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(UAP) Ultimate AAF Patch

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@dagobaking for the amazing Advanced Animation Framework and for implementing my requests

@an3k, @Halstrom, @Nebuchadnezzer2; for the One Patch development and for Tags database.

Ayser, Maars; for the big help with creature textures.
Wenderer For the FOMOD Creation Tool, which helped a ton to make this FOMOD
Leito, ZaZ; For the creature/sound/particles and other important assets that makes this patch to function.

@ZarthonTheVanquished for the mirelurk king penises
@Tentacus for the FF XMLS
@CGi for writing the batch to overwrite the sound files.
@dosfox for the rebalanced sound files for customized moans

and everyone else who supported me.
 @GeckoRobot for the alternate deathclaw penises textures

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I'm not going to give support for this mod through loveslab threads anymore since it's a lot harder for me. So to give better support to you guys, i ask you to join the discord server i made specially for UAP and Atomic Muscle support in here: https://discord.gg/AAUTgsJ76q

 

You can also always ask for support in AAF discord server but they use a different troubleshooting method than mine: https://discord.gg/G5q7kEU


 

 

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This is an AAF patch with the main purpose to expand the AAF capabilities for all animation packs + implement some fixes to get everything working. The current support is around gay and straight anims, with a probability of including Lesbian anim as well if another contributor interested shows up for that.
 

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Progressive Trees is a UAP exclusive system. It basically implements an advanced staged sequence system using positionTrees. So they advance based on stats which in uap is the Edge stat bar.

⁉️What is a positionTree?


➡️ They are a group of animations that can be navigated separately. When pressing pgUp/pgDown you basically change the position, which can be: a standalone animation, an animationGroup (staged sequence) or a positionTree. positionTrees will have their own navigation interface and controls, they will look like this (in the lower left of your screen):
 image.png.736b490b46480687468962dfd1f9495d.png
As you can see, the navigation controls are displayed right below the tree. You press Right Arrow to go the next branch (to Play Stage 1 branch in this case) and Left Arrow to go to previous branch. You can also press Up/Down arrow to choose between a column of branches(not much likely from this patch) and pg Up/Down to go the next position, possibly another positionTree.

 

 

*️⃣ As a general rule:
#️⃣ the first branch of every tree will be an animationGroup (Playing Staged Sequence). If you stay in this branch, the animation will autoplay itself until the orgasm anim based on Edge stats
#️⃣ the following branches will play each stage separately and you can stay at them as much as you want. Like (Play stage 1/2/3 and so on)
#️⃣ the last branch will have an exit icon. Its most likely an orgasm anim. If you go to that branch, the orgasm anim will play and AAF will end (if its a non loopable anim, it'll play only once, otherwise, itll loop for 30s before finishing AAF)
image.png.78d5de6a5e36a567ba1f58eafd31acb1.png
 

#️⃣ If you press left and right arrow and you notice it takes some time to change to the next branch anim, its because i marked all stage branches with forceComplete. This will assure that each branch will finish looping before going to the next branch to assure a seamless transition between one animation and another


 

 *️⃣ There will still be two different situations where:
#️⃣ An AAF mod started AAF as PCControlled. In this case, you'll be able to see and control the positionTreesThis also happens when you manually start AAF with the Wizard
#️⃣ An AAF mod started AAF as NPCControlled. In this case, the positionTree widget will be hidden and instead of staying in first branch, the NPC will control and navigate through branches based on Edge stats until he finds an Exit branch, which is the orgasm anim. 
OBS: WE RECOMMEND TO ALWAYS TOGGLE "NPCCONTROLLED ON/TRUE" FOR EVERY AAF MOD YOU MAY HAVE FOR THE BEST STAGED SEQUENCE EXPERIENCE USING PROGRESSIVE TREES SYSTEM


 ⁉️How are animation staged with and without positionTree using Edge stats?
Basically, a complete sequence is made of Foreplay, Intermediary and Climax stages. Each stage will only play during a portion of the Edge stats.
image.png.d8134fae87836b851d055e1bbf599b78.png

*️⃣ As a general rule:

#️⃣ Foreplay anims will last 20% of the Edge bar. Intermediary the rest 80% and Climax when its over 99%

#️⃣ Each sequence will have different timers based on the amount of stages:
ℹ️ Stages or Less will last 90s

ℹ️ 5 Stages will last 120s

ℹ️ 6 Stages will last 150s
ℹ️ Stages will last 180s

ℹ️ 8 Stages will last 210s
ℹ️ 9 Stages will last 240s

ℹ️ 10 Stages will last 270s

ℹ️ 11 Stages will last 300s

OBS: This doesnt take into account the Climax and Transition (Anims that play only once between one stage and another). progressive trees system will not be interrupted regardless of the timer you put in your AAF MOD settings, so these timers are guaranteed. 



VERY IMPORTANT: You may notice the game can lag a lot in a AAF scene sometimes. That happens you start an AAF scene as NPCControlled and the position picked is an UAP positionTree. The issue is known and there's no fix yet, but as a way to prevent that, you can reload your save game right after loading it for the first time, everytime you gonna boot your game!!!
 

 

For Modders interested in getting to know more technical details behind the Progressive Trees system, you can check this guide i wrote: 

Progressive_Trees.pdf

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Spoiler

? Erection morph nodes to all human and creature male actor nodes in animationData. This will make erections more consistent (as a workaround for looksmenu failing morphs during anims)


? Complete support for gay animations: with gender unlock and penis alignments for anus penetration. With direct support to Atomic Muscle's Foreskin and Anus Spread slider

? Creature Penises to be used in many animation packs


? Separated selection for animation packs: You'll be able to choose which animation packs you would like to get support for

? Separated selection for creatures; some animations packs like gray user creature pack has animations from many creatures in a single place. Some users might rather have support for just some of those creatures. During FOMOD installation you can pick which creature you'd like to have creature support for.


? Extended Supermutant body; if you pick the Extended version, you'll get the animated Penis for supermutants, but with the downside of not being able to use VATS on them. If you pick Vanilla then you'll lose the animated penis.

? Cum leak effect to all orgasm anims

 

 

 


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?Voicesets;
➡️ If you pick the Customized Moans module, you'll be able to toggle custom Male Moans and Female Moans.
*️⃣ Male Moans and Female Moans will use AAF's Topic System to give males and females different voicets for charaters: you'll be able to have exclusive voicesets for unique npcs, generic npcs and player.
Currently there are voicesets for Player, Ulfberto (my character, which is the same voiceset for Player but deeper), Paladin Danse and generic voicesets for all the rest of the men and women. You can set your own voicesets for  your character if you wish by moving the desired sound files to the Sound\Voice\Manly Moans.esp. There you'll find the Player related folder, so you just gotta rename the sound files to exactly same ones that are in each folder. If you wish to have deeper voice for your male character for example, you can get the sounds files from Ulfberto folder and move to the Player folder.

➡️ If you pick the Silence! option, youll get just the empty files that will overwrite all the male and female moaning so only sex sound effects will stay

➡️ If you pick none, so no sound files will be touched.
 

➡️ Volume control for UAP Customized Moans. Its recommended to be used with @dosfox QUAAF mod (Make sure to load UAP AFTER QUAAF and QUAAF after everything else): 

 

 

 

 

 

 


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?Behemoth Loincloth FOMOD option, Behemoths now has penis, but in order to not make them all walk naked, you can get this option.


?Behemoth No Cart FOMOD option, if you dont want Behemoths to have the ugly cart on their back.

 


?AAF Better Partial Stripping FOMOD option, this will strip only the bodyslot so things like Gloves, Leg Armor, Arm Armor, Chest Armor and Helmet will stay during AAF. In addition, i made a separated condition for supermutants so they strip only the parts that cover the junk.
note: If you wish, you can always edit that in Data/AAF/AAF_Equipmenset.xml or you can use Roggvir's Strip manager. > Ask me if you need guidance



?Rottweiler Dogmeat Replacer; this will replace dogmeat with rottweiler breed


 

 

 

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?Tongue compatibility for Natural Expressions; Pick this if you have have Natural Expression mod installed. This will offset the the tongue from animation like Savage Cabbage and Mutated Lust so they dont look off.

 

?Animation Alignments for Atomic Muscle Skeleton Edit

This will replace animation files from animation packs to fix the misalignments caused by Atomic Muscle's Skeleton Edits

(Requires Atomic Muscle Skeleton 2 Edit)



?Support for many mods like AAF SEU, AAF Violate, AAF Hardships, Zodiac and more. Since this mods adds TAGS for many positions, this is now possible.

 

 

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Spoiler


? Buffout 4 and its requirements: Address Library for F4SE Plugins and Microsoft Visual C++ Redistributable for Visual Studio 2019(Very important to fix the crashes related to UI / when you attempt to open the perk tree).  It also requires xSE PluginPreloader F4 (This one requires a special installation procedure, please read the description) 
 

Buffout4 installation

 

Requirements: - xSE PluginPreloader F4 (https://www.nexusmods.com/fallout4/mods/33946)

- Buffout4

- Address Library for F4SE Plugins (https://www.nexusmods.com/fallout4/mods/47327)

- TBB (on the Buffout4 download page)

 

incompatibilities: - Achievement enablers (build into Buffout4) installation: install the PreLoader manually into Fallout 4's main folder and change its loading mechanic by editing xSE PluginPreloader.xml and then changing the value of LoadMethod to OnThreadAttach (mostly for MO2 users).

install TBB manually into Fallout 4's main folder.

install Buffout4 and the Address Library via mod manager.

 

Dependencies: if this still doesn't help, then you need to install/repair the MS VC++ runtimes in 32bit[x86] AND 64bit[x64] (https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads) and in this order.

 


?  AAF and its requirements:
https://www.nexusmods.com/fallout4/mods/31304


? Looksmenu v1.6.18 as v1.6.20 is breaking morphs
LooksMenu at Fallout 4 Nexus - Mods and community
Direct Download: https://www.nexusmods.com/Core/Libs/Common/Widgets/ModRequirementsPopUp?id=172311&game_id=1151

 

 
? Vioxis StrapOn (ONLY IF YOU GONNA USE THE FF ANIMS): 

 
?  AAF AiO Themes:


 

?  Any EVB Based body of your choice that comes with erection morph. I highly recommend Atomic Muscle:

 

 

? Cum Overlays Scripted Edition for automated cum applier: 

 

 
?  Any animation pack of your choice

Compatible Animation Mods:

 

 

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Spoiler

 

  1. Install AAF and all its requirements
  2. Install Aio Themes
  3. Install Any EVB Based Body with Working Erection Morph
  4. Install at least one of the compatible Animation Mods
  5. Install this patch and let it overwrite everything / put it as the latest in load-order


    the mod order in MO2 may look something like this (note that UAP must overwrite everything else, including your Male Body) :image.png.31844ec7fecc5c6428cfd26d3cadfec6.png
     

IMPORTANT!!! Whenever you install/uninstall an animation pack, you need to reinstall this patch afterwards, because the FOMOD use the plugin check method which checks for the plugins you have installed and install the files accordingly. This is an automated feature coming from the FOMOD implementation.

 

 

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Follow me in the | Twitter | if you want to get notified in real time when i publish new refits for Fallout 4
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Hello, I uninstalled The One Patch to Bang Them All 1.1.1, installed Body talk 2.75 (and all dependencies) and this patch. I do not have a female masturbation animation initiated by Magno CUM Gaudio 2.11.02, what can I do wrong now? With One Patch to Bang Them All it was OK

 

 

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Just now, bogdanor said:

Hello, I uninstalled The One Patch to Bang Them All 1.1.1, installed Body talk 2.75 (and all dependencies) and this patch. I do not have a female masturbation animation initiated by Magno CUM Gaudio 2.11.02, what can I do wrong now? With One Patch to Bang Them All it was OK

 

 

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Im sorry bud, as the title says, this is for MM only. If you want MF or FF support too, you need The One Patch to Bang them All in combination with this and the Temp Fix i made

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Wow, awesome to see an official release from you. However, I'm into the M-F side of things, kudos for making the installer friendly to all scenes.

A few questions though:
1) Indarello made an awesome patch that I finally made work. Utilizing his installation method as well as having the patch work well, how would this affect it? When should they be installed/what should overwrite what? (He recommends letting his patch overwrite everything, but both of your patches seem to hit a few of the same marks...)

2) The other options outside of M/M, if i understand correctly, are available and won't mess with my player character being a female/prevent animations from running/prevent my player character from being represented/recognized as female/etc...correct?

3) Your staged options, could I have a little more information on how this works? Are they staged as in "a string of leito animations similarly tagged will play one after another"? Or is it like "Savage Cabbage's DoggyStyle Animation will play after a certain amount of time is spent in Gray User's DoggyStyle Animation"?

 

4) The tongue problem, I thought was an issue because I use CBBE Knee Fix skeleton and not ZaZ for females (I use the mod Gender Specific Skeletons). Would this make it so that appropriate animations will have the tongue in the right spot for females on the cbbe knee fix skeleton as well?

5) The auto-freeze super mutants are an eyesore for me personally, I like the option of being able to choose anims outcomes affecting that...but I also wasn't aware the supermutant bits were animated....does this mean alignment would be off in some animations if I left this feature off?

 

6) Creatures and Males erect mesh: sometimes Dogmeat's erection fails to show up and sometimes it works fine. Sometimes males have appropriate bending parts and sometimes they aren't erect at all, not sure what the inconsistency is, but 80% of the time, they work as intended. Would this solve that issue completely?

Thanks again for adding your patch here, I'm curious to see if it is something I could incorporate (since Fo4 LL is basically all patches now anyway lol)

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1) I'm afraid the implementations of indarello wont affect the MM pairing in any ways since those changes would have to be incorporated to my xmls instead. But i think you can still use both with no problems, so in this case you would load indarello's patch after mine.
Unfortunately i cant offer support for his patch cus this would be a lot of me to take care of, so i cant guarantee if they will work ok together or not. I think it still worth the try tho.

2) No, if you character is female you wont be affected by any means. But if you still wish to have this patch + the MF/FF support you want to follow the instruction from here:

 

3) Its based on Leito staged anims. I made staged anims for SC too so animations that can be used as sequence (or originally was made that way but not implemented in an animationgroup) i put them together in a single staged position id

4) I'm afraid now. The skeleton knee fix seems to have something to do with the skeleton offset. The tongue fix is just for natural expression users cus this mod make the mouth be less open

5)Exactly, Animations from mutated lust for example use the animated penis and you may notice missalignments on them. i can make a comparison if you wish

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2 hours ago, Ulfbearth said:


5)Exactly, Animations from mutated lust for example use the animated penis and you may notice missalignments on them. i can make a comparison if you wish

No need, I can assume from his previews and pre-skeleton animations from the days of FourPlay what the misalignments would look like.

Thanks for answering and sharing your work ?

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HOW TO HIDE UNWANTED ANIMS

You may come cross in a situation where you really like to have a certain animation pack installed but dislike few animations. You dont need to get rid of the entire animation pack just because of those animation thought, you can follow this steps instead, its actually pretty simple.

You'll need Notepad++:
https://notepad-plus-plus.org/downloads/

 

Okay, so lets say i want to remove the spanking animations from 50Shades of fallout 4, how would i do that?
First you need to know the animation name; you can get the animation names during AAF intercourse and with the AAF HUD opened you'll notice the animation name. Since i want to remove the 50 shades spanking animations i need to open the 50_Shades_of_Fallout_4_MM_positionData.xml with notepad++ (Those xmls are inside of UAP mod folder\AAF).
Q: What if i wanted to hide some Leito anims?
A: So you need to open the FO4_Animations_by_Leito_MM_positionData.xml and so on for all other animation packs. you'll always have to open the Animation_Pack_Name_Here_positionData.xml to hide anims.

once opened you'll get something like this:

Spoiler

image.png.6891a85dffbf61473cd29eb927b025d9.png


 

 

Now scroll down until you find the animation you want hide. Scrolling down, i finally found the animation i want to hide:
 

Spoiler

image.png.f5ba55964c53b08c45b8fbdfe308f056.png

 

 

In order to hide those animations you just need to add <!-- in the beginning and --> in the end of each animation. You can notice the Gay Spaking (Staged) has the (Stages) bellow it. Since i'm using the staged version i dont need to bother hiding the stages, but if you are using extended version, you want to hide the stages too so they wont show up in your AAF Wizard.
So this is how you would insert the <!--...--> to the lines:
 

Spoiler

image.png.7148ec424a1e38fc415b92323f92ad44.png


Or, instead of hiding positions one by one, you can hide several by doing this

Spoiler

image.png.fef5df947e26dec75c32b480574405a8.png



NOTE THAT THE LINES WILL GO GREEN, IT MEANS ITS BEEN HIDDEN

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23 minutes ago, ManOfFreedom said:

Dear @Ulfbearth, I just wanted say that I have no error messages in AAF main menu again.
AAF, AAF Themes, AAF Poses, AAF Animations installed after an3k guide, then Magno Cum Gaudio and other mods and last your patch.
But I do not know how to sort the load order for MCG with patches for CWSS and others.

See the screenshot:

ScreenShot4.png.c8993e97ea8accc874a7bad06d2f3f23.png

 

EDIT: The body hair (on chest) is with your mod BodySLide LooksMenu Presets for BT2 LooksMenu.

Your characters looks so cute and hot! What body textures are you using?

 

Thanks Ulfbearth for the guide, might be useful in the future.

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Just now, ManOfFreedom said:

Dear @Ulfbearth, I just wanted say that I have no error messages in AAF main menu again.
AAF, AAF Themes, AAF Poses, AAF Animations installed after an3k guide, then Magno Cum Gaudio and other mods and last your patch.
But I do not know how to sort the load order for MCG with patches for CWSS and others.

See the screenshot:

ScreenShot4.png.c8993e97ea8accc874a7bad06d2f3f23.png

 

EDIT: The body hair (on chest) is with your mod BodySLide LooksMenu Presets for BT2 LooksMenu.

What does it say? its all in german ?

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17 hours ago, ManOfFreedom said:

Yes, we are. You gave me many many helpful hints to solve many many problems and issues with gay male poses, animations etc.
You know me already, I like it to report you almost anything *smile*

EDIT: I hope that your patch and this page will stay FOR MEN ONLY - no MF, FF, MFM, MMF  etc. support. There are never ending mods for such content and they do not support gay men directly.

Well thats a bit coplicated, but there will still be some ppl who want to use this in combination with other patches so they can have other gender combinations. So ill at least guide them on how to, but ofc this patch is focused on MM only.

 

I understand that we dont get much MM support out there, but it would be the same comming from me if i were them. I wouldnt bother giving MF/FF support too cus its not my thing. But i think we can be at least grateful, cus even if there arent many MM animation for example, we at least have some animations to play with, imagine if there werent any animations at all...

 

Its really a shame we dont get the same attention but we dont have to be like that too. I believe as long as we make fo4 more interesting for modding, more ppl will be interested in working on it and new gay/bi authors would make content for us, so thats the best we can do as a community.

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On 11/20/2019 at 3:23 PM, Ulfbearth said:

HOW TO HIDE UNWANTED ANIMS

You may come cross in a situation where you really like to have a certain animation pack installed but dislike few animations. You dont need to get rid of the entire animation pack just because of those animation thought, you can follow this steps instead, its actually pretty simple.

You'll need Notepad++:
https://notepad-plus-plus.org/downloads/

 

Okay, so lets say i want to remove the spanking animations from 50Shades of fallout 4, how would i do that?
First you need to know the animation name; you can get the animation names during AAF intercourse and with the AAF HUD opened you'll notice the animation name. Since i want to remove the 50 shades spanking animations i need to open the 50_Shades_of_Fallout_4_MM_positionData.xml with notepad++ (Those xmls are inside of UAP mod folder\AAF).
Q: What if i wanted to hide some Leito anims?
A: So you need to open the FO4_Animations_by_Leito_MM_positionData.xml and so on for all other animation packs. you'll always have to open the Animation_Pack_Name_Here_positionData.xml to hide anims.

once opened you'll get something like this:

  Hide contents

image.png.6891a85dffbf61473cd29eb927b025d9.png


 

 

Now scroll down until you find the animation you want hide. Scrolling down, i finally found the animation i want to hide:
 

  Reveal hidden contents

image.png.f5ba55964c53b08c45b8fbdfe308f056.png

 

 

In order to hide those animations you just need to add <!-- in the beginning and --> in the end of each animation. You can notice the Gay Spaking (Staged) has the (Stages) bellow it. Since i'm using the staged version i dont need to bother hiding the stages, but if you are using extended version, you want to hide the stages too so they wont show up in your AAF Wizard.
So this is how you would insert the <!--...--> to the lines:
 

  Hide contents

image.png.7148ec424a1e38fc415b92323f92ad44.png


Or, instead of hiding positions one by one, you can hide several by doing this

  Reveal hidden contents

image.png.fef5df947e26dec75c32b480574405a8.png



NOTE THAT THE LINES WILL GO GREEN, IT MEANS ITS BEEN HIDDEN

If we just delete those animations, would that work also? Does AAF store those same animations? Do we have to do the same in AAF files? Glad you do the work you do. Not gay, but sometimes I like to play both ways. It is a game, after all...

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39 minutes ago, maddadicusrex said:

If we just delete those animations, would that work also? Does AAF store those same animations? Do we have to do the same in AAF files? Glad you do the work you do. Not gay, but sometimes I like to play both ways. It is a game, after all...

Yes you can delete the lines if you wish, but i like to have them hidden instead just in case id like to get them back.

 

What do you mean with store them?

 

There no AAF core files you need to edit. Just the positiondata.xml that comes with animation packs or patches/aaf mods

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okay guys i just updated my game + mods and something with the debug option for AAF have changed

the log is showed permanently this time, so in order to have it showing just during game load you need to set everything to false in AAF_debug_on.ini

unknown.png

its a new file it seems

or if you dont want to bother changing it to false yourself you can just install this
https://cdn.discordapp.com/attachments/610561323805310996/649356349519560715/AAF_NO_Permanent_Debug_Output.7z

 

 

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