shizachan Posted April 24, 2025 Posted April 24, 2025 I'm really enjoying this mod! Great work. Occasionally getting the black head bug with spawned NPCs, hmm... does it use existing unnamed NPCs? Is it possible to match spawned NPCs to environment? I'm getting orc hunters in bandit camps and Nordic dungeons, that sort of thing.
Nymra Posted April 25, 2025 Author Posted April 25, 2025 52 minutes ago, shizachan said: I'm really enjoying this mod! Great work. thx alot, much appreciated 52 minutes ago, shizachan said: Occasionally getting the black head bug with spawned NPCs, hmm... does it use existing unnamed NPCs? Hmm, I m using BaseIDs from NPC (Actor) Lists from Skyrim and DLCs. I tested them all one one place and never had issues. The black head bug appears on NPCs spawned by Naked Defeat only? I use these NPCs for almost 2 years now and never had issues. they are also all despawned after the deed. 52 minutes ago, shizachan said: Is it possible to match spawned NPCs to environment? I'm getting orc hunters in bandit camps and Nordic dungeons, that sort of thing. yeah, slowly working on it. The Orc Hunters are, well, mainly for the different head types. They are meant to be racial groups (4 orcs, 4 reguard, 4 kajjit etc.) but I want to add a lot more to be more flexible there too.
Karkhel Posted June 29, 2025 Posted June 29, 2025 (edited) Thank you for creating your mods, always a blast. Got a question though so 5.0 is still the latest version that works on LE? You mentioned fixes in the SE/AE thread I'm not sure which one apply to LE still. Edit: I found what I think are latest fixes, posting links here in case someone else wants faster access https://www.loverslab.com/topic/169302-naked-defeat-aese/page/186/#findComment-6968544 And slightly below that is another one. Edited June 30, 2025 by Karkhel
NotBobcat Posted July 4, 2025 Posted July 4, 2025 (edited) Loved the mods you've compiled. Sadly as of late one of your mods has completely busted my animations on SE/AE. the reason im posting on a LE thread is bc my FNIS error code was the exact same as another user who posted here. So im hoping for a hot fix somewhere in the last 20 pages but the problem is the hotfix was for LE and I doubt it will work with SE AE v.670+. the error code was "duplicate animevent nade_idlesdefeatunbound_01 for character, mods nakeddefeat and nakeddefeat". I saw one user mention the error and like i said you addressed it in a LE hotfix. Im up to date on naked defeat and the extras that are used but its beginning to cause frustration. I'll look into the person above my comments link but id wager its a slim chance it will help. I also want to say that this literally happened to just destroy my game after I installed the Nymra's SLAL Animation 0-9 from the soft requirements page. I had to uninstall it as it was causing an animation meltdown and forcing a stiff half tpose on all npcs and player character. with only animals being unaffected by the issues. Edited July 4, 2025 by NotBobcat
SpecificPrimary Posted June 13 Posted June 13 Absolutely amazing mod. Great work. I have one question. My public exposure seems to tick into the negative numbers sometimes, is that intended? The reason will state nothing (just the delimiters , , , ,) and it will go into negative numbers. Doing something to increase the exposure will then count up from the negative numbers (-5 to -4 and so on).
SpecificPrimary Posted June 13 Posted June 13 1 minute ago, SpecificPrimary said: Absolutely amazing mod. Great work. I have one question. My public exposure seems to tick into the negative numbers sometimes, is that intended? The reason will state nothing (just the delimiters , , , ,) and it will go into negative numbers. Doing something to increase the exposure will then count up from the negative numbers (-5 to -4 and so on). Using the Ctrl-Alt-K Shortcut to disable and enable resets it so it is easy to fix I just realized.
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