MaikCG Posted May 27, 2019 Posted May 27, 2019 [Zad]: Actor is not loaded (Or is otherwise invalid). Aborting. ?? Throughout the period ~90 saves (over 20 real hour, many events happened) I managed to avoid DD-restraints ?, but now the trouble has happened. When you try to remove DD, struggle animation does not play. Although on the old save everything is fine. So this is not a problem fnis or the mod itself. Something is blocking the launch of the animation and this is something was saved in the save game. Are there any chances to cure without a rollback to the old save? log event Spoiler old save. worked [05/26/2019 - 06:40:37PM] [Zad]: OnEquipped(Селина: Черный кожаный кляп (Шар)(Простой)) [05/26/2019 - 06:40:41PM] [Zad]: Sending device event DeviceEquippedGag(Селина:1) [05/26/2019 - 06:40:41PM] [Zad]: OnEffectStart(gag-noFood) [05/26/2019 - 06:40:41PM] [Zad]: OnEffectStart(gag) [05/26/2019 - 06:40:41PM] [Zad]: StoreInFridge(gag-noFood) [05/26/2019 - 06:40:41PM] [Zad]: SyncInventory(): Equipping Gag. [05/26/2019 - 06:40:46PM] [Zad]: OnUnequipped(Селина: Черный кожаный кляп (Шар)(Простой)) [05/26/2019 - 06:40:48PM] [Zad]: Difficulty modifier applied: 0.100000 [setting: 8] [05/26/2019 - 06:40:48PM] [Zad]: Difficulty modifier applied: 1.375000 [setting: 2][05/26/2019 - 06:40:48PM] [Zad]: StartThirdPersonAnimation(Селина,ft_struggle_gag_1) [05/26/2019 - 06:40:48PM] [Zad]: Debug-1 [05/26/2019 - 06:40:48PM] [Zad]: Debug-2 [05/26/2019 - 06:40:48PM] [Zad]: Debug-3 [05/26/2019 - 06:40:48PM] [Zad]: Debug-4 [05/26/2019 - 06:40:48PM] [Zad]: Debug-5 [05/26/2019 - 06:40:48PM] [Zad]: Debug-7 [05/26/2019 - 06:40:48PM] [Zad]: Debug-8 [05/26/2019 - 06:40:48PM] [Zad]: Debug-9 [05/26/2019 - 06:40:58PM] [Zad]: EndThirdPersonAnimation(Селина,[False, False]) [05/26/2019 - 06:40:59PM] [Zad]: UpdateControls() [05/26/2019 - 06:40:59PM] [Zad]: Difficulty modifier applied: 0.250000 [setting: 7] [05/26/2019 - 06:40:59PM] [Zad]: Sending device event DeviceRemovedGag(Селина:1) [05/26/2019 - 06:40:59PM] [Zad]: RemoveDevice called for Черный кожаный кляп (Шар)(Простой) [05/26/2019 - 06:40:59PM] [Zad]: Acquired mutex, removing Черный кожаный кляп (Шар)(Простой) [05/26/2019 - 06:40:59PM] [Zad]: OnEffectFinish(gag-noFood) [05/26/2019 - 06:40:59PM] [Zad]: RemoveFromFridge(gag-noFood) [05/26/2019 - 06:40:59PM] [Zad]: OnEffectFinish(gag) [05/26/2019 - 06:40:59PM] [Zad]: OnUnequipped(Селина: Черный кожаный кляп (Шар)(Простой)) [05/26/2019 - 06:40:59PM] [Zad]: Detected removal token. Done. [05/26/2019 - 06:41:00PM] [Zad]: SyncInventory(): Nothing needs to be done. current save. broken [05/26/2019 - 06:37:18PM] [Zad]: OnUnequipped(Селина: Черный кожаный кляп (Кольцо)(Простой)) [05/26/2019 - 06:37:19PM] [Zad]: Difficulty modifier applied: 0.100000 [setting: 8] [05/26/2019 - 06:37:19PM] [Zad]: Difficulty modifier applied: 1.375000 [setting: 2][05/26/2019 - 06:37:19PM] [Zad]: StartThirdPersonAnimation(Селина,ft_struggle_gag_1) [05/26/2019 - 06:37:19PM] [Zad]: Debug-1[05/26/2019 - 06:37:19PM] [Zad]: Actor is not loaded (Or is otherwise invalid). Aborting. [05/26/2019 - 06:37:31PM] [Zad]: EndThirdPersonAnimation(Селина,[False, False]) [05/26/2019 - 06:37:31PM] [Zad]: UpdateControls() [05/26/2019 - 06:37:31PM] [Zad]: Difficulty modifier applied: 0.250000 [setting: 7] [05/26/2019 - 06:37:31PM] [Zad]: Sending device event DeviceRemovedGag(Селина:1) [05/26/2019 - 06:37:31PM] [Zad]: RemoveDevice called for Черный кожаный кляп (Кольцо)(Простой) [05/26/2019 - 06:37:31PM] [Zad]: Acquired mutex, removing Черный кожаный кляп (Кольцо)(Простой) [05/26/2019 - 06:37:31PM] [Zad]: OnEffectFinish(gag) [05/26/2019 - 06:37:31PM] [Zad]: OnEffectFinish(gag-noFood) [05/26/2019 - 06:37:31PM] [Zad]: RemoveFromFridge(gag-noFood) [05/26/2019 - 06:37:31PM] [Zad]: OnUnequipped(Селина: Черный кожаный кляп (Кольцо)(Простой)) [05/26/2019 - 06:37:32PM] [Zad]: Detected removal token. Done. [05/26/2019 - 06:37:32PM] [Zad]: SyncInventory(): Nothing needs to be done. mods Spoiler # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp SexLab.esm ZaZAnimationPack.esm Heretical Resources.esm SexLabAroused.esm SGHairPackBase.esm Inn Girls Resources.esm ClimatesOfTamriel.esm Schlongs of Skyrim - Core.esm Heels Sound.esm dcc-soulgem-oven-000.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm Apachii_DivineEleganceStore.esm daymoyl.esm SMSkyrim.esp EFFCore.esm CreatureFramework.esm MiasLair.esp Skyrim - Utility Mod.esm Animated Dragon Wings.esp SGHairPackAIO.esp Skyrim Particle Patch for ENB - Flame Atronach Fix.esp Better Dynamic Snow.esp TrueStormsAOS2Combo.esp Water.esp Skyrim Immersive Creatures.esp Skyrim Immersive Creatures - DLC2.esp Skyrim Immersive Creatures - Patch.esp Rebirth Monster.esp Rebirth Monster - SIC Patch.esp Immersive Monster Girls.esp MoreNastyCritters.esp BDIC.esp SexLabAnimalSex.esp SexLabAnimalSexDawn.esp SexualizedVampireLord.esp Better Towns Textures.esp BTT - Better Dynamic Snow.esp OwenHoliday-HearthFire-WindstadManor_Fortify.esp ClimatesOftamrielCombo.esp TownsAndCitiesEnhanced.esp SkyUI.esp UIExtensions.esp AddItemMenu2.esp iHUD.esp dD - Realistic Ragdoll Force - Realistic.esp dD - Enhanced Blood Main.esp dD-DG-DB-Immersive Creatures EBT Patch.esp AOS2_EBT Patch.esp RaceMenu.esp RaceMenuOverlays.esp RaceMenuPlugin.esp RaceMenuMorphsCBBE.esp Schlongs of Skyrim.esp SOS - VectorPlexus Muscular Addon.esp Skyrim Bards JeffWinner and Malukah.esp SexLab_Solutions.esp BreezehomeByLupus.esp MilkModNEW.esp MilkModCombo.esp Immersive Wenches.esp FNIS.esp SLAnimLoader.esp SexLabTools.esp SLAL_K4Anims.esp AnubAnimObj.esp NibblesAnimObjects.esp SLALAnimObj.esp KomAnimScaler.esp SLALAnimObjBillyy.esp SLAL_AnimationByBakaFactory.esp HDTSextoys.esp zzEstrus.esp EstrusChaurus.esp EstrusSpider.esp BFSEffects.esp VioLens.esp Potions.esp VampireNoris.esp PassiveWeaponEnchantmentRecharging.esp UniqueWeaponsRedone.esp SexLab TDF Aggressive Prostitution.esp Apropos.esp SlaveTats.esp SlaveTatsEventsBridge.esp Auto Unequip Ammo.esp Customizable Camera.esp AMatterOfTime.esp AcquisitiveSoulGemMultithreaded.esp sr_FillHerUp.esp SexLab Inflation Framework.esp SexLab-AmorousAdventures.esp SkyPerkCombo.esp Uncapped Perks - Magic.esp SexLabSkoomaWhore.esp SLSW Addicted.esp Populated Cities Towns Villages.esp Colorful_Magic.esp Lost Magic.esp Apocalypse - The Spell Package.esp MidasSkyrim.esp ssapbwk.esp zdd.esp Devious Cidhna.esp Skyrim Flora Overhaul.esp SFO - Dragonborn.esp MF_RadiantProstitution.esp Populated Solstheim.esp Populated Dungeons Caves Ruins.esp SexistGuards.esp HavenBag.esp LadyHorus_TERA.esp Luxury Collection.esp DEM Collection.esp Immersive Jewelry.esp CollegeOfWinterholdImmersive.esp ImmersiveFP.esp BrandingDeviceOfDoom.esp Devious Devices - Equip.esp SexLab_Dialogues.esp RapeTattoos.esp FadeTattoos.esp GoToBedLE.esp hydra_slavegirls.esp sanguinesDebauchery.esp SimpleSlavery.esp 00RadialContainers.esp SexLab Extra Voices.esp Random Vampire Attacks in Towns Disabled.esp SexLab-Stories.esp SexLab-StoriesDevious.esp Serana.esp Marriable Serana.esp NIOVHH.esp TGNoToNocturnal.esp SMSkyrim - Encounters.esp Bandit_Honeypot.esp DeviousTraps.esp QuickLight.esp DD_Helpers.esp Deviously Enslaved.esp Plane Optimization.esp Shiva's Vanilla Clothing Replacer.esp SLA Monitor Widget.esp KomAnimObjects.esp WetFunction.esp XPMSE.esp SOSRaceMenu.esp Beautifulwomen.esp Mirai Mannequin HF.esp EFFDialogue.esp Tattoos.esp NMFWLM_legendary_edition.esp EnhancedLightsandFX2.esp Natural Lighting Vivid Atmospherics TS.esp iNeed.esp SexLabDefeat.esp SexLab_DibellaCult.esp SexLab_DibellaCult_Sisters.esp GPPoses.esp SnowFall Weathers.esp Better Vampires.esp FISS.esp Laura's Bondage Shop.esp Captured Dreams.esp Precious style eyes.esp SL_shrines.esp Treeswinedave.esp ElysiumEstate.esp Deviously Cursed Loot.esp DCL dollmaker shop.esp Devious Devices For Him.esp DeviousFollowers.esp The Manipulator.esp SexLab Approach.esp SexLabHorribleHarassment.esp xazPrisonOverhaulPatched.esp Hjerim.esp Eyes of Aber.esp ADEC_SuccubusArmor.esp altvamplord.esp Vampire Wings.esp LB VampLord.esp HDT Piercingsets.esp Alternate Start - Live Another Life.esp ccas_starts.esp beinz_plugin.esp AKSkyrimUnderground.esp P1FlyingRing.esp Bashed Patch, 0.esp CGame.esp ClothCombo.esp MelodicCombo.esp CD_Custom.esp HairsCut.esp all_patch.esp
Ursur1major Posted June 1, 2019 Posted June 1, 2019 I have decided a few days ago to finally install a ENB, and while I do enjoy it a lot it seems to break blindfolds for me, it doesn't seem to properly block out the sky and so you can see the landscape through silhouettes. The ENB in question is Vividian ENB with brighter nights setting for Pure Weather compatibility (Which I also have of course) Spoiler I remember someone suggesting turning on "UseOriginalPostProcessing" in the enbseries.ini and I have tried that but it didn't work. Interrestingely is the fact that this only appears to happen if I put on the blindfold when outside, if It is worn inside and I go outside everything is much much darker and I can't see if a similar issue persists. Any help and suggestion would be welcome, thank you. Edit: Just realized I forgot to mention that I am using the Dark Fog blindfold mode.
Zaflis Posted June 1, 2019 Posted June 1, 2019 14 minutes ago, Ursur1major said: I have decided a few days ago to finally install a ENB, and while I do enjoy it a lot it seems to break blindfolds for me, it doesn't seem to properly block out the sky and so you can see the landscape through silhouettes. I struggled with this problem some month back and i can't clearly remember what the solution was. Try if SLDisparity renders blur, doublevision and those effects? Because blindfold relies on having blur, the issue could be in enblocal.ini or even your skyrim ini files. Try google skyrim (radial?) blur configs too. enblocal.ini example that i have, where blindfolds work: RemoveBlur=false EnableOcclusionCulling=false UseDefferedRendering=false <- Setting this false might disable your ENBseries, i only have ENBoost so that's fine
Ursur1major Posted June 1, 2019 Posted June 1, 2019 10 minutes ago, Zaflis said: I struggled with this problem some month back and i can't clearly remember what the solution was. Try if SLDisparity renders blur, doublevision and those effects? Because blindfold relies on having blur, the issue could be in enblocal.ini or even your skyrim ini files. Try google skyrim (radial?) blur configs too. enblocal.ini example that i have, where blindfolds work: RemoveBlur=false EnableOcclusionCulling=false UseDefferedRendering=false <- Setting this false might disable your ENBseries, i only have ENBoost so that's fine These do not seem to work, I am also using Dark Fog Blindfold Mode which I just realized I forgot to mention
Ursur1major Posted June 3, 2019 Posted June 3, 2019 I've narrowed it down a bit although I'm not one hundred percent sure if that's THE cause or even the entire cause but I think what I see through the blindfold is the godrays from the ENB. See Spoilers for screenshot taken outside Whiterun while wearing a blindfold during the day as an example. At least I think those are godrays? Spoiler Would appreciate it a lot if someone could help me out with this, thank you.
loisanna Posted June 5, 2019 Posted June 5, 2019 does anyone know if the quest has been readded or not yet ????????
Schalli1980 Posted June 5, 2019 Posted June 5, 2019 Hi i have a short question. The struggling animation on an armbinder/yoke, is this animation removed from version 4.2 or is mine not working? I've made an update a few days ago and now for the first time i was in an armbinder and was wondering why the struggle animation isn't played. I looked at my animations folder. Actually the animations are all there and also in the list. I'm wondering why they aren't working because all other animation i've seen so far are working. It seems that this animation isn't working as well as the new Foot unlock animation and the struggeling with a yoke. The bound arms animation is working, the walking in any direction with the devices also. after the first installement at least the foot animation were working. But i run into some problems with other mods (like cursed loot v8.3) and deinstalled all the three DD mods (Assets, Integration and Expansion) and installed them again. i don't know whats wrong this time. I installed first Integration, then Assets and last expansion. After that Cursed Loot and last but not least Devious follower. Is that the right order to install these? I really can't figured it out why the heck the struggling animations didn't work anymore but all the other animations. Edit: I found the problem. It's the mod Sexlabapproach Redux. Sometimes i realized that this mod interferring with devious follower and after i click the reset Button in mcm of approach, devious follower was working again. so i just tested it on this problem and after clicking the reset button the animations working again. Thats weird. 1
Nazguli Tyvek Posted June 6, 2019 Posted June 6, 2019 I'm having trouble getting my bodyslider to pick up the devious devices mods. I used a mod manager to install the mods and I can see some of the devices however some i can't. I had to manually drop folders into the bodyslide folders in order for the bodyslider to show the DDX and DDA in the outfit slot but i'm having trouble installing this one. After I manually installed the folders and ran bodyslide some of the devices became visible and started working properly but some are still missing. The requirements says this mod needs bodyslide, i've installed the mod with the nexus mod manager (or vortex or whatever its called) but I can't see it in the bodyslide outfit. Any help installing this mod would be helpful.
SleepyJim Posted June 6, 2019 Posted June 6, 2019 2 minutes ago, Nazguli Tyvek said: I'm having trouble getting my bodyslider to pick up the devious devices mods. I used a mod manager to install the mods and I can see some of the devices however some i can't. I had to manually drop folders into the bodyslide folders in order for the bodyslider to show the DDX and DDA in the outfit slot but i'm having trouble installing this one. After I manually installed the folders and ran bodyslide some of the devices became visible and started working properly but some are still missing. The requirements says this mod needs bodyslide, i've installed the mod with the nexus mod manager (or vortex or whatever its called) but I can't see it in the bodyslide outfit. Any help installing this mod would be helpful. All of the devious devices that need to be built in BodySlide are part of Assets or Expansion. Integration itself has no BodySlide files at all. I can't help with Vortex, as I use MO, but one thing to look out for with DDx is that the slider sets seem to be scattered across various groups, including some that fall into the Unassigned category.
Nazguli Tyvek Posted June 6, 2019 Posted June 6, 2019 10 minutes ago, SleepyJim said: All of the devious devices that need to be built in BodySlide are part of Assets or Expansion. Integration itself has no BodySlide files at all. I can't help with Vortex, as I use MO, but one thing to look out for with DDx is that the slider sets seem to be scattered across various groups, including some that fall into the Unassigned category. I found the problem. I missed some of the files when I was installing the other mods manually. I got everything working now. Thanks for the quick reply.
xyzxyz Posted June 8, 2019 Posted June 8, 2019 Hello, I have some problems with the metal bras. The breast clip through them especially during movment. You can see the nipples and different parts of the skin. Bodyslide didn't fix this and I have no ideas what to do anymore. i use an older version because slaverun isn't compatible with the new ones.
Zaflis Posted June 8, 2019 Posted June 8, 2019 3 hours ago, xyzxyz said: Hello, I have some problems with the metal bras. The breast clip through them especially during movment. You can see the nipples and different parts of the skin. Bodyslide didn't fix this and I have no ideas what to do anymore. i use an older version because slaverun isn't compatible with the new ones. Reveal hidden contents You can try if there's some player posted patch for latest DD in Slaveruns comment section. And somewhere was option to scale breasts smaller when using bra, i think it might be an option in Cursed Loot.
xyzxyz Posted June 8, 2019 Posted June 8, 2019 1 hour ago, Zaflis said: You can try if there's some player posted patch for latest DD in Slaveruns comment section. And somewhere was option to scale breasts smaller when using bra, i think it might be an option in Cursed Loot. I don't use Cursed loot. Is there an easier way to fix this problem with the not working bras?
jlttsmiley Posted June 8, 2019 Posted June 8, 2019 2 hours ago, xyzxyz said: I don't use Cursed loot. Is there an easier way to fix this problem with the not working bras? I make two presets in bodyslide nude and armored reducing nipples to the lowest setting an adding the push up effect for armor conversions. The. Nude version is the main or first then I change it for armor an create a second preset.
xyzxyz Posted June 10, 2019 Posted June 10, 2019 This is version 4.2 right? It is just the mod manager who says it is 4.0 ?
Khe Posted June 15, 2019 Posted June 15, 2019 so...for some reason, gags from DDI aren't blocking the ability to talk to npcs, for me. after looking at the dialog topics,branches and views in tes5edit, I noticed that gag-speak is connected to zadGagQuest, while the gagspeak view is connected to zadQuest, and zadGagQuest doesnt appear to referenced by anything other than the dialog branches. quest is set to auto start, so it should be working... this makes me wonder...was gagspeak just flat-out disabled? Or is it part of some code shift that isn't complete yet?
LazyBoot Posted June 15, 2019 Posted June 15, 2019 5 hours ago, Khe said: so...for some reason, gags from DDI aren't blocking the ability to talk to npcs, for me. after looking at the dialog topics,branches and views in tes5edit, I noticed that gag-speak is connected to zadGagQuest, while the gagspeak view is connected to zadQuest, and zadGagQuest doesnt appear to referenced by anything other than the dialog branches. quest is set to auto start, so it should be working... this makes me wonder...was gagspeak just flat-out disabled? Or is it part of some code shift that isn't complete yet? Make sure you're running an up to date DDi, and that any patches are also for the latest version.
Warlord_Pipsqueak Posted June 15, 2019 Posted June 15, 2019 Quote I'm Looking for pre-v4.0 versions of the Mods Devious Devices Integration, Devious Devices Expansion, and Deviously Cursed Loot While wonderful mods, the 4.0 increase of animations kinda borked my build, what with Sexlab's animation maximum. I never backed up the previous version, and now that I've come back to skyrim after an extended break i find that I kinda want the older version to play the game with and combine them with some fun SLAL packs. (I fully admit it's my own god-damn fault for not backing up, but there you go.) Does anyone know where I could find the older versions? Or was anyone smarter than me, backed them up and would they be willing to share? I posted this in Request & Find, but got no real answer. Does anyone have an idea where i might find a pre-4.0 version?
Kimy Posted June 15, 2019 Posted June 15, 2019 5 minutes ago, Warlord_Pipsqueak said: I posted this in Request & Find, but got no real answer. Does anyone have an idea where i might find a pre-4.0 version? It makes no sense to install outdated versions of the DD framework, since pretty much all DD content mods need the 4.x version.
Warlord_Pipsqueak Posted June 15, 2019 Posted June 15, 2019 26 minutes ago, Kimy said: It makes no sense to install outdated versions of the DD framework, since pretty much all DD content mods need the 4.x version. Yes, but i'm trying not to have to Reinstall everything. All the mods i'm using are older versions. Like i mentioned, I was on an extended break for a while. I had the game as I wanted (stable, working, that sort of thing) , and while I could redo the entire build with updated mods, i'd really rather not. Not right now, anyway. So it kinda does make sense, sorta.
Kimy Posted June 15, 2019 Posted June 15, 2019 You can download older versions of DD from the GitHub repository. Check the dev thread.
Warlord_Pipsqueak Posted June 15, 2019 Posted June 15, 2019 46 minutes ago, Kimy said: You can download older versions of DD from the GitHub repository. Check the dev thread. Allright, thank you! I'll give them a shot!
Khe Posted June 15, 2019 Posted June 15, 2019 4 hours ago, LazyBoot said: Make sure you're running an up to date DDi, and that any patches are also for the latest version. I downloaded the mod last week or so, and started a new save. not sure what you mean about patches. however, now that i'm more awake, I'm going over what I found again. no scripts are being overwritten from other mods, so that's out. however, Captured Dreams modifies some of the gag dialog. i'd made patches to the conditions...which had zero effect, because it still never reaches the blocking dialog view. as example, the mutual gag dialog topic: DDi has the conditions: subject.WornHasKeyword(zadDeviousGag) = 1 AND playerRef.WornHasKeyword(zadDeviousGag) = 1 AND CD has the conditions: subject.WornHasKeyword(zbfDeviousGag) = 1 AND playerRef.HasMagicEffectKeyword(zadDeviousGag) = 1 OR playerRef.WornHasKeyword(zbfWornGag) = 1 AND Patch has the conditions: subject.WornHasKeyword(zadDeviousGag) = 1 OR subject.WornHasKeyword(zbfDeviousGag) = 1 AND playerRef.HasMagicEffectKeyword(zadDeviousGag) = 1 OR playerRef.WornHasKeyword(zadDeviousGag) = 1 OR playerRef.WornHasKeyword(zbfWornGag) = 1 AND one would think that, with this patch, it would work. since it should be reading as (npc has gag keyword 1 OR npc has gag keyword 2) AND (player has gag magic effect OR player has gag keyword 1 OR player has gag keyword 2) Did I read the CK page on these conditions wrong, or am I barking up the wrong tree with this approach? I'd really prefer to avoid having to uninstall CD... EDIT: managed to get the mutual gag dialog working somehow. only one so far. the other ones showing trouble are checking if zadGagQuest's ::canTalk_var for whether it is false, which for some reason is True despite being gagged. what causes it to change?
Zaflis Posted June 15, 2019 Posted June 15, 2019 1 hour ago, Khe said: ... however, Captured Dreams modifies ... CD is an outdated mod that doesn't support latest DD. See the requirements that it's built on: Quote Devious Devices Assets v2.9+Devious Devices Integration v3.2Devious Devices Expansion v1.2.3 Too much has changed since, you'll have to deal with very unstable game trying it. At least make sure you have a backup of before installing CD or willing to start a new.
LazyBoot Posted June 15, 2019 Posted June 15, 2019 3 hours ago, Khe said: the other ones showing trouble are checking if zadGagQuest's ::canTalk_var for whether it is false, which for some reason is True despite being gagged. what causes it to change? canTalk gets set to true when you successfully manage to talk to an npc (scripts "zad_gagTalkEnd03TIF", "zadGagTif05", "zadGagTif18" and "zadGagTif20") so it's there to say "even if gagged, allow normal conversations", that's why the gagtalk should only show if canTalk is false. Though to be honest, unless it turns out to be an issue for CD, I'd suggest that your patch just directly copy what's in DDi to restore it back the way it's intended.
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