haochris123 Posted May 25, 2019 Posted May 25, 2019 10 minutes ago, Psalam said: I am having a bit of a problem with your FNIS output. The are at least 2 mods (SexLab Framework and More Nasty Critters) that are listed twice. Do you have more than one copy of these animation mods present. Also, There is no description of your skeleton. This normally comes before the Patch. Finally, while it mentions a warning that part of the FNIS output appears to be missing. Can you explain or rectify these issues?
haochris123 Posted May 25, 2019 Posted May 25, 2019 5 minutes ago, LazyBoot said: Do you have Crash Fixes installed? Okay let me try
haochris123 Posted May 25, 2019 Posted May 25, 2019 34 minutes ago, LazyBoot said: Do you have Crash Fixes installed? it worked!!!!THANK U SO MUCH!!?
Schalli1980 Posted May 25, 2019 Posted May 25, 2019 Hi i've got a problem here. i can't update this mod. if i do, my game crash after the loading screen. even when i start a new game. Assets and expansion are no problem. What can i do because i need this version for the update of cursed loot and devious Follower mod. I attached my load order so maybe someone could tell me if one or more of the mod i using are incompatible. LoadOrder_Skyrim_2019-05-26T00-29-34.txt
Ursur1major Posted May 25, 2019 Posted May 25, 2019 3 minutes ago, Schalli1980 said: Hi i've got a problem here. i can't update this mod. if i do, my game crash after the loading screen. even when i start a new game. Assets and expansion are no problem. What can i do because i need this version for the update of cursed loot and devious Follower mod. I attached my load order so maybe someone could tell me if one or more of the mod i using are incompatible. As people responded in other topics it is most likely that updating to 4.2 DDi put you over the cap of animations your skyrim can handle, if you want to update DDi to the latest version you're going to have to cut out some Animations.
Schalli1980 Posted May 25, 2019 Posted May 25, 2019 17 minutes ago, Ursur1major said: As people responded in other topics it is most likely that updating to 4.2 DDi put you over the cap of animations your skyrim can handle, if you want to update DDi to the latest version you're going to have to cut out some Animations. But how do i reduce them? DDi 4.2 adds about 600 more Animations than i have now. right now i have 12300 animations for 62 mods and 4162 animations for 44 creatures. and that is running. but with 12900 animations it crashes?
Ursur1major Posted May 25, 2019 Posted May 25, 2019 4 minutes ago, Schalli1980 said: But how do i reduce them? DDi 4.2 adds about 600 more Animations than i have now. right now i have 12300 animations for 62 mods and 4162 animations for 44 creatures. and that is running. but with 12900 animations it crashes? Try removing one of the other mods that add animations and see if it still crashes
Schalli1980 Posted May 25, 2019 Posted May 25, 2019 1 minute ago, Ursur1major said: Try removing one of the other mods that add animations and see if it still crashes that should take a while. if you looked at my load order then you know what i'm dealing with.
Reesewow Posted May 25, 2019 Posted May 25, 2019 10 minutes ago, Schalli1980 said: But how do i reduce them? DDi 4.2 adds about 600 more Animations than i have now. right now i have 12300 animations for 62 mods and 4162 animations for 44 creatures. and that is running. but with 12900 animations it crashes? Unfortunately, you reduce them by removing them from your load order - you need to make choices about what you can load at the same time. For perspective - FNIS used to have a hard limit of 10,000 animations, but people kept asking for the cap to be increased. We can now load more animations than the game can handle, so it is up to you as a user to make sure you stay under that amount (the actual max number is different for each person). Also - your numbers are definitely consistent with too many animations, I'm at 10,679 human and 4,849 creatures and I now need to remove a SLAL pack if I wanted to add a new one. Would recommend looking at your SLAL packs first, and purging anything you have loaded that you don't actually like much or don't use in-game. Stuff like PCEA2/ZAP 8.0+/FNIS Sexy Moves/XPMSE alternate animations also have a very large animation footprint - if you aren't actually using those would recommend removing them.
worik Posted May 26, 2019 Posted May 26, 2019 9 hours ago, Schalli1980 said: But how do i reduce them? DDi 4.2 adds about 600 more Animations than i have now. right now i have 12300 animations for 62 mods and 4162 animations for 44 creatures. and that is running. but with 12900 animations it crashes? If you want to put a bit more effort into it, you can strip SLAL packages from useless crap (your POV!) See: Quote manually stripping animations from animation packs by @MadMansGun https://www.loverslab.com/topic/69936-devious-devices-framework-developmentbeta/?do=findComment&comment=2271175
Schalli1980 Posted May 26, 2019 Posted May 26, 2019 2 hours ago, worik said: If you want to put a bit more effort into it, you can strip SLAL packages from useless crap (your POV!) See: i have done that and after i installed ddi 4.2 and run fnis there are over 100 animations less than there was before. but my game still crashes from this version. with version 4.0 it's running. don't know why. I had with version 4.0 - 12300 animations - and the game was running. i have now after i reduced some SLAL animations with version 4.2 a total animation amount of 12200 and the game still crashes after the loading screen. It doesn't matter if i load my savegame or start a new game. When i start a new game i hear a sound of equippping something before the loading beginns. i think there must be a mod conflict or something like that. here is my load order. except for assets, expansion, integration, SD+ (these mods are updated to the latest versions) the others are from 06.2018. cursed loot is version 6.3 and slaverun reloaded is 3.0 beta Do i need to update some? The requirements for ddi are all updated (even if my mod manager says the version of assets is still 2.8.3. i downloaded version 3.0e and installed it) LoadOrder_Skyrim_2019-05-26T12-34-43.txt
Schalli1980 Posted May 26, 2019 Posted May 26, 2019 ok the problem ARE the animations. Just for fun i reduced them under 10k and it works. But how could that be? Version 4.0 runs with over 12k animations and version 4.2 not?? why?
Reesewow Posted May 26, 2019 Posted May 26, 2019 2 hours ago, Schalli1980 said: ok the problem ARE the animations. Just for fun i reduced them under 10k and it works. But how could that be? Version 4.0 runs with over 12k animations and version 4.2 not?? why? Because the problem isn't a case of "remove 100 animations and you can add 100 animations". The type of animations matters, the amount of other data in your game matters and nobody can tell you exactly how many animations you can run without crashing. You just need to test that for yourself. This has been discussed to death all over the forum if you use the search function. People have reported getting to 15k+ animations on load orders with basically nothing else installed - whatever system limitation Skyrim has, it is affected by more than just FNIS stuffing the behavior files full of extra data. If you want more help - post your FNIS output and people may be able to recommend mods to remove. Otherwise, you have identified the problem and the solution and just need to find a balance you can live with.
Schalli1980 Posted May 26, 2019 Posted May 26, 2019 Everything is working now. I've updated Expansion to 4.2 / Integration to 4.2 and its working now. But the petsuit animation (crawling) doesn't work on this suit. and i started a new game and i've got an error message about slaverun doesn't start because it needed expansion 4.0 or 4.2 But i have installed 4.2 When i load a savegame i didn't get that error message. Could anyone tell me why my petsuit animation doesn't work? I read that integration is responsible for this animation. in the describtion stand: Version 4.2: No new game required when updating from any 4.x version. And my previous version was 4.0 One more thing i have a device 'cute pony tail' from the mod devious follower that force the player to crawl in cities. With version 4.0 of Integration it worked well. With version 4.2 the crawling animation starts but after 6 or 7 seconds my character stands again and the crawling doesn't work anymore. if i reequip the devive the crawling works again for the same time period and after 7 seconds its broken. I don't need help anymore. I've just make an installation mistake. Everything is working now.
Armor22222 Posted May 27, 2019 Posted May 27, 2019 Hi all, I am having an issue with Integration. i am using LAL and it seems that whenever I enter a new area ( based on starting in riverwood and going across the river) i get a ctd when opening esc/inv menu. Saving and loading within riverwood work fine, but i cannot leave riverwood without the ctd in the menus. I have done my best to resolve this, but after removing many mods and browsing the support forum, i have not found a solution yet. 2 logs and my mod organiser loadorder and plugin list are attached. any help would be greatly appreciated! Thanks. Edit: ive gone through some other logs (let me know if you need them) and found these lines that looks to me like it is the problem: [06/01/2019 - 07:54:03PM] Error: Cannot call GetLeveledActorBase() on a None object, aborting function call [06/01/2019 - 07:54:03PM] Error: Cannot call GetName() on a None object, aborting function call [06/01/2019 - 07:54:03PM] Error: Cannot call HasKeywordString() on a None object, aborting function call just to reiterate the crash does not happen when integration is removed. also thanks again. Papyrus.1.logPapyrus.0.logplugins.txtloadorder.txt
MaikCG Posted May 27, 2019 Posted May 27, 2019 [Zad]: Actor is not loaded (Or is otherwise invalid). Aborting. ?? Throughout the period ~90 saves (over 20 real hour, many events happened) I managed to avoid DD-restraints ?, but now the trouble has happened. When you try to remove DD, struggle animation does not play. Although on the old save everything is fine. So this is not a problem fnis or the mod itself. Something is blocking the launch of the animation and this is something was saved in the save game. Are there any chances to cure without a rollback to the old save? log event Spoiler old save. worked [05/26/2019 - 06:40:37PM] [Zad]: OnEquipped(Селина: Черный кожаный кляп (Шар)(Простой)) [05/26/2019 - 06:40:41PM] [Zad]: Sending device event DeviceEquippedGag(Селина:1) [05/26/2019 - 06:40:41PM] [Zad]: OnEffectStart(gag-noFood) [05/26/2019 - 06:40:41PM] [Zad]: OnEffectStart(gag) [05/26/2019 - 06:40:41PM] [Zad]: StoreInFridge(gag-noFood) [05/26/2019 - 06:40:41PM] [Zad]: SyncInventory(): Equipping Gag. [05/26/2019 - 06:40:46PM] [Zad]: OnUnequipped(Селина: Черный кожаный кляп (Шар)(Простой)) [05/26/2019 - 06:40:48PM] [Zad]: Difficulty modifier applied: 0.100000 [setting: 8] [05/26/2019 - 06:40:48PM] [Zad]: Difficulty modifier applied: 1.375000 [setting: 2][05/26/2019 - 06:40:48PM] [Zad]: StartThirdPersonAnimation(Селина,ft_struggle_gag_1) [05/26/2019 - 06:40:48PM] [Zad]: Debug-1 [05/26/2019 - 06:40:48PM] [Zad]: Debug-2 [05/26/2019 - 06:40:48PM] [Zad]: Debug-3 [05/26/2019 - 06:40:48PM] [Zad]: Debug-4 [05/26/2019 - 06:40:48PM] [Zad]: Debug-5 [05/26/2019 - 06:40:48PM] [Zad]: Debug-7 [05/26/2019 - 06:40:48PM] [Zad]: Debug-8 [05/26/2019 - 06:40:48PM] [Zad]: Debug-9 [05/26/2019 - 06:40:58PM] [Zad]: EndThirdPersonAnimation(Селина,[False, False]) [05/26/2019 - 06:40:59PM] [Zad]: UpdateControls() [05/26/2019 - 06:40:59PM] [Zad]: Difficulty modifier applied: 0.250000 [setting: 7] [05/26/2019 - 06:40:59PM] [Zad]: Sending device event DeviceRemovedGag(Селина:1) [05/26/2019 - 06:40:59PM] [Zad]: RemoveDevice called for Черный кожаный кляп (Шар)(Простой) [05/26/2019 - 06:40:59PM] [Zad]: Acquired mutex, removing Черный кожаный кляп (Шар)(Простой) [05/26/2019 - 06:40:59PM] [Zad]: OnEffectFinish(gag-noFood) [05/26/2019 - 06:40:59PM] [Zad]: RemoveFromFridge(gag-noFood) [05/26/2019 - 06:40:59PM] [Zad]: OnEffectFinish(gag) [05/26/2019 - 06:40:59PM] [Zad]: OnUnequipped(Селина: Черный кожаный кляп (Шар)(Простой)) [05/26/2019 - 06:40:59PM] [Zad]: Detected removal token. Done. [05/26/2019 - 06:41:00PM] [Zad]: SyncInventory(): Nothing needs to be done. current save. broken [05/26/2019 - 06:37:18PM] [Zad]: OnUnequipped(Селина: Черный кожаный кляп (Кольцо)(Простой)) [05/26/2019 - 06:37:19PM] [Zad]: Difficulty modifier applied: 0.100000 [setting: 8] [05/26/2019 - 06:37:19PM] [Zad]: Difficulty modifier applied: 1.375000 [setting: 2][05/26/2019 - 06:37:19PM] [Zad]: StartThirdPersonAnimation(Селина,ft_struggle_gag_1) [05/26/2019 - 06:37:19PM] [Zad]: Debug-1[05/26/2019 - 06:37:19PM] [Zad]: Actor is not loaded (Or is otherwise invalid). Aborting. [05/26/2019 - 06:37:31PM] [Zad]: EndThirdPersonAnimation(Селина,[False, False]) [05/26/2019 - 06:37:31PM] [Zad]: UpdateControls() [05/26/2019 - 06:37:31PM] [Zad]: Difficulty modifier applied: 0.250000 [setting: 7] [05/26/2019 - 06:37:31PM] [Zad]: Sending device event DeviceRemovedGag(Селина:1) [05/26/2019 - 06:37:31PM] [Zad]: RemoveDevice called for Черный кожаный кляп (Кольцо)(Простой) [05/26/2019 - 06:37:31PM] [Zad]: Acquired mutex, removing Черный кожаный кляп (Кольцо)(Простой) [05/26/2019 - 06:37:31PM] [Zad]: OnEffectFinish(gag) [05/26/2019 - 06:37:31PM] [Zad]: OnEffectFinish(gag-noFood) [05/26/2019 - 06:37:31PM] [Zad]: RemoveFromFridge(gag-noFood) [05/26/2019 - 06:37:31PM] [Zad]: OnUnequipped(Селина: Черный кожаный кляп (Кольцо)(Простой)) [05/26/2019 - 06:37:32PM] [Zad]: Detected removal token. Done. [05/26/2019 - 06:37:32PM] [Zad]: SyncInventory(): Nothing needs to be done. mods Spoiler # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp SexLab.esm ZaZAnimationPack.esm Heretical Resources.esm SexLabAroused.esm SGHairPackBase.esm Inn Girls Resources.esm ClimatesOfTamriel.esm Schlongs of Skyrim - Core.esm Heels Sound.esm dcc-soulgem-oven-000.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm Apachii_DivineEleganceStore.esm daymoyl.esm SMSkyrim.esp EFFCore.esm CreatureFramework.esm MiasLair.esp Skyrim - Utility Mod.esm Animated Dragon Wings.esp SGHairPackAIO.esp Skyrim Particle Patch for ENB - Flame Atronach Fix.esp Better Dynamic Snow.esp TrueStormsAOS2Combo.esp Water.esp Skyrim Immersive Creatures.esp Skyrim Immersive Creatures - DLC2.esp Skyrim Immersive Creatures - Patch.esp Rebirth Monster.esp Rebirth Monster - SIC Patch.esp Immersive Monster Girls.esp MoreNastyCritters.esp BDIC.esp SexLabAnimalSex.esp SexLabAnimalSexDawn.esp SexualizedVampireLord.esp Better Towns Textures.esp BTT - Better Dynamic Snow.esp OwenHoliday-HearthFire-WindstadManor_Fortify.esp ClimatesOftamrielCombo.esp TownsAndCitiesEnhanced.esp SkyUI.esp UIExtensions.esp AddItemMenu2.esp iHUD.esp dD - Realistic Ragdoll Force - Realistic.esp dD - Enhanced Blood Main.esp dD-DG-DB-Immersive Creatures EBT Patch.esp AOS2_EBT Patch.esp RaceMenu.esp RaceMenuOverlays.esp RaceMenuPlugin.esp RaceMenuMorphsCBBE.esp Schlongs of Skyrim.esp SOS - VectorPlexus Muscular Addon.esp Skyrim Bards JeffWinner and Malukah.esp SexLab_Solutions.esp BreezehomeByLupus.esp MilkModNEW.esp MilkModCombo.esp Immersive Wenches.esp FNIS.esp SLAnimLoader.esp SexLabTools.esp SLAL_K4Anims.esp AnubAnimObj.esp NibblesAnimObjects.esp SLALAnimObj.esp KomAnimScaler.esp SLALAnimObjBillyy.esp SLAL_AnimationByBakaFactory.esp HDTSextoys.esp zzEstrus.esp EstrusChaurus.esp EstrusSpider.esp BFSEffects.esp VioLens.esp Potions.esp VampireNoris.esp PassiveWeaponEnchantmentRecharging.esp UniqueWeaponsRedone.esp SexLab TDF Aggressive Prostitution.esp Apropos.esp SlaveTats.esp SlaveTatsEventsBridge.esp Auto Unequip Ammo.esp Customizable Camera.esp AMatterOfTime.esp AcquisitiveSoulGemMultithreaded.esp sr_FillHerUp.esp SexLab Inflation Framework.esp SexLab-AmorousAdventures.esp SkyPerkCombo.esp Uncapped Perks - Magic.esp SexLabSkoomaWhore.esp SLSW Addicted.esp Populated Cities Towns Villages.esp Colorful_Magic.esp Lost Magic.esp Apocalypse - The Spell Package.esp MidasSkyrim.esp ssapbwk.esp zdd.esp Devious Cidhna.esp Skyrim Flora Overhaul.esp SFO - Dragonborn.esp MF_RadiantProstitution.esp Populated Solstheim.esp Populated Dungeons Caves Ruins.esp SexistGuards.esp HavenBag.esp LadyHorus_TERA.esp Luxury Collection.esp DEM Collection.esp Immersive Jewelry.esp CollegeOfWinterholdImmersive.esp ImmersiveFP.esp BrandingDeviceOfDoom.esp Devious Devices - Equip.esp SexLab_Dialogues.esp RapeTattoos.esp FadeTattoos.esp GoToBedLE.esp hydra_slavegirls.esp sanguinesDebauchery.esp SimpleSlavery.esp 00RadialContainers.esp SexLab Extra Voices.esp Random Vampire Attacks in Towns Disabled.esp SexLab-Stories.esp SexLab-StoriesDevious.esp Serana.esp Marriable Serana.esp NIOVHH.esp TGNoToNocturnal.esp SMSkyrim - Encounters.esp Bandit_Honeypot.esp DeviousTraps.esp QuickLight.esp DD_Helpers.esp Deviously Enslaved.esp Plane Optimization.esp Shiva's Vanilla Clothing Replacer.esp SLA Monitor Widget.esp KomAnimObjects.esp WetFunction.esp XPMSE.esp SOSRaceMenu.esp Beautifulwomen.esp Mirai Mannequin HF.esp EFFDialogue.esp Tattoos.esp NMFWLM_legendary_edition.esp EnhancedLightsandFX2.esp Natural Lighting Vivid Atmospherics TS.esp iNeed.esp SexLabDefeat.esp SexLab_DibellaCult.esp SexLab_DibellaCult_Sisters.esp GPPoses.esp SnowFall Weathers.esp Better Vampires.esp FISS.esp Laura's Bondage Shop.esp Captured Dreams.esp Precious style eyes.esp SL_shrines.esp Treeswinedave.esp ElysiumEstate.esp Deviously Cursed Loot.esp DCL dollmaker shop.esp Devious Devices For Him.esp DeviousFollowers.esp The Manipulator.esp SexLab Approach.esp SexLabHorribleHarassment.esp xazPrisonOverhaulPatched.esp Hjerim.esp Eyes of Aber.esp ADEC_SuccubusArmor.esp altvamplord.esp Vampire Wings.esp LB VampLord.esp HDT Piercingsets.esp Alternate Start - Live Another Life.esp ccas_starts.esp beinz_plugin.esp AKSkyrimUnderground.esp P1FlyingRing.esp Bashed Patch, 0.esp CGame.esp ClothCombo.esp MelodicCombo.esp CD_Custom.esp HairsCut.esp all_patch.esp
Ursur1major Posted June 1, 2019 Posted June 1, 2019 I have decided a few days ago to finally install a ENB, and while I do enjoy it a lot it seems to break blindfolds for me, it doesn't seem to properly block out the sky and so you can see the landscape through silhouettes. The ENB in question is Vividian ENB with brighter nights setting for Pure Weather compatibility (Which I also have of course) Spoiler I remember someone suggesting turning on "UseOriginalPostProcessing" in the enbseries.ini and I have tried that but it didn't work. Interrestingely is the fact that this only appears to happen if I put on the blindfold when outside, if It is worn inside and I go outside everything is much much darker and I can't see if a similar issue persists. Any help and suggestion would be welcome, thank you. Edit: Just realized I forgot to mention that I am using the Dark Fog blindfold mode.
Zaflis Posted June 1, 2019 Posted June 1, 2019 14 minutes ago, Ursur1major said: I have decided a few days ago to finally install a ENB, and while I do enjoy it a lot it seems to break blindfolds for me, it doesn't seem to properly block out the sky and so you can see the landscape through silhouettes. I struggled with this problem some month back and i can't clearly remember what the solution was. Try if SLDisparity renders blur, doublevision and those effects? Because blindfold relies on having blur, the issue could be in enblocal.ini or even your skyrim ini files. Try google skyrim (radial?) blur configs too. enblocal.ini example that i have, where blindfolds work: RemoveBlur=false EnableOcclusionCulling=false UseDefferedRendering=false <- Setting this false might disable your ENBseries, i only have ENBoost so that's fine
Ursur1major Posted June 1, 2019 Posted June 1, 2019 10 minutes ago, Zaflis said: I struggled with this problem some month back and i can't clearly remember what the solution was. Try if SLDisparity renders blur, doublevision and those effects? Because blindfold relies on having blur, the issue could be in enblocal.ini or even your skyrim ini files. Try google skyrim (radial?) blur configs too. enblocal.ini example that i have, where blindfolds work: RemoveBlur=false EnableOcclusionCulling=false UseDefferedRendering=false <- Setting this false might disable your ENBseries, i only have ENBoost so that's fine These do not seem to work, I am also using Dark Fog Blindfold Mode which I just realized I forgot to mention
Ursur1major Posted June 3, 2019 Posted June 3, 2019 I've narrowed it down a bit although I'm not one hundred percent sure if that's THE cause or even the entire cause but I think what I see through the blindfold is the godrays from the ENB. See Spoilers for screenshot taken outside Whiterun while wearing a blindfold during the day as an example. At least I think those are godrays? Spoiler Would appreciate it a lot if someone could help me out with this, thank you.
loisanna Posted June 5, 2019 Posted June 5, 2019 does anyone know if the quest has been readded or not yet ????????
Schalli1980 Posted June 5, 2019 Posted June 5, 2019 Hi i have a short question. The struggling animation on an armbinder/yoke, is this animation removed from version 4.2 or is mine not working? I've made an update a few days ago and now for the first time i was in an armbinder and was wondering why the struggle animation isn't played. I looked at my animations folder. Actually the animations are all there and also in the list. I'm wondering why they aren't working because all other animation i've seen so far are working. It seems that this animation isn't working as well as the new Foot unlock animation and the struggeling with a yoke. The bound arms animation is working, the walking in any direction with the devices also. after the first installement at least the foot animation were working. But i run into some problems with other mods (like cursed loot v8.3) and deinstalled all the three DD mods (Assets, Integration and Expansion) and installed them again. i don't know whats wrong this time. I installed first Integration, then Assets and last expansion. After that Cursed Loot and last but not least Devious follower. Is that the right order to install these? I really can't figured it out why the heck the struggling animations didn't work anymore but all the other animations. Edit: I found the problem. It's the mod Sexlabapproach Redux. Sometimes i realized that this mod interferring with devious follower and after i click the reset Button in mcm of approach, devious follower was working again. so i just tested it on this problem and after clicking the reset button the animations working again. Thats weird. 1
Nazguli Tyvek Posted June 6, 2019 Posted June 6, 2019 I'm having trouble getting my bodyslider to pick up the devious devices mods. I used a mod manager to install the mods and I can see some of the devices however some i can't. I had to manually drop folders into the bodyslide folders in order for the bodyslider to show the DDX and DDA in the outfit slot but i'm having trouble installing this one. After I manually installed the folders and ran bodyslide some of the devices became visible and started working properly but some are still missing. The requirements says this mod needs bodyslide, i've installed the mod with the nexus mod manager (or vortex or whatever its called) but I can't see it in the bodyslide outfit. Any help installing this mod would be helpful.
SleepyJim Posted June 6, 2019 Posted June 6, 2019 2 minutes ago, Nazguli Tyvek said: I'm having trouble getting my bodyslider to pick up the devious devices mods. I used a mod manager to install the mods and I can see some of the devices however some i can't. I had to manually drop folders into the bodyslide folders in order for the bodyslider to show the DDX and DDA in the outfit slot but i'm having trouble installing this one. After I manually installed the folders and ran bodyslide some of the devices became visible and started working properly but some are still missing. The requirements says this mod needs bodyslide, i've installed the mod with the nexus mod manager (or vortex or whatever its called) but I can't see it in the bodyslide outfit. Any help installing this mod would be helpful. All of the devious devices that need to be built in BodySlide are part of Assets or Expansion. Integration itself has no BodySlide files at all. I can't help with Vortex, as I use MO, but one thing to look out for with DDx is that the slider sets seem to be scattered across various groups, including some that fall into the Unassigned category.
Nazguli Tyvek Posted June 6, 2019 Posted June 6, 2019 10 minutes ago, SleepyJim said: All of the devious devices that need to be built in BodySlide are part of Assets or Expansion. Integration itself has no BodySlide files at all. I can't help with Vortex, as I use MO, but one thing to look out for with DDx is that the slider sets seem to be scattered across various groups, including some that fall into the Unassigned category. I found the problem. I missed some of the files when I was installing the other mods manually. I got everything working now. Thanks for the quick reply.
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