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Posted
52 minutes ago, Inte said:

I'm not. I kinda liked the one about the two Doms fighting. :classic_tongue:

Fighting? Did you see those tongues? I think they were going to tongue tie each other up. Come to think of it maybe they would fight but more in a way that one would try to out dom the other dom hopefully without the bickering. But did you see those tongues?

Spoiler


133749882-288-k146098.jpg

 

Masterful

Posted

Wait, did I say fighting? I'd like that redacted. I meant to say they were Tongue Fu fighting, those tongues were fast as lighting. 

Posted

I have a problem. Something messes up yoke / armbinder stance while walking (arms outside of binds). Everything works fine in combat, sneaking, jumping, standing still, the animation fails only during walk. Any ideas?

Posted
On ‎5‎/‎8‎/‎2019 at 7:51 AM, CPU said:

Bad words bad example: I don't get you asshole.

Good words, good example: "You couldn't afford me asshole, CPU" :)

Posted

Just checking in, once in a blue moon.

 

How is the next version of DDi coming along?  What type of new content is planned?

Posted
On 5/9/2019 at 6:28 PM, kapibar said:

I have a problem. Something messes up yoke / armbinder stance while walking (arms outside of binds). Everything works fine in combat, sneaking, jumping, standing still, the animation fails only during walk. Any ideas?

 

Not to be pain in the ass, but do you have any ideas on how to solve it?

 

FNIS Sexy Moves also refuses to cooperate as desired.

Posted
2 hours ago, kapibar said:

FNIS Sexy Moves also refuses to cooperate as desired.

Make sure to use the newest version of Sexy Move. Older ones had a bug conflicting with DD's animations.

Posted

Yeah, I did that. I was actually so royally pissed off by this bug that I started to disengage pretty much everything, mod by mod. It turns out it's Slaverun that messes up the armbinder.

Posted
On 5/12/2019 at 9:10 AM, Raggar613 said:

i feel like a jack ass. i figured that was just DD, not DDI and so on from LE. Does that mean that link u provided is the mod i'll need for any of the ones saying they need the old DDI mods?

Technically it's not old, but always newest version there is for SSE (oh i might be wrong, there could be community made later conversions). And 4.1 is not far behind from 4.2. The LE version here is split to 3 different topics for DDa, DDi and DDx, but for SSE they are all in same topic.

Posted
15 hours ago, kapibar said:

Yeah, I did that. I was actually so royally pissed off by this bug that I started to disengage pretty much everything, mod by mod. It turns out it's Slaverun that messes up the armbinder.

Slaverun's handling of the crawling animation is defective, and it resets the animation to default (assuming you aren't crawling) pretty much continually, breaking DD animation overrides.

 

However, there is a user-fix for this in the Slaverun forums, if you look hard enough. Failing that, I have a copy of the information somewhere.

Posted
7 hours ago, Lupine00 said:

Slaverun's handling of the crawling animation is defective, and it resets the animation to default (assuming you aren't crawling) pretty much continually, breaking DD animation overrides.

 

However, there is a user-fix for this in the Slaverun forums, if you look hard enough. Failing that, I have a copy of the information somewhere.

 

If you would be so kind and found it that would be great. Thanks!

Posted

Having issue with the DD animations working with the arm binds and hobb dresses (and other devices that change the way the character moves/poses) i hope this aint a bother to anyone but im pretty new to all this, also it seem to happened when i started using FNIS XXL. I made a thing on a support part of this site if you wanna see my load order.

Posted

FWIW, I thought I'd leave this on a couple of related threads, just in case anyone has similar issues

 

Those threads are, DDA, DDI, DDE and DCL

 

I upgraded to DCL 8.3 and my game went ''phut!' at about the same time.  At the time I had ascribed the problem to another mod and how it handled followers in fixing something else.  Mainly because the game was not just jinxed after the update to DCL 8.3, but all games before it was added were unloadable too

 

Having thought that game was properly screwed up, I started a new game, DCL 8.3, LAL etc, and all ran fine

 

Until DCL added a couple of devices in a dungeon to my PC, and follower, which were invisible.  Rats!. Stupid Boy! etc  I had forgotten to run Bodyslide yadda yadda

 

Did that, batch built the new meshes, and straight away, every time I tried to start the game, I got a CTD on load, current and prior saves, with a very short Logfile of about 42k, sometimes 60k or so

 

I use MO, so it was easy to remove the 'new' Bodyslide meshes, as that was the only thing different.  If I did that, everything would start OK (even if the assets were still invisible)

 

Eventually I narrowed the problem down to the DDa/DDi family mesh components - oddly, I don't think the meshes generated by DCL itself actually made the game crash!

 

To cut a long story short, the problem was caused by ticking the Bodyslide 'Build Morphs' option, located down beside the 'Batch Build' Button

 

A full rebuild run without 'Build Morphs' selected works fine. the game loads OK and the assets are visible.

 

Why, well, I'm not a techie, and have no really certain clues.  Certainly that hasn't happened before.  The only common factor is that the two games in question both used 'character presets' from Nexus, loaded up with the F9 option in consoled 'showracemenu'.  I have had games run fine with character presets before, so there may be just be something odd about these two games, but that could be no more than just a complete coincidence

 

Whatever, just posting this for the benefit of anyone else who may have similar issues

 

Key search words/phrases

 

CTD after running bodyslide

CTD after rerunning Bodyslide

Bodyslide and DD mods problem

DD mods CTD on install

Posted
18 hours ago, donkeywho said:

FWIW, I thought I'd leave this on a couple of related threads, just in case anyone has similar issues

 

Those threads are, DDA, DDI, DDE and DCL

 

I upgraded to DCL 8.3 and my game went ''phut!' at about the same time.  At the time I had ascribed the problem to another mod and how it handled followers in fixing something else.  Mainly because the game was not just jinxed after the update to DCL 8.3, but all games before it was added were unloadable too

 

Having thought that game was properly screwed up, I started a new game, DCL 8.3, LAL etc, and all ran fine

 

Until DCL added a couple of devices in a dungeon to my PC, and follower, which were invisible.  Rats!. Stupid Boy! etc  I had forgotten to run Bodyslide yadda yadda

 

Did that, batch built the new meshes, and straight away, every time I tried to start the game, I got a CTD on load, current and prior saves, with a very short Logfile of about 42k, sometimes 60k or so

 

I use MO, so it was easy to remove the 'new' Bodyslide meshes, as that was the only thing different.  If I did that, everything would start OK (even if the assets were still invisible)

 

Eventually I narrowed the problem down to the DDa/DDi family mesh components - oddly, I don't think the meshes generated by DCL itself actually made the game crash!

 

To cut a long story short, the problem was caused by ticking the Bodyslide 'Build Morphs' option, located down beside the 'Batch Build' Button

 

A full rebuild run without 'Build Morphs' selected works fine. the game loads OK and the assets are visible.

 

Why, well, I'm not a techie, and have no really certain clues.  Certainly that hasn't happened before.  The only common factor is that the two games in question both used 'character presets' from Nexus, loaded up with the F9 option in consoled 'showracemenu'.  I have had games run fine with character presets before, so there may be just be something odd about these two games, but that could be no more than just a complete coincidence

 

Whatever, just posting this for the benefit of anyone else who may have similar issues

 

Key search words/phrases

 

CTD after running bodyslide

CTD after rerunning Bodyslide

Bodyslide and DD mods problem

DD mods CTD on install

Interesting, I've had the same issue with the game crashing within 30s of loading a save (within 2s in my main save atm). It was fine when I started a new game for about 8h I think, and then that save started crashing as well. This only seems to happen if I upgrade from DCL 8.0, so I'm still running that. Not sure if anything changed in the save around the time it started crashing in regards of the DD items though.

 

I'll need to try installing it and regenerating all the DD assets without morphs then.

 

EDIT:

After a couple of tests with DCL 8.3:

 - All morphs included: crash

 - Removed morphs from DD items: crash

 - Removed morpsh from all armors I had intalled: Didn't crash during the 30 mins I had the game open

 

So with really brief test it seems the morphs seem to have something to do with the crash.

Posted
3 hours ago, Srende said:

So with really brief test it seems the morphs seem to have something to do with the crash.

Are you actually selecting a HDT body and preset in Bodyslide? You can't just use any preset you find in Nexus. I use MO2 myself and this whole issue sounds so weird, there has to be some error in the process you install mods. What do you do with overwrite files for example, move them higher in a new mod? Because their place is at the bottom, even if that is a new mod. If unsure, just leave them be in Overwrite.

 

What is the provider for your skeleton.hkx? It should be XPMS(Extended), check in data tab if unsure (data\meshes\actors\character\character assets\ and character assets female\ ) :

 

skeleton.png.433e80957fd28a8c518f409f62e39007.png

Posted
4 hours ago, Zaflis said:

Are you actually selecting a HDT body and preset in Bodyslide? You can't just use any preset you find in Nexus. I use MO2 myself and this whole issue sounds so weird, there has to be some error in the process you install mods. What do you do with overwrite files for example, move them higher in a new mod? Because their place is at the bottom, even if that is a new mod. If unsure, just leave them be in Overwrite.

 

What is the provider for your skeleton.hkx? It should be XPMS(Extended), check in data tab if unsure (data\meshes\actors\character\character assets\ and character assets female\ ) :

 

skeleton.png.433e80957fd28a8c518f409f62e39007.png

Speaking for myself, I got a crash if I left them in overwrite, ie very last item, or created a new mod which I put at bottom of L/H pane mods list - below xpmse, or even if just above xpmse in L/H pane

 

When I was searching various places to try to work out what was happening, I did find one reference to a problem Bodyslide might have with Racemenu's racemorphs plugin, which i do have  and always have had, installed.  Unfortunately, I didn't keep a copy, or bookmark it ?

Posted
18 minutes ago, donkeywho said:

I did find one reference to a problem Bodyslide might have with Racemenu's racemorphs plugin, which i do have  and always have had, installed.  Unfortunately, I didn't keep a copy, or bookmark it ?

Racemenu 3.4.5 comes with NiOverride SKSE plugin. It looks like i have hidden the RaceMenuPlugin.esp file, it's not required.

 

There was also some discussion about configuring the CrashFixes:

https://www.loverslab.com/topic/96880-racemenu-morphs-uunp/

 

Posted
1 hour ago, Zaflis said:

Racemenu 3.4.5 comes with NiOverride SKSE plugin. It looks like i have hidden the RaceMenuPlugin.esp file, it's not required.

 

There was also some discussion about configuring the CrashFixes:

https://www.loverslab.com/topic/96880-racemenu-morphs-uunp/

 

Ok.  Thanks for the info.  I'll bear it in mind for next time

 

FWIW, and for the benefit of others, in case it means more to them than it probably does to me ??, I have both Racemenu plugins active in the games referred to, ie RaceMenu.esp and RaceMenuPlugin.esp. 

 

However, at this point I'm not taking the latter out of this game's load order, given that it's 6th after the esm list ?

 

EDIT  Should have added that I also have Bodyslide's RaceMenuMorphsCBBE.esp installed further down the load order, and I think that might be what the article I referred to was talking about.  Can't be sure tho

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