DonQuiWho Posted September 1, 2021 Posted September 1, 2021 5 hours ago, Nymra said: On the upside: I finally found out what broke and interrupted the surrender pose and the between scenes idles.. ZAP FRAMEWORK!!! I hate outdated frameworks... I will try to get rid of it now... The ZAP binds ofc force their own idles and in the process break everything else. They also broke the ZAP furnitures (oh the irony...) and this means its time to just add the meshes directly to Naked Defeat. Furnitures hopefully can follow next. I m also growing tired of skyrim mods. I have yet to find a single conceptually smart mod that is NOT fucking everything up consantly... The list of "never install this again" mods is growing by the hour... Sigh. sorry, just my "try to play skyrim for 15 mins without facing a mod incompatibility" PTSD:... You could try 'Devious Device Helpers' .... but, Oh! ? of course, you don't use DDs ? LMAO
Nymra Posted September 1, 2021 Author Posted September 1, 2021 (edited) 3 hours ago, donkeywho said: You could try 'Devious Device Helpers' .... but, Oh! ? of course, you don't use DDs ? LMAO DD is the least compatible and most intrusive mod of them all, hehe. hmm, also DD helpers would not fix this particular problem I m afraid Edited September 1, 2021 by Nymra
Bizzarini Posted September 4, 2021 Posted September 4, 2021 Nice mod! I really like the implementation. But how about setting a cut-off value for stolen items (like in SL Defeat) and a toggle for pee animations? Those aren't everyone's cup of tea.
ScepterOfDoom Posted September 5, 2021 Posted September 5, 2021 I like the mod a lot! by the moment I have a problem: Currently if a creature defeats you, the pc gets tied, then the script fails, and the creature don't attack, and you can kick it to its dead without any counterattack (it becomes allied, it seems). I think it will be good that every npc not humanoid can kill the player, avoiding the essential character thing if there aren't humanoids near.
CaptainJ03 Posted September 5, 2021 Posted September 5, 2021 7 hours ago, ScepterOfDoom said: Currently if a creature defeats you, the pc gets tied, then the script fails, and the creature don't attack, and you can kick it to its dead without any counterattack (it becomes allied, it seems). A daft question first: Did you remember to "Allow creatures as rapers" in the MCM? I just tried that with varying results. Surrendering to mudcrabs didn't do much, they weren't calmed during surrender but kept attacking until I was bound. Directly after that short interlude they started attacking again, right away. No rape, no nothing. But I'm not sure if I have any mudcrab animations installed, they were just the first buggers I came across. Surrendering to a sacrecat worked as expected. The cat lied down while I was awaiting my fate, didn't feel like whipping me (of course not) fucked me good, and let me go. 13 hours ago, Bizzarini said: and a toggle for pee animations? Those aren't everyone's cup of tea. No, that would be a cup of golden showers, yummy. Just set the "Forced Bathing chance" to zero in the MCM.
Bizzarini Posted September 5, 2021 Posted September 5, 2021 2 hours ago, CaptainJ03 said: No, that would be a cup of golden showers, yummy. Just set the "Forced Bathing chance" to zero in the MCM. Already set, my char still pee herself while in some furnitures
ScepterOfDoom Posted September 5, 2021 Posted September 5, 2021 2 hours ago, CaptainJ03 said: A daft question first: Did you remember to "Allow creatures as rapers" in the MCM? I just tried that with varying results. Surrendering to mudcrabs didn't do much, they weren't calmed during surrender but kept attacking until I was bound. Directly after that short interlude they started attacking again, right away. No rape, no nothing. But I'm not sure if I have any mudcrab animations installed, they were just the first buggers I came across. Surrendering to a sacrecat worked as expected. The cat lied down while I was awaiting my fate, didn't feel like whipping me (of course not) fucked me good, and let me go. I forgot that option! I'll test it. But that part that lets yo go is weird to me... they only consequence of being defeated by creatures is only to be fucked? Then you recover a bit, and terminate the creature, if is high level, you keep repeating this process since you can't die until is dead.... where is the feeling of danger then? I think that a possibility to die should be implemented somehow
CaptainJ03 Posted September 5, 2021 Posted September 5, 2021 1 hour ago, Bizzarini said: Already set, my char still pee herself while in some furnitures I see, forgot about that. Just imagine it's a very wet female orgasm. 35 minutes ago, ScepterOfDoom said: But that part that lets yo go is weird to me... they only consequence of being defeated by creatures is only to be fucked? (...) I think that a possibility to die should be implemented somehow I have a different opinion on that - because normal "death" results in a loading screen and lets you resume from your last save. So at least with this defeat mod (there is a plethora of others, but I like this most) you face some consequences. And most people reload anyway when they come upon an end they don't like.
Nymra Posted September 5, 2021 Author Posted September 5, 2021 1 hour ago, Bizzarini said: Already set, my char still pee herself while in some furnitures that will be toggle-able in the future
Nymra Posted September 5, 2021 Author Posted September 5, 2021 48 minutes ago, ScepterOfDoom said: I forgot that option! I'll test it. But that part that lets yo go is weird to me... they only consequence of being defeated by creatures is only to be fucked? Then you recover a bit, and terminate the creature, if is high level, you keep repeating this process since you can't die until is dead.... where is the feeling of danger then? I think that a possibility to die should be implemented somehow the termination of the mod can take awhile if your game is slow. Also make sure your escape timer is not high (set it to 0 seconds for example), then your enemies should turn hostile faster. I think maybe a third mod is interfering with factions and calm spell, there are gazillions of mods messing with such stuff. Since I could never, not even ONCE reproduce a non-hostile enemy after rape I can only asume something else went horribly wrong or the mod settings are wrong. Creatures, especially animals that tie you in furnitures or DDs would be... strange, dont you think? I already strechted this by allowing Trolls to use furnitures. I want to add my own furnitures in the future and add suitable stuff for creatures too, like spider webbs etc. but not all animals might be covered still. 1
ScepterOfDoom Posted September 5, 2021 Posted September 5, 2021 2 hours ago, CaptainJ03 said: I see, forgot about that. Just imagine it's a very wet female orgasm. I have a different opinion on that - because normal "death" results in a loading screen and lets you resume from your last save. So at least with this defeat mod (there is a plethora of others, but I like this most) you face some consequences. And most people reload anyway when they come upon an end they don't like. Yes that's a good point, and one of the points that attracted me for death alternatives mods. I like the idea of respawning in an inn or some other place far from the -now- friendly creature recovering your wounds. I think that should be a good idea when dealing with non humanoids. I throw this as an idea...
ScepterOfDoom Posted September 5, 2021 Posted September 5, 2021 2 hours ago, Nymra said: the termination of the mod can take awhile if your game is slow. Also make sure your escape timer is not high (set it to 0 seconds for example), then your enemies should turn hostile faster. I think maybe a third mod is interfering with factions and calm spell, there are gazillions of mods messing with such stuff. Since I could never, not even ONCE reproduce a non-hostile enemy after rape I can only asume something else went horribly wrong or the mod settings are wrong. Creatures, especially animals that tie you in furnitures or DDs would be... strange, dont you think? I already strechted this by allowing Trolls to use furnitures. I want to add my own furnitures in the future and add suitable stuff for creatures too, like spider webbs etc. but not all animals might be covered still. I did not mean creatures should tie up PC. I tried to say that being raped only seems to me a poor punishment for being defeated. Perhaps a good way to add a penalty would be after being raped by creatures to put the player in a ghost shape, disabling any interaction more than movement, and making PC impossible to be detected for some time after being raped by creatures. And also, maybe alternatively, all your inventory is inside your dead body, and you need some means to resurrect into your corpse again, perhaps going to a temple and pray to a statue or altar, idk... just throwing some ideas. Thanks for all your efforts making this mod awesome.
Nymra Posted September 5, 2021 Author Posted September 5, 2021 1 hour ago, ScepterOfDoom said: I did not mean creatures should tie up PC. I tried to say that being raped only seems to me a poor punishment for being defeated. Perhaps a good way to add a penalty would be after being raped by creatures to put the player in a ghost shape, disabling any interaction more than movement, and making PC impossible to be detected for some time after being raped by creatures. And also, maybe alternatively, all your inventory is inside your dead body, and you need some means to resurrect into your corpse again, perhaps going to a temple and pray to a statue or altar, idk... just throwing some ideas. Thanks for all your efforts making this mod awesome. there is a mod doing this on nexus, I used it for some time (SM Essential player) but the ghost death is so buggy I never used it at all and dont want to waste time implementing a similar feature since I doubt it would ever work sufficiently. I am of course always interested in adding more punishment stuff, but that also requires pre-existing content like suitable furnitures, animations and other stuff to use. What is imporant in all cases, that I dont want Naked Defeat to be a quest mod of any kind. The only quests it has will be the punishment and as soon as the PC freed itself or the rapers are satisfied they will be shut down. There are plenty of mods that try to cover death alternatives and I found none of them working well enough (not even talking about how repetetive it was). The goal of Naked Defeat to offer a customizeable death punishment experience (basically having to endure a more or less random amount of min/max time until you can continue) that still allows you to continue the game at the point where you were defeated and continue playing from there. Everything else has to be covered by Simple Slavery alone (and if you want to, by SD+). For animals I could imagine if I dont have suitable furniture alternatives that there is an option for more rape scenes maybe. I also plan on creating Creature Foreplay animations that would further increase the time spent in sex scenes.
axone_zero Posted September 6, 2021 Posted September 6, 2021 13 hours ago, Nymra said: For animals I could imagine if I dont have suitable furniture alternatives that there is an option for more rape scenes maybe. I also plan on creating Creature Foreplay animations that would further increase the time spent in sex scenes. The problem is that if you don't want to see animations with animals, in fact, the player is not in danger. It would be great if there was a default scenario (i.e. death), in the case of some animations, there are no, or at least if the entire branch with animals is turned off. You can, of course, probably set up an alternative to death - but it seems not very compatible?
CaptainJ03 Posted September 6, 2021 Posted September 6, 2021 53 minutes ago, axone_zero said: The problem is that if you don't want to see animations with animals, in fact, the player is not in danger. Why then would you install a mod that replaces "death" (aka reload) with rape and bondage, if you don't want to see your character getting raped? There is one simple solution: "Don't lose that fight!"
axone_zero Posted September 6, 2021 Posted September 6, 2021 1 hour ago, CaptainJ03 said: Why then would you install a mod that replaces "death" (aka reload) with rape and bondage, if you don't want to see your character getting raped? There is one simple solution: "Don't lose that fight!" I want to see it - but with humanoids. Not with creatures.
Nymra Posted September 6, 2021 Author Posted September 6, 2021 (edited) 7 hours ago, axone_zero said: The problem is that if you don't want to see animations with animals, in fact, the player is not in danger. It would be great if there was a default scenario (i.e. death), in the case of some animations, there are no, or at least if the entire branch with animals is turned off. You can, of course, probably set up an alternative to death - but it seems not very compatible? yeah, the "problem" is known already. I m not set still on the possibility to add a vanilla death, I am working on alternate scenarios, also for cases like this. I am currently adding a premature calm and actor scan quest, so I can hopefully adjust more details before the rape starts, including the possibility of spawning actors if there are no compatible actors around (i.E. when you have "no creatures" activated (this will get more detailled toggles too in the future) there will be human actors spawning (random bandits, forsworn orcs... etc.) If you die and NO actor is around, there will be ghost actors spawning. But that is still WIP. Right now I m working on the BETA for the better clam spell. hope this works for everybody, it does for me now, hmm fingers crossed ^^... Edited September 6, 2021 by Nymra
axone_zero Posted September 7, 2021 Posted September 7, 2021 On 9/6/2021 at 5:51 PM, Nymra said: yeah Hello! Could you answer the question - where is the variable DefeatBinds filled? Armor [] Property DefeatBinds Auto ;#binds from nade_calmquest_qf_scr.psc.
Nymra Posted September 7, 2021 Author Posted September 7, 2021 3 hours ago, axone_zero said: Hello! Could you answer the question - where is the variable DefeatBinds filled? Armor [] Property DefeatBinds Auto ;#binds from nade_calmquest_qf_scr.psc. in the ESP?! Quests -> Calmquest What do you want to do? Change them? Remove them? Disabled them? Next version will have them changed (no more ZAP keywords)
axone_zero Posted September 8, 2021 Posted September 8, 2021 12 hours ago, Nymra said: What do you want to do? Change them? Remove them? Disabled them? Next version will have them changed (no more ZAP keywords) I tinker with the SL Kidnaped Redux mod - a good mod, but so buggy it's impossible to play. There, in particular, there is the use of the DD library, but random things are used, and I want to use only restrictions on hands. In general, I figured out how to use the DD library through the equipment mod - but it seems like it was done in naked defeat directly for rape it is more suitable.
axone_zero Posted September 8, 2021 Posted September 8, 2021 12 hours ago, Nymra said: n the ESP?! Quests -> Calmquest Thanks, I guessed what was there - because only in ESP there was still a mention, but I could not find where exactly.
kupa11 Posted September 8, 2021 Posted September 8, 2021 Is there any way to turn off bleedout and just have a hotkey option?
ScepterOfDoom Posted September 8, 2021 Posted September 8, 2021 1 hour ago, kupa11 said: Is there any way to turn off bleedout and just have a hotkey option? I would like if that option is added ! In Peril mod you can configure in MCM if you wanna use the key to surrender, use autosurrender (or both), I miss this here. This way I can solve the issue with creatures only raping PC as an outcome. With autosurrender off I would choose to surrender if I am attacked by humans only.
ScepterOfDoom Posted September 8, 2021 Posted September 8, 2021 It will be possible to make (selectable via MCM of course) some or all of this things bellow, perhaps with a random configurable chance ? if last hit causing dead (bleed mode) was caused by a creature... 1) some wanderer found you unconscious and you spawn in a certain place recovering from the wounds 2) sent to Simple Slavery as some bandits found you (By the moment I'll try to hit the 'debug key' to be sent directly to Simple Slavery if I thing I am going to be beaten by a non human creature)
ScepterOfDoom Posted September 8, 2021 Posted September 8, 2021 I found an issue with this mod and SD Cages. NPCs are not recognized by the system to start the defeat scenarios. I have disconnected the NPC. I guess other mods spawning his own NPC will not be recognizable but idk how it works the inner workings of this (I guess it has to do with faction ownerships maybe...) I know there are infinite mods causing issues with one and another, and it's a titan task to "fix" all this issues without affecting others... just tell this if someone has SD Cages and uses Naked defeat, be aware of this. If it may be easily solved the better, but well doesn't matter if not...
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