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Posted
2 hours ago, Wook71 said:

Wanted to try this but I'm getting a t-pose after installing it.  I'm using Nemesis though so that could be it.

 

the mod includes animation, so you need to... I guess rerun Nemesis, but I dont know exactly how it works
 

Posted
5 hours ago, 43deadwood said:

Just installed this and 'WOW' - my PC can hardly move for being abused - absolutely love it - thank you so much

 

and that is how we want it to be :D
thx alot, glad you have "fun" !

Posted (edited)

Hello, Nymra, I just decided to dive in Naked defeat 4.0 LE, but there is some problem with ZAZ furnitures/dialogues for me, I think. Which version of ZAZ is used for the mod? I use this.

But checking for errors in xedit shows that esm I use does not have formids used in some scenarios, and there are other errors on missing dialogue branches, aliases,  and some other little stuff in naked defeat itself.

errors list in spoiler:

Spoiler

[00:00] Checking for Errors in [CA] Naked Defeat.esp
[00:00] nade_MetabolismEffect "Accelerated Metabolism" [MGEF:CA167ABA]
[00:00]     MGEF \ KWDA - Keywords \ Keyword -> [0F16AB41] < Error: Could not be resolved >
[00:00] nade_PlayerFXTopic "On second thought... never mind." [DIAL:CA11A8D1]
[00:00]     DIAL \ BNAM - Branch -> [CA0F52F5] < Error: Could not be resolved >
[00:00] nade_PlayMXTopic "On second thought... forget it." [DIAL:CA11A8D3]
[00:00]     DIAL \ BNAM - Branch -> [CA0F52F5] < Error: Could not be resolved >
[00:00] nade_ConfigQuest "Naked Defeat" [QUST:CA0012C5]
[00:00]     QUST \ Aliases \ Alias \ Create Reference to Object \ ALCO - Object -> [0F0D17E9] < Error: Could not be resolved >
[00:00]     QUST \ Aliases \ Alias \ Create Reference to Object \ ALCO - Object -> [CA0D17E7] < Error: Could not be resolved >
[00:00]     QUST \ Aliases \ Alias \ Create Reference to Object \ ALCO - Object -> [0F0D17E8] < Error: Could not be resolved >
[00:00] nade_EatQuest "Naked Defeat Eating" [QUST:CA156D34]
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [CA156D39] < Error: Could not be resolved >
[00:00] nade_RapeForceGreet [PACK:CA0E2AAF]
[00:00]     PACK \ Package Data \ Data Input Values \ Value \ Topic \ PDTO - Topic Data \ Data -> [0F0E2545] < Error: Could not be resolved >
[00:00] nade_ZazFurnPole [FLST:CA00081B]
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F08B500] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F08B4FE] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F08535E] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F085363] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F07DC23] < Error: Could not be resolved >
[00:00] nade_ZazFurnMix [FLST:CA00081D]
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F085E56] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F07DC23] < Error: Could not be resolved >
[00:00] nade_ZazFurnMonster_Indoor [FLST:CA00081E]
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F07DC23] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F07DC23] < Error: Could not be resolved >
[00:00] nade_ZazFurnMonster_Outdoor [FLST:CA00081F]
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F08692D] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F0863C1] < Error: Could not be resolved >
[00:00] nade_ZazFurnAnimals [FLST:CA00083D]
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F08076B] < Error: Could not be resolved >
[00:00] nade_ZazFurnAnimalsDogs [FLST:CA00083E]
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F08076B] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F07D6AC] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F07D6AA] < Error: Could not be resolved >
[00:00] nade_ZazWhipDevs [FLST:CA172C77]
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F08B500] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F08B4FE] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F085E57] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F08535E] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F085363] < Error: Could not be resolved >
[00:00] nade_EQDV0 [DLVW:CA02021E]
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA02021F] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA022D5B] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA022D5E] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA022D65] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA032A7C] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA0390C5] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA06522E] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA07AAC4] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA07AAD1] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA07B04A] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA07B04D] < Error: Could not be resolved >
[00:00] nade_RQDV0 [DLVW:CA0E2543]
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA0E2544] < Error: Could not be resolved >
[00:00] nade_TQ_DV0 [DLVW:CA0F52F4]
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA0F52F5] < Error: Could not be resolved >
[00:00] nade_PQ_DV0 [DLVW:CA128B24]
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA128B28] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA128B2B] < Error: Could not be resolved >
[00:00] nade_GreybeardScene [SCEN:CA11D408]
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F11D409] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F11D40C] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F126573] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F13276D] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F133CF7] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F134261] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F134263] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F134265] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F134267] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F134269] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F1357FD] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F135801] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F13934A] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F13A8D8] < Error: Could not be resolved >
[00:00] nade_WizardScene [SCEN:CA15BE20]
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F15BE22] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F15BE25] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F15F960] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F160988] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F1619B4] < Error: Could not be resolved >
[00:00] nade_CaptureQuest_WhipScene [SCEN:CA1864BD]
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F188A6E] < Error: Could not be resolved >
[00:00] Done: Checking for Errors, Processed Records: 379, Errors found: 20, Elapsed Time: 00:00

CA is position of Naked defeat in my LO, 7F is position of ZAZ in my LO.

 

Upd. Seems I found version you use. downloading....

Upd2. Updated ZaZ, less errors, but still they are.

Spoiler

[00:00] Start: Checking for Errors
[00:00] Checking for Errors in [CA] Naked Defeat.esp
[00:00] nade_MetabolismEffect "Accelerated Metabolism" [MGEF:CA167ABA]
[00:00]     MGEF \ KWDA - Keywords \ Keyword -> [0F16AB41] < Error: Could not be resolved >
[00:00] nade_PlayerFXTopic "On second thought... never mind." [DIAL:CA11A8D1]
[00:00]     DIAL \ BNAM - Branch -> [CA0F52F5] < Error: Could not be resolved >
[00:00] nade_PlayMXTopic "On second thought... forget it." [DIAL:CA11A8D3]
[00:00]     DIAL \ BNAM - Branch -> [CA0F52F5] < Error: Could not be resolved >
[00:00] nade_ConfigQuest "Naked Defeat" [QUST:CA0012C5]
[00:00]     QUST \ Aliases \ Alias \ Create Reference to Object \ ALCO - Object -> [0F0D17E9] < Error: Could not be resolved >
[00:00]     QUST \ Aliases \ Alias \ Create Reference to Object \ ALCO - Object -> [CA0D17E7] < Error: Could not be resolved >
[00:00]     QUST \ Aliases \ Alias \ Create Reference to Object \ ALCO - Object -> [0F0D17E8] < Error: Could not be resolved >
[00:00] nade_EatQuest "Naked Defeat Eating" [QUST:CA156D34]
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [CA156D39] < Error: Could not be resolved >
[00:00] nade_RapeForceGreet [PACK:CA0E2AAF]
[00:00]     PACK \ Package Data \ Data Input Values \ Value \ Topic \ PDTO - Topic Data \ Data -> [0F0E2545] < Error: Could not be resolved >
[00:00] nade_EQDV0 [DLVW:CA02021E]
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA02021F] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA022D5B] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA022D5E] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA022D65] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA032A7C] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA0390C5] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA06522E] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA07AAC4] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA07AAD1] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA07B04A] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA07B04D] < Error: Could not be resolved >
[00:00] nade_RQDV0 [DLVW:CA0E2543]
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA0E2544] < Error: Could not be resolved >
[00:00] nade_TQ_DV0 [DLVW:CA0F52F4]
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA0F52F5] < Error: Could not be resolved >
[00:00] nade_PQ_DV0 [DLVW:CA128B24]
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA128B28] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA128B2B] < Error: Could not be resolved >
[00:00] nade_GreybeardScene [SCEN:CA11D408]
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F11D409] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F11D40C] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F126573] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F13276D] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F133CF7] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F134261] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F134263] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F134265] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F134267] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F134269] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F1357FD] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F135801] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F13934A] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F13A8D8] < Error: Could not be resolved >
[00:00] nade_WizardScene [SCEN:CA15BE20]
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F15BE22] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F15BE25] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F15F960] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F160988] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F1619B4] < Error: Could not be resolved >
[00:00] nade_CaptureQuest_WhipScene [SCEN:CA1864BD]
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F188A6E] < Error: Could not be resolved >
[00:00] Done: Checking for Errors, Processed Records: 379, Errors found: 13, Elapsed Time: 00:00

 

Edited by Iroha
to precise
Posted (edited)
6 minutes ago, donttouchmethere said:

"NADE" is the offical short for Naked Defeat?

if you ask about nade_ prefix in editorID names - that is just for convenience (I believe) - easier to find formids in creation kit.

Edited by Iroha
Posted
4 minutes ago, Iroha said:

if you ask about nade_ prefix in editorID names - that is just for convenience (I believe) - easier to find formids in creation kit.

perfect, that's the best kind of acronym

NADE it is!

Posted (edited)
On 10/22/2021 at 10:26 PM, Wook71 said:

Wanted to try this but I'm getting a t-pose after installing it.  I'm using Nemesis though so that could be it.

Ok, ran it thru Cathedral optimizer and that fixed it. I'm running on SSE. I am seeing that issue where when defeated pc gets bound and then nothing happens even with the hotfix. Sometimes it does work tho, just real long pauses between "phases" and sometimes after getting bound the first time, characters goes into an animation loop and nothing else happens.

 

Edited by Wook71
Posted (edited)
10 hours ago, Wook71 said:

Ok, ran it thru Cathedral optimizer and that fixed it. I'm running on SSE.

 

why don't you use SE version?

Edited by Iroha
Posted
On 10/23/2021 at 11:19 AM, Iroha said:

Hello, Nymra, I just decided to dive in Naked defeat 4.0 LE, but there is some problem with ZAZ furnitures/dialogues for me, I think. Which version of ZAZ is used for the mod? I use this.

But checking for errors in xedit shows that esm I use does not have formids used in some scenarios, and there are other errors on missing dialogue branches, aliases,  and some other little stuff in naked defeat itself.

errors list in spoiler:

  Reveal hidden contents

CA is position of Naked defeat in my LO, 7F is position of ZAZ in my LO.

 

Upd. Seems I found version you use. downloading....

Upd2. Updated ZaZ, less errors, but still they are.

  Reveal hidden contents

 

 

skyrim has a gazillion errors. they all do not matter as long as something is not working right.

you need zap 8.0+ exactly, but if you see the furnitures appearing, everything is good. 

 

dunno why you even check for errors in xedit, some mods might make that thing explode, hehe. 

I learned modding using Naked Defeat, so their might be alot of edits that will count as errors for xedit, but might never be called by any script in the game because they are disabled.

Posted
21 hours ago, Wook71 said:

Ok, ran it thru Cathedral optimizer and that fixed it. I'm running on SSE. I am seeing that issue where when defeated pc gets bound and then nothing happens even with the hotfix. Sometimes it does work tho, just real long pauses between "phases" and sometimes after getting bound the first time, characters goes into an animation loop and nothing else happens.

 

 

https://www.loverslab.com/files/file/17888-naked-defeat-se/

Posted (edited)
1 hour ago, Nymra said:

 

skyrim has a gazillion errors. they all do not matter as long as something is not working right.

you need zap 8.0+ exactly, but if you see the furnitures appearing, everything is good. 

 

dunno why you even check for errors in xedit, some mods might make that thing explode, hehe. 

I learned modding using Naked Defeat, so their might be alot of edits that will count as errors for xedit, but might never be called by any script in the game because they are disabled.

Thanks for the answer, but let me describe what will be in-game with errors in plugin I see, on example of one "erroneous" scene.

Lets pick nade_WizardScene [SCEN:CA15BE20].

It has erros of not resolved:

SCEN \ Actions \ Action \ DATA - Topic -> [0FXXXXXX]

It means that in my ZAZ (8.0+ since I updated it) no formids with numbers 0F15BE22, 0F15BE25, 0F15F960, .. and so on.

Since that is dialogue topics, that NPC must tell during scene, in best case I will see no dialogue, and in worse case (if error of missing dialogue in-game is not handled by hardcode of skyrim.exe) it will cause CTD.

So, and what would be if missing formID is furniture (that should be spawned in cell)? I already know answer (from expirience with another mod) - its 100% CTD.

 

That is why we should not ignore errors tes5edit shows, we should use possibilities of Tes5edit/xedit, since it is very well developed. Even if creation kit loads and saves plugins well - it doesnot mean that they will work on other users games - cause every modder can occasionly change one of masterfiles during development of mod, create new forms for example, and  that form can be critical for engine(CTD if missing) that will be sad.

Edited by Iroha
Posted
11 hours ago, Iroha said:

why don't you use SE version?

 

1 hour ago, Nymra said:

Yeaaaaah. It's been since I think April or so since I last did a Skyrim playthrough. Totally forgot you made a separate page for SSE and I had the LE page favorited. It's working for the most part now, just trying to sort through the strip settings in the mod vs sexlab. In between events my character puts her gear back on and breaks the immersion a bit.

Posted
7 hours ago, Iroha said:

Thanks for the answer, but let me describe what will be in-game with errors in plugin I see, on example of one "erroneous" scene.

Lets pick nade_WizardScene [SCEN:CA15BE20].

It has erros of not resolved:

SCEN \ Actions \ Action \ DATA - Topic -> [0FXXXXXX]

 

see, the wizard seen will never happen in naked defeat. its just an artifact that will be deleted in a future update. no worries here.

 

7 hours ago, Iroha said:

It means that in my ZAZ (8.0+ since I updated it) no formids with numbers 0F15BE22, 0F15BE25, 0F15F960, .. and so on.

Since that is dialogue topics, that NPC must tell during scene, in best case I will see no dialogue, and in worse case (if error of missing dialogue in-game is not handled by hardcode of skyrim.exe) it will cause CTD.

So, and what would be if missing formID is furniture (that should be spawned in cell)? I already know answer (from expirience with another mod) - its 100% CTD.

 

you should start working on problems when you actually have a CTD, not from some random error messages. If I would not use mods that have errors in the papyrus log or in tes5edit I would use like no mod at all...

 

7 hours ago, Iroha said:

That is why we should not ignore errors tes5edit shows, we should use possibilities of Tes5edit/xedit, since it is very well developed. Even if creation kit loads and saves plugins well - it doesnot mean that they will work on other users games - cause every modder can occasionly change one of masterfiles during development of mod, create new forms for example, and  that form can be critical for engine(CTD if missing) that will be sad.

as I said, when you do not have a CTD it is just waste of time trying to prevent stuff that might never happen. But its up to you in the end.

I cannot spend time cleaning errors in my mod that will never be a problem since it will slow down development speed. I delete stuff bit by bit and ofc the end goal is having a clean as possible install, but its not a priority. 

Posted (edited)
6 hours ago, Wook71 said:

 

Yeaaaaah. It's been since I think April or so since I last did a Skyrim playthrough. Totally forgot you made a separate page for SSE and I had the LE page favorited. It's working for the most part now, just trying to sort through the strip settings in the mod vs sexlab. In between events my character puts her gear back on and breaks the immersion a bit.

 

disable "victims redress" in sexlab MCM in "Animation settings". its the most common culcript for this. 
I will add more elaborate naked defeat strip options in the future too

Edited by Nymra
Posted (edited)

Whenever loading a save game, I see this message. Is it expected? Could it be suppressed? Rape is disabled in ND MCM.

 

This is with version 4.0. I think I saw it for the first time with one of the 3.x beta versions. For 4.0, I disabled the mod in MCM, removed it from MO2, cleaned the save game with Fallrim Tools and then installed 4.0

grafik.png.cc3ef240f32ee70260fef6a9ca794bee.png

Edited by Gudulba
Posted
2 hours ago, Gudulba said:

Whenever loading a save game, I see this message. Is it expected? Could it be suppressed? Rape is disabled in ND MCM.

 

This is with version 4.0. I think I saw it for the first time with one of the 3.x beta versions. For 4.0, I disabled the mod in MCM, removed it from MO2, cleaned the save game with Fallrim Tools and then installed 4.0

grafik.png.cc3ef240f32ee70260fef6a9ca794bee.png

 

might be a leftover debug message for when I set this up. 
its not an indication for anything beeing on or off tho, it just told me that a certain event (OnPlayerLoadGame) fired. 

I see that I remove it for the next patch. thx for reporting.

 

 

Posted
2 hours ago, fahrockza said:

Where is capture quest menu in MCM?image.png.2be5da1d5e4fcde1ad1fac4b73fe15d5.png
 

20211029013108_1.jpg

 

capturequest -> in System tab, right side

 

also, this should no longer happen in Naked Defeat 4.0

which version do you run?
if this happens on 4.0 I would like to see a papyrus.log, so I can maybe prevent this situation.

 

Posted

I have a weird bug naked 4.0 new game. i got too dirty. then got attacked attack finished with my hands locked behind my back in 3rd person i can only move by jumping. in first person im totally fine but i can't activate anything because is says im still in combat. i jumped from the flagon to town before i figured out the 1 person thing. i have zoned in and out of buildings stayed hidden for  hours real time well i read a book been inv tried freeing myself with zaz and DD and DDE  let me take the cuffs off but still stuck  i even reinstalled my fnis... at this point im lost or at a loss? any ideas how to get unstuck. ND debug won't work because im tired or something tried or in combat that first. oh and tried to stop all  and rest all in SL. that did not work. lol 

Posted
7 hours ago, Nymra said:

 

capturequest -> in System tab, right side

 

also, this should no longer happen in Naked Defeat 4.0

which version do you run?
if this happens on 4.0 I would like to see a papyrus.log, so I can maybe prevent this situation.

 

I check a version in MCM is 3.2 beta 4image.png.0f8fc7a8b611f02b5f184008ce25f21a.png20211029114601_1.jpg.af6b063f0acd3860b90b70d71956e445.jpg

Posted
2 hours ago, RamsesSilent said:

I have a weird bug naked 4.0 new game. i got too dirty. then got attacked attack finished with my hands locked behind my back in 3rd person i can only move by jumping. in first person im totally fine but i can't activate anything because is says im still in combat. i jumped from the flagon to town before i figured out the 1 person thing. i have zoned in and out of buildings stayed hidden for  hours real time well i read a book been inv tried freeing myself with zaz and DD and DDE  let me take the cuffs off but still stuck  i even reinstalled my fnis... at this point im lost or at a loss? any ideas how to get unstuck. ND debug won't work because im tired or something tried or in combat that first. oh and tried to stop all  and rest all in SL. that did not work. lol 

 

erm.... trying to decode this, but I have no idea what might have happened here. if you can still jump I feel like naked defeat is not responsible here. 

I need a papyrus log file to judge.

Posted
25 minutes ago, fahrockza said:

I check a version in MCM is 3.2 beta 4image.png.0f8fc7a8b611f02b5f184008ce25f21a.png

 

thats just a wrong number, sorry. 

if you download and install 4-0 u have 4.0 installed ?

Posted (edited)
3 hours ago, Nymra said:

 

erm.... trying to decode this, but I have no idea what might have happened here. if you can still jump I feel like naked defeat is not responsible here. 

I need a papyrus log file to judge.

well i went back to a old save then i happened again but reverted to a old save , been playing for some hours no problems but if it happen again ill copy paste the logs for you .  I run with 350 mods plus 249 active so could be any number of conflicts. thanks love your mods but im new to using them. thanks for your time and stay awesome! 

Edited by RamsesSilent
Posted (edited)
2 hours ago, Cristel Carrisi said:

Хуйня стала а не мод,ты все испортил, ERROR Start Quest и прочая информация на подобие Captuer None Sex None // а вообще что то работает??)) и это что на фото за хуйня???

ScreenShot458.bmp 5.93 MB · 1 download ScreenShot459.bmp 5.93 MB · 1 download

 

your devious devices block the yoke scenario (they prevent the yoke from naked defeat to be equiped - because they are Devious Devices and just fuck everything else up ^^)

if you use Devious Devices you should also install DeviousDevicesEquip or Devious Devices will break Naked Defeats idles.

 

and I dont know if auto translate just changed the tone of your comment into something rude, but maybe try to be nice in support questions, especially when you do not bother reading the install instructions.

Edited by Nymra

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