Zaflis Posted July 5, 2019 Posted July 5, 2019 1 hour ago, Gimlord said: Right now i have only the devious assets mod installed from devious devices mods, so there is no hider for sure. Yeah reinstalled the mod many times no difference, i downloaded it too again to be sure i had the correct one.No clue what's wrong. Maybe uninstall all DD first, and make sure you don't see any traces of it in Bodyslide. This is to make sure you are not mixing with some folders or long gone NMM installs etc. Then reinstall.
DonQuiWho Posted July 6, 2019 Posted July 6, 2019 14 hours ago, WaffleKing110 said: So I unchecked the RaceMenuMorphs plugin and started a new game, but the same crash happened after I tried to load a new cell while wearing devices. Any other ideas? Not quite what I meant  You need to RERUN bodyslide for 'everything Bodyslidden ?' in your game, without the 'create morphs' box at bottom left of the main Bodyslide selection menu ticked. Use the meshes then generated to overwrite the originals  eg based on using MO,  - run Bodyslide again without the morph box checked  - the meshes generated should either replace what's in your mods already or create new ones on the 'Overwrite Directory' (never quite worked out myself which replace directly and which end up in Overwrite)  Then try running the game and see if it will start  If it does, create a new mod using the Overwrite directory meshes, and put it as far down the load order in the LH Pane as required for its content to overwrite anything still in mods above  I'm pretty sure it was the update to the DD4.2 series that seemed to mess with my game, and I think I can narrow it down to the meshes generated from that, but i have never bothered to try to find out if it's just any one particular item   (PS If you use NMM and don't use MO, well, maybe it's time to bite the bullet .... ? ) Â
t.ara Posted July 6, 2019 Posted July 6, 2019 17 hours ago, Gimlord said: Right now i have only the devious assets mod installed from devious devices mods, so there is no hider for sure. Yeah reinstalled the mod many times no difference, i downloaded it too again to be sure i had the correct one.No clue what's wrong. Hi, calling those assets depend on only two conditions:  a) you have no suiting esp, which is calling the items into the gameplay (wrong or old esp has not been overwritten during update or is simply missing) b) your installation is interfering with another mod, which is leading to missload those assets  The contence of DDi/e/a is only particulary running via bodyslide, as here has been discussed do you have some which are changeable and depending on your body-model and others, which do not use this functions, because this items simply are used on those places of the body, which are not affected, by a body-shape-change.  All items have their correct skin setting and are tested for a long long time. Only (a) and (b) leads you to your setup´s error.  For beginners maybe helpful: DDa assets can only be called with suiting dependy-mods: zap6/7/8/8plus and with the DD-family. That´s it. DDi is as far I know also not calling DDa items, you have to use also DDe to complete your installation. (you need to install them in combination all together)
Zaflis Posted July 6, 2019 Posted July 6, 2019 1 hour ago, t.ara said: The contence of DDi/e/a... .. you have to use also DDe to complete your installation... Nowadays the naming goes DDX for DD-Expansion, and DDE for DD-Equip which is not officially part of the DD family (not made by Kimy) and less supported/used.  I'll just add that the loading order matters. LOOT should sort it automatically right, but the order is DDA, DDI, DDX (then ZAP if it's used). And after those in not any specific order all mods that use DD and SL.
WaffleKing110 Posted July 6, 2019 Posted July 6, 2019 8 hours ago, donkeywho said: Not quite what I meant  You need to RERUN bodyslide for 'everything Bodyslidden ?' in your game, without the 'create morphs' box at bottom left of the main Bodyslide selection menu ticked. Use the meshes then generated to overwrite the originals  eg based on using MO,  - run Bodyslide again without the morph box checked  - the meshes generated should either replace what's in your mods already or create new ones on the 'Overwrite Directory' (never quite worked out myself which replace directly and which end up in Overwrite)  Then try running the game and see if it will start  If it does, create a new mod using the Overwrite directory meshes, and put it as far down the load order in the LH Pane as required for its content to overwrite anything still in mods above  I'm pretty sure it was the update to the DD4.2 series that seemed to mess with my game, and I think I can narrow it down to the meshes generated from that, but i have never bothered to try to find out if it's just any one particular item   (PS If you use NMM and don't use MO, well, maybe it's time to bite the bullet .... ? )  I do use NMM, when I launch bodyslide the "Build morphs" option is already unchecked, and I have no idea how to create a new mod using overwrite directory meshes (or any other method) anyway. Is Mod Organizer better than NMM somehow?
DonQuiWho Posted July 6, 2019 Posted July 6, 2019 8 hours ago, WaffleKing110 said: I do use NMM, when I launch bodyslide the "Build morphs" option is already unchecked, and I have no idea how to create a new mod using overwrite directory meshes (or any other method) anyway. Is Mod Organizer better than NMM somehow? I started with NMM.  Then, when I found that I really couldn't be certain what it was doing, or had done, I abandoned it and went to MO which was where a lot of the smart money seemed to be  Takes a little patience, and time, to do the initial set-up, but haven't regretted it for a minute. Much easier to see exactly what is going on  Have a look at Gopher's Youtube videos and the guides on STEP, and the differences should be fairly clear  I'm not a techie, and I know that's not a techie description, so this may not be an unduly 'satisfactory' response, but it really is worth the effort  Hope that helps
WaffleKing110 Posted July 7, 2019 Posted July 7, 2019 15 hours ago, donkeywho said: I started with NMM.  Then, when I found that I really couldn't be certain what it was doing, or had done, I abandoned it and went to MO which was where a lot of the smart money seemed to be  Takes a little patience, and time, to do the initial set-up, but haven't regretted it for a minute. Much easier to see exactly what is going on  Have a look at Gopher's Youtube videos and the guides on STEP, and the differences should be fairly clear  I'm not a techie, and I know that's not a techie description, so this may not be an unduly 'satisfactory' response, but it really is worth the effort  Hope that helps Thanks, I'll try it out when I get the chance.
WhatRules Posted July 12, 2019 Posted July 12, 2019 I don't know if this is the right place to ask this, but let's try. The requirement for unlocking a slave collar is inconsistent in my game. I have two restraint keys and sometimes I have the option to unlock the collar and sometimes it says "you don't have the required keys". So I'm wondering, what is the correct requirement to unlock it?
darktej Posted July 12, 2019 Posted July 12, 2019 15 minutes ago, saltshade said: I don't know if this is the right place to ask this, but let's try. The requirement for unlocking a slave collar is inconsistent in my game. I have two restraint keys and sometimes I have the option to unlock the collar and sometimes it says "you don't have the required keys". So I'm wondering, what is the correct requirement to unlock it? If I remember properly,this restraint is from "Deviously Cursed Loot". And uses "Head Restraint Key".
WhatRules Posted July 12, 2019 Posted July 12, 2019 5 hours ago, darktej said: If I remember properly,this restraint is from "Deviously Cursed Loot". And uses "Head Restraint Key". Now I remember. It's the slave collar from SD+, and for that you need the master's key, or get help from someone.
Gimlord Posted July 12, 2019 Posted July 12, 2019 On 7/6/2019 at 10:32 AM, t.ara said: Hi, calling those assets depend on only two conditions:  a) you have no suiting esp, which is calling the items into the gameplay (wrong or old esp has not been overwritten during update or is simply missing) b) your installation is interfering with another mod, which is leading to missload those assets  The contence of DDi/e/a is only particulary running via bodyslide, as here has been discussed do you have some which are changeable and depending on your body-model and others, which do not use this functions, because this items simply are used on those places of the body, which are not affected, by a body-shape-change.  All items have their correct skin setting and are tested for a long long time. Only (a) and (b) leads you to your setup´s error.  For beginners maybe helpful: DDa assets can only be called with suiting dependy-mods: zap6/7/8/8plus and with the DD-family. That´s it. DDi is as far I know also not calling DDa items, you have to use also DDe to complete your installation. (you need to install them in combination all together) Okay i think the bug got fixed when i moved modorganizer folder 2 times, really weird. It was like it couldn't find the meshes but now it does, i really don't believe i changed anything else. Just mod organizer for a weird reason could not find the meshes and got fixed by moving MO folder to another destination and then back to the first destination(wtf).
darktej Posted July 12, 2019 Posted July 12, 2019 29 minutes ago, saltshade said: Now I remember. It's the slave collar from SD+, and for that you need the master's key, or get help from someone. Oh cool. I had forgotten about SD+. Glad you found out ?
t.ara Posted July 12, 2019 Posted July 12, 2019 4 hours ago, Gimlord said: Okay i think the bug got fixed when i moved modorganizer folder 2 times, really weird. It was like it couldn't find the meshes but now it does, i really don't believe i changed anything else. Just mod organizer for a weird reason could not find the meshes and got fixed by moving MO folder to another destination and then back to the first destination(wtf). Hi, I do not know about mod organizer-it´s probably a tool, which simulates different stamps of the game-data folder and which is offering quick changable setups of mod-combinations with one installed skyrim-game. That can be very cool. Same is for LOOT-i used loot when i began to add mods to skyrim in my early beginning time. Later loot desroyed my working setups like "hell" and I wrote my loadorder down on external paper. I made a lot on paper for skyrim. I wrote out lot of workarounds, about clothing, furnitures, bodyslide-handling and 100 other tricky-stuff-ideas. Anyway I suddenly got the most of it into my head/mind and now I can fully take advance of that. Only things I can not keep in mind are the cheats;-))..The longer you are with the game and the more intensive you follow a target wish, the better your skills may grow and you can "feel" how it should be working. I´m only on the top of the stuff and bringing some nice stuff together. Anyway I´m sure your problem will soon disappear and you will find out the correct mistake. You can also learn to play together with a bunch of questmods, but you have to fiddle around a while for that happening. Â
Gimlord Posted July 12, 2019 Posted July 12, 2019 37 minutes ago, t.ara said: Hi, I do not know about mod organizer-it´s probably a tool, which simulates different stamps of the game-data folder and which is offering quick changable setups of mod-combinations with one installed skyrim-game. That can be very cool. Same is for LOOT-i used loot when i began to add mods to skyrim in my early beginning time. Later loot desroyed my working setups like "hell" and I wrote my loadorder down on external paper. I made a lot on paper for skyrim. I wrote out lot of workarounds, about clothing, furnitures, bodyslide-handling and 100 other tricky-stuff-ideas. Anyway I suddenly got the most of it into my head/mind and now I can fully take advance of that. Only things I can not keep in mind are the cheats;-))..The longer you are with the game and the more intensive you follow a target wish, the better your skills may grow and you can "feel" how it should be working. I´m only on the top of the stuff and bringing some nice stuff together. Anyway I´m sure your problem will soon disappear and you will find out the correct mistake. You can also learn to play together with a bunch of questmods, but you have to fiddle around a while for that happening.  Honestly no idea what was the reason of that problem. Whenever i have an issue i start disabling mods to see what mod caused the issue. Did that again and nothing got fixed, but when i moved the whole mod organizer that contains all the mod files, the issue was fixed, so maybe it was a path issue with mod organizer.Anyway thanks for the advice and hope that i don't meet this problem again. Also thanks for your mods dude, i hope to see more mods using your zaz mod, would love to see mods that npcs interact with the bound player on your machines.
1597 Posted July 12, 2019 Posted July 12, 2019 For whatever reason, I'm seeing a basket equipped to my character when in first person using some enhanced camera. Through the use of console commands and xEdit, I think it's the device hider. Anyone have any idea how to get rid of it? 1
xyzxyz Posted July 13, 2019 Posted July 13, 2019 Will creature animations react to blocked animations (belts/gag)? Does this depend on the mod that triggered the animation? I think I saw mostly oral animations while the female was in a dress/beltet, but sometimes they start an animation and redress while moving away and still animating.
darktej Posted July 13, 2019 Posted July 13, 2019 Hey there. been having an issue. whenever my character is bound in an elbowbinder ...and tries to have sex with another female character..the animation "DDarmbindersolo" plays for my character and a masturbation scene plays for the other character. any advise on how to get other bound animations to play?
xyzxyz Posted July 15, 2019 Posted July 15, 2019 What can I do when running bodyslide multiple times doesn't solve a problem with an item? I have a problem with belts and harness. The belly of females (player+NPCs) is too big so that the belt/strips clip though it and I have no pregnancy mods or something that changes the belly size midgame.
petronius Posted July 15, 2019 Posted July 15, 2019 Is there something wrong with the yoke? Of all of the devices, this one never shows in my inventory, I can't click it, so I can't open it and can't struggle to get rid of it. But my arms are tied...
Zaflis Posted July 15, 2019 Posted July 15, 2019 6 hours ago, petronius said: Is there something wrong with the yoke? Of all of the devices, this one never shows in my inventory, I can't click it, so I can't open it and can't struggle to get rid of it. But my arms are tied... You could try removing it with console commands, but first save your game, manually if you have a good quicksave from before the yoke. When console is open, select yourself and see the little UI on left side of screen (use shift-key with mouse to navigate it). Open the worn items menu (i forgot what it's called) and look for anything resembling yoke in the shown names. Then: player.removeitem ID 1 , where ID is the one you saw from it and 1 is for number of items to remove.  There's propably many ID's and you might not in the end know which is which. Usually each item have 2 actual items about them, the rendered and script and their ID's should be almost the same. Also 1 of the unnamed ones may be itemhider from DD, you can't nor want to remove that + other unnamed items from other DD related mods possibly. If i recall, Devious Body Alteration adds a couple more for you to get confused over.
Coffinmeat Posted July 15, 2019 Posted July 15, 2019 I am sure this is common knowledge to everyone but me and this topic has a lot of pages of posts and I cannot seem to search it, so I apologize.  Did the team remove the Zed Curio quest from the mod (I believe it is associated with this mod) my quest tab under Devious Devices, quest is blank and I can no longer seem to initiate the quest. The items are still in the game, there is a forbidden bookcase, note and key, just no quest.   Thanks  Â
darktej Posted July 15, 2019 Posted July 15, 2019 48 minutes ago, Coffinmeat said: I am sure this is common knowledge to everyone but me and this topic has a lot of pages of posts and I cannot seem to search it, so I apologize.  Did the team remove the Zed Curio quest from the mod (I believe it is associated with this mod) my quest tab under Devious Devices, quest is blank and I can no longer seem to initiate the quest. The items are still in the game, there is a forbidden bookcase, note and key, just no quest.   Thanks   Yes they did remove the quests. If I am right ,ever since the DDI 3 they removed it. But you can still craft some Devious devices by reading the book in the Forbidden Bookshelf.
Rabblerouser Posted July 16, 2019 Posted July 16, 2019 On 9/28/2013 at 2:40 AM, Min said: IF THE DEVICES ARE INVISIBLE IN GAME, YOU FORGOT TO RUN BODYSLIDE AND BATCH BUILD THE DEVICES!!! Â There is where I... absolutely hate to trouble you lot but how would I do this. I'm returning to an old save and... weirdly enough, I'm not sure what type of body I'm using using. Oddly enough, when I check an outdated body mod I have at the bottom of my mod list (in MO, so it's not actually overwriting anything), it doesn't conflict with any full body, but instead it BodySlide and Outfit Studio as well as "All-in-One HDT Animated Pussy". Perhaps the body is packaged in the pussy package? How does this relate to bodyslide? Well.. I'm not sure if I'm supposed to match my sliders in Bodyslide to the sliders in-game. Does Bodyslide already know and set things accordingly when you open it in MO? What's going on? Is there any damage I can cause by just opening BodySlide and blindly just pressing what buttons I assume do the thing? Even with some tutorials, I feel it's already assuming a great deal that I already know how it works and honestly.. the interface confuses the hell out of me. All of this complexity is... yeah...
Laura Posted July 16, 2019 Posted July 16, 2019 4 hours ago, Rabblerouser said: There is where I... absolutely hate to trouble you lot but how would I do this. I'm returning to an old save and... weirdly enough, I'm not sure what type of body I'm using using. Oddly enough, when I check an outdated body mod I have at the bottom of my mod list (in MO, so it's not actually overwriting anything), it doesn't conflict with any full body, but instead it BodySlide and Outfit Studio as well as "All-in-One HDT Animated Pussy". Perhaps the body is packaged in the pussy package? How does this relate to bodyslide? Well.. I'm not sure if I'm supposed to match my sliders in Bodyslide to the sliders in-game. Does Bodyslide already know and set things accordingly when you open it in MO? What's going on? Is there any damage I can cause by just opening BodySlide and blindly just pressing what buttons I assume do the thing? Even with some tutorials, I feel it's already assuming a great deal that I already know how it works and honestly.. the interface confuses the hell out of me. All of this complexity is... yeah... I don't know how "All-in-One HDT Animated Pussy" works, but I did make a small BodySlide tutorial a while back. I hope this helps: (Note that this tells you to open the .exe, but I think some mod managers require you to open BodySlide through the manager itself) Spoiler   1
xyzxyz Posted July 17, 2019 Posted July 17, 2019 When I give an item like cuffs or belts to a follower they should be locked on automatically. But that's doesn't happend sometimes. The item gets in their inventory but I get no messgae and it is not locked on when i strip the follower.
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