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10 minutes ago, Nymra said:

oh wait... that means also that I need to compile 2 different script versions, meaning I have to split LE and SE files....

noooooooooooooo.........

 

i've been doing runtime checks to determine wether a script is being executed by LE or SE:

Bool Function isSSE()
	if SKSE.GetVersion() > 1
		return true
	endif
	return false
EndFunction

 

and then you obviously would want to add

string Function GetPartName() native

to your oldrim headpart.psc file s.t. you can actually compile everything

 

have to go now though, hope that helps.

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On 11/14/2021 at 7:12 PM, 2generic said:

Hm, just had an issue where my character was defeated, put into a bound state (transitional), then left there indefinitely, struggling, while nothing happened. Couldn't load. Had to quit out. If I had to guess, maybe the actor who was selected to rape got stuck on geometry? I was in a cave at the time.

Also, the debug key didn't do anything, and only said 'can't surrender when not in combat'

Edit: The problem hasn't replicated since this, so I guess it was a one-off thing.

 


Similar problem. Since I have the debug messages constantly on, however, I can conclude that NADE can't find suitable animations. Pre-patch it only happened to the scenarios (so I turned those off), however post-patch (4.2) it started happening with scenarios turned off as well.  FINIS does return the error of Inconsistent mod (number of animations between FINIS list (93) and corresponding behavior file (97) doesn't match). Might be missing animations. Perhaps, my version is simply borked by now, since devious devices didn't seem to work right either (half of the meshes fail to load), but that's the problem I had from the get-go. Perhaps, there are some problems with tags? Whenever I tried to change those in the NADE menu, there were errors in loading animations for some reason (it wouldn't find them automatically, however they still could be manually initiated via other mods, like sexlab tools). Oldrim.

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40 minutes ago, ze_drot said:


Similar problem. Since I have the debug messages constantly on, however, I can conclude that NADE can't find suitable animations. Pre-patch it only happened to the scenarios (so I turned those off), however post-patch (4.2) it started happening with scenarios turned off as well.  FINIS does return the error of Inconsistent mod (number of animations between FINIS list (93) and corresponding behavior file (97) doesn't match). Might be missing animations. Perhaps, my version is simply borked by now, since devious devices didn't seem to work right either (half of the meshes fail to load), but that's the problem I had from the get-go. Perhaps, there are some problems with tags? Whenever I tried to change those in the NADE menu, there were errors in loading animations for some reason (it wouldn't find them automatically, however they still could be manually initiated via other mods, like sexlab tools). Oldrim.

 

hmm, very confusing.

Maybe it would be good to make a clean reinstall of Naked Defeat but also maybe check if your FNIS install is working correctly, same with SL Anim Loader.

There are several sources for problems:

 

1. you toggled off animations in Sexlab (or never toggled ON)  -> aggressive animations have their own menue too

--> basically you can activate and deactivate anims in sexlab. and also add or remove the "aggressive" tag from them

 

2. you missed enabling some animations in SLAL (SL anim loader). make sure all anims you want are actually registered (you can see by "Count ANimations")

 

3. you have old SLAL packs or miss some of the major SLAL packs for Skyrim. Especially for scnearios Billyy is a MUST because he provides cuff and yoke anims 

 

4. if you use FNIS on Mod Organizer, make sure you do everything correct. FNIS hates Mod Organizers because its creator was too good with PC and ignored the fact that this is not true for all of humanity

--> make sure you have ONE FNIS install per Mod Organizer Profile. If you have 3 profiles, you need to install FNIS individually for each of them and run only the FNIS version that fits the profile 

- Profile 01 -> FNIS 01

- Profile 02 -> FNIS 02 etc.

otherwise it can happen that fnis stuff overwrites itself when you switch profiles.

 

To the other points:
FNIS list warning is harmless and has nothing to do with your problem.

Simply installng latest NADE version and rerunning FNIS should also solve this

 

Check the Tutorails from the Mod Page of Naked Defeat (Conglomerates 01-04) too, it helps when installing stuff (I just recommend Mod Organizer 2 instead of whatever abomination is described there :P) 

 

 

EDIT:

also if you have papyrus.log files you can check the tags used by naked defeat by looking for this entry:

 

"NAKED DEFEAT: CustomTags:"

"NAKED DEFEAT: Supressed Tags:"

 

I have a system in place that scans the group composition for gender selection, so it supresses MFF if the group is composed for MMF.

That is the only thing I changed for tags recently. hmm.

 

 

Edited by Nymra
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37 minutes ago, yeahhowaboutnooo said:

 

i've been doing runtime checks to determine wether a script is being executed by LE or SE:

Bool Function isSSE()
	if SKSE.GetVersion() > 1
		return true
	endif
	return false
EndFunction

 

ah yes, that is already in my beta. But I wanted to use it to automatically apply the SSE and VR fixes. (camera spinning and missing HDT on chains).

 

37 minutes ago, yeahhowaboutnooo said:

and then you obviously would want to add

string Function GetPartName() native

to your oldrim headpart.psc file s.t. you can actually compile everything

 

have to go now though, hope that helps.

 

oh wow, that is some scripting sorcery I was not aware of to this point :D

that really sounds very helpful indeed, will try it out later. thanks! 

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2 hours ago, ze_drot said:

Yup, it appears that Billyy's SLAL redux didn't have all the necessary anims. Getting the 5.0 version fixed the scenarios. Thanks!

 

true. he added those later. 

Really need to update the Redux, but its just sooo much work to do that :(

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Hey, just an idea for a feature popped into my head for this. I'll just leave it here as food for thought no pressure.

 

You have some special features for mage assaults already, heres another one: Altronachs. They last for such a small amount of time no summons usually ever get included in any assault scenarios for any mods as rounds tend to take longer than the summons stay around for, but since in this one player is forced to stay put in furniture the entire time it introduces a great chance for mages to come over and summon some enemies in to give them a show. The summon time is still low but making a new spell for them by copypasting the vanilla one and just increasing summon time shouldn't be too hard (or I think Hentai Creature summons are infinite too if u wanna use already existing ones). Necromancers could summon some creepy ghosts and skeletons instead if the above works out fine.

 

Anyway, I've said this before but I'll say it again, love your work!

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7 hours ago, PenBoozerX said:

Hey, just an idea for a feature popped into my head for this. I'll just leave it here as food for thought no pressure.

 

You have some special features for mage assaults already, heres another one: Altronachs. They last for such a small amount of time no summons usually ever get included in any assault scenarios for any mods as rounds tend to take longer than the summons stay around for, but since in this one player is forced to stay put in furniture the entire time it introduces a great chance for mages to come over and summon some enemies in to give them a show. The summon time is still low but making a new spell for them by copypasting the vanilla one and just increasing summon time shouldn't be too hard (or I think Hentai Creature summons are infinite too if u wanna use already existing ones). Necromancers could summon some creepy ghosts and skeletons instead if the above works out fine.

 

Anyway, I've said this before but I'll say it again, love your work!

 

I hopefully can start implementing such stuff soon. My plan is to check for the NPCs around to determine the "type" of defeat (bandits, orcs, vampires, mages etc.) and then add extra actors according to this.

So if there is a mage with the rapers, the mod will play magic scenes and also spawn creatures suitable for this (atronachs, yes).

Necromancers will spawn draugr, scelettons, maybe hellhounds, bandits will bring dogs and skeers and maybe their goat etc.

I also want to soft integrate Demonic Creatures to spawn even more variety.

This way I also hope to increase the chance of seeing some rare animations. 

 

Spells are not required for this, I dont plan on changing any NPC or messing around that way. I will just spawn the stuff as it is required. This way I can also circumvent the actors vanishing.... 

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1 hour ago, sikamikanico78 said:

hi i tried this amazing mod and i seem to have a trouble... my pc never get whipped.. the rapists back always hurts or something like this and he wont whip my pc... is this a bug??

 

is there a message when this happens?

you can also enable debug messages to see if there is just no suitabe whipper available.

 

I am just working on improving the whole whipping, so the next update might fix this for you anyway.

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20211126181241_1.jpg

 

Tanya, our brave internal playtest specialist at work.

 

DevTeam: "Tanya, want to tell us how the latest improvements work out"
Tanya:  "Ffffu.... uuuuh..... I... whaa... qui....."
DevTeam: "You want another quick test run? Ok, we are ready in 3...2..."

Tanya: "Nuuuuh...chrrr.....huuuuh" 
Orcs: "What is wrong with this one?"

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Small Info for the next version 4.30

 

Since I had more problems than anticipated (damn, I HATE NPC AI, I swear!) I will not be able to release the next version until next week.

I also had some last minute ideas that I just had to implement and that are now... well, they of course took more time than I thought they would :D

 

But here is a unprocessed list of features that will be included as a little preview:

 

 

Naked Defeat upcoming 4.30 - Preview

 

- added 2 additional surrender poses (thx to gunslicer for his awesome stuff)
- increased the chance to escape from poorly made knots in escape game (when it says your captors knot suck and similar)
- added Combat Strip Feature "StripAttack" with this on Dogs, Wolves, Trolls, Skeevers, Spriggans and PowerAttacks in general will increase the strip chance
- added new Scenario (Rodeo - whipping during sex, using vanilla all kinds of scenes with cowgirl, standing and holding tags)
- hopefully fixed some bugs that prevented capturequest from starting
- added first patreons choice feature: wake up at an inn
- improved selection of whippers, hopefully increasing the chance to be whipped drastically (before it could be that even at 100% whipping did not always start)
- added a "invisible scene protector" during whipping in rodeo scenario and while in furniture. this can cause some minor issues with camera movement. I suggest to just use free camera in that case.
- added the invisible scene protector also to furniture whipping scenes for the same effect (more distance from whipper to PC).
-----> will add a toggle that allows use of the protectors for normal rape scenes too if you have NPC standing on the sex scene too often (especially in cities)
- added an option to choose if female actors should be treated as males by the animation filter
- added a whipping timer (for furniture punishment whipping "whip")
- setting "whip chance" to 0% disables all whipping content except punishment types (you have to remove "whip" from there manually in the library)
- added a check for zbfslavefaction to prevent beeing enslaved/robbed/rescued during SD+/Submissie Lola enslavement. (I hope those mods use the slave faction...)

- added a short whipping scene that plays at the start of the quest when you walk to your spot and can also happen occassionally between sex scenes. sadly it does not start reliably. still working on it -.-
- improved the transition from surrender/bleedout to the start of the quest ("find a good spot") with suitable idles (will be further improved in the future). 

 

Mod Fixes and Patches: 
- added a patch for "Specator Crowds Ultra" to work with new Rodeo Scenario
- added mod event to suspend Submissive Lola during the Defeat Scenario
- added checks to scan for zbfslavefaction to prevent naked defeat from enslaving slaves or run its outcomes (enslavement, robbery, resuce) during SD+, Lola and other enslavement mods.

 

Known Bugs:
- Somehow my trick to remove blood splatters during golden showers does not work
- still some rare occasions where the whipper is not working, I see if I can fix this too at some point

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7 hours ago, Nymra said:

Known Bugs:

 

- still some rare occasions where the whipper is not working, I see if I can fix this too at some point

Oh well, don't spend too much time on that. In SubLola you regularly get whipped and it works all fine - except on the rare occasion when it doesn't.

Some claimed that unsure footing might prevent whipping, but I even had Mistress stand on stairs or the edge of a rock, fidgeting every second, but the whiping worked fine. And then some time later, without having changed anything, she just stands there, frowning.

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On the Special Edition I had some problems with the mod with followers. Most times they was sandboxing around, while I had... other problems. Maybe it was not running nice with Nethers Follower Framework, but now I'm back on the LE (Modpocalypse, you know?) and it's running much better with AFT. It's little bit strange, that only me is locked in a furniture an I think the stripping feature is not working every time nice, but I can live with that.

 

The main problem for me right now is in the open world. I have Convinces Horses an so he follows me all the time, but when a troll is coming the way an knock me down, the the troll didn't care about that, but the horse, well... this is the chance, you know? This very clever horse lock me also in a furniture after that and steal all my stuff (When I set the option for this in the MCM), and the only option to get it back is... killing my horse?

 

I don't know how to fix this right now. Maybe turn it off in the open world or turn off the option for the horse follow, but I still like this mod. In the dungeons it's working very nice.

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5 hours ago, Randamaster said:

On the Special Edition I had some problems with the mod with followers. Most times they was sandboxing around, while I had... other problems. Maybe it was not running nice with Nethers Follower Framework, but now I'm back on the LE (Modpocalypse, you know?) and it's running much better with AFT. It's little bit strange, that only me is locked in a furniture an I think the stripping feature is not working every time nice, but I can live with that.

 

 

Followers are bonus sadly. I dont use any, so improving this feature is a low priority for me (until I get a follower that works how I want :D)  and something I put to vote for my patreons to improve.

Sorry :( 

 

5 hours ago, Randamaster said:

The main problem for me right now is in the open world. I have Convinces Horses an so he follows me all the time, but when a troll is coming the way an knock me down, the the troll didn't care about that, but the horse, well... this is the chance, you know? This very clever horse lock me also in a furniture after that and steal all my stuff (When I set the option for this in the MCM), and the only option to get it back is... killing my horse?

 

This is something I am working on. I hope that I can add an actor detection that determines which actor was the one that put you down so he is guaranteed to rape first.

The horse... well.... yes, it took its chance :D
I will add toggles for individual races in the future, but that would disable also all horses.

I will also add text fields where you can put in named followers to exclude, so if you have a horse with a name it will work with it.

 

Also also I am working on a feature where your horse will demand sex the longer you ride if, hehehe. (we dont want to make travel too easy no? :P)

 

5 hours ago, Randamaster said:

I don't know how to fix this right now. Maybe turn it off in the open world or turn off the option for the horse follow, but I still like this mod. In the dungeons it's working very nice.

 

glad you like the mod :D
and yes, in the dungeons its a lot less actors to sort... but this kind of stuff is on my mind all the time, so it will improve bit by bit! 

thx for the feedback

 

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On 11/27/2021 at 9:26 AM, CaptainJ03 said:

Oh well, don't spend too much time on that. In SubLola you regularly get whipped and it works all fine - except on the rare occasion when it doesn't.

Some claimed that unsure footing might prevent whipping, but I even had Mistress stand on stairs or the edge of a rock, fidgeting every second, but the whiping worked fine. And then some time later, without having changed anything, she just stands there, frowning.

 

damnit and my perfectionism :P

but yeah, 1001 things that fuck up how NPCs do their job! While I am pretty amazed on how reliable it works right now. (ok well, after I made a patch for Specator crowds... sooo... grrr ) 

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Followers are working great on LE with AFT, even this stupid troublemaker-bitch Serana. I only see cosmetic stuff, like the are not bound sometimes, or they are full dressed after the action. On option to exclude someone will be more then fine. I always rename them with the renamer, so this would do the trick I think...

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Naked Defeat - 4.30 - Full

 

Installation:

This is a full version.

all hotfixes, patches and previous versions can be deleted, they are all included

Run FNIS!

 

CHANGELOG

 

1. General improvement & fixes

- further restructurization of quests and general improvements. I could not test all the possibilities and circumstances so expect bugs as always :(
- added 2 additional surrender poses (thx to gunslicer for his awesome stuff)

- hopefully fixed some bugs that prevented capturequest from starting

- added new Scenario (Rodeo - whipping during sex, using vanilla all kinds of scenes with cowgirl, standing and holding tags)

- added a check for zbfslavefaction to prevent beeing enslaved/robbed/rescued during SD+/Submissie Lola enslavement. (I hope those mods use the slave faction...)

- golden showers will now finally remove blood splatters (decals) correctly

- improved the transition from surrender/bleedout to the start of the quest ("find a good spot") with suitable idles (will be further improved in the future).

- added animation for "hair change" (press "K" when not in combat to change your hair style to one of your 10 selected ones)


2. Sex
- added an option to choose if female actors should be treated as males by the animation filter

- improved animation filter in general (as always a massive WIP since tags on SLAL packs are all wrong...)
 

3. New Feature "Rescued" (via Patreon vote)

- see in MCM - Defeat - Aftermath - Rescue Chance -> careful if you set this to 100% you will never see any other outcome

- teleporting followers (up to 4) is untested and some followers might be unrecognized. I m working on it

 

4. Escape game & whipping

- increased the chance to escape from poorly made knots in escape game (when it says your captors knot suck and similar)
- improved selection of whippers, hopefully increasing the chance to be whipped drastically (before it could be that even at 100% whipping did not always start)
- added a "invisible scene protector" during whipping in rodeo scenario and while in furniture. this can cause some minor issues with camera movement. I suggest to just use free camera in that case.
- added the invisible scene protector also to furniture whipping scenes for the same effect (more distance from whipper to PC).
-----> will add a toggle that allows use of the protectors for normal rape scenes too if you have NPC standing on the sex scene too often (especially in cities)

- added a whipping timer (for furniture punishment whipping "whip")

- setting "whip chance" to 0% disables all whipping content except punishment types (you have to remove "whip" from there manually in the library)

 

5. Combat Strip

- added Combat Strip Feature "StripAttack" with this on Dogs, Wolves, Trolls, Skeevers, Spriggans and PowerAttacks in general will increase the strip chance

 

Mod Fixes and Patches: 
- added a patch for "Specator Crowds Ultra" to work with new Rodeo Scenario (Patch is only tested on LE. Test on SE with caution) 
- added mod event to suspend Submissive Lola during the Defeat Scenario
- added checks to scan for zbfslavefaction to prevent naked defeat from enslaving slaves or run its outcomes (enslavement, robbery, resuce) during SD+, Lola and other enslavement mods

---> Submissive Lola MCM -> Do not use ZazSlaveControl has to be OFF for both mods to be compatible (otherwise it can lead to double enslavement with SD+ and other mods)
- when you use bathing in skyrim, naked defeat will now register that and remove blood splatters(decals)

 

Known Bugs:
- still some rare occasions where the whipper is not working, I see if I can fix this too at some point

- I noticed sometimes enemies will not be uncalmed when the quest ends. this seems to be related to some unknown behaviour of the "Allegiance Faction" I removed that faction now and hope for the best, sorry. 

----> this is one of my main construction sites atm anyway
 

 

PATREON:

Please consider supporting me if you like my mods. each patreon will increase the development speed.
Plus I will work on features I personally do not need in Naked Defeat based on the level of support.

 

First patreon feature that is implemented:

- Outcame: "Wake up at an Inn"
 

The next new feature will get a vote soon on my patreon

❤️ https://www.patreon.com/nymra ❤️

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28 minutes ago, Randamaster said:

Thanks for the new version, but...

 

Uh... I have a question: Where are this ghosts coming from, and can I disable them?

 

when do they show up? 
they have been there before, they show up when there are no actors found for the rape quest.
There seem to be some issues with actor detection in the latest version of the rape quest that I currently try to fix, but 4.31 should no longer have that problem, hmm.

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I run this with Demonic Creatures and I have three from this Mummy in Saartal. They knock me down, go away and this ghosts are coming from nowhere, attack this mummy, but they also... want to have fun after that, ignoring the follower of course. I never see them before, so this is a little bit strange right now...

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6 minutes ago, Randamaster said:

I run this with Demonic Creatures and I have three from this Mummy in Saartal. They knock me down, go away and this ghosts are coming from nowhere, attack this mummy, but they also... want to have fun after that, ignoring the follower of course. I never see them before, so this is a little bit strange right now...

 

do you use 4.31? 

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I installed 4.30 yesterday, but now I see there was a 4.31 version, but I have the same problem with both versions. Now I'm back on the old version, to check that and I have no ghosts over there and... it just works. I don't have a number for the version I use right now, just a date... 17.11.21

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7 minutes ago, Randamaster said:

I installed 4.30 yesterday, but now I see there was a 4.31 version, but I have the same problem with both versions. Now I'm back on the old version, to check that and I have no ghosts over there and... it just works. I don't have a number for the version I use right now, just a date... 17.11.21

 

that is not helping at all, sorry.

Did you now install the 4.31 and tested in the same situation? or maybe in different ones? because it sounds like you did not.
Did the problem only happen with those mummies? 

In all cases: please see if you can make papyrus.logs, this blind guessing is getting tiring :( 

 

There IS a problem but that was in 4.30. I am currently working on refining 4.31 a bit more but 4.31 never spawned ghosts for me when a raper was close.

If you dont know how to make papyrus logs read it in the webbs or remain with the old version for now, no worries. 

 

 

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