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Posted
6 minutes ago, Wolfram64 said:

So.. Immortality is ok.. And being knocked unconscious is "ridiculous"... Ok.. it was just a thought from my side..

No. The mechanics in DCL are ridiculous. And in the vanilla game you are immortal, you just have to start again from your last autosave.

If you don't like the game, don't play it.

Posted (edited)
On 7/25/2021 at 12:28 AM, AthenaESIV said:

Would it be possible to have an MCM option to disable this mod from proc'ing on bleedout / death? I love using it just for manual hotkey surrender :)

 

I make a note for that, if its not too difficult to implement I might consider it. 

In general I want to add "death" scenarios to the mod, so I need to look into "immortality" anyways.

 

All other discussions are leading nowhere. Its a single player, reloading or bleedout etc. is highly subjective and everybody has to make his game challenging for himself.

In my game I have a high difficulty and even on high levels even bandits can one shot me when unlucky. But that is not the basis for the concept of Naked Defeat. 

I basically want the mod to be as versatile as possible without making it unstable or too complex for me to handle. 

 

On a sidenote: Even the famous "STEP guide" for a stable skyrim recommends playing with "essential" player even in normal combat playthroughs because of the way the engine works (while I think they primairly refer to quick saves as beeing bad, dont remember exactly). 

 

Please dont discuss reality or immersion, its just pointless. Its the beauty of skyrim that everybody can make it his own game, just please dont force your idea of "realism" or "immersion" on others.

I have to restrain myself often enough sadly, because for example I consider 99% of the DD items immersion breaking, but well, I dont have to use them :)


 

Edited by Nymra
Guest AthenaESIV
Posted
9 hours ago, Nymra said:

 

I make a note for that, if its not too difficult to implement I might consider it. 

In general I want to add "death" scenarios to the mod, so I need to look into "immortality" anyways.

 

All other discussions are leading nowhere. Its a single player, reloading or bleedout etc. is highly subjective and everybody has to make his game challenging for himself.

In my game I have a high difficulty and even on high levels even bandits can one shot me when unlucky. But that is not the basis for the concept of Naked Defeat. 

I basically want the mod to be as versatile as possible without making it unstable or too complex for me to handle. 

 

On a sidenote: Even the famous "STEP guide" for a stable skyrim recommends playing with "essential" player even in normal combat playthroughs because of the way the engine works (while I think they primairly refer to quick saves as beeing bad, dont remember exactly). 

 

Please dont discuss reality or immersion, its just pointless. Its the beauty of skyrim that everybody can make it his own game, just please dont force your idea of "realism" or "immersion" on others.

I have to restrain myself often enough sadly, because for example I consider 99% of the DD items immersion breaking, but well, I dont have to use them :)


 

 

I may have mentioned this months or even years ago, but I find this mods alternative death:

To be hands down the best alternative death mod I've ever used, and I've tried them all. I rewrote the mod to be unconcious instead of dead, and the ghost to be sort of an astral projection / avatar... but that was simple and now the mod works perfectly, even on SE.

 

Just providing it if you do go in the:

Quote

In general I want to add "death" scenarios to the mod, so I need to look into "immortality" anyways.

direction, perhaps that mod will provide you some useful techniques. I wager Nimuraa would be open to discussing it with you were you interested.

Posted
3 hours ago, AthenaESIV said:

 

I may have mentioned this months or even years ago, but I find this mods alternative death:

To be hands down the best alternative death mod I've ever used, and I've tried them all. I rewrote the mod to be unconcious instead of dead, and the ghost to be sort of an astral projection / avatar... but that was simple and now the mod works perfectly, even on SE.

 

Just providing it if you do go in the:

direction, perhaps that mod will provide you some useful techniques. I wager Nimuraa would be open to discussing it with you were you interested.

 

hmm, when I add death scenarios to Naked Defeat they will cause a reload, so a real player death. 
in the future I hope to be able to add more complex afterlife scenarios, but nothing in the direction of the necro mod in fact. 

But this might be covered by my planned "theme" defeats.  Meaning the whole Defeat Scneario can get a Theme, for example "yoke", then all idles and scenes will be with a yoke.
Or "uncouncious", meaning all idles and scenes will be knocked out ones. 

 

Guest AthenaESIV
Posted
2 hours ago, Nymra said:

 

hmm, when I add death scenarios to Naked Defeat they will cause a reload, so a real player death. 
in the future I hope to be able to add more complex afterlife scenarios, but nothing in the direction of the necro mod in fact. 

But this might be covered by my planned "theme" defeats.  Meaning the whole Defeat Scneario can get a Theme, for example "yoke", then all idles and scenes will be with a yoke.
Or "uncouncious", meaning all idles and scenes will be knocked out ones. 

 

 

Look forward to it, and if the option to disable procs on bleedout are an option, that would be very much appreciated! :) 

Posted

Annoying bug that I can't tell if it's on my end where if you get ragdolled when in first person and get sent into bleedout, your character gets stuck in place and can't move anymore in both first and third person. It's fixable if you get ragdolled again like with pushactoraway, but it's annoying, especially in combat.

Posted
2 hours ago, ZedArc said:

Annoying bug that I can't tell if it's on my end where if you get ragdolled when in first person and get sent into bleedout, your character gets stuck in place and can't move anymore in both first and third person. It's fixable if you get ragdolled again like with pushactoraway, but it's annoying, especially in combat.

does this only happen when in first person?

 

Posted
6 hours ago, Nymra said:

does this only happen when in first person?

 

Yeah, it seems like it. When the ragdoll ends, your first person camera/movement gets locked. Then when you go into third person, the get up animation plays but you remain stuck in place.

Posted
4 hours ago, ZedArc said:

Yeah, it seems like it. When the ragdoll ends, your first person camera/movement gets locked. Then when you go into third person, the get up animation plays but you remain stuck in place.

 

ok. I ll see if I can reproduce this. 

Posted (edited)
On 7/26/2021 at 10:20 AM, Nymra said:

 

 

In my game I have a high difficulty and even on high levels even bandits can one shot me when unlucky. But that is not the basis for the concept of Naked Defeat. 

I basically want the mod to be as versatile as possible without making it unstable or too complex for me to handle. 


 

Do you use any mods that increase difficulty or just the games Legendary difficulty? I'm also trying to increase the difficulty, but still keeping it fair and fun, with mods like Obis, Wildcat, but looking for more. Do you have some suggestions?

Edited by Dreamer1986
Posted
2 hours ago, Dreamer1986 said:

Do you use any mods that increase difficulty or just the games Legendary difficulty? I'm also trying to increase the difficulty, but still keeping it fair and fun, with mods like Obis, Wildcat, but looking for more. Do you have some suggestions?

 

I think I have a hundred mods that affect combat in one way or another. 
- Animal Tweaks

- Weapon Range Fix

- True Armor

- Simply Balanced

- Custom Difficulty UI

- Atttack commitment mod

- Revenge of the Enemies

- Deadly Combat Lite

- Action Combat

- Mortal Enemies

- Combat Behaviour improved...

 

(to put only some in a list)... some mods alter the same ESP edits and I did not have time to fix them all, but in general my fights are still very enjoyable and difficult, almost like an Ego shooter.

Posted
40 minutes ago, Nymra said:

 

I think I have a hundred mods that affect combat in one way or another. 
- Animal Tweaks

- Weapon Range Fix

- True Armor

- Simply Balanced

- Custom Difficulty UI

- Atttack commitment mod

- Revenge of the Enemies

- Deadly Combat Lite

- Action Combat

- Mortal Enemies

- Combat Behaviour improved...

 

(to put only some in a list)... some mods alter the same ESP edits and I did not have time to fix them all, but in general my fights are still very enjoyable and difficult, almost like an Ego shooter.

Wow, a lot of interesting mods, thank you!

Posted (edited)
9 hours ago, Cristel Carrisi said:

помогите!!! пропали текстуры на теле от кнута(( что делать как решить проблему?

Вы имеете в виду, что у персонажа нет красных отметок ??

Edited by Wolfram64
Posted

да,я сломала эти красные отметки,но не понимаю чем((я использую https://www.nexusmods.com/skyrim/mods/6709?tab=files  и  UNP Remastered BHUNP TBBP 3BBB Body LE раньше они были,так же прописано Skyrim.ini [display] fDecalLifetime=900.0 установлены моды Spank That Ass 4.5, Naked Defeat 3.01, BondageFurnitureWorld1.1.4 если есть возможность помочь мне сылкой или лучше сразу файлом))

ScreenShot48.bmp

Posted
24 minutes ago, Cristel Carrisi said:

да,я сломала эти красные отметки,но не понимаю чем((я использую https://www.nexusmods.com/skyrim/mods/6709?tab=files  и  UNP Remastered BHUNP TBBP 3BBB Body LE раньше они были,так же прописано Skyrim.ini [display] fDecalLifetime=900.0 установлены моды Spank That Ass 4.5, Naked Defeat 3.01, BondageFurnitureWorld1.1.4 если есть возможность помочь мне сылкой или лучше сразу файлом))

ScreenShot48.bmp 5.93 MB · 2 downloads

 

you do not make sense...

 

red marks from whipping on impact (decals) -> the come from zap framework 8.0+

red mark SET (racemenu overlay aka "tattoo") from Naked Defeat is applied via Slavetats (+ RapeTats and FadeTats)

 

Posted
4 hours ago, Nymra said:

 

you do not make sense...

 

red marks from whipping on impact (decals) -> the come from zap framework 8.0+

red mark SET (racemenu overlay aka "tattoo") from Naked Defeat is applied via Slavetats (+ RapeTats and FadeTats)

 

 Привет. у меня без Slave Tats все работало. может  я забыла прописать цифру в skyrim.ini ??? лучше скажи когда обновление???

Posted
4 hours ago, Cristel Carrisi said:

 Привет. у меня без Slave Tats все работало. может  я забыла прописать цифру в skyrim.ini ??? лучше скажи когда обновление???

Я не уверен, в чем здесь настоящая проблема.

Лучше всего установить fDecalLifetime=900.0 - 9999.0.
Однако это относится только к временным наложениям.

Если мод накладывает оверлеи через татуировки, то вам нужен SlaveTats или вы можете добавлять оверлеи только вручную в Racemenu.

Для slavetats и различных модов, использующих татуировки (например, Spank that Ass), важно увеличить количество возможных слотов наложения в файле nioverride.ini.

 

nioverride.ini с активированными лицевыми накладками и слотами накладок, установленными на 20:

Spoiler

[Debug] ; -1 to disable logging
; 0 - Fatal Error
; 1 - Error
; 2 - Warning
; 3 - Message
; 4 - Verbose Message
; 5 - Debug Message
iLogLevel=5 ; Default[5]


[General]
; Changes the way overrides are loaded,
; 0 - Dynamic (delays loading on the first game load of the session, then immediately loads for all subsequent game loads of the session)
; 1 - Always Immediate (will always load overrides immediately)
; 2 - Always Delayed (will always pass overrides to the task manager)
; Previous versions were always set to 2, but I experienced CTD when loading
; subsequent saves of the same game session (like dying and reloading)
iLoadMode=0 ; Default[0]

; Parallizes computation of BodyMorphs on armor/bodies
bParallelMorphing=0 ; Default[0]

; Enables automatic reapplication of transforms on model load
bEnableAutoTransforms=1 ; Default[1]

; Determines scaling mode
; 0 - Multiplicative
; 1 - Averaged
; 2 - Additive
; 3 - Largest
iScaleMode=0

; Determines combination mode for BodyMorph
; 0 - Additive
; 1 - Averaged
; 2 - Largest
iBodyMorphMode=0

; Enables automatic transforms defined by 'SDTA' NiStringExtraData on shapes
; String Data: (Without semi-colon)
;[
;    {"name":"NPC L Breast", "scale": 4.0, "pos":[0, 0, 0], "rot":[0, 0, 0]},
;    {"name":"NPC R Breast", "scale": 4.0, "pos":[0, 0, 0], "rot":[0, 0, 0]}
;]
bEnableEquippableTransforms=1 ; Default[1]

; Amount of memory to be used by BodyMorph TRI cache
; cache will temporarily exceed this limit to load a TRI
; then remove least recently used entries until the
; used memory is below this threshold
uBodyMorphMemoryLimit=256000000 ; Default[256000000]

; Enables Body Randomization based on guided files
bEnableBodyGen=1 ; Default[1]

[Overlays]
; Applies to only the player, or all humanoid actors NOT RECOMMENDED changing this, you can add overlays to certain actors via script
bPlayerOnly=1 ; Default[1]

; Determines whether face overlays are enabled
; disabling this disables the hook
; Note: face overlays are known to crash when decapitated
bEnableFaceOverlays=1 ; Default[0]

; Determines whether to immediately apply shader changes
; when overlays are installed on an ArmorAddon
bImmediateArmor=1 ; Default[1]

; Determines whether to immediately attach and apply shader changes
; when overlays are installed to the face
bImmediateFace=0 ; Default[0]

[Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]"
; Determines how many body overlays there should be
iNumOverlays=20 ; Default[6]
iSpellOverlays=0 ; Default[0]


[Overlays/Hands] ; "Hands [Ovl#]" and "Hands [SOvl#]"
; Determines how many hand overlays there should be
iNumOverlays=20 ; Default[3]
iSpellOverlays=0 ; Default[0]


[Overlays/Feet] ; "Feet [Ovl#]" and "Feet [SOvl#]"
; Determines how many feet overlays there should be
iNumOverlays=20 ; Default[3]
iSpellOverlays=0 ; Default[0]


[Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"
; Determines how many face overlays there should be
iNumOverlays=20 ; Default[3]
iSpellOverlays=0 ; Default[0]


[Overlays/Data]
; Assigns these alpha properties to all overlays when they are applied
; 4844, 128 is recommended for solid overlays (they will render correctly underwater)
; Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flags
iAlphaFlags=4845 ; Default[4845]
iAlphaThreshold=0 ; Default[0]
sDefaultTexture=textures\actors\character\overlays\default.dds

 

 

nioverride.ini устанавливается с помощью Racemenu

 

Posted

1. nioverride.ini без этого работало. 2. Spank that Ass работает. 3. просто нету красных полос от ударов. у меня они были,я переустановила игру и они пропали. я не помню что я пропустила(( какой то файл или  про писать что то где то.. у меня толшько два мода на удары это Naked Defeat и BondageFurnitureWorld1.1.4

Posted
17 hours ago, donttouchmethere said:

Я не уверен, в чем здесь настоящая проблема.

Лучше всего установить fDecalLifetime=900.0 - 9999.0.
Однако это относится только к временным наложениям.

Если мод накладывает оверлеи через татуировки, то вам нужен SlaveTats или вы можете добавлять оверлеи только вручную в Racemenu.

Для slavetats и различных модов, использующих татуировки (например, Spank that Ass), важно увеличить количество возможных слотов наложения в файле nioverride.ini.

 

nioverride.ini с активированными лицевыми накладками и слотами накладок, установленными на 20:

  Hide contents

[Debug] ; -1 to disable logging
; 0 - Fatal Error
; 1 - Error
; 2 - Warning
; 3 - Message
; 4 - Verbose Message
; 5 - Debug Message
iLogLevel=5 ; Default[5]


[General]
; Changes the way overrides are loaded,
; 0 - Dynamic (delays loading on the first game load of the session, then immediately loads for all subsequent game loads of the session)
; 1 - Always Immediate (will always load overrides immediately)
; 2 - Always Delayed (will always pass overrides to the task manager)
; Previous versions were always set to 2, but I experienced CTD when loading
; subsequent saves of the same game session (like dying and reloading)
iLoadMode=0 ; Default[0]

; Parallizes computation of BodyMorphs on armor/bodies
bParallelMorphing=0 ; Default[0]

; Enables automatic reapplication of transforms on model load
bEnableAutoTransforms=1 ; Default[1]

; Determines scaling mode
; 0 - Multiplicative
; 1 - Averaged
; 2 - Additive
; 3 - Largest
iScaleMode=0

; Determines combination mode for BodyMorph
; 0 - Additive
; 1 - Averaged
; 2 - Largest
iBodyMorphMode=0

; Enables automatic transforms defined by 'SDTA' NiStringExtraData on shapes
; String Data: (Without semi-colon)
;[
;    {"name":"NPC L Breast", "scale": 4.0, "pos":[0, 0, 0], "rot":[0, 0, 0]},
;    {"name":"NPC R Breast", "scale": 4.0, "pos":[0, 0, 0], "rot":[0, 0, 0]}
;]
bEnableEquippableTransforms=1 ; Default[1]

; Amount of memory to be used by BodyMorph TRI cache
; cache will temporarily exceed this limit to load a TRI
; then remove least recently used entries until the
; used memory is below this threshold
uBodyMorphMemoryLimit=256000000 ; Default[256000000]

; Enables Body Randomization based on guided files
bEnableBodyGen=1 ; Default[1]

[Overlays]
; Applies to only the player, or all humanoid actors NOT RECOMMENDED changing this, you can add overlays to certain actors via script
bPlayerOnly=1 ; Default[1]

; Determines whether face overlays are enabled
; disabling this disables the hook
; Note: face overlays are known to crash when decapitated
bEnableFaceOverlays=1 ; Default[0]

; Determines whether to immediately apply shader changes
; when overlays are installed on an ArmorAddon
bImmediateArmor=1 ; Default[1]

; Determines whether to immediately attach and apply shader changes
; when overlays are installed to the face
bImmediateFace=0 ; Default[0]

[Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]"
; Determines how many body overlays there should be
iNumOverlays=20 ; Default[6]
iSpellOverlays=0 ; Default[0]


[Overlays/Hands] ; "Hands [Ovl#]" and "Hands [SOvl#]"
; Determines how many hand overlays there should be
iNumOverlays=20 ; Default[3]
iSpellOverlays=0 ; Default[0]


[Overlays/Feet] ; "Feet [Ovl#]" and "Feet [SOvl#]"
; Determines how many feet overlays there should be
iNumOverlays=20 ; Default[3]
iSpellOverlays=0 ; Default[0]


[Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"
; Determines how many face overlays there should be
iNumOverlays=20 ; Default[3]
iSpellOverlays=0 ; Default[0]


[Overlays/Data]
; Assigns these alpha properties to all overlays when they are applied
; 4844, 128 is recommended for solid overlays (they will render correctly underwater)
; Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flags
iAlphaFlags=4845 ; Default[4845]
iAlphaThreshold=0 ; Default[0]
sDefaultTexture=textures\actors\character\overlays\default.dds

 

 

nioverride.ini устанавливается с помощью Racemenu

 

извини,я в этой таблице ничего не понимаю,я не профи((

Posted
25 minutes ago, Cristel Carrisi said:

кто знает подскажите где нужно исправить?

 

this is offtopic and please, why cant you just use google translate like all other people?

 

your problems do not belong here since they are not related to Naked Defeat. Make a support thread or go to Zap Animation Pack support thread (afaik it adds the whip decals)

Posted

Are followers included in current versions?

Always annoyed watching the PC getting abused while the super hot barely legal scantily clad gravity defying follower just crawls around and gets in the way of the scene!

Really wish (for option) male PCs could be ignored while the waifu gets attacked- always felt this would be a good humiliation, good role play, better than reloading. But sometimes I feel I am the only skyrim player that sometimes plays male!

Posted
2 hours ago, Sydney said:

Are followers included in current versions?

Always annoyed watching the PC getting abused while the super hot barely legal scantily clad gravity defying follower just crawls around and gets in the way of the scene!

Really wish (for option) male PCs could be ignored while the waifu gets attacked- always felt this would be a good humiliation, good role play, better than reloading. But sometimes I feel I am the only skyrim player that sometimes plays male!

 

one of your followers should be raped too. all should at least be bound with idles.

NPC suck. Like hard. Working with them is like trying to catch fish with your bare hands. 
I will try to improve the implementation, but dont expect too much. your scenario is very special and basically outside of the scope of this mod, while technically not impossible to implement (basically only needs a toggle to not start sex with PC. I ll see. 

 

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