Jump to content

Recommended Posts

Posted
2 hours ago, darktej said:

Hi...you need a key to unlock the gag. If it is a normal gag...you can open it with a key called "Restraint Key". Once you have that...go into your inventory...and click on the gag. You will have a window pop up. One of the options is "Unlock". Provided you have the "Restraint Key" , you can unlock it. Additionally you can escape the gag by...going into your inventory and when the window pops up you can navigate to "Struggle, lockpick and cut this restraint". If all this fails ...and you want to remove the gag ...go to the MCM->Devious Devices->Debug....once there click the remove devices or remove quest devices...that will remove all devices from your character. Hope this helps.

Thanks. I don't have a key, don't have a hint as to where I can find one. Tried checking the guy who gaged me's pocket but he must have thrown it away. I open the inventory and don't see a "struggle, lockpick and cut this restraint" option. I don't even see the gag - or do you mean it will only show if I have the key? Anyway, there doesn't seem to be anything available to me to try and get rid of this gag. I tried installing Devious Lore and talking to a blacksmith - no dialogue to get him to free me, only the usual mmmmph.

Posted
1 hour ago, petronius said:

Thanks. I don't have a key, don't have a hint as to where I can find one. Tried checking the guy who gaged me's pocket but he must have thrown it away. I open the inventory and don't see a "struggle, lockpick and cut this restraint" option. I don't even see the gag - or do you mean it will only show if I have the key? Anyway, there doesn't seem to be anything available to me to try and get rid of this gag. I tried installing Devious Lore and talking to a blacksmith - no dialogue to get him to free me, only the usual mmmmph.

if you have installed the current version of Devious devices...you can escape the devices by accessing your inventory.  check your "Apparel" section in the inventory. there you will see the devices equipped on your character. from there you can unlock the device or struggle out of it. Regarding the key...if you have Devious Cursed Loot you can find keys in the world...this is done by setting the chance with which you can get a key. If you just have Devious Integration...you can craft your own keys.  Go to the Arcaneum in the Mages Guild..on the table where Urag sits ...you will find a note..read it. Regarding Devious Lore..have not played through it much..so can't give advise regarding that. If you just want you can add keys via console. In the console...type "help "restraint key"". you will get a code. then type..."player.additem 00000 xx" (where 0000 is the item code and xx is the number you want). Hope one of these methods helps you out.

 

Posted
10 hours ago, darktej said:

if you have installed the current version of Devious devices...you can escape the devices by accessing your inventory.  check your "Apparel" section in the inventory. there you will see the devices equipped on your character. from there you can unlock the device or struggle out of it. Regarding the key...if you have Devious Cursed Loot you can find keys in the world...this is done by setting the chance with which you can get a key. If you just have Devious Integration...you can craft your own keys.  Go to the Arcaneum in the Mages Guild..on the table where Urag sits ...you will find a note..read it. Regarding Devious Lore..have not played through it much..so can't give advise regarding that. If you just want you can add keys via console. In the console...type "help "restraint key"". you will get a code. then type..."player.additem 00000 xx" (where 0000 is the item code and xx is the number you want). Hope one of these methods helps you out.

 

Thanks for mentioning "if you have installed the current version". Turns out I had the one in the main page, which is not the latest (4.2) that I found here in the comments. So I removed the old version, did a clean save, installed the updated version with all hotfixes, SKSE dlls and whatnot, ran FNIS and tried the dialogue again. This time I got a gag AND a collar LOL... But I was able to see both in the inventory and investigate, struggle (to no avail), lockpick (to no avail) and finally cut the gag loose.

Posted
1 hour ago, petronius said:

Thanks for mentioning "if you have installed the current version". Turns out I had the one in the main page, which is not the latest (4.2) that I found here in the comments. So I removed the old version, did a clean save, installed the updated version with all hotfixes, SKSE dlls and whatnot, ran FNIS and tried the dialogue again. This time I got a gag AND a collar LOL... But I was able to see both in the inventory and investigate, struggle (to no avail), lockpick (to no avail) and finally cut the gag loose.

Glad you were able to find the issue.  You can set the difficulty of escaping in the MCM for Devious Devices.

Posted

Hello there, i have been using this mod for some time, but now i have a problem and no clue why this happens. Collars,armbinders and blidnfolds are  not working for me, they are invisible and when i wear an armbinder and try to sprint i get a T-pose also. I run fnis and reduced the mods to see if something else was messing up with the mods, because i first noticed that with devious expansions items, but now i see it happens also for these mods too. Any idea why this might happen? I also cant find armbinder,blindfold or collar in bodyslide when i build the devices, can't remember if i should find them.

Posted
16 minutes ago, Gimlord said:

Hello there, i have been using this mod for some time, but now i have a problem and no clue why this happens. Collars,armbinders and blidnfolds are  not working for me, they are invisible and when i wear an armbinder and try to sprint i get a T-pose also. I run fnis and reduced the mods to see if something else was messing up with the mods, because i first noticed that with devious expansions items, but now i see it happens also for these mods too. Any idea why this might happen? I also cant find armbinder,blindfold or collar in bodyslide when i build the devices, can't remember if i should find them.

hey Gimlord. When you launch Bodyslide. Try searching under Groups. There you will be able to see (at least for me) DDa as well as DDx. Try selecting both. Once that is done select "RaceMenu Morphs" and then Batch build. All the items which you have mentioned there should be there. Hopefully this helps.

Posted
8 hours ago, darktej said:

hey Gimlord. When you launch Bodyslide. Try searching under Groups. There you will be able to see (at least for me) DDa as well as DDx. Try selecting both. Once that is done select "RaceMenu Morphs" and then Batch build. All the items which you have mentioned there should be there. Hopefully this helps.

It's possible to miss some items that way though. Safer to not select any groups, but at least also select "Unassigned" group too if you do.

If you don't select any groups you get a list of all items. From there you can select a large section of them and hit spacebar to toggle them all off at once if you know they are already built.

Posted
2 hours ago, Zaflis said:

It's possible to miss some items that way though. Safer to not select any groups, but at least also select "Unassigned" group too if you do.

If you don't select any groups you get a list of all items. From there you can select a large section of them and hit spacebar to toggle them all off at once if you know they are already built.

Is that so? I don't remember having an issue. But all the items added by DDa or DDx start with DDA or DDX in their names. So that can also be used to filter in the outfit filter. Unless of course there are items which I have forgotten which do not start with DDA or DDX.

Posted
12 hours ago, darktej said:

hey Gimlord. When you launch Bodyslide. Try searching under Groups. There you will be able to see (at least for me) DDa as well as DDx. Try selecting both. Once that is done select "RaceMenu Morphs" and then Batch build. All the items which you have mentioned there should be there. Hopefully this helps.

Did that before you answered and did that also again just to try nothing changed. It is really weird, cuffs work, i think for some reason some dd items are missing for me when i open bodyslide.

Posted
52 minutes ago, darktej said:

Is that so? I don't remember having an issue. But all the items added by DDa or DDx start with DDA or DDX in their names. So that can also be used to filter in the outfit filter. Unless of course there are items which I have forgotten which do not start with DDA or DDX.

Did that also same thing, i try to make the game simple with less mods to check what is messing up. For now i guess for some reason bodyslide studio can't find all the items because i see that the invisibility only happen on the items i don't find the slides to build.

Posted
3 hours ago, Gimlord said:

Did that also same thing, i try to make the game simple with less mods to check what is messing up. For now i guess for some reason bodyslide studio can't find all the items because i see that the invisibility only happen on the items i don't find the slides to build.

 

Hmm...could you check whether you have the  bodyslide files in your folder? Perhaps they were deleted or not extracted there. Check your "Slidersets" folder. If you want to navigate there it should be "\Data\CalienteTools\BodySlide\SliderSets". Try typing in the search field "armb" to see iif anything pops up. At least for me it does.

Posted
33 minutes ago, darktej said:

 

Hmm...could you check whether you have the  bodyslide files in your folder? Perhaps they were deleted or not extracted there. Check your "Slidersets" folder. If you want to navigate there it should be "\Data\CalienteTools\BodySlide\SliderSets". Try typing in the search field "armb" to see iif anything pops up. At least for me it does.

I use mod organizer. In the devious assets, i checked that folder before you answered, and i can't find sliders for the items i am missing, but to be honest i don't know if i should find them there.But i am pretty sure that the sliders i found there are the ones that i also build in the bodyslide studio and also see them correctly in game. Can you check your devious assets sliders, if you can find for armbinder or blindfold or collar but not the restrictive.

Posted
1 hour ago, Gimlord said:

I use mod organizer. In the devious assets, i checked that folder before you answered, and i can't find sliders for the items i am missing, but to be honest i don't know if i should find them there.But i am pretty sure that the sliders i found there are the ones that i also build in the bodyslide studio and also see them correctly in game. Can you check your devious assets sliders, if you can find for armbinder or blindfold or collar but not the restrictive.

Just checked.  Under Outfit/Body in Bodyslide

For Armbinder it's like this "DDX - CBBE - Ebonite Armbinder, DDA - CBBE - Armbinder",

For Blindfolds I don't think there are any sliders (at least which I can find),

For Collars also I don't think there are any sliders at least for the non restrictive ones.

Posted
12 hours ago, darktej said:

Is that so? I don't remember having an issue. But all the items added by DDa or DDx start with DDA or DDX in their names. So that can also be used to filter in the outfit filter. Unless of course there are items which I have forgotten which do not start with DDA or DDX.

I had to check because i wanted to be sure too. DDA/DDI/DDX seem to all have the prefixes correctly, but Unassigned adds RopeBinder, RopeCollar and RopeHarness and they aren't included in any DD groups. Also Cursed Loot adds lots of items that don't have DCL prefix, but that mod adds actually many other new groups (12 in total if i count right). So.. i wouldn't trust the group filter on any day.

Posted

I've asked this question before but I've never been able to find a solution. I have an issue where when Devious Devices are equipped on my character and I attempt to save the file, enter a new area, or load a game I crash to desktop. I don't know what causes it and I have a huge mod list, but I have no idea how to proceed. As far as I can tell the issue occurs regardless of the other mods I have installed. Can anybody help me out here?

Posted
2 hours ago, Zaflis said:

I had to check because i wanted to be sure too. DDA/DDI/DDX seem to all have the prefixes correctly, but Unassigned adds RopeBinder, RopeCollar and RopeHarness and they aren't included in any DD groups. Also Cursed Loot adds lots of items that don't have DCL prefix, but that mod adds actually many other new groups (12 in total if i count right). So.. i wouldn't trust the group filter on any day.

Yeah I had to see the files in the rar file to see what I had to build. But with relation to the armbinder ...that at least was there in the group. As you say quite a few are not included in the group. 

Posted
9 hours ago, Zaflis said:

I had to check because i wanted to be sure too. DDA/DDI/DDX seem to all have the prefixes correctly, but Unassigned adds RopeBinder, RopeCollar and RopeHarness and they aren't included in any DD groups. Also Cursed Loot adds lots of items that don't have DCL prefix, but that mod adds actually many other new groups (12 in total if i count right). So.. i wouldn't trust the group filter on any day.

My issue starts with devious assets. All the items from devious assets that bodyslide studio doesn't find, because i guess there are no slidesets for these items in the devious asset mod, are invisible in my game. And believe me, i am building all the items from bodyslide for 3 years.

Posted

I have a bit of a request regarding the inflatable plugs, please. Is it possible to either reduce the arousal rate a little or actually be able to deflate them? Between their big arousal modifier, “accidental” tendency to inflate, and inability to remove it until it deflates on it’s own, it’s kind of overpowered. Maybe instead of just saying “you have to wait until it deflates naturally,” the valve could be locked with a restraints key instead. Thank you very kindly for all the hard work you guys do.

Posted
9 hours ago, WaffleKing110 said:

I've asked this question before but I've never been able to find a solution. I have an issue where when Devious Devices are equipped on my character and I attempt to save the file, enter a new area, or load a game I crash to desktop. I don't know what causes it and I have a huge mod list, but I have no idea how to proceed. As far as I can tell the issue occurs regardless of the other mods I have installed. Can anybody help me out here?

+++++++++++++++++++

 

I posted this response to a similar a while back.  No idea why, but it may be that I have struggled to get the later versions of Bodyslide working and aam using a couplde if issues back

 

Might help you, but no guarantees ?

 

=======================

 

On 5/25/2019 at 7:16 PM, Schalli1980 said:

Hi i got a major problem here. I updated just now DD Expansion, Integration and Assets and now my Game doesn't work anymore. I can't load a saved Game and also can't start a new Game. After the loading screen the game crash. I used the Nexus mod Manager for the installation. First Integration than Assets and last Expansion. After the installation i used LOOT for the load order. Then i used Bodyslide and last FNIS.

So what is wrong? I use Cursed Loot, SD+, Deviously Enslaved, Deviously Helpless, D. Follower and Slaverun Reloaded. Do i have to Update these too? (SD+ is updated to the latest version.)

As others have said, it's probably the animation numbers

 

But if you are building Bodyslide on Batch Build + build morphs, try without building the morphs

 

I can crash my game, exactly in the same way as you describe, if I tick the build morphs option.  No idea why, but since I stopped doing that, the current game, which would CTD almost immediately on every load, started working again and has given no trouble since

Posted
3 hours ago, Gimlord said:

My issue starts with devious assets. All the items from devious assets that bodyslide studio doesn't find, because i guess there are no slidesets for these items in the devious asset mod, are invisible in my game. And believe me, i am building all the items from bodyslide for 3 years.

 

There are no sliders for most blindfolds, gags, hoods, plugs, collars (except for restrictive and rope) and uunp armbinders (cbbe do get them, I think, but not uunp.) If you don't have the meshes for those devices something must have gone wrong during the installation of Assets, and possibly also Expansion. I'd try reinstalling them. If needed, unzip the archives and manually drop the core uunp (or cbbe if you use that) meshes folder into your installation.

Posted
57 minutes ago, merManc said:

 

There are no sliders for most blindfolds, gags, hoods, plugs, collars (except for restrictive and rope) and uunp armbinders (cbbe do get them, I think, but not uunp.) If you don't have the meshes for those devices something must have gone wrong during the installation of Assets, and possibly also Expansion. I'd try reinstalling them. If needed, unzip the archives and manually drop the core uunp (or cbbe if you use that) meshes folder into your installation.

The meshes exist in the mod folder, but for some reason, they are not visible in the game. So what i am saying is if these items are not to be built with bodyslide studio, then maybe it has nothing to do with what everybody says, to batch build the items, cause these items are not build there, i mean do you build the blindfold or the armbinder from devious assets in bodyslide studio?

Posted
30 minutes ago, Gimlord said:

The meshes exist in the mod folder, but for some reason, they are not visible in the game. So what i am saying is if these items are not to be built with bodyslide studio, then maybe it has nothing to do with what everybody says, to batch build the items, cause these items are not build there, i mean do you build the blindfold or the armbinder from devious assets in bodyslide studio?

 

No. There are no bodyslide files for blindfolds or (uunp) armbinders. As I said, I think cbbe armbinders do need to be built, but not uunp. All those meshes should be installed as standard without needing to do anything with bodyslide.

 

If re-installing doesn't work, all I could suggest is double-checking the folder structure and whether any other mod is overwriting the meshes. Also maybe have a look your device hider settings in the devious mcm. The devices underneath system makes some slots invisible when wearing things in other slots. It shouldn't be causing the problems you're reporting unless you've changed those settings, but it's the only other thing I can think of.

Posted
9 minutes ago, merManc said:

 

No. There are no bodyslide files for blindfolds or (uunp) armbinders. As I said, I think cbbe armbinders do need to be built, but not uunp. All those meshes should be installed as standard without needing to do anything with bodyslide.

 

If re-installing doesn't work, all I could suggest is double-checking the folder structure and whether any other mod is overwriting the meshes. Also maybe have a look your device hider settings in the devious mcm. The devices underneath system makes some slots invisible when wearing things in other slots. It shouldn't be causing the problems you're reporting unless you've changed those settings, but it's the only other thing I can think of.

Right now i have only the devious assets mod installed from devious devices mods, so there is no hider for sure. Yeah reinstalled the mod many times no difference, i downloaded it too again to be sure i had the correct one.No clue what's wrong.

Posted
2 hours ago, donkeywho said:

+++++++++++++++++++

 

I posted this response to a similar a while back.  No idea why, but it may be that I have struggled to get the later versions of Bodyslide working and aam using a couplde if issues back

 

Might help you, but no guarantees ?

 

=======================

 

As others have said, it's probably the animation numbers

 

But if you are building Bodyslide on Batch Build + build morphs, try without building the morphs

 

I can crash my game, exactly in the same way as you describe, if I tick the build morphs option.  No idea why, but since I stopped doing that, the current game, which would CTD almost immediately on every load, started working again and has given no trouble since

My issue doesn't prevent me from creating a new game, it only causes the crashing when there are devices equipped on the character. I will try out this suggestion though. Where is the box for the morphs that I should uncheck/what does the morphs option actually do? Like what would I be losing from my character?

Posted
3 hours ago, donkeywho said:

+++++++++++++++++++

 

I posted this response to a similar a while back.  No idea why, but it may be that I have struggled to get the later versions of Bodyslide working and aam using a couplde if issues back

 

Might help you, but no guarantees ?

 

=======================

 

As others have said, it's probably the animation numbers

 

But if you are building Bodyslide on Batch Build + build morphs, try without building the morphs

 

I can crash my game, exactly in the same way as you describe, if I tick the build morphs option.  No idea why, but since I stopped doing that, the current game, which would CTD almost immediately on every load, started working again and has given no trouble since

So I unchecked the RaceMenuMorphs plugin and started a new game, but the same crash happened after I tried to load a new cell while wearing devices. Any other ideas?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...