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Posted

Naked Defeat BETA 3.2 BETA 2 - HOTFIX 

 

- Hopefully fixes an issue where the main quest failed to start when there are no valid nearby actors (like no actors at all)

- if Naked Defeat thinks you are defeated (Surrender key saying "You are already defeated) the Surrender Key should no also FIX this problem when pressed

 

Install: overwrite BETA 2 with it (only contains script and ESP)

Naked Defeat 3-2 BETA 2 - HOTFIX LE+SE.7z

Posted

So in the description you mention that you are planning a bridge for sexlab defeat, That may not be necessary. Death Alternative has a function that lets it take care of events instead of other mods and can scan for things like that. OFC you need the right hooks in there, but sexlab defeat has that option, if you add in the hooks, then it should be able to be compatible with Sexlab defeat, and Death alterative without any weird stuff.

Sorry if this has already been suggested.

Posted
2 minutes ago, indolu said:

So in the description you mention that you are planning a bridge for sexlab defeat, That may not be necessary. Death Alternative has a function that lets it take care of events instead of other mods and can scan for things like that. OFC you need the right hooks in there, but sexlab defeat has that option, if you add in the hooks, then it should be able to be compatible with Sexlab defeat, and Death alterative without any weird stuff.

Sorry if this has already been suggested.

 

there are no plans for bridges to death alternative or sexlab defeat. both mods are dysfunctional in my oppinion and its not worth investing time into working with them.

 

Both mods can be used alongside naked defeat tho with the right settings. some user wrote them somewhere but I never had time to dig them up again.


Over time I want to expand on possible post rape scenarios myself. 

Posted

Naked Defeat 3.2 BETA 3 (PATCH!) 

 

This is a beta, expect bugs and unwanted behaviour. Use on your own risk ?

 

Installation (Important!)) 
This is a patch, not a full version. Only includes updated scripts and ESP. Version is the same for SE and LE.

- remove old BETAs and Hotfix

- Install BETA 3 and let it overwrite your naked defeat 

- Deactivate the mod in its MCM - save and reload - activate the mod again (might be unnecessary, but better be save than sorry)

 

Changelog:

- includes the hotfix and beta 1, both are no longer required. 

 

hope the fixes really fix it, could not test all the scenarios:

- fixes a bug where the scene would start floating in the air

- fixes a bug where the mod would not progress when there is no valid actor found for sex scene 

 

- added a toggle for VR users to disable the vehicle and stop the camera from spinning, see if this helps @Miriam

- added the ghost scenario: when there are no actors around when you enter bleedout, the mod will now spawn 2 ghosts and they will take care of you (will add more scenarios here)

 

To Do:

- add %slider for death on bleedout 

- add eventbridge from Public Rape to Prison Overhaul

- try to catch the crimegold value and include it into the punishment (so you can choose to use a prison or naked defeat to get rid of bounties, also with a % slider. DCL prison is not supported but maybe it will be when there are suitable modevents to start it

 

When this is done I think I will start to expand the mod architecture and rebuilt parts of it to allow more complex scenarios and more variety in the existing ones. 

 

 

 

 

Naked Defeat 3-2 BETA 3 (PATCH) LE+SE.7z

Posted

Been trying to get this to work in vr, but FNIS keeps saying ">>Warning: \character\behaviors\FNIS_NakedDefeat_Behavior.hkx not Skyrim VR compatible<<". I'm likely missing something very obvious but would appreciate any advice.

Posted
5 minutes ago, WastelandEnjoyer said:

Been trying to get this to work in vr, but FNIS keeps saying ">>Warning: \character\behaviors\FNIS_NakedDefeat_Behavior.hkx not Skyrim VR compatible<<". I'm likely missing something very obvious but would appreciate any advice.

 

I think for VR you need the SE version of everything, no? 

Posted
6 hours ago, MysticDaedra said:

Any way to make this compatible with Battle Fuck? I get they both do the same things... I just would like a devious defeat outcome mod that works, but I also like the QTE system in BF.

 

did you already try both mods combined? From what I read in battle fucks description it might be possible to configure both mods to work with each other.
 

Posted
On 9/22/2021 at 2:45 AM, indolu said:

Yeah VR is exclusively a thing for SE.

 

On 9/21/2021 at 11:26 PM, Nymra said:

 

I think for VR you need the SE version of everything, no? 

 

And this is why I should not mod while sleep deprived haha ty for letting me know fixed it now.

Posted
16 hours ago, Nymra said:

 

did you already try both mods combined? From what I read in battle fucks description it might be possible to configure both mods to work with each other.
 

I have not, but I see now that they might be compatible after all, worth a shot anyways. Here goes nothing! :)

Posted

So I'm not sure how BF and ND are supposed to be compatible... I can't disable ND's defeat option, only reduce it to 10%. BF could potentially work, as after a BF scene is finished it either sends direct to rape or direct to bleedout, after which the Naked Defeat script could trigger. I'll try to see if the mods will play nice, but I suspect they won't. Worth a shot I suppose.

Posted
11 hours ago, MysticDaedra said:

So I'm not sure how BF and ND are supposed to be compatible... I can't disable ND's defeat option, only reduce it to 10%. BF could potentially work, as after a BF scene is finished it either sends direct to rape or direct to bleedout, after which the Naked Defeat script could trigger. I'll try to see if the mods will play nice, but I suspect they won't. Worth a shot I suppose.

 

they are not supposed to be compatible, but maybe there is a way already.

I dont know the options you can set in battlefuck.

 

you need to configure both mods in a way that makes them trigger only in certain conditions.

for example if Naked defeat only triggers on bleedout, you could configure battlefuck to only trigger from that pink aura...

if you dont find a way to make it work, feel free to report back, so I can put it on the list of incomaptible mods.

 

in general I have only little motivation to work towards compability with other defeat mods at this point since I want to make the mod as good as good as possible first. 

Posted (edited)

Oh of course. I ended up disabling Naked Defeat, but for a different reason: it wasn't working with SL Separate Orgasms. EDIT: turns out it was a different mod, SL Pheromones, that was causing my SLSO issue. Didn't see that one coming! Other than that, it seemed to work. Best mode of compatibility I found was to have BF proc during combat (via a percentage chance just in case), and ND to proc during bleedout (if BF doesn't proc basically). Because of the minigame that BF introduces, it needs ND to be a secondary defeat option, unfortunately. But it did work.

Edited by MysticDaedra
Posted
12 minutes ago, MysticDaedra said:

Oh of course. I ended up disabling Naked Defeat, but for a different reason: it wasn't working with SL Separate Orgasms. Didn't see that one coming! Other than that, it seemed to work. Best mode of compatibility I found was to have BF proc during combat (via a percentage chance just in case), and ND to proc during bleedout (if BF doesn't proc basically). Because of the minigame that BF introduces, it needs ND to be a secondary defeat option, unfortunately. But it did work.

 

thx for the update!
 

as for SLSO, can you elaborate? I never used SLSO but always planned on looking it up. What exactly is "not working" with it?

Posted
4 hours ago, Nymra said:

 

thx for the update!
 

as for SLSO, can you elaborate? I never used SLSO but always planned on looking it up. What exactly is "not working" with it?

No problem, I tend to spend almost more time testing and breaking things than actually playing lol.

 

Turns out I was wrong, it was not SLSO that was conflicting, it was something to do with SLSO and SL Pheromones, nothing to do with Naked Defeat that I can tell after further testing. Basically, the animations would just repeat over and over, and SLSO wouldn't resolve or send the end call to Sexlab. This was/is specifically with SL Pheromones-spawned actors I realized. Whoops! :)

 

Going to try re-enabling Naked Defeat again. I found another issue between BF and ND, both were conflicting during faction check/changes, causing my save to start collecting stacks of faction scripts (when I checked it was up to 6000... that save was borked by then lol). I'm not sure this is resolvable, at least not by me; I'm not knowledgeable to deal with script stuff. Basically both mods would try to make changes to the factions (i.e., make the player part of the bandit faction temporarily for rape scenes), and since ND was set up to proc after BF, the ND scripts were going through... leaving thousands of BF scripts just hanging lol. I will also try interfacing with the Battlefuck thread, see if they have any solutions to this issue.

Posted
1 minute ago, MysticDaedra said:

No problem, I tend to spend almost more time testing and breaking things than actually playing lol.

 

oh.... same for me here... I think the ratio is 100 hours fixing or scripting per 1 hour of playing easily... 

 

1 minute ago, MysticDaedra said:

Turns out I was wrong, it was not SLSO that was conflicting, it was something to do with SLSO and SL Pheromones, nothing to do with Naked Defeat that I can tell after further testing. Basically, the animations would just repeat over and over, and SLSO wouldn't resolve or send the end call to Sexlab. This was/is specifically with SL Pheromones-spawned actors I realized. Whoops! :)

 

ah, yes., ok :D
I am getting rid of a lot of mods atm and SL pheromones is sadly one of them. I try to add as much sex action via naked defeat now, so I can cover stuff from: SL pheromones, Deviously Helpless, Sexlab Adventures, Deviously enchanted chests and Estrus Charus/Spider all in one mod and actually in a way that is NOT interfering with each other.... 
I learned the hard way that there can be only one mod in a game that triggers sex... ever. :(

 

1 minute ago, MysticDaedra said:

Going to try re-enabling Naked Defeat again. I found another issue between BF and ND, both were conflicting during faction check/changes, causing my save to start collecting stacks of faction scripts (when I checked it was up to 6000... that save was borked by then lol). I'm not sure this is resolvable, at least not by me; I'm not knowledgeable to deal with script stuff. Basically both mods would try to make changes to the factions (i.e., make the player part of the bandit faction temporarily for rape scenes), and since ND was set up to proc after BF, the ND scripts were going through... leaving thousands of BF scripts just hanging lol. I will also try interfacing with the Battlefuck thread, see if they have any solutions to this issue.

omg :D
that sounds like... well, one hell of a problem!
keep me posted. In the long run I want to adress compability with Yamete!, SL Defeat and other stuff maybe, but I also tend to not see the reasons for combining those mods anyway.

in this case: what is it with battlefuck that you want to have next to naked defeat (a feature this mod has not?)

 

btw: SL defeat NPCvsNPC should already work, as long as you have SL defeats NPC rapes PC disabled for example

Posted (edited)
11 minutes ago, Nymra said:

in this case: what is it with battlefuck that you want to have next to naked defeat (a feature this mod has not?)

Battle Fuck has a really fun/interesting/engaging minigame QTE style (quick-time-event), where you participate in the rape of the character after or during combat by selecting different keys on the keyboard. Normally I'd only ever want to run a single defeat-style mod due to the extremely high potential for save corruption from doubled scripts firing, and normally I'd go with the one that uses Devious Devices. But the interactive rape minigame of Battle Fuck is engaging enough that I really want to keep it in there if at all possible.

 

If someone were to attempt compatibility with the two mods, it might be similar with the compatibility of other mods. Some scripts just don't need to be run twice, like the faction scripts (lol), so a patch could theoretically just either hook into the other mod's script, or tell the other mod to use the Naked Defeat script.

 

Someday I hope for a defeat mod that is a bit more like a framework, so that more add-on mods would be possible. I see LL modding slowly moving towards frameworks over individual mods, especially compared to the LE days. In the meantime I will do what I have always done: hit my hard drive with a sledgehammer until everything just works lol!

 

EDIT: I have to qualify everything with: I couldn't dream of making a mod, just too complicated/much work for me, so I'm super grateful to you and the other modders out there who have made such a fantastic ecosystem! Keep up the excellent work!

Edited by MysticDaedra
Posted
37 minutes ago, MysticDaedra said:

Battle Fuck has a really fun/interesting/engaging minigame QTE style (quick-time-event), where you participate in the rape of the character after or during combat by selecting different keys on the keyboard. Normally I'd only ever want to run a single defeat-style mod due to the extremely high potential for save corruption from doubled scripts firing, and normally I'd go with the one that uses Devious Devices. But the interactive rape minigame of Battle Fuck is engaging enough that I really want to keep it in there if at all possible.

 

aaah, I remember now.

yeah well... I always avoided mods like that like the plague. For me it made no sense to have these minigames. The mini game is the combat, if you are defeated, that is it. you lost, you have to endure what is coming.

I want to add a choice at some point, a small dialogue with human captors that allows you to at least chose your faith, but not always not not in a minigame way. its more like an additional element to have some more voice elements in it. 

 

37 minutes ago, MysticDaedra said:

 

If someone were to attempt compatibility with the two mods, it might be similar with the compatibility of other mods. Some scripts just don't need to be run twice, like the faction scripts (lol), so a patch could theoretically just either hook into the other mod's script, or tell the other mod to use the Naked Defeat script.

 

it is way more complicated than that sadly.

 

37 minutes ago, MysticDaedra said:

Someday I hope for a defeat mod that is a bit more like a framework, so that more add-on mods would be possible. I see LL modding slowly moving towards frameworks over individual mods, especially compared to the LE days. In the meantime I will do what I have always done: hit my hard drive with a sledgehammer until everything just works lol!

 

forget it :(

there will never be such a framework, since making it is futile because nobody will pick it up and make mods or features for it.

there are only 3 frameworks that ever worked and are still used today, sexlab, DD and ZAP. There are dozens of other frameworks for all kind of stuff, but none of them are alive and most remain forgotten and useless.

 

The only thing that would be possible is a bridge mod that catches bleedout and other events and then allows the user to set a chance for different defeat mods to activate.

But for that to work ALL the defeat mod authors would have to create mod events, options and toggles for that bridge mod to work. I highly doubt that would be possible to achieve. 

 

apart from that, the different defeat mods all have their own style and additional content that is very individual and probably impossible to micro to work with other mods. 

I tried for 3-4 years to combine different mods of all kinds together, combat rape, civil rape, I tested all of them. It never worked out. Basically there are not two mods out there that can reliably be used in a chain of events with each other, if not for mods that are specifically designed to do so (simple slavery for example is a good bridge mod - but 90% of the mods it leads to are dead and broken).

 

37 minutes ago, MysticDaedra said:

EDIT: I have to qualify everything with: I couldn't dream of making a mod, just too complicated/much work for me, so I'm super grateful to you and the other modders out there who have made such a fantastic ecosystem! Keep up the excellent work!

 

thx alot :D
actually I thought the same for a very long time (see above, 3-4 years), then I was so frustrated with skyrim, that in the lockdown I went into a 3 months frenzy of digging into scripting... I never thought I could ever ever write my own script. 

Posted

Add SLIF and possibly Aroused to your list of potential frameworks :) But yeah, I totally get it. Still, the community is so much more alive today than it was 6 or 7 years ago... I mean, most of the popular content mods are now getting updates every month or so, whereas many years ago most mods updated like once or twice a year. That makes a difference, I think. It's all much more stable than it used to be, overall.

Posted
On 9/25/2021 at 4:02 AM, MysticDaedra said:

Add SLIF and possibly Aroused to your list of potential frameworks :) But yeah, I totally get it. Still, the community is so much more alive today than it was 6 or 7 years ago... I mean, most of the popular content mods are now getting updates every month or so, whereas many years ago most mods updated like once or twice a year. That makes a difference, I think. It's all much more stable than it used to be, overall.

 

SLIF is ... very niche :P and Aroused more like a plugin for sexlab. 

I dont feel a change in the modding, only a tendency to make superfluous or niche mods that expand very specialized features.

whats totally dead is sexlab based quest mods (real quests...) like Island of Mara, Slaverun Reloaded, Whiterun Brothel, Wolfclub... they are all dead and basically broken today with no mod even remotely close to it.

 

The only new development that is also what kept me in skyrim is mod authors picking up old mods and polish and update them. especially monoman1 did a great job with his fixes, osmelmc is doing a similar task and also brings new life to sexlab that is in dire need of attention for years now. then we have submissive lola and the new versions of aroused that work faster etc. 
I wish that would be expanded, like somebody picking up slaverun for example. I tried, but lost track of stuff too fast sadly. such a vast mod...

Posted (edited)

Naked Defeat 3.2 BETA 4 (PATCH!) - mostly Bugfixes

 

This is a beta, expect bugs and unwanted behaviour. Use on your own risk ?

 

Installation (Important!)) 
This is a patch, not a full version. Only includes updated scripts and ESP. Version is the same for SE and LE.

- remove old BETAs and Hotfix

- Install BETA 4 and let it overwrite your naked defeat 3.01 version. No other BEta is required

- Deactivate the mod in its MCM - save and reload - activate the mod again (might be unnecessary, but better be save than sorry)

 

BETAtesting trap feature

- I tried to make the Defeat trigger on traps. its a new feature I m working on but forgot to deactivate for upload., ups. feel free to run into some traps to check...

 

BugFixes:

- hopefully improved overall reliability of the quests

- CalmQuest should now reliably start and end... (this fixes the "All is lost..." and then no progress/quest stuck bug)

- for debugging: disabling the mod, save, reload and reenable the mod should now fix all "stuck" quests and variables

- Ghosts Spawn improved (4 different ghosts spawn now when you die and no valid actors are found nearby)

- Sanguine Debaucherie Link should now work correctly (player should no longer be its own master ^^) -> might still be that 1-2 rare scenarios lead to it failing, I will try to improve it further if need be

 

There are still some bugs left that I am working on, especially with different mod settings (there are quite some possibilities now)...

improving and restructuring the mod at the same time was maybe a bad idea :P

 

I am also working on:;

- more punishment scenarios (let the dogs/skeevers out, get the horse, gags, plugs, anal fucking machine, strangulation etc.)

- more expressions

- MCM settings saving...

 

but progress is slow since alot of this is new to me and requires alot of research and testing :P  

 

Naked Defeat 3-2 BETA 4 (PATCH) LE+SE.7z

Edited by Nymra
Posted (edited)

Naked Defeat - EXTRA - DDe (all versions) Outfits (LE+SE)

 

Changelog:

 

Updated the file path for all DDe versions (3.xx/4.xx/5.xx and also future releases should all work now).

Please report any issues.

 

File path for old versions of DDe:

 

___________________________________________________________________________________________________________________________

 

4.xx and before:

/SKSE/Plugins/Devious Devices - Equip/Global/MCM/Custom Outfits.json

 

Note! You have to manually edit the json file or it will overwrite your other DDe outfits if they exist. Highly recommend to update your DDe to 5.xx)

___________________________________________________________________________________________________________________________

 

5.xx (current version)

/SKSE/Plugins/Devious Devices - Equip/Global/MCM/Outfits/nade_Outfits.json

 

this is a standalone json, so you can add and also edit it without changing your other DDe outfits.

___________________________________________________________________________________________________________________________

 

(future DDe versions)

/SKSE/Plugins/Devious Devices - Equip/Global/Outfits/nade_Outfits.json

 

this is already the pathing for the upcoming DDe version (hopefully the final pathing :P)

 

___________________________________________________________________________________________________________________________

 

You have 2 Options on adding DDe Outfits in Nade:

1. edit the nade_Outfits.json 

2. edit your ingame Outfits 

 

You can then put up to 10 different outfits into "Outfits & Tags" in Naked Defeat MCM. Every slot has an equal chance to be used.

Currently there are 5 outfits added, I will design some more in the future.

they are made for immersion and I avoid stuff that I dont think is immersive for Skyrim :P (for my taste).

 

Naked Defeat - EXTRA - DDe (all versions) Outfits (LE+SE).7z

Edited by Nymra
Posted

Well ... maybe I shouldn't ask the question.
But still:
Could you ... make a packaged version?  (BSA ; BSL)

The risk of error decreases by a significant order of magnitude ... ay.gif.63196d65d2f308dcd88dc101f8910a27.gif and would also improve performance.

 

 

---------------------

Nos... talán nem kéne feltennem a kérdés.
De mégis: 
Lehetne... egy csomagolt változatot gyártani? 

Jelentős mértékben csökken a hiba kockázata... és a teljesítményt is javítaná.

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