Jump to content

Recommended Posts

Posted

Hello, I have some problems with the metal bras. The breast clip through them especially during movment. You can see the nipples and different parts of the skin. Bodyslide didn't fix this and I have no ideas what to do anymore. i use an older version because slaverun isn't compatible with the new ones.


1609830066_skyrimbra.jpg.a06ee05f5ed924e03b87162e4b92e60b.jpg
807210357_Lydiabra.jpg.ac8896c0dfa9e92c655b8f53dfd2c129.jpg

Posted
3 hours ago, xyzxyz said:

Hello, I have some problems with the metal bras. The breast clip through them especially during movment. You can see the nipples and different parts of the skin. Bodyslide didn't fix this and I have no ideas what to do anymore. i use an older version because slaverun isn't compatible with the new ones.
 

  Reveal hidden contents


1609830066_skyrimbra.jpg.a06ee05f5ed924e03b87162e4b92e60b.jpg
807210357_Lydiabra.jpg.ac8896c0dfa9e92c655b8f53dfd2c129.jpg

 

You can try if there's some player posted patch for latest DD in Slaveruns comment section. And somewhere was option to scale breasts smaller when using bra, i think it might be an option in Cursed Loot.

Posted
1 hour ago, Zaflis said:

You can try if there's some player posted patch for latest DD in Slaveruns comment section. And somewhere was option to scale breasts smaller when using bra, i think it might be an option in Cursed Loot. 

I don't use Cursed loot. Is there an easier way to fix this problem with the not working bras?

Posted
2 hours ago, xyzxyz said:

I don't use Cursed loot. Is there an easier way to fix this problem with the not working bras?

I make two presets in bodyslide nude and armored reducing nipples to the lowest setting an adding the push up effect for armor conversions. The. Nude version is the main or first then I change it for armor an create a second preset.

Posted

so...for some reason, gags from DDI aren't blocking the ability to talk to npcs, for me.

after looking at the dialog topics,branches and views in tes5edit, I noticed that gag-speak is connected to zadGagQuest, while the gagspeak view is connected to zadQuest, and zadGagQuest doesnt appear to referenced by anything other than the dialog branches. quest is set to auto start, so it should be working...

 

this makes me wonder...was gagspeak just flat-out disabled? Or is it part of some code shift that isn't complete yet?

Posted
5 hours ago, Khe said:

so...for some reason, gags from DDI aren't blocking the ability to talk to npcs, for me.

after looking at the dialog topics,branches and views in tes5edit, I noticed that gag-speak is connected to zadGagQuest, while the gagspeak view is connected to zadQuest, and zadGagQuest doesnt appear to referenced by anything other than the dialog branches. quest is set to auto start, so it should be working...

 

this makes me wonder...was gagspeak just flat-out disabled? Or is it part of some code shift that isn't complete yet?

Make sure you're running an up to date DDi, and that any patches are also for the latest version.

Posted
Quote

I'm Looking for pre-v4.0 versions of the Mods Devious Devices Integration, Devious Devices Expansion, and Deviously Cursed Loot

While wonderful mods, the 4.0 increase of animations kinda borked my build, what with Sexlab's animation maximum. I never backed up the previous version, and now that I've come back to skyrim after an extended break i find that I kinda want the older version to play the game with and combine them with some fun SLAL packs. (I fully admit it's my own god-damn fault for not backing up, but there you go.)

Does anyone know where I could find the older versions? Or was anyone smarter than me, backed them up and would they be willing to share?

I posted this in Request & Find, but got no real answer. Does anyone have an idea where i might find a pre-4.0 version?

Posted
5 minutes ago, Warlord_Pipsqueak said:

I posted this in Request & Find, but got no real answer. Does anyone have an idea where i might find a pre-4.0 version?

It makes no sense to install outdated versions of the DD framework, since pretty much all DD content mods need the 4.x version.

Posted
26 minutes ago, Kimy said:

It makes no sense to install outdated versions of the DD framework, since pretty much all DD content mods need the 4.x version.

Yes, but i'm trying not to have to Reinstall everything. All the mods i'm using are older versions. Like i mentioned, I was on an extended break for a while. I had the game as I wanted (stable, working, that sort of thing) , and while I could redo the entire build with updated mods, i'd really rather not. Not right now, anyway. So it kinda does make sense, sorta.

Posted
4 hours ago, LazyBoot said:

Make sure you're running an up to date DDi, and that any patches are also for the latest version.

I downloaded the mod last week or so, and started a new save. not sure what you mean about patches. however, now that i'm more awake, I'm going over what I found again.

no scripts are being overwritten from other mods, so that's out. however, Captured Dreams modifies some of the gag dialog. i'd made patches to the conditions...which had zero effect, because it still never reaches the blocking dialog view.

as example, the mutual gag dialog topic:

  • DDi has the conditions:
    • subject.WornHasKeyword(zadDeviousGag) = 1 AND
    • playerRef.WornHasKeyword(zadDeviousGag) = 1 AND
  • CD has the conditions:
    • subject.WornHasKeyword(zbfDeviousGag) = 1 AND
    • playerRef.HasMagicEffectKeyword(zadDeviousGag) = 1 OR
    • playerRef.WornHasKeyword(zbfWornGag) = 1 AND
  • Patch has the conditions:
    • subject.WornHasKeyword(zadDeviousGag) = 1 OR
    • subject.WornHasKeyword(zbfDeviousGag) = 1 AND
    • playerRef.HasMagicEffectKeyword(zadDeviousGag) = 1 OR
    • playerRef.WornHasKeyword(zadDeviousGag) = 1 OR
    • playerRef.WornHasKeyword(zbfWornGag) = 1 AND

one would think that, with this patch, it would work. since it should be reading as (npc has gag keyword 1 OR npc has gag keyword 2) AND (player has gag magic effect OR player has gag keyword 1 OR  player has gag keyword 2)

Did I read the CK page on these conditions wrong, or am I barking up the wrong tree with this approach?

I'd really prefer to avoid having to uninstall CD...

EDIT: managed to get the mutual gag dialog working somehow. only one so far. the other ones showing trouble are checking if zadGagQuest's ::canTalk_var for whether it is false, which for some reason is True despite being gagged. what causes it to change?

Posted
1 hour ago, Khe said:

... however, Captured Dreams modifies ...

CD is an outdated mod that doesn't support latest DD. See the requirements that it's built on:

Quote

Devious Devices Assets v2.9+
Devious Devices Integration v3.2
Devious Devices Expansion v1.2.3

Too much has changed since, you'll have to deal with very unstable game trying it. At least make sure you have a backup of before installing CD or willing to start a new.

Posted
3 hours ago, Khe said:

the other ones showing trouble are checking if zadGagQuest's ::canTalk_var for whether it is false, which for some reason is True despite being gagged. what causes it to change?

canTalk gets set to true when you successfully manage to talk to an npc (scripts "zad_gagTalkEnd03TIF", "zadGagTif05", "zadGagTif18" and "zadGagTif20")

so it's there to say "even if gagged, allow normal conversations", that's why the gagtalk should only show if canTalk is false.

 

Though to be honest, unless it turns out to be an issue for CD, I'd suggest that your patch just directly copy what's in DDi to restore it back the way it's intended.

Posted

reason I don't blatantly overwrite with DDI's conditions is that CD is still using the older methods, based on my knowledge of the conditions, the dialog should work...but i'm starting to feel like it's more trouble than it's worth since it doesn't address my problem with canTalk; there was no "can I talk to them successfully?" thing, it started true and it just stayed so...by whatever means. It doesn't appear to be explicitly a CD thing, either, since in tes5edit there's zero references to the gag talk quest.

 

I really want the hoods I saw sold in the CD shop, but if the game's becoming really unstable from the mod (so far, it feels like it's more unstable from DCUR's bound girls, not CD), i'm probably going to remove it. Really don't want to.

Posted
1 hour ago, Khe said:

I really want the hoods I saw sold in the CD shop, but if the game's becoming really unstable from the mod (so far, it feels like it's more unstable from DCUR's bound girls, not CD), i'm probably going to remove it. Really don't want to.

The best way to have CD is to do exactly what Kimy says you should never do - install a game with old DD 3.X and CD, and more or less nothing else - certainly no new DD mods. That gets you a CD-centric game, and you can play CD the way it was intended.

 

As for having CD in a "modern" game, with latest DD, and up-to-date DD mods ... it's a lot of trouble and doesn't work very well. Though I always found CD to be a bit in a world of its own with its DD items, even in 3.X

 

It's been a long time now, and Vel hasn't finished whatever the next generation of CD is supposed to be, and probably never will. I don't believe he is motivated to do so. I'm surprised he continues to support CD as much as he does. He's always been great at helping people with CD problems. Kimy and other modders have delivered much of what CD used to deliver in somewhat altered forms, and it's just the maid-training journey that's missing really.  How much I really miss spending hours or real time doing a mindless mining task - it's hard to say - but it can't be a big loss. What made it work was the strong narrative, and nobody else does it quite as nicely. I do miss that, but the mechanics were often a bit dull. As for devices, there are so many modern DD devices that work more-or-less correctly. Do you really need a belt controlled by a ring that much? You could probably make your own if you do.

Posted

CD never got updated to DD4. It's current version is severely outdated. Don't ask me why it's overwriting the gag dialogue to begin with...

 

...but yes, in its current shape, CD is pretty much obsolete. After all this time, I don't think there is any hope to ever see it updated. Sad as is.

Posted
2 hours ago, Lupine00 said:

How much I really miss spending hours or real time doing a mindless mining task - it's hard to say - but it can't be a big loss. What made it work was the strong narrative, and nobody else does it quite as nicely.

It is hard to say what works in Skyrim. Combat in vanilla is pants. There are those that try with multiple combat mods which still looks a bit iffy although that hasn't stopped people from trying. Sneaking in vanilla is a little fun especially with the right mods but the dungeon layouts are crap and the system itself has a few flaws that need to be ironed out. Then there is the RPG elements which are more or less alright in vanilla Skyrim although blacksmithing can get dull real fast. The writing in Skyrim is a bit of a jumble but it is deep and interesting. Devious Device modders on the other hand need good writers more than anything. Going butt naked tied up like a Christmas present through a dangerous crypt might be appealing for some but finding the right defeat mod is a pain and I am sick of crypts.

 

It needs more blackmail, robbery, debt, drug addiction, Stockholm syndrome, forced isolation or abandonment, humiliation, etc.

Posted
21 minutes ago, Darkpig said:

Devious Device modders on the other hand need good writers more than anything. [..]

It needs more blackmail, robbery, debt, drug addiction, Stockholm syndrome, forced isolation or abandonment, humiliation, etc.

+1

Can't emphasize it loud enough.

That's where good story telling mods have to build upon the DD infrastructure.

 

Laura's Shop is one good example for me.

Me, because her idea of a devious story matches with my kink and what I like to see in a naughty mod (and almost what not ?).

 

Now, we need more DD story mods that serve other tastes and other bound fantasies. With the same love for detail and the same community backing to throw idea after idea into the mod threads, once the initial path of the mod is determined by the modder.

Posted
2 hours ago, Kimy said:

After all this time, I don't think there is any hope to ever see it updated. Sad as is.

But we can hope for a DCL maid training mansion with petty and malicious maids, hunky butlers, and a dark and brooding master, twisted with angst at how he really has no choice but to punish you again? Right?

 

Oops. Wrong thread :) 

Posted
8 hours ago, Lupine00 said:

But we can hope for a DCL maid training mansion with petty and malicious maids, hunky butlers, and a dark and brooding master, twisted with angst at how he really has no choice but to punish you again? Right?

 

Oops. Wrong thread :) 

?

Posted
9 hours ago, worik said:

Laura's Shop is one good example for me.

Me, because her idea of a devious story matches with my kink and what I like to see in a naughty mod (and almost what not ?).

 

Now, we need more DD story mods that serve other tastes and other bound fantasies. With the same love for detail and the same community backing to throw idea after idea into the mod threads, once the initial path of the mod is determined by the modder.

The more, the merrier. Although Laura and me sort of have the same tastes, so the stuff for other kinks would probably need to come from somebody else. I am certainly going to write more quests too, but if you're into hardcore slavery, pain and punishment, you might not enjoy them as much. :D

Posted

uninstalling CD did basically nothing, similar result removing the zaz pack. well, I say basically nothing, but...there's no shop selling some of  the wonderful items in the various DD mods (like DDx's 'bizzarr' mask). and...some of the items aren't craftable, either. :(

Posted
On 6/16/2019 at 1:01 AM, Lupine00 said:

But we can hope for a DCL maid training mansion with petty and malicious maids, hunky butlers, and a dark and brooding master, twisted with angst at how he really has no choice but to punish you again? Right?

 

Oops. Wrong thread :) 

At this point it could be any mod that does it.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...