Sardaukar Posted May 5, 2019 Posted May 5, 2019 @Kimy, is there a forum or site that tracks the progress on this mod?
tuxagent7 Posted May 5, 2019 Posted May 5, 2019 Perceptions Perceptions.... What you see isnt what i see... i see Kimy trying to build a bridge for Inte to get onboard POP and his other mods... Inte trying to have his way and make changes all around... doesnt take no for an answer Still it's between them, i dont think we should add to the fire but instead let it be... i dont think everyone wants a repeat from the DCL thread. 6
Nimkal Posted May 6, 2019 Posted May 6, 2019 On 5/2/2019 at 10:48 AM, Grey Cloud said: There is no hard and fast 'max' number of animations. Different folks get different results but 1500 should not cause problems (15000 would be a prime suspect). It may just be that DD4 is 'straw which broke the camel's back'. I'm new to the DD stuff so I don't know what size difference is between DD3 and DD4. Thank god 1 person replied to me. Everyone else is arguing and ignoring my issue even though I've tried for weeks. Let me correct my statement, it's exactly around 11,200 animations when DDi is not installed. I do have DDa installed and many others mods, working no problem. Now to test your theory that 15,000 could be a prime suspect, I installed additional animations completely separate from DDi, and no crash was caused with around ~14,500 animations. Then I installed DDi with only around ~12,000 animations, and it crashed after loading screen, again. So yeah, it's definitely mod related, and no one seems to know what the issue might be.
Whizkid Posted May 6, 2019 Posted May 6, 2019 5 minutes ago, Nimkal said: Thank god 1 person replied to me. Everyone else is arguing and ignoring my issue even though I've tried for weeks. Let me correct my statement, it's exactly around 11,200 animations when DDi is not installed. I do have DDa installed and many others mods, working no problem. Now to test your theory that 15,000 could be a prime suspect, I installed additional animations completely separate from DDi, and no crash was caused with around ~14,500 animations. Then I installed DDi with only around ~12,000 animations, and it crashed after loading screen, again. So yeah, it's definitely mod related, and no one seems to know what the issue might be. reduce the animations to around 11k, let me know the result!!!!
Inte Posted May 6, 2019 Posted May 6, 2019 9 hours ago, tuxagent7 said: Perceptions Perceptions.... What you see isnt what i see... i see Kimy trying to build a bridge for Inte to get onboard POP and his other mods... Inte trying to have his way and make changes all around... doesnt take no for an answer Still it's between them, i dont think we should add to the fire but instead let it be... i dont think everyone wants a repeat from the DCL thread. Tell me that you are not this naive and gullible. Just like I suspected there is NO incompatibility issue between DCL and POP, updated DDe or not. But even if there was, Kimy never wanted a 'bridge' between the two mods. Kimy wanted POP (and the rest of the prison mods) gone from the players games, in an effort to force players to play DCL in exclusivity. Kimy excused this rude action by saying that DDe was not up to date and hoped that it never will be. However, when to Kimy's chagrin, I did update DDe, it was time to look for yet another excuse as to why POP will 'not work' with DCL and voila! This is where we are now. Now I've always maintained, that Kimy can and should do whatever, with a personal mod like DCL, including not supporting POP and other prison mods. But, what I do not support or will stand for, is when rude actions like these are unjustifiably blamed on me, when all I do is build bridges. You want to do shitty things like these to this modding comunity? Come out and say it, own it, don't hide your actions behind other modders. As for me 'trying to have my way and not taking no for an answer'? Excuse me for trying to improve on a flawed system and not revel in mediocrity.
Inte Posted May 6, 2019 Posted May 6, 2019 On 5/5/2019 at 3:29 AM, Lupine00 said: But if you want pleasant civil discourse on this forum, being quite so dismissive and condescending doesn't seem to be setting an ideal example. Kimy tailored DDi to suit one mod, DCL. That’s it! Anybody suggesting improvements or anything else will be condescendingly dismissed.
Lupine00 Posted May 6, 2019 Posted May 6, 2019 4 hours ago, Nimkal said: Thank god 1 person replied to me. Everyone else is arguing and ignoring my issue even though I've tried for weeks. Let me correct my statement, it's exactly around 11,200 animations when DDi is not installed. I do have DDa installed and many others mods, working no problem. Now to test your theory that 15,000 could be a prime suspect, I installed additional animations completely separate from DDi, and no crash was caused with around ~14,500 animations. Then I installed DDi with only around ~12,000 animations, and it crashed after loading screen, again. So yeah, it's definitely mod related, and no one seems to know what the issue might be. Total animations is not the issue for most people. The issue is total overrides, which has a much lower limit. I think that FNIS tells you the count for them now, so you should be able to see that. However, FNIS doesn't seem to know at what point the override animations are too many, so doesn't throw an error. Try removing mods that have a lot of overrides, like Zaz 8+, or Sexy Move.
Grey Cloud Posted May 6, 2019 Posted May 6, 2019 4 hours ago, Nimkal said: So yeah, it's definitely mod related, and no one seems to know what the issue might be. It is not down to something as simple as this mod or that mod. There are pages and pages on this subject in the tech support section. My personal experience: Using FNIS XXL my animation max is c. 13.5K and I was running that number. A month or two ago I installed the 3 DD mods which took my total way beyond 13.5K and my game would not load. I kept the 3 DD mods and removed some of my other SLAL packs until the game would load. And lo, the number of animations is at 13.5K. Other people can run more and others less. So, as has already been suggested, reduce the animations until the game loads. Or, alternately, make a decision as to whether you want the DD stuff and less animations or want to keep your current aniamtions and lose the DD mods.
Kimy Posted May 6, 2019 Posted May 6, 2019 On 5/6/2019 at 8:56 AM, Inte said: Tell me that you are not this naive and gullible. Just like I suspected there is NO incompatibility issue between DCL and POP, updated DDe or not. But even if there was, Kimy never wanted a 'bridge' between the two mods. Kimy wanted POP (and the rest of the prison mods) gone from the players games, in an effort to force players to play DCL in exclusivity. Kimy excused this rude action by saying that DDe was not up to date and hoped that it never will be. However, when to Kimy's chagrin, I did update DDe, it was time to look for yet another excuse as to why POP will 'not work' with DCL and voila! This is where we are now. Now I've always maintained, that Kimy can and should do whatever, with a personal mod like DCL, including not supporting POP and other prison mods. But, what I do not support or will stand for, is when rude actions like these are unjustifiably blamed on me, when all I do is build bridges. You want to do shitty things like these to this modding comunity? Come out and say it, own it, don't hide your actions behind other modders. As for me 'trying to have my way and not taking no for an answer'? Excuse me for trying to improve on a flawed system and not revel in mediocrity. I saw -yesterday- that you updated DD Equip and there has been no DCL update since...well...yesterday. It's typical you that you would attack me for breaking my promise, when I promised to restore the POP integration with the NEXT DCL patch after your mods are officially DD4 compatible. I will absolutely stand by my promise I made to your users. After have I audited your code and confirmed that it's indeed DD4 compatible, that is. This will include having a look at your function that removes devices to see if it's still able to remove other people's quest devices. As you know, I don't consider mods DD4 compatible if they do that. I just wanted to let your users know that I am going to restore POP integration as promised.
Kimy Posted May 7, 2019 Posted May 7, 2019 I have REALLY no idea why you think I am out to get you. Just go back a few pages and again read the first 1-2 posts I made in response after your initial long one and look for any signs of aggression or malice on my side there. I also offered to implement a bridge to your mod, when I am under no obligation to. Does this look like I am out to get you? Anyway, I like the suggestion. As you know, I wanted us to stop interacting anyway, as I sort of lost hope that we could ever have a civil discussion that doesn't end like this. A cooldown will work, too. Whatever gets the fighting to stop. I am honestly not fond of fighting. I rather write code. PS: I had a look at your code. Looks good to me! Just please do both of us a favor and make sure that your code doesn't make use of that currently unused alternative device removal function in the future, either. In the interest of peace! Expect the DCL/POP bridge to be released in the next 1-2 days, possibly as soon as today. I already implemented it and it survived preliminary testing! 9
Guest Posted May 7, 2019 Posted May 7, 2019 To all. Be aware I am cleaning this thread from all the strong words. Removed tons of posts also. No warnings were given. It was not necessary. Please do not use bad words. And try to collaborate with each other.
Darkpig Posted May 8, 2019 Posted May 8, 2019 @CPU That would explain a few things. I'm kinda glad you did. I didn't want to ruin things with my BFF Kimy. Oh who am I kidding? They probably hate me now. Keep up the good work.
Inte Posted May 8, 2019 Posted May 8, 2019 15 hours ago, CPU said: Please do not use bad words. I hate to go the way of a certain apple with bad teeth and this will probably get me thrown out of the club and probably banned, but I cannot stand censorship especially when it is one sided. It is funny how all the 'bad words' posts that went against Kimy got removed and yet Kimy's only got redacted. How is that fair? You should redact them all or remove them all. As for the 'bad words', I know that club members and especially police officers have certain privileges that allows us not to see the ads on this site and therefore it is easy to forget that, although necessary, they are still there, but how is saying 'fuck' worse than actually seeing it performed?
Inte Posted May 8, 2019 Posted May 8, 2019 6 hours ago, Darkpig said: I'm kinda glad you did. I'm not. I kinda liked the one about the two Doms fighting. 1
Guest Posted May 8, 2019 Posted May 8, 2019 6 minutes ago, Inte said: I hate to go the way of a certain apple with bad teeth and this will probably get me thrown out of the club and probably banned, but I cannot stand censorship especially when it is one sided. It is funny how all the 'bad words' posts that went against Kimy got removed and yet Kimy's only got redacted. How is that fair? You should redact them all or remove them all. As for the 'bad words', I know that club members and especially police officers have certain privileges that allows us not to see the ads on this site and therefore it is easy to forget that, although necessary, they are still there, but how is saying 'fuck' worse than actually seeing it performed? Kimy had many posts removed. But because is the owner of the thread had some of the posts just redacteed. Be aware I have no problem in using bad words like fuck, damn, cunt, etc. Just do not use them to insult people. Bad words good example: Fuck, I don't get you. Bad words bad example: I don't get you asshole. The difference is subtle, but there is a difference.
Darkpig Posted May 8, 2019 Posted May 8, 2019 52 minutes ago, Inte said: I'm not. I kinda liked the one about the two Doms fighting. Fighting? Did you see those tongues? I think they were going to tongue tie each other up. Come to think of it maybe they would fight but more in a way that one would try to out dom the other dom hopefully without the bickering. But did you see those tongues? Spoiler Masterful 1
Inte Posted May 9, 2019 Posted May 9, 2019 Wait, did I say fighting? I'd like that redacted. I meant to say they were Tongue Fu fighting, those tongues were fast as lighting. 2
kapibar Posted May 9, 2019 Posted May 9, 2019 I have a problem. Something messes up yoke / armbinder stance while walking (arms outside of binds). Everything works fine in combat, sneaking, jumping, standing still, the animation fails only during walk. Any ideas?
Grey Cloud Posted May 9, 2019 Posted May 9, 2019 On 5/8/2019 at 7:51 AM, CPU said: Bad words bad example: I don't get you asshole. Good words, good example: "You couldn't afford me asshole, CPU"
Guest Posted May 11, 2019 Posted May 11, 2019 Just checking in, once in a blue moon. How is the next version of DDi coming along? What type of new content is planned?
LazyBoot Posted May 11, 2019 Posted May 11, 2019 8 hours ago, cedec0 said: Just checking in, once in a blue moon. How is the next version of DDi coming along? What type of new content is planned? https://www.loverslab.com/topic/69936-devious-devices-framework-developmentbeta/?do=findComment&comment=2611854
Raggar613 Posted May 12, 2019 Posted May 12, 2019 any chance this being converted to SE? Seems like so many mods require this mod specifically but its not compatible with SE
Zaflis Posted May 12, 2019 Posted May 12, 2019 14 minutes ago, Raggar613 said: any chance this being converted to SE? Seems like so many mods require this mod specifically but its not compatible with SE It has been converted for it seems almost 1 year now: https://www.loverslab.com/files/file/5878-devious-devices-se-beta/ (Note you must get all 3 downloads)
Raggar613 Posted May 12, 2019 Posted May 12, 2019 22 minutes ago, Zaflis said: It has been converted for it seems almost 1 year now: https://www.loverslab.com/files/file/5878-devious-devices-se-beta/ (Note you must get all 3 downloads) i feel like a jack ass. i figured that was just DD, not DDI and so on from LE. Does that mean that link u provided is the mod i'll need for any of the ones saying they need the old DDI mods?
kapibar Posted May 12, 2019 Posted May 12, 2019 On 5/9/2019 at 6:28 PM, kapibar said: I have a problem. Something messes up yoke / armbinder stance while walking (arms outside of binds). Everything works fine in combat, sneaking, jumping, standing still, the animation fails only during walk. Any ideas? Not to be pain in the ass, but do you have any ideas on how to solve it? FNIS Sexy Moves also refuses to cooperate as desired.
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