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Posted (edited)
36 minutes ago, axone_zero said:

Hello!

 

Is it possible to add a free VR camera like in a sex lab? Or at least add a patch to reduce jitter during whipping?

 

would be very grateful

 

I dont understand. 

Sexlab has no camera?! 
Jitter during whipping?

 

For camera I suggest using the mods "Better Free Camera" (its gold!) and "Customizeable Camera" 
Try to set a hotkey for "free camera" outside of sexlab too (Mod: "Toggle options" has free camera, disable hud, godmode and other usefull hotkeys and stuff)



For Jitter: I dont know what you mean, but it can be that effects like that are triggered by combat mods you have installed that have "onhit" effects active. 

 

Edited by Nymra
Posted
3 hours ago, Nymra said:

 

I dont understand. 

Sexlab has no camera?! 
Jitter during whipping?

 

For camera I suggest using the mods "Better Free Camera" (its gold!) and "Customizeable Camera" 
Try to set a hotkey for "free camera" outside of sexlab too (Mod: "Toggle options" has free camera, disable hud, godmode and other usefull hotkeys and stuff)



For Jitter: I dont know what you mean, but it can be that effects like that are triggered by combat mods you have installed that have "onhit" effects active. 

 

 

The VR Sex Lab Is
several camera modes - rigidly fixed on the head (by default) and free, allowing you to fly around the scene.

accordingly, in naked defeat in scenes of rape, the free camera works, but in scenes of spanking, there is no, there is only a rigidly fixed one. Apparently because these scenes do not use a sex lab.

 

and the best free camera is only for the le version

 

about shaking - this is probably because the vrik is trying to take an accessible pose, taking into account the limitations of the vr helmet and bondage furniture. A free camera would probably cure this problem.

Posted
3 hours ago, axone_zero said:

 

The VR Sex Lab Is
several camera modes - rigidly fixed on the head (by default) and free, allowing you to fly around the scene.

accordingly, in naked defeat in scenes of rape, the free camera works, but in scenes of spanking, there is no, there is only a rigidly fixed one. Apparently because these scenes do not use a sex lab.

 

the spanking happens while in ZAP furniture. ZAP furniture have the problem that the camera gets stuck inside the furniture (yes....)

use my "ZAP No Collision Furniture" mod with Naked Defeat and try if this solves the camera problem for you.
 

3 hours ago, axone_zero said:

and the best free camera is only for the le version

 

you on SE? :) because this is the LE thread. but well, or VR skyrim. I have zero experience with that one sadly. 

 

3 hours ago, axone_zero said:

about shaking - this is probably because the vrik is trying to take an accessible pose, taking into account the limitations of the vr helmet and bondage furniture. A free camera would probably cure this problem.

 

see above, could be related to the furniture "arresting" the camera, too. 
Sadly, skyrim camera is a very bad thing in general. it breaks more often than anything else in the game :(

Posted
11 hours ago, Nymra said:

you on SE

 

Worse, I'm at VR

 

11 hours ago, Nymra said:

I have zero experience with that one sadly. 

 

There was a good patch for the sexlab - he added a free camera for all his animations. It turned out great.

Posted
On 8/25/2021 at 12:50 AM, Nymra said:

the spanking happens while in ZAP furniture.

 

Another question - what is used to render whipping scenes? I understand this is not SexLab?

Posted
8 hours ago, axone_zero said:

 

Another question - what is used to render whipping scenes? I understand this is not SexLab?

 

no. it comes from Zap Framework. 
It is also not animated, it uses an AI package based scene to make the whipper "attack" the victim, hence it uses the same animations as attacking.

Posted

I'm still having that weird issue where my character gets finicky about transitions. For example, during surrender, she'll do a surrender pose, then morph into a temporary restraint (tied flailing on the ground for example), then change back into the surrender pose, then change back to the temporary restraint. Anyone else have this?

Posted
27 minutes ago, 2generic said:

I'm still having that weird issue where my character gets finicky about transitions. For example, during surrender, she'll do a surrender pose, then morph into a temporary restraint (tied flailing on the ground for example), then change back into the surrender pose, then change back to the temporary restraint. Anyone else have this?

Yes, unfortunately that happens to my char as well - but not constantly. Sometimes everything runs smoothly, at other times she keeps moving from one animation to another.

Posted (edited)
7 hours ago, 2generic said:

I'm still having that weird issue where my character gets finicky about transitions. For example, during surrender, she'll do a surrender pose, then morph into a temporary restraint (tied flailing on the ground for example), then change back into the surrender pose, then change back to the temporary restraint. Anyone else have this?

 

its a known issue. 
sadly i never figured out why this happens. Via how the script works it should not happen (I mean it should work as intended just by the numbers lol)... So I guess in the end its just a papyrus thing :(

I have some ideas on how to solve this working with FNIS and replacing the standard idles for the duration of the Defeat but it is just one point on an already long list :( 

Edited by Nymra
Posted (edited)
17 hours ago, Nymra said:

 

its a known issue. 
sadly i never figured out why this happens. Via how the script works it should not happen (I mean it should work as intended just by the numbers lol)... So I guess in the end its just a papyrus thing :(

I have some ideas on how to solve this working with FNIS and replacing the standard idles for the duration of the Defeat but it is just one point on an already long list :( 

 

I can see you've transitioned from passion and excitement to being swamped and bogged down by all the inevitable issues of your creation. It's a transition that happens to every mod dev at some point or other ? Perfecting anything is difficult. But yeah don't get too bothered by issues like this, at the end of the day the mod is already very satisfying to use. Don't make yourself to work on issues if there's something else that would be more fun to do - otherwise you'll just burn out and abandon the mod (that path is very well trod!).

That being said, what's the next thing you want to do with the mod?

Also, I had my first encounter with the fucking belt the other day ? I had no idea it existed, and wow it was awesome ?

 

Edit: Apparently I'm on the wrong thread too - I play on SE.

Edited by 2generic
Posted (edited)
4 hours ago, 2generic said:

 

I can see you've transitioned from passion and excitement to being swamped and bogged down by all the inevitable issues of your creation. It's a transition that happens to every mod dev at some point or other ? Perfecting anything is difficult. But yeah don't get too bothered by issues like this, at the end of the day the mod is already very satisfying to use. Don't make yourself to work on issues if there's something else that would be more fun to do - otherwise you'll just burn out and abandon the mod (that path is very well trod!).

 

yeah, I noticed ?

On the upside: I know Naked Defeat will not be dropped because it keeps me playing and modding Skyrim (like Naked Dungeons did before). So as long as I post in this board I will continue working on the mod.

In part also reallife got in the way and I think my mode of operations, where I sometimes just switch to something completly different (I have too many projects, lol).

But thx for the kind words and they are very true indeed.

 

4 hours ago, 2generic said:

That being said, what's the next thing you want to do with the mod?

 

Polishing was one goal, improving transitions, compatibility, how the mod reacts to interruptions and ofc how it handles followers.

After that I wanted to improve the options in the mod based on feedback, some quality of life adjustments (hotkey stuff).

 

For new features I wanted to improve the scan of actors and change the defeat scenario based on them, including several scenarios for human captors.

For example a scenario where they put a yoke on you instead of wrist binds and then all sex scenes, idles and furnitures afterwards will use that yoke too. 

Same with armbinders and possibly for example furnitures like yoke (you get tied to furniture first and then fucked). 

 

I also want to integrate the furnitures used into Naked Defeat and possibly even create new ones, removing ZAP dependency in the future maybe.

This way I want to have some creature specific furnitures, for example trees for spriggans, webs for spiders etc. 

 

basically improve functionality, immersion and also variability

 

4 hours ago, 2generic said:

Also, I had my first encounter with the fucking belt the other day ? I had no idea it existed, and wow it was awesome ?

Edit: Apparently I'm on the wrong thread too - I play on SE.

 

yeah, haha. I am thinking of more stuff like that to make the furniture game more "fun".

Like a collar that chokes you, and ofc obvious stuff like piercings etc. 

Sadly, I have no further working ideas for punishment other than replacing the electro shocks with choking sounds. 
I want to try a freeze/frost punishment but the overlays I tried sucked :D

 

and this is only like 30% of my plans so I better stop at his point hehe

Edited by Nymra
Posted

Hi Nymra,

 

Love the ideas on where your mod is going.

 

I just had a suggestion... I like the inclusion of the fuck belts event. (trying to suppress evil grin)

 

What about a breast bind event? Maybe with other effects?

I'm thinking the breast ropes extreme from Zaz... I know Milk Addict uses them/makes them craftable.

 

This event could be separate from the belt, added if the db spends too much time stuck in the furniture? 

 

Just a thought...?

 

In any event, thanks for all of your work on this mod. Much appreciated.

 

 

Posted
20 hours ago, 2generic said:

Holy smokes that's a lot of stuffs ?Also, I'm the same way with the mode switching. I have two novellas and a nonfiction work all halfway done ?

 

ah, nice. you are writing too? :)
I am writing fantasy and sci fi, often with heavy BDSM elements... sigh :P

also ofc writing my own rules for pen&paper roleplay and warhammer 40k. I will die poor...

 

 

Posted
1 hour ago, Marauderrr said:

Hi Nymra,

 

Love the ideas on where your mod is going.

 

I just had a suggestion... I like the inclusion of the fuck belts event. (trying to suppress evil grin)

 

What about a breast bind event? Maybe with other effects?

I'm thinking the breast ropes extreme from Zaz... I know Milk Addict uses them/makes them craftable.

 

This event could be separate from the belt, added if the db spends too much time stuck in the furniture? 

 

Just a thought...?

 

In any event, thanks for all of your work on this mod. Much appreciated.

 

 

 

good idea, thx. 
i will have a look at the item and see how well it can fit.

I think it has bodyslide, so it should be compatible with most stuff... hmm

 

but yeah, should technically be compatible with most furnitures that I can think off atm.

 

Posted

Small preview of what I m working atm for the next beta version:

 

Combat Interuption

better combat detection (combat will immediatly shutdown all sex scenes, free from furnitures and end the quest)

This is meant to prevent external mods that spawn actors from fucking everything up (they still do that, but at least Naked Defeat gets out of the way now)

 

Critical Defeat

Additional Option to start Naked Defeat via a critical hit. This will be tied to the "Combat Strip Feature" 

Will allow to be downed by even one hit from a rat when set to 100%. On 1% for example EVERY hit has a 1% chance to start Naked Defeat even on full health

 

Defeat Chance on Bleedout

The current system with the bleedoutcounter will be replaced by a Defeat Chance.
Whenever the PC enters bleedout you can set a chance for the Naked Defeat to start (from 1-100%).

100% every bleedout will lead to rape. 1% only 1% chance on bleedout to be raped

 

Improved transitions and idles

I try to improve how the idles play between rape scenes and before and after. Improved timing so to speak

 

Removed Defeat faction and GodMode

both seem to be superfluous currently and since SE has some trouble with that.. well.. be gone

 

 

Thoughts on Death outside of Combat - Naked Death

There was some feedback about dieing outside of combat.
I had some ideas, but finally decided to not go down the "reload" line.

I want to provide a complete experience that replaces death and reload in most cases and as immersive as possible.

 

My idea was, that when there are NO actors in the area when you die OUTSIDE of combat (say from falling or traps) there will be ghosts spawning based on your settings (humans/creatures) and rape and bind you as they were real. This is the unique chance to see some rare races in scenes.

 

Dieing in the water is an exception here and I try to add a detection for that scenario, too.


No ETA on the upload yet, but I m testing the script changes in my normal game currently, so might be able to upload the BETA in the course of the week.

Posted

Hi! Great mod, thank you very much for it!

 

Just.. how about not being tied when defeated by an animal or monster? :) Would make sense, I think..

 

Oh, and could you please make an option to change the color of a text back to white? It's really hard to read when it's red :(

Posted
10 minutes ago, evilblade said:

Hi! Great mod, thank you very much for it!

Just.. how about not being tied when defeated by an animal or monster? :) Would make sense, I think..

 

animals wont tie you unless there are also humans around.

humanoid creatures tie you and also use furnitures.

 

I will further polish which creatures do what in the future. 

 

10 minutes ago, evilblade said:

Oh, and could you please make an option to change the color of a text back to white? It's really hard to read when it's red :(

 

hard to read how? 

Posted (edited)
On 8/31/2021 at 1:15 AM, Nymra said:

hard to read how? 

Well, it's rather dark and it's usually not very good distinguished from the background (unless the BG is bright like say clear blue sky) plus I'm sitting about 2,5meters from the TV, so I usually can't read them and have to open a Notification Log (https://www.nexusmods.com/skyrim/mods/81258) all the time.. Anyway, it's just a suggestion, if it's hard to do - then definitely don't bother :)

 

UPD: Oh, and one more thing I've noticed: After an enemy defeats my character and while sex scenes/bound animations load - he walks away/sandboxes (he then returns.. but just now I've had a cultist rape the character 3 times in a row, and each time he walked away and then ran back :) ). Is it possible to make them stay put until the mod's actions are over?

Edited by evilblade
Posted (edited)

@Nymra

 

I have at long last got round to testing this in a proper game!

 

One thing does escape me though.  @Inte DDe created outfits are located in (my MO2 Install folder)

 

      \SXL INTE DDE-5-02-SE\SKSE\Plugins\Devious Devices - Equip\Global\MCM\Outfits  ---   iDDeOutfits.json

 

Yours are in

 

     \SXL Naked Defeat - EXTRA - DDE Outfits (SE)\SKSE\Plugins\Devious Devices - Equip\Global\MCM --- Custom Outfits.json

 

I think @Inte  changed his directory structure recently, and I thought I saw you and he have a discussion about your file, Custom Outfits.json, possibly overwriting his one in his prior versions

 

So how do I set up my own outfits created in DDe to work in ND?  Do I just enter the 'descriptor/name saved in iDDeOutfits.json in the ND MCM, or is there more to it than that?  I have searched the thread and filepage without finding anything that makes that clear

 

If it is that simple, fine, sorry to have bothered you.  If there are any dark arts required, it would be good to know what those are  ?

 

I know you're a bit worn out right now, so no rush, and TIA for any help you can find time to give

 

 

Edited by donkeywho
Posted (edited)
37 minutes ago, donkeywho said:

@Nymra

 

I have at long last got round to testing this in a proper game!

 

One thing does escape me though.  @Inte DDe created outfits are located in (my MO2 Install folder)

 

      \SXL INTE DDE-5-02-SE\SKSE\Plugins\Devious Devices - Equip\Global\MCM\Outfits  ---   iDDeOutfits.json

 

Yours are in

 

     \SXL Naked Defeat - EXTRA - DDE Outfits (SE)\SKSE\Plugins\Devious Devices - Equip\Global\MCM --- Custom Outfits.json

 

I think @Inte  changed his directory structure recently, and I thought I saw you and he have a discussion about your file, Custom Outfits.json, possibly overwriting his one in his prior versions

 

So how do I set up my own outfits created in DDe to work in ND?  Do I just enter the 'descriptor/name saved in iDDeOutfits.json in the ND MCM, or is there more to it than that?  I have searched the thread and filepage without finding anything that makes that clear

 

If it is that simple, fine, sorry to have bothered you.  If there are any dark arts required, it would be good to know what those are  ?

 

I know you're a bit worn out right now, so no rush, and TIA for any help you can find time to give

 

 

 

sorry, I have not researched or tested this myself since I got tired of doing research :(

I think you need to change the folder where the custom outfits are in, but not sure. 

I appreciate this change in DDe, but my energy for working on DD related stuff is basically negative :( (i think I can power a warp drive with negative energy tho... hmm :D) 

 

EDIT: ofc I will update the json as soon as I get to it and upload it.

Edited by Nymra
Posted
4 hours ago, Nymra said:

 

sorry, I have not researched or tested this myself since I got tired of doing research :(

I think you need to change the folder where the custom outfits are in, but not sure. 

I appreciate this change in DDe, but my energy for working on DD related stuff is basically negative :( (i think I can power a warp drive with negative energy tho... hmm :D) 

 

EDIT: ofc I will update the json as soon as I get to it and upload it.

 

Thanks

 

OK  If I can work out what to do, fine - and I'll let you know too  LOL

Posted

On the upside:

 

I finally found out what broke and interrupted the surrender pose and the between scenes idles..

ZAP FRAMEWORK!!!
I hate outdated frameworks... I will try to get rid of it now... The ZAP binds ofc force their own idles and in the process break everything else.
They also broke the ZAP furnitures (oh the irony...) and this means its time to just add the meshes directly to Naked Defeat.

Furnitures hopefully can follow next.

 

I m also growing tired of skyrim mods. I have yet to find a single conceptually smart mod that is NOT fucking everything up consantly...
The list of "never install this again" mods is growing by the hour... 
Sigh.

 

sorry, just my "try to play skyrim for 15 mins without facing a mod incompatibility" PTSD:...

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