MysticDaedra Posted September 24, 2021 Posted September 24, 2021 (edited) 11 minutes ago, Nymra said: in this case: what is it with battlefuck that you want to have next to naked defeat (a feature this mod has not?) Battle Fuck has a really fun/interesting/engaging minigame QTE style (quick-time-event), where you participate in the rape of the character after or during combat by selecting different keys on the keyboard. Normally I'd only ever want to run a single defeat-style mod due to the extremely high potential for save corruption from doubled scripts firing, and normally I'd go with the one that uses Devious Devices. But the interactive rape minigame of Battle Fuck is engaging enough that I really want to keep it in there if at all possible. If someone were to attempt compatibility with the two mods, it might be similar with the compatibility of other mods. Some scripts just don't need to be run twice, like the faction scripts (lol), so a patch could theoretically just either hook into the other mod's script, or tell the other mod to use the Naked Defeat script. Someday I hope for a defeat mod that is a bit more like a framework, so that more add-on mods would be possible. I see LL modding slowly moving towards frameworks over individual mods, especially compared to the LE days. In the meantime I will do what I have always done: hit my hard drive with a sledgehammer until everything just works lol! EDIT: I have to qualify everything with: I couldn't dream of making a mod, just too complicated/much work for me, so I'm super grateful to you and the other modders out there who have made such a fantastic ecosystem! Keep up the excellent work! Edited September 24, 2021 by MysticDaedra
Nymra Posted September 24, 2021 Author Posted September 24, 2021 37 minutes ago, MysticDaedra said: Battle Fuck has a really fun/interesting/engaging minigame QTE style (quick-time-event), where you participate in the rape of the character after or during combat by selecting different keys on the keyboard. Normally I'd only ever want to run a single defeat-style mod due to the extremely high potential for save corruption from doubled scripts firing, and normally I'd go with the one that uses Devious Devices. But the interactive rape minigame of Battle Fuck is engaging enough that I really want to keep it in there if at all possible. aaah, I remember now. yeah well... I always avoided mods like that like the plague. For me it made no sense to have these minigames. The mini game is the combat, if you are defeated, that is it. you lost, you have to endure what is coming. I want to add a choice at some point, a small dialogue with human captors that allows you to at least chose your faith, but not always not not in a minigame way. its more like an additional element to have some more voice elements in it. 37 minutes ago, MysticDaedra said: If someone were to attempt compatibility with the two mods, it might be similar with the compatibility of other mods. Some scripts just don't need to be run twice, like the faction scripts (lol), so a patch could theoretically just either hook into the other mod's script, or tell the other mod to use the Naked Defeat script. it is way more complicated than that sadly. 37 minutes ago, MysticDaedra said: Someday I hope for a defeat mod that is a bit more like a framework, so that more add-on mods would be possible. I see LL modding slowly moving towards frameworks over individual mods, especially compared to the LE days. In the meantime I will do what I have always done: hit my hard drive with a sledgehammer until everything just works lol! forget it there will never be such a framework, since making it is futile because nobody will pick it up and make mods or features for it. there are only 3 frameworks that ever worked and are still used today, sexlab, DD and ZAP. There are dozens of other frameworks for all kind of stuff, but none of them are alive and most remain forgotten and useless. The only thing that would be possible is a bridge mod that catches bleedout and other events and then allows the user to set a chance for different defeat mods to activate. But for that to work ALL the defeat mod authors would have to create mod events, options and toggles for that bridge mod to work. I highly doubt that would be possible to achieve. apart from that, the different defeat mods all have their own style and additional content that is very individual and probably impossible to micro to work with other mods. I tried for 3-4 years to combine different mods of all kinds together, combat rape, civil rape, I tested all of them. It never worked out. Basically there are not two mods out there that can reliably be used in a chain of events with each other, if not for mods that are specifically designed to do so (simple slavery for example is a good bridge mod - but 90% of the mods it leads to are dead and broken). 37 minutes ago, MysticDaedra said: EDIT: I have to qualify everything with: I couldn't dream of making a mod, just too complicated/much work for me, so I'm super grateful to you and the other modders out there who have made such a fantastic ecosystem! Keep up the excellent work! thx alot actually I thought the same for a very long time (see above, 3-4 years), then I was so frustrated with skyrim, that in the lockdown I went into a 3 months frenzy of digging into scripting... I never thought I could ever ever write my own script. 5
MysticDaedra Posted September 25, 2021 Posted September 25, 2021 Add SLIF and possibly Aroused to your list of potential frameworks But yeah, I totally get it. Still, the community is so much more alive today than it was 6 or 7 years ago... I mean, most of the popular content mods are now getting updates every month or so, whereas many years ago most mods updated like once or twice a year. That makes a difference, I think. It's all much more stable than it used to be, overall.
Nymra Posted September 26, 2021 Author Posted September 26, 2021 On 9/25/2021 at 4:02 AM, MysticDaedra said: Add SLIF and possibly Aroused to your list of potential frameworks But yeah, I totally get it. Still, the community is so much more alive today than it was 6 or 7 years ago... I mean, most of the popular content mods are now getting updates every month or so, whereas many years ago most mods updated like once or twice a year. That makes a difference, I think. It's all much more stable than it used to be, overall. SLIF is ... very niche and Aroused more like a plugin for sexlab. I dont feel a change in the modding, only a tendency to make superfluous or niche mods that expand very specialized features. whats totally dead is sexlab based quest mods (real quests...) like Island of Mara, Slaverun Reloaded, Whiterun Brothel, Wolfclub... they are all dead and basically broken today with no mod even remotely close to it. The only new development that is also what kept me in skyrim is mod authors picking up old mods and polish and update them. especially monoman1 did a great job with his fixes, osmelmc is doing a similar task and also brings new life to sexlab that is in dire need of attention for years now. then we have submissive lola and the new versions of aroused that work faster etc. I wish that would be expanded, like somebody picking up slaverun for example. I tried, but lost track of stuff too fast sadly. such a vast mod... 1
Nymra Posted September 30, 2021 Author Posted September 30, 2021 (edited) Naked Defeat 3.2 BETA 4 (PATCH!) - mostly Bugfixes This is a beta, expect bugs and unwanted behaviour. Use on your own risk ? Installation (Important!)) This is a patch, not a full version. Only includes updated scripts and ESP. Version is the same for SE and LE. - remove old BETAs and Hotfix - Install BETA 4 and let it overwrite your naked defeat 3.01 version. No other BEta is required - Deactivate the mod in its MCM - save and reload - activate the mod again (might be unnecessary, but better be save than sorry) BETAtesting trap feature - I tried to make the Defeat trigger on traps. its a new feature I m working on but forgot to deactivate for upload., ups. feel free to run into some traps to check... BugFixes: - hopefully improved overall reliability of the quests - CalmQuest should now reliably start and end... (this fixes the "All is lost..." and then no progress/quest stuck bug) - for debugging: disabling the mod, save, reload and reenable the mod should now fix all "stuck" quests and variables - Ghosts Spawn improved (4 different ghosts spawn now when you die and no valid actors are found nearby) - Sanguine Debaucherie Link should now work correctly (player should no longer be its own master ^^) -> might still be that 1-2 rare scenarios lead to it failing, I will try to improve it further if need be There are still some bugs left that I am working on, especially with different mod settings (there are quite some possibilities now)... improving and restructuring the mod at the same time was maybe a bad idea :P I am also working on:; - more punishment scenarios (let the dogs/skeevers out, get the horse, gags, plugs, anal fucking machine, strangulation etc.) - more expressions - MCM settings saving... but progress is slow since alot of this is new to me and requires alot of research and testing Naked Defeat 3-2 BETA 4 (PATCH) LE+SE.7z Edited September 30, 2021 by Nymra 1
Nymra Posted October 1, 2021 Author Posted October 1, 2021 I have a patreon page now.... just beginning to set this all up, but every support is appreciated, Also suggestions of all kinds are welcome https://www.patreon.com/nymra
Nymra Posted October 4, 2021 Author Posted October 4, 2021 (edited) Naked Defeat - EXTRA - DDe (all versions) Outfits (LE+SE) Changelog: Updated the file path for all DDe versions (3.xx/4.xx/5.xx and also future releases should all work now). Please report any issues. File path for old versions of DDe: ___________________________________________________________________________________________________________________________ 4.xx and before: /SKSE/Plugins/Devious Devices - Equip/Global/MCM/Custom Outfits.json Note! You have to manually edit the json file or it will overwrite your other DDe outfits if they exist. Highly recommend to update your DDe to 5.xx) ___________________________________________________________________________________________________________________________ 5.xx (current version) /SKSE/Plugins/Devious Devices - Equip/Global/MCM/Outfits/nade_Outfits.json this is a standalone json, so you can add and also edit it without changing your other DDe outfits. ___________________________________________________________________________________________________________________________ (future DDe versions) /SKSE/Plugins/Devious Devices - Equip/Global/Outfits/nade_Outfits.json this is already the pathing for the upcoming DDe version (hopefully the final pathing :P) ___________________________________________________________________________________________________________________________ You have 2 Options on adding DDe Outfits in Nade: 1. edit the nade_Outfits.json 2. edit your ingame Outfits You can then put up to 10 different outfits into "Outfits & Tags" in Naked Defeat MCM. Every slot has an equal chance to be used. Currently there are 5 outfits added, I will design some more in the future. they are made for immersion and I avoid stuff that I dont think is immersive for Skyrim (for my taste). Naked Defeat - EXTRA - DDe (all versions) Outfits (LE+SE).7z Edited October 4, 2021 by Nymra 1
csacskamacska Posted October 5, 2021 Posted October 5, 2021 Well ... maybe I shouldn't ask the question. But still: Could you ... make a packaged version? (BSA ; BSL) The risk of error decreases by a significant order of magnitude ... and would also improve performance. --------------------- Nos... talán nem kéne feltennem a kérdés. De mégis: Lehetne... egy csomagolt változatot gyártani? Jelentős mértékben csökken a hiba kockázata... és a teljesítményt is javítaná.
Nymra Posted October 5, 2021 Author Posted October 5, 2021 2 minutes ago, csacskamacska said: Well ... maybe I shouldn't ask the question. But still: Could you ... make a packaged version? (BSA ; BSL) not at this point 2 minutes ago, csacskamacska said: The risk of error decreases by a significant order of magnitude ... and would also improve performance. how so? which kind of error would be prevented? currently the mod has not that many files that performance would be improved in a noticeable way I think.. 1
Cristel Carrisi Posted October 9, 2021 Posted October 9, 2021 is there a quest in this mod? where can I get it? there is one book and two notes in the console, but where to look for them and what kind of quest is this?
Nymra Posted October 10, 2021 Author Posted October 10, 2021 8 hours ago, Cristel Carrisi said: is there a quest in this mod? where can I get it? there is one book and two notes in the console, but where to look for them and what kind of quest is this? its just leftovers from naked dungeons, so no, there is no quest, just stuff that I should delete 1
Nymra Posted October 14, 2021 Author Posted October 14, 2021 Small Update News for everybody: I decided not to release a BETA 5 since BETA 4 had too many bugs and I wanted to make sure I catch them all this time. I m pretty sure I managed to playtest the most scenarios and could reproduce alot of the stuff I got reported here. So the next release will be version 3.2 in full, bringing not only new features (and the first two, maybe three special scenarios) and a ton of bugfixes, but also paces the way to integrate alot more stuff into the mod. The downside I noticed when making Naked Defeat is, that especially the features that I will not use myself will take alot of work to implement and I am at a point where I cannot spend more time on modding without falling back on my self employments tasks. I know taking money for mods is a bit frowned upon here, but Naked Defeat will always be free. I just plan on adding goals for subscriptions that will make me start to add certain requested features that are of no particular interest for myself. Among those are: - full male PC support (including suitable sounds and poses) - improved DD support (this is a very complicated topic at the moment, since I want to avoid DD dependency at all cost) - removal of Zap dependency (which will make this mod almost independend) - elaborate hair shaving feature More details in the future. Release is right around the corner. End of this week or start of the next. Stay tuned 2
CaptainJ03 Posted October 14, 2021 Posted October 14, 2021 3 hours ago, Nymra said: So the next release will be version 3.2 in full, (...) More details in the future. Release is right around the corner. End of this week or start of the next. Stay tuned Fingers crossed. I just disabled the mod due to script load. Allegiance quest firing up to six times per second got my machine on her knees.
Nymra Posted October 14, 2021 Author Posted October 14, 2021 4 hours ago, CaptainJ03 said: Fingers crossed. I just disabled the mod due to script load. Allegiance quest firing up to six times per second got my machine on her knees. that was a beta problem, sorry. I ve built a loop should be fixed in the release, but might require additional tuning. The allegiance quest is key to keep NPC calm that approach the scene AFTER it started (or get spawned from mods). I will also add a toggle for it maybe, since some Load Orders might not even require it. 1
Nymra Posted October 14, 2021 Author Posted October 14, 2021 (edited) Since I was asked for it: List of currently planned scenarios (Scenario means the whole Defeat Quest will be centered around it, from rape to escape) Furniture Scenarios (will spawn a furniture directly after surrender pose. All rape and whipping and all idle times will be in this furniture until escape) Downside: we can only use Sexlabanimations with that furnitures, which are not numerous. - XCross - Pillory - Wheel - DoublePole Bondage Scenarios (will equip the bondage item and then play suitable poses for it and sex scenes with it) - Yoke (already implemented) - Cuffs (already implemented) - Armbinder - possibly prisoner chains Special Scenarios: - all DD (equips DD outfit from the start (or uses existing one) and then starts a special quest that lets DD choose the animations and idles - Consensual (is planned to get dialogue later, too): will play non-aggressive, consensual animation types. this is a roleplay thing and can be interpreted in many ways - Unconcious: will use only unconcious idles and sex scenes - DeathRape: will use brutal animations first and then a final one that looks like the PC is killed in the process/alternative is using a nailed cross, gallow or similar as a "killing furniture" (will lead to player death and reload right now) - AnimalDen: spawns animals suitable for the captors (dogs/skeevers/goats) for humans for example and have them chain rape the PC - Rape Night: will prevent escape until the morning hours (catches game time) and have events play randomly over time. - Local Slavery Light: will change the escape game so you can move in bondage until you are too far away (then you will be shocked, raped and put back to the starting spot if there are NPC nearby) it will start events based on proximity to NPC and have its own struggle escape. I also want to try to dynamically allow a bukkake and golden shower event that is not requiring sexlab group scenes ( wanna work with markers instead). not sure if this will work as planned tho. basically the PC will play a struggle animation or furniture one and 1-4 NPC will be moved to preplaced markers close by and start masturbation or peeing. EDIT: forgot the obious ones: EnemyBased Scenarios (tags and idles and furnitures replaced based on enemy is): - Vampire - Necromancer (if possible) - Mage Edited October 14, 2021 by Nymra 1
NicoleDragoness Posted October 14, 2021 Posted October 14, 2021 3 hours ago, Nymra said: will lead to player death and reload right now) You could think to a sort of "Divine Resurrection" as implemented, for example, in the old (and new, I think) ShoutLikeAVirgin by VirginMarie, or in the "Death is Higly overrated" mod on Nexus (in which the killed Player resurrect under some conditions and items into her inventory). Reloading the game is always useless and boring. 1
donttouchmethere Posted October 14, 2021 Posted October 14, 2021 3 hours ago, Nymra said: - DeathRape: will use brutal animations first and then a final one that looks like the PC is killed in the process/alternative is using a nailed cross, gallow or similar as a "killing furniture" (will lead to player death and reload right now) Reload? ? That's a fate worse than death ? It should be called ReloadRape ? 1
Nymra Posted October 14, 2021 Author Posted October 14, 2021 12 minutes ago, NicoleDragoness said: You could think to a sort of "Divine Resurrection" as implemented, for example, in the old (and new, I think) ShoutLikeAVirgin by VirginMarie, or in the "Death is Higly overrated" mod on Nexus (in which the killed Player resurrect under some conditions and items into her inventory). Reloading the game is always useless and boring. 6 minutes ago, donttouchmethere said: Reload? ? That's a fate worse than death ? It should be called ReloadRape ? it will have a toggle to lead to ghost rape. In fact this will be the standard, but the DeathRape will have a toggle to ACTUALLY lead to a reload. Both was requested already and I think I can toggle this quite easily. Its just that for the moment it would be strange when you are raped to death by some bandits and then some ghosts spawning there raping you again. So I need to have something in between. at the moment I plan on relocating the PC to some lonely spot in skyrim (high on the mountaintop, in a lake or tomb or something) and have the ghosts spawn there. I think that is something that I can pull off already. Later I want to add real quests that include fighting your way out of the ghostrealm and stuff, but that is very far future right now.
donttouchmethere Posted October 14, 2021 Posted October 14, 2021 15 minutes ago, Nymra said: ghost rape ? Good idea, makes it SFW! Spoiler 2
Nymra Posted October 18, 2021 Author Posted October 18, 2021 Question to the crowd: do you know a Dungeon where there are traps near the entrance? Like spiked wall/dart/fire/falling stones? (no bear traps) thx
Wolfram.. Posted October 20, 2021 Posted October 20, 2021 On 10/18/2021 at 5:02 PM, Nymra said: Question to the crowd: do you know a Dungeon where there are traps near the entrance? Like spiked wall/dart/fire/falling stones? (no bear traps) thx The crypt outside Ivarstead?? Are 1 grate trap a door trap and a floortrap.. and a chest too.. just down the stairs from the entrance.. 1
Nymra Posted October 21, 2021 Author Posted October 21, 2021 Naked Defeat - 4.0 (FULL) Updated -Extra- Files: "Naked Defeat - EXTRA - DDe (all versions) Outfits (LE+SE)" Updated the file path for all DDe versions (3.xx/4.xx/5.xx and also future releases should all work now). Please report any issues. PATREON: I have a Patreon now. ❤️ https://www.patreon.com/nymra ❤️ Please consider supporting me if you like my mods. each patreon will increase the development speed. Plus I will work on features I personally do not need in Naked Defeat based on the support level: 12$ - work on one feature 24$ - work on two additional features and so on Additional features will get a vote system soon so patreons can vote for their wishes. Features can be: Advanced DD support, Better male actor support, Better Hair Shaving, Toys Support (if possible), also the patreon community can make requests UPDATING MAIN MOD (3.01 to 4.00) - RUN FNIS! - it is advised to update from 3.01 version instead of the betas. - if you update from a BETA, disable Naked Defeat, uninstall it, clean save and then install new Version (might be superfluous but better save than sorry) FIXES & IMPROVEMENTS: - PC should no longer be pushed around between sex or during whipping (for VR players: use VR fix to stop spinning, but you will be pushed around then sadly) - added alot of checks to prevent the mod from beeing stuck in certain rare situations - added a check for some furnitures to NOT allow whipping (usually when the victim is too low on the ground -> also needs more work) - added check for the player beeing in water (you have time to leave water before you are forced to the ground) -> untested, please check this out maybe - added cooldown for combat moan (3 secs) and moan on whipping (3 secs), will add a slider for that too in the next version - fixed that the whipper sometimes does not appear (made sure only humans are whippers) and also teleport the whipper to the player when he is too far away (could be improved further tho) - further improved expressions, especially during whipping and furniture game - rapers will no longer fight each other (hopefully...) - attackers should be calmed earlier now, no longer attack you after you get up from bleedout (please report back how and if that works for you) - moaning should play victim sounds now (before it just played normal vanilla sex sounds) - improved overall timing and idles (idles now included in the mod - RUN FNIS) and have more variety throughout - improved animation selection for group Sex (less 5P scenes, more 4P and 3P scenes now + you can customize chances now) - improved sex tags, normal scenes supress leadin (foreplay) and golden showers now nativly - alof of stuff I probably forgot to write down - bathing now cleans blood too SMALL NEW FEATURES: - added a toggle option to allow the player to die on bleedout (please test if this works for you) -> this is NOT for compatibility with other defeat mods. It could break naked defeat at the moment if you do NOT reload on Death. This means when you reach 0 HP you DIE and reload. Only way to start Naked Defeat is Critical Defeat or Surrender Key - add random difficulty for escape game(missing MCM toggle) NEW FEATURE: Ghost Rape - if you are downed (0 HP) and no viable raper is around, the mod will spawn 4 human ghosts who take care of the "problem" - will be expanded further with more ghost types and scenarios - will get a toggle if you dont like it (did not make it into this version) NEW FEATURE: Critical Defeat - when you use combat strip and are hit, there is now an additional chance to start Defeat Scenario (1st dice roll: combat strip chance -> 2nd dice roll: critical defeat chance) NEW FEATURE: Alot of moaning - sexlab victim moan on hit in combat (toggle in MCM Extras) - moaning sound on whipping - moaning should now correctly use victim sounds (it did not before it seems...) NEW FEATURE: Scenarios - Scnearios change the idles played, the sex scenes played (only for humans) and the escape game. - can set the chance in the MCM. - yoke and cuffs currently only, each has 50% chance to play. set scenario chance to 100% for testing - responsive idles for whipping and escape game wiggle - tons of more scenarios planned BIG NEW FEATURE: Public Rape This is a complete overhaul of the Guard Punishment feature and it is only just the beginning. - when you enter cities or villages a timer will start (10 secs) - each timer tick the mod will check if you are running, sprinting, sneaking, dirty (the more dirt the higher the chance to raise exposure), armed, naked, barefoot, cumsoaked - the more from the list above you have the higher the chance to increase "exposure" - each timer tick will also check for current exposure (exposure vs 100, so 5 exposure is 5% chance of rape) - if you get too close to ppl when the tick happens or if guards are nearby you will have a temporary increase of exposure - if nobody is close, you have a 50% chance of your exposure to go down 1 - if you leave the city or village, your exposure will drop to 0 again Rape is currently identical to the normal Naked Defeat Combat Rape and respects all its settings. I plan on further distinguish both and add more options for Public Rape. But this is another big step in my mod development and will take some time, since other stuff has priority atm. NOTE: when you place ZAP Furnitures in cities and towns (or use mods for it, like from tara or Prison overhaul), Naked Defeat will find and use those furnitures for the escape game to use! NOTE2: allied NPC and Followers currently do NOT count and do NOT increase exposure. I will add options for this in the future NOTE3: enable debug messages to see the current exposure value of your character periodically NOTE4: I will add toggles for what kind of stuff can trigger the Rape later The Rules of the game: - Behave when you are in the city. Ideally only use "walk" (not even "run"), be clothed and clean, wear shoes and as a hot girl, be armed! - dont get too close to people and avoid guards - even when you behave, if there is a guard around, there is a very small chance that he likes your ass too much anyway Compatibility - added VRfix to stop spinning (comes from vehicle mechanic used to lock PC in place) - added SSEfix to prevent equiping HDT enabled items during Scenario Yoke and Cuffs Escape game - rule out some actors (FEC mod compatibility) - defeat binds no longer have ZAP keywords (do not break idles and allow combat after escaping) - toggle for godmode during defeat (not recommended. will prevent stamina damage and sweating from wet function) Hotkeys: - improved how the keybinds work when you asign them - you can only surrender while in combat now among other improvements - debug hotkeys in whipping could lead to unwanted bugs and stuck quests Golden showers/pee - no more pee effect in furnitures when "Forced bathing" is set to 0% - fixed male Pee not appearing Furnitures: - more furnitures for different enemies (Trolls/Giants) - toggle to delete last furniture 2
bradster511 Posted October 21, 2021 Posted October 21, 2021 (edited) love this mod!!! but I get this error in fnis >>Warning: Inconsistent mod NakedDefeat. Number of animations differs between FNIS List (93) and corresponding behavior file (97)<< thanks Edited October 21, 2021 by bradster511
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