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Posted
8 hours ago, tekuusne said:

My game is definitely still doing it after the 4.11 update. It's probably my combination of mods that's causing it, I have a lot of stuff installed and I'm not sure if the plugin order is quite correct.

 

out of curiosity: does it help to press "K" (defeatkey) after the rape ended?
please check if it removes the open mouth. would be imporant for me to know to maybe implement additional fixes

Posted
14 hours ago, tekuusne said:

My game is definitely still doing it after the 4.11 update. It's probably my combination of mods that's causing it, I have a lot of stuff installed and I'm not sure if the plugin order is quite correct.

 

I think I fixed it now. try this:

Naked Defeat 4.12 Hotfix 

 

- fixes the issue of the mouth staying open after the rape ends

- includes the guard outcomes hotfix 4.11

 

Installation:
Overwrite Version 4.10 with it (contains just one script)

 

Naked Defeat 4-12 Hotfix -mouth open fix- (LE+SE).7z

Posted

ok, so here is a first compatibility patch for Hairdos...

 

New HDT Physics for KS-SG-HG Hairs

 

What does it do?
changes the naming in the ESP, so the editorID and the Name match. This is the only way that I currently know to make these hairpacks accessible via script. So the patch should fix all possible problems with these hairs not showing up somewhere.

 

Contains only the altered ESP, replace it with the original (overwrite in Mod Organizer)

 

To use this, go into Naked Defeat MCM/Library and enter the name from racemenu into the hair-text field. You can just select a hairstyle in racemenu, then quit and read the "current hairstyle" in the MCM and manually copy the name displayed there.

Naked Defeat - Extra - Dint HDT HairStyles Compatibility Patch.7z

Posted

Pressing K didn't help. But it looks like the 4.12 hotfix has fixed it, the expression resets right about the time the mod tells me to run away. ?

Posted

My character just got sold in the auction house at Riften after being defeated by Draugr... I didn't realize the undead were involved in the slave trade :D

Posted
1 hour ago, Anunya said:

My character just got sold in the auction house at Riften after being defeated by Draugr... I didn't realize the undead were involved in the slave trade :D

 

they have alot of time to watch the stock market. and also they have to make money somehow to be able to provide a constant loot level to tomb raiders ^^

Posted (edited)

Hello Nymra,

 

a little feedback about v4.10.

 

- I found no major issues. Even in an intense situation, where my character died like 3 times in a row in seconds (Deadly Dragons...), the mod did not break.

   - I experienced VERY long pauses in the above situation, it took about a minute to sort things out. During that time, everyone was calmed and I could move around freely, but not much else. Then my character teleported back to the original position and scenes started.

   - I also experienced what others mentioned in other posts. This dragon situation happened when I arrived to Raven Rock. The 1st rapers were the guards.

   - This might be on my side, but when I got "chanined", the chains looked weird, they did not attach to the character, just floated there (I will try to do a screenshot next time, it is hard to explain).

 

- I'm glad that the mod does not break if an attacker dies during/after sex. My character is a succubus and that can happen.

 

- I'm also glad that environmental damage is also handled. As a succubus I jumped down from a hill (wings negate fall damage). I accidentally pressed the transformation button, so the wings gone away and my character would have died.

   - I'm not sure if in a case like this the messages are still talking about "enemies" who beat you, but that's OK. NADE spawned some ghost rapers, so handled the situation again.

 

- I saw a missing text in the MCM on one of the options.

 

- Please consider Publishing these hotfixes to the files section, so we can get a Notification about them. I rarely read the forum and I just noticed that there were 2 small hotfixes.

 

 

Overall it is very reliable, so great work!

 

Peace,

M

 

Edited by monsta88
Posted
9 hours ago, Fiderisu said:

Oh, and some thing I've noticed that may be interesting additions to improve I M M E R S I O N:

 

Immersion is something 100% subjective, so... :P

 

9 hours ago, Fiderisu said:

Non-humanoid enemies can put you in furniture. An option to filter that out would be dope cause when a troll pulls an x-cross out of his ass that made no sense. I bet an even more nonsensical scenario can happen with, like, wolves or something.

 

using nonsensical on a board like loverslab is always making me laugh. the cringe! :)

sense and immersion,... subjective.

I still plan on adding toggles for that in the future, but also try to create, what I believe to be, more suitable scenarios for different races. (suitable furniture or outcomes)

 

9 hours ago, Fiderisu said:

If you are fighting and you have friendlies, the mod doesn't seem to care who to make the captor. I was in Solstheim and tried helping Captain Whatshisface fend off Ash Guardians. Ash guardians defeat me, and this asshole sells me into slavery. Ok dud. Pretty much the same thing happened with tieflings and nords during Retaking Thirsk.

 

A filter to determine who is ally and who is not is planned, but I dont know how reliable that will work with the gazillion types of NPC. Vanilla should be doable if they share a common faction, dunno about mod stuff, tho (many mods ignore vanilla factions completly).

 

Also, kinky Skyrim is a bad place, maybe Whatshisface was forced by the ash guardians to sell you :P 

 

 

9 hours ago, Fiderisu said:

A different option for captivity would be great. PC is given arm and feet bindings after being defeated, so just making them immobile and using some appropriate static animation in captivity before breaeking out would accomplish that without the use of zaz furniture.

 

try scenarios (new in 4.0), they do exactly that (and there will be more scenario types in the future too)

 

9 hours ago, Fiderisu said:

 

I had an issue where my character would be standing up while supposedly in captivity on a split (?), however it might be due to my game not running very well.

 

 

 mods like DAR or Dynamic Idle replacers might interfere. That is why I force the poses from Naked Defeat via script in a short succesion. Sadly there is no other solution except making DAR and other idle mods respecting DHLP suspend events (basically: its their fault not naked defeats)

 

9 hours ago, Fiderisu said:

I get this message every time I load the game. Is there any way to turn that off? Show debug messages is disabled.

 

ops, yes that was an oversight from my own development process. Will be fixed in the next version.

Posted
19 minutes ago, Skrrtboombruh69 said:

I keep getting tied up and then no one does anything and I end up just sitting there

 

make sure you installed everything correct and configured the mod in a way that works for your installation (read the infos...)

if that does not help and if you want help upload a papyrus.log file here when this happens

Posted
23 minutes ago, Nymra said:

 

make sure you installed everything correct and configured the mod in a way that works for your installation (read the infos...)

if that does not help and if you want help upload a papyrus.log file here when this happens

Could racemenu plugin dependencies possibly have something to do with it?

 

"racemenumorphscbbe.esp requires Racemenu special edition"

xmpse.esp requires Racemenu special edition

Posted (edited)
1 hour ago, Skrrtboombruh69 said:

Could racemenu plugin dependencies possibly have something to do with it?

 

"racemenumorphscbbe.esp requires Racemenu special edition"

xmpse.esp requires Racemenu special edition

 

?!
are you an SE? 
because this is the LE thread. make sure you downloaded the currect version of all your mods :)

 

other than that: i doubt that racemenu could have anything to do with this problem of yours, but on the other hands its skyrim...

Edited by Nymra
Posted

i play defeat for the creature sex only. this is unique, especially multisomes. so usually nakled defeat and defeat shouldnt interfere because the one is for humans and the other for creatures. unfortunately it does not go this way. they interfere with each other when both are installed. As long as there is no other creature sex mod like defeat i  wont leave it, sorry.

Posted
14 minutes ago, shiagwen said:

i play defeat for the creature sex only. this is unique, especially multisomes. so usually nakled defeat and defeat shouldnt interfere because the one is for humans and the other for creatures. unfortunately it does not go this way. they interfere with each other when both are installed. As long as there is no other creature sex mod like defeat i  wont leave it, sorry.

 

I dont understand. Naked Defeat has full creature support including 5P

What else has SL Defeat regarding creatures that Naked Defeat has not?

Humanoid creatures in Naked Defeat btw also use furnitures (Draugr, Giants, Falmers - will get a toggle tho) and will also receive individiual suitable defeat outcomes in the future.

 

 

Posted
On 11/11/2021 at 2:54 PM, Nymra said:

 

I dont understand. Naked Defeat has full creature support including 5P

What else has SL Defeat regarding creatures that Naked Defeat has not?

Humanoid creatures in Naked Defeat btw also use furnitures (Draugr, Giants, Falmers - will get a toggle tho) and will also receive individiual suitable defeat outcomes in the future.

 

 

Oh, i didnt know that. i will try it.

btw please take a look at the anub animation files why fnis shows error when trying to create a behaviour file, from anubs original files without any change.

Posted

IDK if it's Naked Defeat or Sexlab Survival since I installed them both at the same time but I've noticed that if my character gets hit once...just once, they fall to their bleedout animations. Everytime. Is their a option in the UI that I have to turn off? 

Posted
23 minutes ago, werde2406 said:

hi i can figure it out what the problem

 

20211113035223_1.jpg

 

if you can please send me a papyurs.log file of the situation. 

From what I see it could be that you have no suitable animations in your library. if you use scenarios (in MCM) make sure you have latest Billyy SLAL pack.

Or set scenario chance to 0%, maybe that solves this

 

I will also try to adress this issue in the next update so the quest still proceeds. 

Posted (edited)
24 minutes ago, aonduine said:

IDK if it's Naked Defeat or Sexlab Survival since I installed them both at the same time but I've noticed that if my character gets hit once...just once, they fall to their bleedout animations. Everytime. Is their a option in the UI that I have to turn off? 

 

when naked defeat does that you will always get a message in the upper left corner in red text. "a critical hit leaves you unconcious" or "All is lost".

if that text does not appear it is most likely another mod that causes this.

 

EDIT:
Naked Defeat triggers on bleedout, you can set the chance for that in MCM - Defeat - Bleedout rape chance or sth :P
but it does not trigger bleedout itself.

 

Naked Defeat has a "Critical Defeat" option in "Extras" tab in MCM. See if you checked that option. you must have  set combat strip chance to 100% and critical defeat to 100% to get such a result, which seems unlikely if you did not alter the MCM custom settings to the extreme :P 

 

 

Edited by Nymra
Posted (edited)

Hm, just had an issue where my character was defeated, put into a bound state (transitional), then left there indefinitely, struggling, while nothing happened. Couldn't load. Had to quit out. If I had to guess, maybe the actor who was selected to rape got stuck on geometry? I was in a cave at the time.

Also, the debug key didn't do anything, and only said 'can't surrender when not in combat'

Edit: The problem hasn't replicated since this, so I guess it was a one-off thing.

 

Edited by 2generic
Posted (edited)

Hey, folks!

Is it only the raping that is supposed to happen when you are punished for nudity/barefoot/etc or also the whipping?

'Coz when I get punished I get the raping scene, then this (false, -1) error...

 

UPD: Oops, sorry, false alarm. Noticed there's a new version 4.2 here (was using 4.1), updated it and everything seams to be OK with the punishments now :)

Edited by evilblade
Posted
On 11/12/2021 at 7:21 PM, Nymra said:

 

when naked defeat does that you will always get a message in the upper left corner in red text. "a critical hit leaves you unconcious" or "All is lost".

if that text does not appear it is most likely another mod that causes this.

 

EDIT:
Naked Defeat triggers on bleedout, you can set the chance for that in MCM - Defeat - Bleedout rape chance or sth :P
but it does not trigger bleedout itself.

 

Naked Defeat has a "Critical Defeat" option in "Extras" tab in MCM. See if you checked that option. you must have  set combat strip chance to 100% and critical defeat to 100% to get such a result, which seems unlikely if you did not alter the MCM custom settings to the extreme :P 

 

 

That fixed it! my character's taking hit like a CHAMP! Lol Thanks for your help!

Posted

Naked Defeat 4.21 - AlliesFix (BETA)

 

Installation:
Overwrite 4.20 with it

No FNIS rerun required

 

- I added a check for the "PlayerFaction" of NPC. This should rule out any allies I hope, be it male, female or creature.

- there is no toggle yet, it should work out of the box

- UNTESTED! I could not find a quest where there are non-follower allies. 

- Feel free to tell me suitable quests to test for me.

 

This is meant for all the people who reported back how their own allies started raping them or joining the rape.

I just started checking for the factions, so maybe this is not sufficient, so please report back your experiences.

 

(I also added an option to change the current hairstyle via "DefeatKey (K)" when not in combat. Will get a toggle later but you are welcome to play with it.

 

Sorry, I wanted to do further tests but I m too tired. Thank you for everybody who is willing to beta test and then throw stuff at me :D

 

Naked Defeat 4-21 - AlliesFix - LE+SE.7z

Posted

 

On 11/14/2021 at 12:12 PM, 2generic said:

Hm, just had an issue where my character was defeated, put into a bound state (transitional), then left there indefinitely, struggling, while nothing happened. Couldn't load. Had to quit out. If I had to guess, maybe the actor who was selected to rape got stuck on geometry? I was in a cave at the time.

Also, the debug key didn't do anything, and only said 'can't surrender when not in combat'

Edit: The problem hasn't replicated since this, so I guess it was a one-off thing.

 

 

 

Hi @Nymra!  I was having the same problem as the person above - occasionally I was getting into a situation where the character was defeated or going into the bound struggle animation between rounds, and it would simply loop forever on the bound struggle animation (actually not really struggling, but instead moving in and out of the bound position in a loop).  I've tried many different approaches to fixing this including mucking with the quest states in the Mod configuration, but the only reliable fix once it gets into this state is to load an older save.

 

So I started debugging, and learned that this happens when it's chosen an actor to rape you, tried to find animations, and found a total of zero animations matching the necessary required and suppressed tags.

 

In my particular case, this happens sometimes when the actor is a female on a female PC, and the required tags include "Aggressive", but the suppressed tags suppress "MF".   While I have several animation packs fully installed (Billy, Psyche, and Babo), it seems that none of those packs have any FF animations tagged "Aggressive" at all.  Workarounds I can think of include using different custom tags, although we can't turn off the MF restriction.  I've got a spoiler tag at the bottom of this post with a log of it happening showing that it found zero animations.

 

It would be a nice bug fix if, having found zero matching animations, it turned off the MF suppressed tag and tried again, but exiting the situation more gracefully would work too.

 

I'm also a little unclear on how the four Tags fields in the config work -- are these treated as OR entries, or AND entries  -- ie, does it require all of those tags, or just one of them?  I didn't really get a chance to check this one due to time constraints.   If it's only needs one of them, that would be significantly more useful because I could switch some of those four "Aggressive" entries to include Rough or Bound, which would also solve the problem as there are Rough and Bound FF animations.   However, if it needs all of the given tags, doing that would make the problem even more likely to happen.

 

Here's the relevant section of the papyrus log:

 

 

Spoiler

 slaScanner start time is ....976.687988
[11/16/2021 - 11:27:29PM] Found 4 arousedActors
[11/16/2021 - 11:27:29PM] slaScanner After getting actors is ....977.171997, player is naked TRUE, Actor Count 4
[11/16/2021 - 11:27:29PM] [slainternalscr <sla_Internal (0B083137)>]: Agnis got 2 exposure for  seeing naked Siimi
[11/16/2021 - 11:27:30PM] [slainternalscr <sla_Internal (0B083137)>]: Siimi got 4 exposure for  being exhibitionist to Agnis
[11/16/2021 - 11:27:30PM] [slainternalscr <sla_Internal (0B083137)>]: bandit got 4 exposure for  seeing naked Siimi
[11/16/2021 - 11:27:31PM] [slainternalscr <sla_Internal (0B083137)>]: Siimi got 4 exposure for  being exhibitionist to bandit
[11/16/2021 - 11:27:31PM] [slainternalscr <sla_Internal (0B083137)>]: bandit got 8 exposure for  seeing naked Siimi
[11/16/2021 - 11:27:31PM] NAKED DEFEAT: SelectAggressor START
[11/16/2021 - 11:27:31PM] NAKED DEFEAT: SelectAggressor Player
[11/16/2021 - 11:27:31PM] NAKED DEFEAT: RapersAinUSE:TRUE
[11/16/2021 - 11:27:31PM] NAKED DEFEAT: RapersBinUSE:False
[11/16/2021 - 11:27:31PM] NAKED DEFEAT: RapersCinUSE:False
[11/16/2021 - 11:27:31PM] NAKED DEFEAT: CreaturesAinUSE:False
[11/16/2021 - 11:27:31PM] NAKED DEFEAT: CreaturesBinUSE:False
[11/16/2021 - 11:27:31PM] NAKED DEFEAT: CreaturesCinUSE:False
[11/16/2021 - 11:27:31PM] NAKED DEFEAT: RapersAselected:TRUE
[11/16/2021 - 11:27:31PM] NAKED DEFEAT: RapersBselected:False
[11/16/2021 - 11:27:31PM] NAKED DEFEAT: RapersCselected:False
[11/16/2021 - 11:27:31PM] NAKED DEFEAT: CreaturesAselected:False
[11/16/2021 - 11:27:31PM] NAKED DEFEAT: CreaturesBselected:False
[11/16/2021 - 11:27:31PM] NAKED DEFEAT: CreaturesCselected:False
[11/16/2021 - 11:27:31PM] [slainternalscr <sla_Internal (0B083137)>]: Siimi got 4 exposure for  being exhibitionist to bandit
[11/16/2021 - 11:27:32PM] NAKED DEFEAT: CustomTags: Aggressive
[11/16/2021 - 11:27:32PM] NAKED DEFEAT: Supressed Tags: MF, LeadIn, GoldenShower,femdom
[11/16/2021 - 11:27:32PM] SEXLAB - GetByTags(ActorCount=2, Tags=Aggressive, TagsSuppressed=MF, LeadIn, GoldenShower,femdom, RequireAll=TRUE)
[11/16/2021 - 11:27:32PM] NAKED DEFEAT: 2-person animations found: 0
[11/16/2021 - 11:27:32PM] NAKED DEFEAT: - Anim available for: 0
[11/16/2021 - 11:27:32PM] [slainternalscr <sla_Internal (0B083137)>]: bandit got 8 exposure for  seeing naked Siimi
[11/16/2021 - 11:27:32PM] [slainternalscr <sla_Internal (0B083137)>]: Siimi got 4 exposure for  being exhibitionist to bandit
[11/16/2021 - 11:27:32PM] slaScanner end time is ....980.546021
[11/16/2021 - 11:27:32PM] Next update in 120.000000
[11/16/2021 - 11:27:42PM] NAKED DEFEAT: calmquest onupdate
[11/16/2021 - 11:27:42PM] NAKED DEFEAT: calmquest onupdate (ForcePosing_2)
[11/16/2021 - 11:27:42PM] NAKED DEFEAT: ForcePose Start
[11/16/2021 - 11:27:43PM] Naked Defeat calmquest: Vehicle ATTACHED (pre pose)
[11/16/2021 - 11:27:43PM] NAKED DEFEAT: ForcePose Start (wiggle)
[11/16/2021 - 11:27:43PM] NAKED DEFEAT: ForcePose Start (wiggle cuffsstruggle)4
[11/16/2021 - 11:28:20PM] VM is freezing...
[11/16/2021 - 11:28:20PM] VM is frozen
 

 

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