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Posted
10 hours ago, kiesu said:

Hey! Not sure this is the correct DD thread to ask, but here goes.

 

Which one of the Events in DD menu stops the player in their tracks to play animations (like belt sigh, armbinder/yoke trashing, self rubs and so on)? I would like to disable just the ones that keep stopping my character to play various device animations, but I have no idea which ones those are. Thanks!

Look under "Devices and Effects" or "Event and Effects" or some such after a device has been equipped.  There is a long list of things that can interrupt you journey.

Posted
3 hours ago, TurboNerd said:

Look under "Devices and Effects" or "Event and Effects" or some such after a device has been equipped.  There is a long list of things that can interrupt you journey.

I know, I'm asking which one of those actually contain animations, because it doesn't tell! (or am I blind?)

Events that just increase arousal or do a slight stagger I dont mind, those are fun, but it almost feels like every minute or so I'm watching a random animation if in a lot of bondage. Makes frostfall pretty hard when your pc isn't bright enough to wait to get indoors to do a halfhour struggle animation and would rather freeze to death on the inn porch, futilely attempting to finger trough her belt, or something.

Posted
17 hours ago, kiesu said:

I know, I'm asking which one of those actually contain animations, because it doesn't tell! (or am I blind?)

Events that just increase arousal or do a slight stagger I dont mind, those are fun, but it almost feels like every minute or so I'm watching a random animation if in a lot of bondage. Makes frostfall pretty hard when your pc isn't bright enough to wait to get indoors to do a halfhour struggle animation and would rather freeze to death on the inn porch, futilely attempting to finger trough her belt, or something.

In that case look at the accompanying text in the upper left.  Then look in the list for a similarly named event.

Posted

I really like this mod,but for some reason every time i try to run this mod i just stuck at the loading screen(yes i ran fnis and bodysilde) and i believe that i already install all it's requirement.But it still doesn't really work.Can somebody help me out please.(sorry for my bad english?)

879493972_.PNG.5418d7cb6bccfd185fbb92b4f29a8390.PNG1739115372_1.PNG.7f1231cbdbdbb5c42ebfaf337aae7ffa.PNG

Posted
Quote
12 minutes ago, haochris123 said:

I really like this mod,but for some reason every time i try to run this mod i just stuck at the loading screen(yes i ran fnis and bodysilde) and i believe that i already install all it's requirement.But it still doesn't really work.Can somebody help me out please.(sorry for my bad english?)

879493972_.PNG.5418d7cb6bccfd185fbb92b4f29a8390.PNG1739115372_1.PNG.7f1231cbdbdbb5c42ebfaf337aae7ffa.PNG

 

There are two common causes for getting stuck at the loading screen. You could be missing a master. Your mod manager will normally tell you if this is so. However, if you want to double check, run LOOT.

 

The other common cause is too many animations. To check that run FNIS. Then copy and paste (here) what FNIS generates. That usually begins with a description of your skeleton and ends with the number of animations that you successfully loaded.

Posted
Quote
5 minutes ago, haochris123 said:

I really appreciate your help, and this is all the mod and animations i run.?151562607_.PNG.31b6c75e236bc1ac4ef88d044d559501.PNG1.PNG.8919ada9580e9075dda53412d9395346.PNG2.PNG.1b43ca9f4c7b498517a852fc0128d9f8.PNG3.PNG.598287669e700f63966c683cd23b38c3.PNG

 

I am having a bit of a problem with your FNIS output. The are at least 2 mods (SexLab Framework and More Nasty Critters) that are listed twice. Do you have more than one copy of these animation mods present. Also, There is no description of your skeleton. This normally comes before the Patch. Finally, while it mentions a warning that part of the FNIS output appears to be missing. Can you explain or rectify these issues?

Posted
5 minutes ago, haochris123 said:

 

 

39 minutes ago, Psalam said:

There are two common causes for getting stuck at the loading screen. You could be missing a master. Your mod manager will normally tell you if this is so. However, if you want to double check, run LOOT.

 

The other common cause is too many animations. To check that run FNIS. Then copy and paste (here) what FNIS generates. That usually begins with a description of your skeleton and ends with the number of animations that you successfully loaded.

So you mean i should run cursed loot??

Posted
2 minutes ago, Psalam said:

I am having a bit of a problem with your FNIS output. The are at least 2 mods (SexLab Framework and More Nasty Critters) that are listed twice. Do you have more than one copy of these animation mods present. Also, There is no description of your skeleton. This normally comes before the Patch. Finally, while it mentions a warning that part of the FNIS output appears to be missing. Can you explain or rectify these issues? 

Let me try to reinstall sexlab see if it gonna rectify

Posted
1 hour ago, haochris123 said:

I really like this mod,but for some reason every time i try to run this mod i just stuck at the loading screen(yes i ran fnis and bodysilde) and i believe that i already install all it's requirement.But it still doesn't really work.Can somebody help me out please.(sorry for my bad english?)

Do you have Crash Fixes installed?

Posted
10 minutes ago, Psalam said:

I am having a bit of a problem with your FNIS output. The are at least 2 mods (SexLab Framework and More Nasty Critters) that are listed twice. Do you have more than one copy of these animation mods present. Also, There is no description of your skeleton. This normally comes before the Patch. Finally, while it mentions a warning that part of the FNIS output appears to be missing. Can you explain or rectify these issues? 

375964699_.PNG.2a3d30d157bb4a25da748f0f400b7930.PNG1.PNG.e34c944f55a9f3f694f742fb432100c6.PNG

Posted

Hi i've got a problem here. i can't update this mod. if i do, my game crash after the loading screen. even when i start a new game. Assets and expansion are no problem. What can i do because i need this version for the update of cursed loot and devious Follower mod.

I attached my load order so maybe someone could tell me if one or more of the mod i using are incompatible.

LoadOrder_Skyrim_2019-05-26T00-29-34.txt

Posted
3 minutes ago, Schalli1980 said:

Hi i've got a problem here. i can't update this mod. if i do, my game crash after the loading screen. even when i start a new game. Assets and expansion are no problem. What can i do because i need this version for the update of cursed loot and devious Follower mod. 

I attached my load order so maybe someone could tell me if one or more of the mod i using are incompatible.

As people responded in other topics it is most likely that updating to 4.2 DDi put you over the cap of animations your skyrim can handle, if you want to update DDi to the latest version you're going to have to cut out some Animations.

Posted
17 minutes ago, Ursur1major said:

As people responded in other topics it is most likely that updating to 4.2 DDi put you over the cap of animations your skyrim can handle, if you want to update DDi to the latest version you're going to have to cut out some Animations.

But how do i reduce them? DDi 4.2 adds about 600 more Animations than i have now. right now i have 12300 animations for 62 mods and 4162 animations for 44 creatures. and that is running. but with 12900 animations it crashes?

Posted
4 minutes ago, Schalli1980 said:

But how do i reduce them? DDi 4.2 adds about 600 more Animations than i have now. right now i have 12300 animations for 62 mods and 4162 animations for 44 creatures. and that is running. but with 12900 animations it crashes? 

Try removing one of the other mods that add animations and see if it still crashes

Posted
1 minute ago, Ursur1major said:

Try removing one of the other mods that add animations and see if it still crashes

that should take a while. if you looked at my load order then you know what i'm dealing with.

Posted
10 minutes ago, Schalli1980 said:

But how do i reduce them? DDi 4.2 adds about 600 more Animations than i have now. right now i have 12300 animations for 62 mods and 4162 animations for 44 creatures. and that is running. but with 12900 animations it crashes?

Unfortunately, you reduce them by removing them from your load order - you need to make choices about what you can load at the same time.  For perspective - FNIS used to have a hard limit of 10,000 animations, but people kept asking for the cap to be increased.  We can now load more animations than the game can handle, so it is up to you as a user to make sure you stay under that amount (the actual max number is different for each person).

 

Also - your numbers are definitely consistent with too many animations, I'm at 10,679 human and 4,849 creatures and I now need to remove a SLAL pack if I wanted to add a new one.

 

Would recommend looking at your SLAL packs first, and purging anything you have loaded that you don't actually like much or don't use in-game.  Stuff like PCEA2/ZAP 8.0+/FNIS Sexy Moves/XPMSE alternate animations also have a very large animation footprint - if you aren't actually using those would recommend removing them.

Posted
9 hours ago, Schalli1980 said:

But how do i reduce them? DDi 4.2 adds about 600 more Animations than i have now. right now i have 12300 animations for 62 mods and 4162 animations for 44 creatures. and that is running. but with 12900 animations it crashes?

If you want to put a bit more effort into it, you can strip SLAL packages from useless crap (your POV!)

See:

Quote

 

Posted
2 hours ago, worik said:

If you want to put a bit more effort into it, you can strip SLAL packages from useless crap (your POV!)

See:

 

i have done that and after i installed ddi 4.2 and run fnis there are over 100 animations less than there was before. but my game still crashes from this version. with version 4.0 it's running. don't know why.

I had with version 4.0 -  12300 animations -  and the game was running.

i have now after i reduced some SLAL animations with version 4.2 a total animation amount of 12200 and the game still crashes after the loading screen.

It doesn't matter if i load my savegame or start a new game. When i start a new game i hear a sound of equippping something before the loading beginns.

 

i think there must be a mod conflict or something like that. here is my load order. except for assets, expansion, integration, SD+ (these mods are updated to the latest versions) the others are from 06.2018. cursed loot is version 6.3 and slaverun reloaded is 3.0 beta

Do i need to update some? The requirements for ddi are all updated (even if my mod manager says the version of assets is still 2.8.3. i downloaded version 3.0e and installed it)

LoadOrder_Skyrim_2019-05-26T12-34-43.txt

Posted

ok the problem ARE the animations.

Just for fun i reduced them under 10k and it works.

But how could that be?

Version 4.0 runs with over 12k animations and version 4.2 not?? why?

Posted
2 hours ago, Schalli1980 said:

ok the problem ARE the animations.

Just for fun i reduced them under 10k and it works.

But how could that be?

Version 4.0 runs with over 12k animations and version 4.2 not?? why?

Because the problem isn't a case of "remove 100 animations and you can add 100 animations".  The type of animations matters, the amount of other data in your game matters and nobody can tell you exactly how many animations you can run without crashing.  You just need to test that for yourself.  This has been discussed to death all over the forum if you use the search function.

 

People have reported getting to 15k+ animations on load orders with basically nothing else installed - whatever system limitation Skyrim has, it is affected by more than just FNIS stuffing the behavior files full of extra data.

 

If you want more help - post your FNIS output and people may be able to recommend mods to remove.  Otherwise, you have identified the problem and the solution and just need to find a balance you can live with.

Posted

Everything is working now. I've updated Expansion to 4.2 / Integration to 4.2 and its working now. But the petsuit animation (crawling) doesn't work on this suit. and i started a new game and i've got an error message about slaverun doesn't start because it needed expansion 4.0 or 4.2

But i have installed 4.2

When i load a savegame i didn't get that error message.

Could anyone tell me why my petsuit animation doesn't work? I read that integration is responsible for this animation.

in the describtion stand:

Version 4.2: No new game required when updating from any 4.x version.

And my previous version was 4.0

 

One more thing i have a device 'cute pony tail' from the mod devious follower that force the player to crawl in cities. With version 4.0 of Integration it worked well. With version 4.2 the crawling animation starts but after 6 or 7 seconds my character stands again and the crawling doesn't work anymore. if i reequip the devive the crawling works again for the same time period and after 7 seconds its broken.

 

I don't need help anymore. I've just make an installation mistake. Everything is working now.

Posted

Hi all,

I am having an issue with Integration. i am using LAL and it seems that whenever I enter a new area ( based on starting in riverwood and going across the river) i get a ctd when opening esc/inv menu. Saving and loading within riverwood work fine, but i cannot leave riverwood without the ctd in the menus. I have done my best to resolve this, but after removing many mods and browsing the support forum, i have not found a solution yet.

2 logs and my mod organiser loadorder and plugin list are attached.

 

any help would be greatly appreciated!

 

Thanks.

 

Edit: ive gone through some other logs (let me know if you need them) and found these lines that looks to me like it is the problem:

[06/01/2019 - 07:54:03PM] Error: Cannot call GetLeveledActorBase() on a None object, aborting function call
[06/01/2019 - 07:54:03PM] Error: Cannot call GetName() on a None object, aborting function call
[06/01/2019 - 07:54:03PM] Error: Cannot call HasKeywordString() on a None object, aborting function call

 

just to reiterate the crash does not happen when integration is removed.

also thanks again. 

 

Papyrus.1.logPapyrus.0.logplugins.txtloadorder.txt

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