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Posted

[Zad]: Actor is not loaded (Or is otherwise invalid). Aborting.

??

 

Throughout the period ~90 saves (over 20 real hour, many events happened) I managed to avoid DD-restraints ?, but now the trouble has happened.
When you try to remove DD, struggle animation does not play. Although on the old save everything is fine. So this is not a problem fnis or the mod itself. Something is blocking the launch of the animation and this is something was saved in the save game.

 

Are there any chances to cure without a rollback to the old save?

 

log event

Spoiler

old save. worked

[05/26/2019 - 06:40:37PM] [Zad]: OnEquipped(Селина: Черный кожаный кляп (Шар)(Простой))
[05/26/2019 - 06:40:41PM] [Zad]: Sending device event DeviceEquippedGag(Селина:1)
[05/26/2019 - 06:40:41PM] [Zad]: OnEffectStart(gag-noFood)
[05/26/2019 - 06:40:41PM] [Zad]: OnEffectStart(gag)
[05/26/2019 - 06:40:41PM] [Zad]: StoreInFridge(gag-noFood)
[05/26/2019 - 06:40:41PM] [Zad]: SyncInventory(): Equipping Gag.
[05/26/2019 - 06:40:46PM] [Zad]: OnUnequipped(Селина: Черный кожаный кляп (Шар)(Простой))
[05/26/2019 - 06:40:48PM] [Zad]: Difficulty modifier applied: 0.100000 [setting: 8]
[05/26/2019 - 06:40:48PM] [Zad]: Difficulty modifier applied: 1.375000 [setting: 2]
[05/26/2019 - 06:40:48PM] [Zad]: StartThirdPersonAnimation(Селина,ft_struggle_gag_1)
[05/26/2019 - 06:40:48PM] [Zad]: Debug-1
[05/26/2019 - 06:40:48PM] [Zad]: Debug-2
[05/26/2019 - 06:40:48PM] [Zad]: Debug-3
[05/26/2019 - 06:40:48PM] [Zad]: Debug-4
[05/26/2019 - 06:40:48PM] [Zad]: Debug-5
[05/26/2019 - 06:40:48PM] [Zad]: Debug-7
[05/26/2019 - 06:40:48PM] [Zad]: Debug-8
[05/26/2019 - 06:40:48PM] [Zad]: Debug-9
[05/26/2019 - 06:40:58PM] [Zad]: EndThirdPersonAnimation(Селина,[False, False])
[05/26/2019 - 06:40:59PM] [Zad]: UpdateControls()
[05/26/2019 - 06:40:59PM] [Zad]: Difficulty modifier applied: 0.250000 [setting: 7]
[05/26/2019 - 06:40:59PM] [Zad]: Sending device event DeviceRemovedGag(Селина:1)
[05/26/2019 - 06:40:59PM] [Zad]: RemoveDevice called for Черный кожаный кляп (Шар)(Простой)
[05/26/2019 - 06:40:59PM] [Zad]: Acquired mutex, removing Черный кожаный кляп (Шар)(Простой)
[05/26/2019 - 06:40:59PM] [Zad]: OnEffectFinish(gag-noFood)
[05/26/2019 - 06:40:59PM] [Zad]: RemoveFromFridge(gag-noFood)
[05/26/2019 - 06:40:59PM] [Zad]: OnEffectFinish(gag)
[05/26/2019 - 06:40:59PM] [Zad]: OnUnequipped(Селина: Черный кожаный кляп (Шар)(Простой))
[05/26/2019 - 06:40:59PM] [Zad]: Detected removal token. Done.
[05/26/2019 - 06:41:00PM] [Zad]: SyncInventory(): Nothing needs to be done.

 

current save. broken

[05/26/2019 - 06:37:18PM] [Zad]: OnUnequipped(Селина: Черный кожаный кляп (Кольцо)(Простой))
[05/26/2019 - 06:37:19PM] [Zad]: Difficulty modifier applied: 0.100000 [setting: 8]
[05/26/2019 - 06:37:19PM] [Zad]: Difficulty modifier applied: 1.375000 [setting: 2]
[05/26/2019 - 06:37:19PM] [Zad]: StartThirdPersonAnimation(Селина,ft_struggle_gag_1)
[05/26/2019 - 06:37:19PM] [Zad]: Debug-1
[05/26/2019 - 06:37:19PM] [Zad]: Actor is not loaded (Or is otherwise invalid). Aborting.
[05/26/2019 - 06:37:31PM] [Zad]: EndThirdPersonAnimation(Селина,[False, False])
[05/26/2019 - 06:37:31PM] [Zad]: UpdateControls()
[05/26/2019 - 06:37:31PM] [Zad]: Difficulty modifier applied: 0.250000 [setting: 7]
[05/26/2019 - 06:37:31PM] [Zad]: Sending device event DeviceRemovedGag(Селина:1)
[05/26/2019 - 06:37:31PM] [Zad]: RemoveDevice called for Черный кожаный кляп (Кольцо)(Простой)
[05/26/2019 - 06:37:31PM] [Zad]: Acquired mutex, removing Черный кожаный кляп (Кольцо)(Простой)
[05/26/2019 - 06:37:31PM] [Zad]: OnEffectFinish(gag)
[05/26/2019 - 06:37:31PM] [Zad]: OnEffectFinish(gag-noFood)
[05/26/2019 - 06:37:31PM] [Zad]: RemoveFromFridge(gag-noFood)
[05/26/2019 - 06:37:31PM] [Zad]: OnUnequipped(Селина: Черный кожаный кляп (Кольцо)(Простой))
[05/26/2019 - 06:37:32PM] [Zad]: Detected removal token. Done.
[05/26/2019 - 06:37:32PM] [Zad]: SyncInventory(): Nothing needs to be done.

mods

Spoiler

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
SexLab.esm
ZaZAnimationPack.esm
Heretical Resources.esm
SexLabAroused.esm
SGHairPackBase.esm
Inn Girls Resources.esm
ClimatesOfTamriel.esm
Schlongs of Skyrim - Core.esm
Heels Sound.esm
dcc-soulgem-oven-000.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
Apachii_DivineEleganceStore.esm
daymoyl.esm
SMSkyrim.esp
EFFCore.esm
CreatureFramework.esm
MiasLair.esp
Skyrim - Utility Mod.esm
Animated Dragon Wings.esp
SGHairPackAIO.esp
Skyrim Particle Patch for ENB - Flame Atronach Fix.esp
Better Dynamic Snow.esp
TrueStormsAOS2Combo.esp
Water.esp
Skyrim Immersive Creatures.esp
Skyrim Immersive Creatures - DLC2.esp
Skyrim Immersive Creatures - Patch.esp
Rebirth Monster.esp
Rebirth Monster - SIC Patch.esp
Immersive Monster Girls.esp
MoreNastyCritters.esp
BDIC.esp
SexLabAnimalSex.esp
SexLabAnimalSexDawn.esp
SexualizedVampireLord.esp
Better Towns Textures.esp
BTT -  Better Dynamic Snow.esp
OwenHoliday-HearthFire-WindstadManor_Fortify.esp
ClimatesOftamrielCombo.esp
TownsAndCitiesEnhanced.esp
SkyUI.esp
UIExtensions.esp
AddItemMenu2.esp
iHUD.esp
dD - Realistic Ragdoll Force - Realistic.esp
dD - Enhanced Blood Main.esp
dD-DG-DB-Immersive Creatures EBT Patch.esp
AOS2_EBT Patch.esp
RaceMenu.esp
RaceMenuOverlays.esp
RaceMenuPlugin.esp
RaceMenuMorphsCBBE.esp
Schlongs of Skyrim.esp
SOS - VectorPlexus Muscular Addon.esp
Skyrim Bards JeffWinner and Malukah.esp
SexLab_Solutions.esp
BreezehomeByLupus.esp
MilkModNEW.esp
MilkModCombo.esp
Immersive Wenches.esp
FNIS.esp
SLAnimLoader.esp
SexLabTools.esp
SLAL_K4Anims.esp
AnubAnimObj.esp
NibblesAnimObjects.esp
SLALAnimObj.esp
KomAnimScaler.esp
SLALAnimObjBillyy.esp
SLAL_AnimationByBakaFactory.esp
HDTSextoys.esp
zzEstrus.esp
EstrusChaurus.esp
EstrusSpider.esp
BFSEffects.esp
VioLens.esp
Potions.esp
VampireNoris.esp
PassiveWeaponEnchantmentRecharging.esp
UniqueWeaponsRedone.esp
SexLab TDF Aggressive Prostitution.esp
Apropos.esp
SlaveTats.esp
SlaveTatsEventsBridge.esp
Auto Unequip Ammo.esp
Customizable Camera.esp
AMatterOfTime.esp
AcquisitiveSoulGemMultithreaded.esp
sr_FillHerUp.esp
SexLab Inflation Framework.esp
SexLab-AmorousAdventures.esp
SkyPerkCombo.esp
Uncapped Perks - Magic.esp
SexLabSkoomaWhore.esp
SLSW Addicted.esp
Populated Cities Towns Villages.esp
Colorful_Magic.esp
Lost Magic.esp
Apocalypse - The Spell Package.esp
MidasSkyrim.esp
ssapbwk.esp
zdd.esp
Devious Cidhna.esp
Skyrim Flora Overhaul.esp
SFO - Dragonborn.esp
MF_RadiantProstitution.esp
Populated Solstheim.esp
Populated Dungeons Caves Ruins.esp
SexistGuards.esp
HavenBag.esp
LadyHorus_TERA.esp
Luxury Collection.esp
DEM Collection.esp
Immersive Jewelry.esp
CollegeOfWinterholdImmersive.esp
ImmersiveFP.esp
BrandingDeviceOfDoom.esp
Devious Devices - Equip.esp
SexLab_Dialogues.esp
RapeTattoos.esp
FadeTattoos.esp
GoToBedLE.esp
hydra_slavegirls.esp
sanguinesDebauchery.esp
SimpleSlavery.esp
00RadialContainers.esp
SexLab Extra Voices.esp
Random Vampire Attacks in Towns Disabled.esp
SexLab-Stories.esp
SexLab-StoriesDevious.esp
Serana.esp
Marriable Serana.esp
NIOVHH.esp
TGNoToNocturnal.esp
SMSkyrim - Encounters.esp
Bandit_Honeypot.esp
DeviousTraps.esp
QuickLight.esp
DD_Helpers.esp
Deviously Enslaved.esp
Plane Optimization.esp
Shiva's Vanilla Clothing Replacer.esp
SLA Monitor Widget.esp
KomAnimObjects.esp
WetFunction.esp
XPMSE.esp
SOSRaceMenu.esp
Beautifulwomen.esp
Mirai Mannequin HF.esp
EFFDialogue.esp
Tattoos.esp
NMFWLM_legendary_edition.esp
EnhancedLightsandFX2.esp
Natural Lighting Vivid Atmospherics TS.esp
iNeed.esp
SexLabDefeat.esp
SexLab_DibellaCult.esp
SexLab_DibellaCult_Sisters.esp
GPPoses.esp
SnowFall Weathers.esp
Better Vampires.esp
FISS.esp
Laura's Bondage Shop.esp
Captured Dreams.esp
Precious style eyes.esp
SL_shrines.esp
Treeswinedave.esp
ElysiumEstate.esp
Deviously Cursed Loot.esp
DCL dollmaker shop.esp
Devious Devices For Him.esp
DeviousFollowers.esp
The Manipulator.esp
SexLab Approach.esp
SexLabHorribleHarassment.esp
xazPrisonOverhaulPatched.esp
Hjerim.esp
Eyes of Aber.esp
ADEC_SuccubusArmor.esp
altvamplord.esp
Vampire Wings.esp
LB VampLord.esp
HDT Piercingsets.esp
Alternate Start - Live Another Life.esp
ccas_starts.esp
beinz_plugin.esp
AKSkyrimUnderground.esp
P1FlyingRing.esp
Bashed Patch, 0.esp
CGame.esp
ClothCombo.esp
MelodicCombo.esp
CD_Custom.esp
HairsCut.esp
all_patch.esp

 

 

Posted

I have decided a few days ago to finally install a ENB, and while I do enjoy it a lot it seems to break blindfolds for me, it doesn't seem to properly block out the sky and so you can see the landscape through silhouettes.

The ENB in question is Vividian ENB with brighter nights setting for Pure Weather compatibility (Which I also have of course)

Spoiler

20190602002648_1.thumb.jpg.74057c6d19bbbb20d2c38cb40fb07cda.jpg

I remember someone suggesting turning on "UseOriginalPostProcessing" in the enbseries.ini and I have tried that but it didn't work.

Interrestingely is the fact that this only appears to happen if I put on the blindfold when outside, if It is worn inside and I go outside everything is much much darker and I can't see if a similar issue persists.

 

Any help and suggestion would be welcome, thank you.

 

Edit: Just realized I forgot to mention that I am using the Dark Fog blindfold mode.

Posted
14 minutes ago, Ursur1major said:

I have decided a few days ago to finally install a ENB, and while I do enjoy it a lot it seems to break blindfolds for me, it doesn't seem to properly block out the sky and so you can see the landscape through silhouettes.

I struggled with this problem some month back and i can't clearly remember what the solution was. Try if SLDisparity renders blur, doublevision and those effects? Because blindfold relies on having blur, the issue could be in enblocal.ini or even your skyrim ini files. Try google skyrim (radial?) blur configs too.

 

enblocal.ini example that i have, where blindfolds work:

RemoveBlur=false

EnableOcclusionCulling=false

UseDefferedRendering=false  <- Setting this false might disable your ENBseries, i only have ENBoost so that's fine

Posted
10 minutes ago, Zaflis said:

I struggled with this problem some month back and i can't clearly remember what the solution was. Try if SLDisparity renders blur, doublevision and those effects? Because blindfold relies on having blur, the issue could be in enblocal.ini or even your skyrim ini files. Try google skyrim (radial?) blur configs too.

 

enblocal.ini example that i have, where blindfolds work:

RemoveBlur=false 

EnableOcclusionCulling=false 

UseDefferedRendering=false  <- Setting this false might disable your ENBseries, i only have ENBoost so that's fine

These do not seem to work, I am also using Dark Fog Blindfold Mode which I just realized I forgot to mention

Posted

I've narrowed it down a bit although I'm not one hundred percent sure if that's THE cause or even the entire cause but I think what I see through the blindfold is the godrays from the ENB. See Spoilers for screenshot taken outside Whiterun while wearing a blindfold during the day as an example. At least I think those are godrays?

Spoiler

20190602014827_1.thumb.jpg.538899b9588ca3e64f226591209fe6bf.jpg

Would appreciate it a lot if someone could help me out with this, thank you.

Posted

Hi i have a short question. The struggling animation on an armbinder/yoke, is this animation removed from version 4.2 or is mine not working? I've made an update a few days ago and now for the first time i was in an armbinder and was wondering why the struggle animation isn't played.

I looked at my animations folder. Actually the animations are all there and also in the list. I'm wondering why they aren't working because all other animation i've seen so far are working.

It seems that this animation isn't working as well as the new Foot unlock animation and the struggeling with a yoke.

The bound arms animation is working, the walking in any direction with the devices also.

after the first installement at least the foot animation were working. But i run into some problems with other mods (like cursed loot v8.3) and deinstalled all the three DD mods (Assets, Integration and Expansion) and installed them again. i don't know whats wrong this time.

I installed first Integration, then Assets and last expansion. After that Cursed Loot and last but not least Devious follower. Is that the right order to install these?

I really can't figured it out why the heck the struggling animations didn't work anymore but all the other animations.

 

Edit:

I found the problem. It's the mod Sexlabapproach Redux. Sometimes i realized that this mod interferring with devious follower and after i click the reset Button in mcm of approach, devious follower was working again. so i just tested it on this problem and after clicking the reset button the animations working again. Thats weird.

 

Posted

I'm having trouble getting my bodyslider to pick up the devious devices mods. I used a mod manager to install the mods and I can see some of the devices however some i can't. I had to manually drop folders into the bodyslide folders in order for the bodyslider to show the DDX and DDA in the outfit slot but i'm having trouble installing this one. After I manually installed the folders and ran bodyslide some of the devices became visible and started working properly but some are still missing.  The requirements says this mod needs bodyslide, i've installed the mod with the nexus mod manager (or vortex or whatever its called) but I can't see it in the bodyslide outfit. Any help installing this mod would be helpful. 

Posted
2 minutes ago, Nazguli Tyvek said:

I'm having trouble getting my bodyslider to pick up the devious devices mods. I used a mod manager to install the mods and I can see some of the devices however some i can't. I had to manually drop folders into the bodyslide folders in order for the bodyslider to show the DDX and DDA in the outfit slot but i'm having trouble installing this one. After I manually installed the folders and ran bodyslide some of the devices became visible and started working properly but some are still missing.  The requirements says this mod needs bodyslide, i've installed the mod with the nexus mod manager (or vortex or whatever its called) but I can't see it in the bodyslide outfit. Any help installing this mod would be helpful. 

 

All of the devious devices that need to be built in BodySlide are part of Assets or Expansion. Integration itself has no BodySlide files at all. I can't help with Vortex, as I use MO, but one thing to look out for with DDx is that the slider sets seem to be scattered across various groups, including some that fall into the Unassigned category.

Posted
10 minutes ago, SleepyJim said:

 

All of the devious devices that need to be built in BodySlide are part of Assets or Expansion. Integration itself has no BodySlide files at all. I can't help with Vortex, as I use MO, but one thing to look out for with DDx is that the slider sets seem to be scattered across various groups, including some that fall into the Unassigned category.

I found the problem. I missed some of the files when I was installing the other mods manually. I got everything working now. Thanks for the quick reply. 

Posted

Hello, I have some problems with the metal bras. The breast clip through them especially during movment. You can see the nipples and different parts of the skin. Bodyslide didn't fix this and I have no ideas what to do anymore. i use an older version because slaverun isn't compatible with the new ones.


1609830066_skyrimbra.jpg.a06ee05f5ed924e03b87162e4b92e60b.jpg
807210357_Lydiabra.jpg.ac8896c0dfa9e92c655b8f53dfd2c129.jpg

Posted
3 hours ago, xyzxyz said:

Hello, I have some problems with the metal bras. The breast clip through them especially during movment. You can see the nipples and different parts of the skin. Bodyslide didn't fix this and I have no ideas what to do anymore. i use an older version because slaverun isn't compatible with the new ones.
 

  Reveal hidden contents


1609830066_skyrimbra.jpg.a06ee05f5ed924e03b87162e4b92e60b.jpg
807210357_Lydiabra.jpg.ac8896c0dfa9e92c655b8f53dfd2c129.jpg

 

You can try if there's some player posted patch for latest DD in Slaveruns comment section. And somewhere was option to scale breasts smaller when using bra, i think it might be an option in Cursed Loot.

Posted
1 hour ago, Zaflis said:

You can try if there's some player posted patch for latest DD in Slaveruns comment section. And somewhere was option to scale breasts smaller when using bra, i think it might be an option in Cursed Loot. 

I don't use Cursed loot. Is there an easier way to fix this problem with the not working bras?

Posted
2 hours ago, xyzxyz said:

I don't use Cursed loot. Is there an easier way to fix this problem with the not working bras?

I make two presets in bodyslide nude and armored reducing nipples to the lowest setting an adding the push up effect for armor conversions. The. Nude version is the main or first then I change it for armor an create a second preset.

Posted

so...for some reason, gags from DDI aren't blocking the ability to talk to npcs, for me.

after looking at the dialog topics,branches and views in tes5edit, I noticed that gag-speak is connected to zadGagQuest, while the gagspeak view is connected to zadQuest, and zadGagQuest doesnt appear to referenced by anything other than the dialog branches. quest is set to auto start, so it should be working...

 

this makes me wonder...was gagspeak just flat-out disabled? Or is it part of some code shift that isn't complete yet?

Posted
5 hours ago, Khe said:

so...for some reason, gags from DDI aren't blocking the ability to talk to npcs, for me.

after looking at the dialog topics,branches and views in tes5edit, I noticed that gag-speak is connected to zadGagQuest, while the gagspeak view is connected to zadQuest, and zadGagQuest doesnt appear to referenced by anything other than the dialog branches. quest is set to auto start, so it should be working...

 

this makes me wonder...was gagspeak just flat-out disabled? Or is it part of some code shift that isn't complete yet?

Make sure you're running an up to date DDi, and that any patches are also for the latest version.

Posted
Quote

I'm Looking for pre-v4.0 versions of the Mods Devious Devices Integration, Devious Devices Expansion, and Deviously Cursed Loot

While wonderful mods, the 4.0 increase of animations kinda borked my build, what with Sexlab's animation maximum. I never backed up the previous version, and now that I've come back to skyrim after an extended break i find that I kinda want the older version to play the game with and combine them with some fun SLAL packs. (I fully admit it's my own god-damn fault for not backing up, but there you go.)

Does anyone know where I could find the older versions? Or was anyone smarter than me, backed them up and would they be willing to share?

I posted this in Request & Find, but got no real answer. Does anyone have an idea where i might find a pre-4.0 version?

Posted
5 minutes ago, Warlord_Pipsqueak said:

I posted this in Request & Find, but got no real answer. Does anyone have an idea where i might find a pre-4.0 version?

It makes no sense to install outdated versions of the DD framework, since pretty much all DD content mods need the 4.x version.

Posted
26 minutes ago, Kimy said:

It makes no sense to install outdated versions of the DD framework, since pretty much all DD content mods need the 4.x version.

Yes, but i'm trying not to have to Reinstall everything. All the mods i'm using are older versions. Like i mentioned, I was on an extended break for a while. I had the game as I wanted (stable, working, that sort of thing) , and while I could redo the entire build with updated mods, i'd really rather not. Not right now, anyway. So it kinda does make sense, sorta.

Posted
4 hours ago, LazyBoot said:

Make sure you're running an up to date DDi, and that any patches are also for the latest version.

I downloaded the mod last week or so, and started a new save. not sure what you mean about patches. however, now that i'm more awake, I'm going over what I found again.

no scripts are being overwritten from other mods, so that's out. however, Captured Dreams modifies some of the gag dialog. i'd made patches to the conditions...which had zero effect, because it still never reaches the blocking dialog view.

as example, the mutual gag dialog topic:

  • DDi has the conditions:
    • subject.WornHasKeyword(zadDeviousGag) = 1 AND
    • playerRef.WornHasKeyword(zadDeviousGag) = 1 AND
  • CD has the conditions:
    • subject.WornHasKeyword(zbfDeviousGag) = 1 AND
    • playerRef.HasMagicEffectKeyword(zadDeviousGag) = 1 OR
    • playerRef.WornHasKeyword(zbfWornGag) = 1 AND
  • Patch has the conditions:
    • subject.WornHasKeyword(zadDeviousGag) = 1 OR
    • subject.WornHasKeyword(zbfDeviousGag) = 1 AND
    • playerRef.HasMagicEffectKeyword(zadDeviousGag) = 1 OR
    • playerRef.WornHasKeyword(zadDeviousGag) = 1 OR
    • playerRef.WornHasKeyword(zbfWornGag) = 1 AND

one would think that, with this patch, it would work. since it should be reading as (npc has gag keyword 1 OR npc has gag keyword 2) AND (player has gag magic effect OR player has gag keyword 1 OR  player has gag keyword 2)

Did I read the CK page on these conditions wrong, or am I barking up the wrong tree with this approach?

I'd really prefer to avoid having to uninstall CD...

EDIT: managed to get the mutual gag dialog working somehow. only one so far. the other ones showing trouble are checking if zadGagQuest's ::canTalk_var for whether it is false, which for some reason is True despite being gagged. what causes it to change?

Posted
1 hour ago, Khe said:

... however, Captured Dreams modifies ...

CD is an outdated mod that doesn't support latest DD. See the requirements that it's built on:

Quote

Devious Devices Assets v2.9+
Devious Devices Integration v3.2
Devious Devices Expansion v1.2.3

Too much has changed since, you'll have to deal with very unstable game trying it. At least make sure you have a backup of before installing CD or willing to start a new.

Posted
3 hours ago, Khe said:

the other ones showing trouble are checking if zadGagQuest's ::canTalk_var for whether it is false, which for some reason is True despite being gagged. what causes it to change?

canTalk gets set to true when you successfully manage to talk to an npc (scripts "zad_gagTalkEnd03TIF", "zadGagTif05", "zadGagTif18" and "zadGagTif20")

so it's there to say "even if gagged, allow normal conversations", that's why the gagtalk should only show if canTalk is false.

 

Though to be honest, unless it turns out to be an issue for CD, I'd suggest that your patch just directly copy what's in DDi to restore it back the way it's intended.

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