Teddy.Liz9009 Posted February 17, 2025 Posted February 17, 2025 I'll try the hotfix out thank you for getting on that so fast! you are a gem! 1
Teddy.Liz9009 Posted February 18, 2025 Posted February 18, 2025 5 hours ago, Nymra said: Try this Hotfix and report back if it works. thx. NAKED DEFEAT 5.05 HOTFIX Needs 5.00 FULL overwrites all other Hotfix - No FNIS required - No Mod Restart required - can be used on running game - MAKE SURE NAKED DEFEAT IS NOT RUNNING WHILE UPDATING - Followers that are distance 10000 or more are not used (if you use "Wait here" followers could still be drawn by Naked Defeat") - TEST HearbeatSound - ADD MCM TOGGLE FOR PUBLIC PUNISHMENT SOUNDS - Fixed Bug that used only Stockade for Crime Punishment in NymBETA - Fixed some oddities with robbery gold (might have been harmless, dunno) - Fixed Issue where Escape Difficulty after "Captors want more" was too high. - Improved the Followerquest to prevent non-Humans from beeing used as Followers - Added additional checks for certrain scenarios to further reduce "No Actors Found" Issues. Naked Defeat 5-05 - HOTFIX - (SE + LE).7zUnavailable Naked Defeat 5-05 - HOTFIX - (SE + LE).7z 1004.21 kB · 1 download So an update, the Hotfix works great, it has made ND run alot smoother in my game and totally ignores any animal followers now, no delay on waiting for them to turn up either! so thats all running perfectly! Only issue I came across is the escape game settings seem to have gotten lost, I'm no longer able to edit any of the wiggle settings, and the crawl settings have gotten a bit confused too. the crawl still runs fine, but not able to edit any settings on that, other then the time i can crawl for.
Nymra Posted February 18, 2025 Author Posted February 18, 2025 15 minutes ago, Teddy.Liz9009 said: So an update, the Hotfix works great, it has made ND run alot smoother in my game and totally ignores any animal followers now, no delay on waiting for them to turn up either! so thats all running perfectly! Only issue I came across is the escape game settings seem to have gotten lost, I'm no longer able to edit any of the wiggle settings, and the crawl settings have gotten a bit confused too. the crawl still runs fine, but not able to edit any settings on that, other then the time i can crawl for. aah, sorry, might be you lack the new Translation files. I got lazy uploading all the hotfixes on LE too... try putting this on top, its only the interface folder wit hthe English and German language files. Then the options should show up as intended. Interface for 5.05.7z
Teddy.Liz9009 Posted February 18, 2025 Posted February 18, 2025 17 hours ago, Nymra said: aah, sorry, might be you lack the new Translation files. I got lazy uploading all the hotfixes on LE too... try putting this on top, its only the interface folder wit hthe English and German language files. Then the options should show up as intended. Interface for 5.05.7z 132.63 kB · 1 download Ah, that fixed it all fine! Thank you. And again everything is running alot smoothly, now. That hot fix was perfect 🙏 1
Nymra Posted March 13, 2025 Author Posted March 13, 2025 Dear LE crowd! It was a blast, but I am finally migrating to SE/AE. For the coming weeks I think the development and scripting base for Naked Defeat will most likely remain on LE, but since I want to make full use of the SKSE plugins available now, the LE version of Naked Defeat is now officially declared as "endangered species". Meaning, I might reach the point where maintaining an LE compatible version is no longer feasible for me. NAKED DEFEAT LE SUPPORT MIGHT END IN THE COMING WEEKS OR MONTHS As you could see, I already forget updating this thread. Some recent hotfixes are available in the SE thread and a new Patch with lot of fixes is also in the making. If you have some final wishes or bug reports, feel free to inform me. Most likely I will be able to fix minor issues even after that, at least for as long as I keep my LE stuff around (almost 200 GB of stuff on my SSD tho...) but major updates will not happen anymore. This is just meant to inform you as soon as possible. Ofc the mod will remain online and I will stay here. 1
MainMansrevenge Posted March 22, 2025 Posted March 22, 2025 I'm glad to see you are working on a bridge for Sexlab Defeat. That mod is a mainstay for me, but it is also a very old mod. I was curious what the bridege will do? Will it allow your mod to run in place of SL Defeat or would you still need both?
Nymra Posted March 22, 2025 Author Posted March 22, 2025 (edited) 29 minutes ago, MainMansrevenge said: I'm glad to see you are working on a bridge for Sexlab Defeat. That mod is a mainstay for me, but it is also a very old mod. I was curious what the bridege will do? Will it allow your mod to run in place of SL Defeat or would you still need both? hmm, that information seems to be very old. I tried that BEFORE I started with Naked Defeat. Naked Defeat has a Bridge to work with the Acheron mod of Scrab. Both Naked Defeat and SL Defeat can be used alongside each other. I need to make a tutorial finally.... You just have to configure them both to NOT trigger at the same time. Naked Defeat can trigger: OnHit (random chance during combat -> Combat Options / Defeat Chance (OnHit) OnBleedout (when entering bleedout, like most other defeat mods) OnHotkey (surrender) Easiest would be to disable "NPC rapes PC" in SL Defeat. Then you can enjoy fucking NPCs but when you are defeated, Naked Defeat will take over. OR Disable Naked Defeats Bleedout Trigger (0%) and make sure SL Defeat ONLY triggers when you are bleeding out. OR... etc. if you still run into problems feel free to come back here, ideally with screenshots of your MCMs for SL Defeat and Naked Defeat. EDIT: Oh sorry, I saw this is the LE thread right now. I am dropping support for the LE version, so new features will only be availble on SE. But with the current version you can still achieve all the stuff mentioned above and MAYBE I can also add some minor bugfixes too in the future. Edited March 22, 2025 by Nymra
MainMansrevenge Posted March 22, 2025 Posted March 22, 2025 13 minutes ago, Nymra said: hmm, that information seems to be very old. I tried that BEFORE I started with Naked Defeat. Naked Defeat has a Bridge to work with the Acheron mod of Scrab. Both Naked Defeat and SL Defeat can be used alongside each other. I need to make a tutorial finally.... You just have to configure them both to NOT trigger at the same time. Naked Defeat can trigger: OnHit (random chance during combat -> Combat Options / Defeat Chance (OnHit) OnBleedout (when entering bleedout, like most other defeat mods) OnHotkey (surrender) Easiest would be to disable "NPC rapes PC" in SL Defeat. Then you can enjoy fucking NPCs but when you are defeated, Naked Defeat will take over. OR Disable Naked Defeats Bleedout Trigger (0%) and make sure SL Defeat ONLY triggers when you are bleeding out. OR... etc. if you still run into problems feel free to come back here, ideally with screenshots of your MCMs for SL Defeat and Naked Defeat. EDIT: Oh sorry, I saw this is the LE thread right now. I am dropping support for the LE version, so new features will only be availble on SE. But with the current version you can still achieve all the stuff mentioned above and MAYBE I can also add some minor bugfixes too in the future. Meh, I will play it by ear probably when I update my computer. for right now, SL Defeat serves me well, but I'm always open to try to new mods
shizachan Posted April 24, 2025 Posted April 24, 2025 I'm really enjoying this mod! Great work. Occasionally getting the black head bug with spawned NPCs, hmm... does it use existing unnamed NPCs? Is it possible to match spawned NPCs to environment? I'm getting orc hunters in bandit camps and Nordic dungeons, that sort of thing.
Nymra Posted April 25, 2025 Author Posted April 25, 2025 52 minutes ago, shizachan said: I'm really enjoying this mod! Great work. thx alot, much appreciated 52 minutes ago, shizachan said: Occasionally getting the black head bug with spawned NPCs, hmm... does it use existing unnamed NPCs? Hmm, I m using BaseIDs from NPC (Actor) Lists from Skyrim and DLCs. I tested them all one one place and never had issues. The black head bug appears on NPCs spawned by Naked Defeat only? I use these NPCs for almost 2 years now and never had issues. they are also all despawned after the deed. 52 minutes ago, shizachan said: Is it possible to match spawned NPCs to environment? I'm getting orc hunters in bandit camps and Nordic dungeons, that sort of thing. yeah, slowly working on it. The Orc Hunters are, well, mainly for the different head types. They are meant to be racial groups (4 orcs, 4 reguard, 4 kajjit etc.) but I want to add a lot more to be more flexible there too.
Karkhel Posted June 29, 2025 Posted June 29, 2025 (edited) Thank you for creating your mods, always a blast. Got a question though so 5.0 is still the latest version that works on LE? You mentioned fixes in the SE/AE thread I'm not sure which one apply to LE still. Edit: I found what I think are latest fixes, posting links here in case someone else wants faster access https://www.loverslab.com/topic/169302-naked-defeat-aese/page/186/#findComment-6968544 And slightly below that is another one. Edited June 30, 2025 by Karkhel
NotBobcat Posted July 4, 2025 Posted July 4, 2025 (edited) Loved the mods you've compiled. Sadly as of late one of your mods has completely busted my animations on SE/AE. the reason im posting on a LE thread is bc my FNIS error code was the exact same as another user who posted here. So im hoping for a hot fix somewhere in the last 20 pages but the problem is the hotfix was for LE and I doubt it will work with SE AE v.670+. the error code was "duplicate animevent nade_idlesdefeatunbound_01 for character, mods nakeddefeat and nakeddefeat". I saw one user mention the error and like i said you addressed it in a LE hotfix. Im up to date on naked defeat and the extras that are used but its beginning to cause frustration. I'll look into the person above my comments link but id wager its a slim chance it will help. I also want to say that this literally happened to just destroy my game after I installed the Nymra's SLAL Animation 0-9 from the soft requirements page. I had to uninstall it as it was causing an animation meltdown and forcing a stiff half tpose on all npcs and player character. with only animals being unaffected by the issues. Edited July 4, 2025 by NotBobcat
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