to publish a mod I made that edits a few aspects of how DDi works? It basically does this: - Adds a boost to your unarmed damage (depending on your One or Two Handed skill level and what kind of boots you're wearing) when bound, so combat like this is a little more viable (can be disabled or enabled at any time in the MCM) - Automatically plays gagged sounds at any time when wearing any sort of gag (within configurable intervals, can be disabled) - Disallows/allows lockpicking when bound, or when barefoot only but with a debuff (configurable, can be disabled) - Adds a (configurable) chance that when picking up an item (putting it into the inventory), it'll be dropped onto the ground when wearing wrist restraints (basically the feature bondage mittens from DDx have, but for all wrist restraints) (again, can be disabled) - Readds a feature that works sort of like the "Brute force" option that existed in earlier DD versions (at least I think so, I never played with those older versions myself), basically instead of just showing a "You can't do this with your hands bound" message when trying to interact with any device that is not the wrist restraint itself, it'll play the struggling animation before showing a more immersive message based on what kind of device you've tried to remove. Basically just for the people who like to watch their character struggle with a nice little flavor message. I ask because I had to edit some scripts from DDi and a couple from DDx, namely: zadArmbinderEffect, zadArmbinderNoLockpicks, zadEquipScript, zadPlayerScript, zadx_BondageMittensEffectScript and zadx_HobbleSkirtEffectScript. So for this reason, I don't know if I can publish my mod as it edits those scripts, because it will certainly cause compatibility issues with future versions of DDi. Again, I'm sorry if I shouldn't be asking this here. Thank you for your time.
El_Duderino Posted June 22, 2019 Posted June 22, 2019 5 hours ago, SelosTeef said: Hey, I don't know where to ask this but, is there a way to get permission to publish a mod I made that edits a few aspects of how DDi works? From the download page, emphasis added by me. Quote PERMISSIONS Anyone that wishes to use this mod as a dependency for their own work is quite welcome to. Proper credit is appreciated. You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DD's files in your mod) as future updates to DD might break your and other mods if you do You can NOT post this mod or any of its parts (including any derived works) outsides of LL without explicit permission. You can NOT incorporate any parts of this mod in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors) You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given. You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games. You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! For art assets, please contact their respective creator directly. I think you'll have to find another approach than to directly edit and overwrite the DD core scripts. 5 hours ago, SelosTeef said: I ask because I had to edit some scripts from DDi and a couple from DDx, namely: zadArmbinderEffect, zadArmbinderNoLockpicks, zadEquipScript, zadPlayerScript, zadx_BondageMittensEffectScript and zadx_HobbleSkirtEffectScript. At least one of those scripts, zadEdquipScript, is likely to be edited with basically every single DD update, which would in effect cause serious compatibilty issues (either it would break your mod for NMM users or your mod would undo/break the DD update for MO users). EDIT: Now it just appeared to me that this sounded rather negative. You obviously must have put quite some thought into that. I'd recommend you get in touch with Kimy, maybe some of your ideas or even code could be adopted for the main DD? Bound combat for example is an area that is currently in active devopment for DDi 4.3 -- have a look at the last pages of the DD beta dev thread: 1
SelosTeef Posted June 22, 2019 Posted June 22, 2019 2 hours ago, El_Duderino said: From the download page, emphasis added by me. I think you'll have to find another approach than to directly edit and overwrite the DD core scripts. At least one of those scripts, zadEdquipScript, is likely to be edited with basically every single DD update, which would in effect cause serious compatibilty issues (either it would break your mod for NMM users or your mod would undo/break the DD update for MO users). EDIT: Now it just appeared to me that this sounded rather negative. You obviously must have put quite some thought into that. I'd recommend you get in touch with Kimy, maybe some of your ideas or even code could be adopted for the main DD? Bound combat for example is an area that is currently in active devopment for DDi 4.3 -- have a look at the last pages of the DD beta dev thread: Thank you. And yes, I did put some weeks of work into it. Had to learn a bit of Papyrus because I wanted to see if I could change some things about the mod myself. And I'll see what I can do. It would be great to see at least one of the features I made implemented into the framework. And you didn't sound negative at all. I can only imagine the sheer amount of people that ask the sort of thing I just did.
DonQuiWho Posted June 22, 2019 Posted June 22, 2019 3 hours ago, El_Duderino said: EDIT: Now it just appeared to me that this sounded rather negative. You obviously must have put quite some thought into that. I'd recommend you get in touch with Kimy, maybe some of your ideas or even code could be adopted for the main DD? Bound combat for example is an area that is currently in active devopment for DDi 4.3 -- have a look at the last pages of the DD beta dev thread: What he said. Get in touch with Kimy. Some of what you seem to have done sounded good and it would be a shame for it not to get the chance of an airing/audience if practicable
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