Kimy Posted May 12, 2019 Posted May 12, 2019 2 hours ago, kapibar said: FNIS Sexy Moves also refuses to cooperate as desired. Make sure to use the newest version of Sexy Move. Older ones had a bug conflicting with DD's animations.
kapibar Posted May 12, 2019 Posted May 12, 2019 Yeah, I did that. I was actually so royally pissed off by this bug that I started to disengage pretty much everything, mod by mod. It turns out it's Slaverun that messes up the armbinder.
Zaflis Posted May 12, 2019 Posted May 12, 2019 On 5/12/2019 at 9:10 AM, Raggar613 said: i feel like a jack ass. i figured that was just DD, not DDI and so on from LE. Does that mean that link u provided is the mod i'll need for any of the ones saying they need the old DDI mods? Technically it's not old, but always newest version there is for SSE (oh i might be wrong, there could be community made later conversions). And 4.1 is not far behind from 4.2. The LE version here is split to 3 different topics for DDa, DDi and DDx, but for SSE they are all in same topic. 1
Lupine00 Posted May 13, 2019 Posted May 13, 2019 15 hours ago, kapibar said: Yeah, I did that. I was actually so royally pissed off by this bug that I started to disengage pretty much everything, mod by mod. It turns out it's Slaverun that messes up the armbinder. Slaverun's handling of the crawling animation is defective, and it resets the animation to default (assuming you aren't crawling) pretty much continually, breaking DD animation overrides. However, there is a user-fix for this in the Slaverun forums, if you look hard enough. Failing that, I have a copy of the information somewhere.
kapibar Posted May 13, 2019 Posted May 13, 2019 7 hours ago, Lupine00 said: Slaverun's handling of the crawling animation is defective, and it resets the animation to default (assuming you aren't crawling) pretty much continually, breaking DD animation overrides. However, there is a user-fix for this in the Slaverun forums, if you look hard enough. Failing that, I have a copy of the information somewhere. If you would be so kind and found it that would be great. Thanks!
Lupine00 Posted May 14, 2019 Posted May 14, 2019 16 hours ago, kapibar said: If you would be so kind and found it that would be great. Thanks! These were posted by others... Slaverun Reloaded 3.0 Beta1 03 June 2018 Fix.7z Slaverun Reloaded 3.0 Beta1 03 June 2018 - anim fix Scripts.7z They contain only .pex files. You would need to go to the Slaverun forum for the source, or decompile. I repacked one, as it was a .rar
Grey Cloud Posted May 14, 2019 Posted May 14, 2019 Now That's What You Call 'Integration'. Hatari: The Icelandic band bringing BDSM to Eurovision https://www.bbc.co.uk/news/av/newsbeat-48214450/hatari-the-icelandic-band-bringing-bdsm-to-eurovision 1
Foxy- Posted May 14, 2019 Posted May 14, 2019 Having issue with the DD animations working with the arm binds and hobb dresses (and other devices that change the way the character moves/poses) i hope this aint a bother to anyone but im pretty new to all this, also it seem to happened when i started using FNIS XXL. I made a thing on a support part of this site if you wanna see my load order.
DonQuiWho Posted May 14, 2019 Posted May 14, 2019 FWIW, I thought I'd leave this on a couple of related threads, just in case anyone has similar issues Those threads are, DDA, DDI, DDE and DCL I upgraded to DCL 8.3 and my game went ''phut!' at about the same time. At the time I had ascribed the problem to another mod and how it handled followers in fixing something else. Mainly because the game was not just jinxed after the update to DCL 8.3, but all games before it was added were unloadable too Having thought that game was properly screwed up, I started a new game, DCL 8.3, LAL etc, and all ran fine Until DCL added a couple of devices in a dungeon to my PC, and follower, which were invisible. Rats!. Stupid Boy! etc I had forgotten to run Bodyslide yadda yadda Did that, batch built the new meshes, and straight away, every time I tried to start the game, I got a CTD on load, current and prior saves, with a very short Logfile of about 42k, sometimes 60k or so I use MO, so it was easy to remove the 'new' Bodyslide meshes, as that was the only thing different. If I did that, everything would start OK (even if the assets were still invisible) Eventually I narrowed the problem down to the DDa/DDi family mesh components - oddly, I don't think the meshes generated by DCL itself actually made the game crash! To cut a long story short, the problem was caused by ticking the Bodyslide 'Build Morphs' option, located down beside the 'Batch Build' Button A full rebuild run without 'Build Morphs' selected works fine. the game loads OK and the assets are visible. Why, well, I'm not a techie, and have no really certain clues. Certainly that hasn't happened before. The only common factor is that the two games in question both used 'character presets' from Nexus, loaded up with the F9 option in consoled 'showracemenu'. I have had games run fine with character presets before, so there may be just be something odd about these two games, but that could be no more than just a complete coincidence Whatever, just posting this for the benefit of anyone else who may have similar issues Key search words/phrases CTD after running bodyslide CTD after rerunning Bodyslide Bodyslide and DD mods problem DD mods CTD on install 1
Srende Posted May 15, 2019 Posted May 15, 2019 18 hours ago, donkeywho said: FWIW, I thought I'd leave this on a couple of related threads, just in case anyone has similar issues Those threads are, DDA, DDI, DDE and DCL I upgraded to DCL 8.3 and my game went ''phut!' at about the same time. At the time I had ascribed the problem to another mod and how it handled followers in fixing something else. Mainly because the game was not just jinxed after the update to DCL 8.3, but all games before it was added were unloadable too Having thought that game was properly screwed up, I started a new game, DCL 8.3, LAL etc, and all ran fine Until DCL added a couple of devices in a dungeon to my PC, and follower, which were invisible. Rats!. Stupid Boy! etc I had forgotten to run Bodyslide yadda yadda Did that, batch built the new meshes, and straight away, every time I tried to start the game, I got a CTD on load, current and prior saves, with a very short Logfile of about 42k, sometimes 60k or so I use MO, so it was easy to remove the 'new' Bodyslide meshes, as that was the only thing different. If I did that, everything would start OK (even if the assets were still invisible) Eventually I narrowed the problem down to the DDa/DDi family mesh components - oddly, I don't think the meshes generated by DCL itself actually made the game crash! To cut a long story short, the problem was caused by ticking the Bodyslide 'Build Morphs' option, located down beside the 'Batch Build' Button A full rebuild run without 'Build Morphs' selected works fine. the game loads OK and the assets are visible. Why, well, I'm not a techie, and have no really certain clues. Certainly that hasn't happened before. The only common factor is that the two games in question both used 'character presets' from Nexus, loaded up with the F9 option in consoled 'showracemenu'. I have had games run fine with character presets before, so there may be just be something odd about these two games, but that could be no more than just a complete coincidence Whatever, just posting this for the benefit of anyone else who may have similar issues Key search words/phrases CTD after running bodyslide CTD after rerunning Bodyslide Bodyslide and DD mods problem DD mods CTD on install Interesting, I've had the same issue with the game crashing within 30s of loading a save (within 2s in my main save atm). It was fine when I started a new game for about 8h I think, and then that save started crashing as well. This only seems to happen if I upgrade from DCL 8.0, so I'm still running that. Not sure if anything changed in the save around the time it started crashing in regards of the DD items though. I'll need to try installing it and regenerating all the DD assets without morphs then. EDIT: After a couple of tests with DCL 8.3: - All morphs included: crash - Removed morphs from DD items: crash - Removed morpsh from all armors I had intalled: Didn't crash during the 30 mins I had the game open So with really brief test it seems the morphs seem to have something to do with the crash. 1
kapibar Posted May 15, 2019 Posted May 15, 2019 On 5/14/2019 at 11:31 AM, Lupine00 said: These were posted by others... Slaverun Reloaded 3.0 Beta1 03 June 2018 Fix.7z 23.2 kB · 3 downloads Slaverun Reloaded 3.0 Beta1 03 June 2018 - anim fix Scripts.7z 17.67 kB · 4 downloads They contain only .pex files. You would need to go to the Slaverun forum for the source, or decompile. I repacked one, as it was a .rar Thanks, man! Hope it works.
Zaflis Posted May 15, 2019 Posted May 15, 2019 3 hours ago, Srende said: So with really brief test it seems the morphs seem to have something to do with the crash. Are you actually selecting a HDT body and preset in Bodyslide? You can't just use any preset you find in Nexus. I use MO2 myself and this whole issue sounds so weird, there has to be some error in the process you install mods. What do you do with overwrite files for example, move them higher in a new mod? Because their place is at the bottom, even if that is a new mod. If unsure, just leave them be in Overwrite. What is the provider for your skeleton.hkx? It should be XPMS(Extended), check in data tab if unsure (data\meshes\actors\character\character assets\ and character assets female\ ) :
DonQuiWho Posted May 15, 2019 Posted May 15, 2019 4 hours ago, Zaflis said: Are you actually selecting a HDT body and preset in Bodyslide? You can't just use any preset you find in Nexus. I use MO2 myself and this whole issue sounds so weird, there has to be some error in the process you install mods. What do you do with overwrite files for example, move them higher in a new mod? Because their place is at the bottom, even if that is a new mod. If unsure, just leave them be in Overwrite. What is the provider for your skeleton.hkx? It should be XPMS(Extended), check in data tab if unsure (data\meshes\actors\character\character assets\ and character assets female\ ) : Speaking for myself, I got a crash if I left them in overwrite, ie very last item, or created a new mod which I put at bottom of L/H pane mods list - below xpmse, or even if just above xpmse in L/H pane When I was searching various places to try to work out what was happening, I did find one reference to a problem Bodyslide might have with Racemenu's racemorphs plugin, which i do have and always have had, installed. Unfortunately, I didn't keep a copy, or bookmark it ?
Zaflis Posted May 15, 2019 Posted May 15, 2019 18 minutes ago, donkeywho said: I did find one reference to a problem Bodyslide might have with Racemenu's racemorphs plugin, which i do have and always have had, installed. Unfortunately, I didn't keep a copy, or bookmark it ? Racemenu 3.4.5 comes with NiOverride SKSE plugin. It looks like i have hidden the RaceMenuPlugin.esp file, it's not required. There was also some discussion about configuring the CrashFixes: https://www.loverslab.com/topic/96880-racemenu-morphs-uunp/
DonQuiWho Posted May 15, 2019 Posted May 15, 2019 1 hour ago, Zaflis said: Racemenu 3.4.5 comes with NiOverride SKSE plugin. It looks like i have hidden the RaceMenuPlugin.esp file, it's not required. There was also some discussion about configuring the CrashFixes: https://www.loverslab.com/topic/96880-racemenu-morphs-uunp/ Ok. Thanks for the info. I'll bear it in mind for next time FWIW, and for the benefit of others, in case it means more to them than it probably does to me ??, I have both Racemenu plugins active in the games referred to, ie RaceMenu.esp and RaceMenuPlugin.esp. However, at this point I'm not taking the latter out of this game's load order, given that it's 6th after the esm list ? EDIT Should have added that I also have Bodyslide's RaceMenuMorphsCBBE.esp installed further down the load order, and I think that might be what the article I referred to was talking about. Can't be sure tho
Lupine00 Posted May 16, 2019 Posted May 16, 2019 15 hours ago, Zaflis said: Racemenu 3.4.5 comes with NiOverride SKSE plugin. It looks like i have hidden the RaceMenuPlugin.esp file, it's not required. There is no problem at all putting Bodyslide output higher in your left pane of MO. It's just mesh data and it gets loaded when its ESP(s) get(s) loaded. You can see if its being overwritten or not because MO shows you, so you can put it wherever is convenient left-pane-wise, and even overwrite it with other Bodyslide output, if you like, and though that would be silly, it wouldn't break your game.
Zaflis Posted May 16, 2019 Posted May 16, 2019 4 hours ago, Lupine00 said: You can see if its being overwritten or not because MO shows you, so you can put it wherever is convenient left-pane-wise,... That's the thing, do people actually look at that and understand what it overwrites or gets overwritten by? What if they put overwrites even before cursed loot and main bodyslide mod? It would be using main installed files? It's not even far fetched if they made overwrite mod before coming to LL, and MO "conveniently" places new mods last.
DonQuiWho Posted May 16, 2019 Posted May 16, 2019 3 hours ago, Zaflis said: That's the thing, do people actually look at that and understand what it overwrites or gets overwritten by? What if they put overwrites even before cursed loot and main bodyslide mod? It would be using main installed files? It's not even far fetched if they made overwrite mod before coming to LL, and MO "conveniently" places new mods last. Can I plead 'Not Guilty'?
NIND (jimmyyu) Posted May 17, 2019 Posted May 17, 2019 Hey guys, Just wanted to start by saying that I absolutely love this mod, and it goes a long way to completing my vision of a slavery filled Skyrim. I am however running into a small animation issue..... As it is now, when I equip a follower with an animation-changing DD device, when stationary, the follower adopts the pose that is to be expected : (High Security Armbinder, Iron Yoke, Hobble Dress Extreme) Idle Once they start moving, however the animation breaks, and they switch between the expected animation, and what seems like a FNIS Sexy Move walk: (High Security Armbinder, Iron Yoke, Hobble Dress Extreme) Walking I'm not sure if this is the expected behavior when these two mods are installed together, or if I have done something wrong. On some earlier posts in the forum some people had issues with "Earlier" versions of FNIS sexy move, but this is the newest version, 7.1. To make troubleshooting easier, I've installed mods only up to the point at which I see the problem appear. I have also attached the Papyrus log from the session when I took these pictures; I'm not a papyrus expert, but assuming that Janessa is the [ActorBase < (000B9982)>] mentioned in the papyrus file, the animations called seem to match up with what happened. Papyrus.0.log Additionally i have attached my mod load order, and a screenshot detailing the versions of the mods. Lastly attached is the content of the output window after running FNIS XXL 7.4.5 with said mods. FNIS XXL Output.txt With this load order I'm only around ~4600 Animations, so the amount shouldn't be an issue. Any and all help solving this issue would be appreciated. Thank You! MOD LOAD ORDER MOD VERSIONS
ritalmao Posted May 17, 2019 Posted May 17, 2019 So I narrowed it down to this exact mod. Having DDi activated causes infinite loading to my clean test save. Literally disabling this mod and nothing else on a semi-heavily modded game fixes my problem. Is this a known issue? What files do you want me to upload to to figure out what's causing it? And where can i find previous versions of DDi to try?
NIND (jimmyyu) Posted May 17, 2019 Posted May 17, 2019 20 minutes ago, ritalmao said: So I narrowed it down to this exact mod. Having DDi activated causes infinite loading to my clean test save. Literally disabling this mod and nothing else on a semi-heavily modded game fixes my problem. Is this a known issue? What files do you want me to upload to to figure out what's causing it? And where can i find previous versions of DDi to try? A good start is posting your load order and mod versions.
ritalmao Posted May 17, 2019 Posted May 17, 2019 1 hour ago, jimmyyu said: A good start is posting your load order and mod versions. Latest versions of everything and ran bodyslide as usual. I use loot to sort my order, sometimes i add certain rules according to authors' suggestions. DDa, DDi and DDx seem to be in the correct order. Edit: Made a smash patch with no luck, still stuck on infinite loading screen. Not frozen mind you, music plays in the background, the loading screen models move as normal but nothing ever loads. I'm assuming it's a problem with the too many scripts DDi has, could that be the case? Also, searching "infinite load" on this topic shows that others also have had infinite loading screens because of this mod... Edit 2: Safety Load helps to get past the infinite loading screen, HOWEVER, safety load is not fixing anything, it only masks the problem so you can get past the loading screen, the game is bound to be unstable anyway. Does anyone have a solution? plugins.txt
Lupine00 Posted May 17, 2019 Posted May 17, 2019 9 hours ago, jimmyyu said: I'm not sure if this is the expected behavior when these two mods are installed together, or if I have done something wrong. On some earlier posts in the forum some people had issues with "Earlier" versions of FNIS sexy move, but this is the newest version, 7.1. To make troubleshooting easier, I've installed mods only up to the point at which I see the problem appear. Unfortunately, it is what you should expect. Sexy Move doesn't care about other mods setting overrides and just sets its own, constantly, so anything else that uses them will get broken. Crawling too I should expect. Another issue with Sexy Move is that historically the XPMSE ESP and scripts were so performance draining/script lagging that they would wreck any hope of an LL mod working. Supposedly, XPMSE is much better now in how it checks ... something I can't even remember, it's on the FNIS page somewhere in the release notes ... so performance is better. I haven't tested Sexy Move since this change though. Not sure if Sexy Move performance improved at all. Instead of Sexy Move, you can simply install a walk replacement animation, which is just a different animation for walk, and (almost) all NPCs of a given gender will get it, and it won't require any scripting or overrides to work.
Kimy Posted May 17, 2019 Posted May 17, 2019 SM's newest version contains a fix for overriding DDI's AA. Use that! Also, yes, kill XMPSE.esp with vigor. It's 100% unneeded for the skeleton to work. It's for the alternate weapon positions most players don't even use.
LazyBoot Posted May 17, 2019 Posted May 17, 2019 1 hour ago, Kimy said: Also, yes, kill XMPSE.esp with vigor. It's 100% unneeded for the skeleton to work. It's for the alternate weapon positions most players don't even use. One thing that the XMPSE esp fixes is related to ragdolls... When I first disabled it after reading recommendations to do so, I found it nearly impossible to drag/move corpses. However that that said, the issue can be fixed by using other mods to just change the correct values without adding all the other stuff XMPSE.esp does. 1
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