Lupine00 Posted June 18, 2019 Posted June 18, 2019 6 hours ago, Darkpig said: At this point it could be any mod that does it. Yep. But Kimy loves feature coverage!
Darkpig Posted June 18, 2019 Posted June 18, 2019 48 minutes ago, Lupine00 said: Yep. But Kimy loves feature coverage! Just sounds like more work. Is that 2 dollars a month on Patreon really worth it? *shrugs*  Also I want that dark brooding master to be a handsome orc. His name could be Lorburg Don Grumpybutt. He grew up in an orc stronghold but wanted a cozy life outside the stronghold even if the place held racist nords. He eventually ended up being the headmaster for a slave maid training facility. Of course he keeps himself looking sharp for the clients. So far we got a dark brooding handsome man with an inferiority complex from growing up in an orc stronghold so it would be perfect.  We could go with the superior high elf but I have a feeling we should save him for the petplay. After all you are a dog and he is your master... okay that joke was a stretch.
HypnoNeko Posted June 20, 2019 Posted June 20, 2019 When i try to install the mod with Nexus, it just doesn't show up at all. I've never had this issue before, and its seems to be consistant with the three zips needed for DD. I'm not sure what to do, i updated the mod manager.Â
WillowWispo Posted June 20, 2019 Posted June 20, 2019 Hello! I just installed this mod, and it's great! I am a big fan, however there is just 1 thing wrong with my version. The ball gags don't function properly with my mouth. It sits right below my mouth and my lips stay closed. Does anyone know the reason for this happening and how to fix it? Thanks! Â
Jindale Posted June 20, 2019 Posted June 20, 2019 My apologies if this has been covered already but I am stupid and could not decipher the talked points, but I had an issue with a certain animation state some time ago. Â I am running FNIS Sexy Move 7.1 and the latest DD packages, with Sexy Move overwriting in resource order (MO1). LO and FNIS updates are in order but every time my follower was in walking distance, it crawled on the ground on all fours as if constantly being leashed/binded. The issue got solved interestinly when fast traveling, which brought back the intended Sexy Walk anims. Â The question is, is this is a bug or a misconfiguration of sorts on my end? No other issues emerged, if that matters.
SisUser Posted June 20, 2019 Posted June 20, 2019 The footstep sounds for extreme hobble skirt and other restraint of same effect uses the same one as normal hobble skirts, which doesn't match the walking animation, is that working as intended or a bug on my end?
Reesewow Posted June 20, 2019 Posted June 20, 2019 14 minutes ago, Markkuboi said: The question is, is this is a bug or a misconfiguration of sorts on my end? No other issues emerged, if that matters. Can happen when you update/install DD mods with FNIS Sexy Move is already active in your load order - in my experience it is a very temporary issue, and it sounds like it already fixed itself in your game. Unless you have more problems like that it likely won't be an issue going forward.
Jindale Posted June 20, 2019 Posted June 20, 2019 Ok so how is this mod supposed to manifest? Â I have all 3 packages. Conflicts resolved, FNIS is very much up to date. All MCM pages are running and responding and I have no hotkey conlficts as of 10 minutes ago. But I cannot Mark my followers, only set them to Command. AND, when I beat my follower to the brink of exhaustion, I get no Zaz options whatsoever, only the basic ties and standard SL animations. Â There are no errors at all, what am I overlooking? Â EDIT: I have had overlooked injecting the Zaz Anims into the SL Defeat itself, via MCM configs. I'm so stupid it actually hurts my head.
Guest Posted June 21, 2019 Posted June 21, 2019 suggestion. Add a random chance for the "Manipulate the locks" feature, so that manipulation fails and the device is locked nevertheless. No risk no fun
maxsteiner Posted June 21, 2019 Posted June 21, 2019 A quick question; Wy are there so few sex animations when wearing armbinders/yokes? And, wy doesnt the remove armbinders/yokes funktion work? I have used this and many other sexlab mods and iv never been able to get this to work. Any advice?
Zaflis Posted June 21, 2019 Posted June 21, 2019 3 hours ago, maxsteiner said: And, wy doesnt the remove armbinders/yokes funktion work? I'm confused, where is this feature and how do you use it? Â You can choose to struggle, cut or lockpick the devices and each has their unique chances per device and MCM difficulty. Plus many other mods add several other ways for you to get free.
SelosTeef Posted June 22, 2019 Posted June 22, 2019 Hey, I don't know where to ask this but, is there a way to get permission to publish a mod I made that edits a few aspects of how DDi works? Â Â It basically does this: Â - Adds a boost to your unarmed damage (depending on your One or Two Handed skill level and what kind of boots you're wearing) when bound, so combat like this is a little more viable (can be disabled or enabled at any time in the MCM) Â - Automatically plays gagged sounds at any time when wearing any sort of gag (within configurable intervals, can be disabled) Â - Disallows/allows lockpicking when bound, or when barefoot only but with a debuff (configurable, can be disabled) Â - Adds a (configurable) chance that when picking up an item (putting it into the inventory), it'll be dropped onto the ground when wearing wrist restraints (basically the feature bondage mittens from DDx have, but for all wrist restraints) (again, can be disabled) Â - Readds a feature that works sort of like the "Brute force" option that existed in earlier DD versions (at least I think so, I never played with those older versions myself), basically instead of just showing a "You can't do this with your hands bound" message when trying to interact with any device that is not the wrist restraint itself, it'll play the struggling animation before showing a more immersive message based on what kind of device you've tried to remove. Basically just for the people who like to watch their character struggle with a nice little flavor message. Â Â I ask because I had to edit some scripts from DDi and a couple from DDx, namely: zadArmbinderEffect, zadArmbinderNoLockpicks, zadEquipScript, zadPlayerScript, zadx_BondageMittensEffectScript and zadx_HobbleSkirtEffectScript. So for this reason, I don't know if I can publish my mod as it edits those scripts, because it will certainly cause compatibility issues with future versions of DDi. Â Again, I'm sorry if I shouldn't be asking this here. Thank you for your time.
El_Duderino Posted June 22, 2019 Posted June 22, 2019 5 hours ago, SelosTeef said: Hey, I don't know where to ask this but, is there a way to get permission to publish a mod I made that edits a few aspects of how DDi works? From the download page, emphasis added by me.  Quote  PERMISSIONS  Anyone that wishes to use this mod as a dependency for their own work is quite welcome to. Proper credit is appreciated. You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DD's files in your mod) as future updates to DD might break your and other mods if you do You can NOT post this mod or any of its parts (including any derived works) outsides of LL without explicit permission. You can NOT incorporate any parts of this mod in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors) You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given. You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games. You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! For art assets, please contact their respective creator directly.   I think you'll have to find another approach than to directly edit and overwrite the DD core scripts. 5 hours ago, SelosTeef said: I ask because I had to edit some scripts from DDi and a couple from DDx, namely: zadArmbinderEffect, zadArmbinderNoLockpicks, zadEquipScript, zadPlayerScript, zadx_BondageMittensEffectScript and zadx_HobbleSkirtEffectScript. At least one of those scripts, zadEdquipScript, is likely to be edited with basically every single DD update, which would in effect cause serious compatibilty issues (either it would break your mod for NMM users or your mod would undo/break the DD update for MO users).  EDIT: Now it just appeared to me that this sounded rather negative. You obviously must have put quite some thought into that. I'd recommend you get in touch with Kimy, maybe some of your ideas or even code could be adopted for the main DD? Bound combat for example is an area that is currently in active devopment for DDi 4.3 -- have a look at the last pages of the DD beta dev thread:  1
SelosTeef Posted June 22, 2019 Posted June 22, 2019 2 hours ago, El_Duderino said: From the download page, emphasis added by me.   I think you'll have to find another approach than to directly edit and overwrite the DD core scripts.  At least one of those scripts, zadEdquipScript, is likely to be edited with basically every single DD update, which would in effect cause serious compatibilty issues (either it would break your mod for NMM users or your mod would undo/break the DD update for MO users).   EDIT: Now it just appeared to me that this sounded rather negative. You obviously must have put quite some thought into that. I'd recommend you get in touch with Kimy, maybe some of your ideas or even code could be adopted for the main DD? Bound combat for example is an area that is currently in active devopment for DDi 4.3 -- have a look at the last pages of the DD beta dev thread:  Thank you. And yes, I did put some weeks of work into it. Had to learn a bit of Papyrus because I wanted to see if I could change some things about the mod myself. And I'll see what I can do. It would be great to see at least one of the features I made implemented into the framework.  And you didn't sound negative at all. I can only imagine the sheer amount of people that ask the sort of thing I just did.
DonQuiWho Posted June 22, 2019 Posted June 22, 2019 3 hours ago, El_Duderino said: EDIT: Now it just appeared to me that this sounded rather negative. You obviously must have put quite some thought into that. I'd recommend you get in touch with Kimy, maybe some of your ideas or even code could be adopted for the main DD? Bound combat for example is an area that is currently in active devopment for DDi 4.3 -- have a look at the last pages of the DD beta dev thread:  What he said. Get in touch with Kimy. Some of what you seem to have done sounded good and it would be a shame for it not to get the chance of an airing/audience if practicable
xyzxyz Posted June 22, 2019 Posted June 22, 2019 I updatet to 4.2 during a playthrough and now I get a CTD every time I try to load a save. Any idea what went wrong?
Reesewow Posted June 22, 2019 Posted June 22, 2019 33 minutes ago, xyzxyz said: I updatet to 4.2 during a playthrough and now I get a CTD every time I try to load a save. Any idea what went wrong? Probably too many animations, 4.2 adds a lot of new animations. Try removing some other animation mods.
xyzxyz Posted June 23, 2019 Posted June 23, 2019 8 hours ago, Reesewow said: Probably too many animations, 4.2 adds a lot of new animations. Try removing some other animation mods. I have about 13,5k animations with fnis XXL.
Reesewow Posted June 23, 2019 Posted June 23, 2019 14 minutes ago, xyzxyz said: I have about 13,5k animations with fnis XXL. That is still in the danger zone for the animation crash. If you crash on "new game" as well, it almost certainly is too many animations.
xyzxyz Posted June 23, 2019 Posted June 23, 2019 29 minutes ago, Reesewow said: That is still in the danger zone for the animation crash. If you crash on "new game" as well, it almost certainly is too many animations. I got rid of some animations and aroused creatures and now I can't load any save at all.
Zaflis Posted June 25, 2019 Posted June 25, 2019 On 6/23/2019 at 1:55 AM, xyzxyz said: I updatet to 4.2 during a playthrough and now I get a CTD every time I try to load a save. Any idea what went wrong? Traditional solution to that was to use Load Game CTD Fix:Â https://www.nexusmods.com/skyrim/mods/85443 or Safety Load:Â https://www.nexusmods.com/skyrim/mods/46465/ Â But now there is a new mod you can try as well that should do the same thing with a different approach Animation Loading Fix:Â https://www.nexusmods.com/skyrim/mods/98204 Â I just wouldn't use both or all of them, that's propably not adviceable. And of course before all these you still need the Crash Fixes and optionally ENBoost too.
Rabblerouser Posted June 25, 2019 Posted June 25, 2019 My camera keeps snapping to 3rd person when under the mod. This seems to only happen when bound with a devious device.
petronius Posted June 30, 2019 Posted June 30, 2019 New to devious devices here - I googled and can't for the life or me find how to remove the gag. I know there's supposed to be a key somewhere. That Riften Jarl's son put me the gag and when I try to speak to him, he'll simply react like everybody else, saying he doesn't understand me. What am I supposed to do - just wait till "something" happens? BTW I'm using iNeed and can actually starve to death.
darktej Posted July 1, 2019 Posted July 1, 2019 2 hours ago, petronius said: New to devious devices here - I googled and can't for the life or me find how to remove the gag. I know there's supposed to be a key somewhere. That Riften Jarl's son put me the gag and when I try to speak to him, he'll simply react like everybody else, saying he doesn't understand me. What am I supposed to do - just wait till "something" happens? BTW I'm using iNeed and can actually starve to death. Hi...you need a key to unlock the gag. If it is a normal gag...you can open it with a key called "Restraint Key". Once you have that...go into your inventory...and click on the gag. You will have a window pop up. One of the options is "Unlock". Provided you have the "Restraint Key" , you can unlock it. Additionally you can escape the gag by...going into your inventory and when the window pops up you can navigate to "Struggle, lockpick and cut this restraint". If all this fails ...and you want to remove the gag ...go to the MCM->Devious Devices->Debug....once there click the remove devices or remove quest devices...that will remove all devices from your character. Hope this helps.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now