darktej Posted July 5, 2019 Posted July 5, 2019 2 hours ago, Zaflis said: I had to check because i wanted to be sure too. DDA/DDI/DDX seem to all have the prefixes correctly, but Unassigned adds RopeBinder, RopeCollar and RopeHarness and they aren't included in any DD groups. Also Cursed Loot adds lots of items that don't have DCL prefix, but that mod adds actually many other new groups (12 in total if i count right). So.. i wouldn't trust the group filter on any day. Yeah I had to see the files in the rar file to see what I had to build. But with relation to the armbinder ...that at least was there in the group. As you say quite a few are not included in the group.
Gimlord Posted July 5, 2019 Posted July 5, 2019 9 hours ago, Zaflis said: I had to check because i wanted to be sure too. DDA/DDI/DDX seem to all have the prefixes correctly, but Unassigned adds RopeBinder, RopeCollar and RopeHarness and they aren't included in any DD groups. Also Cursed Loot adds lots of items that don't have DCL prefix, but that mod adds actually many other new groups (12 in total if i count right). So.. i wouldn't trust the group filter on any day. My issue starts with devious assets. All the items from devious assets that bodyslide studio doesn't find, because i guess there are no slidesets for these items in the devious asset mod, are invisible in my game. And believe me, i am building all the items from bodyslide for 3 years.
twsnider1138 Posted July 5, 2019 Posted July 5, 2019 I have a bit of a request regarding the inflatable plugs, please. Is it possible to either reduce the arousal rate a little or actually be able to deflate them? Between their big arousal modifier, “accidental” tendency to inflate, and inability to remove it until it deflates on it’s own, it’s kind of overpowered. Maybe instead of just saying “you have to wait until it deflates naturally,” the valve could be locked with a restraints key instead. Thank you very kindly for all the hard work you guys do.
DonQuiWho Posted July 5, 2019 Posted July 5, 2019 9 hours ago, WaffleKing110 said: I've asked this question before but I've never been able to find a solution. I have an issue where when Devious Devices are equipped on my character and I attempt to save the file, enter a new area, or load a game I crash to desktop. I don't know what causes it and I have a huge mod list, but I have no idea how to proceed. As far as I can tell the issue occurs regardless of the other mods I have installed. Can anybody help me out here? +++++++++++++++++++ I posted this response to a similar a while back. No idea why, but it may be that I have struggled to get the later versions of Bodyslide working and aam using a couplde if issues back Might help you, but no guarantees ? ======================= On 5/25/2019 at 7:16 PM, Schalli1980 said: Hi i got a major problem here. I updated just now DD Expansion, Integration and Assets and now my Game doesn't work anymore. I can't load a saved Game and also can't start a new Game. After the loading screen the game crash. I used the Nexus mod Manager for the installation. First Integration than Assets and last Expansion. After the installation i used LOOT for the load order. Then i used Bodyslide and last FNIS. So what is wrong? I use Cursed Loot, SD+, Deviously Enslaved, Deviously Helpless, D. Follower and Slaverun Reloaded. Do i have to Update these too? (SD+ is updated to the latest version.) As others have said, it's probably the animation numbers But if you are building Bodyslide on Batch Build + build morphs, try without building the morphs I can crash my game, exactly in the same way as you describe, if I tick the build morphs option. No idea why, but since I stopped doing that, the current game, which would CTD almost immediately on every load, started working again and has given no trouble since
swords and sandals Posted July 5, 2019 Posted July 5, 2019 3 hours ago, Gimlord said: My issue starts with devious assets. All the items from devious assets that bodyslide studio doesn't find, because i guess there are no slidesets for these items in the devious asset mod, are invisible in my game. And believe me, i am building all the items from bodyslide for 3 years. There are no sliders for most blindfolds, gags, hoods, plugs, collars (except for restrictive and rope) and uunp armbinders (cbbe do get them, I think, but not uunp.) If you don't have the meshes for those devices something must have gone wrong during the installation of Assets, and possibly also Expansion. I'd try reinstalling them. If needed, unzip the archives and manually drop the core uunp (or cbbe if you use that) meshes folder into your installation.
Gimlord Posted July 5, 2019 Posted July 5, 2019 57 minutes ago, merManc said: There are no sliders for most blindfolds, gags, hoods, plugs, collars (except for restrictive and rope) and uunp armbinders (cbbe do get them, I think, but not uunp.) If you don't have the meshes for those devices something must have gone wrong during the installation of Assets, and possibly also Expansion. I'd try reinstalling them. If needed, unzip the archives and manually drop the core uunp (or cbbe if you use that) meshes folder into your installation. The meshes exist in the mod folder, but for some reason, they are not visible in the game. So what i am saying is if these items are not to be built with bodyslide studio, then maybe it has nothing to do with what everybody says, to batch build the items, cause these items are not build there, i mean do you build the blindfold or the armbinder from devious assets in bodyslide studio?
swords and sandals Posted July 5, 2019 Posted July 5, 2019 30 minutes ago, Gimlord said: The meshes exist in the mod folder, but for some reason, they are not visible in the game. So what i am saying is if these items are not to be built with bodyslide studio, then maybe it has nothing to do with what everybody says, to batch build the items, cause these items are not build there, i mean do you build the blindfold or the armbinder from devious assets in bodyslide studio? No. There are no bodyslide files for blindfolds or (uunp) armbinders. As I said, I think cbbe armbinders do need to be built, but not uunp. All those meshes should be installed as standard without needing to do anything with bodyslide. If re-installing doesn't work, all I could suggest is double-checking the folder structure and whether any other mod is overwriting the meshes. Also maybe have a look your device hider settings in the devious mcm. The devices underneath system makes some slots invisible when wearing things in other slots. It shouldn't be causing the problems you're reporting unless you've changed those settings, but it's the only other thing I can think of.
Gimlord Posted July 5, 2019 Posted July 5, 2019 9 minutes ago, merManc said: No. There are no bodyslide files for blindfolds or (uunp) armbinders. As I said, I think cbbe armbinders do need to be built, but not uunp. All those meshes should be installed as standard without needing to do anything with bodyslide. If re-installing doesn't work, all I could suggest is double-checking the folder structure and whether any other mod is overwriting the meshes. Also maybe have a look your device hider settings in the devious mcm. The devices underneath system makes some slots invisible when wearing things in other slots. It shouldn't be causing the problems you're reporting unless you've changed those settings, but it's the only other thing I can think of. Right now i have only the devious assets mod installed from devious devices mods, so there is no hider for sure. Yeah reinstalled the mod many times no difference, i downloaded it too again to be sure i had the correct one.No clue what's wrong.
WaffleKing110 Posted July 5, 2019 Posted July 5, 2019 2 hours ago, donkeywho said: +++++++++++++++++++ I posted this response to a similar a while back. No idea why, but it may be that I have struggled to get the later versions of Bodyslide working and aam using a couplde if issues back Might help you, but no guarantees ? ======================= As others have said, it's probably the animation numbers But if you are building Bodyslide on Batch Build + build morphs, try without building the morphs I can crash my game, exactly in the same way as you describe, if I tick the build morphs option. No idea why, but since I stopped doing that, the current game, which would CTD almost immediately on every load, started working again and has given no trouble since My issue doesn't prevent me from creating a new game, it only causes the crashing when there are devices equipped on the character. I will try out this suggestion though. Where is the box for the morphs that I should uncheck/what does the morphs option actually do? Like what would I be losing from my character?
WaffleKing110 Posted July 5, 2019 Posted July 5, 2019 3 hours ago, donkeywho said: +++++++++++++++++++ I posted this response to a similar a while back. No idea why, but it may be that I have struggled to get the later versions of Bodyslide working and aam using a couplde if issues back Might help you, but no guarantees ? ======================= As others have said, it's probably the animation numbers But if you are building Bodyslide on Batch Build + build morphs, try without building the morphs I can crash my game, exactly in the same way as you describe, if I tick the build morphs option. No idea why, but since I stopped doing that, the current game, which would CTD almost immediately on every load, started working again and has given no trouble since So I unchecked the RaceMenuMorphs plugin and started a new game, but the same crash happened after I tried to load a new cell while wearing devices. Any other ideas?
Zaflis Posted July 5, 2019 Posted July 5, 2019 1 hour ago, Gimlord said: Right now i have only the devious assets mod installed from devious devices mods, so there is no hider for sure. Yeah reinstalled the mod many times no difference, i downloaded it too again to be sure i had the correct one.No clue what's wrong. Maybe uninstall all DD first, and make sure you don't see any traces of it in Bodyslide. This is to make sure you are not mixing with some folders or long gone NMM installs etc. Then reinstall.
DonQuiWho Posted July 6, 2019 Posted July 6, 2019 14 hours ago, WaffleKing110 said: So I unchecked the RaceMenuMorphs plugin and started a new game, but the same crash happened after I tried to load a new cell while wearing devices. Any other ideas? Not quite what I meant You need to RERUN bodyslide for 'everything Bodyslidden ?' in your game, without the 'create morphs' box at bottom left of the main Bodyslide selection menu ticked. Use the meshes then generated to overwrite the originals eg based on using MO, - run Bodyslide again without the morph box checked - the meshes generated should either replace what's in your mods already or create new ones on the 'Overwrite Directory' (never quite worked out myself which replace directly and which end up in Overwrite) Then try running the game and see if it will start If it does, create a new mod using the Overwrite directory meshes, and put it as far down the load order in the LH Pane as required for its content to overwrite anything still in mods above I'm pretty sure it was the update to the DD4.2 series that seemed to mess with my game, and I think I can narrow it down to the meshes generated from that, but i have never bothered to try to find out if it's just any one particular item (PS If you use NMM and don't use MO, well, maybe it's time to bite the bullet .... ? )
t.ara Posted July 6, 2019 Posted July 6, 2019 17 hours ago, Gimlord said: Right now i have only the devious assets mod installed from devious devices mods, so there is no hider for sure. Yeah reinstalled the mod many times no difference, i downloaded it too again to be sure i had the correct one.No clue what's wrong. Hi, calling those assets depend on only two conditions: a) you have no suiting esp, which is calling the items into the gameplay (wrong or old esp has not been overwritten during update or is simply missing) b) your installation is interfering with another mod, which is leading to missload those assets The contence of DDi/e/a is only particulary running via bodyslide, as here has been discussed do you have some which are changeable and depending on your body-model and others, which do not use this functions, because this items simply are used on those places of the body, which are not affected, by a body-shape-change. All items have their correct skin setting and are tested for a long long time. Only (a) and (b) leads you to your setup´s error. For beginners maybe helpful: DDa assets can only be called with suiting dependy-mods: zap6/7/8/8plus and with the DD-family. That´s it. DDi is as far I know also not calling DDa items, you have to use also DDe to complete your installation. (you need to install them in combination all together)
Zaflis Posted July 6, 2019 Posted July 6, 2019 1 hour ago, t.ara said: The contence of DDi/e/a... .. you have to use also DDe to complete your installation... Nowadays the naming goes DDX for DD-Expansion, and DDE for DD-Equip which is not officially part of the DD family (not made by Kimy) and less supported/used. I'll just add that the loading order matters. LOOT should sort it automatically right, but the order is DDA, DDI, DDX (then ZAP if it's used). And after those in not any specific order all mods that use DD and SL.
WaffleKing110 Posted July 6, 2019 Posted July 6, 2019 8 hours ago, donkeywho said: Not quite what I meant You need to RERUN bodyslide for 'everything Bodyslidden ?' in your game, without the 'create morphs' box at bottom left of the main Bodyslide selection menu ticked. Use the meshes then generated to overwrite the originals eg based on using MO, - run Bodyslide again without the morph box checked - the meshes generated should either replace what's in your mods already or create new ones on the 'Overwrite Directory' (never quite worked out myself which replace directly and which end up in Overwrite) Then try running the game and see if it will start If it does, create a new mod using the Overwrite directory meshes, and put it as far down the load order in the LH Pane as required for its content to overwrite anything still in mods above I'm pretty sure it was the update to the DD4.2 series that seemed to mess with my game, and I think I can narrow it down to the meshes generated from that, but i have never bothered to try to find out if it's just any one particular item (PS If you use NMM and don't use MO, well, maybe it's time to bite the bullet .... ? ) I do use NMM, when I launch bodyslide the "Build morphs" option is already unchecked, and I have no idea how to create a new mod using overwrite directory meshes (or any other method) anyway. Is Mod Organizer better than NMM somehow?
DonQuiWho Posted July 6, 2019 Posted July 6, 2019 8 hours ago, WaffleKing110 said: I do use NMM, when I launch bodyslide the "Build morphs" option is already unchecked, and I have no idea how to create a new mod using overwrite directory meshes (or any other method) anyway. Is Mod Organizer better than NMM somehow? I started with NMM. Then, when I found that I really couldn't be certain what it was doing, or had done, I abandoned it and went to MO which was where a lot of the smart money seemed to be Takes a little patience, and time, to do the initial set-up, but haven't regretted it for a minute. Much easier to see exactly what is going on Have a look at Gopher's Youtube videos and the guides on STEP, and the differences should be fairly clear I'm not a techie, and I know that's not a techie description, so this may not be an unduly 'satisfactory' response, but it really is worth the effort Hope that helps
WaffleKing110 Posted July 7, 2019 Posted July 7, 2019 15 hours ago, donkeywho said: I started with NMM. Then, when I found that I really couldn't be certain what it was doing, or had done, I abandoned it and went to MO which was where a lot of the smart money seemed to be Takes a little patience, and time, to do the initial set-up, but haven't regretted it for a minute. Much easier to see exactly what is going on Have a look at Gopher's Youtube videos and the guides on STEP, and the differences should be fairly clear I'm not a techie, and I know that's not a techie description, so this may not be an unduly 'satisfactory' response, but it really is worth the effort Hope that helps Thanks, I'll try it out when I get the chance.
WhatRules Posted July 12, 2019 Posted July 12, 2019 I don't know if this is the right place to ask this, but let's try. The requirement for unlocking a slave collar is inconsistent in my game. I have two restraint keys and sometimes I have the option to unlock the collar and sometimes it says "you don't have the required keys". So I'm wondering, what is the correct requirement to unlock it?
darktej Posted July 12, 2019 Posted July 12, 2019 15 minutes ago, saltshade said: I don't know if this is the right place to ask this, but let's try. The requirement for unlocking a slave collar is inconsistent in my game. I have two restraint keys and sometimes I have the option to unlock the collar and sometimes it says "you don't have the required keys". So I'm wondering, what is the correct requirement to unlock it? If I remember properly,this restraint is from "Deviously Cursed Loot". And uses "Head Restraint Key".
WhatRules Posted July 12, 2019 Posted July 12, 2019 5 hours ago, darktej said: If I remember properly,this restraint is from "Deviously Cursed Loot". And uses "Head Restraint Key". Now I remember. It's the slave collar from SD+, and for that you need the master's key, or get help from someone.
Gimlord Posted July 12, 2019 Posted July 12, 2019 On 7/6/2019 at 10:32 AM, t.ara said: Hi, calling those assets depend on only two conditions: a) you have no suiting esp, which is calling the items into the gameplay (wrong or old esp has not been overwritten during update or is simply missing) b) your installation is interfering with another mod, which is leading to missload those assets The contence of DDi/e/a is only particulary running via bodyslide, as here has been discussed do you have some which are changeable and depending on your body-model and others, which do not use this functions, because this items simply are used on those places of the body, which are not affected, by a body-shape-change. All items have their correct skin setting and are tested for a long long time. Only (a) and (b) leads you to your setup´s error. For beginners maybe helpful: DDa assets can only be called with suiting dependy-mods: zap6/7/8/8plus and with the DD-family. That´s it. DDi is as far I know also not calling DDa items, you have to use also DDe to complete your installation. (you need to install them in combination all together) Okay i think the bug got fixed when i moved modorganizer folder 2 times, really weird. It was like it couldn't find the meshes but now it does, i really don't believe i changed anything else. Just mod organizer for a weird reason could not find the meshes and got fixed by moving MO folder to another destination and then back to the first destination(wtf).
darktej Posted July 12, 2019 Posted July 12, 2019 29 minutes ago, saltshade said: Now I remember. It's the slave collar from SD+, and for that you need the master's key, or get help from someone. Oh cool. I had forgotten about SD+. Glad you found out ?
t.ara Posted July 12, 2019 Posted July 12, 2019 4 hours ago, Gimlord said: Okay i think the bug got fixed when i moved modorganizer folder 2 times, really weird. It was like it couldn't find the meshes but now it does, i really don't believe i changed anything else. Just mod organizer for a weird reason could not find the meshes and got fixed by moving MO folder to another destination and then back to the first destination(wtf). Hi, I do not know about mod organizer-it´s probably a tool, which simulates different stamps of the game-data folder and which is offering quick changable setups of mod-combinations with one installed skyrim-game. That can be very cool. Same is for LOOT-i used loot when i began to add mods to skyrim in my early beginning time. Later loot desroyed my working setups like "hell" and I wrote my loadorder down on external paper. I made a lot on paper for skyrim. I wrote out lot of workarounds, about clothing, furnitures, bodyslide-handling and 100 other tricky-stuff-ideas. Anyway I suddenly got the most of it into my head/mind and now I can fully take advance of that. Only things I can not keep in mind are the cheats;-))..The longer you are with the game and the more intensive you follow a target wish, the better your skills may grow and you can "feel" how it should be working. I´m only on the top of the stuff and bringing some nice stuff together. Anyway I´m sure your problem will soon disappear and you will find out the correct mistake. You can also learn to play together with a bunch of questmods, but you have to fiddle around a while for that happening.
Gimlord Posted July 12, 2019 Posted July 12, 2019 37 minutes ago, t.ara said: Hi, I do not know about mod organizer-it´s probably a tool, which simulates different stamps of the game-data folder and which is offering quick changable setups of mod-combinations with one installed skyrim-game. That can be very cool. Same is for LOOT-i used loot when i began to add mods to skyrim in my early beginning time. Later loot desroyed my working setups like "hell" and I wrote my loadorder down on external paper. I made a lot on paper for skyrim. I wrote out lot of workarounds, about clothing, furnitures, bodyslide-handling and 100 other tricky-stuff-ideas. Anyway I suddenly got the most of it into my head/mind and now I can fully take advance of that. Only things I can not keep in mind are the cheats;-))..The longer you are with the game and the more intensive you follow a target wish, the better your skills may grow and you can "feel" how it should be working. I´m only on the top of the stuff and bringing some nice stuff together. Anyway I´m sure your problem will soon disappear and you will find out the correct mistake. You can also learn to play together with a bunch of questmods, but you have to fiddle around a while for that happening. Honestly no idea what was the reason of that problem. Whenever i have an issue i start disabling mods to see what mod caused the issue. Did that again and nothing got fixed, but when i moved the whole mod organizer that contains all the mod files, the issue was fixed, so maybe it was a path issue with mod organizer.Anyway thanks for the advice and hope that i don't meet this problem again. Also thanks for your mods dude, i hope to see more mods using your zaz mod, would love to see mods that npcs interact with the bound player on your machines.
1597 Posted July 12, 2019 Posted July 12, 2019 For whatever reason, I'm seeing a basket equipped to my character when in first person using some enhanced camera. Through the use of console commands and xEdit, I think it's the device hider. Anyone have any idea how to get rid of it? 1
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