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Posted
On 7/16/2019 at 10:56 AM, Laura 'Lokomootje' said:

I don't know how "All-in-One HDT Animated Pussy" works, but I did make a small BodySlide tutorial a while back.

I hope this helps:  (Note that this tells you to open the .exe, but I think some mod managers require you to open BodySlide through the manager itself)

  Reveal hidden contents

BodyslideQuickGuide.jpg.4100cb8409322f141e8045c398b6b39b.jpg

 

I can appreciate the guide you are posting, but it could be misleading. You have "Katarina Armor" selected... One should only select a body, otherwise you may not even see the presets you should be using in the dropdown below. And someone might think you have to select all armors and batch build them 1 by 1 ?

Posted
15 hours ago, Zaflis said:

I can appreciate the guide you are posting, but it could be misleading. You have "Katarina Armor" selected... One should only select a body, otherwise you may not even see the presets you should be using in the dropdown below. And someone might think you have to select all armors and batch build them 1 by 1 ?

Yeah, it could use a remake.

Posted

Using the current DD release, I had a nasty incident with a White Leather Blindfold (Custom).

 

After having one of those "find something while fumbling around blind" events, the blindfold stopped working properly.

 

The blindfold had "manipulated locks".

 

It no longer produced a pop-up in the inventory when clicked on.

If clicked on twice it would say "It's impossible to equip two blindfolds"

The presence of keys made no difference.

Trying to swap with other blindfolds didn't remedy it.

Putting the blindfold in a container and taking it back didn't remedy it.

Using the DD menu to remove quest devices did not fix it - or even remove it.

Using the DCL menu to FREE ME!!! removed it, but did not fix it - it couldn't be properly re-equipped, and no other blindfold could be properly equipped.

 

In short, no amount of stick-shaking or magic rituals would fix the blindfold, and DD seemed unable to repair itself.

 

The only fix was to load an old save. This involved aborting about eight hours of play. 

The PC was wearing the blindfold due to a DF deal, and it took that long to clear the deal.

 

There really needs to be a way to properly clean up these broken items.

It seems like we should have a fix for them by now.

 

Even if their script aborted, that shouldn't matter.

Other items were still working normally.

 

 

Posted
5 hours ago, Lupine00 said:

In short, no amount of stick-shaking or magic rituals would fix the blindfold, and DD seemed unable to repair itself.

 

The only fix was to load an old save. This involved aborting about eight hours of play. ..

I've posted this bug at least twice by now, but i also have a fairly reliable fix to it. It works for other broken DD items too, although they are much more rare. Maybe some specific yokes?

dd_item_fix.jpg.d38425f9a79451e3d96c6d28b836af30.jpg

 

In that screen you see that in the equipment list the blindfold script has no name at all. That is intentional, otherwise it would show in inventory as well. I made a mod earlier that gives those scripts such names, but i'm not going to dig the thread for it now as i don't need it myself either anymore. After learning this thing, i have always fixed bugged items manually.

 

I should propably test more before saying this, but it does appear Cursed Loot's trap triggered rape at least removes blindfolds effect from player. Afterwards the link between inventory and script item may be lost.

 

Edit: I went through many flashbang grenades but none of them removed or bugged blindfold except one time at start. That one time it happened, it didn't bug but it was actually properly unworn from me. If i clicked blindfold in inventory it asked if i want to lock or manipulate it. I belive the rape started simultaneously as devious follower equipped a straightjacket so there's that... chance for mod conflicts. Not that mods couldn't make more attempt to play along nicely.

Posted
19 hours ago, Zaflis said:

I've posted this bug at least twice by now, but i also have a fairly reliable fix to it. It works for other broken DD items too, although they are much more rare. Maybe some specific yokes?

No need to explain how to use console. I know how.

 

My mistake though, I forgot to mention that console removal didn't help in any way, whatsoever.

 

I could easily unequip the item - destroy it - add duplicates - put it in a container, or whatever. As I did explain.

 

On some removals (seemed semi-random) it would even stop functioning and showing as equipped - its keyword would no longer show up in a WornItems check - in some cases - but I could never re-equip that item, or any other item into the same slot in a way that would make it work properly as a DD item. Sometmies I would get the "can't equip two blindfolds" message, other times it would just be a vanilla equip with no pop-up and no consequence.

Posted
On 7/18/2019 at 9:00 AM, Lupine00 said:

Using the current DD release, I had a nasty incident with a White Leather Blindfold (Custom).

 

After having one of those "find something while fumbling around blind" events, the blindfold stopped working properly.

 

The blindfold had "manipulated locks".

 

It no longer produced a pop-up in the inventory when clicked on.

If clicked on twice it would say "It's impossible to equip two blindfolds"

The presence of keys made no difference.

Trying to swap with other blindfolds didn't remedy it.

Putting the blindfold in a container and taking it back didn't remedy it.

Using the DD menu to remove quest devices did not fix it - or even remove it.

Using the DCL menu to FREE ME!!! removed it, but did not fix it - it couldn't be properly re-equipped, and no other blindfold could be properly equipped.

 

In short, no amount of stick-shaking or magic rituals would fix the blindfold, and DD seemed unable to repair itself.

 

The only fix was to load an old save. This involved aborting about eight hours of play. 

The PC was wearing the blindfold due to a DF deal, and it took that long to clear the deal.

 

There really needs to be a way to properly clean up these broken items.

It seems like we should have a fix for them by now.

 

Even if their script aborted, that shouldn't matter.

Other items were still working normally.

 

 

I took a look and it seems that zadx_WTLblindfoldBlockingInventory (which is White Leather Blindfold (Custom)) is associated with wrong script instance, should be zadx_WTLblindfoldBlocking_scriptInstance, but was zadx_WTLblindfold_scriptInstance.

The same issue is also found for zadx_RDLblindfoldBlockingInventory. 

 

This can be fixed really easily with TES5Edit. Sadly I don't know how to fix it after you have wear it before. Maybe try the FREE ME safeword in DCUR?

Posted
3 hours ago, deeemind said:

Maybe try the FREE ME safeword in DCUR?

Nope, that definitely doesn't fix it. See my first post on it.

As I have played many hours since having to do that revert, I'm more bothered about future occurrences of this problem.

 

If it was just a wrong script, I'm at a loss why the blindfold worked correctly for quite some time before suddenly breaking.

 

Maybe there are two copies of the script instance in this case? And when you first put on the blindfold, you're using the right one, but when you take it off, you get swapped to the wrong one, because a property somewhere is referencing the non-blocking one?

Posted
12 hours ago, Lupine00 said:

No need to explain how to use console. I know how.

 

My mistake though, I forgot to mention that console removal didn't help in any way, whatsoever.

 

I could easily unequip the item - destroy it - add duplicates - put it in a container, or whatever. As I did explain. 

 

On some removals (seemed semi-random) it would even stop functioning and showing as equipped - its keyword would no longer show up in a WornItems check - in some cases - but I could never re-equip that item, or any other item into the same slot in a way that would make it work properly as a DD item. Sometmies I would get the "can't equip two blindfolds" message, other times it would just be a vanilla equip with no pop-up and no consequence.

 

Have you tried resetting your inventory after deleting it? 

 

I think the command is resetinventory.

 

I had to do that to get rid of a corset to would constantly reappear on DCL's Chloe.

The damn thing wouldn't go away with the usual debug options or by deleting it by console.

It would block other corsets too.

 

Posted
1 hour ago, FunFaller said:

Have you tried resetting your inventory after deleting it?

That is one thing I didn't try. But then, I didn't have a "reappearing" problem, rather it might not be in the inventory, and still apply its effects, or it might be in the inventory, and appear to be equipped, or not, the correlation between whether it was acting as a blindfold was arbitrary. It matched up well to the idea that the script object flipped from a locking one to a non-locking one at some point, and the non-locking one didn't remove the "lock" state, even when run by FREE ME!!! or the DD remove quest items debug.

 

Once broken, on a click, it would either silently unequip, or on equip it would often (not always) give a message box "you cannot equip two blindfolds". It could easily be unequipped without a message box, and dropped. In some cases, it would even stop blindfolding me when unequipped, but not always.

 

I may go back to an old save and test whether equip - unequip - re-equip is what causes it to become broken from a clean start, in which case the "two script objects" explanation will hold up.

 

As for fixing, I suspect the problem is that on equip, it sets some state (via the correct script object), but after that, gets the other (wrong) script object which doesn't attempt to clear the state originally set, because the new (wrong) script object is a non-locking one. This wrong script object is then used by all attempts to unequip, causing unequip to do strange stuff.

 

After that, you'll never have a properly functioning blindfold of any kind. Though you can remove the broken item (which I did successfully - if you read my original post - I don't need help with that). People keep confusing a BUG report with a request for help. It's way too late for help :) Anyone who'd read the original post carefully would see that I ultimately had to abort the game progress to restore functioning blindfolds in general, and played on from there. That's over and done with.

 

I could clear the item in various ways. Leaving PC with no blindfold equipped or in effect, with, or without blindfold still in inventory.

However, removing in a way that would allow a future blindfold to function correctly was something I couldn't achieve

Posted

There seem to be a lot of devices that don't show up in my inventory list, ALTHOUGH THEY DO RENDER ON MY CHARACTER. Firstly, I'm using the latest DD4 release for SSE available on this comment (or the assets') thread. I've run bodyslide to generate the meshes for my CBBE derived body. There seems to be no problem with meshes, they all render well and the related behaviour is also working. What's not working, is that they don't show in my inventory list, so I can't for example click and try to struggle out of them. I've seen that happen with the yoke added at the beginning of my game by Captured Dreams - I had to remove it with the console. I know that mod is still not updated for DD4, which, according to them, explains the issue. Now I had the same happen with Fill-Her-Up (the quest part). The chastity belt and plug they add render correctly, take up a slot each, but don't list in my inventory (although they do list if I 'player.showinventory' with the console). Could it be that the mod isn't fully compatible with DD4 either? If so, is there a way I can fix this, other than having to resort to the console for getting rid of devices I can't struggle out of, or unlock with the key?

Posted
19 minutes ago, petronius said:

There seem to be a lot of devices that don't show up in my inventory list, ALTHOUGH THEY DO RENDER ON MY CHARACTER. Firstly, I'm using the latest DD4 release for SSE available on this comment (or the assets') thread. I've run bodyslide to generate the meshes for my CBBE derived body. There seems to be no problem with meshes, they all render well and the related behaviour is also working. What's not working, is that they don't show in my inventory list, so I can't for example click and try to struggle out of them. I've seen that happen with the yoke added at the beginning of my game by Captured Dreams - I had to remove it with the console. I know that mod is still not updated for DD4, which, according to them, explains the issue. Now I had the same happen with Fill-Her-Up (the quest part). The chastity belt and plug they add render correctly, take up a slot each, but don't list in my inventory (although they do list if I 'player.showinventory' with the console). Could it be that the mod isn't fully compatible with DD4 either? If so, is there a way I can fix this, other than having to resort to the console for getting rid of devices I can't struggle out of, or unlock with the key?

This is for LE, SSE thread is in the SSE section

Posted
6 hours ago, XenoTheStrange said:

I tried that and got an error from MO2

You mean:

Quote

1. go to settings

2. go to plugins

3. go to Fomod Installer

4. click prefer, then double click the part where it says true, and change it to false

5. reinstall DDI

6. Re-run FNIS

There is no reason to ever disable FOMOD. It's the way mod makers prefer their mods to be set on players computers, and if you ignore the guidelines you are on your own. Even then MO2 has a button to manually install without FOMOD, we shouldn't be suggesting disabling the system entirely.

 

Other than that you didn't tell any details if you have a problem with the installation.

 

Some mods have requirements you must install before you even extract the files of main mods.

Posted

I'm currently playing with SD+ and got equipped with a yoke. I have enabled bound animations in DD but the yoke is removed and I'm getting normal animations during sex. What's wrong? I only got a yoke animation once in 10 reloads and then the yoke was still removed.

Posted

I have a problem with the metals bras. They bounce and move/swing like crazy while the breasts behind it don't move at all. So they allways clip through the breasts while walking. What can I do? It looks stupid.

Posted
52 minutes ago, xyzxyz said:

I have a problem with the metals bras. They bounce and move/swing like crazy while the breasts behind it don't move at all. So they allways clip through the breasts while walking. What can I do? It looks stupid.

Rebuild the bras in Bodyslide without hdt and the bra won't bounce. Or, rebuild the body in Bodyslide using hdt, and the breast will bounce with the bra. 

Posted

Does anyone know what the correct values are for the phonemes that get applied when you put on a basic gag? I noticed that my characters mouth doesn't seem to open enough, and I suspect it is because nothing is getting applied to phoneme 0. When I manually set it to 100 it looks correct but it will eventually reset itself. I feel like it didn't do this before and I'm trying to figure out if this is a new DD problem or if it is a conflict somewhere on my end.

Posted

Hey,

 

I want to use the MCM option of DD to chose the "bound animations" for me. 
But I think DD only uses Bound animations that come with the mod itself and not the ones I have in my SLAL Packs.

 

Is there a way to "register" bound animations to DD to be used when wearing suitable devices?

I dont really understand how DD choses the animations and where exactly they come from. Is there a special keyword required that I can add to the SLAL Json files? 

 


Or is there a way to add those animations manually to the mod files? 
At least from what I see it might be necessary to edit script files? :(
Or can this be done via Tes5edit in the ESP?

 



 

Posted
1 hour ago, Nymra said:

Hey,

 

I want to use the MCM option of DD to chose the "bound animations" for me. 
But I think DD only uses Bound animations that come with the mod itself and not the ones I have in my SLAL Packs.

 

Is there a way to "register" bound animations to DD to be used when wearing suitable devices?

I dont really understand how DD choses the animations and where exactly they come from. Is there a special keyword required that I can add to the SLAL Json files? 

 


Or is there a way to add those animations manually to the mod files? 
At least from what I see it might be necessary to edit script files? :(
Or can this be done via Tes5edit in the ESP?

As far as I know, DD only uses its own built in animations. If you know of any suitable animations, I'm sure the DD team would love it if you let them know about it.

Posted
12 hours ago, LazyBoot said:

As far as I know, DD only uses its own built in animations. If you know of any suitable animations, I'm sure the DD team would love it if you let them know about it.

Well,

everybody knows the SLAL packs I guess. I just dont know a good way to check which animations are already in DD and which are not? Billy, Anub, FunnyBiz have bound animations, so has Rohzima I think and some others, too. 

Whenever I let DD choose the type I get the same 4-5 animations (it does not work with Sexlab Tools sadly, too. the biggest letdown of DD checks basically).

It also seems to use the ZAP animations, which are crap and I usually do not even register. But they still seem to appear. 

 

Posted
7 minutes ago, xyzxyz said:

Have the quests been changed? I can't start the forbidden bookcase quest  because Uraq has no dialogues.

DD has no quests enabled right now, maybe some future patch again. You can open the bookcase though to learn crafting recipes for standard devices (just chastity belts?) and keys.

Posted
13 minutes ago, xyzxyz said:

Have the quests been changed? I can't start the forbidden bookcase quest  because Uraq has no dialogues.

:classic_laugh: Quite a while ago. They have been disabled but are still indicate in the MCM as an entry. AFAIK they will be entirely removed from the core framework in the near future.

Hopefully and probably they will get revived in a dedicated DD quest-mod.

And most hopefully with full support of all the new DD features :classic_happy:

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